<![CDATA[Kotaku: Super Mario]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Super Mario]]> http://kotaku.com/tag/super mario http://kotaku.com/tag/super mario <![CDATA[ On Unrequited Love and Gaming ]]> Ah, unrequited love — a classic theme in all sorts of media, and gaming is no exception. There's a wonderful little post over at auntie pixelante on the issue as it relates to games — and why it is so powerful. As far as I'm concerned, the whole player-game relationship is founded on unrequited love (and at least, unrequited adoration). The article takes a look at a Wii game called Art Style: Orbient, it's a meditation on the 'so close, yet so far away' phenomenon that is all over the place in classic games and newer iterations:

it reminds me, thematically, of andrew plotkin’s so far (from “so near and yet so far”), where the distance between the protagonist and the object of the protagonist’s desire manifests in recurring symbols of objects that must be brought close but never allowed to touch, and whose climax gives the player the opportunity to resolve this distance, but to do so causes everything to be undone.

or, more recently, braid, which actually incorporates the line “the princess is in another castle.” the resolution of braid is the acceptance of the princess’s absence: tim must reject his fantasy of the princess as the object of a heroic quest. the denouement is the acknowledgement that the princess is just a person, and tim’s past is not a puzzle to be solved.

the theme of unrequited love suggests that to truly know the object of our desire is to desanctify the allure that gives our fantasy its power. to play past the ending of super mario bros. would be to realize that the princess is a single sprite, bereft of life or animation. there’s a reason the game ends when mario meets the princess: the game is the chase, not the consummation.

When I burrow into a much-loved game or book or movie, I'm reminded of the statement that 'history is the loneliest profession' — that is, many of us have a one-way relationship with our subjects, investing so much time and energy (and often, affection) into people and things that don't give any of that back. Still, there's something about that one-way relationship — for me, it's often brought out in gaming as well as my work, but I know I've played a good game when I feel sorrow at finishing, not wanting to put away that relationship. The fact that we all have our individual relationships with games, but are still connected in a wider way (from the designers all the way down to fellow players) — well, that's pretty cool. And not so lonely.

the princess is in another castle [auntie pixelante via GameSetWatch]

]]>
Kotaku-5089664 Sun, 16 Nov 2008 15:30:00 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5089664&view=rss&microfeed=true
<![CDATA[ Super Mario Mural: And ... Mario's Already Missed a Coin ]]>
Am I the only one looking at this with an OCD urge to rip back the controller and go hit the first coinbox? Come on, this is World 1-1. And it's painted on a concrete wall, although Mr. Juandrful over at Kezins doesn't say exactly where.

I wanted it to be a self-esteem project painted by a group of at-risk Goombas, but no, it's the handiwork of an artist who goes by BPAK. It's a "Quikrete infused" mural that took three weeks to complete.

Super Mario Outdoor Wall o' Art [Kezins.com]

]]>
Kotaku-5024565 Sat, 12 Jul 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024565&view=rss&microfeed=true
<![CDATA[ Game Marathons: Fad, or Going the Distance? ]]>

Two weeks ago saw an extraordinarily successful, more-than-72 hour Super Mario Marathon that raised more than $11,000 for a gamers' charity for kids. This week, four Mega Man enthusiasts are finding out how hard of an act that is to follow — as a fund drive anyway. A new web site indicates that game marathons are a mushrooming craze, capitalizing partly on gamers who enjoy watching others fail at classic console titles. The question is, how long will it last?

The Megamanathon was hatched "about five minutes after we started watching the Mario Marathon," said Alex Willingham, one of the four gamers taking a tour of the Mega Man Series. Three hours into their marathon, which began 9 pm EDT Friday in Nyack, N.Y., they'd raised $210 for Child's Play, the same beneficiary of the Mario endeavor. As of noon Saturday, they'd upped that to $230.

They're still having fun, of course. But the Super Mario Marathon logged more than 100,000 unique viewers and 120,000 viewing hours, and it sounds like a lot of others got the same idea from watching it. A site, Gamemarathons, went online shortly after the Mario Marathon and is trying to be the go-to place for coordinating these contests, to cut down on overlap and redundancy. There's a Speed Gamers Marathon going on right now; a Rare Marathon that just finished, and Guitar Hero and Metroid coming up next week.

"Every marathon right now will find the Mario Marathon tough to follow," said Matt Hayden, who launched Gamemarathons.com. He estimates 85 percent of the marathons listed there so far are being done for charity. Those that are gaming for a cause are clearly differentiated from those that aren't.

"[The Mario Marathon] was so wildly successful and well advertised that no marathon can hope to achieve the numbers they did in terms of viewers and money," Hayden said. "But then again, the marathons should never really be about competition or one-upping the one before. Each one is uinique, and even if it raises $5, that's $5 a charity didn't have before, and it was a weekend of entertainment for at least a handful of people."

Willingham agrees, seeing more potential in the casual, drop-in entertainment value of a marathon. "As far as fundraising goes, it may be an idea beaten to death," Willingham said. "As recreational marathoning entertainment, it'll last as long as there are games to play."

He and his cohorts — Cory Hunt, Charlie Basler and Damon Amador, all college-age guys — had the itch to do a marathon, cause or charity regardless. But Willingham also thinks the marathon has some entertainment potential for viewers. "It's like a television show for geeks," he said. "You log on each weekend, and watch more dorks fail."

Hayden sees it a little differently. "Boring people who don't interact will break a marathon and bore the viewers no matter what game they're playing," he said. "Fun people will bring in viewers and retain them. People didn't watch [the Mario Marathon] for hours on end to see Mario games. They watched to see the guys, and became so enamored of them they were given nicknames. Brian [TK's] dog and wife became the most popular characters."

The Megamanathon, even if it hasn't raised as much as the Mario Marathon, poured out the same kind of effort and has developed its own following. hey've earned afan art gallery (including tributes to "Bagel Girl," the only female on the scene.) All the participants have gotten nicknames from those dropping in to watch. A PR effort got our attention, and local news as well.

But at this point, barring any flood of donations, the marathon's biggest success will likely be its completion, rather than the amount raised. The Mega Man gamers have the will to finish out the series, but others might not.

"I'm worried that upcoming marathons, especially the hastily prepared ones, will peter out once the inspiration from the Mario Marathon has worn off," Hayden said. "Just about every one that's planned for the next 2 months admit they were directly inspired by it. But that's why I created GameMarathons. I wanted the phenomenon to be more organized and be more widely accessible by everyone on the Internet, not just those who have to rely on word of mouth or a lucky mention on a popular site."

The Megamanathon will likely last into Sunday, Willingham said. They started with original Mega Man, and have been drawing titles out of a hat at random. They're playing the Mega Man Anniversary Collection and Mega Man X Collection on a Wii, using a HORI Digital GameCube pad. You can follow their progress on their site.

Gamemarathons [Site]
Megamanathon [Site]
Super Mario Marathon [Site]

]]>
Kotaku-5024573 Sat, 12 Jul 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024573&view=rss&microfeed=true
<![CDATA[ Mario Tries Some New Ways of Dying ]]> Boy I don't know about you, but when I shuffle off this mortal coil, I hope that I leap into the air waving my arms, and then plunge out of view as a merry oh-shit tune plays. With my loving family around my deathbed of course.

Mario's been dying that way for years, so, here's a video in which he tries on some new demises in search of a better good death. They missed Defender, where he explodes in a fireworks burst and burns white-hot thermite particles through anything on the screen. That would be funny. Certainly funnier than what happened between Luigi and the Koopas.

Deaths That Just Don't Work for Mario [YouTube]

]]>
Kotaku-5009570 Sun, 18 May 2008 12:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009570&view=rss&microfeed=true
<![CDATA[ Super Mario Really Is A Plumber (And Heating Specialist) ]]> Crack open a pint of ice cream and grab the tissues. We have some very bad news. Super Mario, you know, that guy who has saved the world/Princess on multiple occasions while facing ridiculous odds? He's a plumber in Europe. Yeah, and that's the picture is his van. His van! Sure, Superior Bathrooms by SuperMario "takes bathroom projects to new heights," but it sinks our hearts to new lows.

The last time we were this disappointed, we woke up to find hair in all our weird places. And every day since then things have just gotten worse.

Superior Bathrooms by SuperMario
[SuperMario Broke Our Heart via technabob]

]]>
Kotaku-385174 Tue, 29 Apr 2008 13:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=385174&view=rss&microfeed=true
<![CDATA[ Superbarrio, Cares Not for the Princesses ]]> Many of you will have heard of Superbarrio before. Because for the past ten years, he's been an active symbol of protection for the poor and working class in Mexico City. Participating in protests and leading petitions, he is a needed by the needy and works for the working. But how did he choose his name?

I opened my eyes and found myself as you see me with a voice telling me, 'You are Superbarrio...I can't stop a plane or a train single-handed, but I can keep a family from being evicted.
But could Superbarrio (translating to 'super neighborhood') be Superbarrio without his world-famous, rhyming counterpart, Super Mario? Of course not. He'd just be Super Sweet Fat Guy. So thank-you, Nintendo, for all you've done. And Superbarrio, you're alright, too.

10 Real-life Superheroes [via neatorama]

]]>
Kotaku-282260 Wed, 25 Jul 2007 10:40:32 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=282260&view=rss&microfeed=true
<![CDATA[ Super Mario Empl Terrorist Suspect ]]>

Six Islamic militants, including a delivery guy for Super Mario's Pizza, were arrested on charges of plotting to attack the Fort Dix Army post and kill as many soldiers as possible, the Associated Press is reporting.

An FBI informant secretly recorded conversations over the past year in which the half-dozen men detailed their plot.

"This was a serious plot put together by people who were intent on harming Americans," U.S. Attorney Christopher Christie said Tuesday. "We're very gratified federal law enforcement was able to catch these people before they acted and took innocent life."

Christie said one of the suspects worked at Super Mario's Pizza in nearby Cookstown and delivered pizzas to the base.

Oh Mario, what have you done?

6 charged with plot on Army post in N.J. [AP, thanks Chakan]

]]>
Kotaku-258684 Tue, 08 May 2007 12:22:42 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=258684&view=rss&microfeed=true
<![CDATA[ Clip: Most Diabolical Super Mario Mod Ever ]]>

I think about two minutes into this modded Super Mario I would have either a) killed someone or b) screamed until I wet myself and passed out.

the most diabolical Super Mario mod ever...... [Endangered Gamer]

]]>
Kotaku-251735 Thu, 12 Apr 2007 09:00:18 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=251735&view=rss&microfeed=true
<![CDATA[ Crafty Super Mario Blocks Set to Storm Pittsburg ]]>

In an attempt to vie for the coveted title of Pittsburg, PA's Most Talked About Video Game Related City Wide Art Piece, Kotakuite Scott sends in his friend Jeff's Super Mario "?" Block made from ordinary post office mailing boxes. There's an in depth look at the creation of the box on Jeff's website along with a promise to make more and hang them around the city once the weather gets warmer. He vows to give the creator of the infamous "Pittsburg, PA Yoshi's Egg Graffiti" a run for his money.

I daresay we are all looking forward to seeing this plan come to fruition and we'll be watching the situation closely. If you're reading this Jeff, we expect to see photos of this come summer or we'll all think you're nothing more than a shiftless layabout. And there will be no making one box and snapping it in different locations or some other such hoax. If you do, we'll know. We always know. The million eyes of Kotaku are upon you.

]]>
Kotaku-233825 Sun, 04 Feb 2007 17:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=233825&view=rss&microfeed=true
<![CDATA[ Super Mario Cracks Your Nuts ]]>

Reader Ethan P. has gone to the trouble of creating his own Mario Nutcraker just in time for Christmas. It's hand painted over a traditional 13" nutcracker and is currently being sold on eBay for $20 plus $15 shipping. A real bargain if you know anything about nutcrackers... which I don't, but it sounded good to say. It did get me thinking though, about what The Nutcracker ballet would be like if it was redone with Mario characters. Quick, somebody call Jonathan Mann!

The Super Mario Nutcracker [eBay]

]]>
Kotaku-215875 Sun, 19 Nov 2006 13:33:49 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=215875&view=rss&microfeed=true