<![CDATA[Kotaku: super street fighter ii turbo hd remix]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: super street fighter ii turbo hd remix]]> http://kotaku.com/tag/super street fighter ii turbo hd remix http://kotaku.com/tag/super street fighter ii turbo hd remix <![CDATA[ Street Fighter Uno Deck Unleashes Hadoken Card ]]> Continuing the Street Fighter being unleashed by Capcom over the next few months is a special Super Street Fighter II Turbo HD Remix themed Uno deck for the wildly popular Xbox Live Uno game. The deck adds Sagat's stage from the game as the backdrop, places Street Fighter characters on the cards with animated moves on special cards, and adds a whole new card to the mix - the Hadoken card. When someone plays Hadoken, they choose a player. That player must draw cards until they pick up a block or jump card.

Back when Magic the Gathering first got big I used to joke about magazines including rare Uno cards as pack-ins. Apparently I was just about 15 years ahead of my time.

Street Fighter Uno....more devious than you can imagine. [Capcom Unity]

]]>
Kotaku-5095447 Fri, 21 Nov 2008 04:30:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5095447&view=rss&microfeed=true
<![CDATA[ SF II Turbo HD Remix Priced For XBLA And PSN ]]> Okay, so we know when, now tell us how much.

Super Street Fighter II Turbo HD Remix (Or 'SSF2THDR' - a rare case where the abbreviation could do with its own abbreviation) has been priced at 1200 Microsoft points on Xbox Live Marketplace and $14.99 on the Playstation Network.

Actually, we only sort of knew when - the actual release dates are November 25th for PSN, with Xbox owners getting a dose of SSF2THDR (no, still too long) on the 26th.

SSF2 Turbo HD Remix Pricing - Official! [Capcom Unity]

]]>
Kotaku-5095193 Thu, 20 Nov 2008 18:20:00 MST Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5095193&view=rss&microfeed=true
<![CDATA[ Xbox 360 Gets Its First Wii Channel ]]> It looks like the New Xbox Experience will be going live tomorrow with its first... Wii Channel?

Sure it may not have the grid-like precision of its Nintendo counter-part, or the obsessive content (yet), but the first thing I thought of when I laid my eyes on Capcom's "branded experience" for Super Street Fighter II Turbe HD Remix, was Nintendo's Wii Channels.

The Super Street Fighter II Turbo HD Remix "destination experience" looks to be a hang-out spot, a "channel" if you will, for fans of the game on the Xbox 360.

The "channel" will feature updates about new content, new trailers, and access to downloadable content. That includes the picture packs and themes you used to find running loose in the Marketplace on the Old Xbox Experience.

"With 1080p high-definition art and graphics, and the ultimate user feature set, Super Street Fighter II Turbo HD Remix is the perfect game to compliment the New Xbox Experience,” said Christian Svensson, VP of Strategic Planning and Business Development at Capcom Entertainment Inc. “Capcom is dedicated to providing captivating content to the digital space and we’re proud to participate in this new era of Xbox LIVE."

What Capcom isn't totally clear on is exactly where this "channel" will show up in the New Xbox Experience. Hopefully it will be something you have to dig down to and not something that could clutter up the experience. I can't wait to see how else Msoft plans to monetize, and perhaps, clutter up their recently stream-lined interface.

]]>
Kotaku-5092345 Tue, 18 Nov 2008 16:00:00 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5092345&view=rss&microfeed=true
<![CDATA[ Street Fighter II HD Remix Shows Off Its Combos ]]>
Super Street Fighter II Turbo HD Remix is coming...sometime soon, and Capcom has released a teaser video showing off some of the combo moves you can pull off in the rebuilt version of the classic fighter. To some of you, these moves will be very familiar. To a Street Fighter player as skill as I am not, these are the sort of moves I only ever pull off on accident. The key lies in making it look as if you did it on purpose. I find that shouting the word "Face!" seems to help.

]]>
Kotaku-5079564 Fri, 07 Nov 2008 12:00:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5079564&view=rss&microfeed=true
<![CDATA[ New Super Street Fighter II Turbo HD Remix Screens ]]> Capcom's released a new, fresh batch of Super Street Fighter II Turbo HD Remix screens. Look, Chun-Li! Balrog! Vega! The 2D fighter and its long title is slated to hit the Sony's PSN and Microsoft's Xbox LIVE this fall.



]]>
Kotaku-5069751 Tue, 28 Oct 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5069751&view=rss&microfeed=true
<![CDATA[ SSF2THD Remix Will Be Worth The Wait ]]> I was excited for Super Street Fighter II Turbo HD Remix back when it was first announced in April 2007. HD remakes of classic 2-D games always make me smile. A year and a half later, though, the game is still not released. And with Street Fighter IV just around the corner, I was beginning to find it hard to stay excited. Thankfully, I finally got a chance to see the near-final game (it exists!), and chatted to Capcom’s Seth Killian about its release date, pricing, and how much better the online experience is.

I first wanted to find out just when the hell this game was coming out and how much it’ll cost. I’ve read “very soon” to “sometime this year” for the past couple of months now. I’ve even heard a few bits about a possible November release date. I asked Killian if we should expect it sometime next month.

“That’s what we’re looking. I think you’ll see it before Christmas. I don’t know the price, I think it’s going to be more than $10, but I don’t know where [Capcom] is going to put it,” he said.

Killian also added there are no plans right now to release DLC, and he wasn’t sure if the PSN version would support trophies. Since the game was in development before trophies were announced, it’s looking like they might not be there. We’ll have to wait and see.

By far the biggest hurdle for this game has been the art. Re-drawing all the sprites and animation takes a lot of time and costs a lot of money. But Capcom wasn’t concerned so much with the release date as they were making it look good.

“On one of the FTP’s some of the art leaked out and everyone was ‘Oh my God, look how bad this art is!’” Killian said. “We responded to it on our blog saying the bad news is, yes this is actually the art from the game, but the good news is we know it’s shitty, and it’s so shitty we actually fired the company before it leaked.”

So how does it play? Well, it’s Street Fighter, but it looks great on a HDTV. Everything is crisp and clean looking. They’ve refined the gameplay a bit by making some of the moves easier to pull off. Not much else to say other than you have to see it for yourself. There are some fun options, too, like being able to turn on the hit boxes or play the non-HD version of the game.

With Street Fighter IV planned to ship to consoles this Winter, I think a lot of fans will overlook it or have simply just given up on it. For as sexy as HD Remix looks, SFIV has the graphical “wow” factor. I asked Killian if he felt Capcom missed an opportunity by not being able to release the game earlier this year to get fans hyped for Street Fighter IV.

“Yeah, we definitely intended to release it earlier, hopefully this won’t be a missed opportunity because I think Street Fighter IV got people hyped up for Street Fighter in general,” he said. “The fan anticipation was very high for this game, so hopefully those people who were excited about it will still be excited. The extra time it’s taken has been put into making it a better product and, frankly, it really is better than it was.”

So what about the online? Street Fighter II Hyper Fighting had wonky online. He even agreed with me saying it was “shitty” as well. But he reassured me HD Remix would be the best online fighter yet.

“This game actually feels like Street Fighter. This game online is crackin’. They’ve sunk a lot of time and had a lot of specialists involved in that,” Killian said. “I actually think it’s the best fighting experience online. For anyone that likes Street Fighter and wants more competition, I think the game will sell itself.“

Capcom loves to do re-releases and remakes. This much we know. I suggested to Killian the idea of doing Final Fight HD with online co-op. It obviously interested him, too. But right now they’re going to see how HD Remix does and, who knows, maybe that’s something they’ll consider later on if fans demand it.

]]>
Kotaku-5068106 Fri, 24 Oct 2008 12:00:00 MDT Jim Reilly http://kotaku.com/index.php?op=postcommentfeed&postId=5068106&view=rss&microfeed=true
<![CDATA[ Cammy, Zangief, And Blanka Look Better In HD ]]> Capcom assures us that Super Street Fighter II Turbo HD Remix, the game they've been teasing us with since last year, is heading our way soon via Xbox Live Arcade and the PlayStation Network. While they don't have a concrete date as of yet, they are close enough that they've decided to celebrate with shots showing off three new World Warriors, Cammy, Blanka, and Zangief. I choose to top the post with my favorite of the three. Pretty in pink, isn't she? Hit the gallery for more shots along with actually screens of the characters in action.

]]>
Kotaku-5066339 Tue, 21 Oct 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5066339&view=rss&microfeed=true
<![CDATA[ Super Street Fighter II HD Might Actually Come Out In 2008 ]]> Super Street Fighter II Turbo HD Remix. It's borderline vapourware, yeah? We saw a ton of stuff for it, a very long time ago, and have heard little/nothing since. Worst case, it's to be disappeared, best case, delayed until 2009, right? Maybe not! The game's associate producer, Rey Jimenez, has told The Street Fighter Blog that they're in the "home stretch", just cleaning up a few minor bugs, and that "barring any unforeseen catastrophic event" the game will be out in the year of our Lord, 2008. Considering this game's track record we'll believe it when we see it, but until then, we have hope!

The Street Fighter Blog interviews Rey Jimenez [The Street Fighter Blog, via Siliconera]

]]>
Kotaku-5050336 Tue, 16 Sep 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5050336&view=rss&microfeed=true
<![CDATA[ Fan Made Super SF II Turbo HD Remix Soundtrack ]]> Super Street Fighter II Turbo HD Remix needed a turbo remix of a soundtrack. And that's what it got from non-for-profit website OverClocked Remix (www.ocremix.org), which provided fan mixes and arrangements. According to the site's creator David Lloyd, "Artists can submit their own ReMixes of classic and modern game soundtracks, from consoles, handhelds, arcade, or computer games, in any musical genre, from rock to jazz to orchestral to trance." Capcom was able to tap this pool of talent for the game's soundtrack. And that's pretty darn cool.

how OC ReMix put its stamp on Street Fighter II HD Remix [ArsTechnica via s-kill's Blog Thanks, Gantz!]

]]>
Kotaku-5028486 Thu, 24 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028486&view=rss&microfeed=true
<![CDATA[ XBLA This Week: Commando 3, Frogger 2 - Commando Wins! ]]> It's sequel week in the musty old Xbox Live Arcade, with two classic arcade games making their relatively triumphant returns. First off we have Capcom's Wolf of the Battlefield: Commando 3, which features all of the scrolling, shooting, POW rescuing action of the original, along with online multiplay and a free beta version of Super Street Fighter II Turbo HD Remix, all for 800 Microsoft points.

Also coming this Wednesday is Frogger 2, which includes 15 levels of action, boss battles, two new online multiplayer modes, and no free beta version of Super Street Fighter II Turbo HD Remix, all for 800 Microsoft points.

I am sensing a clear winner here.

This week on Arcade: Wolf of the Battlefield: Commando 3 and Frogger 2 [Xbox Live's Major Nelson]

]]>
Kotaku-5014632 Mon, 09 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5014632&view=rss&microfeed=true
<![CDATA[ New SFII HD Art Shows Stern Faces, Clean Armpits ]]> Udon, longtime SFII and Capcom collaborators, have released some of their character art that'll feature in SFII HD. Namely, the little portraits that'll appear on the character select screen. These ones below aren't little, though. They're the big versions. Plenty big enough to show that Cammy's armpits are fully prepared for the extra scrutiny the HD era affords.
Character Select Screen Art from Super Street Fighter II Turbo HD Remix [Capcom]

]]>
Kotaku-372195 Tue, 25 Mar 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=372195&view=rss&microfeed=true
<![CDATA[ Capcom Explain Why There's No PS3 SFII HD Beta ]]> 360 owners get access to the SFII HD beta when they pick up Commando 3. PS3 owners don't. That kind of discrepancy leads to questions, which left unanswered lead to thinking, then a wacky hypothesis, then most likely an ill-informed internet forum rant. Seeking to head that kind of rant off at the pass, Capcom have explained just why PS3 owners won't be getting access to the beta, listing reasons such as a finite number of resources, the fact a double-test would have pushed the actual game's release back months and the near-impossibility of running a cross-platform beta test. All very legitimate, all very sensible. None as sensible as this, though: this is a beta test. Not a demo. As Capcom's Seth Killian explains, "There is code parity across the two and any issues found in 360 will be fixed in PS3".
Reasons Behind No SSF2T HD Remix Beta on PS3 [Capcom]

]]>
Kotaku-368253 Fri, 14 Mar 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=368253&view=rss&microfeed=true
<![CDATA[ XBLA SFII HD Isn't Gimped ]]> sfiihd.jpg We know SFII HD was causing problems for the development team at Capcom. They've got all these lovely HD textures and sprites they want to use, you see, but Xbox Live Arcade's file-size limit means squeezing these into the 360 version has been a big hurdle to clear. Note I say big. Not insurmountable. Capcom's Seth Killian:
I can officially say that the filesize will not be an issue. With great help from the guys at Microsoft, we will be able to offer the same features on both platforms to the same quality as each other. To use the term I've been reading on the forums, neither console version will be "gimped" due to any kind of limitation.
Breathe easy, 360 owners. Unless you've still got concerns over the 360 controller's suitability for this game, that is. In which case, continue breathing frantically.
Super Street Fighter II Turbo HD Remix: State of the Union [Capcom]

]]>
Kotaku-367183 Thu, 13 Mar 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=367183&view=rss&microfeed=true
<![CDATA[ Play Super Street Fighter II Turbo HD Remix Early, Commando 3 Purchase Required ]]> Looking to get your mitts on Super Street Fighter II Turbo HD Remix early? Buy Commando 3! Capcom is giving Xbox Live Gold members an opportunity to help "stress test" a beta version of the 1080p remake of SSFIITHDR if they virtually drop the 800 Microsoft Points on its other offering. That's the good news. The bad news is that you'll be limited solely to Ken and Ryu and a single stage and that PlayStation 3 owners don't seem to be getting a similar deal.

Whatever! As a Commando and Mercs fan, I was already planning on picking up Commando 3 (aka Wolf of the Battlefield: Commando 3). Getting the HD treatment on Super Street Fighter II Turbo will be a nice little bonus.

Super Street Fighter II Turbo HD Remix beta brawling to XBLA [GameSpot]

]]>
Kotaku-367033 Wed, 12 Mar 2008 15:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367033&view=rss&microfeed=true
<![CDATA[ Balancing The Ass Kicking Properties of Street Fighter's Ken ]]> ken_balancing.jpgLove him or hate him, you're stuck with David Sirlin, the man who plans to bring balance to the forces fighting in Super Street Fighter II Turbo HD Remix. In a recent entry on the official Capcom Blog, Sir Sirlin breaks down the changes to one of the most popular, but certainly not most powerful, characters in the Street Fighter universe. Ken Masters may be a bit pedestrian, a tad obvious, but for those who think of Ken as a mid-tier choice in competitive Street Fighter play, they should give the list of changes a read. If we had our druthers, visual aides of the changes would be provided, but visualizing them through text will simply have to suffice.

In short, Ken's hurricane kicks, dragon punches and reversal have all been given a bit of a boost. Nothing balance-shattering, but interesting to Street Fighter II fans, nonetheless.

Try to look away as the animated GIF from Street Fighter: The Movie makes its appearance. May cause seizures of regret.

Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 4, Ken) [Capcom Blogs]

]]>
Kotaku-330334 Wed, 05 Dec 2007 16:20:20 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=330334&view=rss&microfeed=true
<![CDATA[ SSFIITHDR Made Softer, More Cuddly For Casuals ]]> The man largely responsible for the "re-balancing" of Capcom's other hi-def remake Super Puzzle Fighter II Turbo HD Remix, David Sirlin, recently posted about the upcoming changes to Super Street Fighter II Turbo HD Remix, tweaks he hopes will make the 2D fighter more approachable to noobs. Sirlin, who notes his suggested balances to SSFIITHDR are designed to make the game "more inclusive rather than exclusive", focus firstly on pulling off certain moves. Executing Zangief's spinning pile driver, for instance, can be a challenge on the d-pads of current gamepads, as are certain moves by Sagat, Fei Long, and Cammy. In the new optional "inclusive" version, these moves have been simplified.

Hundred hand slaps and flaming jump kicks join 360 degree controller spins as examples of special moves that won't be as challenging in the new mode.

There's more than a handful of changes to the controls, as "top tier" characters have been slightly nerfed for tournament play. In turn, some underpowered characters have been given a bit of a boost. While the news is sure to upset finicky high-level players, they should keep in mind that the game's original characteristics will still remain intact.

However, for those looking for a more accessible Super Street Fighter II Turbo, one that might be playable on a DualShock 3 with less frustration, the changes should be welcome. Those intimidated by expert players who have over ten years of practice on the game should find an easier option as one of the remake's pros.

Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 1) [Capcom]

]]>
Kotaku-321773 Mon, 12 Nov 2007 16:20:46 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=321773&view=rss&microfeed=true
<![CDATA[ Capcom Responds To SSFIITHDR Art Leak ]]> ehonda_unfinished.jpgUnsurprisingly, Capcom was less than ecstatic to see ancient, internal art files for the Xbox Live Arcade and PlayStation Network release Super Street Fighter II Turbo HD Remix make their way online. But they've turned leaky lemons into lemonade, giving readers of the official Capcom blogs and Street Fighter followers a look at what's a work in progress and what's expected to change. In short? Just about everything.

The Capcom crew have converted a handful of the old art files into illustrative animated GIFs, showing some of the challenges the team at Udon face when upgrading to high definition frames. They also drive home the point with big bold letters that much of the stuff is old, work-in-progress and will be re-drawn. They're even nice enough to provide the leaked art file, saving you the trouble of going elsewhere. Lovely.

Street Fighter Art in Progress: The Good, the Bad, and the Just Plain Ugly [Capcom Blog]

]]>
Kotaku-319252 Mon, 05 Nov 2007 18:20:39 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=319252&view=rss&microfeed=true
<![CDATA[ Early SSFIITHDR Character Art Leaked ]]> Those weary of the infrequent drip of artwork provided by the Capcom Digital blog might be interested in an early—and I do mean early—peek at a huge number of redrawn sprites from Capcom's upcoming Super Street Fighter II Turbo HD Remix which have recently found their way onto the internet. In-progress drawings, complete with design notes and hitbox guides, were squeezed out, presumably unintentionally, in a zipped archive that contains artwork for Guile, Cammy, M. Bison, Zangief, Blank, Ken, Ryu, Akuma, Dhalsim, E. Honda, Fei Long, Sagat, Balrog and Vega.

As anyone can see from the above cropped picture and the dozens of unfinished drawings that these sketches are nowhere near final. That won't stop everyone from belching forth "Bad art!!", but it will hopefully give those with tendency for bunched underthings a brief moment of calm. For those rabidly anticipating its release on Xbox Live Arcade and the PlayStation Network, the leak is just an extra dose of delicious hype.

Official Super Street Fighter II Turbo HD Remix thread. [NeoGAF via Neo Empire Forums - thanks, James!]

]]>
Kotaku-319112 Mon, 05 Nov 2007 15:20:20 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=319112&view=rss&microfeed=true
<![CDATA[ SSFIITHDR's Bloodied Chun-Li ]]> The next World Warrior to get the the HD teaser treatment is thigh development-master Chun-Li. The official Capcom Digital blog has added an animated look at Chun-Li's portrait following a defeat.

I'm sure there was no confusion about this, but in that black and white line drawing, those drips and splotches you see on Chun-Li's face? That's blood. Got it? Blood. Let's move on.

In other Super Street Fighter II Turbo HD Remix news, word of the first playable build was dropped by the game's producer Rey Jimenez who also reveals that the game is "on track." Jimenez also addressed the somewhat mixed reaction of last week's fighter reveal, Guile, writing that the team is listening to community feedback and "considering revising some of his look based on the reactions." Good to know that someone out there is taking your criticisms to heart, but I just hope we don't see the game delayed.

A Little Bit of Chun Li For Ya [Capcom Digital]

]]>
Kotaku-271535 Fri, 22 Jun 2007 18:40:21 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=271535&view=rss&microfeed=true
<![CDATA[ Guile Goes HD For SSFIIHDTR ]]> SONIC BOOMThe official Capcom blogs are keeping the Super Street Fighter II Turbo HD Remix art coming, showing off our very own United States Air Force colonel, William F. Guile.

There are three brand spankin' new shots of the hi-def remake of Guile who looks far far crankier than I remember him. I am having slightly mixed emotions about this one, but still drool uncontrollably every time I see one of these classic characters revamped.

Producer Rey Jimenez promises some updates next week, trying to clear up some confusion about the Xbox Live and PlayStation Network game. I've got my F5 taped down in anticipation.

First Guile Art - SF HD Update [Capcom Blogs]

]]>
Kotaku-269448 Fri, 15 Jun 2007 18:40:37 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=269448&view=rss&microfeed=true
<![CDATA[ Super Street Fighter II HD's Akuma ]]> We got our first look at Udon's take on Ken Masters from Street Fighter II just last week but Capcom's already throwing us another teaser for its HD remake. Also from the Shoryuken school of ass-kicking is the lovable Akuma, now in carefully redrawn high definition.

Capcom USA's official blog has a couple more shots of Akuma's familiar animations, making the wait for Super Street Fighter II Turbo HD Remix a little bit harder. While I'm waiting for the game to hit Xbox Live Arcade and the PlayStation Network, I'm working on upping my lung capacity so I can say Super Street Fighter II Turbo HD Remix without becoming lightheaded.

Akuma in HD [Capcom Digital]

]]>
Kotaku-266952 Thu, 07 Jun 2007 14:40:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=266952&view=rss&microfeed=true