<![CDATA[Kotaku: ssbb]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: ssbb]]> http://kotaku.com/tag/ssbb http://kotaku.com/tag/ssbb <![CDATA[Masafumi Takada on Music, Games, and Inspiration]]>

Gamasutra has a great interview up with Masafumi Takada, best known for his work on the Grasshopper Manufacture games killer7 and No More Heroes and contributor on projects ranging from Super Smash Bros. Brawl to Resident Evil: The Umbrella Chronicles. The interview covers a ton of ground, from what it's like to work with Goichi Suda to Takada's work on Samurai Champloo to his theory on composing for games:

Music is really tied to your experiences and memories, similar to how your sense of smell is. If you hear music that you've heard before, it should bring memories from that previous time rushing back. So the game is of course a virtual world, where there are naturally things that don't have any relation to reality.

But perhaps these experiences could happen to you in the future. The music will be tied to these potential future experiences. So I want to create music that will tie you to, and remind you of, the virtual world, but also come back to you in the real world, and create future memories. The soundtrack should recall your old memories, but also help forge new ones.

After you've played the game, when you listen to just the music, I want players to be able to remember the feelings they had at that time, and their feelings of that era.

I, like most people, have an unholy mix of music on my 'favorites' list on my iPod; it's always nice to have some of my favorite gaming tracks sandwiched between diverse music and have those tracks stand out in a good way ('Really? That's from a video game?' is a reasonably common refrain from non-gamer passengers in my car). We do get so attached to music, and I'm so attached to music from some of my favorite games — to think of it as something that should be part of the memory process and not merely unobtrusive background is something that's not new, but important to remember. Somewhat lengthy interview that's certainly worth perusing.

Masafumi Takada: Grasshopper's Musical Craftsman [Gamasutra]

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<![CDATA[Smash Bros. Brawl Father's Day Tourney Winners]]> The Father's Day Super Smash Bros. Brawl Tourney drew about 35 father and son pairs to the Nintendo World store in New York this weekend.

The bracket-style tournament had the teams of two fight it out until Dannis Tighe and his son Michael were the last two standing. The two won a Wii, a copy of Super Smash Bros. Brawl, a trophy and the right to rub their victories in the faces of all of those father/son teams who waste their training regiments on sack races and egg tosses.

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<![CDATA[Smash Bros. Dojo: Stop Sending Us Panties]]> Masahiro Sakurai is not amused! Apparently someone has been fostering an unnatural fascination with getting a peek at Princess Peach and Zelda's panties, sending them in to the Dojo on a regular enough basis that Sakurai needed a disclaimer at the bottom of the picture page.

Please understand that snapshots depicting inappropriate content or containing inappropriate comments will not be eligible for selection.

To this point, I've received a great number of screenshots that focus on peeking at the undergarments of certain Brawl combatants. So let me just say it again—shots like these will never be posted to the Dojo or sent out to users via the Smash Service.

I am ashamed of you all. Completely and utterly disappointed. You don't send upskirt shots to Masahiro Sakurai! He has access to the 3D models and can see their panties anytime he wants. You send them to Kotaku, c/o Brian Ashcraft. Get with the program, people!

Screenshot Collection #2 [Smash Bros. Dojo!! - Thanks Stephen!]]

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<![CDATA[From Pixel To Polygon: Super Smash Bros. Brawl Stars Evolved... Again!]]> You may recall the previously handy Nintendo evolution chart, chronicling the change from 8-bit sprite to modern day Super Smash Bros. Brawl polygonal form, but it wasn't quite complete. The creator, Kotaku commenter TaeK, has tied up a few loose ends, going beyond Mario, Link, Samus, Donkey Kong, Kirby and Sonic, fleshing it out with Wario, Pikachu, Peach and more. He's pulled out a few hidden, classic characters that may be considered Brawl spoilers. Make the jump for the full, giant pic.

SUPER SMASH BROS BRAWL

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<![CDATA[Super Smash Bros. Brawl In Egg Form]]> Our egg contest continues! Reader DaRebel sends in this SSBB-style entry with Kirby and Meta Knight about to bust shells. Dazzling coloring skills, too! Here's what's going on: Decorate an egg (yes, an actual egg), take a pic of it with a Kotaku sign and send it to kotakucontestATgmailDOTcom. Commentland will vote for its favorite finalist. We'll kick this baby off right now, wrap it up on April 4th April 5th. Here's the loot, plus the bonus signed Fallout 3 shirt.

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<![CDATA[Show Of Hands: Wii Online]]> Along with many of you, I've been playing quite a bit of Super Smash Bros. Brawl since it's been released. All in all, I'm impressed by the update more than I thought I would be. And the stiff platforming elements sorta grew on me.

But wow. Online play. That's not working too well, is it? Last night, I finally decided to give online a spin. I gave up after trying to join several games and waiting 5 to 10 minutes a pop for other players that never showed. Later, attacking with more resolve, I finally I got into one match—felt like a lottery winner—only to find that lag makes the hyperactive game completely unplayable. So I just wanted to run a quick poll to catch reader impressions of Wii's online services and see if I'm the only one having issues:

Gawker Media polls require Javascript; if you're viewing this in an RSS reader, click through to view in your Javascript-enabled web browser.

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<![CDATA[Slate Declares the Wii Online 'A Smashing Failure']]> ssbbbox.jpg On the heels of Leigh Alexander musing about the potential for 'a Wii for grownups', Jack Patrick Rodgers takes on the Wii's online functionality (or lack thereof, in his estimation). It's clunky, he says, and while he wouldn't expect Xbox Live-esque service from a service that is trying to keep itself 'easy and free,' it really showed its unsophistication while playing SSBB online:

It's legitimate to ask whether the Wii needs an online service as rich and powerful as Xbox Live .... Much of the Wii's charm comes in watching your friends and family make fools out of themselves by swinging the remote like a baseball bat; that sort of amusement would be lost online. But it's important to note that many of the Wii's games (including Brawl) don't require physical exercise and are similar to the games on Xbox 360 or PlayStation 3. And while Nintendo could be forgiven for designing a more streamlined network than Live in order to appeal to casual gamers, the one they've given Wii owners makes it difficult to do even the most basic things, like interact with your friends.

Being the solitary type when I'm gaming, I've never made much of any online features except in a few rare cases, but it would be nice if Nintendo would think of maybe, just maybe, doing some tweaking with online functionality so it's more ... functional.

Smashing Failure [Slate, thanks to HeavyFuel]

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<![CDATA[Solid Snake Getting All SSBB Sexy]]> Better lock the door, close the blinds. That's right moppets, Kotaku After Dark starts now. Last time we visited Super Smash Bros. Brawl's riskier elements, it was in the form of underoos. Pedestrian! This time, we've got Solid Snake engaging in some snaking of his own with SSBB's female cast members. The clip's after the jump, and might be someone NSFW depending on how your boss thinks of simulated sexual encounters between fictional video game characters. Know: The clip isn't just a collection of scandalous shots, but there's a story of a woman scorned in there. No, really.

Thanks, jkaccnt!

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<![CDATA[On Fanboyism and Reviewing]]> Leigh Alexander has another great Aberrant Gamer column up over at GameSetWatch, this one talking about 'fanboyism' and the inherent conflicts that crop up with the review system:

I would like you to briefly indulge me by participating in an exercise. Remove all of the mascots and familiar faces from Super Smash Bros. Brawl, and replace them with original constructs. Notice, if you will, the somewhat clumsy user interface, the high percentage of total content that must be unlocked to be enjoyed, the complete lack of usability of the Wii controls, and the lack of significant graphical or gameplay progression over the previous generation. It's true that even then, you'd have a good game. But would you have a 10 game?

What does it mean that I'm hesitant to even state my opinion that it'd be a 7 game? And what does that crap even mean, anymore?


Leigh suggests overhauling the review system in some easily achievable ways (starting by scraping numerical scores), and proposing that we "we embrace our own subjectivity, neutering fanboyism by accepting it — because it sure ain't going anywhere." It's a musing that's well-worth a read through.

Auto-Neurotic Asphyxiation

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<![CDATA[ Freeloader for Wii: All hype and no substance Posted...]]>

Freeloader for Wii: All hype and no substance

Posted on March 19th, 2008 by ahmad

Dear readers. In my last post for a week (I’m visiting the big smoke - Auckland), I wish I could bring you some good news. Unfortunately I have to give you some "I told you so" news that skeptics like Newsy and I had been predicting since the announcement of Datel’s Wii Freeloader.

Sure, the disc is allowing owners to play Super Smash Bros. Brawl (US) months before its PAL release. But what about future games, and what if Nintendo chooses to "break" Freeloader like they did with the earlier version (which was for GameCube games only)?

When Freeloader Wii was first announced a few weeks ago, I immediately emailed Codejunkies and this morning received a generic email reply with the following FAQs:

Q. What if Nintendo release a firmware update which affects the usage of the Wii Freeloader ?

A. No guarantee can be given of compatibility with future firmware releases so if Online updates are performed on your console this may prevent Freeloader from functioning correctly

We recommend that you consider the benefits of any Online upgrade against the possible loss of compatibility with Freeloader and its functions.

Q. A number of games will not function unless the upgrade program has first been loaded from the game disc how will my console be affected by allowing an upgrade program to run on my EUR console from a USA game disc for example ?

A. The freeloader can allow for the upgrade program from a game disc to be selectivity loaded so that only updates which will not affect the usage of the console are loaded, we do recommend before you load any game which requires the usage of an upgrade program to check the FAQ section which is due to be added to our website in the near future.

Q. Is the product compatible with any released Wii games ?

A. If a game does not require the usage of an upgrade program before the game is loaded you should not experience any problems in using the game. If a game requires the usage of an upgrade program from the game disc the freeloader can allow for the upgrade program from a game disc to be selectivity loaded so that only updates which will not affect the usage of the console are loaded, we do recommend before you load any game which requires the usage of an upgrade program to check the FAQ section which is due to be added to our website in the near future.

I have only included questions and answers of interest above. The rest of the FAQs in the email appear below. Needless to say, this is not the magic bullet that some were hoping for. This is a massive blow to PAL Wii owners. Datel have been quoted as saying that future Wii firmware updates would not break the functionality of the Freeloader, but this information is contradicatory to that. Furthermore, they appear to be keeping quiet on this as I was not able to find these FAQs on their website. Frankly I find the original claims misleading - sure, the disc can disable firmware updates, but if these are required to play future games, then you will be left stuck in the past playing old games only.

I will make my return next week after the dust has settled - have a safe and enjoyable Easter break.

Q. When will the product be released ?

A. The product is now available for despatch.

Q. Is the freeloader compatible with the Wii firmware version 3.2 and any versions prior to this version ?

A. The Wii Freeloader works with all current versions of the firmware at the time of its release been v3.2 or below.

Q. Can imported games be played online ?

A. We are not aware of any problems in playing imported games online.

Q. Can the Wii Freeloader be used on the a modified console ?

A. We are not aware of any problems in using the Wii Freeloader on modified consoles.

Q. Is there any problems in saving any region of game on any region of console for example saving a USA game on a EUR console ?

A. We are not aware of any problems in saving any region of game on any region of console.

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<![CDATA[A Wii For Grownups]]> wii.jpg Leigh Alexander has an interesting proposal (one that will never, ever happen, but interesting nonetheless): two versions of the Wii console to rid the system of the pesky Friend Code system (which is, as Alexander points out, frequently a pain in the ass):

Friend Codes are a pain, right? The Wii doesn't have the sort of lobby system that just about every other game machine has managed to perfect. The mechanism exists, sure, but I've never seen it function usably. If current reviews of Brawl are to be believed, it's best to match up with a friend than to try and get a random battle.

Of course, the Wii is a family console; I don't think Nintendo has anything to gain from making it easier for random strangers to hook up with kids on the internet. But why don't they make like Xbox did and offer different console packages?

Clearly, the Wii is selling like hot cakes and Nintendo doesn't need to do anything; but it would be nice to have the option of dumping the clunky Friend Code system, no?

Wii For Grown-Ups [Sexy Videogameland]

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<![CDATA[Frankenreview, Super Smash Bros. Brawl (Wii)]]> Super Smash Bros. Brawl. Honestly, I don't get it. It's not that I didn't play the hell out of the last Smash Bros. title. It's just that, as far as I've been concerned, Nintendo only has so many throw-backs to nostalgia left in them—like a band that keeps releasing greatest hits collections...without putting out any new records.

But after double-checking with the critics, it appears that I'm definitely in the minority. So hit the jump for our Frankenreview on Super Smash Bros. Brawl—what is pretty much a 5-chapter review of a fanboy wet dream.

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GameSpy
From a visual standpoint, Brawl doesn't look much better than Super Smash Bros. Melee did on the GameCube. There is some slight improvement, as you can run the game in 16:9 widescreen format at 480p, and the difference is more noticeable on newer television displays. The real benefit is that everything runs at a silky-smooth 60 frames per second. But outside of the new characters and stages, you'd be hard-pressed to tell this game apart from its GameCube predecessor when viewed side-by-side.GAM195.pre_smash.b5_3—screenshot_viewer_medium.jpg

NintendoWorldReport
Hands down, my favorite new thing about Brawl is its stages, which have been upgraded significantly for Brawl and are much more fun than those from Melee. Similar stages have enough differences so as to still feel unique. The levels pulled straight from Nintendo DS games—such as the frantic Pictochat stage—are some of my favorites. There is so much variety in the fighting locations that Melee's stages, some of which are included in Brawl, seem rather boring in comparison. GAM195.pre_smash.b2_1—screenshot_viewer_medium.jpg

GamesRadar
Brawl's biggest addition...is Wi-Fi Connection support, and it functions... fairly well. If you're brawling with pals off your Friend Code list, the experience should be generally clean and lag-free. However, our attempts to play random opponents led to more than one unplayable choppy scrap that ended in disconnection. There's also no practical way to communicate with other players, and it's a total pain in the ass to share saved pictures. Apparently swapping 16-digit Friend Codes isn't enough, as you also have to share 12-digit Brawl codes. We'd say this'll get ironed out as the weeks wear on, but Wii's online "presence" has never seemed a priority. Diddy—screenshot_viewer_medium.jpg

1UP
I encountered some difficulty in putting a score on this game. Do I give it a B+ and say, "But if you're a huge Nintendo fan, add a point?" Or do I give it an A and say, "If you're a less committed fan, drop a point?" The answer was simple: This game was made for Nintendo fans. If you'd like to debate that fact, question whether Joe Schmo in Best Buy, who buys Madden once a year and maybe Halo cares whether or not Saki from Sin and Punishment is an unlockable trophy. As a Nintendo fan, I found great pleasure in unlocking all of the minutiae, in playing with characters that, to me, were unexpected surprises, and in reveling in what is clearly the greatest celebration of Nintendo culture around. ssbbcharacters.jpg

Kotaku
Super Smash Bros. Brawl improves upon its predecessors in every way imaginable - a truly worthy successor to the Nintendo fighting throne...[it] isn't just a game that will sit in your Wii for months, it's a game you'll actually play for months, if not longer. Capt%20Falcon—screenshot_viewer_medium.jpgAlright, alright. I'll give in to the masses and pick up a copy.


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<![CDATA[Brawl Online Not Working, Nintendo Says Try Again]]> Super Smash Bros. Brawl online is not working. Sure, you might find a good match or two during the day, or late at night, but at 9PM Eastern on a school night? Forget about it. Nintendo's forums, our tips box, and my television set are all chock full of Error Code: 85010, which kicks you back to the main menu of the game, disconnecting you from Nintendo WiFi service. It's either that, or "Your connection to other players was lost. Returning to menu". When I reviewed the game, most of my online play was in the wee hours of the morning, and I still had some issues. We contacted Nintendo for comment on the issue, and were told the issue was being looked into, but so far all they can tell is that it seems as if every Smash Bros. owner is getting online at once and the issue would slowly get better. What, as people gave up trying? Their suggestion? If at first you don't succeed, try, try again. How wise.

brawlconnectionlost.jpg Trying again is not working either, and I would imagine that once enough people give up and the service starts functioning as it should, the flood of players hopping online once the gaming news outlets reported it would just screw things up all over again. Perhaps we all should get together and work out shift assignments?

They had to have seen this coming. The game had similar issues when it was released in Japan, as Ashcraft reported back in January. If a smaller group of people situated on a much smaller piece of real estate had that much of a problem, how could the U.S. even have a remote chance at flawless online play?

It's frustrating as hell on this end, so I know you guys must be pissed off as well. My last successful online Brawl was yesterday morning around 9AM, so I am currently jonesing for a fix with no relief in sight. In the meantime I've been going through event mode in between trying over and over again to unlock Wolf, who keeps kicking my sorry Hedgehog ass.

We'll keep you posted as the issue evolves. For now, you might want to adjust your sleep schedule or call in sick to work for a chance to play online. Just not everybody at once please.

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<![CDATA["Improved" SSBB Tourney Trophy]]> 03-07-08_1617.jpg You were, I'm sure, as horrified as we were when you caught your first glance of the GameStop Super Smash Bros Brawl trophy.

Lucky for us, we weren't the only ones permanently scarred by the sight of a singlet-wearing, gold-dipped high school wrestler. The assistant manager of a EB Games said he and his fellow employees broke into gales of laughter when they unboxed the trophy at their story. Fortunately, they figured out a way to make the trophy more SSBB "appropriate."

I like it!

[Thanks Brett]

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<![CDATA[The GameStop Super Smash Bros. Brawl Trophy]]> After reading the news yesterday morning, thousands of gamers across the country made plans to get up early on Saturday and head down to their local GameStop store to enter the gigantic, nationwide Super Smash Bros. Brawl tournament for a chance at prizes and glory. Now that they've seen the trophy the local winner receives, courtesy of Kotaku commenter Prguitarman GoNintendo reader Travisto, sleeping late is looking a bit more attractive. What is that, a High School wrestling trophy? Nothing says you kicked ass at a video game than an athletic young man in a tight singlet. You go, you local legend of wreckage!

UPDATE - PRGuitarman failed to tell us that the picture was taken by Travisto and submitted originally to GoNintendo. If you're going to send us a picture from another site, just send us the link. Thanks!

GameStop's Brawl trophy is...well... [GoNintendo]

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<![CDATA[Being WAY TOO EXCITED For Super Smash Bros. Brawl]]> Excited about Super Smash Bros. Brawl? We're willing to be not as much as the dude who created this special briefcase to lug the game around. Over at forum Wii Chat, poster Belarr writes:


This is a custom case for my copy of SSBB, it was crafted out of a blue foam to specific dimensions and has a tight seal. Watcha think?

We think you have a messy room. That, and you don't need a custom padded case, but a custom padded room. :)
SSBB Case [Wii Chat via Go Nintendo]]]>
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<![CDATA[A First Look At SSBB In North America]]>
Super Smash Bros. Brawl may be old hat for all of you in Japan, but with March 9 still a whole week away, us North Americans are still chomping at the bit to get our hands on the game.

Luckily, due to my good fortune of being related to an EB Games employee, I was invited to attend the SSBB Retailer Event, held in five cities across Canada on Friday, February 29.



Each event was hosted by a boxing gym, in hopes of setting the dramatic stage for one of Nintendo's most anticipated releases. It also proved a good way to hide the event from the eyes of the general public.

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Although I noticed after we left, it should have been a lot more obvious.

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Walking into the gym, it felt as if we were part of some sort of secret club (despite the blatant advertising outside). We ascended two staircases to finally reach our destination.

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And at the top of those stairs, it was an entirely different world. The boxing ring and other proof that in another world, this was a gym, were hidden from view, obscured by bright consoles and people everywhere.

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We managed to avoid the main rush, so getting hands-on time with the games wasn't too difficult. The one thing I missed out on was the eight man tourney and the two player co-op demos going on in the ring, but judging by the rapt attention everyone in the ring was paying, I'm thinking they were both pretty good.

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When I finally got my hands on a controller, I have to admit, I was pleasantly relieved. For me, I found Melee to be a frustrating experience: something didn't exactly mesh between the way SSB evolved into SSBM. This game, however, is easy to pick up, but takes a little bit to get really good at, just like the original Smash.

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I'll be the first to admit I'm a fan of Nintendo and Smash, so me gushing over this game should come as no surprise. But even taking that into account, I do have to go on about how happy I am with the evolution of this franchise. This game takes all the ideas from the first two games, and moves in a very natural direction - something that shouldn't be unique, but often is. The characters and levels all look very clean and pretty, just like you'd expect, but it's the little things about the game that really made me take notice. In the first round I played, I was Bowser and my brother was Wario. If Wario transformed onto his motorcycle, but was then knocked off, Bowser could pick up the motorcycle and throw it around. More than that, he could throw pieces of the motorcycle around (I got a good shot in with one of the wheels).

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While playing, I overheard two people discussing the game behind me. One guy said to his friend, "a lot of the characters are fun, but if you want to actually get serious and win, you have to pick one of the real fighters." Not entirely true, but an interesting sentiment to think about, nonetheless. Smash has evolved to now offer something to everyone. There's the fun, gimmicky characters that anyone can play, or there's the traditional fighters featured in the game, for people who want the feeling of a "real" fighter. SSBB is another step in the direction of Nintendo trying to cater to a wider audience - this time, without forgetting the real gamers - and they seem to have succeed.

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What stood out to me were the final smashes (and really, shouldn't that be the way it is?). They took a little bit of getting used to, but once I got the hang of it, they look really, really cool. I pulled off a smash with Shiek, and watching him slice through two of your enemies really makes you sit back and go "...wow."

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Of course, Smash has long been a game built around memories of the characters, settings, and especially old matches against friends. This was true for me even at this brief SSBB event, when I managed to pull off a very unexpected victory with Mario, my faithful character of choice from when I started playing at the age of 12. Winning a match of SSBB really does give you that same feeling of accomplishment that was so strong with the original Super Smash Bros, which I definitely think is a good thing.

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<![CDATA[Sakurai Apologizes for No Voice Chat]]> Super Smash Bros. Brawl creator Masahiro Sakurai had the best intentions, really. Like, when he started making SSBB, he thought it would be great if the online battles between friends had voice chat and possibly even keyboard chat. Hey, that sounds pretty great! What the hell happened?


But there are all sorts of rules and regulations regarding communication on the Wii platform and so it was apparent to me that it just wouldn't come together, we weren't going to be able to do it, so we decided to cancel that feature. I'm very sorry about that. But if you're really desperate for it, you could set up Skype by your game station and go at it with a friend if you like.

Eh? No, thanks. We'll stick to talking loudly at the television. Sure, Nintendo has said in the past that it hopes to make online pleasant for those not used to it — meaning, they didn't want people to get their feelings hurt. Fair, enough! But, why no online SSBB ranking? "It can also be kind of trying and painful for some people who want to be at the top and think that they're really good at Smash and they look at their online ranking and they're the one-hundred-thousandth best Smash Bros. player," Sakurai says. Wow, just wow. After you've figured that one out, hit the jump for Sakurai's say on future franchise installments:
Well, the series has already had three iterations so I cannot say with one-hundred percent confidence that there won't be any additional Smash Bros. games ever. But, at the same time I'd really like to note that I feel like with Brawl there are already so many modes and so much to do that it's really hard to exhaust what you can do with this game. I'm really against the idea of merely creating a sequel that would add modes or increase the number of characters in the roster — all the sort of things that just simply fatten up the game. I'd like to avoid just doing that if a sequel ever came out.
Is he joking or being ironic or something? Elsewhere in the interview, Sakurai says he has no plans on making a DS port.

Sakurai on SSBB [IGN via Eurogamer] [Pic]

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<![CDATA[Nintendo Crushes Super Smash Bros. Brawl Release Rumors]]> While people in Japan are playing the crap outta Super Smash Bros. Brawl and people in America are waiting to play the crap outta SSBB, people in Europe are waiting to find out how long they'll need to wait to play the game. As previously posted, there was a glint of hope when a Dutch gaming site claimed a June 6th release date was confirmed by Nintendo at the Macromania Games Awards in France. Not so! says Nintendo. A company mouthpiece for the UK arm says:


This is a rumour and purely speculative. Nintendo is yet to confirm any release dates for Smash Bros.

Well, at least you get Wii Fit and Mario Kart Wii early. That should be proof that Nintendo doesn't totally hate you, Europe!
Latest Rumor Crushed [VideoGamer]]]>
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<![CDATA[The Princess Peach Freeze Frame to End All Peach Freeze Frames]]> Last week, we posted Princess Peach and Zelda's Super Smash Bros. Brawl upskirts. That was risky. Now, we bring you this compromising Peach SSBB shot that isn't just risky, it's MAXIMUM RISKY. You've been warned!

Thanks, rhoddi!

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