According to a well-argued piece by the New York Times, Wii owners don't buy games. They look at the issue from a variety of angles, including the facts (Wii owners buy one game less per year than their 360/PS3 counterparts), the analysts (Michael Pachter explains this represents a "broadening of the demographic") and the consequences (Super Smash Bros. Brawl sales dropped 90% over the first four weeks, forcing companies like Walmart to turn to bundling the game).
All in all, it's a good thing that Nintendo makes loads of cash on the Wii, Wii controllers and accessories for Wii controllers. Because even their traditional franchises are failing to inspire many of those who purchased Wiis in the first place.
New Wii Games Find a Big (but Stingy) Audience [NYT]
Using Super Smash Bros. Brawl as an example, Brandon tells us his brother, with little current gaming experience, utterly thrashed him. On a more complex game like Call of Duty 4, Brandon had the upper hand.
This makes me wonder if gaming skill operates similarly to language acquisition. Maybe my brother's early-life exposure to previous Smash Bros. games gives him a built-in advantage that my practice will never overcome. It could be that after age 12 our brains can't instinctively master certain gameplay styles that we weren't previously exposed to, hence my suckiness at newer fighting games. I'm not saying older people can't master new gameplay styles, but rather that there might be a developmental cutoff after which achieving such mastery becomes much harder.
Is there a "critical period" for videogame skill acquisition? [Gamecritics.com]
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When it came time to pop the question, reader Brian Klima did it right. No scoreboard message at a baseball game, no skywriting, no jewelry buried in the dessert. He proposed marriage to his one true love with all the charm and romance that is Super Smash Bros. Brawl Grab your hankies and hit the jump.
In Brian's words:
"I came home from work with the ring on Wednesday, and while she was attending her grad school classes, I got to work on a custom level that would successfully convey my intentions."I first tried spelling out 'Will You Marry Me?' but the limitations on the level's file size wouldn't allow it, so I then settled for the abridged version, "MARRY ME?" I set the match time limit to infinity, and then simply set up Mario, Peach, and Kirby (her favorite) around the level so that the camera was zoomed out as much as possible and the entire message fit on the screen. I then turned the TV off and just waited for her to come home.
"When she went to watch TV, the first image that appeared when the set powered on was my level. At first she asked, "Oh, are you in the middle of a game?" But after she noticed the small box in my hand, and I insisted that she give the TV another look, she figured out what was going on."
"Oh, and she said, 'Yes!'"
And, genuinely, best wishes from Kotaku for your new life together.
Update: Brian writes to say his fiancee's name is Allison, and your kind words and reactions mean a lot to them.