<![CDATA[Kotaku: Suda51]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Suda51]]> http://kotaku.com/tag/suda51 http://kotaku.com/tag/suda51 <![CDATA[ No More Heroes Mobile Is Less Bloody, More Adorable ]]> Suda's No More Heroes is violent. It's also really, really stylish. Those are the two things the game's probably most renowned for, so when a Japanese mobile version of the game turns up looking neither stylish nor violent, should you care? Yes! Because there's not just one mobile game, there's three of them, they take Travis and co. and turn them into fat-headed children, and because each game only costs ¥100 (USD$0.95).

NO MORE HEROES FLASH ゲーム [Game Watch]

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Wed, 09 Jul 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023167&view=rss&microfeed=true
<![CDATA[ Masafumi Takada on Music, Games, and Inspiration ]]>

Gamasutra has a great interview up with Masafumi Takada, best known for his work on the Grasshopper Manufacture games killer7 and No More Heroes and contributor on projects ranging from Super Smash Bros. Brawl to Resident Evil: The Umbrella Chronicles. The interview covers a ton of ground, from what it's like to work with Goichi Suda to Takada's work on Samurai Champloo to his theory on composing for games:

Music is really tied to your experiences and memories, similar to how your sense of smell is. If you hear music that you've heard before, it should bring memories from that previous time rushing back. So the game is of course a virtual world, where there are naturally things that don't have any relation to reality.

But perhaps these experiences could happen to you in the future. The music will be tied to these potential future experiences. So I want to create music that will tie you to, and remind you of, the virtual world, but also come back to you in the real world, and create future memories. The soundtrack should recall your old memories, but also help forge new ones.

After you've played the game, when you listen to just the music, I want players to be able to remember the feelings they had at that time, and their feelings of that era.

I, like most people, have an unholy mix of music on my 'favorites' list on my iPod; it's always nice to have some of my favorite gaming tracks sandwiched between diverse music and have those tracks stand out in a good way ('Really? That's from a video game?' is a reasonably common refrain from non-gamer passengers in my car). We do get so attached to music, and I'm so attached to music from some of my favorite games — to think of it as something that should be part of the memory process and not merely unobtrusive background is something that's not new, but important to remember. Somewhat lengthy interview that's certainly worth perusing.

Masafumi Takada: Grasshopper's Musical Craftsman [Gamasutra]

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Sun, 29 Jun 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5020596&view=rss&microfeed=true
<![CDATA[ Yes, Have A Look Or Two At Fatal Frame IV ]]> This week's Famitsu has a look at the Nintendo published surivival horror Zero ~Tsukihami no Kamen~ AKA Fatal Frame IV. The Wii game is being directed by Tecmo's Makoto Shibata and Grasshopper's Goichi Suda. While Shibata worked on the previous Fatal Frame games, Suda was roped in to work on Fatal Frame IV. Hit the jump for another look at the game.

Latest Famitsu [Wii@Everyday]

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Wed, 28 May 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011293&view=rss&microfeed=true
<![CDATA[ Zero Punctuation Relishes No More Heroes ]]> While Yahtzee was a little bit late to squeeze into our No More Heroes Frankenreview, he still offers a pretty enjoyable review of the game, likening the experience to, among countless other colorful, non sequitur metaphors, Branston Pickle. Having never consumed Branston Pickle, I can only assume that this review is absolutely, utterly false in its conclusion. And as I don't plan on visiting Branston's home in England any time in the near future to try it (or even going to the shelf in any large chain store to buy it), I should live a life of blissful ignorance for some time.

Zero Punctuation: No More Heroes [The Escapist]

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Wed, 09 Apr 2008 12:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=377854&view=rss&microfeed=true
<![CDATA[ The Dawn of Literary Video Games ]]> kafkacastle.jpg Some of us here at Kotaku are fond of the idea of highbrow literature getting the game treatment. Suda 51's Kurayami, based on Franz Kafka's The Castle, could be leading the pack in games inspired by literature not really associated with great fodder for the gaming medium. But what of the downsides of a gaming landscape that includes Joyce and Lawrence?:

... With all this high regard would come pretentiousness, and everybody would be too scared to admit that they didn't particularly like - or even understand - Konami's latest FPS based on the works of Geoffrey Chaucer, or Square Enix's RPG adaptation of Dostoevsky's The Brothers Karamazov, in the same way that nobody in the art community will admit that, really, Damien Hirst's stuff is a load of bobbins.

His suggestion on what to do with Finnegan's Wake is brilliant. I'm not sure the world is quite ready for a Dostoevsky-Squeenix mash-up, but it would make for some interesting reviews to be sure.

Blogs
The Ryan Lambie column: the dawn of literary videogames
[Den of Geek]

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Sun, 06 Apr 2008 10:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=376549&view=rss&microfeed=true
<![CDATA[ Fez Music Dude Makes Suda Remix! ]]> All around nice guy Jason DeGroot isn't just one of the dudes responsible for Fez, he's also responsible for other things! He'll be adding his music stylings to the No More Heroes soundtrack in remix form. If you're not familiar with DeGroot's groovy retro music, check out the embedded link above. It's truly fantastic stuff. If you're not familiar with No More Heroes, well.
More Than Fez [Jean Snow]

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Fri, 07 Mar 2008 23:00:42 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=365430&view=rss&microfeed=true
<![CDATA[ Goichi Suda, Shinji Mikami Team Up For More Awesomeness? ]]> suda51whatsnext.jpg Word has it that No More Heroes creator Goichi Suda and Resident Evil creator Shinji Mikami have joined forces for a yet unannounced project. (Previously, the duo worked together on Killer7.) We've been hearing rumblings about this for a while, as has game magazine GamesTM. The latest issue dishes:

UNTITLED PLATINUM GAMES PROJECT
One of our spies informs us that Grasshopper is currently discussing a new game with the ex-Clover studio.

Perhaps it's this, perhaps not. If true, we approve. We very much approve of this. Carry on!

[Thanks, 87th!]

Suda%2051%20Interview%20Scan%202.jpg

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Fri, 22 Feb 2008 04:00:17 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=359500&view=rss&microfeed=true
<![CDATA[ No More Heroes Does OK In America (Probably Better In Europe) ]]> Marvellous Interactive have published some worldwide shipping/sales figures for Suda's No More Heroes. In Japan, homeland of all parties involved? It's done terribly. Only 40,000 copies have shipped since launch. Ouch. How about America, then? Little better: they've shipped around 200,000 copies, and have sold just over 100,000 since launch. Not bad! Finally, however, they announce some European numbers. And while the game's not even out there yet (it's shipping late Feb/early March across all PAL territories), they're expecting to sell 160,000 units across the continent at launch. Could something finally be coming up roses for Suda? Let's hope so!
NO MORE HEROES打上げ [Marvellous, via Alkaline @ NeoGAF]

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Fri, 15 Feb 2008 06:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=356877&view=rss&microfeed=true
<![CDATA[ Suda Wants To Make Mario With Guns ]]> mariorampage.jpgGrasshopper's Goichi Suda (51) is pretty comfortable making violent games, like bloody light saber fest No More Heroes (a slap in the face to most fiction/reality when burns tend to cauterize wounds, but we digress). So he was recently asked by Nintendo Official Magazine UK if he'd consider making titles for a younger crowd. And that's when his eyes turned red and pupils the darkest black of night...

I want to make a Super Mario game for adults...Maybe Mario could wear an Italian suit and have a machine gun...But Nintendo probably wouldn't like that idea.
And somewhere in the distance, amongst the shadows and debris blowing in the wind, you could hear Miyamoto weeping. Softly.

With a gun.

Suda wants to make 'Mario with guns'
[CVG][image]

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Wed, 13 Feb 2008 12:00:45 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=356009&view=rss&microfeed=true
<![CDATA[ Suda Wants to Make Xbox 360 Games For Your American Love ]]> cap001-s.jpg Goichi Suda is known for his quirky, cel shaded games like Killer 7 and No More Heroes — both appearing on Japanese hardware. But Suda's ready to expand his game developer wings and try something different. Says Suda:

This originality will always remain, but I also want us to challenge ourselves by working at making realistic visuals as well. The next title will have a very different style, but keep the Grasshopper feeling at the same time... The Xbox 360. Definitely, I want to develop on this platform. It is really easy to work with. It is also quite popular outside Japan on markets that I would like to aim at. Specifically, I think of the American market as the Major League — I would like to go there and be successful.

We're sure that'd make some American Xbox 360 owners very, very happy.
Suda51 Interview [Next Generation]

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Wed, 06 Feb 2008 06:40:53 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=353146&view=rss&microfeed=true
<![CDATA[ Watch No More Heroes Lose Gallons Of Blood ]]>

Want to see what Wii owners in Europe and Japan are missing out on, in terms of flowing rivers of blood, decapitations and amputations? Then watch xserothx's No More Heroes Death Scene Comparison clips for a study in regional censorship. This is grisly stuff, folks, and not for the faint of heart of virtual murder. Anyone wary of spoilers should skip 'em, as they're essentially every boss fight in the game.

No More Heroes Death Scene Comparisons [YouTube - thanks, Sidepocket!]

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Tue, 05 Feb 2008 16:20:09 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=353012&view=rss&microfeed=true
<![CDATA[ Frankenreview - No More Heroes (Wii) ]]> There's no doubt about it—the Wii is in dire need of some decent third party titles. That's why we find director SUDA-51's/Grasshopper Manufacture's No More Heroes so intriguing. A sort of Grand Theft Auto meets Killer7 meets light sabers, the game promised to bring action, humor and style to the Wii...without Mario or his friends.

So what did the critics think? Hit the jump for our Frankenreview to find out: not quite every review, but probably more than you're going to read anyway.

NMHgraph.jpgIGNcathHeroes.jpgYou've got the GTA free-roaming that is used for doing individual missions, exploring the city of Santa Destroy, and hitting up a few shops and training areas, which leads the way for the action-oriented story. If the game was based only on the open world style, it would have been a pretty sizable disappointment as far as we're concerned, as there are constant frame issues, pop-in everywhere, very little NPC activity, and a huge overall lack of polish...What it all boils down to is about 10 or so stores and buildings to go into, a handful of mission points that bring you into new loading zones, and some mini-game jobs which are fun, but hardly necessitate an entire open world.

Gamespot
vsshinoubu.jpgThe crux of the action is found in No More Heroes' numerous and impressive boss encounters, where you'll use these subtleties to your advantage, though they don't usually present a foreboding challenge until the final few fights. Yet they're still enormously entertaining, thanks to your opponents' melodramatic (and often hysterical) soliloquizing, interesting attacks, and pure wackiness. Holly Summers launches missiles at you from her fake leg, while Stage magician Harvey Moiseiwitsch Volodarskii locks you up in the box used for his disappearing act...

NGamer
Slashpop.jpgNever before have we played a game that felt so completely in love with being a game - text is rendered in an eighties pixellated font, your map's a sloppy digital display, the whole HUD ripped from Grand Theft Auto without mercy or apology; the ten best assassins table is the high score chart from a 1984 coin-op and the pause menu is like a scene from Tron.

4 Color Rebellionjumpingslice.jpgThe music in is excellent. The No More Heroes theme is catchy and runs in several variations throughout the game. Fans of Lumines will recognize the song "Heavenly Star" by the Genki Rockets and you can even watch the song's music video from a tape in Travis's apartment...The voice acting is over the top and often hilarious. People have ridiculous accents, crazy rants, and seem to be doing nothing but spouting catch phrases. The dialogue is not good in an Oscar Wilde sort of way, but it is good in an "Army of Darkness" sort of way. No one really sounds like a real person, but nothing in this game ever feels very real to begin with.

Insomniawrestling.jpgIn regards to the first point, what's happened here is that the remote/nunchuk functionality is used to mask how terribly shallow the fighting system is. So shallow, that it is quite possible to win half the fights in the game by — get this — turning your back on the TV and mashing the A button while vigorously shaking the remote in random directions.

Back to us—not dissimilarly from the public's reaction to Killer7, No More Heroes garners polar reactions. But that doesn't mean you shouldn't give it a shot.

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Thu, 24 Jan 2008 12:00:40 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=348326&view=rss&microfeed=true
<![CDATA[ 3rd Party Titles Not Selling Comment "Misinterpreted" ]]> Remember when No More Heroes creator Goichi Suda said third party Wii games weren't selling? And then we looked at the sales chart and saw that, save Mario Party and Sonic and Mario at the Olympic Games, Suda was right. But no, no, no. Suda says that quote was taken out of context, misinterpreted. On his company's website, Suda tries to clear the air:


I am concerned to learn my comments in one interview regarding the success of Nintendo 3rd party titles have been misinterpreted. My point was that "NO MORE HEROES", unlike a lot of Nintendo Wii titles currently available is the kind of product which will attract a different kind of consumer to the hardware. ie. gamers who are looking for a different genre to the products which have been successful on this platform thus far.

Nobody's arguing with that! Heck, who's arguing with the misinterpretation?!
Grasshopper Manufacture [Official Site via GameFront via Go Nintendo] ]]>
Mon, 21 Jan 2008 22:00:52 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=347316&view=rss&microfeed=true
<![CDATA[ "Third Party Wii Games Aren't Selling" ]]> No More Heroes creator Goichi Suda says third party Wii games aren't selling. He should know! Even though it faired well critically, nobody in Japan bought his game. (Well, not nobody.) What does Suda think of developing for the Wii? This:


Whilst the sales weren't as high as I hoped, other titles for Wii aren't selling so well either. Only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan... Actually I was very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected.

Does that means the No More Heroes sequel will be on a "hardcore" consoles — say, the Xbox 360 or PS3?
Third Party Wii Games Aren't Selling [CVG via Games Radar] ]]>
Wed, 16 Jan 2008 22:00:22 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=345855&view=rss&microfeed=true
<![CDATA[ No More Heroes Gets Early Release ]]> nmhbox.jpg We are constantly inundated with stories of games getting their release dates bumped back, but rarely if ever do we hear about something releasing early. In a statement to IGN yesterday, Ubisoft announced that Suda 51's No More Heroes will be coming to the Wii a little over a month early. Originally slated to release Feb. 29, the quirky cel-shaded cousin of Killer 7 is now set to hit store shelves on Jan. 22. The original release date would have pitted No More Heroes against heavy hitter Super Smash Bros. Brawl, so was this a shrewd marketing move on Ubisofts's part, or merely a coincidence?

No More Heroes Ships Early [IGN]

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Sat, 05 Jan 2008 11:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=341014&view=rss&microfeed=true
<![CDATA[ More No More Heroes Screens ]]> There may be No More Heroes, but there are plenty of screenshots of Suda 51's action-adventure title for the Wii to be had. After being charmed, disturbed, and a little frightened by Killer 7 for the PS2, I'll get in line for anything Suda does until he actually physically comes to my house and punches me in the face. With the U.S. release only a month away, we'll soon see if the title sees a warm welcome in the states than it did in Japan.

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Wed, 02 Jan 2008 10:20:56 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=339543&view=rss&microfeed=true
<![CDATA[ No More Heroes Manual Looks Better Than Some Games ]]> Who out there reads instruction manuals? Show of hands. None? That's what we thought. Video game manuals are generally:

1. Boring
2. Not super clear
3. Nor concise
4. Dull
5. Synonym of dull

But this No More Heroes manual is modeled after a comic book and looks to lack Wiimote sketches altogether. Why not take a risk on the manual? It's not like you are going to disappoint anyone if the idea's a miss. Of course, if it is fantastic, chances are that no one will notice then, either.

Marvelous! No More Heroes has a comic book manual
[siliconera]

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Fri, 21 Dec 2007 12:00:54 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=336760&view=rss&microfeed=true
<![CDATA[ No More Heroes Censorship Explained...Kinda ]]> nmhcensored2.jpgNo More Heroes was supposed to be a gorefest in Europe and the US. But to every Australian Kotaku writer's surprise, the game will have the blood censored for its Europe release. In the theme of pretending we care about markets outside the US, we thought that we should let you know that Grasshopper CEO 'Suda 51' and Marvelous's Yashiro Wada made a joint statement today on the matter that should clear things up a bit:
First, let me say how honoured I am that everyone in Europe is expecting No More Heroes....The sales point of this game is action. Both I and Wada san have concentrated on making the best possible action game for the Nintendo Wii. We have chosen to release in Europe the same version as has shipped in Japan considering the broadly growing Wii market.
In other words, everyone thinks this will be a more lucrative plan. I prefer the subtlety of ash fountains to spurting blood anyway.

Studio boss chose to censor Euro No More Heroes [cvg]

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Wed, 12 Dec 2007 12:00:44 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=333041&view=rss&microfeed=true
<![CDATA[ Reader Feels Bad, Makes No More Heroes Wii ]]> So, Suda51's No More Heroes doesn't look like it's a breakout Japanese hit. That fact alone has made many people quite blue — glum, even! Reader Frank sends this:


I felt sad that NMH ain't doing good in Japan, I decided to show some love to Suda by asking you to post my Wii which is not finished yet but to show support and respect to Suda for making what I know to be a great game, already pre-ordered it but no keychain or toilet paper Damn It! Well thanks for listening!

Hey, thanks for sharing! Hit the jump for another pic of this instant pick me up.

nomore%20heroes%20wii%20%286%29.JPG

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Tue, 11 Dec 2007 02:00:16 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=332294&view=rss&microfeed=true
<![CDATA[ Mini-Skirt Or Not, No More Customers ]]> Face it: Japanese Wii owners buy Wii Sports, Wii Fit and maybe Super Mario Galaxy. That's about it, really! So, when a third party company releases something that, well, isn't any of those three, what happens? Not much. That's No More Heroes executive producer and Harvest Moon creator Yasuhiro Wada and No More Heroes and Killer 7 creator Goichi Suda hoping to give out toilet paper and hoping to sign copies of NMH. Thing is, after twenty minutes of Suda and Wada standing in front of Akihabara's Sofmap, nobody bought the game. Keep in mind, that not only two well-known game creators were giving out toilet paper, but there was also a woman in a mini-skirt (that, after the jump). Talk about a tough crowd!

Japanese game press like IT Media, GA Graphic and Famitsu were at the bust of an event and didn't have any customers to photograph at the launch. According to Akiba Blog, a staffer from Famitsu publisher Enterbrain apparently went and bought a copy of No More Heroes for Wada and Suda to sign. Regardless of what you think of No More Heroes, stuff like this isn't just sad for Suda and co., but for Wii owners ultimately. No More Heroes isn't your typical Wii game, and it seems to be getting punished for that. Hope it does better in the States — for the Wii's sake.

Hit the jump for the mini-skirt cosplay girl.

nomoreminiskirt.jpg Nobody Buys It, So the Press Does [Akiba Blog, Thanks Torokun!]

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Mon, 10 Dec 2007 03:00:16 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=331771&view=rss&microfeed=true
<![CDATA[ No More Heroes' Sinister Villain Gets...Sinister ]]> "I just need you to look the other way for a second."
"A second?"
"Yes, just a split second."

I love few things more than wacky villains who are unnaturally tolerated by fearless protagonists. This may be the longest No More Heroes clip we've ever seen (probably because it was cut by GameTrailers). Seriously, this is like the Lawrence of Arabia of No More Heroes teasers. They should have added a .5 second intermission or something.

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Tue, 04 Dec 2007 13:20:28 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=329883&view=rss&microfeed=true
<![CDATA[ No More Heroes Video Trio ]]>
Marvelous Entertainment brings us a trio of No More Heroes videos. They are short and sweet but really give you a feel for the style and humor of the game. I'm really digging the 8-bit style elements like the pulsing heart and markers. The fist one has a little gameplay with some fighting, while the second shows how you power your weapons and yourself up. My favorite though, is the third clip featuring a look into lead character Travis' room which features some Japanese robot and figure collectibles, a short stint with a kitten and trip to the can with an amazingly weird and hilarious put-your-pants-back-on dance.

Make the jump for the other two videos.

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Sat, 24 Nov 2007 11:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=326068&view=rss&microfeed=true
<![CDATA[ No More Heroes Gets Short with Us ]]> As far as game creators go, Suda51 is damn cool. And as far as Wii games go, his upcoming No More Heroes. A couple new way-too-short clips have popped up on the internets, reminding of one thing and one thing only: We are excited about No More Heroes.
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Fri, 02 Nov 2007 06:00:54 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=318087&view=rss&microfeed=true
<![CDATA[ Ubisoft Picks Up No More Heroes For U.S. Release ]]> Grasshopper Manufacture's No More Heroes may not have Halo 3 or Grand Theft Auto IV hype behind it, but we're certainly looking forward to Goichi Suda's next. Fortunately, for us English speakers, IGN reveals that the game finally has a Western publisher who's brave enough to take on the Wii follow up to Killer 7. Ubisoft have stepped up to the plate to bring No More Heroes stateside. The even better news? Travis Touchdown and his cel-shaded mates will be coming to the West in February of 2008.

Killer.

America Has No More Heroes [IGN]

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Thu, 20 Sep 2007 05:40:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=301783&view=rss&microfeed=true
<![CDATA[ No More Dumps ]]> Bathroom saves, nothing new! Dead Rising has 'em. Silent Hill has 'em. And now it looks like No More Heroes has water closet saves as well — with hot sitting on the throne action. Once again, leave it to game creator Goichi Suda to push the envelope further. Toilet saves are so the new black.

Thanks Thor!

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Fri, 10 Aug 2007 22:00:41 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=288432&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4, Playable At Leipzig, Only By Kojima ]]> Konami issued a blitzkrieg of a press release yesterday, revealing that Metal Gear Solid director Hideo Kojima would be appearing at the Leipzig Games Convention in a matter of weeks. They also mentioned that Kojima would be previewing a new trailer for Metal Gear Solid 4: Guns of the Patriots as well as demoing a playable version of the game for the first time... in Europe. And that's not all.

Kojima is quoted in the release teasing that he'll be bringing along a "special guest", one whose identity remains unknown. Could Kojima be referring to an in-game guest? We'll find out in just two weeks. The English version of the press release does reveal that Kojima "will be using the presentation to disclose key gameplay secrets and highlight major additions to the Metal Gear universe."

My guess on the matter is that Konami will show an extended or remixed version of the E3 trailer and that Kojima will deviate from his recent playable demo at the PlayStation Premiere event in Tokyo. However, it's possible that Kojima will wow us all with a whole new hands-on scenario, a brand spankin' new trailer built from the ground up, and show Zone of the Enders 3 for the PLAYSTATION 3 and have Suda 51 on hand to show off the next game in the Snatcher project, just to rub it in my face.

Press release right after this.

Hideo Kojima comes to Leipzig!

Legendary Metal Gear Solid creator heads to Games Convention to show playable version of METAL GEAR SOLID 4: GUNS OF THE PATRIOTS

Konami Digital Entertainment GmbH has announced that Hideo Kojima, head of its Kojima Productions studio and creator of METAL GEAR SOLID 4: GUNS OF THE PATRIOTS, will be appearing at this year's Games Convention show in Leipzig to demonstrate a playable version of Solid Snake's latest adventure.

With interest in the game growing at a phenomenal rate, Kojima will be presenting an early build of the game on the Konami stand (Hall 4, Booth B11). It will mark the first time that METAL GEAR SOLID 4: GUNS OF THE PATRIOTS has been shown in playable form in Europe, and Hideo Kojima will be using the presentation to disclose key gameplay secrets and highlight major additions to the Metal Gear universe. The latest trailer for the game will also be shown, with Kojima using it to detail key plot points while also revealing exciting news about forthcoming Metal Gear projects from Kojima Productions.

Due for a simultaneous worldwide release early in 2008, METAL GEAR SOLID 4: GUNS OF THE PATRIOTS is set in a war-torn future where huge conglomerates fight for supremacy using armies of hand-picked mercenaries. This battle-scarred arena is seen through the eyes of an older Solid Snake who has been charged with infiltrating a number of key locations across the globe, including the Middle East and South America.

"When I last came to Leipzig, I promised fans of Metal Gear Solid they would be able to see a playable version of MGS4 - and, to celebrate the special nature of the occasion, I can confirm, that I will bring a special guest with me," commented Hideo Kojima, Director of Kojima Productions. "I love the enthusiasm European games players constantly show towards our titles, and look forward to showing METAL GEAR SOLID 4: GUNS OF THE PATRIOTS at the most important European gaming event of the year."

"METAL GEAR SOLID" and "GUNS OF THE PATRIOTS" are registered trademarks of Konami Digital Entertainment Co., Ltd.

METAL GEAR SOLID 4: GUNS OF THE PATRIOTS will be released for PLAYSTATION®3 early 2008 and shown at the 2007 Games Convention in Leipzig between 22nd-26th August.

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Tue, 07 Aug 2007 15:20:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=287011&view=rss&microfeed=true
<![CDATA[ Suda51 Announcing Something Soon to Somebody ]]> Vague, I realize. Goichi Suda, Killer7 creator, tells SEGA brownman Toshihiro Nagoshi that he'll be announcing something in the next few weeks. No More Heroes is a while off, and Suda's got his fingers in several pies, so I'm curious: What is he announcing? Info about his Snatcher project with Kojima? His proposed PS3 game? His unannounced Xbox 360? What? Like I said, I'm curious.

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Wed, 25 Jul 2007 03:00:58 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=282102&view=rss&microfeed=true
<![CDATA[ Kojima. Mikami. Suda. All Talking. Together. ]]> At the Snake vs. Zombie event in Tokyo earlier this year, some of gaming's biggest names got together. Names like Hideo Kojima (Metal Gear Solid), Shinji Mikami (Resident Evil) and Goichi Suda (Killer 7). All three are on stage and sitting on stools, shooting the shit. It's 26 minutes long and fascinating. ]]> Fri, 20 Jul 2007 23:00:32 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=280931&view=rss&microfeed=true <![CDATA[ Suda on Western, Japanese Gamers ]]> sudabandwphoto.jpg Some Japanese game developers and publishers really don't care about the international market. As long as the domestic customers are happy, then that's all that matters! And hey, if foreign players buy the games, that's just an added bonus. So old fashioned! But some devs are open minded, forward thinking even. Take No More Heroes creator and Grasshopper Manufacturer bossman Goichi Suda. He wears cowboy boots! Here's his two cents on reaching an international market:

...more than anything we felt that Grasshopper's style is more suited to the foreign than the local Japanese market...
The Japanese fans are very important to me too, but we want to make a big breakthrough with the Grasshopper name someday, and to that end it's not enough for us to just focus on the Japanese market. I can't give you an exact percentage, but the Western market is extremely important.
When I make games, I always put in a lot of effort toward making them with an image of the Western audience in mind. The Western market is that important to me. I don't make games with only the Japanese in mind, I treat it as though people from all around the world are going to play my games.

Is there a difference between Western and Japanese gamers?

...the American and European audiences are more receptive to new games. They welcome change. The Japanese are more close minded and the market is showing signs of rejection towards new games. I think that's the main reason.
Did I ever tell you I think Suda is cool? Well, I think Suda is cool.

Grasshopper Interview [Gamasutra]

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Fri, 06 Jul 2007 21:00:11 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=275904&view=rss&microfeed=true
<![CDATA[ Rumor: Killer 7 Wii Edition ]]> Is Capcom and Grasshopper Manufacture's psychological horror adventure game Killer 7 getting the Wii port treatment? Capcom of Europe implies such with its Killer 7 listing, hinting that the game originally designed for the GameCube may follow in the path of Resident Evil 4 and shoehorn in waggle control.

While such a listing may simply be an error, it would make a great deal of sense. Killer 7's on-rails gameplay and point-and-shoot action are a good fit for the Wii-remote. Plus, the game would take advantage of the Wii's expanded audience, filling in holes in the console's "mature" category. Still, checking with the usual online retail suspects turns up nothing and recent interviews with Grasshoper honcho Goichi Suda reveal no hints about such a project.

I've got an e-mail in with Capcom to see what they have to say. While this is simply a rumor, something about it smells of truthiness.

Killer 7 [Capcom via NeoGAF]

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Tue, 29 May 2007 19:20:28 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=264316&view=rss&microfeed=true
<![CDATA[ New Snatcher Projects Confirmed ]]> Grasshopper's Goichi Suda (aka Suda 51) hinted about something Snatcher related at this past weekend's Snake Vs. Zombie event in Tokyo but left details painfully vague. Word from Famitsu, via 1UP, is that Hideo Kojima's cyberpunk adventure has been resurrected, not as a videogame (yet), but as a series of... mostly unspecified projects.

First on the list, though, is a radio serial drama, written by Suda 51. While a radio drama in Japanese that will probably only air in Japan is probably not what Western Snatcher fans were expecting, the future of the "Project S" series is currently unannounced.

I've got my fingers crossed for an upcoming Snatcher cereal announcement. Mmmm. Lightly sweetened puffed corn pops.

Suda 51 Reveals Project-S [1UP]

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Wed, 18 Apr 2007 16:20:35 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=253414&view=rss&microfeed=true
<![CDATA[ Kojima Hints At New Snatcher Plans, Miz Talks Next Project ]]> SNATCHIN YAThis weekend saw the game developer Grasshopper Manufacture hold an event in Tokyo called Snake vs Zombie Vol. 2 which was host to a series of music performances and conversations from famous game developers. Appearing at the event were Resident Evil director Shinji Mikami, Rez director Tetsuya Mizuguchi, and Metal Gear Solid director Hideo Kojima among others.

Amid the usual banter and camaraderie, there was as an announcement from Mizuguchi that his next project "is not going to be a video game" but an interesting environmental/convservation themed something. Sounds interesting. I hope that Q? Entertainment can break out of their puzzle rehash rut.

Also hinted at was that Kojima and Grasshopper's Suda 51 may be working on a Snatcher related project. Will it be a sequel to the Sega CD classic from Konami? We don't know! But we're anxiously awaiting the next Hidechan podcast to see what Kojima has to say about it.

Kojima Meets Mikami in Snake vs Zombie Event [1UP]

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Mon, 16 Apr 2007 17:40:40 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=252719&view=rss&microfeed=true
<![CDATA[ Suda Is A Punk ]]>

Critics darling and Killer 7 producer Goichi Suda talked about artistry and business at last week's GDC. He explained that there are two types of creators: Business-oriented and art-oriented. For business devs, the client's wishes and expectations are priority numero uno. But the arty-types, it's their vision. (Though, Suda does admit that basically all game developers must be business-oriented, because, well, it is a business!) But at the end of the day, he says that he and his company Grasshopper Manufacture hold art in the highest regard thanks to, and we quote, "punk spirit." Not so much anti-authority, but rather, he's talking about doing something different from others. Take Killer 7, which he made with Resident Evil creator Shinji Mikami. Suda explains:

There are so many big games and big titles, but most of them are copycat... these games are important, but it's really hard to find a [different kind of] game. ...I really hate doing things that other people do... We need to create that kind of game... I'd like to ask publishers to help us and support us [to make more punk games].

Yeah, 'cause do we really wanna be sedated with pedestrian games? Check out the trailer for Suda's upcoming title here.

Hey! Ho! Let's Go! [Next-Gen]

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Mon, 12 Mar 2007 03:00:13 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=243336&view=rss&microfeed=true
<![CDATA[ Kotaku Magu: No More Heroes Images ]]>

As previously mentioned, the title is being whipped up by Suda 51 (Killer 7) and should be out next year. Here's a couple screenie scans from Famitsu. The game looks 31 flavors of sweet. And those in-game T-shirts we talked about? Gnarly. If there is one man who understands exactly what I want in a video game, that man is Suda 51.

More shots after the jump.

herosword.jpg

heroescar.jpg

nomoreheroesarticle.jpg

heroesstuff.jpg

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Tue, 05 Dec 2006 07:22:54 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=219260&view=rss&microfeed=true
<![CDATA[ Heroes Gone, So No More Heroes, K? ]]>

Upcoming Wii game Heroes has been retitled to No More Heroes. The irony is divine. The game was developed by Suda 51, who also brought us the stylized Killer 7 and sounds intriguing. The plot? You're geeky Travis Touchdown, who wins a Light Saber-type weapon called a Beam Katana and kicks off a new career as a professional killer. It takes place in a fictional city in the Western United States. There's a French chick. It's a sandbox-type game. And the game's hero wears otaku-type shirts which were created by Okama, the character designer behind TV hit Densha Otoko's opening scene (above). Cool t-shirts and Light Sabers, can Suda 51 read minds or what?!

Another Rad Grasshopper Game [VGB]

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Thu, 30 Nov 2006 06:22:41 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=218205&view=rss&microfeed=true
<![CDATA[ Thank Capcom For The Gang Bang Linkage [Update] ]]>

Here at Kotaku, we don't have a cracker jack team of proof readers. When we fuck up, it's because we, and we alone, are checking each of our posts. Ourselves. But, when big companies make an boo-boo, it's because groups of people screw the pooch.

Take the GameCube box for Capcom's Killer 7, which apparently lists the game's website as www.killer7.com, a NSFW site that has nothing to do with video games but everything to do with interracial gang bangs. (The actual game's site is www.killer-7.com.) Whoops!

Eds. Note: Capcom just dropped word that when the game was originally released, www.killer7.com was the game's official site. Since then, it was not able to renew the URL. Another company did instead.

Capcom's Nudie Link [iBloggedThis]

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Thu, 26 Oct 2006 10:22:44 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=210236&view=rss&microfeed=true
<![CDATA[ From Wrestling to Dead People, The Making of Suda 51 ]]>

Killer 7 in one word: Cool. The game's designer Suda 51? Anyone who turns up at a promotional events for his games wearing a lucha libre mask is, likewise, cool. Currently at work on a new title for the Wii, Suda, who previously worked as an undertaker and a woman's hand bag salesman, also Game Informer how he broke into the industry:

I love Pro Wrestling, there was a company called Human that has already gone bankrupt, and they were making some very popular pro wrestling games in Japan. They were looking for some new people for a new Pro Wrestling game. I didn't really have any game experience, but I really loved Pro Wrestling, so I just applied and I got it. Since then I've been in the game industry.

And like that, the nutty lucha libre bit makes perfect sense. Gosh!

Suda Talks Heroes And Funny Masks [GayGamer]

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Tue, 24 Oct 2006 05:22:16 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=209653&view=rss&microfeed=true
<![CDATA[ Wii Can Be Heroes ]]> Wii fan site The Wiire has the never-before-seen E3 trailer that Grasshopper Manufacture, creator of mega-sales hit Killer 7 and the forthcoming DS RPG Contact, readied for their Wii title Heroes. Employing the same visual style exec producer Goichi Suda and company used for the artsy Killer 7, the trailer sees bad-ass Travis Touchdown (seriously!) take on heroin chic tough guy Helter Skelter and introduces classy sexpot Sylvia Christel.

While the visual style is nothing short of impressive, the voice over work is, in a word, awful. Obviously the biggest question on most gamers minds, especially those familiar with the ups and downs of K7 is "How does it play?". Details are scarce, but we'll know better when the game ships in Q3 of 2007. Keep your eyes peeled for more details and check out The Wiire for more.

[Editor's note: If you're having issues viewing the video, VLC media player comes highly recommended.]

Heroes First Footage and Details [The Wiire]
YouTube Version [Yep, The Wiire couldn't handle it]

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Sat, 22 Jul 2006 14:56:52 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=189185&view=rss&microfeed=true
<![CDATA[ Suda51 Explains the Meaning of Crazy ]]> puginmask.jpg

Goichi Suda, aka Suda51, sat down with Gamasutra's Brandon Sheffield and a buncha journos to talk about his company's latest release: Contact. Best known for designing Killer 7, Suda took a producer role for the RPG Contact. Tomm Hulette described the game as "a rare breed of quirky RPG that attracts a rabid fanbase with its whacked-out story, setting, and characters." The game also includes animal-training, item-collecting, monster-hunting and mini-games.

When told that the game seems really normal and not wack-o like typical Suda titles, the designer-turned-producer replied:

I think if I'd made it it would've been called Killer Contact or something. And anyway, it's the normal people like me who make crazy games. People who make normal games like Contact are the real crazies. So Akira Ueda [Contact's lead designer] is totally nuts.

And that's coming from a guy that wore a Lucha libre mask while promoting Killer 7! Brian Ashcraft

More Here [Gamasutra]

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Thu, 01 Jun 2006 19:21:28 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=177837&view=rss&microfeed=true
<![CDATA[ Suda51 Wii Game In the Pipeline ]]> grasshooper.jpg

Gamasutra reports that Killer 7 designer Goichi Suda (AKA Suda51) is making an original game for the Nintendo Wii. The title is apparently Heroes and was schedule for E3 face time, but is not making an appearance for unknown reasons. A shame the game didn't get that public airing.

Wii Suda Game [Gamasutra]

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Fri, 12 May 2006 05:26:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=173322&view=rss&microfeed=true