Agreed about GTA. It´s a beautiful repaint job with a less vibrant story and setting. But, SMG? It´s all about the design in this one. And if he invented giant boss battles I invented teh interwebz.
I have to agree. there were alot of areas I played in SMG that had me thinking "that was too simple..." or "that was too easy" Of course there were other areas in the game that were brilliant but overall I walked away from SMG thinking "why do I have to save this bitch again?" and "didn't we already do these fetch quests in the last 350 mario games...?"
as amazing and awe inspiring as SotC is, im shocked that we don't have a billion clones of it running around. God of War is the only series that really attempts that sort of scale, but its more action packed, and you dont get the same experience like in SotC: "oh my god, i'm 5 stories off the ground, the giant just shifted and im losing my grip! it took me 4 minutes just to climb the left leg! ach!"
i took SOTC as a puzzle game, first and foremost. it was amazingly complex and punishing on your first time through each monster. its what every game should be. every stage is a deliciously crazy giant monster that you have to over come and topple- not with a gun, or a jump on the head, but in a calculated, timed strike while after and several-minute-long MOVING rock climb. Nothing beats it. and i'd love to see it remade in 1080p for the PSN with a couple extra hard modes, or DLC monsters!!
alright man. we understand you've made two of the best games ever, but put your damn dick away. I kind of agree regarding GTAIV (that didn't stop me from loving it), but I can't possibly see where you get off saying that about Mario Galaxy. That game has some of the best level design I have ever played.
I hate to say it Ueda, but as far as mechanics and design and responsiveness are concerned, yours aren't the best out there. You've prided yourself on making things artistically unresponsive for SoTC when you're riding the horse and trying to force your way up those huge Colossi, and I totally appreciate that. Accept the fact that your games aren't the most FUN to play. They are amazing works of art and some of my favorite games out there, but knocking a game like Mario Galaxy for not doing much very interesting with the mechanics coming from you isn't a great criticism.
@tehflyingwombat: are you kidding me? So what's this now? We all have to swing from Miyamoto's nipple and claim SMG the beztezt game evar! otherwise we're all just talking out of our ass? I agree with Ueda. SMG had areas that could have been pushed further but wasn't. Actually I feel the same way about Zelda TP too. When it comes to Mario and Zelda games, Nintendo is content to constantly push the same shit in different packaging. Doing almost the exact same things in Mario and Zelda games that we've been doing for over 15 years.
I still say SoTC is what Zelda TP should have been. Link going to the Dark Dimension to bring Ganon back to Hyrule because Gant proved to be a far greater threat than Ganon ever was. The combined power of all three Triforces would be the only chance Hyrule has. But in order to resurrect Ganon and his power, Link would have to defeat all of the Colossi. Totally changing the constant rehash of dungeon crawling and item hoarding and heart container fetching that we've been doing since forever. And it's a better story to boot.
Nintendo could have taken a page out of SMB2's book...the american version...It was such a blast to play through that not only because it was totally different than SMB, but also because we had new enemies, and we could play with different characters.
Ueda wins...I agree. and yes GTAIV was a gorgeously rendered rehash.
No giant boss battle can ever top GOW II's opening battle against the Colossus of Rhodes. That whole level area rivals any of the most epic action sequences I've ever seen, film, game or whathaveyou. Shadow of the Wha?
Here's the actual interview, properly translated [teamicogamers.blogspot.com] I like how a random dude on gaf is now considered a professional translator.
@Aleksei Pulchritudoff: Who ever said "professional"? Nobody, thats who. Brain referenced that it was a GAF member that translated it so we would know that its probably riddled with errors and we should take the translation roughly.
@Alternate: Witch is why sites like kotaku should look around next time and not take the first sloppy job you find on Neogaf next time.
While some users might understand it came from gaf, most just read the quote with out looking at the source. I can't think of how many times some misstranslated info got blowed out of proportion.
SMG is brilliant...I don't care what anyone says. Yes it was kinda easy, but it's soooooooo much fun to play. I think it's probably the most fun I've had this "generation". It's just pure gameplay
@reddevil3: SMG is easily one of the best platforms I´ve ever played. I seriously became a Mario fan after playing SMG and Super Paper Mario. I did play the old ones before them but I wasn´t really a fan. After SMG I´ve started playing all of the old titles too.
@SG79: Yes. I still think he shouldn't open his mouth about Miyamoto, though. That's asking for trouble, no matter who you are. I would never badmouth Miyamoto if I were a game designer. The chances he got into games without having Miyamoto as an influence is small.
Itagaki is very ballsy, very ususual for a Japanese man in his position (well... from what I've seen, at least). He outright HATES Tekken, he drinks all the time, and isn't the least bit afraid of speaking his mind.
@SG79: Actually isn't it already noted that Miyamoto sat through the Shadow demonstration and put Zelda on hold because of it? Hell, Twilight Princess' final product looked like Ico games even down to the bloom.
It isn't that hard to think that Miyamoto picked up something from Team ICO.
serious sam had massive bosses, and so did duke nukem 3d for that matter. so what if you had to climb all over them? sure SOTC is a great game and all but i think hes being a bit big headed for claiming that the idea was 'stolen' from him
@evilweevle: Serious Sam, Contra, Painkiller, lol guys... Yeah, those games had very big boss. But boss you just shooted at, no matter their size. Gameplay wise, they were just enemy that take more place on the screen.
@You Are My Friend!: SMG i haven't played more than a couple of hours but i completed GTA4 when i was laid up post-op and i have to disagree with it's high scores.
It's an impressive game, but it's not greatly fun.
However i'm less inclined to care about Ueda after his SMG comment.
@edhe (xbl): My god man... You have only played a few hours of the game but you're ready to take the time to crap on Ueda's work twice. The interview, though sketchily translated, isn't even all that negative about either. You're taking a "wasn't as fun as it could have been" and turning it into him saying something like "the worst 5 games of all time are SMB, SMB2, SMB3, SMWorld, and GTA4." Which isn't even close. He goes on to say that giant bosses weren't even his ideal originally, but I suppose that it's easy to be too busy to read when you're looking for something to troll after glancing at the headline.
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i took SOTC as a puzzle game, first and foremost. it was amazingly complex and punishing on your first time through each monster. its what every game should be. every stage is a deliciously crazy giant monster that you have to over come and topple- not with a gun, or a jump on the head, but in a calculated, timed strike while after and several-minute-long MOVING rock climb. Nothing beats it. and i'd love to see it remade in 1080p for the PSN with a couple extra hard modes, or DLC monsters!!
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I hate to say it Ueda, but as far as mechanics and design and responsiveness are concerned, yours aren't the best out there. You've prided yourself on making things artistically unresponsive for SoTC when you're riding the horse and trying to force your way up those huge Colossi, and I totally appreciate that. Accept the fact that your games aren't the most FUN to play. They are amazing works of art and some of my favorite games out there, but knocking a game like Mario Galaxy for not doing much very interesting with the mechanics coming from you isn't a great criticism.
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I still say SoTC is what Zelda TP should have been. Link going to the Dark Dimension to bring Ganon back to Hyrule because Gant proved to be a far greater threat than Ganon ever was. The combined power of all three Triforces would be the only chance Hyrule has. But in order to resurrect Ganon and his power, Link would have to defeat all of the Colossi. Totally changing the constant rehash of dungeon crawling and item hoarding and heart container fetching that we've been doing since forever. And it's a better story to boot.
Nintendo could have taken a page out of SMB2's book...the american version...It was such a blast to play through that not only because it was totally different than SMB, but also because we had new enemies, and we could play with different characters.
Ueda wins...I agree. and yes GTAIV was a gorgeously rendered rehash.
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[teamicogamers.blogspot.com]
I like how a random dude on gaf is now considered a professional translator.
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While some users might understand it came from gaf, most just read the quote with out looking at the source.
I can't think of how many times some misstranslated info got blowed out of proportion.
"Miyamoto could of made halo" anyone?
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Is this your site? If so, there's something called tips. You can send 'em.
I'll update the post.
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Of course they did, because 70% of the time, the fans don't have the slightest clue of what they are talking about.
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He said it was rumored, as quoted by your own post.
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It wasn't much of an insult (and if it were, it'll hardly land in in any real tourble), but those were subtle but harsh criticism of SMG.
Now Itagaki claiming he can make a better Pikmin than Miyamoto, that's something.
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Itagaki is very ballsy, very ususual for a Japanese man in his position (well... from what I've seen, at least). He outright HATES Tekken, he drinks all the time, and isn't the least bit afraid of speaking his mind.
He's my hero.
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It isn't that hard to think that Miyamoto picked up something from Team ICO.
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Yeah... duh! I defy you to name even one boss in a game that predates Shadow of the Colossus that was "giant".
It just wasn't done.
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Did painkiller come out before SotC? that game has huge bosses...
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serious sam had massive bosses, and so did duke nukem 3d for that matter. so what if you had to climb all over them? sure SOTC is a great game and all but i think hes being a bit big headed for claiming that the idea was 'stolen' from him
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What Shadow proposed was unprecedented.
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It's an impressive game, but it's not greatly fun.
However i'm less inclined to care about Ueda after his SMG comment.
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