<![CDATA[Kotaku: Star Wars Galaxies]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Star Wars Galaxies]]> http://kotaku.com/tag/star wars galaxies http://kotaku.com/tag/star wars galaxies <![CDATA[ Star Wars Galaxies Trading Card Game Announced ]]> Never one to give up on a dead horse, Sony Online Entertainment today announced that they are launching an online trading card game version of Star Wars Galaxies.

Following in the footsteps of Legends of Norrath: Oathbound, Champions of the Force will be playable through your SOE online account. Playing the virtual trading card game will require a "fully-paid subscription" to Star Wars Galaxies.

The game will let you play on either the light or the dark sides and play on your own or against other players. Hit up the jump for the full run down of the card game as well as some of the other things SOE and LucasArts are doing to celebrate the fifth anniversary of the MMO.

Champions of the Force [Star Wars Galaxies]

LUCASARTS AND SONY ONLINE ENTERTAINMENT CELEBRATE THE FIFTH ANNIVERSARY OF STAR WARS GALAXIES(TM) WITH THE STAR WARS GALAXIES TRADING CARD GAME

The First Release of the Star Wars Galaxies Trading Card Game, "Champions of the Force” to be Released Summer 2008; In-Game Fifth Anniversary Events to be held Throughout the Summer

JULY 2, SAN FRANCISCO – LucasArts and Sony Online Entertainment announced today the Star Wars Galaxies(TM) Trading Card Game as part of the fifth anniversary celebration for the massively multiplayer game, Star Wars Galaxies. The first release for the online trading card game, Champions of the Force, is scheduled to be released late this summer, following several months filled with in-game anniversary events.

The release of Champions of the Force marks the first ever Star Wars® trading card game offered exclusively online. Available only through a valid, active, fully-paid subscription to Star Wars Galaxies, Champions of the Force provides Star Wars Galaxies subscribers an entirely new gameplay experience by combining the challenge of a trading card game with the adventures and community of the massively multiplayer game. For the first time, players can:

• Choose between the light and dark sides of the Force and build their own Star Wars Galaxies Trading Card Game decks to fight virtual matches for the Rebel or Imperial factions; • Challenge their skills in story-based solo-play or against other Star Wars Galaxies Trading Card Game players in epic one-on-one matches, cooperative Heroic Encounters, and official tournaments; • Find more than 20 "loot” cards in the first release, Champions of the Force that can be redeemed for fantastic virtual items for use within the Star Wars Galaxies massively multiplayer game; • Adventure in Star Wars Galaxies and collect desirable cards that enhance their virtual trading card game deck.

All Star Wars Galaxies subscribers with valid, active, fully-paid accounts in good standing are scheduled to receive five Star Wars Galaxies Trading Card Game booster packs per month, included at no additional cost, as part of their valid monthly subscription to the game, providing a simple way for players to quickly and easily build their decks. In addition, all subscribers will be able to purchase booster packs and starter decks through Sony Online Entertainment's Station Store at www.store.station.sony.com.

More information on the Star Wars Galaxies Trading Card Game and its first release, Champions of the Force, can be found at www.StarWarsGalaxies.com/tradingcardgame.

In addition to the upcoming release of the Star Wars Galaxies Trading Card Game, LucasArts and Sony Online Entertainment are celebrating the fifth anniversary of Star Wars Galaxies with several in-game events.

Beginning this week and continuing through July 22 in Star Wars Galaxies, players can gather with others to celebrate the fifth anniversary of the game through virtual "Empire Day” festivities. Featuring notable Star Wars characters and events, players of all factions can experience festivities in the cities of Theed and Coronet that include:

• Performances by the Max Rebo Band;
• The debut of two new prominent in-game statues: the Emperor in Theed, and Yoda in Mos Eisley, both accompanied by new vendors to distribute celebratory buffs that enhance the players' in-game characters; • Regularly scheduled Imperial parades; • Appearances by Princess Leia; • In-game fireworks.

In addition, all Star Wars Galaxies players will receive several in-game items to commemorate the fifth anniversary, as part of their regular subscription to the game:

• A Star Wars Episode V The Empire Strikes Back virtual poster for decorating an in-game home or player structure; • New, wearable goggles inscribed with a "V,” in honor of the fifth anniversary for use by an in-game character; • Plus, during the first week of the in-game festivities, community members will have the opportunity to vote for their favorite Star Wars Galaxies Fifth Anniversary Fan Art Contest submissions at www.StarWarsGalaxies.com. Both the winning Rebel and Imperial fan art submissions may then be added as in-game virtual posters to Star Wars Galaxies in honor of the Fifth Anniversary.

More information about the fifth anniversary celebrations can be found at www.StarWarsGalaxies.com.

Anyone wishing to try Star Wars Galaxies can do so at no charge for up to two full weeks through the Star Wars Galaxies 14-Day Trial. This trial includes all the content of the base game, Star Wars Galaxies: An Empire Divided and its first expansion, Star Wars Galaxies: Jump to Lightspeed(TM). Beginning late this summer, the 14-Day Trial will also include access to the Star Wars Galaxies Trading Card Game tutorial. Available by download from www.StarWarsGalaxies.com, the 14-day trial gives players a chance to meet and fight with or against their favorite Star Wars characters as they explore this massive online universe filled with other Star Wars fans.

About Star Wars Galaxies
Star Wars Galaxies, developed and published by LucasArts and Sony Online Entertainment, is one of the longest-running and most popular online experiences, bringing gamers of all ages and skill levels together in the ultimate Star Wars® journey. Begin aboard the Millennium Falcon helping Han Solo and Chewbacca fend off the notorious Darth Vader. Along the way, join with Star Wars characters on missions that span across the galaxy. Ally with the Rebels to fight against the Galactic Empire, or join forces with the dark side and crush the Rebel scum. Heroic adventurers can seek their fortune in space or on the ground as a bounty hunter, smuggler, Jedi or a host of other unique Star Wars professions.

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Wed, 02 Jul 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5021486&view=rss&microfeed=true
<![CDATA[ Box Art Goes Honest ]]> Many of you have probably come across the Calloftheday's video game boxes gone honest, but we wanted to point them out for those of you who haven't. Not all of them are side splitters, but we enjoyed this response to Star Wars Galaxies (and really, all Star Wars games) pictured here. We also enjoyed the "Same Shit, Different Year" title for Fifa 2008 or MotoGP's "Don't Drive After Playing This Game."

We also wouldn't mind the DualShock 3 being renamed "we lied, you do care" or Nintendo's friend codes going by something more catchy like "we want you to play with buddies IN PERSON, get it through your f'ing head already."

You say one thing, but you mean your mother. (VideoGame Box Art Edits 2)
[via digg]

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Fri, 21 Dec 2007 11:40:13 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=336732&view=rss&microfeed=true
<![CDATA[ BioWare Planning KotOR MMO? ]]> Citing a source "close to BioWare", gaming site Primotech writes that the recently acquired developer may be revisiting the Star Wars: Knights of the Old Republic universe for an upcoming massively multiplayer online game. The developer's Austin-based spin-off dev house, publicly announced in March of 2006, has already confirmed it is hard at work on an unspecified MMO, but had released little in the way of details since its birth announcement. The rumored Knights of the Old Republic MMO would obviously be set in a time frame with a comfortable distance from its Sony Online Entertainment published sister, Star Wars Galaxies, so potential crossover would be (hopefully) nil.

Despite how wonderfully good (and logical) such a project would be, consider it rumor for now until we hear more.

BioWare's Upcoming MMO Based in KOTOR Universe [Primotech - thanks, Omega88!]

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Mon, 22 Oct 2007 18:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=313780&view=rss&microfeed=true
<![CDATA[ Star Wars Galaxies Razes Houses, Raises Money ]]> We're suckers for charitable PR moves. And while Sony Online Entertainment recently loose-justification for donating to Austin's Habitat For Humanity organization would normally smack of goodwilled attention whoring, I simply must give them some credit for going about it in a unique way. Here's the deal—Star Wars Galaxies is littered with unoccupied (read: abandoned) buildings. In order to clear some space for the remaining residents of the online Tattoine and Yavin IV, the Empire is calling in the TIE fighters to blow the crap out of them.

The better part is that while SOE is tearing down in game, it's helping build up in real life. They're donating funds for each virtual building razed to Habitat For Humanity, the charitable volunteer organization that helps build and find homes for the less fortunate. Star Wars Galaxies subscribers are joining in on the fun, too, netting some in game rewards for contributing to the cause.

Nice work all around, but I'm re-engaging my jaded cynic subroutine right after this heartwarming press release.

DESTROYING VIRTUAL HOUSES, BUILDING REAL HOMES

Star Wars Galaxies® Video Game Event Raised Funds and Awareness for Habitat for Humanity to Fight Poverty Housing

AUSTIN, TX - September 5, 2007 - While in-game events are a fairly common occurrence in a MMO (Massively Multiplayer Online) game it's not often that they result in the joint effort of a major video games publisher and a leading charitable organization promoting affordable housing. But it's exactly that kind of event that has enabled Sony Online Entertainment (SOE) LLC's Austin, TX studio to team up with Austin Habitat for Humanity (AHFH), contributing financially as well as through volunteer efforts to help people in the Austin community find homes.

In SOE's Star Wars Galaxies (SWG) MMO, there was a surplus of player-created houses and buildings that had been abandoned or left unoccupied by players. SOE Austin VP of Development John Blakely wanted to remove the houses, but do so in a way that is uniquely Star Wars - the buildings were marked as "condemned" by the evil Galactic Empire, and scheduled for demolition - TIE fighters would swoop in and bomb the buildings to the ground.

The SWG community was also given the chance to join in the fun of this "urban renewal;" players were provided reward points for the number of buildings they destroyed, which could be redeemed for special in-game items like droids, paintings and furniture. "When we initially conceived this idea, we didn't know how the community was going to react," said Blakely. "Oddly enough, it was very well received; some players that hadn't been in the game for months came back to reclaim their property, re-activate their accounts and start playing the game again."

SOE Austin took things one step further and offered to match the number of houses demolished with a donation to charity, considering Austin Habitat for Humanity first. "Using the money we raised blowing-up virtual houses and buildings to help build real homes was a no-brainer for us," said Blakely. "Austin Habitat for Humanity has done incredible work in the community, helping people find good homes, and our whole studio wanted to contribute to their efforts."

On Thursday, September 6th, Blakely will present AHFH Executive Director Michael Willard with a donation at SOE's industry reception at the Austin Game Developers Conference.

"Teaming up with Sony Online Entertainment is a wonderful opportunity for Austin Habitat and the families we serve. The creativity and diligence that these professionals exhibit in their work are traits which translate well to our efforts to eradicate poverty housing in our community," said Willard. "Austin needs creative solutions in our quest to create more affordable housing and diligent leadership in as we work toward those goals."

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Thu, 06 Sep 2007 15:20:18 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=297216&view=rss&microfeed=true
<![CDATA[ SOE Fan Faire To Compete With BlizzCon ]]> MMO fanatics now have a decision to make. Attend BlizzCon in Anaheim, California the first weekend of August or travel to Las Vegas, Nevada for the SOE Fan Faire.

Sony Online Entertainment announced today that it has opened registration for its own online game gathering at the Rio Hotel & Casino which throws down August 2nd through the 5th. Fans of EverQuest, EverQuest II, Star Wars Galaxies, PlanetSide, The Matrix Online and the guy who's still playing Vanguard will have a chance to meet, greet and overeat with other SOE afficionados.

Blizzard's event, announced last month, takes place on August 3rd and 4th, meaning, if you really tried, you could hit up both. That'd be impressive.

Now, choose! But choose wisely. In fact, you might want to wait until tomorrow to make that decision.

SOE Fan Faire 2007 [SOE]
BlizzCon 2007 Announced [Blizzard]

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Fri, 18 May 2007 20:40:56 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=261827&view=rss&microfeed=true
<![CDATA[ Star Wars Galaxies Wrecking Crew ]]> fraggles_doozers.gif
What happens when there's too many imaginary buildings in an imaginary world and aren't enough imaginary squatters to take them over? If it's in MMORPG, Star Wars Galaxies, then they get torn the the heck down. Not only that, but this particular public works job actually goes to, well, the public:

An abandoned structure will then be subject to demolition by your fellow citizens. Citizens will be rewarded for each structure demolished... For each successful destruction of an abandoned structure, you will recieve one reward point. Reward points are redeemable at the Luck Despot for cool in-game items that you can use to decorate your own structures.

All of you slum lords with an inactive account since April 17, 2006, will have your properties deemed "condemned" and demolition will commence on June 5 of this year. Everyone with an active account, get your hard hats on, because there's going to be a real fun block party coming up.

Wanna Be In the Star Wars Galaxies Wrecking Crew? [Game Set Watch]

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Mon, 23 Apr 2007 12:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=254424&view=rss&microfeed=true
<![CDATA[ MMO Veteran Launches Heatwave Interactive ]]> heatwavelogo.gifFormer Codemasters MMO Director Anthony Castoro has announced the formation of a new MMO development studio, Heatwave Interactive. Castoro has worked on such diverse titles as Ultima Online, Star Wars Galaxies, RF Online, DDO, and Archlord, and looks to apply his experience in creating a whole new MMO experience.
"The current crop of massively multiplayer games only provides a glimpse into the power of connected gaming. Heatwave Interactive's mission is to create original games that unite the power of online gaming with the excitement of traditional single-player video games."

A solid idea, to be sure. I often find myself playing an MMO game and wondering if I would enjoy it nearly as much if it weren't for the community aspect. Would I have spent so much time playing World of Warcraft if I was playing alone all the time? Probably not. I feel that the ideal MMO would be a game crafted first as a compelling single player game and then incorporating the massively-multiplayer elements into it. Hopefully Heatwave Interactive will aim at innovation like this and not be just another MMO company.
"This in not just another MMO company," stated Castoro.

Well that certainly clears that up!


Star Wars Galaxies vet forms new MMO studio
[GamesIndustry.biz]

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Thu, 22 Feb 2007 09:40:56 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=238704&view=rss&microfeed=true
<![CDATA[ New York Post's New Game Blog ]]> William Vitka, who previously headed CBS's GameCore and who's now at the The New Post, has kicked the paper's online gaming coverage into full gear with a new blog, Post Game Report. Vitka's a sharp journalist, so it's a definite bookmark for me. Head over, and check his this thoughts on Star Wars Galaxies and Sony Online Entertainment. Hint: They ain't happy thoughts.

Galaxies Today [The New York Post]

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Fri, 19 Jan 2007 11:21:52 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=229833&view=rss&microfeed=true
<![CDATA[ 2007 MMO Charity Calendar ]]>

With the New Year just around the corner, MMO players are going to need a new calendar to monitor how many days they can safely go without sleep before succumbing to death's icy embrace. MMO Portal has exactly what they need in the form of their 2007 MMORPG calendar, featuring art from a different game every month, signed by members of their respective dev teams. It'll cost you $14.95, and 100% of all proceeds go towards the St. Jude Children's Research Hospital in Tennessee.

Featured games include:


If it ever seems like I am making fun of MMO players, keep in mind I have played 10 of those 12 games, and several of them aren't even out yet. The calendar may not be as hot as the Nerdcore one, but there's whole lot less shame involved.

MMO Calendar 2007 [MMO Portal, via GamePolitics]

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Tue, 26 Dec 2006 12:40:59 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=224158&view=rss&microfeed=true
<![CDATA[ Harper's Tackles Literacy and Gaming (Not In That Order Necessarily) ]]> Harper's Magazine, where all the learned kids go for their gaming news, just published a piece on literacy in the video game age. It's a roundtable discussion with Jane Avrich, Steven Johnson , Raph Koster and Thomas de Zengotita. All smarty pants, no doubt. What did they talk about? Oh, Typing of the Dead and other stuff. They discuss game plot, which moves from "Can games teach narrative?" to "game plots are so crappy" and climaxes with "games don't even have good characters." Johnson adds:

We see [games] as being driven by their narratives. In fact...the narratives tend to be a vestigial part of games that has been carried over from earlier forms. When people play games, they aren't playing them for the story. They aren't playing them for a narrative arc of any kind.

So, we're just playing them to shoot shit up? Anyway, the article is interesting and worth a read. And as Kotakuite Flink points out: If you buy the issue, you get a bit of chat-log transcript from one of the Columbine killers! Value added!

More Here [Harpers Magazine] Thanks, Flink!

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Thu, 31 Aug 2006 12:22:56 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=197771&view=rss&microfeed=true
<![CDATA[ The Rise and Fall of Star Wars Galaxies ]]>

The only exposure I've had to Star Wars Galaxies, besides the awesome Fett's Vette video by Windspire, was via an old roommate, who was gone most of the day but would leave his mining bot on. Knowing that he was doing this, and that no one stopped him, and that many other people were probably doing it too...just sort of soured me to the whole proposition.

One benefit of WoW having such a massive market share is that they can afford to ban cheaters en masse, and overall I think Blizzard does a decent job of policing.

So this account of the rise and fall of SWG is fascinating to me. It's written in the style of a what-have-we-learned postmortem, outlining what SOE did right and wrong in dealing with the fans. It sounds like the developers are behaving in the same way as Lucas himself; taking something everyone loved just the way it was, and poncing it all up in the name of...what, exactly?

In Lucas' case, I think it was simple brattiness. In the case of SOE, their reasons for the total redesign that's going down right now are put forth in this statement from Nancy MacIntyre, the game's senior director, to the New York Times. Hit that jump.


We really just needed to make the game a lot more accessible to a much broader player base. There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves. [emphasis mine]

"Kill, get treasure, repeat." A more depressing summation of the games industry has never been issued. This sameness, and the conscious recognition by big developers that they are seeking more of it, is deeply discouraging to my jaded, freshness-cravin' self.

Read entire article here [HenryJenkins.org, thanks Seesar]

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Tue, 25 Jul 2006 16:20:18 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=189560&view=rss&microfeed=true
<![CDATA[ This Is Not The MMORPG You're Looking For... ]]>

Welcome to Whocaresville. Lucas Arts and SOE are planning to ship Star Wars Galaxies: The Complete Online Adventures... basically a rebox of SWG with all the included expansions.

SWG's complete failure has always been testament to how little SOE gets it: if you can't capitalize on Star Wars as an online game, you don't even deserve to be making of them.

Still, if you're so inclined, you can pick it up in November for $29.99. It'll include a bonus DVD featuring an AT-RT, "screenshots and concept art; interviews with Galaxies' production members; in-game movie featurettes by fans; trailers and commercials; and a demo for Star Wars: Empire at War." Crap no one wants, in other words.

Star Wars Galaxies Compliation Announced [Next Generation]

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Fri, 21 Jul 2006 05:00:00 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=188911&view=rss&microfeed=true
<![CDATA[ Active MMO Subscriptions, '97 to '06 ]]> The image associated with this post is best viewed using a browser.

I have no idea what the source of this chart is, but glancing at the most current numbers it seems pretty accurate to me. (If you know the source, email me and I'll gladly update this post.)

While the dominance of World of Warcraft is unsurprising, it does look like its never-ending ascendancy may be slowing. The popular Lineage is taking a dive, nearly on par with its sequel, which for about a year was exceeding its player base. (I wonder what caused all those people to come back to Lineage in the last year?)

Can that many people be playing RuneScape? Their website says they've got 70k people or so playing right now, so I suppose a three-quarters of a million subscribers is possible, but I'd never even heard of it. Maybe we know the source of this chart after all: RuneScapes' savvy marketing team. (Thanks, Llama3!)

Update: Thanks to everybody who pointed out the source of this chart, the very fine MMOGChart.com.

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Thu, 08 Jun 2006 08:17:12 MDT Joel http://kotaku.com/index.php?op=postcommentfeed&postId=179231&view=rss&microfeed=true
<![CDATA[ Fan Faire Hits Atlanta This Week ]]> Sony Online's annual Fan Faire kicks off this week in Atlanta. The event gives players of Sony's online titles (EverQuest, EQ2, Star Wars Galaxies, The Matrix Online, PlanetSide and others) to meet-up in real life.

The event will be at the Atlanta Mariott Marquis, 265 Peachtree Center Avenue, from Thursday through Saturday. It runs 4 p.m. to 10 p.m. on Thursday and 10 a.m. to 10 p.m. Friday and Saturday.

Here's a break-down of the faire:

Special appearance by Curt Schilling, All Star pitcher for the Boston Red Sox, an EverQuest II fan, on Thursday, April 6.
Costume contest during the Fan Faire banquet on Saturday night, April 8. Fans clad in exotic EverQuest and EverQuest II character costumes inspired by the incredibly popular massively multiplayer online games.
Hundreds of fans from all over the world meet Sony Online Entertainment game developers and their online friends for the first time in real life.
Huge Fan Faire party at the Tabernacle nightclub (152 Luckie St.), with local Atlanta music acts.
EverQuest "Best of the Best" Tournament: On Friday, from 9 AM to 3 PM, 50 players will represent their servers and fight in-game for their fellow Norrathians' glory — the last one standing wins.
EverQuest II "Take to the Sky": Saturday, from 9 AM to 3 PM, dozens of players compete in a timed race to complete a high-level adventure within EverQuest II.
Real-life quest and wild scavenger hunt, featuring actors in EverQuest and EverQuest II costumes.

SOE Fan Faire 2006 in Atlanta this Week [Gamersmark]

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Wed, 05 Apr 2006 10:00:18 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=165241&view=rss&microfeed=true
<![CDATA[ Shake-Up At Sony Online Entertainment ]]> soe.jpg

It's no secret that things at Sony Online Entertainment haven't been gumdrops and lollypops. While EverQuest has been a bonafide success, Star Wars Galaxies has been an enormous screw up. The massively-multiplayer online version of the popular George Lucas films has been a fiasco, costing SOE players and money.

A mole sends us word that Raph Koster has left the SOE to start up a new games studio. Cindy Armstrong, head of Business Development, has taken an offer to become the new USA honcho for Webzen. Moreover, Lucas Arts is not extending their Star Wars license. Yikes.

The rot has started to set in, and the mole implies that it's only a matter of time before SOE's prez. John Smedley is sent packing. "Place has been falling apart for a while," writes our mole. "Smedley is not long in his job." May the force be with you, John.

Curt Schilling Endorses SoE [Kotaku]

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Thu, 23 Mar 2006 09:22:24 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=162338&view=rss&microfeed=true
<![CDATA[ Galaxies Gamers: Earn $125 ]]> Nielsen Interactive Entertainment is looking for some current and former LA-based Star Wars Galaxies players to talk to. The survey group is conducting a study on "behalf of a major videogame publisher" (Sony). You have to be 18 or older and if they pick you they will pay $125 for two hours of your time.

The study will be conducted on Sunday, March 5. Here's the contact info from the Star Wars Galaxies forums.

Please call our confirmation department toll free at (877) 862 - 3456 between 8:00 AM and 8:00 PM, 7 days a week, and state that you are interested in the "LOS ANGELES STAR WARS GALAXIES research" on March 5, 2006 to determine if you qualify for this exciting study. ALL Los Angeles/San Fernando Valley/South Bay/Inland Empire area welcome!

If you make the cut and go, make sure you email us after the survey to let us know what it was all about.

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Tue, 28 Feb 2006 13:00:40 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=157379&view=rss&microfeed=true
<![CDATA[ On Bugs and Star Wars Galaxies ]]> starwarsgalaxies.jpg

William Vitka over at CBS's GameCore has a fantastic feature up on Sony Online Entertainment and the headache know as Star Wars Galaxies. While there have been claims the game was unfinished, SOE president John Smedley told GameCore, "There has never been a release by Sony Online Entertainment that has been incomplete." Yet, Smedley admits the title has had its fair share of bugs.

With the advent of online gaming, bugs have become normalized. Vitka adeptly points out, "If a CD doesn't play the last track, you go get your money back. If the display on your television doesn't work properly, you go get your money back. If a car company forgets — I don't know, the seat belts, you go get your money back." And if an online game is infested, you get a patch. The logic baffles.

The rest of the four-page feature explores in detail how rocky Star Galaxies has been. Things are looking up. There's a new patch that adds new content and fixes old bugs. Unfortunately, there are new bugs as well. D'oh!

Full Story Here [GameCore]

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Thu, 23 Feb 2006 08:23:01 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=156454&view=rss&microfeed=true
<![CDATA[ A 2006 Lucas Arts Wish List ]]> legosw.jpg


Star Wars fan site The Force put together a little Lucas Arts wishlist for 2006. The only official title coming from the developer next year is strategy game Empire at War.

* Knights of the Old Republic III: This one is a given. After the amazing results of the first two titles, LucasArts would be silly not to explore this series just a little bit further. Most will recall that some of KOTORII was removed due to time constraints, and that before LucasArts culled it's staff, KOTORIII was in some form of pre-production. So there must be something bubbling away in the pot. If there is, look towards E3 for the announcements, if not sooner.

* LEGO Star Wars II: The 2005 sleeper hit, without a doubt, was LEGO Star Wars. While not a LucasArts developed game, the title went on to become a huge success, possibly even bigger then anyone expected. Again, it would be silly not to expand this into a franchise. Personally, I believe you could get more then just one sequel out of it. But for now, look for a Classic Trilogy edition of LEGO Star Wars some time next year.

* Star Wars Galaxies: As we've already mentioned, Galaxies pulled many punches this year, some hits some misses, but mostly the series of expansion packs this year based around Episode III has helped settle the fanbase after the major changes made. There should be at least another expansion in the wings for 2006, it's just a question of what content will be included. Wise men will put money on a title forming the links between Episode III and IV. The outsider's vote may fall upon an Expanded Universe title.

* Darth Vader: This is an interesting one. Many rumours have been around for some time regarding a Jedi Knight/Outcast style game revolving around the rise of Vader and the Empire. It's all quiet on the Vader front lately, but it's possible this game may re-appear around E3 time if LucasArts make it a reality.

* Indiana Jones: We might not see our old friend till 2007, but there will be some announcements and screenshots of the new adventure over the year.

* PS3/Xbox 360/Revolution: Who knows what may come of our favourite Star Wars titles for the new console war. Already Nintendo's Revolution controller has people thinking of many original ideas, while the power of Sony and Microsoft's entries will always be interesting to follow. LucasArts' next generation titles will be on show over the coming year. Don't forget, of course, the PSP and Nintendo DS, both of which should have at least one Star Wars title released over '06.

Looking through the list, the only one I see coming down the pipeline is a Knights of the Old Republic sequel and a follow-up to surprise hit LEGO Star Wars, but keep on wishing man.

LucasArts in 2006 [The Force]

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Wed, 28 Dec 2005 10:00:20 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=145440&view=rss&microfeed=true
<![CDATA[ <i>Galaxies</i>' Gamers Vent ]]> Sony as Darth Vader?

Gamecore, CBSNews.com's video game section devoted their mailbag this week to the plight of the Star Wars Galaxies' gamer. The death of the old Galaxies community is being covered pretty heavily as are the changes being made to Galaxies.

GameSpot's interview with John Smedley from SOE illuminates that Galaxies' developers are aiming to compete with Blizzard's titan, World of Warcraft. I'm just not convinced that killing the core of your subscribers was the way to fight that battle.

MailBag: Star Wars Galaxies [CBSNews]
A Galaxy Far, Far From Full Worrying Description of MMOG Play
Q&A With John Smedley [GameSpot]

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Fri, 16 Dec 2005 15:20:20 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=143727&view=rss&microfeed=true
<![CDATA[ A Galaxy Far, Far, Away from Full ]]> the dark side is a path to many things some would consider - retarded

The second saddest Star Wars news of 2005, behind the passing of Star Wars: A New Hope pilot, Porkins (played by William Hootkins), might be the stories that Chris Kohler gleaned from the Star Wars Galaxies' community in a piece over at Wired. See, Hootkins actually lived for awhile (he was 58 at the time of his death), Galaxies wasn't afforded the same luxury.

Changes made to Galaxies turned the game on its head - and people fled in droves. A heartbreaking quote from the Wired piece: "People who we grew to know over the last couple of years are gone. Cities are ghost towns, guilds are gone. My galaxy is gone, my game is gone." That quote, from Carolyn Hocke, a web technician in a Wisconsin Hospital, sums up what is happening to the playerbase in the wake of these changes. They'll all come play WoW, now.

Star Wars Fans Flee Net Galaxy [Wired]
SWG Gets Jedirrific!
William Hootkins Remembered [StarWars.com]

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Tue, 13 Dec 2005 14:02:12 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=142878&view=rss&microfeed=true
<![CDATA[ Worrying Description Of MMOG Play ]]> hansoloswg.jpg

A Senior Game Designer at LucasArts is quoted in the New York Times in an article on their dumbing down of Star Wars Galaxies. In order to appeal to a broader player base, LucasArts believes that:

"We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat."

Kill, get treasure, repeat? This is LucasArts' idea of game design?

What do you think? Will their ploy work, will it reach out and help expand the online MMOG playerbase in the US, bringing SOE's fortunes back in line? Is kill, get treasure, repeat what people really want? Or will it attract in a few hundred drooling keyboard thumpers, high on Sunny D and baying for Jedi blood...?

For Online Star Wars Game, It's Revenge Of The Fans [New York Times, thanks Joshua!]

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Sun, 11 Dec 2005 13:00:00 MST ataylor http://kotaku.com/index.php?op=postcommentfeed&postId=142320&view=rss&microfeed=true
<![CDATA[ What Ben Kenobi Really Did on Tatooine ]]>

This kind of sums up how I feel about the Star Wars MMO. Star Wars Galaxies am cry?
Adam, thanks for the tip!

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Tue, 15 Nov 2005 13:40:51 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=137465&view=rss&microfeed=true
<![CDATA[ <i>Star Wars: Galaxies</i>, Everyone's a Jedi on the Cheap Nov. 22 ]]> Publish_10_vader_1280x1024.jpg

Sony is slowly pulling the helmet off of Darth Vader with Star Wars Galaxies - it'll be dead soon. The recent changes to the MMO rebuilt the class system completely making "Jedi" an available path from the beginning. Now, to accomodate the changes and desperately reach out to new users, Sony announced their plans to release a $19.99 introductory pack for people who want to check out Galaxies once and for all. The pack includes the retail game as well as the first expansion Jump to Lightspeed and ships Nov. 22. When Galaxies was first announced, I was so excited. An admitted Star Wars junkie, I thought that it would be the game that got me into MMOs, but I never even bothered to pick it up. Now, seeing how Sony has treated the online galaxy, I'm glad I didn't.

Star Wars Opens Galaxies to Noobs [GameSpot]
Star Wars Galaxies Gets Jedi-riffic

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Wed, 09 Nov 2005 14:22:44 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=136261&view=rss&microfeed=true
<![CDATA[ Star Wars Galaxies Gets Jedi-rrific ]]>

Facing a slow, quiet death, massively multiplayer role playing game Star Wars Galaxies decided to throw caution to the wind, disenfranchise their current fan base and completely rework the game. Now becoming a Jedi, something that once took a bit of talented game play and fortitude, is as easy as choosing it as a profession. That's right, Jedi is one of the nine new character advancement paths. The others are commando, bounty hunter, medic, smuggler, officer, spy, entertainer and trader.

There's a bunch of other changes as well, including stoked up battle that is supposed to make things faster and more fun, but I think when you tinker this heavily with an existing MMO maybe it's just time to move on.

STAR WARS GALAXIES NEW GAME ENHANCEMENTS [Sony]

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Thu, 03 Nov 2005 06:00:18 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=134899&view=rss&microfeed=true
<![CDATA[ Whole New Planet Added To Star Wars Galaxies ]]> mustafar.gif

Cor blimey - a new planet!

SOE has Mustafar in closed beta at the moment, according to GameSpot, and it's something for the more advanced players.

New quests, monsters, lava and environmental damage, more atmosphere, apparently rather more enhanced graphics (including windows in houses. It wasn't until this was pointed out as a feature that I realised that no houses in SWG have windows! No windows! Well, except now they do.)

That'll keep the veterans happy, one would think. My Teras Kasi Master chick has been cooling her boots for a while; might be time to put the kettle on and get her back out there?

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Tue, 18 Oct 2005 16:44:10 MDT ataylor http://kotaku.com/index.php?op=postcommentfeed&postId=131782&view=rss&microfeed=true
<![CDATA[ Get Your Star Wars Groove On ]]> galaxsw.jpg

This is shaping up to be the year of the Machinima. The idea of making movies with game engines has been around for quite some time, but this year we have seen such huge hits as Still Seeing Breen and A Few Good Men. The first-game designed to create Machinima, The Movies, comes out later this year and the New York Times did a Machinima piece earlier this month. Aleks Krotoski with The Guardian has posted up on the Gamesblog the remnents from her interviews with Daniel Foucher for a piece she was writing for the newspaper.
The interview talks about Foucher s Cantina Crawl, a series of choreographed dances in massively multiplayer game Star Wars Galaxies turned into surreal music videos.

Cantina Crawling [Gamesblog]

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Thu, 18 Aug 2005 14:37:20 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=118024&view=rss&microfeed=true