<![CDATA[Kotaku: Strauss Zelnick]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Strauss Zelnick]]> http://kotaku.com/tag/strauss zelnick http://kotaku.com/tag/strauss zelnick <![CDATA[ Take-Two Chairman: Quality Wins Out Over Shovelware ]]> Never let it be said Take-Two aren't focused on quality. They don't have the packed release schedule of companies like EA or Activision, but pound-for-pound, their games are amongst the best-regarded in the business. A strategy chairman Strauss Zelnick is very keen on, telling VentureBeat that quality will always win out over quantity:

In periods of high growth, like where we are now, B titles and C titles can do OK. But as soon as you get to the point where the platform penetration has reached its asymptote, then quality reins supreme. We think that if you focus on quality all along, regardless of where the market peak is, you will do better.

Explaining, perhaps, why T2's Wii catalogue isn't quite as robust as some other publisher's.

E3 perspective: Q&A with Chairman Strauss Zelnick on the future of Take-Two Interactive [VentureBeat]

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Tue, 22 Jul 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5027578&view=rss&microfeed=true
<![CDATA[ Take-Two Boss: 2K "Out-Rate" EA Sports ]]> Speaking at the Piper Jaffray Consumer Conference, the square-Jawed and wonderfully-named Take-Two boss Strauss Zelnick let rip on EA Sports, choosing his fight, and his words, super-carefully:

When we go head-to-head with 'Brand X' we out-rate them significantly...We outsell them when we go head-to-head. It's sort of an unheralded achievement. This is a tough business.

On one hand, he's right! 2K's basketball and hockey games are normally top-shelf, and they've got baseball to themselves. But the "head-to-head" bit...yeah, it's dancing around that elephant in the room. 2K don't have an NFL game in the US. They don't have a football game in Europe/Asia. That's like saying my 92 Corolla can take on a Ferrari head-to-head, so long as we're...both sticking to the speed limit. And the speed limit's 30.

2K Sports unheralded against EA Sports, says Zelnick [GI.biz]

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Tue, 10 Jun 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5015280&view=rss&microfeed=true
<![CDATA[ Take-Two Ponders Entering The Music Game Genre ]]>
Would Take-Two ever consider setting Rockstar loose on the music game genre? Last night, during Take-Two's Q1 financial results call, Board chairman Strauss Zelnick addressed an analyst who asked exactly that, "given Rockstar's nature." I guess he meant, "as rockstars"?

Zelnick's answer? "Possibly," but Zelnick said there's nothing currently in Take-Two's schedule that fits that bill. For his part, Zelnick is waiting to see how much staying power the trend has, and whether to define it as a "music genre" or a "rhythm genre."

Zelnick said such considerations are "terribly important when you invest in AAA properties that you expect people to play for over 20 hours."

Zelnick has good reason to demonstrate his restraint to his investors, of course - right now his mandate is to prove that they're better off sticking with his guiding hand than with EA's.

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Fri, 06 Jun 2008 17:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5014108&view=rss&microfeed=true
<![CDATA[ Take-Two Boss Claims GTA IV Is Glitch Free ]]> Strauss Zelnick, Take-Two Interactive Chairman, may have enviable cheekbones and impressive compensation, but what he does not have is a grasp on the software issues surrounding Grand Theft Auto IV. With Xbox 360s and PlayStation 3s locking up during GTA IV play sessions, a twelve step "fix" from Rockstar Games support and a host of anecdotal solutions that aren't yet a cure-all, you might wonder where Strauss has been this past week.

He answers CNBC's Michelle Caruso Cabrera's question about any post release GTA IV glitches very confidently—and incorrectly—saying "No, you know, no, none whatsoever. I'd say the only issue is that someone came up to me yesterday in a restaurant and said my thumbs were hurting from the weekend!"

Tee hee! Oh, Strauss! Are you the chairman of fun, too? At least I'm not the only one suffering from stabbing thumb pain born of constant sprinting.

We're not sure if Strauss is being shielded from technical issues or doesn't want the CNBC viewership to know about GTA IV's mysterious freezing problem, but with multi-thousand post forum threads continuing without an official working solution it's hard to swallow this from senior management. GTA IV's performance problems may be limited to a small minority of its owners, but to claim that it's free totally free from technical issues makes you either dishonest or woefully uninformed.

Take Two's Grand Theft Auto IV [CNBC via MaxConsole]

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Wed, 07 May 2008 00:00:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=387885&view=rss&microfeed=true
<![CDATA[ Take-Two Only Lost $38 Million Last Quarter, Seems Pleased ]]> OH, I'M PLEASED ALRIGHT. PLEASED AS PUNCH.Take-Two Interactive had plenty to sing about today. There was the official word on BioShock 2, even more Carnival Games for little girls and boys to enjoy and a reaffirmation of Grand Theft Auto IV's worldwide ship date of April 29. Yay! Sure, there were some delays, but all in all, not bad. The best news? The company managed to only lose 38 million bucks in its first fiscal quarter of 2008! That's better than the Take-Two gang had expected, with Strauss Zelnick, Chairman of Take-Two, saying he was "pleased." This is how you lose money, people—with a faint hint of a smile on your face.

In a call to investors and analysts, Zelnick and crew chalked up the better than planned for quarter to sales of stuff like Carnival Games and Manhunt 2, plus portions of Take-Two's back catalog. I'm not much of a gambler, but I'd be willing to wager that next quarter, they'll do much, much better.

Take-Two Interactive Software, Inc. Reports First Quarter Fiscal 2008 Financial Results [Take-Two]

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Tue, 11 Mar 2008 20:40:11 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=366703&view=rss&microfeed=true
<![CDATA[ The Real Reason Take-Two Rejected EA's Offer? ]]> OK, bear with me. ZelnickMedia are an investment firm who were brought in to run Take-Two. Take-Two's executive chairman is a Mr. Strauss Zelnick, a member of ZelnickMedia's "executive parntership". EA have made two offers to buy Take-Two, one on February 6, one on February 19. Very shortly after receiving the first offer, and before they received the second offer (or told shareholders about it), Take-Two's board of directors and ZelnickMedia approved a "major increase in compensation" (ie a payrise) for Mr. Zelnick, along with CEO Ben Feder and executive VP Karl Slatoff (also ZelnickMedia members). Part of that deal included a hefty stocks payout for Zelnick, who received shares in the company that would either mature in time or - and here's the kicker - half of which would vest (ie pay out) immediately should the company be bought.

The timing of this move is more than a little suspect, and has understandably caught the attention of business analysts and corporate governance experts alike. While pay increases and stock deals for executives are common, negotiating a deal that will see you make big money if your company is bought while an offer to buy the company is on the table raises some ethical questions.

In his defence, Zelnick argues that since taking over the company, he's turned their fortunes around, as evidenced by EA's takeover interest. Also, it's worth remembering the pay deal's not final: while ZelnickMedia and Take-Two's board have approved it, shareholders need to agree to it as well before it's finalised.

Either way, the matter should be settled after April 30, the date Zelnick said he'd reopen discussions with EA: if he nets Take-Two shareholders an increase over the $26 per share EA originally offered, his new share deal will be just rewards. But if he signs off on the deal for what EA were originally offering before his shiny new pay package was drawn up...well, he might find himself in trouble.
Take-Two Raises Eyebrows [Wall Street Journal]
Zelnick's Take-Two compensation: a fair and balanced appraisal [Variety]

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Tue, 26 Feb 2008 21:40:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=361201&view=rss&microfeed=true
<![CDATA[ Analyst "Convinced" That Take-Two Will Be Swallowed ]]> take_two_swallow.jpgTake-Two bigwig Strauss Zelnick may not be interested in selling the company to another buyer, but Janco Partners analyst Mike Hickey says the publisher "will eventually be acquired at a meaningful premium to their current share price." Hickey values the Rockstar Games portfolio alone at about $1 billion, which doesn't even begin to cover the other big Take-Two intellectual properties—BioShock, Carnival Games, Civilization—all of which could make the company very attractive to buyers. Sure, it may involve a few headaches when Manhunt 3 kills some poor grandmother because it's just that dangerous, but you've gotta break a few eggs.

Hickey also points to "opportunities" in the GameDaily BIZ report, such as sequels to Red Dead Revolver, Max Payne and a theoretical Grand Theft Auto MMO as nice-to-haves. Maybe I'll just buy them and expense it.

Take-Two Acquisition Looming, Predicts Analyst [GameDaily.biz]

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Thu, 20 Dec 2007 15:40:25 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=336364&view=rss&microfeed=true
<![CDATA[ His Name Is Strauss Zelnick. It is Wonderful. ]]> Take-Two? Not for sale. Back in March, current Chairman Strauss Zelnick led a group of investors in ousting the then Take-Two management. Strauss Zelnick has turned the company around! It's now efficient! Better yet, Strauss Zelnick is a super name! He's known for fixing up company companies and selling them off. This time is different. Strauss Zelnick explains:


I'm much more interested in growing the business than in selling it, to be clear. I would say for the next five to seven years this is a terrific time to be in the video game business.

That's swell and all, but do you think Strauss Zelnick is his real name?
Take-Two Plans [Reuters] ]]>
Mon, 26 Nov 2007 21:00:12 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=326700&view=rss&microfeed=true
<![CDATA[ Take-Two Execs Explain GTA IV Delay ]]> In a conference call with investors earlier today, Take-Two execs Strauss Zelnick and Ben Feder explained the company's decision to delay Grand Theft Auto IV for the PLAYSTATION 3 and Xbox 360. Zelnick chalked up the Q2 2008 push back to "almost strictly technological problems... not problems, but challenges." They said they were "highly confident" that the game will ship within its new release window.

Asked whether one console in particular was the root of the problem, Zelnick diplomatically responded that "I know there have been rumors in the marketplace about frame rate and some other issues. We don't think it's helpful or beneficial to go into exact details of what the technological issues are. We're pushing the envelope on both the platforms." Crap. Now I don't know which torch to light!

Zelnick explained that "the final say" to delay GTA IV was with him, but that "This wasn't a decision we took lightly. This wasn't a decision [Rockstar] took lightly." Having reviewed a build just a day prior to the announcement Take-Two felt that there was no way it could meet the game's October 16th release date.

On the subject of the Xbox 360 exclusive episodic content—the first episode of which was due in March—Zelnick responded that it wouldn't affect the deal, telling analysts that "We're not gonna send money back to Microsoft. That's not part of the deal."

No time frame was provided during the call for Rockstar Games' other release, Manhunt 2, with executives claiming they'd erred on the side of caution and won't provide an updated release date until they have an M-rating.

Zelnick and Feder also noted that they hate your guts and don't want you to have any fun. Yes, you.

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Thu, 02 Aug 2007 17:40:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=285526&view=rss&microfeed=true
<![CDATA[ Take-Two, AO Rating Has No Meaning ]]> esrb_rating-AO.gifTake-Two Chairman Strauss Zelnick doesn't mind an over 17, or even over 18 rating on Manhunt 2's cover. His average customer is in their 30s, so in his eyes, the game will sell fine no matter what the ESRB age limitations may be. His problem is with the logistics surrounding an adults-only rating.
The AO rating was not intended when it was developed to mean a non-rating. That wasn't the point. If you can't market it because you aren't allowed by the licensors or the retailers won't carry it, then the rating doesn't have any meaning. Clearly one has to discuss what its purpose is.
My issue with AO? It sounds like I'm buying porn. And I don't want to wear a trenchcoat and fedora every time I want to get my pretend murder fix.

An interview with Take-Two Interactive Chairman Strauss Zelnick...
[mercurynews]

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Thu, 02 Aug 2007 13:20:46 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=285345&view=rss&microfeed=true