This Game Doesn't Need Guns Or Explosions To Make You Care. Just A House.

If you've played a game, you've probably encountered some form of environmental storytelling. In Left 4 Dead, safe rooms have notes scrawled on the wall from past apocalypse survivors, frantic missives to whomever comes along. In Fallout 3, a long-abandoned gas station reveals that its past occupant liked to play… »11/15/12 2:10pm11/15/12 2:10pm