<![CDATA[Kotaku: starcraft]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: starcraft]]> http://kotaku.com/tag/starcraft http://kotaku.com/tag/starcraft <![CDATA[Blizzard Gets Into The Holiday Spirit, 'Craft Style]]> Warcraft and StarCraft collide for holiday greetings, as seen in our Kotaku.com e-mail inboxes.

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<![CDATA[This Week In Video Game Comics]]> Halo and a double-dose of Blizzard hit comics shops in the U.S. this week. Sadly, it's a week without Sonic comics. But don't be too sad about that. They'll be back!

Halo Helljumper #5 Written by Peter David. Drawn by Eric Nguyen.

Summary Via Publisher Marvel Comics
:
Dutch and Romeo have gotten themselves into some pretty crazy situations, but stealing a Covenant ship would definitely get a medal for Most Insane Thing Done In the Line of Duty. If they survive this, they'll still have plenty of questions to answer: what the heck are the Covenant doing here on Planet Ariel, an otherwise harmless colony? And why are they acting so strange-taking the humans hostage instead of glassing the planet, which is their M.O.? Whatever's lurking deep underneath the surface, if the Covenant wants it that bad, it has to be big… and deadly. DON'T MISS THE GRIPPING CONCLUSION TO THIS HEART-STOPPING STORY!

Free Realms #3 (of 12) Written by J.S. Lewis. Drawn by Jon Buran.

Summary Via Publisher Wildstorm Entertainment
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Dane and Maya return from their dangerous mission into the Briarwood to retrieve the missing girl, but the queen's representatives aren't offering a hero's welcome! Looks like the queen couldn't care less about the young girl and instead wants the box containing the potion that could keep her majesty from dying. But the box is empty! Now Dane and Maya must return to the Briarwood to find the vial before the queen dies...or her fate becomes their own!

Sky Pirates of Neo Terra #3 Written by Josh Wagner. Drawn by Camilla D'Errico.

Summary Via Publisher Image Comics
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This issue is non-stop action as Billy and the Pirate King clash over the Light Crystal. Wurl engages in a battle-to-the-death with an old rival, and Suma and Racket have to help fend off a Sky Pirates attack! Based on a game for Nintendo DS and Wii.

Starcraft #6 Written by Simon Furman. Drawn by Federico Dallocchio and Brian Denham.

Summary Via Wildstorm Entertainment
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What exactly is Cole Hickson's connection to Jim Raynor? Unless the threads of the past can finally be unraveled, the future is looking distinctly truncated. Trapped and surrounded by hostile Zerg insectoids, not to mention a vengeful C.O. and his crack Cerberus unit, the War Pigs might be making their last stand as the Protoss prepare to incinerate the Zerg-infested world the War Pigs are stranded on!

Warcraft Death Knight Volume 1 Written by Dan Jolley. Drawn by Rocio Zucchi.

Summary Via Publisher Tokyopop
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Thassarian is a loyal Lordaeron solider that longs to be a great hero like his deceased father. Although he possesses immense strength and skill, Thassarian is told that he lacks the spark that all great leaders have to guide men into battle. So when Prince Arthas calls to arms brave men to sail to Northrend and battle the scourge army, Thassarian sees his chance to prove to others—and himself—that he has what it takes to lead. When Arthas goes missing, Thassarian bravely searches for him...and unwillingly becomes ensnared in darkness. Led to a mysterious cave, Thassarian is transformed into a Death Knight, a powerful, emotionless pawn of the Lich King who will follow any order, no matter how cruel...

"Echoes of the Past Part Two": As Knuckles' friends try to valiantly defend the Master Emerald against a seemingly never-ending horde of robots, Knuckles delves deeper into the mysteries surrounding him... until he finally finds Dr. Finitevus! Knuckles is bent on revenge, but he's not counting on the surprise twist that will delay his quest. You can't afford to miss this exciting, action-packed issue!

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<![CDATA[In College, the Party Never Stops — for LAN]]> Last week, more than a million users flooded Xbox Live to play Modern Warfare 2. Here's something just as impressive: In January, nearly 300 gamers will meet in person to play a game released in 2000.

Though one is obviously dwarfed by the comparison, both figures are impressive in their own right. And both speak to the health of their form of multiplayer gaming. For console games like Modern Warfare 2, multiplayer's meteoric growth is commonly understood. But for LAN parties, still playing games like Counter-Strike, their resilience and persistence are most frequently seen among college-age gamers on campus.

"If anything, I think it's growing" says Nathan Etzell, a senior at Oregon State University, whose 300-member OSU Gaming organization has a prewired, 30-person LAN room at the bottom of a dormitory where at least two large parties are held per term. In January, his club will meet the University of Oregon in the second "Civil War LAN," a gaming tournament named after the schools' football rivalry.

But there is a sense that the PC LAN party — like fraternity parties, all-nighters, streaking, whatever — are something whose time and place comes on a college campus. Out in the cold hard world, PC LAN and direct server support in new titles is dwindling in favor of console multiplayer and proprietary hosting services. Most notably, StarCraft II will not support LAN gaming as it shifts to Blizzard's Battle.net. And dedicated servers are out under Modern Warfare 2, which is now running multiplayer with a combination of Steam and the recently created IW.net for Modern Warfare 2. Both sequels' predecessors had a strong history in dedicated servers and LAN gaming, leaving some gamers feeling betrayed, and some LAN enthusiasts feeling marginalized.

LAN gaming is not gone from the off-campus civilian world. But annual convention hall events with big budgets, entry fees, prizes and sponsorships are different creatures from six people linking up to play Warcraft III. While the former will definitely still happen after you graduate, the latter is less likely. Those six-people sessions are most likely made among fellow gamers, who are likely to find each other in a class, or perusing a bulletin board in a student union.

"Their age group usually involves a lot of what PC gamers are," says Keegan Gormley, whose Big City Gaming in downtown Eugene, Ore. offers constant system-linked gaming and monthly tournaments. "They're mostly college-age students who, in their spare time, enjoy playing a game like Counter-Strike, or another game they've played for a long time."

The players in his $5-an-hour "stadium," — eight consoles connected to high definition, Major League Gaming-standard panel monitors - are largely middle- and high-schoolers, Gormley said. Younger kids are less likely to LAN, he said, because of the accessibility of consoles and the desirability of their most current games.

"There's much more deep-rooting in PC gaming," Gormley said. "Someone who gets into a game on the PC can end up playing it for years," he said. "On consoles, I've seen people drop Halo for Call of Duty, then drop Call of Duty for Flashpoint. For PC gamers, mostly, it's whatever they originally clicked on and killed with."

And that helps explain the persistence of LAN gaming. The standbys of a LAN party are usually real-time strategy games such as StarCraft, or WarCraft III, then shooters such as Counter-Strike, Team Fortress 2 and Unreal Tournament. TF2 is the most recent of these, releasing in 2007, with others having roots going back to the late 1990s. There's a reason for this.

"It's what people are good at," said Patrick Chinn, one of the University of Oregon organizers for the Civil War LAN, which will be held Jan. 22-23. "One reason people want to play an older game like Counter-Strike is because they've played it a long time and they've gotten good at it. We've done tournaments for games that are brand new, and there'll be some attendance, but they're not as well played."

Plus, by this point, the support histories for the games have either controlled for or patched out of existence most means of cheating. "The tactics in a game like Counter Strike have become so refined that there's no real dick move you can pull," says Dylan Leeds, a senior majoring in digital art at Oregon. And for whatever in-game legislation doesn't cover, LAN gaming offers another control: Being physically in the presence of your opponent. It cuts down on ragequits and unsporting behavior.

"You're more likely to respect someone if you know you're going to see interact with them after the game," he said.

And that speaks to another quality of LAN gaming that, unlike its numbers, can't be replicated or really improved: the human contact of it all.

"If you're playing online by yourself, the hype's really not there," said Josh Bothun, an Oregon senior majoring in computer science and music technology. "It's like you have to intentionally create it for yourself, but you get a completely different experience when people are around you."

LAN parties have an anecdotal culture that just can't be replicated by solitary multiplayer gaming. Often stretching 24 hours or more, they're salted with tales of inside jokes and hyper-caffeination. At major tournaments in the civilian world, bragging about casemods and your rig are their own sideshow, similar to a custom-car show.

"It's more about community," says Gormley, the game store owner. "It's being able to shoulder-shove the person you just killed. It's less about yelling at someone over a mic, and more about actually giving that person the evil eye.

"It gets so elitist online, sometimes," he continued. "It seems like a lot of people don't want to play online console games because they don't get the game in its first week, don't level up their character in time, and then they feel like they can't compete."

It might be easy to assume that anything other than gaming over the Internet, as opposed to a LAN or WAN, is redundant, a relic, or headed for obscurity. But system-linked games bring something to the room that proprietary multiplayer services can't: One's friends.

To use an apt college metaphor: "It's like drinking online versus drinking with friends," Chinn said. "Drinking a couple of beers and IMing with friends is not nearly as much fun as actually drinking with your friends."

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<![CDATA[AI Convention Features StarCraft Competition]]> The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) is hosting a StarCraft competition where contestants craft bots to pit against one another in four different tournaments.

The different types of tournament are micro-management, small-scale combat, limited tech tree and full games using StarCraft Brood War 1.16.1. Registration is open between now and September 15, 2010, submission is open from Sept. 15 through Sept. 30 and the actual tournament kicks off October 1 and continues through the AIIDE 2010 Conference.

Here's what the official website has to say:

Bots for StarCraft can be developed using the Broodwar API, which provides hooks into StarCraft and enables the development of custom AI for StarCraft. A C++ interface enables developers to query the current state of the game and issue orders to units.

...

All of the tournaments will use a double-elimination bracket, based on best of 5 matches.

So go forth, StarCraft modders. It's not just for nerd cred... it's for science!

Thanks for the tip, Professor Lowood!
Image Cred

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<![CDATA[This Week In Video Game Comics]]> Just a pair of gaming-based comics hit comics shops in the U.S. this week. A pair based on some major games.

Click the thumbnails for more details.

Halo: Helljumper #4 Written by Peter David. Drawn by Eric Nguyen.

Summary Via Publisher Marvel Comics
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With an entire Covenant regiment hot on the trail of their comrades, Dutch and Romeo don't have a lot of options…the radios are out, so they can't alert their CO as to what's behind them, and they don't have enough firepower to take the Covenant force out on their own. But… hey, what's this here? A lightly guarded Covenant Drop Ship? But who'd be stupid enough to steal a Drop Ship? Two of the UNSC's finest, perhaps?

Starcraft #5 Written by Simon Furman. Drawn by Federico Dallocchio.

Summary Via Publisher Wildstorm Entertainment
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On a zerg-infested world, the War Pigs come face-to-face with Jim Raynor, but it's becoming painfully clear that nothing is what it seems, least of all the man who brought them back together for this do-or-die mission – Cole Hickson. Prepare for revelations, shocks and cover-to-cover action! Plus, a peek at Nuura Joss' troubled past! This one has it all!

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<![CDATA[Dropped Connection Sends Starcraft Swede Into Stabby Rage]]> A balky Internet hookup is said to have triggered a Swedish Starcraft enthusiast's random knife attack of a 15-year-old girl.

According to Sweden's Metro, the unnamed 18-year-old assailant "became angry when his internet connection wouldn't work." He then consulted a troubleshooting manual which apparently told him "grab a knife and go outside, that'll solve everything." There he attacked a 15-year-old girl "who was on her way home from a party and laughing with a friend." Take that, you inconsiderate laugher!

Her injuries were not life threatening. Knife guy just got sentenced to psychiatric care. The prosecutor wanted hem tried for attempted murder but the court stepped in and said, no, it's quite likely this guy is nuts.

Oh, this happened Aug. 9. And people say I'm slow with the news.

Starcraft player charged after knife attack [SK Gaming]

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<![CDATA[This Week In Video Game Comics [UPDATE]]]> Clearly getting out of the way of the release of Executive Assistant Iris #3, comic publishers are releasing just two four video-game-themed comics today. Sorry for skipping last week and not getting to post about this Dead Space Extraction comic.

Click the thumbnails for more details.

Star Wars: Knights of the Old Republic #45 ... Written by John Jackson Miller. Drawn by Brian Ching

Summary Via Publisher Dark Horse Comics
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Despite a disastrous first encounter with the Crucible, Zayne Carrick is still determined to end the brutality they promote in their business. But this time, he plans to break them from the inside out!

Having set himself up to be captured by the slavers, when this former Padawan arrives at the Crucible's training facility, it will be all he can do to survive, let alone focus on learning about their organization. His connection to the Force will give him an unexpected insight — one that he doesn't necessarily want. And when a past nemesis of his friend Jarael appears, Zayne begins to worry that entering the Crucible may be the biggest mistake of his life!

Starcraft #4... Written by Simon Furman. Drawn by Federico Dallocchio and Brian Denham

Summary Via Publisher Wildstorm Entertainment
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The War Pigs are getting closer and closer to hunting down renegade marshal Jim Raynor, but obstacles and internal conflict continue to muddy the mission waters. Far-from-gentle giant Turfa Dei confronts the ghosts of his past while the team faces off against present day ghosts – the Dominion's elite and deadly.

World of Warcraft #23... Written by Walter and Louise Simonson. Drawn by Mike Bowden

Summary Via Publisher Wildstorm Entertainment
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Following an attempt on Med'an's life, Garona and Meryl team up to take out the ogre Cho'gall. Meanwhile Med'an, Valeera and Maraad travel to Kharazhan to speak with the shade of Med'an's father. Further explore the world of the best-selling MMORPG in this hit comic series!

Prototype #6... Written by Jimmy Palmiotti and Justin Gray. Drawn by Darick Robertson
Summary Via Publisher Wildstorm Entertainment
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The hit comic based on the game concludes! Biological weapons, unhinged commandos, violent creatures and more round out this final issue! New York City stands as a symbol of our nation, but if New York homicide detectives can't rise to the occasion and stop events that are in play, NYC will become a wasteland.

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<![CDATA[Guess BlizzCon Tourney Winners, Win a Gaming Laptop]]> All you Warcraft tournament handicappers, take note - Blizzard's Intel's running a contest to guess the winner of three of its tournaments at the upcoming BlizzCon, and laying two Asus G50vt laptops as grand prizes.

Now, I don't have the first clue how you'd predict these winners. But if you do, or if you get lucky, you get two of aforesaid laptops - 2.26GHz Intel Core 2 Duo processor, 320GB drive, 15.6-inch screen, 4 gigs of RAM and an NVIDIA 9800M GS graphics card.

Right now, the site has the fields set for just two tournaments - Warcraft III and Warcraft Arena. When they get the field set for Starcraft they'll do another survey. Here's the contestants, first for the Warcraft III championship.

• Phil Crawford, aka Long Walk. Night Elf, United States, Winner, 2009 North American WarCraft Regional Final

• Deokman Yoon, aka PhoeNix_Soccer, Night Elf, Korea, Winner, 2007-08 AWL Season1; 2008 AMD Challenge Black

• Chulwoo Park, aka Shy, Night Elf, Korea, Winner, Leadtek WarCraft III; KODE5 Korea, WGT 2007 Tournament

• Pedro Moreno Durán, aka LucifroN, ORC, Spain, Second Place, 2008 BlizzCon Global Final; Winner, 2009 European WarCraft Regional Final

• Nikita Pomadov, aka Nicker, Night Elf, Russia, Third Place, 2009 European WarCraft Regional Final

• Nikolaus Cassidy, aka Sonkie, Human, United States, Winner, 2008 North American WarCraft Regional Final

• June Park, aka Lyn, Orc, Korea, Winner, 2008 BlizzCon Global Final; 2009 Korean WarCraft Regional Final

• Manuel Schenkhuizen, aka Grubby, Orc, Netherlands, Winner, WCG 2008; Second Place, 2009 European WarCraft Regional Final

And here is the field for the WarCraft Arena championship.

• Woah (Second Place, 2009 European WarCraft Regional Final) Members: Carlos "Ocelote" Rodriguez Santiago, Spain, Warrior , Patrick "Inflame" Costales, Germany, Warlock , Hugo "Kae" Gonzalez, Spain, Druid

• DKP (Winner, 2009 Taiwan WarCraft Regional Final) Members: Ming "Kita" Lee, Taiwan, Priest , Po-Jui "Ray" Lee, Taiwan, Death Knight , Yu-liang "KH" Huseh, Taiwan, Rogue

• SK Gaming (Winner, 2009 North American WarCraft Regional Final) Members: Joseph "Enforcer" Morrone, Canada, Rogue , Mark "Pookz" Rendon, United States, Mage , Ryan "Realz" Masterson, United States, Priest

• x6tence (Winner, 2008 and 2009 European WarCraft Regional Finals) Members: Nestor "Souler" Garcia Trabazo, Spain, Paladin , Javier "Siler" Dobon, Spain, Hunter, Victor Manuel "Falcon" Sanchez Lopez, Spain, Death Knight

• Shipit (Winner, 2009 Korean WarCraft Regional Final) Members: Soonjae "Coilmaster" Cha, Korea, Death Knight , Jaemin "Tsukiyomi" Lee, Korea, Hunter , Janghwan "Kamiu" Bae, Korea, Paladin

•TSG (Second Place, 2009 North American WarCraft Regional Final) Members: David "Valrath" Kovacs, Canada, Death Knight , Bennett "Veex" Lynch, United States, Warrior , Fabian "Zilea" Siffredi, United States, Paladin

• Button Bashers (Winner, 2008 Korean WarCraft Regional Final) Members: Naehyun "Orangemarmalade" Kang, Korea, Mage , Seoungouk "Numberone" Oh, Korea, Priest , Woojin "Hannival" Kim, Korea, Rogue

• All Pass (Second Place, 2009 Taiwan WarCraft Regional Final) Members: Yen-Fu "BA" Chen, Taiwan, Priest , Ming-Wei "Seven" Ho, Taiwan, Mage , Te-Chen "Tank" Liu, Taiwan, Rogue

Choose a Champion with Intel at BlizzCon 2009 [site]

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<![CDATA[Cutie Cosplayer Wants to Make You a Plush Toy]]> Remember Hezachan? Destroyer of websites from the Top 50 Cosplay Cleavage Shots debacle-a-thon? She's also a big Starcraft fan, and her seamstress skills don't stop at stitching together anime getups.

Sure, this is a big free ad - but Heza's not exactly fish food, and she's got a history on weekends. She's hand-made a Reaver plushie that is just dawwwww-adowable, and she's selling it on eBay for $30 OBO, plus $6 shipping.

So if you dig Starcraft, engines of devastation, fluorescent yellow Ceti eels, or just want to touch something that's touched Heza, run right out and bid it up.

StarCraft Reaver Plushie Toy - Custom Made [eBay]

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<![CDATA[This Week In Video Game Comics]]> Here's a rundown of the new video game-based comics going on sale in comics shops in the U.S. this week, including two from Blizzard's biggest series.

Star Wars: Knights of the Old Republic #43... Written by John Jackson Miller; Art by Bong Dazo

Summary via publisher Dark Horse Comics: "Reaping": An unprecedented new adventure begins — leaving former Padawan Zayne Carrick clinging to the side of a comet! When Zayne and crew infiltrate a comet mine, his partner Gryph believes it's another clever con to capture some quick cash. Little does Gryph know, Zayne and Jarael have other intentions — like rescuing the miners enslaved by this ruthless mining operation. Of course, the noble intentions of the team will all be for naught if their plot is discovered. Swimming through stardust is no place to be when enemy ships open fire! (More info.)

World of Warcraft #21... Written by Walter Simonson and Louise Simonson; Art by Mike Bowden and Tony Washington

Summary via publisher Wildstorm/DC Comics: King Varian is so focused on The Lich King and the recent Scourge attacks that he fails to notice Cho'Gall's power and threat continue to grow. Plus, Maraad has kidnapped Garona – but to what nefarious end? (More info.)

Starcraft: Frontline Volume 3 (208-page manga)... Written by Various; Art by Various

Summary via publisher Tokyopop: Revel in the brutal, menacing and sublime world of StarCraft in this collection of world-expanding adventures....

In "War-Torn, "Senator Corbin Phash used his power and influence to hide his young son Colin's psionic abilities from the Dominion, but their secret has finally been exposed!

In "Do No Harm," the sadistic "Butcher of Korhal," Dr. Burgess, gets his bloody hands on Muadun, a recently captured protoss high templar and goes dissecting for clues on how to mass-produce horrifying protoss-terran soldiers...

In "Last Call," a lounge singer on the backwater mining post of Meteor Station finds herself at the center of diplomatic intrigue...

And in "Twilight Archon," the griving head instructor of a protoss templar school discovers what she'll have to sacrifice just to be whole again.
! (More info.)

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<![CDATA[Learn StarCraft From A "Full Blooded Korean"]]> There's lots to learn about in StarCraft. The entire nation of South Korea seems fixated on the game — with tournaments and TV programs. You could say it's the country's national (digital) pastime!

So if you are going to really learn StarCraft, then ByunTae wants you to learn it from an "authentic Korean". That's right, not a fake Korean, an authentic one. From his Craigslist posting:

Hi, my name is ByunTae from South Korea. I have been playing Starcraft since 1998 and I was born and raised in Korea. I'm 100% full blooded Korean, meaning I have been gifted with unparallel talent to master any video game, particularly, Starcraft: Brood War. I'm also experienced in Counter-Strike, I am able to perform bunny hops, my best score on a public 32 player game was 171-2 with 170 kill streak. I'm offering my expertise in Starcraft to be taught to non-Koreans that wishes to have the skill of a Korean player.

ByunTae goes on to claim he's advised and coached Korean pros and will teach you unit management, map strategies, how to use in-game bugs to your advantage, and even basic Korean "to communicate with Koreans on Battle.net". He goes on to add:

My lessons will result in:
Faster APM (actions per minute) - average professional gamers range from 250-550. Average player is about 100.
Better Win/Loss Ratio
Chance to become a professional gamer in Korea - Celebrity status, especially for foreigners, like Guillaume Patry (Grrr...) and Bertrand Grospellier (Elky)
Bragging rights, that you're as good as a Korean in Starcraft
You will be called a hacker because you're so good.
Korean girls will be intrigued that you're such a good Starcraft player.

My lessons are offered to only non-Koreans or American born Koreans because they lack the blessing from the Gaming God, Norazi.

The price of this "authenticity" starts at twenty-five bucks an hour.

Starcraft lessons from authentic Korean (richmond / seacliff) [Craigslist Thanks AJ!]

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<![CDATA[Starcraft II's Tech Tree In All Its Glory]]> In the olden days, you used to get this sort of thing as a lovely big poster, which came folded neatly inside your game's large cardboard box. These days, you'll have to make do with viewing your Starcraft II tech trees online.

These shots come courtesy of the gentlemen at Giant Bomb. And before you get too slavish over them, remember, Starcraft II is in beta. Stuff changes in beta.



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<![CDATA[No LAN Play For Starcraft II]]> One of the reasons Starcraft is still such a big hit at LAN parties is that, like most "older" PC titles, it supports multiplayer over a local network. Starcraft II will do no such thing.

A Blizzard rep has told Kotaku:

We don't currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.

Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we're encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We're looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future.

Which will no doubt be crushing to LAN party fiends...if, that is, they still exist.

StarCraft II Developers Talk [IncGamers]

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<![CDATA[What's Inside Blizzard's Library?]]> Blizzard's main campus is home to what might be the coolest (and nerdiest) library you've ever seen. The employee library, from which Blizzard staffers can check out books, software and more, is a great place to lose oneself.

The Blizzard employee library is home to the informational—programming language texts, maps, historical reference—but it's also filled with fun, as decades' worth of PC and console games take up almost half of the room's space. Let's take a look.

Nerd alert! Classic Dungeons & Dragons manuals and campaigns join copies of the original Warcraft: Orcs Vs. Humans and... a copy of the Sega Genesis version of Populous.
Given display priority are the works of Yoshitaka Amano, famous for his Final Fantasy work, in Amano: The Complete Prints of Yoshitaka Amano, one of three books so prominently displayed.
Battles of the Ancient World 1285 BC - AD 451: From Kadesh to Catalaunian Field and Half-Life 2: Raising the Bar. If you want to work at Blizzard, it might not be a bad idea to read these books.
There are... a lot of PC games, still in the box, at the Blizzard library. From classics like System Shock to competition like EverQuest, you'd be hard pressed to find many marquee titles missing from these shelves.
More pen and paper role-playing game manuals up top, every nerd reference—comic books, Star Wars, Star Trek, Tolkein, et al.—on the bottom.
What Blizzard's library is a little shorter on are console games. There are some last-generation must-haves out of frame, but the Wii, Xbox 360 and PlayStation 3 aren't as well represented.
Yep, more PC games. Can you name them all?

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<![CDATA[This Week In Video Game Comics]]> Here's a rundown of the new video game-based comics going on sale in comics shops in the U.S. this week - including Starcraft 2 (not that Starcraft II).

Click the thumbnails for more details.

Sonic Universe #5... Written by Ian Flynn; Art by Tracy Yardley
Via publisher Archie Comics: "MOBIUS: 30 YEARS LATER" TALE!: "Five Years of Peace": By popular demand, we're going back to the future! It's now thirty years down the line and King Sonic is on the throne. He has his hands full with the tiny royal twins, but fan-favorite Lara-Su is there to help. As the world prepares to celebrate the new royal family, a deadly plot is hatched from the shadows...and you'll never guess who shows up at the end! It's the action and adventure you've come to expect from "Mobius: 25 Years Later" tales...not to mention all your favorite good guys and bad guys! The future has never been more frantic...and it's up to Sonic to make sure it's infinite!

Starcraft #2 ... Written by Simon Furman; Art by Federico Dallocchio
Via publisher Wildstorm: Based on the worldwide hit videogame! The War Pigs' quest to find and assassinate Jim Raynor begins in earnest. But before they can get anywhere fast, they first have to wrest their ship, the General Lee, from the hands of cutthroat pirates! Plus, just who is Cole Hickson? And what dark secrets from his past and present does he harbor? One way or another, the War Pigs are in for a rough ride.

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<![CDATA[Starcraft II Beta Will Start This "Summer"]]> Did you sign up for the Starcraft II beta? Silly question. Of course you did. Well, if you get in, looks like you won't have long to wait to get your Zerg on!

It was announced during Blactivision's conference call earlier today that the "external beta" - that's the one where you guys can play - will kick off sometime in the summer.

At the earliest, that's in, like, three weeks! And at the latest, it's still not very far away.

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<![CDATA[Over 20 Minutes Of Starcraft II Gameplay Footage]]>
Blizzard have released the second of their Starcraft II "Battle Reports", which feature developers giving a play-by-play as two players duke it out in the upcoming strategy title.

This episode shows the Zerg facing off against the Terrans, and...well, it's over 20 minutes of real Starcraft II gameplay footage. Get comfortable.

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<![CDATA[U.S. Universities Join the Star League]]> No, not the Rylan Star League. Princeton and 25 other colleges have teams in the "Collegiate Star League." Friday, the Tigers took on Tsinghua U. of Beijing, and The New York Times covered the action.

The New York Times covered the match for yesterday's edition, describing the genesis of the league and dropping in some comments that should make a few tuition-paying parents recoil.

"We're looking to get more people off the athletic field and into the gaming room," said Peter Liu, who is also described as having an A.P.M. (actions per minute) of 200. Korean pros go upwards of 500.

The Collegiate Star League seems to have gotten its start at Princeton, where the concept was initially laughed out of the room. But a match against M.I.T., and some well produced hype videos leading up to it, brought people around to the idea.

The League is currently in its playoffs - Princeton, having been eliminated earlier, took on Tsinghua in a friendly on Friday and took at least one victory in a five-round match. The Times calls the action:

The match began as green (Princeton) and beige (Tsinghua) drones, fluttering triangles with tails, and jellylike spawning pools, started filling up the screen.

"Here we go, here we go," Liu said excitedly as Princeton's legions of green-winged Zerglings started attacking Tsinghua's half-built defenses. Flames shot up from Tsinghua's bases. Standing now, the audience hooted and clapped. It was Princeton's first win of the evening. A few moments later, Zhang came back in, a broad smile on her face, and double high-fived a few teammates.

Every time I want to say the idea of gaming as a spectator sport is flat-out absurd, I remember that it's a million-dollar business in South Korea. And that a friend and I once set a point spread, over-under line, and bet on both while watching the computer play itself in Madden.

Princeton Goes International for StarCraft E-Competition [The New York Times]

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<![CDATA[Writing Contest Offers Trip to Blizzard HQ]]> Fanfic writing just got a little less thankless and potentially more rewarding with a creative writing contest just announced by Blizzard. Winners get a sword, lunch, and a peek at Blizz HQ.

Fans of Warcraft, Starcraft or Diablo are invited to write 3,000 to 10,000 words, set in either of the three franchises. The grand winner gets a trip to Irvine, Calif. to meet and dine with the Blizzard lore staff. He or she (but, since this is fan fiction, I mean, yeah, probably a he) will get a Frostmourne sword. Runners-up, and there will be seven, get prize packages comprised of signed copies of the Blizzard novels.

The contest is open worldwide, so, if the winner happens to reside in Ulan Bator, guess that means Blizzard will spring for the airfare and lodging. And since this will be judged by the Blizzard folks, I'm reasonably sure entries should keep it all fapfree and all the characters should belong to Blizzard IP. So, no weird crossovers with Sailor Moon or Stargate: SG1, and no hot orc-on-elf action either, no matter how good you think you are at describing such passion. More details at the official contest entry page.

Blizzard Invites Fan Writer to their Offices [Incgamer]

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<![CDATA[Halo Wars Gets Korean TV Show]]> Korean gamers don't just love playing, but watching others play games, too! Korean network MBC Game has been broadcasting real-time-strategy game StarCraft matches for year. So broadcasting RTS Halo Wars makes sense.

MBC Game also broadcasts Warcraft III, Tekken and Counter-Strike. As game site Siliconera points out, all three home consoles are available in Korea; however, none of them have reached the popularity of PC gaming. Perhaps that guy's gray vest will help.

Starcraft TV Network Gives Halo Wars Its Own Show [Siliconera]

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