<![CDATA[Kotaku: street fighter iii]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: street fighter iii]]> http://kotaku.com/tag/street fighter iii http://kotaku.com/tag/street fighter iii <![CDATA[ EVO Fighting Game Finals This Weekend! ]]>
It's that time of the year again! That's right, it's EVO time. This weekend the Evolution 2008 fighter tourney finals will be held at the Tropicana Casino in Las Vegas. That's right, Vega$, baby! Check out the trailer above and commend it on its new use of Hamasaki Ayumi. Registration still seems open; Evo link below.

EVO2k [Official Site]

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Tue, 05 Aug 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5033580&view=rss&microfeed=true
<![CDATA[ Street Fighter B-Listers Get The T&A Figure Treatment ]]> Ibuki from Street Fighter III and R. Mika from Street Fighter Alpha 3 may not be the most household of household names, but that doesn't mean they shouldn't be immortalized in sculpted polyvinyl chloride. Capcomaniax scoops up two sculpts from the Street Fighter character barrel, readying them for a summer release in Japan. They're perfect additions to the T&A figure collector shelf, with Ibuki's thigh-revealing costume sure to be the focus of a many, many macro digital photos on Japanese blogs. R. Mika? We're scared to think of what will be done with her.

We haven't seen anyone offering these figures up for import yet, but if you've got the display case space, they're retailing for 5775 yen (about $55 USD).

CAPCOMANIAX [Mega Hobby]

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Wed, 23 Apr 2008 20:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=383326&view=rss&microfeed=true
<![CDATA[ "We Could've Stopped at Street Fighter III" ]]> The Street Fighter series is from Capcom, and Capcom loves sequels and spin-offs. They're in Capcom's blue and yellow blood! But, what gives for the decade long gap between Street Fighter III: The New Generation and Street Fighter IV? Says Yoshi Ono, the game's producer:


If we look at the history of the series, we had the four officially numbered titles: Street Fighter 1, and II, and then we did Zero, which of course is the Alpha series [in the west], and then III.

In all honesty, and I feel this way, to a degree — we could have stopped at III and been pretty satisfied. We didn't hit a brick wall, so to speak, but we did pretty much all we could do with 2D fighters by the time we got to III. We were very satisfied with the results, and it was hard to imagine doing more than that; certainly, staying within 2D.

But, we've had ten years to think about it, had a lot of ideas being bounced back and forth. For this series, I almost think that we are better off having waited. It gave us a lot of time to settle down and throw ideas back and forth, think about how we would tackle it... Having that time actually helped us to get the game headed in the direction that it's headed now — which I think is a good direction — and to get us where we are today.

Another reason I think that it's actually better that we let it sit on the back burner for ten years, is that technology has advanced so much in the last decade. There is no way that we could have envisioned arcade boards as powerful as this. The 360 and PS3, certainly, are incredibly powerful compared to what we had to work with ten years ago.

...So, we thought, what could we do to reproduce this art, in motion, literally moving in 3D before your eyes, with modern technology? This would not have been possible ten years ago. There is just no way. So we are finally at a point where technology is aiding us, and helping us to do something that would not have been possible ago.


Fair enough. Let's just not put another ten year weight between Street Fighter IV and the inevitable Street Fighter V, m'kay?
Yoshi Ono Interview [GameSetWatch] ]]>
Mon, 24 Mar 2008 03:00:17 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=371176&view=rss&microfeed=true
<![CDATA[ MAME Team Makes CPSIII Emulation Fantasy A Reality ]]> What a difference a week makes. Within seven days of cracking the hardware encryption in Capcom's CPS III arcade platform, the emulation scene is making rapid progress. While Dave Haywood's MAME Work In Progress page appears to be down for the count, other emu scenesters are releasing new screens of the emulator looking to have progressed far beyond the boot stage.

SPEKSNK.org has tons of shots of how the emulator has progressed, with noticeable improvements coming out by the hour. Impressive stuff. Ideally, I'd prefer to see this sort of content coming for Xbox Live Arcade and the PlayStation Network, but seeing games like Street Fighter III and Warzard running on a PC is heartwarming for the jaded emulator within.

UPDATE: As PSMonkey points out, these screens are not from the MAME CPS III driver, but from a CPS I/II emulator Nebula. Thanks for clarifying that!

New CPS III Emulator: Images, Information [SPEKSNK.org via MameWorld]

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Tue, 19 Jun 2007 19:40:16 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=270399&view=rss&microfeed=true
<![CDATA[ MAME Team Cracks CPS III ]]> A recent development over at the MAME team's work in progress page reveals that Capcom's late '90s arcade system, the CPS III system, has been hardware decrypted, but not yet emulated by the Multiple Arcade Machine Emulator. Capcom's CPS III hardware wasn't used often, but what used to great success for the following arcade fighters.

  • Warzard / Red Earth (1996)
  • Street Fighter III: New Generation (1997)
  • Street Fighter III: 2nd Impact: Giant Attack (1998)
  • JoJo's Venture (1998)
  • JoJo's Bizarre Adventure (1999)
  • Street Fighter III: 3rd Strike: Fight for the Future (1999)

Obviously, many of these games were available as Dreamcast releases, but hopefully we can look forward to MAME support. Legally, of course.

David Haywood's Homepage - Haze's Mame WIP [MAME via NeoGAF]

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Tue, 12 Jun 2007 18:40:18 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=268184&view=rss&microfeed=true
<![CDATA[ Capcom's Secret File Flyers ]]> Simon from GameSetWatch was tipped off to some fascinating flyers for older Capcom arcade games that got special treatment in the form of "Secret Files" bonus promos. The series of multi-page promotional booklets looks to have run from 1996 to 1999 and includes well known games like Street Fighter III and lesser known titles such as Battle Circuit.

Each Secret File has its own theme, from the Strider 2 LEGO style cover art (with bonus Block Block reference) to the awesome Marvel vs. Capcom - Clash of Super Heroes interior art, featuring a Wily robot-ified cast of fighters. Almost every one has some fascinating feature, like Street Fighter III concept art or paper dolls of Darkstalkers characters.

Any Capcom fan who has an appreciation for the company's arcade games should take a few minutes (or an hour or two) to browse the files. This is good stuff.

Arcade Flyers Explores Capcom's Secret Files [GameSetWatch]

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Wed, 24 Jan 2007 18:40:04 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=231248&view=rss&microfeed=true