Is he the same guy that some Japanese rockabillies tried to beat up because he was walking around their turf being an ass? I know the idea sounds cool, but in practice, while you may want to interact with the world in that fashion, nobody else wants to interact with you. #cosplay
@-MasterDex-: Ummm Dex? I think he's telling other people how to understand your joke, not actually addressing you... at least, that's how I read it... #cosplay
.... Why does the image on the front page look higher res. than the one in the article? I don't think it is size, as other than being cropped, the images look about the same size?
Ah there's much better pictures at the link... You can actually see the details there... Love the one showing the hand.
Heh, that's pretty cool, but why does he have a bike lamp on a pole sticking out of his back? Is that the Camera? If so, shouldn't it be higher like someone else suggested? He can't sit, can he? Bringing that camera up a lot will slove the problems of sitting and seeing where the damn heck he is going... Even in PSO you could sit... though only if you had a keyboard or something?
He's also missing his name, class and level floating above his head, in neon letters.
Maybe he'll do that in a Patch?
Also, is that some kind of one way window for the visor, or is he going around blind? Wait, that's a camera on his back and he's seeing himself third person? Heh, reminds me of a bit from an early DiscWorld Novel...
@Helba: There was a bit in one of the first few DiscWorld novels where Rincewing found a Helmet that gave him a Third Person View...
He commented on how useless that was, as it meant someone could fall down a hole right in front of them...
I think he needs to add a collar attatched to the helmet, with a camera attatched that is held behind and above his head, that will turn when he turns his head. He could perhaps make it somewhat elastic, so clipping it in place would mean he could turn his head and keep the camera static, if that was what he wanted, but he still needs to be able to see round corners.
My guess he won't be wearing this anywhere near traffic, or jocks, or etcs... #cosplay
@Cptn.PaxtonAstypalaea(Corsair): It was one of the later novels, Interesting Times. Spoiler alert, but he uses the armor to control a golem army in RTS style. I didn't realize until now, but it's almost as if he's playing a game of ancient golem Pikmin--only he never figures out the controls. #cosplay
It's cool and all when he stands still, but when he's walking, the environment looks abstract and the whole visual effect simply appears as though he's using a fisheye lens to record himself.
Kinda made me feel a bit sick in the stomach watching the constant shifting and pulling of the sky... #cosplay
Cool but I'm wondering why the camera isn't just a little bit higher so he can see in front of himself. That's a problem I always have while driving in the GTA games, constantly pressing up on the camera so I can see where the hell I'm going. #cosplay
It's amazing how much a of a sweet you can work up from Wii tennis and boxing Almost embarrassing really since you'll be playing with your friends and wearing your casual street clothes. #wiifit
It's good that you didn't trivialize people who grew up hunting as some kind of redneck loser with a term like "varmints." No defensive suburban upbringing slant. ;) #army
i can't say i agree with this. i've been gaming since i was 8 on ms-dos games like Math Blaster.
I have better depth perception and peripheral vision than anyone i've run into, even better than snot kids these days who grew up on xbox. #army
@fxsoap: Um, cite a source? Especially since computer screens/TV screens have no depth. So depth perception is irrelevant. And they don't fill your field of view, so peripheral vision is also irrelevant. And why do you think you know more about roadside bombs than the army?
@fxsoap: Gamers have to have the upper hand in fixated vision...
I have better than 20/20 vision, but I have friends that aren't gamers who will see the smallest animal (frog, turtle, snake, etc...) on a path when I didn't even have a clue it was there when we walked by it.
They are country boys that are used to hunting or tracking animals to play with, and they just have that natural instinct to look at everything around them rather than focus on one 'objective'.
I'm sure a gamer would be much better piloting a UAV and watching the screen for anything of importance, but for the general 'walk' around awareness, my experience would go hand-in-hand with these results.
@idmmao001: well, games do have depth it's just virtual depth. which means they don't have the luxury of actually placing an object further away to add depth i.e. sending a different image to each eye, so they have to do it other ways, visual cues like shading, focus, relative size, and movement. it wouldn't surprise me if gamers were, on average, better at judging depth when only those cues are available. in the real world, however, the primary indication of depth is distance as interpreted by the difference between the two images from each eye so for overall depth perception in the real world gamers naturally fall behind.
spot on for peripheral vision though, i don't see how anyone playing on even a 60" screen from more than 4' away could even begin to make the argument that gaming improves peripheral vision with a straight face. here's a tip @fxsoap: peripheral vision? that's everything you can see that isn't on the screen. yeah, i'm real sure games improve how well you can focus on that. checking someone out without them noticing, on the other hand, 100% peripheral vision. so the army should obviously be hiring lecherous hunters from the country. #army
@fxsoap: are you sure you're not remembering stuff like the car texting sim that tested reaction times and multitasking instead of depth perception and, espeically, peripheral vision? #army
@fxsoap: that just doesn't seem physically possible with today's technology unless we're talking about an extreamly narrow cone of periperal vision around the point of focus. games don't take place in the periphery of vision, they take place in the center of vision. most of the peripheral vision isn't even on the screen. how could a FPS possible improve or train a response in areas of the vision where it can't be? #army
@tetracycloide: things occur outside of the point at which you focus that you must be able to 'notice' in order to prevent being shot or losing or whatever the case may be in the game.
So with the training you MUST go through in order to be successful and see these things, wouldn't it make sense that you are learning to notice things outside of the normal field of view? #army
I thought the reason is obvious. We're not as careful as hunters or "hood rats" because we are used to the idea that we can respawn. Though it does depend on the game a bit, but as my friend in the service can vouch for me, most people in the service play fast pace, die often games, aka: halo and call of duty. (and games of similar nature) You die in the game, it's no big deal you spawn 5 seconds later, death is a minor inconvenience, that's why they aren't careful/cautious. #army
@Covert_Knight: I imagine it also has to do with transferable experience in a 2D or 3D environment.
Because we draw on our past experience to guide us in our present, those with applicable experience in real life 3d simply have better experience to draw upon than those with applicable experience in 2d.
Additionally, the 3d world is not fixed. Details in a gaming environment are overlooked because they're constant. Once they are learned, they are ignored. #army
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Ah there's much better pictures at the link... You can actually see the details there... Love the one showing the hand.
Heh, that's pretty cool, but why does he have a bike lamp on a pole sticking out of his back? Is that the Camera? If so, shouldn't it be higher like someone else suggested? He can't sit, can he? Bringing that camera up a lot will slove the problems of sitting and seeing where the damn heck he is going... Even in PSO you could sit... though only if you had a keyboard or something?
He's also missing his name, class and level floating above his head, in neon letters.
Maybe he'll do that in a Patch?
Also, is that some kind of one way window for the visor, or is he going around blind? Wait, that's a camera on his back and he's seeing himself third person? Heh, reminds me of a bit from an early DiscWorld Novel...
11/17/09
But yeah, what he really needs is like 5 cameras, not one; the one-camera setup is like a car accident waiting to happen. #cosplay
11/17/09
He commented on how useless that was, as it meant someone could fall down a hole right in front of them...
I think he needs to add a collar attatched to the helmet, with a camera attatched that is held behind and above his head, that will turn when he turns his head. He could perhaps make it somewhat elastic, so clipping it in place would mean he could turn his head and keep the camera static, if that was what he wanted, but he still needs to be able to see round corners.
My guess he won't be wearing this anywhere near traffic, or jocks, or etcs... #cosplay
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Pure Awesome. #cosplay
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Kinda made me feel a bit sick in the stomach watching the constant shifting and pulling of the sky... #cosplay
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Also, did anyone else catch that "Nintendo-funded study"? Yeah, I don't have a hard time believing these results at all. #wiifit
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I have better depth perception and peripheral vision than anyone i've run into, even better than snot kids these days who grew up on xbox. #army
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video games (at least FPS) have been proven to expand both depth and peripheral vision.
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I have better than 20/20 vision, but I have friends that aren't gamers who will see the smallest animal (frog, turtle, snake, etc...) on a path when I didn't even have a clue it was there when we walked by it.
They are country boys that are used to hunting or tracking animals to play with, and they just have that natural instinct to look at everything around them rather than focus on one 'objective'.
I'm sure a gamer would be much better piloting a UAV and watching the screen for anything of importance, but for the general 'walk' around awareness, my experience would go hand-in-hand with these results.
But like doubtful said, anecdote != data. #army
10/30/09
spot on for peripheral vision though, i don't see how anyone playing on even a 60" screen from more than 4' away could even begin to make the argument that gaming improves peripheral vision with a straight face. here's a tip @fxsoap: peripheral vision? that's everything you can see that isn't on the screen. yeah, i'm real sure games improve how well you can focus on that. checking someone out without them noticing, on the other hand, 100% peripheral vision. so the army should obviously be hiring lecherous hunters from the country. #army
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So with the training you MUST go through in order to be successful and see these things, wouldn't it make sense that you are learning to notice things outside of the normal field of view? #army
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Because we draw on our past experience to guide us in our present, those with applicable experience in real life 3d simply have better experience to draw upon than those with applicable experience in 2d.
Additionally, the 3d world is not fixed. Details in a gaming environment are overlooked because they're constant. Once they are learned, they are ignored. #army