<![CDATA[Kotaku: street fighter II]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: street fighter II]]> http://kotaku.com/tag/street fighter ii http://kotaku.com/tag/street fighter ii <![CDATA[ Street Fighter II HD Remix Beta Extended ]]> Cacpcom's Street Fighter II HD Remix beta is testing more than the game's performance. It's also testing how long the game will be able to maintain player interest as the company announces the official extension of the beta test. Originally slated to be put to rest on or around August 20th, Capcom has pushed the end of beta to September5th to give players more time to screw around with upcoming patches.

Remember that you too can buy your way into the SF HD Remix beta test by sacrificing 800 Microsoft points on a copy of Wolf of the Battlefield: Commando 3 on Xbox Live Arcade.

SFII Beta has Endurance - Extended to September 5th!! [Capcom Unity Blog]

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Fri, 25 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029199&view=rss&microfeed=true
<![CDATA[ Fans Made Super SF II Tubro HD Remix Soundtrack ]]> Super Street Fighter II Turbo HD Remix needed a turbo remix of a soundtrack. And that's what it got from non-for-profit website OverClocked Remix (www.ocremix.org), which provided fan mixes and arrangements. According to the site's creator David Lloyd, "Artists can submit their own ReMixes of classic and modern game soundtracks, from consoles, handhelds, arcade, or computer games, in any musical genre, from rock to jazz to orchestral to trance." Capcom was able to tap this pool of talent for the game's soundtrack. And that's pretty darn cool.

how OC ReMix put its stamp on Street Fighter II HD Remix [ArsTechnica via s-kill's Blog Thanks, Gantz!]

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Thu, 24 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028486&view=rss&microfeed=true
<![CDATA[ SFIIHD Beta Starts Today ]]> If you purchased Commando 3 on XBLA the other day, good news! What may well have been the real reason you bought it - the Street Fighter II HD beta - kicks off today! Remember, you're supposed to be helping Capcom test the game, not scamming some kind of free, early access, so your complaints that it features only one stage and two fighters (Ken & Ryu) will fall on deaf ears. If you're stuck on how to actually access the beta, it should appear as an option on the game's main menu.

Super Turbo HD Remix Beta hits Wednesday on LIVE [Capcom]

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Wed, 25 Jun 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019416&view=rss&microfeed=true
<![CDATA[ XBLA This Week: Commando 3, Frogger 2 - Commando Wins! ]]> It's sequel week in the musty old Xbox Live Arcade, with two classic arcade games making their relatively triumphant returns. First off we have Capcom's Wolf of the Battlefield: Commando 3, which features all of the scrolling, shooting, POW rescuing action of the original, along with online multiplay and a free beta version of Super Street Fighter II Turbo HD Remix, all for 800 Microsoft points.

Also coming this Wednesday is Frogger 2, which includes 15 levels of action, boss battles, two new online multiplayer modes, and no free beta version of Super Street Fighter II Turbo HD Remix, all for 800 Microsoft points.

I am sensing a clear winner here.

This week on Arcade: Wolf of the Battlefield: Commando 3 and Frogger 2 [Xbox Live's Major Nelson]

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Mon, 09 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5014632&view=rss&microfeed=true
<![CDATA[ Capcom Remind Us How Awesome SFII GI Joe Figures Were ]]> I'm not entirely sold on Street Fighter IV yet, and I'm incredibly wary of the upcoming GI Joe movie, so it's nice to be able to take both franchises and go back in time to a simpler, happier time. Like these commercials for the short-lived line of Street Fighter II GI Joe figures, featuring some of the original title's more memorable heroes and all four of its bad guys. Capcom's blog call it a "study in fail", but really, we're going to butt heads on this. "What's a Dhalsim?" Genius. This weekend's goal is to use that as many times as possible. "Sir, today's specials are-" "WHAT'S A DHALSIM?"

[via Capcom]

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Fri, 09 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=389216&view=rss&microfeed=true
<![CDATA[ The So-Bad-It's-Good Street Fighter II Mash Up ]]>

Japan has its own Buckner and Garcia equivalent in game sound remixer Hyadain, whose Street Fighter II jam, crafted from the sounds of Street Fighter II naturally, is high on kitsch value and relatively low on repeat listen appeal. It's adorable, with terribly great English language lyrics in the chorus and sing along profiles for every World Warrior. Please, try to enjoy! It's awesome! Thanks to SamuraiPanda for the link!

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Mon, 05 May 2008 17:40:19 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=387396&view=rss&microfeed=true
<![CDATA[ Deion Sanders, MC Hammer, Van Damme...It Can Only Be SFII ]]>
Since Street Fighter IV was announced, there's been a ton of reminiscing about Street Fighter II. And all of it's positive! How good it was, how great it was, how it brought your estranged parents back together, how it ended the war in Bosnia...all valid points, but you can't just remember the good. You need to get some perspective on the matter. Remember the bad. You need to remember this promo song for the SFII live-action movie, which features not only MC Hammer and Jean-Claude Van Damme, but true renaissance man Deion Sanders as well.
[via Capcom]

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Fri, 11 Apr 2008 00:00:01 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378560&view=rss&microfeed=true
<![CDATA[ New SFII HD Art Shows Stern Faces, Clean Armpits ]]> Udon, longtime SFII and Capcom collaborators, have released some of their character art that'll feature in SFII HD. Namely, the little portraits that'll appear on the character select screen. These ones below aren't little, though. They're the big versions. Plenty big enough to show that Cammy's armpits are fully prepared for the extra scrutiny the HD era affords.
Character Select Screen Art from Super Street Fighter II Turbo HD Remix [Capcom]

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Tue, 25 Mar 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=372195&view=rss&microfeed=true
<![CDATA[ Street Fighter II Turbo Beatboxing ]]> I love Street Fighter II Turbo... and sadly I sorta love beatboxing. Sure this SF2 Turbo beatbox isn't nearly as cool as the Super Mario one, but it's still worth a listen.

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Tue, 18 Mar 2008 14:00:49 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=369328&view=rss&microfeed=true
<![CDATA[ Capcom Explain Why There's No PS3 SFII HD Beta ]]> 360 owners get access to the SFII HD beta when they pick up Commando 3. PS3 owners don't. That kind of discrepancy leads to questions, which left unanswered lead to thinking, then a wacky hypothesis, then most likely an ill-informed internet forum rant. Seeking to head that kind of rant off at the pass, Capcom have explained just why PS3 owners won't be getting access to the beta, listing reasons such as a finite number of resources, the fact a double-test would have pushed the actual game's release back months and the near-impossibility of running a cross-platform beta test. All very legitimate, all very sensible. None as sensible as this, though: this is a beta test. Not a demo. As Capcom's Seth Killian explains, "There is code parity across the two and any issues found in 360 will be fixed in PS3".
Reasons Behind No SSF2T HD Remix Beta on PS3 [Capcom]

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Fri, 14 Mar 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=368253&view=rss&microfeed=true
<![CDATA[ Real Life Dhalsim ]]> This is not news. I repeat, NOT NEWS. Still, it's a pretty great pic. Here, we get a real life look at Down + Fierce Punch (in the air). Somehow, this pic so makes me want to watch Master of the Flying Guillotine again.
Yoga Yoga Yoga [Capcom Blog]

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Fri, 14 Mar 2008 02:00:13 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=367737&view=rss&microfeed=true
<![CDATA[ Gallery: Super Street Fighter II Turbo HD Remix ]]> Take a gander at these gorgeous Super Street Fighter II Turbo HD Remix screens. These fourteen screen shots only feature SF poster boys Ken and Ryu so if you're looking to see other character art, it's not here. The thing to really look at though is the backgrounds which are just beautiful.

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Thu, 13 Mar 2008 09:20:10 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=367286&view=rss&microfeed=true
<![CDATA[ Udon Drawn SFII Turbo HD Remix Looks Amazing ]]> As any of you who have read my previous posts, I'm not scared to embarrass myself in front of my gaming brethren. That being the case, I feel no shame in telling you I am terrible at Street Fighter. And I mean really bad. So when I saw that Super Street Fighter II Turbo HD Remix (Could that be longer?) was being shown at Capcom's Digital Day I was reticent to try it out. Not only that, but the line for it was huge and I could tell that I would have had my ass handed to me in front of my peers in a matter of minutes. So to save myself from that mortification I decided just to stand back and watch.

I think at this point everyone knows how Street Fighter works, so I'll stick to talking about the HD graphics which were all redrawn by the folks at Udon (artists of the US Street Fighter comic). The new sprites looked amazing and almost even more impressive were the backgrounds. Perfect lines, no jaggies, sharp and colorful. They looked simply spectacular.

The particular stage I saw was the one with the people jumping up and down and cheering on the back of a boat. It not only looked great but a fellow journalist and I got a kick out of the fact that even though the art itself had sharpened up, the animations were still olde school rudimentary with each jumping background character only having three or four positions making up their animations. It was a nice nod to the original game while still improving its look. Very retro modern.

The graphics will support a widescreen mode, but there will also be a 4:3 mode for purists who can also revert characters to the original 2D sprites for the full "original" experience. Players will also be able to choose from the original game music or newly remixed versions.

As far as gameplay goes, online versus play will be available along with in-game voice chat, matchmaking, and worldwide rankings. A "Quarter Match" mode has been added which will allow two competitors and up to four spectators to use virtual quarters to buy into two player matches.

There will also be an optional "Rebalanced" mode which makes changes across the board to many characters. The changes were implemented in response to testing by the world's top ranked Street Fighter players. Most of the differences involve a lot of character fine tuning to some of your favorite (and not so favorite) fighters. Balrog, Cammy, Blanka, Ken, T. Hawk and Ryu will all be receiving "character balancing." There is much minutia in the changes that many of the more hardcore SF fans will certainly be interested in. So if this describes you, you will probably want to check out this series of articles by SF tournament player and the new game's design and gameplay overseer, David Sirlin.

All will be revealed when the game hits XBLA and PSN later this year. But for those of you that can't wait that long, the purchase of Wolf of the Battlefield: Commando 3 will come with an entry into the Super Street Fighter II Turbo HD Remix beta test.

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Thu, 13 Mar 2008 09:20:05 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=367056&view=rss&microfeed=true
<![CDATA[ XBLA SFII HD Isn't Gimped ]]> sfiihd.jpg We know SFII HD was causing problems for the development team at Capcom. They've got all these lovely HD textures and sprites they want to use, you see, but Xbox Live Arcade's file-size limit means squeezing these into the 360 version has been a big hurdle to clear. Note I say big. Not insurmountable. Capcom's Seth Killian:
I can officially say that the filesize will not be an issue. With great help from the guys at Microsoft, we will be able to offer the same features on both platforms to the same quality as each other. To use the term I've been reading on the forums, neither console version will be "gimped" due to any kind of limitation.
Breathe easy, 360 owners. Unless you've still got concerns over the 360 controller's suitability for this game, that is. In which case, continue breathing frantically.
Super Street Fighter II Turbo HD Remix: State of the Union [Capcom]

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Thu, 13 Mar 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=367183&view=rss&microfeed=true
<![CDATA[ Play Super Street Fighter II Turbo HD Remix Early, Commando 3 Purchase Required ]]> Looking to get your mitts on Super Street Fighter II Turbo HD Remix early? Buy Commando 3! Capcom is giving Xbox Live Gold members an opportunity to help "stress test" a beta version of the 1080p remake of SSFIITHDR if they virtually drop the 800 Microsoft Points on its other offering. That's the good news. The bad news is that you'll be limited solely to Ken and Ryu and a single stage and that PlayStation 3 owners don't seem to be getting a similar deal.

Whatever! As a Commando and Mercs fan, I was already planning on picking up Commando 3 (aka Wolf of the Battlefield: Commando 3). Getting the HD treatment on Super Street Fighter II Turbo will be a nice little bonus.

Super Street Fighter II Turbo HD Remix beta brawling to XBLA [GameSpot]

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Wed, 12 Mar 2008 15:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367033&view=rss&microfeed=true
<![CDATA[ "Blanka's Gonna Bonk Ya!" ]]> With all the Street Fighter IV hype, it's time to take a look back at embarrassing SFII dolls from the early 1990's. Here's Hasbro Street Fighter II "Hall of Fame" figures. We just wanted to post this because "Blanka's gonna bonk ya" makes us giggle.

Thanks Dale North for adding this to YouTube and thanks Santa for the tip!

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Tue, 11 Mar 2008 05:00:12 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=366246&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Impressions: SF2 Edition ]]> Let me start by saying that my love of Street Fighter 2 Championship Edition comes not from the perspective of an aficionado, or someone paid to study each nuanced piece of minutia that comes out about a game as it makes its way from concept to arcade.

My experience with Street Fighter 2 CE was born entirely in my time first hanging out at arcades and then running one in the 90s in Maryland. I loved the game so much that my time spent playing it is what likely lead to me being fired from the job. I slathered more attention on our big-screen SF2 box than I did every other machine in the place, combined. I regularly replaced the cherry switches and springs on a weekly basis.

But I couldn't have told you who the game's producer was, what sort of lore was buried in the creating of such an indelible franchise or how they came about with the idea of the characters in the game.

That being said, read on.

The first thing I noticed when I saw the game, was the 2.5D effect of the graphics. Described on paper, it sounds immensely off-putting, but in action it manages to pull Street Fighter into the modern age without sullying the gameplay at all. This is done by essentially making both the background and characters 3D but forcing the characters to move on a 2D plane. What you're left with is the best of both worlds.

More importantly, the game's look seems to have returned to its origins. Sure the graphics pop, really pop, but they're very reminiscent of II and not as SNKey as I felt Street Fighter III had become. I know, blaspheme.

While the controls haven't entirely returned to the grandeur of Street Fighter II, they have mostly returned. The same can be said of the attacks. Sure you have to still use two buttons to throw (so annoying) and taunt (so unnecessary) and there are revenge, super and ultra moves, but at it's heart this is a game that strips away the unessentials and returns to what made the Street Fighter franchise so addictive: Timing.

This isn't just my opinion. When I spoke with producer Yoshinori Ono he said that there was a concerted effort to refocus the franchise with this title. Street Fighter had become too filled with moves and had lost its way, he essentially said. What the game was always about was timing, much like real martial arts, not flashy moves.

Playing the game, after years spent ignoring the increasingly annoying character-driven Street Fighter III spin-offs, was like returning to a childhood home to find that it was, in fact, larger, not smaller than you had remembered it.

The game's timing, which plays at about the speed of Street Fighter II Turbo, has been tweaked, deliberately, and I believe the hit boxes (which invisible surround the characters) shrunk, but that just gives me an excuse to relearn the game. There also seems to be a slightly longer delay after pulling off a move, or whiffing one.

In fact, I can honestly say that the only thing about this early build of Street Fighter IV that disappoints me, so far, is that it probably won't be showing up in arcades across America and that's because there aren't arcades across America anymore.

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Fri, 29 Feb 2008 14:59:26 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=360635&view=rss&microfeed=true
<![CDATA[ US Toy Fair Day 1: New Gears Of War, FFXII, Halo & More ]]> ustf.jpg The US Toy Fair, being held in NYC, kicked off yesterday, and will run until February 20. And along with all the movie, TV and comic merchandise announced and shown off on the first day were a ton of gaming-related announcements, from IPs such as Street Fighter, Gears of War, Armored Core, Halo and Blue Dragon.

HALO
USTFhalo.jpg Alongside the two already-announced Kotobukiya statues was a mockup of the third, Cortana, due later this year. She'll feature a light-up base, making her the perfect night light for the insomniac, living-with-parents thirty-something. Also announced was a fourth Kotobukiya figure, due much later, that will depict two Spartans on a Mongoose. Presumably in a manly, combative pose, and is not just the one riding hanging on lovingly to the one driving.

GEARS OF WAR
USTFgears.jpg Having already unveiled four Gears of Wars figures, NECA have promised to show off further variants and exclusive new figures at the show. They've teased one of those exclusives on their own web site, which you can see above. If that's not the splatter from a chainsawing diorama, then I'm a hat-eating monkey's uncle.

STREET FIGHTER
USTFsfii.jpg SOTA aren't actually attending the Fair, but have timed some announcements for it anyways. They are releasing three 1/6 scale resin statues based on Street Fighter characters, each going for USD$100. You'll be able to get Ibuki, Sagat and Blanka.

BLUE DRAGON
USTFbd.jpg No pics yet, but Bandai announced they'll be releasing two action figure lines, one 4", one 7", with each line featuring the "stars of the show". No prizes for guessing, then, that these ones are aimed at kids, with the 7" figures coming with a free episode of the cartoon series.

ARMORED CORE
USTFac.jpg Kotobukiya aren't just showing off their bigger, Halo-related stuff. They're also displaying some of their Armore Core line, which let you swap and mix body parts so that you can customise your own mech, just like the game.

FINAL FANTASY XII
USTFffxii.jpg And finally, where would we be without ludicrously overpriced Squeenix merch? Not at a damned Toy Fair, that's for sure. This is a 1:1 replica of Judge Master Gabranth's helmet from the game. 1:1 as in, yes, you can take it off the base and wear it. That fashionable headgear comes at a price, however: $1300. Yes. $1300.

USTF Coverage [Action-Figure]

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Mon, 18 Feb 2008 05:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=357449&view=rss&microfeed=true
<![CDATA[ Why Is There No Capcom In Super Smash Bros. Brawl? ]]> With all the characters in Super Smash Bros. Brawl, there are a few that are missing. Where's Mega-Man? That character certainly wouldn't be out of place. Or what about Chun-Li or Ryu? The SNES controller was designed to suit the Street Fighter II port! Likewise, those characters would be right at home with the Smash Bros. Want to know why? Several insiders tell us that Nintendo was apparently still upset about GameCube exclusive Resident Evil 4 going multi-platform, and thus, decided not to include Capcom characters in Super Smash Bros. Brawl during development. However, with Capcom making a valiant effort at third part Wii developing with Zack & Wiki, do expect better relations between the two companies. Old wounds do heal — even when you are Nintendo! Heck, we wouldn't be surprised if Capcom and Nintendo were ironing out a deal for the developer to make more Wii titles.

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Fri, 01 Feb 2008 00:00:23 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=351377&view=rss&microfeed=true
<![CDATA[ Balancing The Ass Kicking Properties of Street Fighter's Ken ]]> ken_balancing.jpgLove him or hate him, you're stuck with David Sirlin, the man who plans to bring balance to the forces fighting in Super Street Fighter II Turbo HD Remix. In a recent entry on the official Capcom Blog, Sir Sirlin breaks down the changes to one of the most popular, but certainly not most powerful, characters in the Street Fighter universe. Ken Masters may be a bit pedestrian, a tad obvious, but for those who think of Ken as a mid-tier choice in competitive Street Fighter play, they should give the list of changes a read. If we had our druthers, visual aides of the changes would be provided, but visualizing them through text will simply have to suffice.

In short, Ken's hurricane kicks, dragon punches and reversal have all been given a bit of a boost. Nothing balance-shattering, but interesting to Street Fighter II fans, nonetheless.

Try to look away as the animated GIF from Street Fighter: The Movie makes its appearance. May cause seizures of regret.

Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 4, Ken) [Capcom Blogs]

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Wed, 05 Dec 2007 16:20:20 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=330334&view=rss&microfeed=true
<![CDATA[ SSFIITHDR Made Softer, More Cuddly For Casuals ]]> The man largely responsible for the "re-balancing" of Capcom's other hi-def remake Super Puzzle Fighter II Turbo HD Remix, David Sirlin, recently posted about the upcoming changes to Super Street Fighter II Turbo HD Remix, tweaks he hopes will make the 2D fighter more approachable to noobs. Sirlin, who notes his suggested balances to SSFIITHDR are designed to make the game "more inclusive rather than exclusive", focus firstly on pulling off certain moves. Executing Zangief's spinning pile driver, for instance, can be a challenge on the d-pads of current gamepads, as are certain moves by Sagat, Fei Long, and Cammy. In the new optional "inclusive" version, these moves have been simplified.

Hundred hand slaps and flaming jump kicks join 360 degree controller spins as examples of special moves that won't be as challenging in the new mode.

There's more than a handful of changes to the controls, as "top tier" characters have been slightly nerfed for tournament play. In turn, some underpowered characters have been given a bit of a boost. While the news is sure to upset finicky high-level players, they should keep in mind that the game's original characteristics will still remain intact.

However, for those looking for a more accessible Super Street Fighter II Turbo, one that might be playable on a DualShock 3 with less frustration, the changes should be welcome. Those intimidated by expert players who have over ten years of practice on the game should find an easier option as one of the remake's pros.

Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 1) [Capcom]

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Mon, 12 Nov 2007 16:20:46 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=321773&view=rss&microfeed=true
<![CDATA[ Capcom Responds To SSFIITHDR Art Leak ]]> ehonda_unfinished.jpgUnsurprisingly, Capcom was less than ecstatic to see ancient, internal art files for the Xbox Live Arcade and PlayStation Network release Super Street Fighter II Turbo HD Remix make their way online. But they've turned leaky lemons into lemonade, giving readers of the official Capcom blogs and Street Fighter followers a look at what's a work in progress and what's expected to change. In short? Just about everything.

The Capcom crew have converted a handful of the old art files into illustrative animated GIFs, showing some of the challenges the team at Udon face when upgrading to high definition frames. They also drive home the point with big bold letters that much of the stuff is old, work-in-progress and will be re-drawn. They're even nice enough to provide the leaked art file, saving you the trouble of going elsewhere. Lovely.

Street Fighter Art in Progress: The Good, the Bad, and the Just Plain Ugly [Capcom Blog]

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Mon, 05 Nov 2007 18:20:39 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=319252&view=rss&microfeed=true
<![CDATA[ Early SSFIITHDR Character Art Leaked ]]> Those weary of the infrequent drip of artwork provided by the Capcom Digital blog might be interested in an early—and I do mean early—peek at a huge number of redrawn sprites from Capcom's upcoming Super Street Fighter II Turbo HD Remix which have recently found their way onto the internet. In-progress drawings, complete with design notes and hitbox guides, were squeezed out, presumably unintentionally, in a zipped archive that contains artwork for Guile, Cammy, M. Bison, Zangief, Blank, Ken, Ryu, Akuma, Dhalsim, E. Honda, Fei Long, Sagat, Balrog and Vega.

As anyone can see from the above cropped picture and the dozens of unfinished drawings that these sketches are nowhere near final. That won't stop everyone from belching forth "Bad art!!", but it will hopefully give those with tendency for bunched underthings a brief moment of calm. For those rabidly anticipating its release on Xbox Live Arcade and the PlayStation Network, the leak is just an extra dose of delicious hype.

Official Super Street Fighter II Turbo HD Remix thread. [NeoGAF via Neo Empire Forums - thanks, James!]

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Mon, 05 Nov 2007 15:20:20 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=319112&view=rss&microfeed=true
<![CDATA[ Capcom Teasing Megaton Bombshell News ]]> ryu_sf_iii.jpgPut your hype-proof jackets on, kids, because Capcom is ready to let loose with a number of news "bombshells" starting October 15. As with many gaming announcements, the official bomb drop date is next Monday, but leaks and the occasional Famitsu exclusive might see word from Capcom HQ much much sooner. The hype machine was pumped and primed when Super Street Fighter II Turbo HD Remix producer Rey Jiminez posted on the official Capcom USA blog "Well, I can testify, that what's coming is a megaton bomb!", adding "You will not be dissappointed."

Brian Dunn, also of Capcom, later extended the tease, writing "We have our Gamer's Day event in London next Wednesday (10/17), but there will be announcements and things starting to come up on Monday (10/15) and continuing all week." Dunn also added, somewhat conspicuously, to the comments thread "everyone at Capcom knows all the fans are extremely anxious for a NEW SF game, believe me. That's about all I can say about that..."

Today, the official Capcom blog updated with a very cryptic posting titled "Prepare Yourself" with the following message:

??? ???? ????????????? ???? ??? ????????? ? ????? ? ??????.

??????? ???????? ??? ? ?????!

And, no, that's not a product of shitty international character support on your Windows box, it's just a series of question marks.

Do we really think Street Fighter IV is coming, with an announcement next week? No. Our hearts have been broken by too many rumors, hype threads and machine translated Capcom teaser sites. We can't survive another non-announcement like that.

I wouldn't be surprised if one of those announcements was the revelation that Capcom's Monster Hunter 3 was Wii bound, broken at the Nintendo media conference last night. However, we wait. And we watch. And maybe we'll just pray a little bit that Street Fighter IV is a reality. And maybe I'll buy a lottery ticket this week.

Flying Dictators and their Clones (New Art Inside!!!!) [Capcom Blog]

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Wed, 10 Oct 2007 14:40:11 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=309343&view=rss&microfeed=true
<![CDATA[ Super Street Fighter II HD Achievements... I Choose You! ]]> Capcom is soliciting even more feedback, asking Street Fighter well weathered fans what achievements they want to see in the Xbox Live Arcade release of Super Street Fighter II Turbo HD Remix. Similar to the group's poll for what fans are looking for in an Xbox Live picture pack for Super Puzzle Fighter II Turbo HD Remix, the Capcom kids are leaving the heavy lifting up to you, John Q. Citizen.

It's fairly simple. Just head on over the official Capcom USA blogs—Capcom Digital, to be precise—and offer your suggestions in the comments. Come August 1st, the public decides with a democratic vote what Achievements make the cut. Sounds fair and fun.

My suggestions are:
One Breath Title Read - Speak the full name of Super Street Fighter II Turbo HD Remix without taking a breath. (Requires headset)
Perfect Panty Shot - Pause the game at precisely the right moment during Chun Li's "spinning bird kick."
Unlock Sheng Long - Ten perfect tie-rounds with M. Bison. You must also jump down, turn around and pick a bail of cotton. (Requires Xbox Vision Cam)

Okay, now it's your turn. And no stealing my ideas! They're totally copyrighted.

You Decide! SSFIITHDR Achievements! [Capcom Digital]

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Mon, 23 Jul 2007 15:40:14 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=281414&view=rss&microfeed=true
<![CDATA[ Capcom's Battling Backgrounds ]]> Capcom games aren't only about fighting. They are also about backgrounds. Website Slateman has ripped b.g.s from Street Fighter II, Street Fighter Zero/Alpha, Vampire Savoir and Marvel Super Heroes. Interesting to point out that the vantage point for the above Blanka stage changes from 120 degrees to 60 degrees as your eyes move across the background. Delightfully nerdy!
Capcom Backgrounds [Slateman via Insert Credit]

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Mon, 09 Jul 2007 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=276062&view=rss&microfeed=true
<![CDATA[ Street Fighter II Ported To Etch-A-Sketch ]]> Capcom's arcade hit Street Fighter II: Championship Edition is making an appearance on yet another platform, as screens of the new Etch A Sketch release have shown up in our mailbox. Looks okay, I guess, but the colors are all washed out and the frame rate reportedly sucks—something like one frame per week. Still, it's nice to have it released on another portable platform.

Thanks for the heads up, Elliot! And nice work.

Street Fighter II [The Etch A Sketchist]

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Wed, 27 Jun 2007 18:40:46 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=273013&view=rss&microfeed=true
<![CDATA[ Wii Getting Fighting Stick ]]> HORI-ED OUTIf the Wii Classic Controller isn't cutting the mustard for your Street Fighting needs, perhaps Hori's soon to be released Fighting Stick will better suit your condiment slicing and head-to-head brawling needs. The import version, in a sexy Wii white and blue color scheme, runs a mere $52.90 at specialty retailer Play-Asia and ships in August.

With the various flavors of Street Fighter II still coming to the Wii Virtual Console, it's a wise investment for those looking for a more level playing field with that arcade feel. No word yet on if it will support Super Smash Bros. Brawl as details are extremely thin, but we'll update with more information as it becomes available.

Hori Wii Fighting Stick [Play-Asia via NeoGAF]

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Tue, 26 Jun 2007 15:40:36 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=272522&view=rss&microfeed=true
<![CDATA[ SSFIITHDR's Bloodied Chun-Li ]]> The next World Warrior to get the the HD teaser treatment is thigh development-master Chun-Li. The official Capcom Digital blog has added an animated look at Chun-Li's portrait following a defeat.

I'm sure there was no confusion about this, but in that black and white line drawing, those drips and splotches you see on Chun-Li's face? That's blood. Got it? Blood. Let's move on.

In other Super Street Fighter II Turbo HD Remix news, word of the first playable build was dropped by the game's producer Rey Jimenez who also reveals that the game is "on track." Jimenez also addressed the somewhat mixed reaction of last week's fighter reveal, Guile, writing that the team is listening to community feedback and "considering revising some of his look based on the reactions." Good to know that someone out there is taking your criticisms to heart, but I just hope we don't see the game delayed.

A Little Bit of Chun Li For Ya [Capcom Digital]

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Fri, 22 Jun 2007 18:40:21 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=271535&view=rss&microfeed=true
<![CDATA[ Guile Goes HD For SSFIIHDTR ]]> SONIC BOOMThe official Capcom blogs are keeping the Super Street Fighter II Turbo HD Remix art coming, showing off our very own United States Air Force colonel, William F. Guile.

There are three brand spankin' new shots of the hi-def remake of Guile who looks far far crankier than I remember him. I am having slightly mixed emotions about this one, but still drool uncontrollably every time I see one of these classic characters revamped.

Producer Rey Jimenez promises some updates next week, trying to clear up some confusion about the Xbox Live and PlayStation Network game. I've got my F5 taped down in anticipation.

First Guile Art - SF HD Update [Capcom Blogs]

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Fri, 15 Jun 2007 18:40:37 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=269448&view=rss&microfeed=true
<![CDATA[ Street Fighter II HD's Zangief Teased ]]> IN SOVIET RUSSIA, SPRITES REDRAW *YOU*We've seen Ken. Witnessed even more of Akuma. Now Zangief's high definition remastering goes under the microscope as Capcom reveals artwork of the Russian piledriver expert, whom they refer to as The Red Cyclone.

We're only given a glance at Zangief's character select screen look, also used for the game's player icons and post-fight warnings about Sheng Long and how one should not forget that there are plenty of guys like you all over the world, but it's enough to fire up the hype machine for another round.

In addition to the art reveal, Super Street Fighter II Turbo HD Remix producer Rey Jimenez provides a few more details on the remake, including some brief details on maintaining artistic consistency for the Xbox Live and PlayStation Network release. Mmmm. Artistic consistency...

From Russia With Love [Capcom Blogs]

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Tue, 12 Jun 2007 16:40:32 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=268256&view=rss&microfeed=true
<![CDATA[ Super Street Fighter II HD's Akuma ]]> We got our first look at Udon's take on Ken Masters from Street Fighter II just last week but Capcom's already throwing us another teaser for its HD remake. Also from the Shoryuken school of ass-kicking is the lovable Akuma, now in carefully redrawn high definition.

Capcom USA's official blog has a couple more shots of Akuma's familiar animations, making the wait for Super Street Fighter II Turbo HD Remix a little bit harder. While I'm waiting for the game to hit Xbox Live Arcade and the PlayStation Network, I'm working on upping my lung capacity so I can say Super Street Fighter II Turbo HD Remix without becoming lightheaded.

Akuma in HD [Capcom Digital]

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Thu, 07 Jun 2007 14:40:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=266952&view=rss&microfeed=true
<![CDATA[ Baby Meets Breakdancer Meets Street Fighter II Meets Ouch ]]>

Street Fighter II sound effects make everything funnier! But this poor, poor child. Hopefully, it came back in the next round and KO'd the dude with a Spinning Bird Kick. Pro tip: don't let your young ones go wandering around break dancers. Hence the term "BREAK DANCERS."

SF 2 Vs. Baby [YouTube via Joystiq]

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Tue, 05 Jun 2007 04:00:34 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=265824&view=rss&microfeed=true
<![CDATA[ The Bugs Of Street Fighter II ]]>

I remember seeing the Guile "handcuffs" glitch in action for the first time at a Monroeville Mall arcade, back when we did all of our rumormongering and FAQing on Usenet. Now, thanks to the efforts of the internet and some generous YouTuber capturing key bug-filled moments from one of the Tanomi superplay-filled Insanity DVDs, this one titled The Starting Over: Hyper Street Fighter II from 2005, we're all privy to the secrets of Capcom's seminal arcade fighter. Rather awesome nostalgia, no?

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Thu, 31 May 2007 15:40:18 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=264919&view=rss&microfeed=true
<![CDATA[ Street Fighter II Turbo Remake ]]>

Over at the Capcom official message boards, resident blogger Brian Dunn has posted a first look at 1080p Super Street Fighter II Turbo HD Remix for Xbox Live Arcade and the PlayStation Network. Udon Comics is redrawing the game's background, portraits, portraits and in-game animations — all in hi-res. Above is what Ken would look like if you paused the game, cut out the background and posted him on Kotaku. Well, whaddaya think?

SSFIITHDR Art [Capcom, Thanks Stephen!]

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Thu, 31 May 2007 04:00:47 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=264660&view=rss&microfeed=true
<![CDATA[ Super Street Fighter II Turbo HD Sprite Comparison ]]>

Man, Ryu has never looked so slick! French website Gamekult has posted this "confidential" slide from a Capcom press conference showing a comparison between the original SSFII Ryu sprites scaled up to HD resolution and what the new HD sprites will look like. What a difference, eh? If the other characters and backgrounds look as good as this one (which one naturally assumes they will), this will be one of the must have games on XBLA and well worth the MS points to purchase it.

Super Street Fighter 2 Turbo HD & It's Massive Sprites [Racketboy]

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Sun, 22 Apr 2007 13:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=254328&view=rss&microfeed=true
<![CDATA[ Final Fight, More Street Fighter For Wii VC ]]> Two new Super Nintendo releases have popped up on the ESRB's rating site, Capcom's Final Fight and Street Fighter II Turbo. The latter is the successor to the Christmas day released SNES version of Street Fighter II: The World Warrior and features additional playable characters and new moves.

Final Fight actually saw two separate releases on the Super Nintendo (Final Fight and Final Fight Guy), both with their share of issues. The games were limited to single player only with neither version featuring all three playable characters, Cody, Guy and Haggar. Buyer beware. Oddly enough, Final Fight nabbed an E rating, despite its violent themes.

These rating are by no means official confirmation that the game is coming any time soon, so don't start hoarding Wii Points just yet. In fact, maybe you should just skip Final Fight, if it's the hobbled version.

ESRB Game Ratings

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Thu, 29 Mar 2007 19:20:37 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=248288&view=rss&microfeed=true
<![CDATA[ Capcom Female Employee Kicks Ass, Lies ]]>

SHOCKING: Not everything you see on Japanese TV is for reals. Take a February 4th episode of Fuji TV's Sutamen, which profiled female otaku. So, there was a woman who liked erotic figures and another who kicked ass at fighting games.

The fighting games lady destroys all Capcom's Street Fighter II. The clip even apparently says she's a "regular" office worker a company connected with the game industry. Harmless enough, right? Not exactly.

Get this: She's employed by Capcom. Not that being amazing at Street Fighter II is a pre-requisite for working there, but still. She's appeared at Capcom events in the past, dressed as Chun-Li even!! Heck, she even hangs out with uber geek Shoko-tan! Otaku? Yes. "Regular" office lady? Hell no.

Capcom TV Flib [Thread]

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Tue, 06 Feb 2007 07:00:17 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=234141&view=rss&microfeed=true
<![CDATA[ Japanese Teen Idol Tries To Destroy SNES Carts ]]>

Up and coming idol Haruna Anno may only be 18, but she knows that saying she loves Mother 1 + 2 and Final Fantasy aren't enough to how to make her in geekdom. She needs to do more, like testing Street Fighter II cartridges to determine how tough SNES cartridges are. And that's exactly what she did! She wrote "freeze" on one and then stuck it in the freezer for five hours. On another, she wrote "heat" and burned it on a gas stove, recommending children not to try it at home. She wrote "crash" on another and chucked it down a staircase. (Actually, she wrote part of the Japanese word "collision," but w/e). And what did she find out? The freezer S.F. II worked as did the one dropped down the stairs. The burned one wouldn't fit in the SNES, so she had to trim the melted bits to make it fit. When it did, it worked. If you are wondering why she's doing this now, her being two years old when the SNES first went on sale in Japan might have something to do with it.

Testing Street Figher II [Haruna's LiveDoor Blog]

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Tue, 23 Jan 2007 09:20:14 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=230646&view=rss&microfeed=true
<![CDATA[ U.K. Wii Owners Get Street Fighter II On VC ]]>

This one goes out to my brothers and sisters across the big drink that have been shafted with crappy Virtual Console titles. YouNewb is reporting that Street Fighter II: The World Warrior and Super Probotector (aka Contra 3: The Alien Wars) are now available to U.K. Wii owners via the Wii Shop Channel. Each title will cost you 800 Wii points for a taste of that good olde schoole gaming action. Enjoy these awesome titles and here's to hoping you get more good ones in the future. Cheers!

Rejoice! Street Fighter hits Wii [YouNewb]

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Sat, 20 Jan 2007 17:00:23 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=230225&view=rss&microfeed=true