Im so glad Capcom went with the Toyota Crown again. It stays true to its SF2 roots... and since I'm a Hondakid, I couldn't possibly beat up a poor Honda Legend! #streetfighteriv
@izzy_k: is there a hidden msg in the license plate number? sweet?!? I, for one, really like how Capcom turned the Toyota Crown Majesta emblem (grill) into a "SF." #streetfighteriv
@rainofwalrus: nah it just says "CAP-99999". thaks for hte info, i was wondering what car that was. and i very much like the SF grill too #streetfighteriv
Thanks Capcom. I can't even sell Street Fighter IV. Because since capcom announced Super Street Fighter IV, everybody and there mother is selling it. So the value dropped to $10 bucks on Amazon. #streetfighteriv
@Orionsaint: I just sold the PS3 version for 23 on eBay last week. After the 2 bucks shipping and the eBay and Paypal cuts, I probably got 19 bucks. Never trade to amazon if you can get an extra 10 bucks on eBay. Selling is easier than you think and feel free to ask my account for tips! #streetfighteriv
Damn you Capcom! Damn you! Why must you insist on raping my wallet!
*sigh*
It's inevitable that I'll get this but I hope that a PC version is announced soon, I don't want to end up buying 2 copies again :(
I like the idea of the spectator mode, that should be great, even better if watching the top player means you're watching someone who earned it. #streetfighteriv
@-MasterDex-: I don't think there will be any wallet raping here. Actualy, I think Capcom is going to take your wallet out on a nice candlelit dinner, a little moon lighting and maybe some magic. I mean think of all the games that you've paid full price for only to play for a few hours, and think of how many hours you're going to clock into SSFIV. I think your wallet's going to have a nice relationship with Capcom. #streetfighteriv
Multiplayer lobbies and team battles will make this so wonderful (I can fight more Kens more often!). Though you still need to fix that damn reversal window, Capcom. Being on the ground shouldn't give you an advantage. #streetfighteriv
@mintycrys is HOT for Bayonetta: Based on history, yes it should. Hasn't been good to jump in for awhile, leads to pummeling. Can't wait to teach that to 3-7 Ken players who all will inevitably do that! :D #streetfighteriv
@mrpibb79: I meant being downed, like...lying on the ground. Hence the reversal window. A few characters have option selects that can remove wakeup games from the mix entirely, enhancing the turtle effect of an already overdefensive game. Having a reversal window so large that if someone tries to cross you up while you're recovering, you can antiair in both directions depending on how long you wait is just ridiculous, especially when two of the top tier characters can guess right and DP trade to Ultra as their reward for getting knocked down. Unfortunately, that's an actual game engine quirk and not something that can be removed. That reversal window can be fixed, though.
Here's the thing with this game, aside from it feeling like a cash in, as a fan of the series and remembering its history Im scared to buy it. Why? Because I get the feeling a couple months or year after its release there is going to be another updated full game release. SSF4Turbo Max or something. Releasing yearly updates with new characters works in the arcades but not on home consoles. SF isnt in the same vein as sports games that can get away with that. #streetfighteriv
@Modus_Operandi: I don't see how sports games can get away with it but not fighting games. In fact it almost makes more sense in fighting games to me (rebalances, characters, modes, and stages compared to an updated roster).
I think its safe to buy this one if you are a true fan though because Ono even stated that the team is lucky to be making this. I doubt we will see another one unless it sells as much as the original or surpasses it. Otherwise I think Capcom will be happy with the cash they have made and then they will move on.
Even if they do make another one this one has so many added features to justify its purchase. How can you not be giddy after watching that trailer? #streetfighteriv
@Revival: Gotta agree with Revival here. Yearly updates in games are absolutely nothing new and people buy them in droves. Why should Street Fighter get the "OMG IM SO BETRAYED" treatment? #streetfighteriv
The problem for me is the DLC theyre offering is just stupid.
Costumes? Come on, thats not worth 4 bucks to me. They could have at least offered much more costumes per character. And the one thing that should have been DLC, Super Street Fighter IV, is being released as a new game.
And of course, RE5. Multiplayer should have been budgeted. I dont dig their cheap excuse. #capcom
Honestly, I think Capcom has one of the best DLC stratagies so far.
Is it really surprising that part of there strategy would be listed as "develop DLC" OMGWTFBBQ?!
The best part of what Capcom does, is they keep DLC as addintional content. Stuff that is not required for the full ratial relase.
With both RE5 and SFIV the dlc dosent really add or subtract anything from the retail release. If I want more costumes, I have that choice. But if I don't buy them I'm not missing out. Now allot of people argue that the costumes where in arcades, thus should have been in the retail version. But at the same time you also have to consider that the costumes could have very well been developed as DLC that was thrown into the arcade as "bonus content". And considering the arcade unit is worth close to 30k, I would see a stronger argument saying SFIV should have retailed for 360/PS3 for over 1k, then arguing the costumes should have been free.
Same goes with RE5. You can't argue that the vs mode is anything but an "extra feature". And you couldn't argue it was anywhere close to necessary for the retail. So is it that surprising that during development they decided to start work on a vs mode for people that would be interested, as a separate project for DLC?
I just think there are business that have offered much worse DLC then Capcom. Such as the practices that Halo/Call of Duty/etc. take. Where they put out "addons" such as map-packs, that become a requirement if you want to continue to play online, and have the same options. #capcom
@fiffer86: It really depends on which way you look at it. If I'm feeling particularly sassy I can say these are just cheap cash grabs of unlockables that would've been there if these games had been released last generation, and I would've been partially correct. If I'm feeling particularly forgiving I can say these are just extras and it's better to have DLC extras than substantial content withheld from you, and I would've also been partially correct.
My opinion on this type of thing changes every day and swivels between one and the other. On one hand I'm grateful that I can go online on SFIV (though unfortunately I don't have it yet _) and not be treated with playing only half the current online gamers because they're playing with some addon content that I haven't bought. On the other hand, I feel uneasy having developers remove things like costumes from the game and making them DLC. It's a pickle, I tell ya! #capcom
I just called that Capcom has shady DLC practices, and that they are out to nickel and dime the consumer as much as possible. It's a condemnation of a new SF that has to be purchased a year later, the $20 costume pack for SF IV, and the inevitable DLC for SSF IV.
I'm calling that Capcom is out to rip you off as long as people defend them and support their shady "DLC/one year later 0.5 sequel," model.
@Shinta: Correction: the combined costume pack was 12.50 USD, not 20 bucks. Each of the packs was 4 dollars separately. But if you bought them all separately, you deserve to have all your points snatched away from game developers anyway.
And this has been stated before, but the costume pack money went toward funding the CE upgrade (which was awesome). I didn't buy this costume pack, but I like it that others thought they were necessary for gameplay! :) Even if they lied about that, It's not like everyone spent (or was required to spend) all that unnecessary money on those unnecessary outfits.
@mintycrys is HOT for Bayonetta: I'm pretty sure the $12.50 for all of them bundle wasn't available right away. Also, the costumes and the CE pack were released at the same time, so no, it didn't pay for it.
"The five alternate costume packs will be sold by theme for 320 Microsoft Points on the 360 or $4 on the Playstation 3 and will be released over the course of a month.
• 2/17 – Brawler Pack DLC Pack will include alternate costumes for: Zangeif, E.Honda, Rufus, El Furete, and Abel.
• 2/24 – Femme Fatale Pack will include alternate costumes for: Chun-Li, Cammy, Sakura, Rose, and C.Viper.
• 3/3/09 – Shoruken Pack will include alternate costumes for: Ryu, Ken, Akuma, Gouken, and Dan.
• 3/10/09 – Shadowloo Pack will include alternate costumes for: Seth, M.Bison, Sagat, Balrog, and Vega.
• 3/17/09 – Classic Pack will include alternate costumes for: Guile, Dhalsim, Fei-Long, Blanka, and Gen."
@Shinta: And smart consumers don't buy right away. They wait for better deals to come around. Besides, when these costume packs came out, it was already known that following the individual releases, they were going to offer bundle pricing (IGN: Street Fighter IV DLC Detailed). People who wanted all the costume packs waited until the bundle was up for purchase. The individual packs were for people who only use one or two characters.
Again, it's not like the costume packs added anything to the game, like the Championship Edition DLC, which did add to the game, and was free, to boot!
And no, Championship Mode was not released at the same time as the costume packs. The last costume pack was released on March 17 in America, and the Championship Mode add-on went live on April 24.
@mintycrys is HOT for Bayonetta: As far as I can tell, you're advocating a $7.50 tax on gamers who are stupid. It's a bold initiative, and would certainly get the companies more money, but it just seems unfair and regressive. Usually stupid people have enough problems. #capcom
PC is still waiting for the SF4 DLC. Albeit, we DONT need them due to texture editing but i'd like to swap between costumes in-game instead of swapping texture files each time i want to use another costume. #capcom
@TheZen: If more people had purchased the game for PC, you might've gotten it :(
PC sales were pretty terrible. You guys might not even get SSFIV.
Besides, you guys can MAKE your own costumes, and there was only one costume er character available in the official DLC. Only a few of them were any good, too. #capcom
@mintycrys is HOT for Bayonetta:
it wouldn't have sold well regardless, fighting games on PC usually don't have a huge market unless you have a good controller on the ready. My shitty one is good for playing emulators but not anything like the ps3 controller... I tried SF4 on PC and deleted a few hours later, that's how wack it could be. I still think it sucks that they charge console gamers that much for DLC, I mean cmon... its a texture, changing it takes like no time at all if the design is already done. #capcom
@anduin1: Fighting games do well on PC...in Japan. There's a small but dedicated market here for PC fighters in America, as the last ten years have seen excellent fighters such as The Queen of Heart, Eternal Fighter Zero, Melty Blood and its various iterations, Big Bang Beat, Akatsuki Blitzkampf (not so much this one), Million Knights Vermilion, and Vanguard Princess, and PC games are region-free. Also, PC has a better selection of third-party controllers to choose from, so if you're looking for a decent gamepad, there are many great places to start. #capcom
@mintycrys is HOT for Bayonetta:
wow I consider myself a big PC gamer but Ive never heard of any of those games . guess I'm biased to NA and European releases #capcom
11/06/09
11/06/09
11/06/09
11/06/09
11/06/09
@rainofwalrus: #streetfighteriv
11/06/09
11/06/09
@izzy_k: 1992 Toyota Crown. The one from SF2. #streetfighteriv
11/06/09
11/06/09
11/05/09
MY
CAR! #streetfighteriv
11/05/09
*sigh*
It's inevitable that I'll get this but I hope that a PC version is announced soon, I don't want to end up buying 2 copies again :(
I like the idea of the spectator mode, that should be great, even better if watching the top player means you're watching someone who earned it. #streetfighteriv
11/06/09
11/06/09
11/05/09
Then Super Street Fighter 4 Turbo 2. Then X2. Then X2 Reloaded?
Yeah, see, you can't really do stuff like this, capcom. #streetfighteriv
11/05/09
11/05/09
11/05/09
11/05/09
Do you understand what you just typed. #streetfighteriv
11/05/09
11/05/09
11/06/09
Wait.. i'm not done holding my sides..
whahahahahhaa...haha..hehe..
*exhales*
... man.... gotta love that irony..
11/05/09
11/05/09
11/06/09
11/05/09
11/05/09
11/05/09
I think its safe to buy this one if you are a true fan though because Ono even stated that the team is lucky to be making this. I doubt we will see another one unless it sells as much as the original or surpasses it. Otherwise I think Capcom will be happy with the cash they have made and then they will move on.
Even if they do make another one this one has so many added features to justify its purchase. How can you not be giddy after watching that trailer? #streetfighteriv
11/06/09
11/05/09
11/05/09
11/05/09
@Torusan: I CONCUR! lol Like good ole Fighters Megamix XDD #streetfighteriv
11/05/09
11/05/09
11/05/09
11/05/09
I quote, "Auck-ahhaa!" #streetfighteriv
10/31/09
Costumes? Come on, thats not worth 4 bucks to me. They could have at least offered much more costumes per character. And the one thing that should have been DLC, Super Street Fighter IV, is being released as a new game.
And of course, RE5. Multiplayer should have been budgeted. I dont dig their cheap excuse. #capcom
10/31/09
Honestly, I think Capcom has one of the best DLC stratagies so far.
Is it really surprising that part of there strategy would be listed as "develop DLC" OMGWTFBBQ?!
The best part of what Capcom does, is they keep DLC as addintional content. Stuff that is not required for the full ratial relase.
With both RE5 and SFIV the dlc dosent really add or subtract anything from the retail release. If I want more costumes, I have that choice. But if I don't buy them I'm not missing out. Now allot of people argue that the costumes where in arcades, thus should have been in the retail version. But at the same time you also have to consider that the costumes could have very well been developed as DLC that was thrown into the arcade as "bonus content". And considering the arcade unit is worth close to 30k, I would see a stronger argument saying SFIV should have retailed for 360/PS3 for over 1k, then arguing the costumes should have been free.
Same goes with RE5. You can't argue that the vs mode is anything but an "extra feature". And you couldn't argue it was anywhere close to necessary for the retail. So is it that surprising that during development they decided to start work on a vs mode for people that would be interested, as a separate project for DLC?
I just think there are business that have offered much worse DLC then Capcom. Such as the practices that Halo/Call of Duty/etc. take. Where they put out "addons" such as map-packs, that become a requirement if you want to continue to play online, and have the same options. #capcom
11/01/09
My opinion on this type of thing changes every day and swivels between one and the other. On one hand I'm grateful that I can go online on SFIV (though unfortunately I don't have it yet _) and not be treated with playing only half the current online gamers because they're playing with some addon content that I haven't bought. On the other hand, I feel uneasy having developers remove things like costumes from the game and making them DLC. It's a pickle, I tell ya! #capcom
10/30/09
10/30/09
10/30/09
I just called that Capcom has shady DLC practices, and that they are out to nickel and dime the consumer as much as possible. It's a condemnation of a new SF that has to be purchased a year later, the $20 costume pack for SF IV, and the inevitable DLC for SSF IV.
I'm calling that Capcom is out to rip you off as long as people defend them and support their shady "DLC/one year later 0.5 sequel," model.
10/30/09
And this has been stated before, but the costume pack money went toward funding the CE upgrade (which was awesome). I didn't buy this costume pack, but I like it that others thought they were necessary for gameplay! :) Even if they lied about that, It's not like everyone spent (or was required to spend) all that unnecessary money on those unnecessary outfits.
10/30/09
[kotaku.com]
"The five alternate costume packs will be sold by theme for 320 Microsoft Points on the 360 or $4 on the Playstation 3 and will be released over the course of a month.
• 2/17 – Brawler Pack DLC Pack will include alternate costumes for: Zangeif, E.Honda, Rufus, El Furete, and Abel.
• 2/24 – Femme Fatale Pack will include alternate costumes for: Chun-Li, Cammy, Sakura, Rose, and C.Viper.
• 3/3/09 – Shoruken Pack will include alternate costumes for: Ryu, Ken, Akuma, Gouken, and Dan.
• 3/10/09 – Shadowloo Pack will include alternate costumes for: Seth, M.Bison, Sagat, Balrog, and Vega.
• 3/17/09 – Classic Pack will include alternate costumes for: Guile, Dhalsim, Fei-Long, Blanka, and Gen."
That's $20.
10/30/09
Again, it's not like the costume packs added anything to the game, like the Championship Edition DLC, which did add to the game, and was free, to boot!
And no, Championship Mode was not released at the same time as the costume packs. The last costume pack was released on March 17 in America, and the Championship Mode add-on went live on April 24.
10/30/09
10/30/09
PC is still waiting for the SF4 DLC. Albeit, we DONT need them due to texture editing but i'd like to swap between costumes in-game instead of swapping texture files each time i want to use another costume. #capcom
10/30/09
PC sales were pretty terrible. You guys might not even get SSFIV.
Besides, you guys can MAKE your own costumes, and there was only one costume er character available in the official DLC. Only a few of them were any good, too. #capcom
10/30/09
it wouldn't have sold well regardless, fighting games on PC usually don't have a huge market unless you have a good controller on the ready. My shitty one is good for playing emulators but not anything like the ps3 controller... I tried SF4 on PC and deleted a few hours later, that's how wack it could be. I still think it sucks that they charge console gamers that much for DLC, I mean cmon... its a texture, changing it takes like no time at all if the design is already done. #capcom
10/30/09
10/30/09
wow I consider myself a big PC gamer but Ive never heard of any of those games . guess I'm biased to NA and European releases #capcom