<![CDATA[Kotaku: starbreeze studios]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: starbreeze studios]]> http://kotaku.com/tag/starbreezestudios http://kotaku.com/tag/starbreezestudios <![CDATA[Watch The First Four Minutes Of Assault On Dark Athena]]> G4 got their hands on the first four minutes of Starbreeze's Chronicles of Riddick follow-up, Assault on Dark Athena, featuring our favorite psychotic killer doing what he does best - lurking in shadows.

No one lurks quite like Riddick, the finest role Vin Diesel has ever portrayed outside of The Iron Giant. In Pitch Black, he managed to lurk in a sun-drenched desert in broad daylight. That takes skill. I think the problem with the movie sequel was there just wasn't enough lurking going on. Luckily Starbreeze understands the appeal of lurking, and in the introduction to Dark Athena we get to see Riddick at his prime. Lurk on, little Furion. Lurk on.

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<![CDATA[Chronicles of Riddick – Here We Go Again In The Best Possible Way]]> The Chronicles of Riddick: Assault on Dark Athena does gamers one better than a next-gen port – it’s got a completely independent game in there to go with Escape from Butcher Bay.

Assault on Dark Athena is more like a follow-up to Escape from Butcher Bay than a sequel or a remake. It seamlessly continues the story from the end of Butcher Bay and builds towards the enigmatic character of Riddick that we get in the films Pitch Black and that second one I’d rather pretend didn’t exist. All of the old voiceover team reprised their roles, including Vin Diesel – because it wouldn’t be Riddick without him. Really, this franchise gets more mileage from the games than it does from its source material.

The Butcher Bay part of the game itself is still the same game in terms of plot – but completely different by virtue of a new game engine, improved AI functionality, and utterly overhauled graphics. You don’t have to play Butcher Bay to unlock Dark Athena (players choose from the start screen which chapter to play), but if you never got the chance to play the one movie-based video game that didn’t suck, this is it. Between the two chapters, the entire game clocks in at 20 hours – and it sounds like there’s a special Achievement/Trophy for completing both. (The Starbreeze producer said he wanted an Achievement for getting through both campaigns without dying and without turning the console off – this guy’s hardcore!)

Dark Athena tells the tale of a mercenary ship that picks up humans, turns them into drone fighters and generally does Bad Things. There’s a little girl involved who escapes the mercenaries by hiding in the ship’s air ducts.

At this point, I said something about Aliens. The project lead slapped a hand to his forehead and said, “Shit! We’re derivative!” and I decided to drop the subject. Besides, who cares if there are only six original ideas that the whole creative world copies? If the copies are awesome, it doesn’t really matter, does it?

Riddick gets grabbed by the mercenaries at the start of the game, thus starting the player off with no equipment and no weapons. As Riddick busts out of his cell and tries to figure out where his crew has been taken, he gets super-cool weapons like razor blades and guns. The little girl, Newt Lynn, encounters Riddick early on and asks him to save her mom – who most likely has been made into a drone zombie already. The sympathy Riddick develops for Lynn helps explain his relationship to Jack/Jackie in Pitch Black and Chronicles of Riddick and gives the cast more estrogen – always a good thing.

The second shot of estrogen comes in Dark Athena’s villain – the hardcore female captain of Dark Athena who appears to have a history with Riddick. Her gruff demeanor and badassitute sort of reminds me of Metal Gear Solid’s Boss – only black-haired and in space. Starbreeze assured me that there would be no gender inequalities for me to climb on a soapbox about. Dark Athena’s captain is going to go toe-to-toe with our hero and the developer is convinced she’s a worthy opponent.

Once Riddick had encounters Lynn in the air ducts and the captain over an intercom, the game gets going in earnest. Riddick takes control of a nearby drone terminal to control – you guessed it – a bunch of drones. The drone fighters make a large part of gameplay; they’re the primary enemy you fight and a big gameplay mechanic when it comes to fighting others. By taking control of the drones, you go into “drone vision” and can pilot one of the pour, soulless bastards through the corridors of the Dark Athena, killing guards and disabling obstacles that would otherwise prevent Riddick from progressing through the game. I’m curious to see if you can get through most of the game just using the drones – they don’t die too, too easily and are decently equipped with weapons.

If you happen to run out of drones to pilot, or get bored and want to go kill some ass with your own two hands, you can abandon the drone terminal and take off through the depths of the ship killing anything you see. The DNA mapping of guns still applies, but now you can pick up corpses and use them as meat shields as well as using them for their guns. Stealth is still a major part of gameplay, so the more hardcore will probably forego the guns, use drone terminals sparingly, and become masters of those wicked sharp, pointy things.

I’m proud of Starbreeze. They’ve overcome a false-start from a year and a half ago (hardware issues with the Escape from Butcher Bay remake), withstood the ugly transition from Activision-Blizzard to Atari, and – despite the pressure to get The Darkness done – stuck to their guns to make Assault on Dark Athena a quality gaming experience instead of a convenient sequel.

The Chronicles of Riddick: Assault on Dark Athena comes out for PS3, 360, and PC sometime in 2009.

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<![CDATA[The Darkness Getting A Sequel It Shouldn't Have]]> No, please don't. Starbreeze Studios' The Darkness might not have set the sales charts ablaze, but it did contain two of the most emotionally charged moments I've ever experienced in a video game, with one quietly making the impact of the other that much more profound. It's the sort of game that would only be diluted by a sequel, but it looks like they're going to do it anyway. It's rumor until it's official, but at the New York Comic Con's Top Cow panel, said sequel was all but announced.

"We can't say DARKNESS and video game sequel in the same sentence. So, DARKNESS. Wink. Sequel."
This can only end in tears, and not the good kind you get when a powerful story draws them from their ducts like a fiddler draws rats. Ooo, maybe if the sequel lets you shoot rats from your eyes? Cool, but doubtful. I just know that any attempt to recapture such magic moments will feel like just that - attempts. Please prove me wrong.

NY Comic Con '08: Top Cow Panel [The Quarter Bin via GayGamer]

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<![CDATA[Starbreeze Teams With EA To Reinvent Something]]> Starbreeze Studios brought us both The Darkness and The Chronicles of Riddick: Escape From Butcher Bay, so news that they are teaming up with EA to reinvent a classic EA franchise is huge - even if we have no idea what it is. Codenamed Project RedLime, the game is being developed for the Xbox 360, PC, and PlayStation 3.

"EA Partners is thrilled to hand over the keys to one of EA's most acclaimed franchises to Starbreeze Studios," said David DeMartini, vice president and general manager of EA Partners. "Starbreeze's pedigree is undisputed and we could not be happier to welcome them to the EA Partners family. The team is creating an incredibly innovative take on a classic property and EA Partners is poised to deliver a blockbuster launch on the global stage."
Great! What the hell is it? A classic EA franchise worthy of a blockbuster global launch? My guess? - Ultima. EA owns the rights, and without Lord British attached it would indeed be a reinventing, plus Starbreeze is no stranger to fantasy with games like Enclave and Knights of the Temple under their belts. The other option? System Shock. Discuss.
STARBREEZE STUDIOS TEAMS UP WITH EA PARTNERS TO REINVENT A CLASSIC EA FRANCHISE

EA Partners to Publish Upcoming Title for PLAYSTATION 3, Xbox 360 and PC

Chertsey, UK February 21, 2008 - EA Partners today announced that it has teamed up with Starbreeze Studios, the award-winning developers of The Darkness and The Chronicles of Riddick: Escape from Butcher Bay to reinvent one of EA's most acclaimed classic franchises. The title, with the internal code name Project RedLime, is being developed for the PLAYSTATION®3 computer entertainment system, Xbox 360™ system from Microsoft and PC.

"EA Partners is thrilled to hand over the keys to one of EA's most acclaimed franchises to Starbreeze Studios," said David DeMartini, vice president and general manager of EA Partners. "Starbreeze's pedigree is undisputed and we could not be happier to welcome them to the EA Partners family. The team is creating an incredibly innovative take on a classic property and EA Partners is poised to deliver a blockbuster launch on the global stage."

"EA Partners gives independent developers like Starbreeze access to EA's unrivaled global publishing infrastructure, letting us focus our energy on what we do best - making incredible games," said Johan Kristiansson, CEO of Starbreeze Studios. "We're already deep in development on Project RedLime and the team at EA is giving us the time we need to perfect our vision. We're excited to bring a new perspective and gameplay innovation to this beloved fiction."

Additional information about the Starbreeze project will follow in the coming months. For more information about other EA games, please visit www.electronicarts.co.uk.

Developers interested in working at Starbreeze can search available jobs at http://www.starbreeze.com

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