Sometimes, downloadable content is okay. Other times, DLC is anything but. Smash Bros. creator Masahiro Sakurai explains the difference.
Last weekend, a Smash Bros. event called Shockwave 11 went down. And during a Grand Final match with two impressive players, we saw what is probably a master class in swagger.
The latest Smash Bros. came out on the 3DS in Japan on September 13th, 3 weeks before its release in the West. The Wii U version came out in the US last week. It won't be out in Japan for another week. What gives?
Smash Bros. for Wii U has a "World Status" mode, which lets you watch a ticker of random statistics collected from players. These include total number of hours played, total number of Kos people have gotten, and the total distance the Sandbag has been launched in home run contest. All of this is show on a nice global…
Good at fighting? Yes. Good at swimming? Nope. Not at all.
According to the numbers, the champ boxer may not be as good as some believe.
Ridley to the rescue! In this Super Smash Bros for Wii U clip, one of us uses the famous Metroid villain to our advantage. Ridley only shows up on the Pyrosphere level and attacks everyone until one player smashes him enough to make him an ally. As Nintendo showed, you don't actually control Ridley.
That's a long time, but maybe just wait until the Wii U version comes out in a few weeks?
Director Masahiro Sakurai reflects on his workload on the latest Super Smash Bros., and holy hell, what a workload it is.
Yesterday, Nintendo announced that Mewtwo was heading to the new Super Smash Bros. games as a downloadable character. Some people went bonkers. Others filmed themselves going bonkers.
This Thursday at 3pm PT/6pm ET, Nintendo is holding a Wii U live-stream event to showcase fifty new things in Super Smash Bros. for Wii U. Fifty new things in the Wii U version, huh? One of them better not be the title!
With Super Smash Bros. for Nintendo 3DS out, creator Masahiro Sakurai's job is only half done. When one fan asked him how it felt to be done with the development on Super Smash Bros., he replied, "I'm not done yet..."
As the release date of Super Smash Bros. for Nintendo 3DS fast approaches, you might take a moment to ponder why Super Smash Bros. for Nintendo Wii U isn't coming out simultaneously. Series creator, Masahiro Sakurai explains why.
Menacing or cuddly, depending on how you look at him.
A vast array of characters. Small platforms. Fighting. Yep, it's Smash Bros. Conan is back with another Clueless Gamer, asking this: "Why would we fight when we're in the middle of a Willy Wonka nightmare?"