Good news, Virtual Console fans. Starting on March 3rd, a slew of Super Nintendo games will be hitting the new 3DS.
Custom-themed, limited edition consoles weren’t really a thing back in the day of the SNES and the Genesis, so it’s up to a dedicated few to set things right. Zoki64 picked Super Mario World, the most obvious choice for his custom SNES.
On November 21, 1990, Nintendo Japan released three amazing things—the first F-Zero, Super Mario World and a console to play them on. It was a very good day.
Super Mario World was great for a lot of reasons, but I think it might have been the music of composer Koji Kondo that sticks out in my mind more than anything else. It’s even better when played on real instruments, and the talented musicians from YouTube channel moonbowmusicmovie very much do it justice with this…
Fun fact: you don’t actually need to see Mario levels in order to beat them.
"Item Abuse 3" is not a Super Mario World level that messes around. The player-created level is so hardcore, it might very well be impossible for most to beat it under normal means. But recently, someone managed to beat it.
By analyzing Mario's jumping skills and measuring gravity in Super Mario World, PBS Space Time tried to find a matching planet with the same conditions in the universe where the game could take place.
Super Mario World has a crazy glitch where players can warp to the end of the game without actually playing through it. Normally, this glitch might be impossible for all but the most hardcore of players—but with practice, it's something you can do, too.
Normally, people play games to get high scores. But, when games are designed to give you points for whatever you do, there's just as much challenge in playing a game without getting any score at all.
You thought that near-impossible Super Mario World glitch completion time was fast? It was just the beginning.
And pretty well, mind you. But he does play Super Mario World by using his nose to blow into a musical instrument.
It's something that most players wouldn't even think is possible: playing a game in a certain way that jumps you completely to the end, without beating its final battle. But there it is, just executed in Super Mario World.
Nine minutes and fifty one seconds. That's all speedrunner linkdeadx2 needs to blaze through Super Mario World, and it's a treat to watch him do it (in Mario PJs, to boot!)
It all began when Mario was violently murdered by Shang Tsung. It all went downhill from there. Or uphill, depending on how much you like gore.
Ever heard of the "cloud glitch" in Super Mario World? It's a technique that allows you to spawn a usable Lakitu cloud in your item box, which you can then use to speed through the game. Heck, the glitch even allows you to skip some of the animations in the final Bowser fight, peculiarly enough.
My favorite Thing On The Internet today is this reimagining of the Game of Thrones intro in Super Mario World, created by YouTuber NicksplosionFX.
Canadian digital artist Steph Caskenette's low polygon Super Mario World map is just stunning with all these details. It's just like a carefully crafted paper sculpture.
Kotaku reader Brandon's night was very special. It was his turn, you see, to ask Diane, the love of his life, to become his player two. He did this by using a custom Super Mario World level. "She said yes, and after I gave her the ring and such she demanded we play the level again... and again." D'aww.
At today's E3 Direct, Nintendo showed us a glimpse of Super Mario 3D World, the newest entry in the Super Mario 3D series of action games, which started out with Super Mario 3D Land on the 3DS in 2011. It will offer a four-player multiplayer mode starring Mario, Luigi, Toad, and Princess Peach. Out in December 2013.