I think I'm one of the few people who keep Super Mario 2 (aka Super Mario USA) in a special place in my heart. I love the game. I've always wanted to see a direct sequel to the game. #kotakutalktadio
@Archaotic: "Unforgettable charm" indeed. I remember playing the game with my younger siblings, with one enthusiastically pointing out, "Hey, Yoshi's HIGH!"
@Archaotic: Yoshi's Island does a wonderful job of feeling totally different from any other Mario game, and yet still feeling like a Mario game. And that's something in a series with as much gameplay variety as this one.
I can't pick it as my favorite, though, as it's a bit too short and linear. That honor goes to Super Mario World, with Galaxy very slightly behind. #kotakutalktadio
@billysan: I tend to extract quite a bit of enjoyment at riling up a friend of mine who insists that SMW is better than Yoshi's Island. :)
Sidenote: What about Yoshi's Island DS? While I have not played much of it, many of the late-game stages are fiendishly difficult -- and not necessarily in a good way.
@GohanGVO: I haven't played Yoshi Island 2 on DS but it sounds like it's designed to be more hardcore difficult instead of the finely balanced and fun game that was Yoshi Island on SNES. #kotakutalktadio
@GohanGVO: I checked it out, thought it felt off, like Nintendo didn't make it themselfes. Later I found out that it really has been developed by a third party developer.. #kotakutalktadio
@jaronimo: A shame that Nintendo farmed out one of their best properties to such a mediocre developer (Artoon).
A similar thing happened to the Good Feel-developed Wario Land: Shake It, though I liked that game moreso than YI DS.
It had manageable difficulty and an interesting replay mechanic for a Wii game -- achievements. And while the platforming was decent and inspired at times, the levels are nowhere near as interestingly designed as past Wario Land titles.
I sure hope Nintendo starts developing these types of games in-house once more.
@GohanGVO: I know what you mean. These two games have been kind of a lackluster experience. Especially YI DS was a huge disappointment since the original is my favorite Mario platformer. Let's hope NSMB.Wii will bring back that heart warming old school feeling ;)
@DigitalHero: I found New Super Mario Bros. to be really good, if a bit easy and short. If they had ramped up the difficulty a little and added more levels, I would say it's in league with those games. #kotakutalktadio
@DigitalHero: mario 64 had multiple suits. wing hat, metal mario, and pixel mario were all wonderful additions. although they did remove super mushrooms and fireflowers (understandably so). #kotakutalktadio
Agreed about GTA. It´s a beautiful repaint job with a less vibrant story and setting. But, SMG? It´s all about the design in this one. And if he invented giant boss battles I invented teh interwebz.
I have to agree. there were alot of areas I played in SMG that had me thinking "that was too simple..." or "that was too easy" Of course there were other areas in the game that were brilliant but overall I walked away from SMG thinking "why do I have to save this bitch again?" and "didn't we already do these fetch quests in the last 350 mario games...?"
as amazing and awe inspiring as SotC is, im shocked that we don't have a billion clones of it running around. God of War is the only series that really attempts that sort of scale, but its more action packed, and you dont get the same experience like in SotC: "oh my god, i'm 5 stories off the ground, the giant just shifted and im losing my grip! it took me 4 minutes just to climb the left leg! ach!"
i took SOTC as a puzzle game, first and foremost. it was amazingly complex and punishing on your first time through each monster. its what every game should be. every stage is a deliciously crazy giant monster that you have to over come and topple- not with a gun, or a jump on the head, but in a calculated, timed strike while after and several-minute-long MOVING rock climb. Nothing beats it. and i'd love to see it remade in 1080p for the PSN with a couple extra hard modes, or DLC monsters!!
alright man. we understand you've made two of the best games ever, but put your damn dick away. I kind of agree regarding GTAIV (that didn't stop me from loving it), but I can't possibly see where you get off saying that about Mario Galaxy. That game has some of the best level design I have ever played.
I hate to say it Ueda, but as far as mechanics and design and responsiveness are concerned, yours aren't the best out there. You've prided yourself on making things artistically unresponsive for SoTC when you're riding the horse and trying to force your way up those huge Colossi, and I totally appreciate that. Accept the fact that your games aren't the most FUN to play. They are amazing works of art and some of my favorite games out there, but knocking a game like Mario Galaxy for not doing much very interesting with the mechanics coming from you isn't a great criticism.
@tehflyingwombat: are you kidding me? So what's this now? We all have to swing from Miyamoto's nipple and claim SMG the beztezt game evar! otherwise we're all just talking out of our ass? I agree with Ueda. SMG had areas that could have been pushed further but wasn't. Actually I feel the same way about Zelda TP too. When it comes to Mario and Zelda games, Nintendo is content to constantly push the same shit in different packaging. Doing almost the exact same things in Mario and Zelda games that we've been doing for over 15 years.
I still say SoTC is what Zelda TP should have been. Link going to the Dark Dimension to bring Ganon back to Hyrule because Gant proved to be a far greater threat than Ganon ever was. The combined power of all three Triforces would be the only chance Hyrule has. But in order to resurrect Ganon and his power, Link would have to defeat all of the Colossi. Totally changing the constant rehash of dungeon crawling and item hoarding and heart container fetching that we've been doing since forever. And it's a better story to boot.
Nintendo could have taken a page out of SMB2's book...the american version...It was such a blast to play through that not only because it was totally different than SMB, but also because we had new enemies, and we could play with different characters.
Ueda wins...I agree. and yes GTAIV was a gorgeously rendered rehash.
No giant boss battle can ever top GOW II's opening battle against the Colossus of Rhodes. That whole level area rivals any of the most epic action sequences I've ever seen, film, game or whathaveyou. Shadow of the Wha?
Here's the actual interview, properly translated [teamicogamers.blogspot.com] I like how a random dude on gaf is now considered a professional translator.
@Aleksei Pulchritudoff: Who ever said "professional"? Nobody, thats who. Brain referenced that it was a GAF member that translated it so we would know that its probably riddled with errors and we should take the translation roughly.
@Alternate: Witch is why sites like kotaku should look around next time and not take the first sloppy job you find on Neogaf next time.
While some users might understand it came from gaf, most just read the quote with out looking at the source. I can't think of how many times some misstranslated info got blowed out of proportion.
SMG is brilliant...I don't care what anyone says. Yes it was kinda easy, but it's soooooooo much fun to play. I think it's probably the most fun I've had this "generation". It's just pure gameplay
@reddevil3: SMG is easily one of the best platforms I´ve ever played. I seriously became a Mario fan after playing SMG and Super Paper Mario. I did play the old ones before them but I wasn´t really a fan. After SMG I´ve started playing all of the old titles too.
@SG79: Yes. I still think he shouldn't open his mouth about Miyamoto, though. That's asking for trouble, no matter who you are. I would never badmouth Miyamoto if I were a game designer. The chances he got into games without having Miyamoto as an influence is small.
Itagaki is very ballsy, very ususual for a Japanese man in his position (well... from what I've seen, at least). He outright HATES Tekken, he drinks all the time, and isn't the least bit afraid of speaking his mind.
@SG79: Actually isn't it already noted that Miyamoto sat through the Shadow demonstration and put Zelda on hold because of it? Hell, Twilight Princess' final product looked like Ico games even down to the bloom.
It isn't that hard to think that Miyamoto picked up something from Team ICO.
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Such a good game. #kotakutalktadio
11/11/09
Me: "Yes. Yes he is." #kotakutalktadio
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I can't pick it as my favorite, though, as it's a bit too short and linear. That honor goes to Super Mario World, with Galaxy very slightly behind. #kotakutalktadio
11/11/09
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Sidenote: What about Yoshi's Island DS? While I have not played much of it, many of the late-game stages are fiendishly difficult -- and not necessarily in a good way.
Oh, and the music is terrrrrrible
11/11/09
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11/12/09
A similar thing happened to the Good Feel-developed Wario Land: Shake It, though I liked that game moreso than YI DS.
It had manageable difficulty and an interesting replay mechanic for a Wii game -- achievements. And while the platforming was decent and inspired at times, the levels are nowhere near as interestingly designed as past Wario Land titles.
I sure hope Nintendo starts developing these types of games in-house once more.
11/13/09
11/11/09
So far, I still haven't played a better Mario game in recent years than Super Mario Bros. 3 and Super Mario World.
[EDIT: I thought Mario 64 great but it was lacking many cool things like multiple suits and vast level designs]
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That is good to hear, I will be possibly getting a Wii this weekend. Also, Virtual Console here I come! #kotakutalktadio
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11/11/09
Yeah, I didn't think hats were remotely as cool as SMB3 suits. #kotakutalktadio
07/07/09
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i took SOTC as a puzzle game, first and foremost. it was amazingly complex and punishing on your first time through each monster. its what every game should be. every stage is a deliciously crazy giant monster that you have to over come and topple- not with a gun, or a jump on the head, but in a calculated, timed strike while after and several-minute-long MOVING rock climb. Nothing beats it. and i'd love to see it remade in 1080p for the PSN with a couple extra hard modes, or DLC monsters!!
07/07/09
07/07/09
07/07/09
I hate to say it Ueda, but as far as mechanics and design and responsiveness are concerned, yours aren't the best out there. You've prided yourself on making things artistically unresponsive for SoTC when you're riding the horse and trying to force your way up those huge Colossi, and I totally appreciate that. Accept the fact that your games aren't the most FUN to play. They are amazing works of art and some of my favorite games out there, but knocking a game like Mario Galaxy for not doing much very interesting with the mechanics coming from you isn't a great criticism.
07/07/09
I still say SoTC is what Zelda TP should have been. Link going to the Dark Dimension to bring Ganon back to Hyrule because Gant proved to be a far greater threat than Ganon ever was. The combined power of all three Triforces would be the only chance Hyrule has. But in order to resurrect Ganon and his power, Link would have to defeat all of the Colossi. Totally changing the constant rehash of dungeon crawling and item hoarding and heart container fetching that we've been doing since forever. And it's a better story to boot.
Nintendo could have taken a page out of SMB2's book...the american version...It was such a blast to play through that not only because it was totally different than SMB, but also because we had new enemies, and we could play with different characters.
Ueda wins...I agree. and yes GTAIV was a gorgeously rendered rehash.
07/07/09
07/07/09
07/07/09
[teamicogamers.blogspot.com]
I like how a random dude on gaf is now considered a professional translator.
07/07/09
07/07/09
While some users might understand it came from gaf, most just read the quote with out looking at the source.
I can't think of how many times some misstranslated info got blowed out of proportion.
"Miyamoto could of made halo" anyone?
07/07/09
Is this your site? If so, there's something called tips. You can send 'em.
I'll update the post.
07/07/09
Of course they did, because 70% of the time, the fans don't have the slightest clue of what they are talking about.
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He said it was rumored, as quoted by your own post.
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It wasn't much of an insult (and if it were, it'll hardly land in in any real tourble), but those were subtle but harsh criticism of SMG.
Now Itagaki claiming he can make a better Pikmin than Miyamoto, that's something.
07/07/09
Itagaki is very ballsy, very ususual for a Japanese man in his position (well... from what I've seen, at least). He outright HATES Tekken, he drinks all the time, and isn't the least bit afraid of speaking his mind.
He's my hero.
07/07/09
It isn't that hard to think that Miyamoto picked up something from Team ICO.