'A Game Isn't a Series of Interesting Decisions'


Do we have too many strategists (or at least, strategy fans) in the game design kitchen? Chris Bateman seems to think so — and that may account for the idea that 'a game is a series of interesting decisions' (well, that and a misquote from Sid Meier). 'Game' doesn't (and shouldn't) just mean 'strategy game,' but… » 7/05/08 2:00pm 7/05/08 2:00pm