i hate being told what to do, and i support the super guide.
i also support infinite lives, and levels where you have to completely restart an objective every time you die. so make with that, super mario galaxy 2.
and don't keep telling me what to do while i play the game. like, don't ever, ever, ever send a penguin to remind me that i can press the A button to jump.
This is good, thought I will kinda suck at it, since i'm still doing the luigi stars on Galaxy and i almost went mad in some of the purple coin challenges with mario!
However when i'm done i would like the next game to be more challenging so i don't get bored. #supermariogalaxy2
@Falsoman: you think that was hard? try racing cosmic Luigi. In my 15 years of playing nintendo, that was the only game that made me throw my controller. #supermariogalaxy2
Nintendo, make this game balls hard, and I will reconvert. I want this game to make my fingers bleed and my wrists give out after muscle failure. I WANT YOU TO MAKE ME LUST AFTER THAT SUPER GUIDE.
I'm all for making the game more challenging, just as long a they don't have more of those rooms/levels where the floor disappears from underneath you and you have to get a load of coins. #supermariogalaxy2
@kearneybobs: Lol do you mean the Luigi made out of blocks where you had to collect like 100 or something then make it back to the start? That was the most fun part! BTW do you know anyone who didn't do that star last? It was pretty much twice as hard as any other part in the game but boy was it good. #supermariogalaxy2
@bass28: @wintersault: It was fun but it was so hard. I went into it blind and didn't know how to complete it. I was hours at it. One is enough for me thank you! #supermariogalaxy2
Not a big deal.
The guide is optional.
In fact, it actually provides double the challenging. Challenging if alevel is really hard, and both a challenge to halt myself from using the guide to complete it.
I'd love to see Super Guide in Smash Bros. I suck balls in that game, it's be sweet to let the computer take over and beat the crap out of my buddies. #supermariogalaxy2
@excel_excel: Super Guide should be an item in the next Smash Bros, you use it and the computer takes over your guy for a few seconds like the donkey kong hammer #supermariogalaxy2
@excel_excel: Me as well. If it's challenging and has a lot of extra content aside from Stars as well (like Sunshine's blue coins), then, I'll rank it above Mario 64 and Sunshine.
Because personally, I enjoyed 64 and Sunshine more. Sorry, Galaxy was fun, the spherical planet stuff was interesting for a little while, but when it came down to it, it was another solid 3D Mario entry that was leaps and bounds easier than both before it.
I fancy myself to be pretty good at controlling 3D Mario, and Galaxy was a breeze. #supermariogalaxy2
@Mit: I have to admit I loved Galaxy a lot more than Sunshine. Maybe it was the lovely aesthetic of Galaxy, or that the levels in Sunshine felt all too similar. Still though love them all!
And yeah I found controlling mario so simple in Galaxy. never had any problems #supermariogalaxy2
@excel_excel: I love the aesthetic in all of them pretty equally (the most standout thing I loved about Galaxy I think was the soundtrack), but I really get my fix out of challenging gameplay.
I find the control system for 3D Mario to be amazing, and it's a blast when you really have a good grasp on fully controlling him. Nailing precise wall jumps from side somersaults, or spin jumping in Sunshine to wall jumps to reach areas faster/earlier, is really fun. Sunshine had a lot of levels that really took advantage of it (and combined it with FLUDD features as well), and had some really challenging challenge stages as well (that removed FLUDD). I only remember having to retry things at about three points through Galaxy, and everything else was just really easy :\
I also didn't like how you never had to figure out your objective. I liked receiving a small clue or some text from an NPC at the beginning of a level to give you a general idea of where to get the star. Galaxy blatantly told you where every star was and usually the path to get to it as well, through the little intro cinematic at the beginning of each level. #supermariogalaxy2
@Mit: I'd say Galaxy was fairly easy to beat, but when you wanted to get 100% complete, then you had to do some pretty challenging levels... then trying to play with Luigi's crazy slipping and jumping was another challenge alltogether. #supermariogalaxy2
@Mit: Yeah that is true. He almost feels like an extension of your hand, the way he controls is great.
I loved those stages where they took FLUDD away, fantastic nostalgic throwbacks with the backrounds too.
But there were some of the stages where camera problems and frustration came on, like the bloody pinball red coin stage. Still never beat that one.
Still though I loved the challenge too, I guess I just loved Galaxy more due to the variety, in at least locations. still love Sunshine though :P #supermariogalaxy2
@excel_excel: I liked Sunshine a lot too, even on those damned old-school levels. It's the perfect Summer game.
But Sunshine's camera worked actively against the player, particularly on those nostalgic levels, which were littered across the game with no sensible difficulty curve. Galaxy fixed nearly all of Sunshine's problems with the camera and progression of difficulty.
As a result, people call Galaxy "easier", but in fact it's just "not as broken". #supermariogalaxy2
@TRT-X: I assume it would take just a little bit of effort to adapt the code to Galaxy, not to mention setting up all the actual demonstrations. #supermariogalaxy2
Mario Galaxy 2 confirmed for multiplayer in which your friends try and kill you?
We'll see.
"Stop shooting me with star bits."
"NEVER!"
"Why are you able to kill me?"
"Because... I have no idea, just get more star bits so I can shoot you more." #supermariogalaxy2
@CrunchbiteJr: What makes this an expansion pack? If it has as much content as the original, why should it not be considered a sequel or full game on it's own?
@CrunchbiteJr: ...and I think I will be the only one that will agree with you here.
Every other Mario game has had it's own distinct feel to it. What is so new about this? Yoshi? It's the same engine and basically additional levels to Galaxy. Which is fine, but it feels like an expansion pack because it doesn't have it's own distinct feel. Surely it doesn't have to be a huge leap the way Galaxy was but I don't want to feel like I'm playing part 1.
It gives you more of a reason to do what you already know you're going to do.
Also, I've played a bit of Mario Galaxy but I never heard about it having a story till now. Since it obviously isn't "Our princess is on another planet." Whats it like?
@Gantz: Your Trusted Friend in Science.: Koizumi is the guy who put a story into Link's Awakening, if I recall correctly. I trust this guy over Miyamoto in terms of narrative in modern games.
11/17/09
i also support infinite lives, and levels where you have to completely restart an objective every time you die. so make with that, super mario galaxy 2.
and don't keep telling me what to do while i play the game. like, don't ever, ever, ever send a penguin to remind me that i can press the A button to jump.
ever. #supermariogalaxy2
11/17/09
11/17/09
11/16/09
This wont be either, nintendo has to cater to their new audience too much to make something "really challenging" #supermariogalaxy2
11/16/09
However when i'm done i would like the next game to be more challenging so i don't get bored. #supermariogalaxy2
11/16/09
11/16/09
Not that i have a perfect record with every game... #supermariogalaxy2
11/16/09
11/16/09
BRING IT. #supermariogalaxy2
11/16/09
Oh yeah.... this. #supermariogalaxy2
11/16/09
11/16/09
11/16/09
11/16/09
11/16/09
The guide is optional.
In fact, it actually provides double the challenging. Challenging if alevel is really hard, and both a challenge to halt myself from using the guide to complete it.
All in all, I like that. #supermariogalaxy2
11/16/09
11/16/09
"ah stop beating me! hey!"
*turns on super guide*
"AH FOR FUCKSAKE." #supermariogalaxy2
11/16/09
11/16/09
11/16/09
I don't think the super guide be in Galaxy 2 though. Just a hunch. #supermariogalaxy2
11/16/09
Because personally, I enjoyed 64 and Sunshine more. Sorry, Galaxy was fun, the spherical planet stuff was interesting for a little while, but when it came down to it, it was another solid 3D Mario entry that was leaps and bounds easier than both before it.
I fancy myself to be pretty good at controlling 3D Mario, and Galaxy was a breeze. #supermariogalaxy2
11/16/09
And yeah I found controlling mario so simple in Galaxy. never had any problems #supermariogalaxy2
11/16/09
I find the control system for 3D Mario to be amazing, and it's a blast when you really have a good grasp on fully controlling him. Nailing precise wall jumps from side somersaults, or spin jumping in Sunshine to wall jumps to reach areas faster/earlier, is really fun. Sunshine had a lot of levels that really took advantage of it (and combined it with FLUDD features as well), and had some really challenging challenge stages as well (that removed FLUDD). I only remember having to retry things at about three points through Galaxy, and everything else was just really easy :\
I also didn't like how you never had to figure out your objective. I liked receiving a small clue or some text from an NPC at the beginning of a level to give you a general idea of where to get the star. Galaxy blatantly told you where every star was and usually the path to get to it as well, through the little intro cinematic at the beginning of each level. #supermariogalaxy2
11/16/09
11/16/09
I loved those stages where they took FLUDD away, fantastic nostalgic throwbacks with the backrounds too.
But there were some of the stages where camera problems and frustration came on, like the bloody pinball red coin stage. Still never beat that one.
Still though I loved the challenge too, I guess I just loved Galaxy more due to the variety, in at least locations. still love Sunshine though :P #supermariogalaxy2
11/16/09
But Sunshine's camera worked actively against the player, particularly on those nostalgic levels, which were littered across the game with no sensible difficulty curve. Galaxy fixed nearly all of Sunshine's problems with the camera and progression of difficulty.
As a result, people call Galaxy "easier", but in fact it's just "not as broken". #supermariogalaxy2
11/16/09
11/16/09
11/16/09
11/16/09
We'll see.
"Stop shooting me with star bits."
"NEVER!"
"Why are you able to kill me?"
"Because... I have no idea, just get more star bits so I can shoot you more." #supermariogalaxy2
11/16/09
11/16/09
they were also referring to it being more challenging, and multiplayer was one of the ways they did that in NSMB Wii #supermariogalaxy2
06/15/09
06/15/09
06/15/09
Plot in a Mario game is like a Bonus feature.
06/15/09
Regardless, I don't think Mario does fit a plot. i.e. everything up until SMG was "Princess captured, rescue princess".
I think this will be more than an 'expansion pack'
06/15/09
06/15/09
Doesn't =/= look and make more sense than !=
Its as close to the original symbol as we can get.
06/15/09
06/15/09
Every other Mario game has had it's own distinct feel to it. What is so new about this? Yoshi? It's the same engine and basically additional levels to Galaxy. Which is fine, but it feels like an expansion pack because it doesn't have it's own distinct feel. Surely it doesn't have to be a huge leap the way Galaxy was but I don't want to feel like I'm playing part 1.
06/15/09
06/15/09
I lol'ed
06/15/09
It gives you more of a reason to do what you already know you're going to do.
Also, I've played a bit of Mario Galaxy but I never heard about it having a story till now. Since it obviously isn't "Our princess is on another planet." Whats it like?
06/15/09