The difference between Steam and a iPod though is Steam truly rises above and beyond the competition. It has the most features, deals, services etc among all the digital distribution, and you lose a lot of what you have if you download from something like D2D instead.
Steam owns so much of the market because of a quality service that continues to draw in new steam users will satisfying old ones.
They did this all not by price fixing, or manipulating government law, or questionable practices. They simplified offer an easy to use stream lined alternative to retail copies and even pirating.
As for the Apple market share, all of my friends and I have taken the next step---our brains have been connected to the our iphones. The sweet taste of information streaming over every fiber of your being is the ultimate bliss. Sure I've lost some of the more "human" emotions like love, but its little lost when you've been intimately connected to the digital divinity of over 100,000 apps.
Don't judge me, and most importantly don't be afraid. You'll make the switch too.
Don't worry Stardock, I'll buy Dragon Age from Impulse before the year is over. I wished that I'd bought Witcher EE from Impulse instead of Steam.
Hopefully Stardock will offer more selection of games next year. I just love the fact I don't have to run impulse to play my games, only for updating and validating my purchase.
@Neko_Tech: I wanted to buy Dragon Age via Impulse last night b/c I wanted to show them love for Demigod but the EA Store is currently having a sale for the game for $40 and you also get the Shale char for free (I didn't find that out until after I d/l'ed the game).
@Cagny: You know Shale is part of Warden’s Keep content which is FREE when you buy it new anywhere.
I could care less if EA store has it for $40, since most if not everything in EA store has limited activation and if you ever need to redownload your game it'll cost you. I don't know if this is true now but the last time I checked the policy has not changed.
I rather buy a game from D2D then EA store and I really don't like D2D (must be because of all those advertisements IGN).
Steams community is fantastic, but when you look at the fact its cheaper in the UK to go to a store and buy the game than download from steam, theres no point in purchasing from it.
@Blore07: I agree but their offers are at times unbeatable (like TF2 for ÂŁ2.50 the other day).
I'll be buying L4D2 off store shelves though since it's more or less the same price and I won't have to re-download the whole thing whenever I move computers.
@Blore07: I used to think the same until I went to the GAME store on Oxford Street in London, walked up the the pathetic looking PC section (boohoo) and noticed all the new releases priced at ÂŁ30 to ÂŁ40. MW2 is now ÂŁ40, L4D2 ÂŁ35 and about 2-3 rows of Sims 3 priced at ÂŁ30.
What happened to ÂŁ25 New Releases!?
Steam is still the black hole of my wallet though, damn you weekend deals.
@Blore07: That's only true for very new games, all the stores around me sell games that are fairly old for more than Steam. And that's not to mention the copious amounts of sales Steam has all the time. For example, BioShock for ÂŁ2 last year, it wouldn't be viable in any way for a retail store to do that.
Of course, Amazon is still a lot cheaper than both on the whole.
@Blore07: Trueish, but I've purchased enough weekend deal titles from them, and Valve's own games usually have some come kind of decent pre-order incentive and price to tempt me.
@Blore07: True, buying the game from a retailer then registering it on steam (if you can) reaps all of the benefits from the service while avoiding the price penalty. I wonder if they'll ever put a stop to that, with unique keys for the steam and retail versions.
I have Steam, but I hardly ever use it. I am generally a console gamer.
The service seams pretty good, and they do have alot of games.
But what I want to know is; does anyone here use Steam, but they don't play or like any of Valves games?
Thats the case with me at least. I don't like Valves games but I will say that Steam is pretty good from what I see.
Like I said. I DO have Steam on my PC, so I know that they have more that just Valve titles. Much more.
But does anyone use it that doesn't play Valve games.
@GunFlame: I personally hate it. Its just another program I have to install on my computer. I was disappointed when i purchased some games from D2D (which i can just download a copy of the game and install it without any other software) and they end up being steam installs.
@GunFlame: I've used it to buy my last 2 "big" game purchases - Witcher and DA:O as well as to pick up Plants vs. Zombies and Peggle (yes, I said Peggle).
I did also pick up the Orange Box bundle at one point when it was dirt cheap, but I haven't really played that much (for as good as it is I'm just not an FPS fan).
So I would say that I qualify as someone who uses Steam primarily for non-Valve games. If Steam stopped offering such games or offered them at much higher prices then I would stop using them.
Only one person I hang around with on a regular basis owns an Ipod. The rest is a mixture of Cowons, Creatives and Sony mp3 players. I myself have the Cretive Zen X-FI.
The Steam percentage sounds pretty believable, no one else has managed to be as successful as they are and I doubt it'll change any time soon.
@-MasterDex-: how do you like that Creative X-Fi? I'm thinking of upgrading - have an older zen - and looking at that or the Zune HD (don't laugh, a friend has one, and it is a solid device). I have been a creative fan forever (have bought at least 6 different creative mp3 players) but I feel like their ingenuity has been lacking lately.
@dirtybacon: It's decent. There's a few gripes I have with it.
First off, it doesn't have high compatibility with filetypes. It'll play mp3,mp4,wma and a couple of others but no flac support was a disappointment. The sound out of it is fantastic though and that's the main reason I got it.
I can't comment on the video quality too well since I don't use it for that but the built in radio and the ability to download podcasts on it is handy.
Another thing I didn't like was that when using an SD card to add memory to it, the content on the SD card remains seperate to the rest of the content that's stored internally.
If you're looking to upgrade, I'd suggest a Cowon D2. When I was buying the Zen X-Fi, this was another option on the table but despite countless reviews and user comments calling it the best player on the market, I didn't know the brand so I chose to go with the name I trusted. Not long after, a friend got the D2 and I regretted choosing the X-Fi over it. It supports flac which alone puts it above the X-Fi in my book.
Aye, they only 'develop' for 360 cos it's easy enough to port over.
The lack of TF2 updates show they don't particularly care for 360 too much either. Though Valves attitude to PS3 is a bit harsh and unwarranted.
If you want the best experience from a Valve game, its common knowledge you get it on PC.
@deanbmmv: the lack of 360 updates is because of Microsoft's "1 update, no more than a GB's" rule. So they would have to charge for it. Plus, tf2 is a 6 or 7 GB game with the updates, the updates would easily reach 3 or 4 GB, which microsoft would stick a hefty price tag on (Valve is still against charging for it) so valve is currently trying to find ways to save space. Valve doesn't hate the 360, it's just way too difficult to get done quickly. PS3 is an entirely different story.
@Mox FcCloud: There's also the memory limitations holding back the updates.
@El-Suave: I love the double standard this brings to mind. If PC gamers complained that a developer or publisher didn't release a PC version of their game, we'd be called whingers and whiners yet when Valve (a PC developer) chooses not to develop for a console, it's alright to hate on them.
@-MasterDex-: Why not just play it on PC? As long as you have a PC with more than integrated graphics it will look and play just fine, they have one of the more efficient game engines I have seen. I bet it even plays ok on integrated graphics these days as my brother played through the game on a 5200fx.
@-MasterDex-: Well, to be fair, it's only one other console, so said console feels like they're left out on purpose. Facts like "small PC focused developer" and "easy to port to 360" mean next to nothing.
Another video game blog; let's call it D-toid. No wait, too obvious... Destruc-T... called out this console's champions. They are a special group of people and they are quite vocal about things.
But hey, it's cool to whinge about the 360 getting FF13, since it's "their" game, but the moment someone else gets something they don't get, their developer is a fat ass who eats small children and the countries they live in.
It doesn't really matter whether the advertisers pull support just for Beck's show or the network in general.
The purpose of advertising is not to demonstrate support for a given TV show, it's to expose a target demographic to your product; whether that demographic likes to watch Glenn Beck or Keith Olbermann or Nazi rallies often doesn't affect whether they buy your product, and I don't think anyone looks at the commercials for a program and associates them with that program's editorial viewpoint in the first place.
Pulling support is itself a form of advertising; you're choosing to advertise by NOT advertising, and in doing so assuming an actual editorial viewpoint that you didn't have before on an editorial viewpoint that used to be irrelevant to your product.
Stardock is choosing to advertise by not advertising people who are advertising by not advertising Glenn Beck, taking an editorial viewpoint on an editorial viewpoint on an editorial viewpoint.
Maybe Microsoft should now boycott Stardock, taking an editorial viewpoint on an editorial viewpoint on an editorial viewpoint on an editorial viewpoint. Y'know what, fuck it, let's all fly to Australia.
@4xis.black: The funny thing about the human mind is the ability to become conditioned and make associations whether we're aware of them or not. If an audience has a negative attitude toward a specific television personality, that can be transferred to any product being advertised during the same time slot.
@4xis.black: It's true that the point of advertising is to expose your product to various demographics. But it's equally true that if Company A advertises Product X to Group 1 (who are known to stand for Position Y) while financially supporting Program Z with advertising $$$, then Group 2, which is against Position Y and/or Program Z, will organize a boycott and/or individually boycott Product X. You don't seem to account for that maxim in your argument.
Also, while not advertising on Program Z may well be a form of advertising in itself, it's one that doesn't cost Company A anything. And of course, they're no longer financially supporting Program Z that Group 2 finds so despicable.
What it comes down to is, what is more profitable: advertising Product X to Group 1 while supporting Program Z and losing customers from Group 2, or pulling advertising from Program Z and alienating Group 1 but retaining all customers from Group 2? Barring actual political activism on the part of Company A (and that's increasingly rare in this day and age), the more profitable path will always win.
These comments are cracking me up. This conversation could be taken right out of 2004, when Half-Life 2 required this new "Steam Service" to activate the game. It was the death of pc gaming, shit software that makes my pc crash, a resource hog, hardly any games, DRM nightmare, etc., according to a lot of people at the time.
Guess what? Steam had it's fair share of issues, and more than it's fair share of complainers (even today) and DRM (it's still DRM, people)and I think it's turned out ok.
Yea, this time it's big bad evil Microsoft at the helm, ready to squeeze the last drop of blood out of the PC stone. I get that- hell, I even agree sometimes. But for me, GFWL is a feature that can get me to look twice at a game I might not have paid much attention to initially.
Aside from the Gears of War certificate issue (not even sure that was a Live issue), and some confusion the first time it needed a GFWL update, it has been a seamless experience for me across quite a few games and hardware changes, and improves with each version.
I actually like having contact with my Xbox Live friends, earning achievements, sending voice messages, joining chats, all while I'm playing through the best versions of Fallout 3, GTA 4, Resident Evil 5, Gears, Red Faction, or Batman, or whatever other games I have that support it. (No good titles? really?).
People hate anything that cramps what they perceive as freedom. But the pc market has been wide open for so long, and look where we are as a result? Massive piracy combined with terrible sales and everyone packing up and moving down the street to Console Land. So MS is trying to reinvent the market in a way that they view is in opposition to the current trend. Is it the best way? No, not by a mile. But has it gotten better, become free, expanded its lineup, and started a reasonably solid platform for the distribution of game updates and DLC (both paid and free)? I think so. And who knows, maybe it will be the final nail for PC gaming- but at least they're trying to do something different , you know, even if it's "nowhere near as good as Steam is".
@Killtacular: Well, no, it's not acceptable. This is not 2004, Steam is no longer a piece of ass, so entering a market doing the mistakes that were already done and corrected is inexcusable. More inexcusable, however, is heavily policing content updates and making developers and users shell out for them - which is something Steam NEVER did or will do.
Being unintuitive and ass-backwards as fuck is as valid criticism of Steam as it is of Live, more or less depending on the platform. Two wrongs don't make a right.
@Draco_2k: You guys all have very valid points that I do not necessarily disagree with. My argument is only that a lot of the criticism GFWL is taking is cut & paste from the early days of Steam- a service that seems to be the darling of digital distribution and community on the pc.
If MS doesn't listen to these developer issues, and if they are in fact genuine issues, then they'll eventually have no more support for their service and it will wither away. I won't cry if that happens, but while it's here, I'll enjoy some of the GFWL features.
@sqlrob: Let's not wait for apocalypse, shall we...
@Killtacular: Microsoft not only launched a sub-par service when the road was already leveled out by Steam... Roller... They actually completely neglected improving it for, what, two years. It might have been a great thing if it was the only thing on the market, but it's not.
If it works for you, that's great, and that's really all that matters. But objective discussion flies out of the window when personal opinion walks in.
But what has GFWL brought to the table for games like Fallout 3, GTA IV, and Batman?
The only thing GFWL does with fallout 3 is offer DLC, which I would much prefer to buy with Fallout 3.
GTA IV on PC, which I own by the way, is one of the shittiest ports I've ever played. The voice chat is awful, there isn't even a push-to-talk option, there's NO ANTICHEAT! You can't join a game without having to deal with moders.
The only thing you get with Arkham Asylum is achievements.... which you can do on Steam.
The main argument for GFWL seems to be that it attaches your PC profile with your XBL account. Personally, I don't think that's a good thing at all.
PC and xbox are two separate platforms. It's all part of Microsoft's effort to make the PC into the same uniform system that they have with Console Gaming.
First of all, Microsoft refuses to port games that it published on the Xbox 360 - so, no Fable 2, no Gears of War 2 and no GTA4 episodes, even though original copies did receive a port.
Secondly, the actual service betrays the lack of any interest by Microsoft in the platform. Whereas Steam has something new practically every day, the GFWL site is a ghost town, with games from last year still advertised on the front page. The need to get an Xbox live account just to run the service betrays further where Microsoft's priorities lie.
The problem is that, early on, Microsoft realized that they could charge Xbox 360 users for annual subscriptions for multiplayer and for extra junk like clothes for virtual avatars, whereas PC players would take none of their crap, especially with far superior online services being available for free.
As a result, their interest shifted to the Xbox and they now wish to extricate their players from the PC using the same tactics that they would once use to get Netscape users to Internet Explorer. The best method, according to them, is to extend their exclusivity policy (ie the art of pushing the developers that you fund to no longer make products for a competing platform) to exclude the PC. For a long time, the PC userbase was a threat to the Xbox 360, as any "exclusives" to the system would come out for the PC 6 months later. Now, Microsoft wishes to convince people that all support for the PC has been removed while still somehow maintaining a token "service" that will no doubt disappear within a year or two.
The fact that the platform they are trying to repel/support is also home to Steam, which manages to provide an online service for free, removes most of the piracy issues that developers are worried about, goes out of its way to genuinely care about the customers that pay its bills (which, really, is Adam Smith common sense) and somehow manages to do all that without nickel-and-diming users while staying in the black, shows up GFWL as an even greater embarrassment to the PC community.
@mcderek3000: You are deeply into tin foil hat territory. Hardcore PC gaming has dwindled over the years due to a lot of reasons, and none of them are called Games for Windows Live. Halo 3, Gears 2, and Fable 2 can all come out on the PC tomorrow and it wouldn't cause a significant shift of consumers away from consoles.
@TwistedBishop: I'm not saying that the PC platform is all fine and dandy - we have many more issues than just GFWL.
I'm just saying that Microsoft is severely, deliberately neglecting and alienating a userbase for the sake of promoting its console, where they are far more capable of making additional profit off stuff like themes, avatar clothing, etc. They are also one of the few Western publishers that do not port their games to the PC, even though it's to an OS that they designed.
I wouldn't call these actions a conspiracy, just as I would not call them mere incompetence. It's just business.
@TwistedBishop: If he's into tin-foil hat land, so are the editors at PC Gamer, who made a (much shorter) similar observation lately on one of their podcasts. Microsoft is out to kill PC gaming.
@mcderek3000: Cripes, you don't get it, do you? The reason why PC gaming "died" is because it changed - it shifted from being the world where games were coming out every month exclusively for the PC with UI that could in no way work on a console (i.e. Battlefield 2) and transitioned. There now is:
a) Ports of newer games - small audience generally
b) People getting ridiculous value out of their older games - medium audience playing titles like StarCraft, CSS, and TF2
c) People playing MMO's - pretty large audience, especially since there are no real console MMO's.
Why is this a problem? Why should we care about GFWL in such a world where so few people fit in category a)? Steam failed as a "community" (i.e. Steam Community not forums) in that most people still just go off and do their own thing. Face it: Steam is a retail store that gives good support after initial purchase. It's good at that and that's where it's place is. GFWL is dead, don't even try to fix it.
@blash: None of that, literally none of that, changes the fact that Microsoft could promote the PC as a platform if they so chose. PC gaming, despite Microsoft's lack of interest, still revolves around Micorosoft. To fully enjoy PC gaming (at least without being a real enthusiast who enjoys tweaking and tuning), you need a Microsoft OS and Windows certified drivers. Windows is the gaming OS for PC gamers, for better or worse.
Microsoft has made it very clear that the 360, and not PC, is where their focus lies. It's a more controlled market with higher profit margins. GFWL is nothing but lip service, and what's entirely infuriating is that Microsoft continually sends mixed messages. They'll come up withnew DirectX protocols but then publish a game like Alan Wake, a PC exclusive before the 360 was even on the market, exclusively for the 360.
@mcderek3000: I'm with TwistedBishop on this. That's all conspiracy theory. First off, it isn't Microsoft's job to make ports of other peoples games for PC. If you want to complain about Fable 2, complain to Lionhead. If you want to complain about GOW2 not coming out on PC, talk to Cliffy B and if you want to complain about the GTAIV episodes, complain to Rockstar.
After that, you go into talking about how Microsoft is shoehoning the PC and while that has a certain air of truth (PC gaming certainly isn't their focus), They aren't trying to get rid of PC gaming to make more people play the 360. They've actually made a decent enough effort over the past year or so with PC gaming, at least it was more of an effort than many developers. Also, GFWL has free online just like Steam.
Sure, GFWL has it's problems and it isn't the greatest but on the consumer side of things, there isn't a whole lot to complain about it.
@mcderek3000: Actually, once a developer decides to stop supporting a Steam game, or to pull the game off the service, you're screwed. You can't get the game, legitimately, anymore, and you're out your cash.
@TwistedBishop: Right, although that's partially in part due to the fact that those games have already come out. Halo 2 wasn't a massive PC success because it came out in 2007, three years after pretty much all the people who were going to play it had, and it wasn't even properly ported to PC (seriously, it controls like shit unless you use the 360 controller).
Gears of War was massively pirated on PC because of the same reason: most of the people who were going to play it already had played it on the 360, and the exclusive PC content only made the players feel cheated.
After all, who wants to spend $50 on another copy of a game you already own to play a couple of levels? Not many people.
@Sir-Lucius has no pictchar!: You'd think Microsoft would release a gaming edition of an OS, with a lot of the unnecessary background features stripped down and optimized for performance to help them grow their profits.
@-MasterDex-: Regarding Fable 2 and Gears of War 2, Microsoft Games Studios is the publisher of both titles and owner of the franchises. I assume that they are the ones making the decisions.
As for the pricing structure, I apologize. You only needed to originally pay $50 a year for certain features in multiplayer (I didn't initially research that one well). This was later changed to free. However, this was also the point when new Microsoft Games Studios games were no longer announced for the PC, suggesting that they were no longer as profitable.
I would consider Microsoft's current effort to be akin to Nintendo's commitment to the hardcore Wii crowd back in 2008, before recent announcements of new Marios and Zeldas. There is simply nothing available at the moment.
I'm actually very impressed with just about every other publisher at the moment. Ubisoft, Activision, Capcom, Bethseda and EA not only support my platform by releasing (almost) every game they make on it with the odd delay (often with extra features as a compensation), but also by making sure that the ports are of excellent quality and that all the DLC is also available (sometimes even for free!).
And yes, PC gaming has many other problems besides Microsoft. However, discussing them all is beyond the scope of this post and would probably require a blog all to itself. At the moment, I just wish to focus on one major offender.
@-MasterDex-: Microsoft funds Fable and Gears and payed Rockstar for the gta episodes. They bought the games, they say where the games go and they clearly said no to the pc.
@Kitsune Sniper: I've been following a lot of the tiny, independent studios on the Steam service (which are prone to wink out of existence after poor sales) and often ended up playing 2 years later, only to see them still work. In addition, I've never seen a game I know of disappear off the service.
I can't vouch the same for multiplayer games, though. Anyway, I've got about 50 games bought, no issues.
@mcderek3000: I look at it this way. What makes more money for M$? GFWL or XBL? Why focus alot of effort on something thats bringing in no cash. Who really plays pc games now outside of MMOs? I mean sure you got your TF2 lovers and the CSers and dont forget starcraft. But really PC gaming is not the norm really anymore. It cost more and sells less.
@batdrox: I'm not talking about expensive stuff like PC exclusives, merely about ports of games and a decent service to run them off (or no service at all, just give up and release them on someone else's online service to avoid piracy). I think that the potential audience is still large enough to pay for that.
@DocSeuss: I never thought about that, but ... that would be pretty damn cool! Perhaps an alternative version of Windows 7 like the various Vista versions. The only problem is, how much reprogramming and support would this alternative version require?
@cwbys21: It was actually Cliify B that stopped a Gears 2 port, not Microsoft. I'm also sure that Molyneux has enough pull in the industry to get Fable 2 onto the PC if he so wished. As for the GTA episodes, they may be only on 360 now but there's a likelyhood that they'll end up on more later on. Any actions Microsoft takes in these matters shouldn't be viewed at as actively trying to kill PC gaming but rather trying to keep their games platform (360) alive and fresh which is totally understandable.
I'm not trying to throw my support behind Microsoft here. I think GFWL is pretty pointless as a whole and it was in shambles for ages. Right now though, aside from the developer issues in which I wholeheartedly back the developers point of view, there really isn't anything to complain about the service from a consumer standpoint, the major bugs have been patched and it runs fine...at least for me it does.
@batdrox: But really PC gaming is not the norm really anymore. It cost more and sells less
You're half right but you're half wrong. PC gaming is still relatively big. There are still a lot of PC only developers that are doing perfectly fine in the sector, in fact, PC gaming has seen a rise in profitability over the past year. As for the second part of your comment, I can only blame ignorance. While building a gaming PC that will run the newest games is $100-200 more expensive than buying a PS3 or 360, the overall cost of PC gaming is probably cheaper than console gaming what with free online, oftentimes free DLC and games that are often $10-20 cheaper than console games (MW2 excluded). Certainly, PC games don't sell as well as console games but they never would anyway, even if piracy rates were drastically cut. It's a smaller market but an important one nonetheless to the industry as a whole and it won't be going away.
Who really plays pc games now outside of MMOs?
A lot of people. Modern Warfare on PC still has over 10,000 servers running it with many of them full to the brim. games like BF2 and BF2142 also still have a suprising amount of active servers. Company of Heroes and Dawn of War II still see plenty of multiplayer action and games like L4D often have you waiting in line to play they can be so busy. That's just a pick-n-mix of the multiplayer aspect as well. The casual market on PC is huge (and before you say that shouldn't be counted as PC gaming, it's still a section of the gaming market on PC, just like it is on consoles) and more new PC developers are popping up the whole time hoping to take advantage of the lack of restrictions, the generally cheaper development and the strong community support. Like I said at the start of this, A lot of people play PC games and a lot of people play PC games outside of MMO's. To believe otherwise is ignorant.
@-MasterDex-: I didn't know about CliffyB stopping the Gears for War 2 port. I apologize for that. Maybe we can send him some flowers and a "PLEEEZ" letter.
I still think that Microsoft's neglect of the PC is intentional. It certainly helps the Xbox 360 make them a bit more dough when they have exclusive titles.
He says his reasons for not making Gears 2 for PC is because of horrible Gears 1 sales.
He blames it on piracy...
I blame it on a release date that was what? 1 and 1/2 years after the Xbox version, which said ON THE BOX "Exclusively for Xbox 360" so that many PC gamers who actually wanted it just went on to buy it for the 360.
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I know plenty of people that have those. Sure, more iPods out there, but it's not 100% a monopoly like it was.
11/20/09
iPod is just a brand name.
11/20/09
They did this all not by price fixing, or manipulating government law, or questionable practices. They simplified offer an easy to use stream lined alternative to retail copies and even pirating.
11/20/09
Don't judge me, and most importantly don't be afraid. You'll make the switch too.
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Hopefully Stardock will offer more selection of games next year. I just love the fact I don't have to run impulse to play my games, only for updating and validating my purchase.
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I could care less if EA store has it for $40, since most if not everything in EA store has limited activation and if you ever need to redownload your game it'll cost you. I don't know if this is true now but the last time I checked the policy has not changed.
I rather buy a game from D2D then EA store and I really don't like D2D (must be because of all those advertisements IGN).
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I'll be buying L4D2 off store shelves though since it's more or less the same price and I won't have to re-download the whole thing whenever I move computers.
11/20/09
What happened to ÂŁ25 New Releases!?
Steam is still the black hole of my wallet though, damn you weekend deals.
11/20/09
Of course, Amazon is still a lot cheaper than both on the whole.
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The service seams pretty good, and they do have alot of games.
But what I want to know is; does anyone here use Steam, but they don't play or like any of Valves games?
Thats the case with me at least. I don't like Valves games but I will say that Steam is pretty good from what I see.
Like I said. I DO have Steam on my PC, so I know that they have more that just Valve titles. Much more.
But does anyone use it that doesn't play Valve games.
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I did also pick up the Orange Box bundle at one point when it was dirt cheap, but I haven't really played that much (for as good as it is I'm just not an FPS fan).
So I would say that I qualify as someone who uses Steam primarily for non-Valve games. If Steam stopped offering such games or offered them at much higher prices then I would stop using them.
#speakup
11/20/09
1) The weekend/mid-week deals
2) No tax on the games
11/20/09
impulse has weekend deals as well. (weekend impulse buys). And where I live there is no tax on the games.
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The Steam percentage sounds pretty believable, no one else has managed to be as successful as they are and I doubt it'll change any time soon.
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#speakup
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First off, it doesn't have high compatibility with filetypes. It'll play mp3,mp4,wma and a couple of others but no flac support was a disappointment. The sound out of it is fantastic though and that's the main reason I got it.
I can't comment on the video quality too well since I don't use it for that but the built in radio and the ability to download podcasts on it is handy.
Another thing I didn't like was that when using an SD card to add memory to it, the content on the SD card remains seperate to the rest of the content that's stored internally.
If you're looking to upgrade, I'd suggest a Cowon D2. When I was buying the Zen X-Fi, this was another option on the table but despite countless reviews and user comments calling it the best player on the market, I didn't know the brand so I chose to go with the name I trusted. Not long after, a friend got the D2 and I regretted choosing the X-Fi over it. It supports flac which alone puts it above the X-Fi in my book.
Here's a link to the Cowon site: [www.cowonglobal.com]
You should have no problem finding reviews on it either.
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#speakup
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Valve...does that name ring any bells? ;)
11/20/09
11/20/09
The lack of TF2 updates show they don't particularly care for 360 too much either. Though Valves attitude to PS3 is a bit harsh and unwarranted.
If you want the best experience from a Valve game, its common knowledge you get it on PC.
11/20/09
11/20/09
@El-Suave: I love the double standard this brings to mind. If PC gamers complained that a developer or publisher didn't release a PC version of their game, we'd be called whingers and whiners yet when Valve (a PC developer) chooses not to develop for a console, it's alright to hate on them.
11/20/09
11/20/09
11/20/09
Another video game blog; let's call it D-toid. No wait, too obvious... Destruc-T... called out this console's champions. They are a special group of people and they are quite vocal about things.
But hey, it's cool to whinge about the 360 getting FF13, since it's "their" game, but the moment someone else gets something they don't get, their developer is a fat ass who eats small children and the countries they live in.
10/03/09
The purpose of advertising is not to demonstrate support for a given TV show, it's to expose a target demographic to your product; whether that demographic likes to watch Glenn Beck or Keith Olbermann or Nazi rallies often doesn't affect whether they buy your product, and I don't think anyone looks at the commercials for a program and associates them with that program's editorial viewpoint in the first place.
Pulling support is itself a form of advertising; you're choosing to advertise by NOT advertising, and in doing so assuming an actual editorial viewpoint that you didn't have before on an editorial viewpoint that used to be irrelevant to your product.
Stardock is choosing to advertise by not advertising people who are advertising by not advertising Glenn Beck, taking an editorial viewpoint on an editorial viewpoint on an editorial viewpoint.
Maybe Microsoft should now boycott Stardock, taking an editorial viewpoint on an editorial viewpoint on an editorial viewpoint on an editorial viewpoint. Y'know what, fuck it, let's all fly to Australia.
10/03/09
10/03/09
Also, while not advertising on Program Z may well be a form of advertising in itself, it's one that doesn't cost Company A anything. And of course, they're no longer financially supporting Program Z that Group 2 finds so despicable.
What it comes down to is, what is more profitable: advertising Product X to Group 1 while supporting Program Z and losing customers from Group 2, or pulling advertising from Program Z and alienating Group 1 but retaining all customers from Group 2? Barring actual political activism on the part of Company A (and that's increasingly rare in this day and age), the more profitable path will always win.
10/02/09
Guess what? Steam had it's fair share of issues, and more than it's fair share of complainers (even today) and DRM (it's still DRM, people)and I think it's turned out ok.
Yea, this time it's big bad evil Microsoft at the helm, ready to squeeze the last drop of blood out of the PC stone. I get that- hell, I even agree sometimes. But for me, GFWL is a feature that can get me to look twice at a game I might not have paid much attention to initially.
Aside from the Gears of War certificate issue (not even sure that was a Live issue), and some confusion the first time it needed a GFWL update, it has been a seamless experience for me across quite a few games and hardware changes, and improves with each version.
I actually like having contact with my Xbox Live friends, earning achievements, sending voice messages, joining chats, all while I'm playing through the best versions of Fallout 3, GTA 4, Resident Evil 5, Gears, Red Faction, or Batman, or whatever other games I have that support it. (No good titles? really?).
People hate anything that cramps what they perceive as freedom. But the pc market has been wide open for so long, and look where we are as a result? Massive piracy combined with terrible sales and everyone packing up and moving down the street to Console Land. So MS is trying to reinvent the market in a way that they view is in opposition to the current trend. Is it the best way? No, not by a mile. But has it gotten better, become free, expanded its lineup, and started a reasonably solid platform for the distribution of game updates and DLC (both paid and free)? I think so. And who knows, maybe it will be the final nail for PC gaming- but at least they're trying to do something different , you know, even if it's "nowhere near as good as Steam is".
10/03/09
Being unintuitive and ass-backwards as fuck is as valid criticism of Steam as it is of Live, more or less depending on the platform. Two wrongs don't make a right.
10/03/09
If MS doesn't listen to these developer issues, and if they are in fact genuine issues, then they'll eventually have no more support for their service and it will wither away. I won't cry if that happens, but while it's here, I'll enjoy some of the GFWL features.
10/03/09
@Killtacular: Microsoft not only launched a sub-par service when the road was already leveled out by Steam... Roller... They actually completely neglected improving it for, what, two years. It might have been a great thing if it was the only thing on the market, but it's not.
If it works for you, that's great, and that's really all that matters. But objective discussion flies out of the window when personal opinion walks in.
10/03/09
But what has GFWL brought to the table for games like Fallout 3, GTA IV, and Batman?
The only thing GFWL does with fallout 3 is offer DLC, which I would much prefer to buy with Fallout 3.
GTA IV on PC, which I own by the way, is one of the shittiest ports I've ever played. The voice chat is awful, there isn't even a push-to-talk option, there's NO ANTICHEAT! You can't join a game without having to deal with moders.
The only thing you get with Arkham Asylum is achievements.... which you can do on Steam.
The main argument for GFWL seems to be that it attaches your PC profile with your XBL account. Personally, I don't think that's a good thing at all.
PC and xbox are two separate platforms. It's all part of Microsoft's effort to make the PC into the same uniform system that they have with Console Gaming.
10/02/09
First of all, Microsoft refuses to port games that it published on the Xbox 360 - so, no Fable 2, no Gears of War 2 and no GTA4 episodes, even though original copies did receive a port.
Secondly, the actual service betrays the lack of any interest by Microsoft in the platform. Whereas Steam has something new practically every day, the GFWL site is a ghost town, with games from last year still advertised on the front page. The need to get an Xbox live account just to run the service betrays further where Microsoft's priorities lie.
The problem is that, early on, Microsoft realized that they could charge Xbox 360 users for annual subscriptions for multiplayer and for extra junk like clothes for virtual avatars, whereas PC players would take none of their crap, especially with far superior online services being available for free.
As a result, their interest shifted to the Xbox and they now wish to extricate their players from the PC using the same tactics that they would once use to get Netscape users to Internet Explorer. The best method, according to them, is to extend their exclusivity policy (ie the art of pushing the developers that you fund to no longer make products for a competing platform) to exclude the PC. For a long time, the PC userbase was a threat to the Xbox 360, as any "exclusives" to the system would come out for the PC 6 months later. Now, Microsoft wishes to convince people that all support for the PC has been removed while still somehow maintaining a token "service" that will no doubt disappear within a year or two.
The fact that the platform they are trying to repel/support is also home to Steam, which manages to provide an online service for free, removes most of the piracy issues that developers are worried about, goes out of its way to genuinely care about the customers that pay its bills (which, really, is Adam Smith common sense) and somehow manages to do all that without nickel-and-diming users while staying in the black, shows up GFWL as an even greater embarrassment to the PC community.
10/02/09
10/02/09
I'm just saying that Microsoft is severely, deliberately neglecting and alienating a userbase for the sake of promoting its console, where they are far more capable of making additional profit off stuff like themes, avatar clothing, etc. They are also one of the few Western publishers that do not port their games to the PC, even though it's to an OS that they designed.
I wouldn't call these actions a conspiracy, just as I would not call them mere incompetence. It's just business.
10/02/09
10/02/09
a) Ports of newer games - small audience generally
b) People getting ridiculous value out of their older games - medium audience playing titles like StarCraft, CSS, and TF2
c) People playing MMO's - pretty large audience, especially since there are no real console MMO's.
Why is this a problem? Why should we care about GFWL in such a world where so few people fit in category a)? Steam failed as a "community" (i.e. Steam Community not forums) in that most people still just go off and do their own thing. Face it: Steam is a retail store that gives good support after initial purchase. It's good at that and that's where it's place is. GFWL is dead, don't even try to fix it.
10/03/09
Microsoft has made it very clear that the 360, and not PC, is where their focus lies. It's a more controlled market with higher profit margins. GFWL is nothing but lip service, and what's entirely infuriating is that Microsoft continually sends mixed messages. They'll come up withnew DirectX protocols but then publish a game like Alan Wake, a PC exclusive before the 360 was even on the market, exclusively for the 360.
10/03/09
After that, you go into talking about how Microsoft is shoehoning the PC and while that has a certain air of truth (PC gaming certainly isn't their focus), They aren't trying to get rid of PC gaming to make more people play the 360. They've actually made a decent enough effort over the past year or so with PC gaming, at least it was more of an effort than many developers. Also, GFWL has free online just like Steam.
Sure, GFWL has it's problems and it isn't the greatest but on the consumer side of things, there isn't a whole lot to complain about it.
10/03/09
10/03/09
Gears of War was massively pirated on PC because of the same reason: most of the people who were going to play it already had played it on the 360, and the exclusive PC content only made the players feel cheated.
After all, who wants to spend $50 on another copy of a game you already own to play a couple of levels? Not many people.
10/03/09
10/03/09
As for the pricing structure, I apologize. You only needed to originally pay $50 a year for certain features in multiplayer (I didn't initially research that one well). This was later changed to free. However, this was also the point when new Microsoft Games Studios games were no longer announced for the PC, suggesting that they were no longer as profitable.
I would consider Microsoft's current effort to be akin to Nintendo's commitment to the hardcore Wii crowd back in 2008, before recent announcements of new Marios and Zeldas. There is simply nothing available at the moment.
I'm actually very impressed with just about every other publisher at the moment. Ubisoft, Activision, Capcom, Bethseda and EA not only support my platform by releasing (almost) every game they make on it with the odd delay (often with extra features as a compensation), but also by making sure that the ports are of excellent quality and that all the DLC is also available (sometimes even for free!).
And yes, PC gaming has many other problems besides Microsoft. However, discussing them all is beyond the scope of this post and would probably require a blog all to itself. At the moment, I just wish to focus on one major offender.
10/03/09
10/03/09
I can't vouch the same for multiplayer games, though. Anyway, I've got about 50 games bought, no issues.
10/03/09
10/03/09
10/03/09
10/03/09
I'm not trying to throw my support behind Microsoft here. I think GFWL is pretty pointless as a whole and it was in shambles for ages. Right now though, aside from the developer issues in which I wholeheartedly back the developers point of view, there really isn't anything to complain about the service from a consumer standpoint, the major bugs have been patched and it runs fine...at least for me it does.
10/03/09
You're half right but you're half wrong. PC gaming is still relatively big. There are still a lot of PC only developers that are doing perfectly fine in the sector, in fact, PC gaming has seen a rise in profitability over the past year. As for the second part of your comment, I can only blame ignorance. While building a gaming PC that will run the newest games is $100-200 more expensive than buying a PS3 or 360, the overall cost of PC gaming is probably cheaper than console gaming what with free online, oftentimes free DLC and games that are often $10-20 cheaper than console games (MW2 excluded). Certainly, PC games don't sell as well as console games but they never would anyway, even if piracy rates were drastically cut. It's a smaller market but an important one nonetheless to the industry as a whole and it won't be going away.
Who really plays pc games now outside of MMOs?
A lot of people. Modern Warfare on PC still has over 10,000 servers running it with many of them full to the brim. games like BF2 and BF2142 also still have a suprising amount of active servers. Company of Heroes and Dawn of War II still see plenty of multiplayer action and games like L4D often have you waiting in line to play they can be so busy. That's just a pick-n-mix of the multiplayer aspect as well. The casual market on PC is huge (and before you say that shouldn't be counted as PC gaming, it's still a section of the gaming market on PC, just like it is on consoles) and more new PC developers are popping up the whole time hoping to take advantage of the lack of restrictions, the generally cheaper development and the strong community support. Like I said at the start of this, A lot of people play PC games and a lot of people play PC games outside of MMO's. To believe otherwise is ignorant.
10/03/09
I still think that Microsoft's neglect of the PC is intentional. It certainly helps the Xbox 360 make them a bit more dough when they have exclusive titles.
10/03/09
He says his reasons for not making Gears 2 for PC is because of horrible Gears 1 sales.
He blames it on piracy...
I blame it on a release date that was what? 1 and 1/2 years after the Xbox version, which said ON THE BOX "Exclusively for Xbox 360" so that many PC gamers who actually wanted it just went on to buy it for the 360.
yeah...