<![CDATA[Kotaku: Street Fighter]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Street Fighter]]> http://kotaku.com/tag/street fighter http://kotaku.com/tag/street fighter <![CDATA[ Comic-Con Cosplays Street Fighter, Final Fight... And Captain Commando?! ]]> Capcom held a Street Fighter cosplay contest at its Comic-Con booth today, but things didn't quite go as planned. A good portion of the contestants decided to reach outside the Street Fighter universe to get their dress-up on, including a solid Captain Commando, multiple S.T.A.R.S. team members and folks better known for their appearances in the Final Fight series.

Check out the handmade efforts in our gallery below and vote on your choice for the winner. Sadly, we didn't get a proper, full view shot of the Alpha version of Chun-Li, because she totally nailed the thighs.

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Fri, 25 Jul 2008 18:20:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5029393&view=rss&microfeed=true
<![CDATA[ Street Fighter II HD Remix Beta Extended ]]> Cacpcom's Street Fighter II HD Remix beta is testing more than the game's performance. It's also testing how long the game will be able to maintain player interest as the company announces the official extension of the beta test. Originally slated to be put to rest on or around August 20th, Capcom has pushed the end of beta to September5th to give players more time to screw around with upcoming patches.

Remember that you too can buy your way into the SF HD Remix beta test by sacrificing 800 Microsoft points on a copy of Wolf of the Battlefield: Commando 3 on Xbox Live Arcade.

SFII Beta has Endurance - Extended to September 5th!! [Capcom Unity Blog]

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Fri, 25 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029199&view=rss&microfeed=true
<![CDATA[ New, Inky Street Fighter IV Trailer ]]>
Glorious, isn't it? We're getting to the stage where we need a console version release date, because getting out our best red pen and circling "the future" is just way too imprecise for our tastes.

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Fri, 25 Jul 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028977&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Panel Hints At Console Cammy Return ]]> If you missed out on our liveblog of Yoshinori Ono's "The Making of Street Fighter IV" panel at Comic-Con — at which very little actual "making of" was discussed, you might not have caught wind of the multiple Cammy mentions made during the presentation. Seth Killian from Capcom mentioned about halfway through the panel that the petite British street fighter had won the popular vote for characters that would appear in the console versions of Street Fighter IV. That's probably a good sign.

Additionally, a brand new animated sequence shown at the conclusion of the panel showed off various Street Fighter mainstays, including considerable screen time for Cammy. The few-minute animation focused on her disbelief that the Shadaloo organization and M. Bison himself were dead.

While still not confirmed, it's looking very likely that Cammy will be one of the "New Challengers" to debut in the console versions, now under development at Capcom.

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Thu, 24 Jul 2008 18:40:27 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5028929&view=rss&microfeed=true
<![CDATA[ The Making Of Street Fighter IV: The Liveblog ]]> Yoshinori Ono, producer of Street Fighter IV, is on stage right now at Comic-Con 08, talking about his latest creation and how it came to be. He's currently getting those new to Street Fighter IV up to speed, but hit the jump for our up to the minute liveblog coverage.

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Thu, 24 Jul 2008 16:31:52 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5028905&view=rss&microfeed=true
<![CDATA[ Fans Made Super SF II Tubro HD Remix Soundtrack ]]> Super Street Fighter II Turbo HD Remix needed a turbo remix of a soundtrack. And that's what it got from non-for-profit website OverClocked Remix (www.ocremix.org), which provided fan mixes and arrangements. According to the site's creator David Lloyd, "Artists can submit their own ReMixes of classic and modern game soundtracks, from consoles, handhelds, arcade, or computer games, in any musical genre, from rock to jazz to orchestral to trance." Capcom was able to tap this pool of talent for the game's soundtrack. And that's pretty darn cool.

how OC ReMix put its stamp on Street Fighter II HD Remix [ArsTechnica via s-kill's Blog Thanks, Gantz!]

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Thu, 24 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028486&view=rss&microfeed=true
<![CDATA[ Classy, Classy Shadaloo Street Fighter Shirts ]]> Yup. They're not just classy. They're classy classy. They're part of an upcoming Street Fighter II line by Triumvir, which will be out later in the year. These shirts, however, (also available in black, with matching caps) will be available this week at Comic Con. If you've always harboured a desire to be part of Bison's shady gang but lacked the physical chops, these are the safe, legal option for those feeling the need to nevertheless "represent".

[via highsnobiety]

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Wed, 23 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028447&view=rss&microfeed=true
<![CDATA[ Street Fighter IV's E3 Trailer ]]>
As lovely as those stylised clips were, we're fairly comfortable with Street Fighter IV's art style. What we really need is more footage of what the game looks like. And Capcom have obliged! This doesn't only show tons of in-game action, but we get our first look at the rest of the arcade game's roster as well.

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Tue, 15 Jul 2008 17:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025592&view=rss&microfeed=true
<![CDATA[ Vote For Your Street Fighter IV Console Characters ]]> It's been known for a while that the console edition of Street Fighter IV would feature a few extra bells and whistles the arcade version would not. Biggest and best being extra characters. But just who are those extra characters going to be? Well, why don't you decide. Yes, in a surprisingly generous act of fan service, Capcom are letting fans vote for which Street Fighter characters not yet already in the game should be making the jump over to SFIV. Hit the link below to add your Cammy pick (from a choice of 8) to everyone else's Cammy pick.

Vote for New Street Fighter IV Characters! [Capcom]

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Mon, 14 Jul 2008 22:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025186&view=rss&microfeed=true
<![CDATA[ Penny Arcade (And Others) vs Street Fighter ]]> To celebrate the 20th anniversary of Capcom's Street Fighter franchise, longtime series collaborators Udon Entertainment are releasing the mother of all (Street Fighter-related) coffee table books: Street Fighter Tribute, a "special volume of original illustrations from artists all around the globe". Above, you can see Gabe from Penny Arcade's contribution. Below? A selection of some of the other illustrations to be included when the book starts shipping next month.

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Wed, 09 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023647&view=rss&microfeed=true
<![CDATA[ Capcom Wants To See You At E3 ]]> Ever since E3 trimmed down and went invite-only, the general public has had a hell of a time trying to wrangle their way inside. Capcom is looking to make it a bit easier for a select few to get their hands on the latest the company has to offer with their Go to E3 with Capcom contest. Simply head over to the Capcom blog and send a message to CapcomContest with the word E3 in the title for a chance to stop by their booth next Thursday from 12:00 to 1:30 PM.

As I mentioned, our booth is not big (though it's packed with goodness, including of course all our new games, and a mysterious Street Fighter IV rug!), so to get in, you MUST BE ON THE LIST!

A mysterious Street Fighter IV rug! Oh my god I am signing up right now...oh, wait. Nevermind.

Go to E3 with Capcom!
[Capcom-Unity]

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Tue, 08 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5022878&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Animation Drawings Look Nice ]]> Capcom's posted the original art for the Street Fighter IV Ryu anime shown at this year's Captivate. The animation trailer is up on the Capcom site, so you can see that here. To check out the art, that's in the gallery right down there. Enjoy!


「オリジナルアニメ公開!」 プロジェクトマネージャー:塩沢夏希 [SFIV Blog Thanks, Josef !]

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Fri, 04 Jul 2008 15:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022200&view=rss&microfeed=true
<![CDATA[ First Street Fighter IV Product Announced ]]> Have a gander at the first Street Fighter IV figurine. That's of course Chun-Li and Chun-Li's thighs — not to mention Chun-Li's massive feet. (You know what they say about girls with big feet? We don't.) It is a rather nice Chun-Li statue. The ten inch figurine will set you back US$100 and is limited to 700 individually numbered pieces. If that's out of your price range, there is also a 4 inch statue as well that goes for $10. Press release after the jump.

SDCC Exclusive Edition STREET FIGHTER IV Chun Li Resin Statue from Capcom LTD.

On behalf of Capcom LTD. (Booth #5113) We are proudly announcing the release of the first exclusive collector rt piece from the highly anticipated hit video game STREET FIGHTER IV SDCC Exclusive Edition Chun Li Resin Statue.

Conceptualized by the creative minds of Capcom, personally supervised by Mr. Yoshinari Ono (Production director of SF IV), sculpted and manufactured by SOTA Toys (Booth #4245), Chun Li as depicted in STREET FIGHTER IV stands 10 inches tall on a highly polished stand with every bit of details captured from head to toe. Limited to 700 individually numbered units, this work of art reflects over two decades of passion we shared for the game that shaped the culture of more than one generation and is now making the greatest come-back in a brand new installment!

SRP = $100.00

SDCC Exclusive Edition STREET FIGHTER IV Chun Li Mini Statuette

Since the supply of the 10" Chun Li is extremely limited and sure to sell out immediately, there is a limited run of (3000)4" Chun Li statuettes produced with every bit the detail and quality as its 10" counterpart for $10.00. Celebrate in the phenomena of Street Fighter IV by purchasing this exclusive Chun Li figure and play Street Fighter IV in person at the Capcom booth during SDCC!

SRP=$10.00

SOTA Toys, Inc.







Prototype shown, actual product may vary.

FIRST LOOK: SOTA TO BRING SF4 CHUN-LI! [Street Fighter Devotion]

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Wed, 02 Jul 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021335&view=rss&microfeed=true
<![CDATA[ A Few New Street Fighter IV Screens ]]> Besides nitty-gritty about SFIV data saves and point system, Capcom also released a handful of new Street Fighter IV screens. There are Ken's win screen, the versus screen and a menu screen. Ooooooooooh, menu screen! And who does love looking at menu screens?


SFIV News [Famitsu]

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Tue, 01 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020975&view=rss&microfeed=true
<![CDATA[ Let's Dress Up Chun-Li ]]> As we previously posted, the Japanese arcade version of Street Fighter IV will feature Taito's NESYS Card System to save and track data — plus a cell phone site, too. During arcade play, players can win and save "Battle Points" on their NESYS Card. The Battle Points are weighted, so, for example, if you defeat a player with a high ranking, you'll get more Battle Points. Besides BP, players can also earn "zeny" when winning and then take that saved zeny to the SFIV cell phone "Zeny Shop" where players can purchase outfits and different colored costumes like Chun-Li's new threads (pictured). What's more, players are able to receive a stamp at the cell phone contents shop (one stamp a day), and those stamps can be traded for ringtones, ring voices and cell phone pics at the "Stamp Shop."

春麗に待望の新コスチュームが!? [Famitsu]

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Tue, 01 Jul 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020974&view=rss&microfeed=true
<![CDATA[ Street Fighter IV To Feature Data Cards, Personal Cell Phone Site, Guilds ]]> Starting July 18th, Street Fighter IV will be playable in Japanese arcades. To save your arcade achievements, the game will use Taito's NESYS Card System. (Makes sense as the game runs on the Taito Type X2 arcade system board!) The NESYS Card will come in four patterns, all of which are pictured. This saved player data contains the player name that appears on-screen in versus mode. The player data can also be accessed individual cell phone SFIV player webpages, which feature stats and ranking as well as news about SFIV events. Via the cell phone site, it's possible to create and name SFIV guilds. Players can then collect "guild points" and compete with other SFIV guilds to improve their ranking to boot!

Street Figher IV Arcade Data Cards [Famitsu]

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Tue, 01 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020971&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Dated (For Arcades...In Japan) ]]> Japanese readers, circle it on your calendars in your reddest pen. Anyone outside Japan with a few grand to blow, you've got a date to book your flights to Narita International. Because Capcom has announced that Street Fighter IV will be rolling out to Japanese arcades on July 18. That's less than a month! If you're not Japanese, hey, chin up, kid. Don't let it get you down. Because for Americans, it'll also be available to play at Comic-Con on July 24-27 (Europeans, you're already taken care of)

「稼働日発表!」 プロジェクトマネージャー:塩沢夏希 [SFIV Blog]

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Fri, 27 Jun 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020431&view=rss&microfeed=true
<![CDATA[ Street Fighter: The Movie: The Game: The Making Of (In Pictures) ]]> You may remember the Street Fighter movie (the bad one, not the good one), but only those with longer, sharper memories will remember that the film had a game tie-in. Yes. Street Fighter: The Movie: The Game. It was worse than the movie. But that doesn't mean after all these years nothing good can come of it! Alan Noon - who posted a ton of info on the game last year - has also posted a ton of old photos he took during the title's development. They're...magnificent. I've posted a few below, but really, to get the full effect you'll need to head over to his site and check out the lot of them (they're from 2007, yeah, but stuff like this is like a fine wine).

Follow up: Street Fighter The Movie [Alan Noon, via Game|Life]

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Thu, 26 Jun 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019773&view=rss&microfeed=true
<![CDATA[ SFIIHD Beta Starts Today ]]> If you purchased Commando 3 on XBLA the other day, good news! What may well have been the real reason you bought it - the Street Fighter II HD beta - kicks off today! Remember, you're supposed to be helping Capcom test the game, not scamming some kind of free, early access, so your complaints that it features only one stage and two fighters (Ken & Ryu) will fall on deaf ears. If you're stuck on how to actually access the beta, it should appear as an option on the game's main menu.

Super Turbo HD Remix Beta hits Wednesday on LIVE [Capcom]

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Wed, 25 Jun 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019416&view=rss&microfeed=true
<![CDATA[ These Japanese Street Fighter IV Posters Are Rad ]]> That's Street Fighter IV producer Yoshinori Ono holding a new Street Fighter IV publicity poster. Quite swanky! (But it does remind me of the GTAIV "IV" — that's because there are only so many ways to do "IV", I guess.) There's another post after the jump. Same basic layout, but different characters in the "IV" and sporting a different color. Kinda like it better, but you go on and judge for yourself.

Ono seems to like it better, too. Just look at how happy he is!

「メインポスター完成!」 プロジェクトマネージャー:塩沢夏希 [SFIV Publicity Blog via Kramez's Blog]

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Tue, 24 Jun 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019404&view=rss&microfeed=true
<![CDATA[ Your Picture Here — in Street Fighter IV ]]> If you have a hi-res shot of yourself and can think up a reason that amuses Capcom, you can get yourself in Street Fighter IV as a background spectator. You have to do it fast though. Capcom extended this offer on Friday and it runs through Wednesday.

Make your case — there are no limitations on length, subject or even medium — to contestATcapcomDOTcom. As s-kill writes over on Capcom-Unity, weirdoes, freaks, self-promoters, the obsessive, cosplayers and pretty much everyone is welcome to justify their existence in SFIV. You need to include name, age, phone number, email, and be comfortable with the fact that Capcom will own your likeness if they put you in the game.

If I had the time, I'd get a portrait shot of me done as a pervert upskirt photographer stalking—

We interrupt this feeble attempt at humor to admit I am an imbecile. The previously mentioned female fighter character is not a part of this series.

— I'm sure you Kotakuites, given enough time and creativity, can come up with something even better. Come on, dammit, we've gotta get one winner in this thing.

Tell Us Why YOU should be in Street Fighter IV
[Capcom-Unity]

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Sat, 14 Jun 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016495&view=rss&microfeed=true
<![CDATA[ Britain Gets Itself An Early Street Fighter IV Hands-On ]]> Unless you're a die-hard fighting game nut (and British), you probably weren't planning on popping round to the Battle of Destiny fighting game tournament next month. Shame. Because by not attending you're not only missing out on a chance to play Street Fighter II HD early, but you're missing out on a chance to play the arcade version of Street Fighter IV early as well. Oh, so you've changed your mind? Fancy that. It's on July 26 & 27, at the London Metropolitan Uni.

The Battle Of Destiny [via Capcom]

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Wed, 11 Jun 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5015308&view=rss&microfeed=true
<![CDATA[ XBLA This Week: Commando 3, Frogger 2 - Commando Wins! ]]> It's sequel week in the musty old Xbox Live Arcade, with two classic arcade games making their relatively triumphant returns. First off we have Capcom's Wolf of the Battlefield: Commando 3, which features all of the scrolling, shooting, POW rescuing action of the original, along with online multiplay and a free beta version of Super Street Fighter II Turbo HD Remix, all for 800 Microsoft points.

Also coming this Wednesday is Frogger 2, which includes 15 levels of action, boss battles, two new online multiplayer modes, and no free beta version of Super Street Fighter II Turbo HD Remix, all for 800 Microsoft points.

I am sensing a clear winner here.

This week on Arcade: Wolf of the Battlefield: Commando 3 and Frogger 2 [Xbox Live's Major Nelson]

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Mon, 09 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5014632&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Arcade Cabinet Dated For Japan ]]> Via game site Insert Credit comes info that Street Fighter IV will be getting a Japanese arcade this summer as we had previously posted. Apparently, the cabinet set will be released July 18th, and the PCB-only release is supposedly August 10th. This is unconfirmed by Capcom, and no word on outside Japan arcade releases.

Random Thread [mmcafe via Insert Credit]

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Mon, 09 Jun 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014482&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Screens: Seth, The Baddie ]]> He's blue! And freaky! And not in a kooky-yet-heroic way like Doc Manhattan. In a creepy, evil way like Seth, Street Fighter IV's #1 bad guy. I still think his gut's a bit...silly, but then I usually think that about ridiculous boss characters in fighting games, and it doesn't stop them from kicking my crap through my teeth.

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Fri, 06 Jun 2008 06:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5013816&view=rss&microfeed=true
<![CDATA[ Legend of Chun Li Missing Ryu And Ken But Will Have Buns ]]> If you've been passively following upcoming Hollywood flick Street Fighter: The Legend of Chun-Li, you've probably already realized that Ryu and Ken are not characters in the film. Why is that? Hrm. According to the movie's producer Patrick Aiello, the filmmakers and Capcom decided to have this film focus on the origin of Chun-Li. Continuing, Aiello adds:

There are just way too many characters in the Street Fighter universe to cram them all into one film. We want to do each one the justice he/she deserves. So, in short, Ken and Ryu will not be appearing in this film. But, that doesn’t mean we wont see our red and white-clad heroes in potential sequels...

If this Chun-Li flick does decent business, just watch as Capcom goes sequel silly. (Not that it's ever done that in the past!) The film's producer does offer interesting insights on how they plan on adapting Street Fighter to the silver screen and stay true to the game's roots:

Now, as a result of this approach, it’d be silly to put Neal McDonough’s Bison in a bright red suit and captain’s hat with a pair of humongous shoulder pads. It works great in the video game, but in real life, it just wouldn’t look intimidating. The same can be said for Balrog. He’s an enforcer. A killer. A take-no-shit brawler to the core. And so, how scary would he be on screen if he beat people up with boxing gloves and a pair of blue short-shorts?

All that said, do not worry. We haven’t turned a blind eye on the game we all know and love. At some point, Chun Li will sport her trademark buns (the ones in her HAIR!) and of course, Vega’s still got the mask and claw, for starters.

Regarding the tone, I’m pleased to say we are certainly not going for camp or cheese or any kind of laughs. A lot of blood, sweat and tears went into the making of this film, and, you’re gonna see a lot of those ON film as well.

If it's done well, people should give the filmmakers room to breathe. It's been that way with comic book films in the past — like look at the respectful liberties Sam Raimi took with Spider-Man.

Street Fighter Movie [Official Site] [Pic]

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Wed, 04 Jun 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012929&view=rss&microfeed=true
<![CDATA[ Street Fighter IV's Sandy Summer Fun Trailer ]]> If you need one last injection of hype and haven't already basked in its goodness, don't miss this beautifully rendered, full length "sand-painting" trailer for Street Fighter IV. It features a showdown between classic street fighter Guile and French newcomer Abel in a grainy style that Street Fighter IV producer Yoshinori Ono claims was extremely difficult to get right. The only downside is that you'll—once again—wish that SFIV looked as stylized as its pre-rendered stuff.

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Tue, 03 Jun 2008 13:40:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012734&view=rss&microfeed=true
<![CDATA[ Hands-On With Street Fighter IV: The Final Arcade Version ]]> Capcom shipped in four Street Fighter IV arcade cabinets for its international media event, dubbed Captivate 08, giving us a chance to go hands on with final code, an experience that was far better than what we'd played at GDC earlier this year. With a final roster of sixteen—the twelve classic Street Fighter II Champion Edition fighters and four newcomers—we longed for between-battle character switching to get a feel for each fighter. Eventually though, we got a chance to go hands-on with every new street fighting tough, plus almost all the returning pugilists.

The most noticeable change was how much tighter the experience felt. While jumping about in the previous build we'd played felt floaty and attacks didn't quite connect with the same precision we were expecting, it appears that Capcom has tweaked both previous complaints. The end result was a game that felt more like a classic 2D Street Fighter than before.

Street Fighter IV appears to be more than successful at presenting a pretty new package with familiar gameplay, something that should appeal more to lapsed fans than the bizarre line-up and defensive bent of Street Fighter III. If anything, IV plays it a bit too safe, with an all too familiar roster and no noticeable visual design updates to the Street Fighter II vets.

The new additions to the cast, however, add welcome variety.

Mexican wrestler El Fuerte seemed to be the most popular of the bunch, with a lightning quick, flashy move set. He's charmingly unpredictable, a character devoid of projectiles, much like the other new fighters. El Fuerte keeps opponents on their toes with a forward and backward dash, a clothesline-style charge move and a leaping leg grab.

The extremely tubby Rufus is what Street Fighter IV producer Yoshinori Ono calls a "joke character," a visual gag of round flesh with some disturbing body hair choices. He's surprisingly quick though, with a jumping hundred-hands punch a la E. Honda and a spinning vortex move that draws opposing fighters in for a beating.

Crimson Viper, the sexy super spy who would look right at home in the King of Fighters series, will probably be the easiest character for new players to grasp. She's certainly the flashiest, with a slickly animated pony tail, a sharp outfit and special moves that shoot flame and electric bolts.

The last new addition, Abel, will probably appeal most to the Zangief set. His style and stature reminds us of Street Fighter III's Alex though their move sets vary. Abel's attacks don't inherently seem that powerful, but his ability to grab players out of the air and deliver crushing combos will win him some hardcore fans.

Street Fighter IV may sound like it's been a bit dumbed down for the masses, but with Focus attacks, EX moves, Super attacks and Ultra combos all thrown into the mix, there's more than enough fighting strategy here for those who have the will to unlock it. If you just want to play it like Street Fighter II, however, you'll still walk away satisfied. Our biggest concern was with the ease with which one can pull of an Ultra combo, as the Revenge meter that powers it fills rapidly. It rewards offensive play and adds one hell of a light show to the game, but it feels potentially over the top.

There was a reason that there was a constant wait to get one's hands on the controls of Street Fighter IV at Captivate. It's the same reason that Capcom employees, whether they be developers, producers or executives were similarly glued to the cabinets—it's damn good, a blend of enjoyably new mechanics and classic nostalgia-filled gameplay. It's also fantastically animated, gorgeous in motion.

Going hands-on with the final, but somewhat bare bones arcade version of Street Fighter IV assured us of two things—that we're getting the console port on day one and dropping a dime on the arcade stick that Capcom is working on with a unannounced peripheral manufacturer. Perhaps with some alone time, something we didn't experience once at Captivate, we'll get a chance to see SFIV big bad boss Seth.

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Tue, 03 Jun 2008 11:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012539&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Trailer Features New, Classic Characters, Grating Voice Over ]]> Part cinematic sand-painted pre-rendered action, part straight to the point gameplay, this new Street Fighter IV trailer may be your first look at newcomers Abel, Rufus, Crimson Viper and El Fuerte. It may also be your introduction to Annoying Street Fighter IV Announcer Guy, a chatty Cathy who runs at the mouth with an unusual brand of hype. Also prominently featured are the bosses of Street Fighter II, with a respectable dose of arcade gameplay from veterans Balrog, Vega, Sagat and M. Bison. It's perfectly acceptable to mute this one, folks! Enjoy!

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Tue, 03 Jun 2008 07:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012558&view=rss&microfeed=true
<![CDATA[ New Details On Street Fighter IV's Home Versions ]]> Capcom made it official last week that Street Fighter IV was coming home, confirming that the arcade version would be ported to the Xbox 360, PlayStation 3 and Windows-based PCs. Speaking to Street Fighter IV producer Yoshinori Ono at Captivate 08, we learned a bit more about Capcom's plans for the home versions.

As Ono and crew already specified, the Street Fighter IV home conversion with feature characters not seen in the arcade version as well as online internet play. Ono stressed that the two characters not in the final arcade version who showed up in preliminary art form, Dan Hibiki and Fei Long, are not yet confirmed to appear in the console version. He told us that the team simply hasn't decided yet who will be added to the roster and that SFIV artist Daigo Ikeno "is still working on many designs."

As for what features we can expect, Ono often mentioned the SNES version of Street Fighter II, in its multiple incarnations, as something the team was striving to match. Maybe not in terms of feature set, but that they're hoping Street Fighter IV's home version will be as popular amongst console gamers as its '90s predecessor was.

Ono revealed that the home versions of Street Fighter IV may see the return of bonus levels, the kind that led to much car and barrel destruction in SFII. As for the arcade version, Ono says don't count on it. He chalks it up to capitalism, noting that due to the high cost of the SFIV arcade set up, time spent kicking steel drums or smashing in headlights is money out of arcade operators' pockets.

One other goody that the console and PC ports are expected to get are fully animated endings for each character. While the arcade version of Street Fighter IV features simple still frames—something Ono chalks up to budget limitations—the console follow ups will be packed with more cinematic endings, said to be produced by an unnamed, but famous anime studio.

Ono showed off one animated sequence early in the day, one that featured Ryu, Akuma, Ken and a man who appears to be Gouken in a dramatic battle rife with flashbacks and over the top attacks. The SFIV producer mentioned that this particular sequence was not going to be included in the final version, but was limited to media events, possibly to give us an understanding of how the final product will look.

Those anime-style port-exclusive clips will help flesh out the Street Fighter storyline, according to Ono, giving us insight into plot points such as the return of M. Bison.

Arcade purists will be happy to learn that Capcom plans to ship an "arcade perfect" controller in time with the console and PC versions. Ono revealed that they're already in talks with a peripheral maker in the U.S. to release an arcade accurate stick with a steel base plate, steel shaft and arcade style buttons, possibly bundled with a copy of the game.

For a look at the animation sequence we saw at Captivate 08, check out a few stills in the gallery below.

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Tue, 03 Jun 2008 06:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5012551&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Moves List ]]> Street Fighter IV is months away. How the Dickens are you meant to pass all that time? Replaying older SF titles and soaking up all the media for this game won't keep you busy for long, so you'll need something a little more long-term. A little more...practical. Like learning, reading, living, loving some of the character's special moves. Hobby Media were able to sneak their cameras into a recent location test held in Akihabara, and come away with the moves list for every character revealed thus far. And not that they ever would have done such a thing, but its reassuring nonetheless to see Messrs hadoken, sonic boom and yoga fire return unchanged. Though, uh...you might wanna check Sagat's again, Capcom.

Street Fighter 4: Moves list [Hobby Blog]

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Mon, 02 Jun 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012456&view=rss&microfeed=true
<![CDATA[ New Street Fighter IV Trailer ]]>

Missed the television debut of the new Street Fighter IV gameplay trailer? S'Okay. I did too. There's a good chance games, and not mixed martial arts TV shows, are your thing. So here it is, for your perusal, presented in stunning internet-o-vision.

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Mon, 02 Jun 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012143&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Website is Live ]]> Last night's network debut of mixed martial arts on CBS also featured the commercial airing of the Street Fighter IV gameplay trailer. Now it and a lot of other stuff is live on Capcom's official Street Fighter IV website, which launched shortly after the commercial. Not a big fan of the Faith No More track, but yes, ad people want to tout the game as "Epic" so I can connect the dots.

GameStop also is flacking an "Art of Street Fighter" book as incentive for the Xbox 360 and PS3 releases. The game is supposed to release Feb. 3, 2009.

The site contains character bios, sketches and making-of content — some of it you may have seen elsewhere, but now it's all together under one roof.

Street Fighter IV [Capcom, via Gaming Bits]

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Sun, 01 Jun 2008 12:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5012108&view=rss&microfeed=true
<![CDATA[ Say A Proper Hello To Street Fighter IV's Rufus ]]> Some leaked footage from a location test is no proper way to say hi to a "new" Street Fighter IV character, so make sure you give a big warm hello to Rufus and his nice, clean, in-game screenshots. I love Rufus. Not necessarily for his looks, but for his moves, which going by the screens have names like "Spectacle Romance", "Space Opera Symphony" and "Messiah Kick". Brilliant.

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Fri, 30 May 2008 21:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011996&view=rss&microfeed=true
<![CDATA[ Console/PC Street Fighter IV To Feature New Characters, Online Play ]]> Speaking with Famitsu, Street Fighter IV producer Yoshinori Ono has revealed that when the game hits the 360, PS3 and PC (whenever that is), it won't be a port. Oh no. It'll be more than a port. How much more? For starters, the home versions will feature online play. You'd kinda expect that these days, but still, official, online Street Fighter is good news. It'll also feature new characters. New new characters, because there'll be some who are exclusive to the home versions, and won't be available in arcades. If you're worried how these characters will affect the game, Ono says they'll be "watching the overall balance" when implementing them, if that helps any.

New Characters Planned for SFIV Home Version [Famitsu, via IGN]

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Fri, 30 May 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011785&view=rss&microfeed=true
<![CDATA[ Variety Tries Dating Street Fighter IV ]]> Since we don't know when Street Fighter IV's getting released, Variety's game blog The Cut Scene offers up guesstimation when the game is coming out. And hey! It's a pretty obvious, albeit logical, one. According to the Cut Scene:

Here's a wild guess: Variety recently reported that Fox will release the "Street Fighter" movie in the U.S. on Feb. 27, 2009. I'd say right around then makes a lot of sense.

Not only is that a big promotional event for the franchise, but Capcom is an investor in the movie. While I'm sure it hopes to make money on the film, it's obviously investing those millions in part to try and revive public interest in "Street Fighter." As such, Capcom would be crazy to not take advantage of the big (by videogame standards) promotional push Fox will be putting behind the release of "Street Fighter: the Legend of Chun-Li" and have its game on store shelves at the same time.

If by some chance Capcom just can't get the game out by then, around the movie's DVD release (probably in late spring) would be the next logical time to expect it.

Makes sense! And if not spring, then late fall — just in time for Christmas.
Prolly Coming Out With Movie [The Cut Scene]

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Wed, 28 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011523&view=rss&microfeed=true
<![CDATA[ New Street Fighter IV Boss Character! Concept Art For New Old Characters ]]> Crummy magazine scan time! That's SFIV concept art for Fei Long and Dan. Ah, yes, Dan. After the jump, there's Street Fighter IV boss Seth "The Puppet Master", who is the CEO of Shadowloo's weapons division S.I.N. His body has been modified using cutting-edge technology.

Street Fighter IV Characters [Videogamerx via NG4]

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Wed, 28 May 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011305&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Officially Coming To Xbox 360, PS3, PC ]]> It's official. Capcom has announced that the highly anticipated Street Fighter IV is coming home, announcing that, in addition to the arcade version, it will be bringing the next Street Fighter to the Xbox 360, PlayStation 3 and Windows-based PCs. It's been cagey on mentioning anything but the arcade version since the game was revealed, but it would appear that speculation (and common sense) regarding SFIV coming home was spot on. There's little in the way of new details in the press release, but for those not up to speed on the game yet, it's required reading. Everyone else, make with the champagne and fist pumping.

CAPCOM® BRINGS MARTIAL ARTS HOME WITH CONSOLE VERSIONS OF [STREET FIGHTER IV]
Xbox 360®, PLAYSTATION®3 System and Windows-based PC Versions of Coming for Street Fighter IV

SAN MATEO, CA — May 27, 2008 — Capcom®, a leading worldwide developer and publisher of video games, today announced the development of Street Fighter® IV, the next iteration of the genre-establishing fighting game series, for the PLAYSTATION®3 computer entertainment system and , Xbox 360® video game and entertainment system from Microsoft, and Windows-based PC.

Few videogame series have had such a strong impact on their perspective genres the way Street Fighter® has over the decades. Creating a global legacy spanning over twenty years of fighting games, the Street Fighter series has become a pillar in the fighting videogame genre. Street Fighter IV for Xbox 360, PLAYSTATION 3 system and Windows-based PC continues this tradition of excellence with a return to the classic 2D Street Fighter fighting action mixed with new characters, amazing visuals, and next-generation fluid gameplay.

Street Fighter IV features a mix of returning favorites such as Ryu, Ken, Chun-Li and Guile along with new characters created for this game, such as Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in stylized 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Six-button controls for the game return, with a host of new special moves and features integrated into the input system. Mixing classic genre-defining game mechanics the franchise is known and loved for with all-new, never-before-seen gameplay systems, Street Fighter IV brings a brand new fighting game to fans the world over. With the inclusion of Capcom's latest advancements in new generation technology, Street Fighter IV promises to deliver an extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.

For more information, visit http://www.streetfighter.com

Features:
• Classic “2D” Street Fighter gameplay with stunning 3D characters and environments

• New special moves that go beyond any Street Fighter fan's wildest imagination, including Focus attacks, Super Combos, and the revenged-fueled Ultra Combo system.

• Classic Street Fighter characters recreated for a new generation of gamers, including the original cast of
Street Fighter® II

• New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!

• Amazing locations never seen before in a Street Fighter game

• New gameplay elements provide new challenges for both newcomers and the most seasoned Street Fighter pro.

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Tue, 27 May 2008 20:00:51 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5011263&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Line Up Leaked? Update: No! ]]> The official site for Street Fighter IV's mobile version may just have given us a look at the line-up for the game, potentially revealing—in teeny, tiny mobile phone resolution—the remaining unrevealed fighters and a possible character count. In addition to the sixteen already confirmed world warriors appearing in SFIV—twelve of whom are Street Fighter II vets—six other character slots may have been filled. In addition to those 22 character profiles, we see what looks like Vega (aka Claw) holding down a spot sans mask.

It doesn't appear from our squinting that we'll be seeing any Alpha or Street Fighter III mainstays—unless that's Juli/Juni and Rolento is sporting spectacles—but we may be interpreting some of these incorrectly. Also, these could simply be placeholder character shots and strictly limited to the mobile version of SFIV, so don't take them as gospel—especially since they're about 25x25 pixels each. Consider this rumor for now and give us your best guesses in the comments.

Update: As several commenters have pointed out, these characters appear to not be unannounced fighters, but merely background characters. Yes, there is still hope for Dan, Akuma, Cammy, etc. Sorry for the confusion!

Street Fighter IV Mobile [Capcom Japan - thanks awhiteshad0w!]

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Tue, 27 May 2008 16:40:53 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5011222&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Racing To PS3, Xbox 360, PC This Winter ]]> Unconfirmed! Apparently, Capcom is releasing Street Fighter IV this winter on PS3, Xbox 360 and PC. Capcom accidentally announced this on a press site, states French site Jeuxvideo. Of course this multi-plat release would fall in line with how Capcom releases everything (PS3, Xbox 360 and PC). However, Jeuxvideo didn't provide a link to where this tidbit was discovered, so stay tuned.
Street Fighter 4 sur Playstation 3, Xbox 360 et… [Jeuxvideo via Big Download Blog via Xbox 360 Fanboy]

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Mon, 26 May 2008 08:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010962&view=rss&microfeed=true