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posts about #streetfighteriihd more →
Street Fighter II HD Was Nearly Binned Over Artwork
SFIIHD Beta Starts Today
| posts about #streetfighteriihd more → |
Street Fighter II HD Was Nearly Binned Over Artwork |
SFIIHD Beta Starts Today |
12/11/08
And then the backgrounds... so bland and boring.
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12/11/08
that's coz udon didn't do as much as backbone would like you to believe.
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Srsly, maybe Sirlin should stick to what he does best....wait, what does he do?
Oh that's right, he writes "books" validating the cheesiest fighting game players, that suck all the fun from any game. It's a shame that I had to change my whole fighting style once I got online, because apparently it takes skill to abuse the same moves and combos ad nauseum.
Play with style in mind (over repetition and basically griefing) and you're a "scrub".
It's not really his fault, because it's only supposed to apply to tournament level play, but people like to quote that shit like it's the Bible.
News flash people, highly publicized opinion does not equal fact.
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12/11/08
One of the reasons why I'm a Fighting Game Afficiando is because it's like playing chess. You learn to adapt to your opponents strategy no matter who they are. You have to learn to think ahead. BTW, "Playing to Win" is a damn fine read as it delves into the core concept of competition.
12/11/08
I just like to complain. It's what the internet was founded on! :)
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Oh and 1UP also has a good piece concerning this as well.
Link:[www.1up.com]
Happy reading! =)
12/11/08
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12/11/08
The art that ended up in the game still pretty much sucks. I don't know why you'd trust an American company to do art for a Japanese fighting game. You can see little white pixels around all the background art and the backgrounds are some sort of weird mix of anime and american cartoons and don't even match what the fighting characters look like. The anatomy is pretty bad too.
It just seems pretty lame that they blame other people for their problems. From what I hear they had access to the old arcade code and the dreamcast version's code so they should have no complaints there. The network code was based off the dreamcast version's code too but nothing stopped them from making their own.
I mean... even the title screen lags from the crappy particle code. :(
The only thing that saves this game is the gameplay which is still the same and awesome and since most of it was taken out of a pre-existing version it's hard to mess that up.
12/11/08
perhaps i'm coming to this from the wrong place (the snes) but it isn't the same to me. i downloaded it and my fiance and i both sucked so hard at it we couldn't believe it. and we played a lot of this back in the day. just for shits and giggles we played the old snes version of ssfii turbo and proceeded to kick total ass again.
i guess my question is- which version of this game does the hd remix feel closest too? i never played the dreamcast version and i haven't played the arcade version since the early 90s.
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fully agree with you.
I wonder what capcom's in house opinion is of the game?
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you do realise that udon actually created very little art content for this game - they did character portraits, base keyframe artwork, the rest was done by an outsourcing company.....
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Yeah to us it might as well have been cancelled.
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12/11/08
Yeah, still no Street Fighter HD, or Penny Arcade for that matter. What the hell gives with that when some weeks we just get Lego Batman that has been out for weeks, and Rock Band-songs. I don't really feel like they are trying. The only thing we get on time are said songs and LBP-costumes.
I thought they fixed this sometime ago...
12/11/08
SFIIHD is nice I guess, but the poor "faithful" animation is all the more distracting thanks to the high res artwork. Feel like I should be look to grab Ken's tongue so he doesn't choke himself while watching his standing pose animation.
12/11/08
either way, getting SFII to play online alone is gonna be a blast when i finally practice & try it out.
12/11/08
The art direction should have been overseen by people with a solid animation background, and if it was, it certainly doesn't appear it.
It feels like they were told to make high quality frame for frame copies of the sprite art, with the mindset that hopefully they'll look OK when animated, because the original low res ones did.
In the end, they took liberties with the art where they shouldn't, and didn't where they probably should have, leading to some really bad animations, notably the standing animations of many or the characters.
When paused the game looks great... but what's the point in that?
12/11/08
If the devs were so worried about it not being the "same as always", then they could have just had a classic mode with the same frames, hit boxes, etc. As it stands, I would have preferred a redrawn Street Fighter Alpha 3/Vampire Savior or simply an online Street Fighter 3: Third Strike.
12/11/08
as a comic fan, the announcement of Udon sounded like a really great idea, but you're right - it looked ideal in screenshots 'cause that's what udon studios basically does for comics: stills.
still, doesnt bother me nearly as much as said animator - who's the biggest offenders in your opinion?
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Well, let me help you shoot that theory down into the water.
I'm 33. Surprise!
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I'd be very surprised if those who have issues with the animation were old enough to have played SFII and actually did play it when it came out.
12/11/08
Actually, no, don't go replying with baseless assumptions to try to disparage those with whom you disagree. If you're fine with 2008 resolution matched with 20-year-old animation technology and think it looks great, good for you. No need to look to pull assumptions from your butt looking to discredit those what an awkward visual experience the new art creates, even in comparison to more modern (but still older) fighters on the market.
Regardless of the business and design choices which factored into SFIIHD's creation, one cannot gloss over the modern display problems with the end result, an arena Capcom tossed the game into once it began increasing the resolution. It's a similar disparity in Marvel vs. Capcom 2, where the game offers pixelated old sprites over smooth animated high-res polygons. Sure, people deal with it and enjoy the game, but it's a jarring style choice nonetheless.
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HDRemix is like a dream game that I never thought would be made. What is there to complain about? The animation? In freaking SFII?
12/11/08
Imagine if Udon just updated just the character sprites. Would that be just fine? People accepted the low color pixelated backgrounds back in the day, so they shouldn't complain about them now, right? The simple fact is that high-res sprites would call attention to the 20-year-old background and look odd as a result. Likewise, the current high-res revision casts a spotlight on the 20-year-old animation, making it look awkward as well. The fact is that the animation is quite poor for a modern fighter; whether or not it bothers the player enjoying the game is a separate, subjective matter.
12/11/08
That's an absurd theoretical scenario.
"the current high-res revision casts a spotlight on the 20-year-old animation, making it look awkward"
20 year old animation. Exactly. It's an old game.
"The fact is that the animation is quite poor for a modern fighter..."
You call me out, tell me I "don't know", and you're judging SFII's animation in comparison to modern 2d fighters?
12/11/08
Up until that sentence, I believed Madeira didn't understand the argument, but that line was the proverbial jumping of the shark. It's now clear that he (or she) is someone who is really good at pretending to not quite get it, in order to get under people's skin. I have friends who are pros at that, and can keep people going for quite some time.
Well played.
12/11/08
@TheJinManCan: That's great that you enjoy it. :^) I don't think anyone has said it's a bad game by any stretch of the imagination... just that the animation is lacking in comparison to the high-res sprite upgrade.