<![CDATA[Kotaku: Super Smash Bros. Brawl]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Super Smash Bros. Brawl]]> http://kotaku.com/tag/super smash bros. brawl http://kotaku.com/tag/super smash bros. brawl <![CDATA[Zero Punctuation Beats On Smash Bros. Brawl]]> This week sees Yahtzee take on a subject that has been plaguing him for weeks, his fans. Specifically his fans who have been angrily demanding a Super Smash Bros. Brawl review since time began. Well here it is folks, and he isn't exactly pleased with the way things turned out, though a great deal of the negativitiy seems to stem from where he decided to review it rather than the game itself. A fine job, with special thanks to GAMETRADERS ROBINA, but still only the second best video review of SSBB on the internets. ]]> http://kotaku.com/383143/zero-punctuation-beats-on-smash-bros-brawl http://kotaku.com/383143/zero-punctuation-beats-on-smash-bros-brawl Wed, 23 Apr 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=383143&view=rss&microfeed=true <![CDATA[Wii Owners Don't Buy Games]]> superpeach_1.jpgAccording to a well-argued piece by the New York Times, Wii owners don't buy games. They look at the issue from a variety of angles, including the facts (Wii owners buy one game less per year than their 360/PS3 counterparts), the analysts (Michael Pachter explains this represents a "broadening of the demographic") and the consequences (Super Smash Bros. Brawl sales dropped 90% over the first four weeks, forcing companies like Walmart to turn to bundling the game).

All in all, it's a good thing that Nintendo makes loads of cash on the Wii, Wii controllers and accessories for Wii controllers. Because even their traditional franchises are failing to inspire many of those who purchased Wiis in the first place.

New Wii Games Find a Big (but Stingy) Audience
[NYT]


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http://kotaku.com/382123/wii-owners-dont-buy-games http://kotaku.com/382123/wii-owners-dont-buy-games Mon, 21 Apr 2008 12:00:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=382123&view=rss&microfeed=true
<![CDATA[Do Gaming Skills Develop Like Other Childhood Skills?]]> development.jpgBrandon Erickson at Gamecritics puts forth an interesting question. Is there a "critical period" in children for learning video game skills, the same as there is for language? It doesn't preclude the learning of languages, or the innate hand-eye coordination specific to video games, later in life, but it may explain why younger kids who grow up using controllers second nature will, depending on the game, always whip the ass of an adult who learned on that stupid Colecovision phone-looking thing.

Using Super Smash Bros. Brawl as an example, Brandon tells us his brother, with little current gaming experience, utterly thrashed him. On a more complex game like Call of Duty 4, Brandon had the upper hand.

This makes me wonder if gaming skill operates similarly to language acquisition. Maybe my brother's early-life exposure to previous Smash Bros. games gives him a built-in advantage that my practice will never overcome. It could be that after age 12 our brains can't instinctively master certain gameplay styles that we weren't previously exposed to, hence my suckiness at newer fighting games. I'm not saying older people can't master new gameplay styles, but rather that there might be a developmental cutoff after which achieving such mastery becomes much harder.

That's a pretty good question, and I'm disappointed I didn't think of it first. So I'm linking to it. I'd like to think this hypothesis could be supported by child development experts, if only to level the competitive imbalance with my father, who is 58 and can still kick my ass in driveway hoops. (Thanks for teaching me a jump shot during that "critical period," Pops.)

Is there a "critical period" for videogame skill acquisition? [Gamecritics.com]

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http://kotaku.com/379094/do-gaming-skills-develop-like-other-childhood-skills http://kotaku.com/379094/do-gaming-skills-develop-like-other-childhood-skills Sat, 12 Apr 2008 15:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=379094&view=rss&microfeed=true
<![CDATA[Super Smashing Proposal]]>

When it came time to pop the question, reader Brian Klima did it right. No scoreboard message at a baseball game, no skywriting, no jewelry buried in the dessert. He proposed marriage to his one true love with all the charm and romance that is Super Smash Bros. Brawl Grab your hankies and hit the jump.

In Brian's words:

"I came home from work with the ring on Wednesday, and while she was attending her grad school classes, I got to work on a custom level that would successfully convey my intentions.

"I first tried spelling out 'Will You Marry Me?' but the limitations on the level's file size wouldn't allow it, so I then settled for the abridged version, "MARRY ME?" I set the match time limit to infinity, and then simply set up Mario, Peach, and Kirby (her favorite) around the level so that the camera was zoomed out as much as possible and the entire message fit on the screen. I then turned the TV off and just waited for her to come home.

"When she went to watch TV, the first image that appeared when the set powered on was my level. At first she asked, "Oh, are you in the middle of a game?" But after she noticed the small box in my hand, and I insisted that she give the TV another look, she figured out what was going on."

"Oh, and she said, 'Yes!'"


Pardon me, there's ... some dust in my eye or something ... That really is beautiful Brian. (Just one thing, you forgot to tell us your lucky bride's name.)

And, genuinely, best wishes from Kotaku for your new life together.

Update: Brian writes to say his fiancee's name is Allison, and your kind words and reactions mean a lot to them.

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http://kotaku.com/379092/super-smashing-proposal http://kotaku.com/379092/super-smashing-proposal Sat, 12 Apr 2008 14:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=379092&view=rss&microfeed=true
<![CDATA[Dojo Dump: The End]]>

Well, this is it folks, the final Friday of regular Smash Bros. Dojo updates and, essentially, the final Dojo Dump wrap up. The final daily update to the official site will be on Monday, but we expect the odd new post, sometime around the launch of the PAL version of Super Smash Bros. Brawl. Oh, the bittersweetness of it all! You may already know that the Dojo had a bang up post for today, helping the medicine go down easier, but don't think we aren't crying ourselves to sleep tonight!

For the final, spoiler-filled wrap up, roll on.

Monday: Want to know the secret behind every unlockable everything in Brawl? Then read Revealing Brawl's Secrets.
Tuesday: A handy checklist of All Trophies is offered. More secrets!
Wednesday: A handy checklist of All Stickers is offered. Even more secrets!
Thursday: The Mysteries of The Subspace Emissary are revealed, providing insight into the single player campaign's story and ruining pretty much everything plot-wise.
Friday: Yay! Screenshot Collection #2 gives us more wacky snaps from Brawl games and absolutely no panty shots.

That's it! Thanks for taking part in the many Dojo Dump conversations, kids. See you next Smash!

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http://kotaku.com/378983/dojo-dump-the-end http://kotaku.com/378983/dojo-dump-the-end Fri, 11 Apr 2008 19:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=378983&view=rss&microfeed=true
<![CDATA[Smash Bros. Dojo To End Daily Updates Next ... ]]> Smash Bros. Dojo To End Daily Updates Next Monday. This is it, folks; your last week of daily brain droppings from Masahiro Sakurai on the official Smash Bros. Dojo. Hopefully, Mr. Sakurai and the fine translation team at Nintendo will make the effort to freshen up the content now and then, giving Super Smash Bros. Brawl owners news on post-launch happenings. The Dojo actually broke the bad news last Monday, but it's taken us this long to come to terms with the fact that we'll be doing the Dojo Dump for the last time this Friday. Off to have a good cry!

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http://kotaku.com/376916/ http://kotaku.com/376916/ Mon, 07 Apr 2008 17:40:45 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=376916&view=rss&microfeed=true
<![CDATA[From Pixel To Polygon: Super Smash Bros. Brawl Stars Evolved... Again!]]>

You may recall the previously handy Nintendo evolution chart, chronicling the change from 8-bit sprite to modern day Super Smash Bros. Brawl polygonal form, but it wasn't quite complete. The creator, Kotaku commenter TaeK, has tied up a few loose ends, going beyond Mario, Link, Samus, Donkey Kong, Kirby and Sonic, fleshing it out with Wario, Pikachu, Peach and more. He's pulled out a few hidden, classic characters that may be considered Brawl spoilers. Make the jump for the full, giant pic.

SUPER SMASH BROS BRAWL

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http://kotaku.com/376440/from-pixel-to-polygon-super-smash-bros-brawl-stars-evolved-again http://kotaku.com/376440/from-pixel-to-polygon-super-smash-bros-brawl-stars-evolved-again Fri, 04 Apr 2008 21:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=376440&view=rss&microfeed=true
<![CDATA[Dojo Dump: Twilight]]> LINKThis week at the Smash Bros. Dojo, it's nothing but "spoilers." Hidden characters, unlockable stages, post completion goodies—you know the drill. The most interesting thing to come out of producer Masahiro Sakurai's official blogging was his wee opinion paragraph about the lack of new Nintendo owned characters this decade. It might be annoying as a producer, I suppose, but I don't have such an aversion to playing through yet another Mario starring adventure. The rest of the updates are more in the way of T-crossing and I-dotting, as the twilight days of the official site and its daily updates draw closer. In the meantime, take part in more Super Smash Bros. Brawl conversation after this week's Dojo Dump.

Monday: Hidden character number twelve is Wolf, who not only looks like Fox, he plays a hell of a lot like him too.
Tuesday: The unlockable Pirate Ship stage just makes me want to play Wind Waker again. What a lovely little game that was.
Wednesday: We talked about the All-Star mode earlier this week, but it's all about character battles. Sakurai squeezes in a thinly veiled complaint.
Thursday: Want the Full Song List with Secret Songs? Print out your checklist!
Friday: The Dojo offers a good look at the Final Smash Trophies. They're rather attractive, no?

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http://kotaku.com/376361/dojo-dump-twilight http://kotaku.com/376361/dojo-dump-twilight Fri, 04 Apr 2008 15:20:40 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=376361&view=rss&microfeed=true
<![CDATA[Nintendo Asking Stupid Questions]]>

Gee, uh, nuetral or undecided? I don't know...from where I'm sitting, I didn't think the game went down too well. Didn't really get anyone excited, didn't sell too many copies. Maybe, Nintendo, you'd be better off leaving the beating of this dead horse and just shift the dev team onto something like Wii Clean.
Brawl Sequel Survey [Go Nintendo]

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http://kotaku.com/375470/nintendo-asking-stupid-questions http://kotaku.com/375470/nintendo-asking-stupid-questions Wed, 02 Apr 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=375470&view=rss&microfeed=true
<![CDATA[Super Smash Bros. Brawl Characters Re-imaged As Anime]]> Characters from Super Smash Bros. Brawl re-envisioned as characters from doujin visual novel Higurashi no Naku Koro ni. Not all the Brawl characters, but enough to satisfy our curiosity. This, right here, is truly great stuff. Bravo. ]]> http://kotaku.com/374981/super-smash-bros-brawl-characters-re+imaged-as-anime http://kotaku.com/374981/super-smash-bros-brawl-characters-re+imaged-as-anime Wed, 02 Apr 2008 06:40:10 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=374981&view=rss&microfeed=true <![CDATA[Super Smash Bros. Brawl In Egg Form]]>

Our egg contest continues! Reader DaRebel sends in this SSBB-style entry with Kirby and Meta Knight about to bust shells. Dazzling coloring skills, too! Here's what's going on: Decorate an egg (yes, an actual egg), take a pic of it with a Kotaku sign and send it to kotakucontestATgmailDOTcom. Commentland will vote for its favorite finalist. We'll kick this baby off right now, wrap it up on April 4th April 5th. Here's the loot, plus the bonus signed Fallout 3 shirt.

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http://kotaku.com/374922/super-smash-bros-brawl-in-egg-form http://kotaku.com/374922/super-smash-bros-brawl-in-egg-form Wed, 02 Apr 2008 00:00:45 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=374922&view=rss&microfeed=true
<![CDATA[Show Of Hands: Wii Online]]> wii222.jpgAlong with many of you, I've been playing quite a bit of Super Smash Bros. Brawl since it's been released. All in all, I'm impressed by the update more than I thought I would be. And the stiff platforming elements sorta grew on me.

But wow. Online play. That's not working too well, is it? Last night, I finally decided to give online a spin. I gave up after trying to join several games and waiting 5 to 10 minutes a pop for other players that never showed. Later, attacking with more resolve, I finally I got into one match—felt like a lottery winner—only to find that lag makes the hyperactive game completely unplayable. So I just wanted to run a quick poll to catch reader impressions of Wii's online services and see if I'm the only one having issues:

Gawker Media polls require Javascript; if you're viewing this in an RSS reader, click through to view in your Javascript-enabled web browser.

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http://kotaku.com/374771/show-of-hands-wii-online http://kotaku.com/374771/show-of-hands-wii-online Tue, 01 Apr 2008 13:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=374771&view=rss&microfeed=true
<![CDATA[Dojo Dump: Soft Focus]]>

It's funny how much I have written about Super Smash Bros. Brawl. The Wii fighter has stolen a few hours of my life, but you might be shocked to learn how little I've played of the final retail copy. Pre-release? Hours! The full-fledged game? Embarrassingly little. It's just that the Wii is quite frequently powered down or *gasp* not hooked up at all. In my defense, I have eight consoles fighting for receiver hook ups.

Perhaps I should squeeze some Brawl time in this weekend, get some of those unlockable stages I hear the kids are into. This week at the Smash Bros. Dojo, Sakurai and crew talk about a few more precious hidden characters, plus talk about post-completion goodies. It's all in the Dump!

Monday: Beat the Subspace Emissary campaign yet? If not you won't be playing in the Boss Battles stadium.
Tuesday: The second pink puffball you'll play in Brawl is the unlockable Jigglypuff. Such a pretty voice.
Wednesday: Unlockable stage Hanenbow is from the Nintendo DS non-game Electroplankton. It's weird.
Thursday: Character Roll Call is less of an attendance survey and more of a point and shoot mini-game. Maybe you'll find Sheik's Special Moves a bit more rewarding.
Friday: Another hidden character, this time it's Toon Link who doesn't quite look... right without being properly cel-shaded.

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http://kotaku.com/373589/dojo-dump-soft-focus http://kotaku.com/373589/dojo-dump-soft-focus Fri, 28 Mar 2008 15:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=373589&view=rss&microfeed=true
<![CDATA[Solid Snake Getting All SSBB Sexy]]>

Better lock the door, close the blinds. That's right moppets, Kotaku After Dark starts now. Last time we visited Super Smash Bros. Brawl's riskier elements, it was in the form of underoos. Pedestrian! This time, we've got Solid Snake engaging in some snaking of his own with SSBB's female cast members. The clip's after the jump, and might be someone NSFW depending on how your boss thinks of simulated sexual encounters between fictional video game characters. Know: The clip isn't just a collection of scandalous shots, but there's a story of a woman scorned in there. No, really.

Thanks, jkaccnt!

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http://kotaku.com/372717/solid-snake-getting-all-ssbb-sexy http://kotaku.com/372717/solid-snake-getting-all-ssbb-sexy Wed, 26 Mar 2008 21:00:58 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=372717&view=rss&microfeed=true
<![CDATA[Dojo Dump: Criminally Upskirt Free]]>

By now, the updates to the official Super Smash Bros. Brawl web site are simply interesting to see how snappily Masahiro Sakurai's writing is translated. The Dojo is unusually lacking in Peach upskirts, seemingly the only interesting development post release, so we really are reading it for the articles at this point. We think the Dojo Dump is nearing its end, as this week's updates focus on house cleaning and organizing, resulting in things like the Pokémon Encyclopedia. Join us post jump for a round up of all of this week's updates.

Monday: If you're still having a hard time with the adventure mode, perhaps you'll find value in these Boss Strategies. But I doubt it!
Tuesday: Secret character Ganondorf is explained. Why is he so angry all the time?
Wednesday: If you're above the age of twelve and don't know your Pokeymanz, the Pokémon Encyclopedia is solid reference.
Thursday: Why do only Snake and Starfox characters get Smash Taunts? That's a missed opportunity, Sakurai.
Friday: The Subspace Emissary: The Great Maze is a-maze-ing. Peach's Special Moves not so much, not an upskirt kick in sight!

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http://kotaku.com/370850/dojo-dump-criminally-upskirt-free http://kotaku.com/370850/dojo-dump-criminally-upskirt-free Fri, 21 Mar 2008 15:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=370850&view=rss&microfeed=true
<![CDATA[Super Smash Bros. Brawl Sells 1.4 Million In One Week]]>

Wii fans starved for more Super Smash Bros. have dropped cash on Nintendo's newest mascot fighter at an alarming, record setting rate. Nintendo announced today that it had shifted 1.4 million copies of Super Smash Bros. Brawl in the United States during its first week on store shelves, with 874,000 of those being snapped up on day one. It still has a long way to go to get to the numbers its Gamecube predecessor did (7 million!). Insert something about printing money, it's a fad or Nintendo going third party here.

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http://kotaku.com/368929/super-smash-bros-brawl-sells-14-million-in-one-week http://kotaku.com/368929/super-smash-bros-brawl-sells-14-million-in-one-week Mon, 17 Mar 2008 16:20:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=368929&view=rss&microfeed=true
<![CDATA[The $4000 Wii Of Bedazzlement!]]>

Regular Wii just a bit too vanilla for you? Perhaps you ought to have won Nintendo's Super Smash Bros. Brawl tournament! Of course, if you suck at Brawl and think a Wii decked out with 20,000 Swarovski crystals is very much "your thing," you could possibly just grab one from Crystal Icing, maker of all things crystallized. They're not currently selling them, but I'm sure if you got them on the phone and asked them to charge four grand to your credit card, something could be worked out.

The Brawl to End Them All... [Crystal Icing]

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http://kotaku.com/368340/the-4000-wii-of-bedazzlement http://kotaku.com/368340/the-4000-wii-of-bedazzlement Sat, 15 Mar 2008 17:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=368340&view=rss&microfeed=true
<![CDATA[Dojo Dump: ???? ???? ????!]]>

Now that Super Smash Bros. Brawl has shipped in both Japan and North America, expect there to be nothing but spoiler-filled content at the official site. Sure, it's probably all old hat to you—and certainly can't match last week's update—but if you want to take a look at some fabulous Assist Trophy art, make sure to check out what the Smash Bros. Dojo had to offer. Me? I'm gonna go play Brawl!

Monday: Secret character Mr. Game & Watch returns, attacking with nothing but the best Game & Watch attacks.
Tuesday: Mr. Game & Watch's stage, Flat Zone 2, has its own soundtrack in Game & Watch: Flat Zone 2.
Wednesday: A few Hidden Masterpieces are scattered throughout the game, essentially slightly different demos of NES and SNES games.
Thursday: Details on a few of the Secret Melee Stages are added. I used to be really good at the original F-Zero, perfecting my Death Wind I lap times for hours on end.
Friday: Some of the Latecomer Assist Trophies come from titles like Custom Robo Arena, Advance Wars and Daigasso! Band Brothers. Yay for fan service!

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http://kotaku.com/368175/dojo-dump--- http://kotaku.com/368175/dojo-dump--- Fri, 14 Mar 2008 15:20:35 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=368175&view=rss&microfeed=true
<![CDATA[Frankenreview, Super Smash Bros. Brawl (Wii)]]>

Super Smash Bros. Brawl. Honestly, I don't get it. It's not that I didn't play the hell out of the last Smash Bros. title. It's just that, as far as I've been concerned, Nintendo only has so many throw-backs to nostalgia left in them—like a band that keeps releasing greatest hits collections...without putting out any new records.

But after double-checking with the critics, it appears that I'm definitely in the minority. So hit the jump for our Frankenreview on Super Smash Bros. Brawl—what is pretty much a 5-chapter review of a fanboy wet dream.

graph%287%29.jpg
GameSpy
From a visual standpoint, Brawl doesn't look much better than Super Smash Bros. Melee did on the GameCube. There is some slight improvement, as you can run the game in 16:9 widescreen format at 480p, and the difference is more noticeable on newer television displays. The real benefit is that everything runs at a silky-smooth 60 frames per second. But outside of the new characters and stages, you'd be hard-pressed to tell this game apart from its GameCube predecessor when viewed side-by-side.GAM195.pre_smash.b5_3—screenshot_viewer_medium.jpg

NintendoWorldReport
Hands down, my favorite new thing about Brawl is its stages, which have been upgraded significantly for Brawl and are much more fun than those from Melee. Similar stages have enough differences so as to still feel unique. The levels pulled straight from Nintendo DS games—such as the frantic Pictochat stage—are some of my favorites. There is so much variety in the fighting locations that Melee's stages, some of which are included in Brawl, seem rather boring in comparison. GAM195.pre_smash.b2_1—screenshot_viewer_medium.jpg

GamesRadar
Brawl's biggest addition...is Wi-Fi Connection support, and it functions... fairly well. If you're brawling with pals off your Friend Code list, the experience should be generally clean and lag-free. However, our attempts to play random opponents led to more than one unplayable choppy scrap that ended in disconnection. There's also no practical way to communicate with other players, and it's a total pain in the ass to share saved pictures. Apparently swapping 16-digit Friend Codes isn't enough, as you also have to share 12-digit Brawl codes. We'd say this'll get ironed out as the weeks wear on, but Wii's online "presence" has never seemed a priority. Diddy—screenshot_viewer_medium.jpg

1UP
I encountered some difficulty in putting a score on this game. Do I give it a B+ and say, "But if you're a huge Nintendo fan, add a point?" Or do I give it an A and say, "If you're a less committed fan, drop a point?" The answer was simple: This game was made for Nintendo fans. If you'd like to debate that fact, question whether Joe Schmo in Best Buy, who buys Madden once a year and maybe Halo cares whether or not Saki from Sin and Punishment is an unlockable trophy. As a Nintendo fan, I found great pleasure in unlocking all of the minutiae, in playing with characters that, to me, were unexpected surprises, and in reveling in what is clearly the greatest celebration of Nintendo culture around. ssbbcharacters.jpg

Kotaku
Super Smash Bros. Brawl improves upon its predecessors in every way imaginable - a truly worthy successor to the Nintendo fighting throne...[it] isn't just a game that will sit in your Wii for months, it's a game you'll actually play for months, if not longer. Capt%20Falcon—screenshot_viewer_medium.jpgAlright, alright. I'll give in to the masses and pick up a copy.


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http://kotaku.com/367251/frankenreview-super-smash-bros-brawl-wii http://kotaku.com/367251/frankenreview-super-smash-bros-brawl-wii Thu, 13 Mar 2008 13:00:56 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=367251&view=rss&microfeed=true
<![CDATA[Brawl Online Not Working, Nintendo Says Try Again]]>

Super Smash Bros. Brawl online is not working. Sure, you might find a good match or two during the day, or late at night, but at 9PM Eastern on a school night? Forget about it. Nintendo's forums, our tips box, and my television set are all chock full of Error Code: 85010, which kicks you back to the main menu of the game, disconnecting you from Nintendo WiFi service. It's either that, or "Your connection to other players was lost. Returning to menu". When I reviewed the game, most of my online play was in the wee hours of the morning, and I still had some issues. We contacted Nintendo for comment on the issue, and were told the issue was being looked into, but so far all they can tell is that it seems as if every Smash Bros. owner is getting online at once and the issue would slowly get better. What, as people gave up trying? Their suggestion? If at first you don't succeed, try, try again. How wise.

brawlconnectionlost.jpg Trying again is not working either, and I would imagine that once enough people give up and the service starts functioning as it should, the flood of players hopping online once the gaming news outlets reported it would just screw things up all over again. Perhaps we all should get together and work out shift assignments?

They had to have seen this coming. The game had similar issues when it was released in Japan, as Ashcraft reported back in January. If a smaller group of people situated on a much smaller piece of real estate had that much of a problem, how could the U.S. even have a remote chance at flawless online play?

It's frustrating as hell on this end, so I know you guys must be pissed off as well. My last successful online Brawl was yesterday morning around 9AM, so I am currently jonesing for a fix with no relief in sight. In the meantime I've been going through event mode in between trying over and over again to unlock Wolf, who keeps kicking my sorry Hedgehog ass.

We'll keep you posted as the issue evolves. For now, you might want to adjust your sleep schedule or call in sick to work for a chance to play online. Just not everybody at once please.

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http://kotaku.com/366692/brawl-online-not-working-nintendo-says-try-again http://kotaku.com/366692/brawl-online-not-working-nintendo-says-try-again Tue, 11 Mar 2008 20:00:28 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366692&view=rss&microfeed=true
<![CDATA[Toys 'R' Us Smash Bros. Brawl Semi-Super Deal]]> DEALSStill sitting on the fence on your Super Smash Bros. Brawl purchase? Perhaps this Toys R Us deal, giving you 50% off a second game with a purchase of Brawl will light a fire under you. We're talking Zack & Wiki: Quest for Barbaros Treasure for $15 or Mario & Sonic At the Olympic Games for $25, people.

Sure, the rest of the Wii offerings may peak at Tony Hawk's Proving Ground, but it's not such a bad deal. Head on over to the official Toys R Us site to see if there's anything that strikes your cheap-ass(TM) fancy.

Super Smash Bros. Brawl [Toys R Us via Slickdeals]

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http://kotaku.com/366518/toys-r-us-smash-bros-brawl-semi+super-deal http://kotaku.com/366518/toys-r-us-smash-bros-brawl-semi+super-deal Tue, 11 Mar 2008 17:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=366518&view=rss&microfeed=true
<![CDATA[FoxTrot Jumps on SSBB Band Wagon]]>

WoW, Sim City, Nintendogs. It's obvious that FoxTrot creator Bill Amend is a gamer, or at least he knows someone who is. His latest strip features a tip of the hat to Super Smash Bros. Brawl and video game stores' habit of requiring preorders to pick up hot new titles.

FoxTrot [Thanks SAKY]

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http://kotaku.com/366028/foxtrot-jumps-on-ssbb-band-wagon http://kotaku.com/366028/foxtrot-jumps-on-ssbb-band-wagon Mon, 10 Mar 2008 16:00:20 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=366028&view=rss&microfeed=true
<![CDATA[Which Controller Do You Brawl With?]]>

The first thing that struck me as I started digging into Super Smash Bros. Brawl for my review, was the fact that this wasn't a game designed with the standard Wiimote controls in mind. The only time the motion sensing comes into play is when you shake the controller to activate your Smash Attack, and even then it's easier done with the control stick and a button. Me? I tried all the configurations, and finally settled with my trusty old GameCube controller. What's your weapon of choice?

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http://kotaku.com/365994/which-controller-do-you-brawl-with http://kotaku.com/365994/which-controller-do-you-brawl-with Mon, 10 Mar 2008 14:00:52 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365994&view=rss&microfeed=true
<![CDATA[Super Smash Bros. Brawl Review: Mascot Mashing Mania]]>

Back in 1999, Nintendo released Super Smash Bros. for the Nintendo 64, taking their most popular characters and dropping them into a simplistic fighting game that captured the hearts of millions of gamers around the world. Its sequel, Super Smash Bros. Melee, was the best-selling title in the entire GameCube library, so you can see why Super Smash Bros. Brawl has a lot to live up to. The game is bigger, with more characters, more stages, and star cameos from a few non-Nintendo properties like Sonic the Hedgehog and Solid Snake, but does it live up to the legacy of its predecessors?

The results are plain as red and blue.

Loved:
* Tons of Characters: Impressive from the get go, once you've unlocked all of the characters that Super Smash Bros. Brawl has to offer you'll have one of the greatest assemblages of video game legends of all time at your disposal.
* Excellent Music: The musical talent assembled for the game reads like a who's who of famous Japanese game composers. Akihiro Honda, Koji Kondo, Yoko Shimomura - the soundtrack alone is worth the $50 price tag.
* Their Level Design, Your Level Design: As always, Masahiro Sakurai and his team have done an excellent job of creating fighting game levels that incorporate the elements of classic games. Rather than just being backdrops, the level you are fighting can determine how you play. Don't agree? Then see if you can do better, using the relatively simplistic level editor to create and share your own levels with your friends.
* Pretty Graphics: Some of these characters have never looked quite as good as they do in Brawl. Nothing too complex, but pretty enough while still maintaining a blazing frame rate.
* Extra, Extra: The game is filed to the brim with extra bits of fan service goodness. Trophies, game demos, music, and even a history of Nintendo game releases current as of December.
* Finally Online: Despite some issues with lag, online fighting via Nintendo WiFi is a dream come true for fans of the series. Extremely fun, while still quick enough to grab yourself a quick match before heading off to work or school. Potentially dangerously addictive. Even while not playing, I could watch Spectator Mode for hours.

Hated
* Wii Controls: If you don't own a GameCube controller, now is a good time to pick one up. Brawl just feels unnatural when played with the Wiimote/nunchuk combo, and the classic controller is too sensitive, which screws up jumping. It's odd when what could be the best game on the console does little to take advantage of the console's main selling point.
* Online Lag: A good quarter of the online matches I've participated in so far have suffered from extreme, stuttering lag, while a few times I had the game freeze in mid-bout and kick me out of the match. Even with a good group, the frame rate still suffers from time to time. Hopefully this is an area Nintendo can improve upon in future updates.
* Adventure Mode: Excellent cut scenes wrapped around 8 hours of poorly implemented platforming with repetitive enemies and some odd design choices. Remember the lesson of Tekken 5 - platforming and fighting game controls don't mix. The plus side? You don't have to play it to unlock characters - it's just a bit faster.
* Friend Codes: Screw the Friend Code system. Enough said.

Despite a few flaws, Super Smash Bros. Brawl is the best thing the Nintendo Wii has going for it right now. With addictive multiplayer, tons of collecting to do, the ability to create your own levels and share them with friends, Brawl isn't just a game that will sit in your Wii for months, it's a game you'll actually play for months, if not longer.

Super Smash Bros. Brawl improves upon its predecessors in every way imaginable - a truly worthy successor to the Nintendo fighting throne.

Super Smash Bros. Brawl, developed by Sora, published by Nintendo, released March 9, for $50. Available on Nintendo Wii, story mode and several characters in solo mode played to completion. All characters unlocked except Wolf.

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http://kotaku.com/365814/super-smash-bros-brawl-review-mascot-mashing-mania http://kotaku.com/365814/super-smash-bros-brawl-review-mascot-mashing-mania Mon, 10 Mar 2008 12:00:51 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365814&view=rss&microfeed=true
<![CDATA[MIT Celebrates SSBB Release]]>

Following in its grand tradition of "hacking" reality with silly pranks around campus, a bunch of MIT students dressed up the main lobby of MIT with a bunch of Super Smash Bros. Brawl power-ups.

Celebrating the release of a big video game is starting to become a regular theme over there. If you recall, some pranksters dressed up John Harvard's statue to look like Master Chief when Halo 3 was released. The rather fuzzy pictures show a Mario hat, the Smash Bros. box, a Poke ball, a Smash ball, a banana peel. Not shown were some other power-ups hanging from the ceiling.

Ah MIT.

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http://kotaku.com/365815/mit-celebrates-ssbb-release http://kotaku.com/365815/mit-celebrates-ssbb-release Mon, 10 Mar 2008 09:00:50 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=365815&view=rss&microfeed=true
<![CDATA[Brawl Doesn't Work With Some Wii]]> sbb.jpg Looks like Super Smash Bros Brawl is having some problems working on a few Wii out there. We've only received a handful of complaints about this here at Kotaku, but it's a big enough problem that Nintendo already has a site set up to deal with the problem in North America.

Super Smash Bros. Brawl utilizes a double-layer disc which has a large memory capacity. A very small percentage of Wii consoles may have trouble consistently reading data off this large capacity disc if there is some contamination on the lens of the disc drive. Nintendo has specialized cleaning equipment that can resolve this problem. (Please do NOT attempt to clean the lens yourself, as you may damage the system.)

Hit the jump for the mini FAQ on the issue:

"How can I get this fixed and how long will it take?"
If you are experiencing disc read errors, please utilize the form below to request a repair order. Nintendo is upgrading inbound and outbound shipping to expedite the total repair process. Specific repair times will be provided as you fill out the repair form below. There is no cost for the repair or shipping. Please note: returning the game to the retail store will not solve the problem. So we encourage users who are experiencing issues with playing Super Smash Bros. Brawl to utilize this repair order process.

"What if I have Virtual Console games or other stored data on my Wii console?"
Due to the nature of this particular issue, you should not lose any of your stored data. In some rare cases you may have to re-download your Virtual Console games from the Wii Shop Channel, but there is no cost to doing so.

Repair Form [Nintendo, thanks to everyone for the tip]

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http://kotaku.com/365603/brawl-doesnt-work-with-some-wii http://kotaku.com/365603/brawl-doesnt-work-with-some-wii Sun, 09 Mar 2008 09:00:03 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=365603&view=rss&microfeed=true
<![CDATA[The GameStop Super Smash Bros. Brawl Trophy]]>

After reading the news yesterday morning, thousands of gamers across the country made plans to get up early on Saturday and head down to their local GameStop store to enter the gigantic, nationwide Super Smash Bros. Brawl tournament for a chance at prizes and glory. Now that they've seen the trophy the local winner receives, courtesy of Kotaku commenter Prguitarman GoNintendo reader Travisto, sleeping late is looking a bit more attractive. What is that, a High School wrestling trophy? Nothing says you kicked ass at a video game than an athletic young man in a tight singlet. You go, you local legend of wreckage!

UPDATE - PRGuitarman failed to tell us that the picture was taken by Travisto and submitted originally to GoNintendo. If you're going to send us a picture from another site, just send us the link. Thanks!

GameStop's Brawl trophy is...well... [GoNintendo]

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http://kotaku.com/365438/the-gamestop-super-smash-bros-brawl-trophy http://kotaku.com/365438/the-gamestop-super-smash-bros-brawl-trophy Fri, 07 Mar 2008 20:00:17 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365438&view=rss&microfeed=true
<![CDATA[Dojo Dump: LOL WUT]]>

Monday may have scraped the bottom of the Super Smash Bros. Brawl barrel (seriously, a post on how to continue?), but Friday's amazing collection of user submitted snapshots may just constitute the best Smash Bros. Dojo update ever. Not only does it feature the bizarre Samus-Wario beast with two backs, but it brings us the creepiest pic of Snake we've ever seen. It's after the jump! For the rest of the best, go Dojo Dump!

Monday: Yes or no? You decide! Secrets for Continuing explains how you continue, in case you aren't familiar with this system.
Tuesday: We're just now getting around to Donkey Kong's Special Moves? Guess so! And here's an unlockable stage known as 75m.
Wednesday: The exhaustive Item Encyclopedia! Very helpful for getting up to speed for Sunday.
Thursday: Spoiler alert! Spoiler alert! R.O.B. means Robotic Operating Buddy. Oh, and he's in Brawl!
Friday: Here it is, kids. Snapshots Galore is inarguably the greatest collection of odd, awkward and amazing pics from within Brawl. Look at creepy Snake! What the hell, man?

careful_snake.jpg

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http://kotaku.com/365382/dojo-dump-lol-wut http://kotaku.com/365382/dojo-dump-lol-wut Fri, 07 Mar 2008 15:20:20 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=365382&view=rss&microfeed=true
<![CDATA[What Are You Playing This Weekend?]]> ssbb_wayptw.jpgSorry, no time for gaming this weekend. Instead, I'll be developing my psionic abilities, channeling my hate into beams that can shoot from my eyeballs, to properly direct a fatal but invisible charge in the direction of the UPS man. Why him? He's got my copy of Super Smash Bros. Brawl in a warehouse... somewhere. I'd have really liked it by Friday, you see, but it's already the afternoon and... where the hell is my copy of Brawl already!!

Sorry about that. It's cool. Everything's cool! I'm calm. Maybe I'll just have a few laughs packing up my Nintendo DS to ship off to be repaired. That ought to put me in a jolly good mood! I need some gin. Anyhoo! What are you playing this weekend?

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http://kotaku.com/365320/what-are-you-playing-this-weekend http://kotaku.com/365320/what-are-you-playing-this-weekend Fri, 07 Mar 2008 14:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=365320&view=rss&microfeed=true
<![CDATA[GameStop Launches Brawl With Massive Tournament]]>

Are you the best Super Smash Bros. player in the United States? GameStop wants you to prove it. Along with midnight launches at over 2,500 locations, the retailer has announced a nationwide Super Smash Bros. Brawl tournament event to celebrate the launch of the Wii game, which starts this Saturday at stores across the country. Store tournament winners will advance to the district level on March 15th, the regionals on March 29th, leading up to the finals on April 12th in San Jose California. The grand prize? A 37" Vizio LCD television, the entire Wii software library, a Nintendo Wii, and selected accessories, with 2nd and 3rd place winners taking home gift cards. I'm sure they'd have given out more Wii systems but they just never know when they're going to have them. Hit the jump for more details and specifics on the biggest video game tournament since Fred Savage took on Power Glove boy in Super Mario Bros. 3.

GameStop to Host Super Smash Bros. Brawl Tournaments and Launch Events Nationwide

Players Prepare to "Duke It Out" in the Largest In-Store Tournament Event to Date

GRAPEVINE, Texas, March 6, 2008 - GameStop, Corp. (NYSE:GME), the world's largest video game and entertainment software retailer, today announced that it will host Super Smash Bros. Brawl video game tournaments at 2,500 of its U.S. GameStop and EB Games locations on Saturday, March 8, 2008. The tiered tournament program, which represents the largest in-store tournament event to date, is one of several events that GameStop will host surrounding the launch of Super Smash Bros. Brawl by Nintendo, available March 9, 2008.

Each round one tournament will provide players with an opportunity to "duke it out" one-on-one with other contestants in a single-elimination tournament to determine the 2,500 store winners. Many of the participating GameStop and EB Games locations will begin their tournaments at 10:00 p.m., local time; however, customers are encouraged to contact their local store to confirm the exact time of the tournament. All contestants must check-in at least thirty minutes prior to the start of play.

Store winners will advance to a series of District tournaments on March 15; winners of these competitions will advance to Regional tournaments, which will take place on March 29 (visit www.gamestop.com/smash for District and Regional tournament location details). The top eight scoring Regional winners will be declared the Semifinalists for that region and will advance to the Finals event, to be held on April 12, 2008, at the GameStop tournament store in San Jose, CA. Semifinalists will "brawl" against one another in a series of matches until one player with the best of three rounds score is declared the Grand Prize Winner.

The Grand Prize winner will receive one Vizio 37" LCD-TV, an entire Nintendo Wii Software Library, one Nintendo Wii console and selected accessories, and $5,000 in cash. Prize packages in the form of GameStop gift Cards will be awarded to the second and third place players.

For additional tournament details and to obtain a list of official rules, visit a local GameStop or EB Games retail location or www.gamestop.com/smash.

Midnight Brawl Events

To continue the Super Smash Bros. Brawl celebration that all fans can enjoy, GameStop will also host Midnight Launch Events on Saturday, March 8, 2008, at more than 2,500 locations. Most participating GameStop and EB Games locations will begin their countdown to launch at 10:00 p.m., local time; however, customers are encouraged to contact their local store to confirm the exact time of the event. Fans can also check out GameStop's inventory of special Super Smash Bros Brawl add-ons including extra controllers, charge kits, and skins.

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http://kotaku.com/364535/gamestop-launches-brawl-with-massive-tournament http://kotaku.com/364535/gamestop-launches-brawl-with-massive-tournament Thu, 06 Mar 2008 08:40:20 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=364535&view=rss&microfeed=true
<![CDATA[Horrifically Hacked Smash Bros. Brawl Features Freakachudorf]]>

Remember this horribly freakish Pikachu stand up? If not, his digital doppelganger is here to remind you what nightmares are made of. In this spoiler-filled clip of a hacked version of Super Smash Bros. Brawl, the cast of the Wii fighter has their move sets swapped, resulting in some very odd animations and horrible disfigurements. For those who don't want to spoil themselves on many hidden characters, just re-imagine Brawl as if Chris Cunningham and Richard D. James had provided the game's direction and motion capture.

BrawlCentral's Videos [YouTube - thanks, Hanibal!]

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http://kotaku.com/364416/horrifically-hacked-smash-bros-brawl-features-freakachudorf http://kotaku.com/364416/horrifically-hacked-smash-bros-brawl-features-freakachudorf Wed, 05 Mar 2008 18:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=364416&view=rss&microfeed=true
<![CDATA[Being WAY TOO EXCITED For Super Smash Bros. Brawl]]>

Excited about Super Smash Bros. Brawl? We're willing to be not as much as the dude who created this special briefcase to lug the game around. Over at forum Wii Chat, poster Belarr writes:


This is a custom case for my copy of SSBB, it was crafted out of a blue foam to specific dimensions and has a tight seal. Watcha think?

We think you have a messy room. That, and you don't need a custom padded case, but a custom padded room. :)
SSBB Case [Wii Chat via Go Nintendo]
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http://kotaku.com/363968/being-way-too-excited-for-super-smash-bros-brawl http://kotaku.com/363968/being-way-too-excited-for-super-smash-bros-brawl Wed, 05 Mar 2008 02:00:09 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=363968&view=rss&microfeed=true
<![CDATA[Super Smash Bros. Brawl Character Super Evolved]]>

Sure, we've seen stuff like this before, that doesn't mean we're sick of Nintendo character evolution charts. Never! This time around we're tracking the progression that the brawlers from Super Smash Bros. Brawl have undergone. Hit the jump for a look at Samus, Kirby and non-Nintendo character but Wii-favorite Sonic.

ssbbevolved2.jpg So, yeah, Kirby's about the same.
Ninty Retro [Image Shack via Digg via Infendo]

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http://kotaku.com/363892/super-smash-bros-brawl-character-super-evolved http://kotaku.com/363892/super-smash-bros-brawl-character-super-evolved Tue, 04 Mar 2008 22:00:44 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=363892&view=rss&microfeed=true
<![CDATA[Dojo Dump: A Show Of Hands]]>

We're just ten days away from Super Smash Bros. Brawl's arrival in North America. Our friends in PAL territories may have a bit of a wait ahead of them, unless they choose to pick up a Wii FreeLoader and potentially forgo online play, but it's almost here over... here. Can you smell the excitement?! I wonder what I'll do with my Fridays without the comfort of the Dojo Dump. Anyway... This week at the official site, there's one spoilerific character reveal and one hidden stage that slipped past my personal radar. I'm still trying to wrap my noodle around this Master Hand business. The Dump is just after this...

Monday: This one's a bit wild. The Dojo gives in-depth details on Master Hand and Crazy Hand. If I were ever given a nickname, I'd hope it's not "Crazy Hand."
Tuesday: You know, Pikachu and Samus (regular suit version) have Special Moves too. Why not learn a thing or two?
Wednesday: Collector obsessives will want to pay close attention to the Clear Percentage in the Subspace Emissary campaign.
Thursday: Oh no! Unlockable character spoilers! This one is the dashing Pokémon Lucario.
Friday: Spear Pillar is a Pokémon thing that I don't understand. I got as afar as "it's a stage" and then got lost.

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http://kotaku.com/362514/dojo-dump-a-show-of-hands http://kotaku.com/362514/dojo-dump-a-show-of-hands Fri, 29 Feb 2008 15:20:37 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=362514&view=rss&microfeed=true
<![CDATA[Europe Doesn't Get Smash Bros. Brawl Until Fall? [Update]]]>

Brace yourself, PAL region. We know you're used to long waits, but the wait for Super Smash Bros. Brawl may be longer than you thought. According to talk from EGM executive editor Shane Bettenhausen on the most recent 1UP Yours podcast, Europe and its associated colonies and countries may not get their hands on a localized version of Brawl until the Fall. Or Autumn, if that's your thing.

That bad news, which is apparently straight from Nintendo of America boss Reggie Fils-Aime's mouth, may be one of those things one can chalk up to Wii allocations. That means there could be a strong Wii hardware roll out in the fall across the Atlantic, with a similar flood of Wiis hitting North America for Brawl's March launch. Good news for those still Wii-less, but Euro Wii fans will surely be rioting in the streets. Either that, or enjoying one of its many, many fine outdoor cafes.

Update: Hey, Europe! Put down your torches and rest your rock throwing arm. Nintendo wants to assure you that no official date has been provided for Super Smash Bros. Brawl in your region, a fact backed up by EGM's Shane Bettenhausen. He writes in his 1UP blog that Reggie gave him no such release date, only that Europe was getting Brawl after us Americans.

1UP Yours [1UP]
GDC: loose ends and clarifications [1UP]

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http://kotaku.com/360587/europe-doesnt-get-smash-bros-brawl-until-fall-[update] http://kotaku.com/360587/europe-doesnt-get-smash-bros-brawl-until-fall-[update] Mon, 25 Feb 2008 15:20:10 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=360587&view=rss&microfeed=true
<![CDATA[Dojo Dump: GDC Tardiness Edition]]>

I didn't forget to do the Dojo Dump! It's just a little late. Had to go play Street Fighter IV, you see, and certain things simply must take priority. With the Smash Bros. Dojo coming closer and closer to ceasing daily updates, a good amount of hidden content is taking priority. So be warned, spoiler freaks, secret characters and stages await. Still, there are plenty of details left to creep out, so there's interesting reading ahead.

If you want something spoiler-free, but still Super Smash Bros. Brawl related, make sure you read the liveblog of Masahiro Sakurai's GDC session on designing SSBB posted earlier today. It was pretty neat! Anyway, on with the Dump!

Monday: You may not necessarily have warm fuzzy memories of Luigi's Mansion on the Gamecube but it at least makes for a solid Brawl stage.
Tuesday: Both Zelda and the Ice Climbers get the special move profile treatment. Can't believe it took this long!
Wednesday: Oh man, another hidden character. This time it's Falco, who I believe is largely a Fox clone.
Thursday: Don't forget Bowser! He's got special moves, too. And speaking of moves, the Meteor Smash is worth looking into.
Friday: Falcon Punch! Yup, Captain Falcon is unlockable.

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http://kotaku.com/359899/dojo-dump-gdc-tardiness-edition http://kotaku.com/359899/dojo-dump-gdc-tardiness-edition Fri, 22 Feb 2008 16:40:25 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=359899&view=rss&microfeed=true
<![CDATA[Liveblogging Sakurai's Super Smash Bros. Brawl Design Talk]]> ssbb_gdc_talk.jpgSuper Smash Bros. Brawl director, similarly famous for his work on the Kirby series, is speaking at the Game Developers Conference this morning to talk about the creation of the Wii fighter. His talk, "Building Characters: The SUPER SMASH BROS. BRAWL Postmortem," is about to get underway, if just a few minutes late. We've been warned that Nintendo has restricted video and still photos of the talk, so you'll have to imagine what's going on with the combined power of your imagination and Kotaku-style liveblogging. We've also been promised exclusive, confidential information about Super Smash Bros. Brawl, so it should be worth your while to make the jump and F5 like mad.

It's on! Masahiro Sakurai takes the stage.

After rolling the operatic trailer for Brawl, and a round of applause, Sakurai belts out his own version of the tune. He's got quite a voice!

Sakurai moves to the make up of the development staff, which required a new office set up in Tokyo. Folks from Game Arts, Nintendo and HAL Laboratories were brought on staff, including a few other unnamed temps. The staff level was about 100, but not all were full time.

He moves on to the Brawl character roster and how fighters were chosen.

Characters were chosen based on their individuality, saying they must stand out in the game. They had to consider developments costs and the time needed to include someone in the roster.

The decision to include Sonic the Hedgehog as a playable character wasn't made until 2007. Sounds like a pretty tight schedule!

Sakurai talks about four of the game's newcomers, Ike, Meta Knight, Zero Suit Samus and Snake. He points out that the suit-free Samus falls in the "supple martial arts" category. Mmmm... supple.

He says, fundamentally we had to use Nintendo's official character models. Putting all these characters in a game, side by side, requires a unified look. You can't for instance, put in someone like Bugs Bunny alongside photorealistic styles like what was applied for Link.

"We tried to reduce the sensation of things not fitting together by unifying the materials," Sakurai says.

But you couldn't modify the look of the Pokemon Trainer and Lucas too much toward some middle ground, or they'd look inappropriate.

Sakurai shows the "official" Mario design, a clean, soft, cartoony look. The Brawl version, he says, has scuffs and wear, details that were important to defining the look of the roster.

They weren't just trying to take advantage of the Wii's visual upgrade, the team simply wanted to add an appropriate level of detail. He shows the same process with Pikmin's Captain Olimar, the original version of which doesn't feature the same details like stitching that Brawl does.

One character that underwent "serious" changes was Pit. "This (a 2D cartoon version of Pit) became this (Brawl's totally new 3D model)" The team did twenty years of updating on Pit's look all at once.

Link's progression was much more natural, occurring over many games. A similar design evolution was applied to Pit.

Pit's makeover features golden head and arm bands, with a bit of anime and earnestness applied. They decided to make his scarf a different material than his toga for added character.

"I'm proud of the representation we gave Pit as a winged being."

When Pit's arrow of light is fired, it's controllable. "We made it so that his bow can be made into two parts, and use them as a sword. It's sort of like Darth Maul in Star Wars." His tights were added to give him a "youthful" image, but other costume pieces were targeting "nobility." Clearly, someone put some thought into this.

Sakurai says they gave Pit furry boots for a bit of a leg-warmer look. "We think they look pretty cute."

He moves on from "Graphics" to "Motion." In the beginning, Sakurai says that he based the move sets on what he'd like to see in Brawl. "Just thinking up moves is easy" but balance is required.

Standby, wind-up, strike and follow through are the typical motion components of a particular move. Link's "standard attack" is used as an example. Standby, he says, is the starting point of every standing action. Wind-up is the animation where the character draws back to attack. This gives the player (and his opponent) visual cues that actions are about to happen. It's simple, two-frame animation, but conveys a lot of information. Strike, that's the "meat" of attacking. Follow-through, which occupies the most screen time, and needs to look the least like Standby poses. Now you know how Sakurai breaks down a move.

The animation for Fox's up smash takes less than 3/4 of a second to play out. Realistic moves, Sakurai says, aren't always the best fit, even if you're animating a humanoid character.

How do you convey poses to animators? Sakurai used a Microman poseable action figure. Using these, he snapped photos of many of the poses that would ultimately become final animations. It's clear, even from these photos, whose animations these are, with Pit and Zero Suit Samus standing out.

He compares his Microman photos against the final version of Wario's moves. They look nearly identical. The same is true for Sonic's moves.

Now, Sakurai shows off the final animations that had to change drastically from their Microman originals, mostly to better convey motion.

He moves on to Pit's and Samus' poses. For the latter, he used a female version of Microman, which Sakurai says comes with multiple breast sizes. He unfortunately glosses over this quickly.

"For Snake, I really wanted the character to express weight." For Snake's weapons, Sakurai culled accessories and weapons from official Microman toys. He changed Snake's crawling animation from the Metal Gear Solid original, to give him a more imposing look, with shoulders raised.

Sakurai shows off many of the other characters, ones that don't have the build of a Microman toy, like King Dedede, Olimar, Diddy Kong and Meta Knight. Sakurai busts out one of the Micromen, he says in his "Ken" pose.

"One thing I'd like to point out though, is that there are no Street Fighter characters in Super Smash Bros." Consider us crestfallen!

Sakurai moves on to Parameters, the numbers of Super Smash Bros. Brawl. "Being in the brawl is more than just making the roster" his slide reads, adding that characters need to blend their own original series, Smash Bros and solid gameplay to be good adds.

Character essence, he says, is a key factor. Keeping these rules in mind is some of the most "unglamorous" work of game development.

He then compares the jumps of Mario and Samus, from their appearances in Super Mario Bros. and the original Metroid. Mario's is more realistic on its downward arc, while Samus' jump has more "float" to it. And you can't just explain that by saying that Metroid takes place in space, it has to be carried over to the game.

Similarly, simply believing that Sonic is merely a "really fast character" is an easy mistake to make. Sakurai boots up the Wii, playing Sonic, Pit and Snake on screen. He shows of Sonic's movement, saying that the weight of the character, combined with blazing fast speed, conveys his speed. He calls Sonic's double jump "gimmicky." So humble!

Taking the remote controlling Snake, Sakurai demos the Metal Gear Solid fighter and his move set.

"The more you play Snake, the more cunning your use of his weapons will become and that's how we designed it." He shows Snake applying bombs to Pit and Sonic, using the pan and scan photo feature to get a laugh out of the crowd. Everyone likes to see Pit with a face full of explosives!

Pit is now being shown. "Pit didn't appear in any other game before, but I think we've done a good job putting him in the universe and making him a good fighting game character," Sakurai says.

Sakurai takes a photo of Snake close quarter combat attacking Pit. "Look! It's Snake with wings!" he jokes.

He has Snake whip out his special cardboard box, then has Sonic snatch it away. GDC attendees think that's just hilarious.

Back to the talk. Sakurai tells the crowd that game designers must think before they act. "If you think before you act, you can reduce the workloads of your programmers and artists," the slide reads. Similarly, he warns not to fall back on the excuse "We'll never no before we try."

Sakurai skips to "Getting The Word Out." By this, he means, the Smash Bros. Dojo.

We developed homepages for the Nintendo 64 and Gamecube Smash Bros. games before, but only in Japan.

He says that the Dojo is "possibly the grandest scale ever among official single game sites." It started in May of 2007 and has seen 230 updates. At its peak, it had 1 million hits in a single day, 5 million in one week. Sakurai writes the site himself, with visuals taken by other Brawl staffers. Nintendo decides when the updates go out.

To get the word out, production staff has to take part in selling the game. He says that the game wouldn't have the buzz it does if it weren't for the Smash Bros. Dojo.

Sakuari wraps it up with that sage advice, thanking his interpreter and exiting the stage. Unfortunately, there is no QA session, but if anyone has any questions about what was shown, please make requests in the comments. I'll do my best to better explain when not trying to frantically liveblog.

Thanks for checking in!

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http://kotaku.com/359758/liveblogging-sakurais-super-smash-bros-brawl-design-talk http://kotaku.com/359758/liveblogging-sakurais-super-smash-bros-brawl-design-talk Fri, 22 Feb 2008 11:40:43 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=359758&view=rss&microfeed=true
<![CDATA[Sakurai Apologizes for No Voice Chat]]> Masahiro_Sakurai_Kirby.jpg Super Smash Bros. Brawl creator Masahiro Sakurai had the best intentions, really. Like, when he started making SSBB, he thought it would be great if the online battles between friends had voice chat and possibly even keyboard chat. Hey, that sounds pretty great! What the hell happened?

But there are all sorts of rules and regulations regarding communication on the Wii platform and so it was apparent to me that it just wouldn't come together, we weren't going to be able to do it, so we decided to cancel that feature. I'm very sorry about that. But if you're really desperate for it, you could set up Skype by your game station and go at it with a friend if you like.

Eh? No, thanks. We'll stick to talking loudly at the television. Sure, Nintendo has said in the past that it hopes to make online pleasant for those not used to it — meaning, they didn't want people to get their feelings hurt. Fair, enough! But, why no online SSBB ranking? "It can also be kind of trying and painful for some people who want to be at the top and think that they're really good at Smash and they look at their online ranking and they're the one-hundred-thousandth best Smash Bros. player," Sakurai says. Wow, just wow. After you've figured that one out, hit the jump for Sakurai's say on future franchise installments:

Well, the series has already had three iterations so I cannot say with one-hundred percent confidence that there won't be any additional Smash Bros. games ever. But, at the same time I'd really like to note that I feel like with Brawl there are already so many modes and so much to do that it's really hard to exhaust what you can do with this game. I'm really against the idea of merely creating a sequel that would add modes or increase the number of characters in the roster — all the sort of things that just simply fatten up the game. I'd like to avoid just doing that if a sequel ever came out.
Is he joking or being ironic or something? Elsewhere in the interview, Sakurai says he has no plans on making a DS port.

Sakurai on SSBB [IGN via Eurogamer] [Pic]

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http://kotaku.com/359450/sakurai-apologizes-for-no-voice-chat http://kotaku.com/359450/sakurai-apologizes-for-no-voice-chat Thu, 21 Feb 2008 21:00:24 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=359450&view=rss&microfeed=true
<![CDATA[Nintendo Crushes Super Smash Bros. Brawl Release Rumors]]>

While people in Japan are playing the crap outta Super Smash Bros. Brawl and people in America are waiting to play the crap outta SSBB, people in Europe are waiting to find out how long they'll need to wait to play the game. As previously posted, there was a glint of hope when a Dutch gaming site claimed a June 6th release date was confirmed by Nintendo at the Macromania Games Awards in France. Not so! says Nintendo. A company mouthpiece for the UK arm says:


This is a rumour and purely speculative. Nintendo is yet to confirm any release dates for Smash Bros.

Well, at least you get Wii Fit and Mario Kart Wii early. That should be proof that Nintendo doesn't totally hate you, Europe!
Latest Rumor Crushed [VideoGamer]
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http://kotaku.com/358443/nintendo-crushes-super-smash-bros-brawl-release-rumors http://kotaku.com/358443/nintendo-crushes-super-smash-bros-brawl-release-rumors Wed, 20 Feb 2008 06:00:43 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=358443&view=rss&microfeed=true
<![CDATA[This Is It, No More Princess Peach Upskirts After This]]>

It's still Kotaku After Dark, right? Good. Got this very riqué post right under the wire, whew. Last week, we posted the Princess Peach freeze frame to end all Peach freeze frames. Now, we've got the exciting follow up: hi-res screenshots! This should enforce the idea that Nintendo doesn't only put great attention to details — even in lady's underoo lace. Hit the jump for the embarrassing images.

Possibly NSFW, depending on where you work!

peachpinklace.jpg

peachwhitelace.jpg

Smash Bros X [My Game News Flash]

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http://kotaku.com/357538/this-is-it-no-more-princess-peach-upskirts-after-this http://kotaku.com/357538/this-is-it-no-more-princess-peach-upskirts-after-this Mon, 18 Feb 2008 06:00:50 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=357538&view=rss&microfeed=true