• politics

    Nation Should Invest In Video Games, Says Study

    The Joan Ganz Clooney Center at Sesame Workshop released a study today that names video games as an untapped federal resource for change in America's youth. More »
  • study

    Console Owners Love Their Streaming Video

    A study conducted by market research firm In-Stat indicates that video game consoles are the preeminent device for delivering web video to televisions in the U.S., generating $2.9 billion in revenue by 2013. More »
  • study

    New Study Delivers Old Figure: 8 Percent are Game-Addicted

    Look about six people to your left. Now five down to the right. OK, one of you is addicted to video games, says a study out of Australasia that ratifies a finding in one out of Iowa State University. More »
  • survey

    Answer Survey, Help Game Preservationists

    You guys got opinions - put 'em to use. A researcher at the University of Maryland wants to hear from gamers on subjects like culturally significant games, how they should be preserved, emulation and others. More »
  • study

    Study Finds Games Reinforcing Positive Behavior, Too

    Last year some researchers at three universities found, of course, that "violent games normalize our children to violence." The same researchers, this year, say "prosocial" games can normalize kids to good behavior. More »
  • science

    Study Says Playing Shooters Improves Vision

    How's your "contrast sensitivity"? What's that? Well it helps you see in the dark, and read, and it degrades in old age. But a study found it improves in gamers who play shooters. More »
  • violent games

    Study: Children Desire Mature-Rated Games

    A study published in the U.S. Pediatrics journal this month finds that giving a video game a mature rating makes it "unspeakably desirable" to children. More »
  • violent video games

    Violent Gamers Immune to Pain — of Others

    More scholarship suggests playing violent video games makes one - get ready to have the song stuck in your head, too - "comfortably numb" to others in pain and less likely to help them. More »
  • research

    Utah Prof Says Study Doesn't Prove Gaming Is Bad For You

    The professor behind a study which newspapers reported showed that video game playing only has negative outcomes on lifestyle, says that it doesn't mean that video games are to blame. More »
  • study

    Study Debunks Crime/Game Connection, Takes a Poke at Researchers

    A prof supplies data showing exposure to violent video games has "no significant relationship" to mass shootings. In other news, exposure to "Dancing with the Stars" has no significant relationship to train robberies. More »
  • gamers gone bad

    Gamers More Likely To Be Surly Drunk Self-Haters

    Put on your tinfoil hats boys and girls, it's time for another study that proves something about video games and the people who play them. More »
  • nintendo

    So How Long Do People Play Wii Games For?

    MTV decided to find out. Using the Wii’s Nintendo Channel - which tracks the playing habits of 1.6 million Americans - they've yanked out some data on what games you're playing, and for how long. More »
  • rise of nations

    Strategy Games Strengthen Seniors' Mental Facilities

    Researchers at the University of Illinois have found that playing real-time strategy games can help men and women in their 60s and 70s improve their mental skills. More »
  • study

    NYU To Offer Game Design Degrees

    From all accounts, New York University is a big, big college. So the fact they're about to start offering game design degrees is (kind of) a big, big deal! More »
  • study

    PC Gaming Is The Largest Market

    Is PC gaming giving way to today's more versatile and powerful consoles? Not according to a market study recently conducted by research group JPR, which claims that more gaming PC's have been sold over the past three years than Xbox 360s, PlayStation 3s, and Wiis combined. The study, which tracks the sales of three different classes of gaming PCs over since Q3 2005, found that 196 million units have been sold between then and Q3 2008, compared to a worldwide total of 74.7 million consoles. As Edge points out, this of course doesn't take into effect handheld gaming systems like the DS and PSP, which sold a combined 125 million units during the same period. More »
  • science

    Yet Another Violent Video Game Study Releases Findings

    Fresh from the "Study finds violent video games do X to kids" pile, we now find — shock — playing them results in "a greater variation in Heart Rate Variability." This isn't straight out one's pulse quickening. HRV is "the oscillation in the interval between consecutive heartbeats" — more or less, a measure of minute changes in heart rate. More »
  • iphone

    iPhone Sees Spike in Game Playing

    iPhone owners love their gaming, according to a report due out later today from the NPD Group. More »
  • video game violence

    Study - Violent Video Games Makes Kids More Aggressive

    It's been a while since we've had a really good "video games make our children violent" study, and I was beginning to fear we've given up on the idea, but then the story "Violent video games linked to child aggression" showed up on CNN.com this morning and my fears were completely assuaged. The story is about a study conducted by Dr. Craig A. Anderson, Ph.D., of Iowa State University, who studied three groups of children in both the United States and Japan to gage their violence levels three to six months after playing violent video games, versus children who did not play violent video games. The results may not surprise you at all. More »
  • study

    Women Choose Video Games Over Sleep

    While I knew that 99.99% of women would rather play video games than sleep with me, the results of a poll conducted by women's website PoshMama.com for E for All discovered that many of them would rather play games than sleep period. The website polled 120 women, and then dug some interesting statistics out of the 71% of women who tested gaming-positive. For instance, many of the women admitted to playing video games when they should be doing more important things, such as sleeping (more than 33%), on the phone (32%), or while at work (20%). A whopping 53% admitted that gaming had made them late for family and social gatherings. More »
  • study

    Employers Turning To Games For Training

    A study released today by the Entertainment Software Association finds that seventy percent of major employers in the U.S. utilize some form of gaming technology in their training programs. From simple quizzes to complex tool manipulation, more and more employers are integrating interactive entertainment into their education regiment, with 78% of organizations not currently employing such methods stating they plan to offer it within the next five years. More »
  • casual games

    Study: Break Bad Habits With Casual Games

    If there's one thing we know about casual games companies, it's that they love to conduct surveys, don't they? The latest one commissioned by RealNetworks' RealGames division aims to correlate casual gameplay with improvement of bad habits. Need to lose weight, quit smoking, quit hitting the potato chips? Play a game, it seems. More »
  • From Across The Sea

    Study: Video Games "Mainstream Entertainment" In Europe

    Playing video games ranks among the top leisure activities for Europeans, according to Nielsen research recently conducted on behalf of the Interactive Software Federation of Europe. 40 percent of Europeans, the study found, play between six and 14 hours a week, which puts gaming alongside other mainstream entertainment studied, like TV, internet surfing and hanging out with pals. More »
  • study

    Mag Announces Top 50 Developers

    A new study from Gamasutra and sister divisions Game Developer magazine and Game Deveolper Research division has selected the top 50 developers in the gaming industry today. It was based on reputation and sales data, through anonymous surveys and assessments of sales charts in the US, the UK, and Japan, the number of games released each year, and the average metacritic rating. While the sales data is handy, the all-encompassing approach taken by the study to include reputation, as well, makes this study interesting. According to Gamasutra, "the resulting report is the only multi-input empirical ranking available for game development studios." More »
  • girl gamers

    Stuff We Already Know About Female Gamers: Now In A Study!

    A report by the Entertainment Software Association (ESA) has released the SHOCKING findings (re: not so shocking) that 38% of gamers are female. The study also showed that the average female gamer played for 7.4 hours a week, with the most common platforms of choice being the Nintendo DS and the PC (particularly The Sims). According to the article on dbTechno, females are also the people who predominantly make up the casual gamer market. It was also found that many female gamers enjoy social games, such as MMOs. More »
  • science

    Video Games Damage Your Frontal Lobe

    Stop playing video games immediately - you are hurting your brain! A doctor Chou Yuan-hua from the Department of Psychiatry of Taipei Veterans General Hospital conducted a study on 30 25 year-olds, monitoring their brains for blood flow during a 30 minute gaming session. He discovered that the act of playing video games "obviously causes a decreased blood flow in the brain" with increasing severity when the games in question are violent.
    Noting that the study focused on subjects who played video games for only 30 minutes, Chou said many youngsters spend far more time on video games each day, unaware that doing so on a long term basis could damage the frontal lobe of the brain, as well as the anterior cingulate gyrus.
    More »
  • fox news

    Study: Violent TV, Video Games Make Adults More Violent

    Researchers at the University of Michigan have "found that repeated exposure to violent television shows and video games have a stronger influence on aggressive behavior than being poor, having a substance abuse or growing up with abusive parents", according to a Fox Business report on the findings. Based on over thirty years of research on a sample set of 856 third graders, the study contends that exposure to violent content has "a stronger influence on aggressive behavior than being poor, having a substance abuse or growing up with abusive parents." Virtual violence, researchers found, has "profoundly serious implications for society." More »
  • study

    Video Game Content "Concerns" European Parents

    A recent UK survey (funded by Microsoft) finds parents to be worried about video games. As reported by the BBC, two interesting findings include:
    • 75% of parents are concerned about video game content.
    More »
  • study

    A Renter Does Not A Buyer Make

    Here's some confirmation of what most of us already knew: a study by Frank N. Magid Associates shows that renting is bad for game sales. In particular, check out these two findings: More »
  • study

    Who Knew: Men Like Casual Games, Too

    I'm used to reading lots of 'no, really?' news on a variety of subjects, but it does seem that gaming gets the worst of the lot. In a report that Reuters describes as "shatter[ing] a widely held industry belief,' it's revealed that ... men like casual games, too! They just don't like to admit it. And don't want to pay for it, thus are more likely to look for ways to obtain free copies or get around anti-piracy measures. I'm not sure why this is a shocking disclosure, considering we're talking about games like Bejeweled, not Dash For the Manolo Blahnik Clearance Rack: More »
  • serious gaming

    Barbarians At the Game

    Nick Yee had an unenviable task last week. More »
  • kids today

    Kids Spending Even More Time Playing Video Games

    The NPD Group has issued a report on the state of video game hungry kids, indicating that the over a third of those who do play video games are spending more time with them than they were last year. The NPD's poll of 3,474 of two- to seventeen-year old gamers shows some interesting trends and habits among the younger crowd, indicating that some 39 percent of kids play their video games online as opposed to offline. Only 9 percent of those online gamers are actually paying for their online fix, however, with females, kids aged 15 to 17 and "super users"—those who play games more than 16 hours a week—leading the online gamer youth demographic. More »
  • uh oh

    Video Games Fix Weak Woman Brains

    We've long heard that, scientifically speaking, woman are not as good as men at tasks like mathematics. And while my wife, who is incidentally both a psychologist and smarter than me, may disagree with such assertions (or may not), one University of Toronto study has found that video games may give women a leg up in spatial task processing, thereby potentially closing the gap on topics like geometry (...or even driving?).
    Our second experiment showed that both men and women can improve their spatial skills by playing a video game and that the women catch up to the men...
    More »
  • games and kids

    Study Finds Fault In Parental Controls, Parents

    Global Consulting firm User Centric recently conducted a study on effectiveness of parental controls in electronic devices. 20 parents and 20 children were gathered, with the parents asked to set up parental controls and children asked to bypass them. The results will shock you. Well not really, I just wanted to feel like the nighttime news hook story commercial voice over guy. The results are pretty much what you'd expect. Confusion about ratings and how indeed to setup the controls themselves led to a 47% failure rate on video game consoles, with lesser degrees of failure for V-chips, mobile phones, and DVRs. I take two things from these results. First, parents need to better understand the ratings systems before they start trying to restrict access to them, and User Centric needs to perform another study on parents who aren't stupid. Hit the jump for User Centric's press release, discovered via GamePolitics. More »
  • i knew it

    IBM - MMO Players Can Make Corporate Leaders

    Eric Lessner is a member of the IBM think-tank Institute of Business Value, and as part of a study collaboration with MIT and Stanford, studied Everquest and WoW players. And he saw the games as excellent preparation for the business world.
    For example the ability to bring together distributed groups of individuals - often who are on a volunteer or semi-volunteer basis - to be able to make more rapid decisions under conditions of uncertainty. To incorporate and use different sources of data and make decisions rapidly. To recognise people for their contribution. To be able to motivate.
    Chalk up another win for videogames by anonymous expert who is smarter than you, making total the tally: More »
  • you don't say

    Kids Like M-Rated Games

    In what comes as a surprise to no one, a study has established that kids really like M-rated games. The Journal of Adolescent Health has just published a study conducted by a team from the Harvard Medical School, Massachusetts General Hospital and Michigan State University that "surveyed a total of 1254 students, aged 12-14, from Pennsylvania and South Carolina in 2004." And the surveyed teens responded in convincing numbers that they quite rather like M-rated games, and they also play games because 'there's nothing else to do.' More »
  • study

    Kyoto Students Use DSes In Class

    In a move that fuels the DS juggernaut in Japan, Kyoto's Yawata Municipal Board of Education approved using the Nintendo DS during junior high school English class. Previous tests showed that using Chuugaku Eitango Target 1800 DS vocab training software, students increased their English word knowledge by 40 percent over five months. Says Sophia University English literature professor: More »
  • new study

    Game Addiction And Aggression Link "Weak"

    An article in journo CyberPyschology & Behavior offers these factoids about game addiction based on surveying 7,000 online gamers using online questionnaires; More »