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Suda 51

no more heroes

No More Heroes Mobile Is Less Bloody, More Adorable

Suda's No More Heroes is violent. It's also really, really stylish. Those are the two things the game's probably most renowned for, so when a Japanese mobile version of the game turns up looking neither stylish nor violent, should you care? Yes! Because there's not just one mobile game, there's three of them, they take Travis and co. and turn them into fat-headed children, and because each game only costs ¥100 (USD$0.95).

NO MORE HEROES FLASH ゲーム [Game Watch]


masafumi takada

Masafumi Takada on Music, Games, and Inspiration

Gamasutra has a great interview up with Masafumi Takada, best known for his work on the Grasshopper Manufacture games killer7 and No More Heroes and contributor on projects ranging from Super Smash Bros. Brawl to Resident Evil: The Umbrella Chronicles. The interview covers a ton of ground, from what it's like to work with Goichi Suda to Takada's work on Samurai Champloo to his theory on composing for games: More »

famitsu

Yes, Have A Look Or Two At Fatal Frame IV

This week's Famitsu has a look at the Nintendo published surivival horror Zero ~Tsukihami no Kamen~ AKA Fatal Frame IV. The Wii game is being directed by Tecmo's Makoto Shibata and Grasshopper's Goichi Suda. While Shibata worked on the previous Fatal Frame games, Suda was roped in to work on Fatal Frame IV. Hit the jump for another look at the game.

More »

media

Zero Punctuation Relishes No More Heroes

While Yahtzee was a little bit late to squeeze into our No More Heroes Frankenreview, he still offers a pretty enjoyable review of the game, likening the experience to, among countless other colorful, non sequitur metaphors, Branston Pickle. Having never consumed Branston Pickle, I can only assume that this review is absolutely, utterly false in its conclusion. And as I don't plan on visiting Branston's home in England any time in the near future to try it (or even going to the shelf in any large chain store to buy it), I should live a life of blissful ignorance for some time.

Zero Punctuation: No More Heroes [The Escapist]


literature

The Dawn of Literary Video Games

Some of us here at Kotaku are fond of the idea of highbrow literature getting the game treatment. Suda 51's Kurayami, based on Franz Kafka's The Castle, could be leading the pack in games inspired by literature not really associated with great fodder for the gaming medium. But what of the downsides of a gaming landscape that includes Joyce and Lawrence?:

... With all this high regard would come pretentiousness, and everybody would be too scared to admit that they didn't particularly like - or even understand - Konami's latest FPS based on the works of Geoffrey Chaucer, or Square Enix's RPG adaptation of Dostoevsky's The Brothers Karamazov, in the same way that nobody in the art community will admit that, really, Damien Hirst's stuff is a load of bobbins.

His suggestion on what to do with Finnegan's Wake is brilliant. I'm not sure the world is quite ready for a Dostoevsky-Squeenix mash-up, but it would make for some interesting reviews to be sure.

Blogs
The Ryan Lambie column: the dawn of literary videogames
[Den of Geek]


no more heroes

Fez Music Dude Makes Suda Remix!

All around nice guy Jason DeGroot isn't just one of the dudes responsible for Fez, he's also responsible for other things! He'll be adding his music stylings to the No More Heroes soundtrack in remix form. If you're not familiar with DeGroot's groovy retro music, check out the embedded link above. It's truly fantastic stuff. If you're not familiar with No More Heroes, well.
More Than Fez [Jean Snow]

rumor

Goichi Suda, Shinji Mikami Team Up For More Awesomeness?

Word has it that No More Heroes creator Goichi Suda and Resident Evil creator Shinji Mikami have joined forces for a yet unannounced project. (Previously, the duo worked together on Killer7.) We've been hearing rumblings about this for a while, as has game magazine GamesTM. The latest issue dishes:


UNTITLED PLATINUM GAMES PROJECT
One of our spies informs us that Grasshopper is currently discussing a new game with the ex-Clover studio.

Perhaps it's this, perhaps not. If true, we approve. We very much approve of this. Carry on!

[Thanks, 87th!]

More »

no more heroes

No More Heroes Does OK In America (Probably Better In Europe)

Marvellous Interactive have published some worldwide shipping/sales figures for Suda's No More Heroes. In Japan, homeland of all parties involved? It's done terribly. Only 40,000 copies have shipped since launch. Ouch. How about America, then? Little better: they've shipped around 200,000 copies, and have sold just over 100,000 since launch. Not bad! Finally, however, they announce some European numbers. And while the game's not even out there yet (it's shipping late Feb/early March across all PAL territories), they're expecting to sell 160,000 units across the continent at launch. Could something finally be coming up roses for Suda? Let's hope so!
NO MORE HEROES打上げ [Marvellous, via Alkaline @ NeoGAF]

no more marios

Suda Wants To Make Mario With Guns

Grasshopper's Goichi Suda (51) is pretty comfortable making violent games, like bloody light saber fest No More Heroes (a slap in the face to most fiction/reality when burns tend to cauterize wounds, but we digress). So he was recently asked by Nintendo Official Magazine UK if he'd consider making titles for a younger crowd. And that's when his eyes turned red and pupils the darkest black of night... More »

xbox 360

Suda Wants to Make Xbox 360 Games For Your American Love

Goichi Suda is known for his quirky, cel shaded games like Killer 7 and No More Heroes — both appearing on Japanese hardware. But Suda's ready to expand his game developer wings and try something different. Says Suda:

This originality will always remain, but I also want us to challenge ourselves by working at making realistic visuals as well. The next title will have a very different style, but keep the Grasshopper feeling at the same time... The Xbox 360. Definitely, I want to develop on this platform. It is really easy to work with. It is also quite popular outside Japan on markets that I would like to aim at. Specifically, I think of the American market as the Major League — I would like to go there and be successful.

We're sure that'd make some American Xbox 360 owners very, very happy.
Suda51 Interview [Next Generation]

clips

Watch No More Heroes Lose Gallons Of Blood

Want to see what Wii owners in Europe and Japan are missing out on, in terms of flowing rivers of blood, decapitations and amputations? Then watch xserothx's No More Heroes Death Scene Comparison clips for a study in regional censorship. This is grisly stuff, folks, and not for the faint of heart of virtual murder. Anyone wary of spoilers should skip 'em, as they're essentially every boss fight in the game.

No More Heroes Death Scene Comparisons [YouTube - thanks, Sidepocket!]


reviews

Frankenreview - No More Heroes (Wii)

There's no doubt about it—the Wii is in dire need of some decent third party titles. That's why we find director SUDA-51's/Grasshopper Manufacture's No More Heroes so intriguing. A sort of Grand Theft Auto meets Killer7 meets light sabers, the game promised to bring action, humor and style to the Wii...without Mario or his friends.

So what did the critics think? Hit the jump for our Frankenreview to find out: not quite every review, but probably more than you're going to read anyway.

More »

goichi suda

3rd Party Titles Not Selling Comment "Misinterpreted"

Remember when No More Heroes creator Goichi Suda said third party Wii games weren't selling? And then we looked at the sales chart and saw that, save Mario Party and Sonic and Mario at the Olympic Games, Suda was right. But no, no, no. Suda says that quote was taken out of context, misinterpreted. On his company's website, Suda tries to clear the air:

I am concerned to learn my comments in one interview regarding the success of Nintendo 3rd party titles have been misinterpreted. My point was that "NO MORE HEROES", unlike a lot of Nintendo Wii titles currently available is the kind of product which will attract a different kind of consumer to the hardware. ie. gamers who are looking for a different genre to the products which have been successful on this platform thus far.

Nobody's arguing with that! Heck, who's arguing with the misinterpretation?!
Grasshopper Manufacture [Official Site via GameFront via Go Nintendo]

goichi suda

"Third Party Wii Games Aren't Selling"

No More Heroes creator Goichi Suda says third party Wii games aren't selling. He should know! Even though it faired well critically, nobody in Japan bought his game. (Well, not nobody.) What does Suda think of developing for the Wii? This:

Whilst the sales weren't as high as I hoped, other titles for Wii aren't selling so well either. Only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan... Actually I was very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected.

Does that means the No More Heroes sequel will be on a "hardcore" consoles — say, the Xbox 360 or PS3?
Third Party Wii Games Aren't Selling [CVG via Games Radar]

no more heroes

No More Heroes Gets Early Release

We are constantly inundated with stories of games getting their release dates bumped back, but rarely if ever do we hear about something releasing early. In a statement to IGN yesterday, Ubisoft announced that Suda 51's No More Heroes will be coming to the Wii a little over a month early. Originally slated to release Feb. 29, the quirky cel-shaded cousin of Killer 7 is now set to hit store shelves on Jan. 22. The original release date would have pitted No More Heroes against heavy hitter Super Smash Bros. Brawl, so was this a shrewd marketing move on Ubisofts's part, or merely a coincidence?

No More Heroes Ships Early [IGN]


gallery

More No More Heroes Screens

There may be No More Heroes, but there are plenty of screenshots of Suda 51's action-adventure title for the Wii to be had. After being charmed, disturbed, and a little frightened by Killer 7 for the PS2, I'll get in line for anything Suda does until he actually physically comes to my house and punches me in the face. With the U.S. release only a month away, we'll soon see if the title sees a warm welcome in the states than it did in Japan.


instructions

No More Heroes Manual Looks Better Than Some Games

Who out there reads instruction manuals? Show of hands. None? That's what we thought. Video game manuals are generally:

1. Boring
2. Not super clear
3. Nor concise
4. Dull
5. Synonym of dull

But this No More Heroes manual is modeled after a comic book and looks to lack Wiimote sketches altogether. Why not take a risk on the manual? It's not like you are going to disappoint anyone if the idea's a miss. Of course, if it is fantastic, chances are that no one will notice then, either.

Marvelous! No More Heroes has a comic book manual
[siliconera]


blood

No More Heroes Censorship Explained...Kinda

No More Heroes was supposed to be a gorefest in Europe and the US. But to every Australian Kotaku writer's surprise, the game will have the blood censored for its Europe release. In the theme of pretending we care about markets outside the US, we thought that we should let you know that Grasshopper CEO 'Suda 51' and Marvelous's Yashiro Wada made a joint statement today on the matter that should clear things up a bit:

First, let me say how honoured I am that everyone in Europe is expecting No More Heroes....The sales point of this game is action. Both I and Wada san have concentrated on making the best possible action game for the Nintendo Wii. We have chosen to release in Europe the same version as has shipped in Japan considering the broadly growing Wii market.
In other words, everyone thinks this will be a more lucrative plan. I prefer the subtlety of ash fountains to spurting blood anyway.

Studio boss chose to censor Euro No More Heroes [cvg]