<![CDATA[Kotaku: ssbb]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: ssbb]]> http://kotaku.com/tag/ssbb http://kotaku.com/tag/ssbb <![CDATA[ Masafumi Takada on Music, Games, and Inspiration ]]>

Gamasutra has a great interview up with Masafumi Takada, best known for his work on the Grasshopper Manufacture games killer7 and No More Heroes and contributor on projects ranging from Super Smash Bros. Brawl to Resident Evil: The Umbrella Chronicles. The interview covers a ton of ground, from what it's like to work with Goichi Suda to Takada's work on Samurai Champloo to his theory on composing for games:

Music is really tied to your experiences and memories, similar to how your sense of smell is. If you hear music that you've heard before, it should bring memories from that previous time rushing back. So the game is of course a virtual world, where there are naturally things that don't have any relation to reality.

But perhaps these experiences could happen to you in the future. The music will be tied to these potential future experiences. So I want to create music that will tie you to, and remind you of, the virtual world, but also come back to you in the real world, and create future memories. The soundtrack should recall your old memories, but also help forge new ones.

After you've played the game, when you listen to just the music, I want players to be able to remember the feelings they had at that time, and their feelings of that era.

I, like most people, have an unholy mix of music on my 'favorites' list on my iPod; it's always nice to have some of my favorite gaming tracks sandwiched between diverse music and have those tracks stand out in a good way ('Really? That's from a video game?' is a reasonably common refrain from non-gamer passengers in my car). We do get so attached to music, and I'm so attached to music from some of my favorite games — to think of it as something that should be part of the memory process and not merely unobtrusive background is something that's not new, but important to remember. Somewhat lengthy interview that's certainly worth perusing.

Masafumi Takada: Grasshopper's Musical Craftsman [Gamasutra]

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Sun, 29 Jun 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5020596&view=rss&microfeed=true
<![CDATA[ Smash Bros. Brawl Father's Day Tourney Winners ]]> The Father's Day Super Smash Bros. Brawl Tourney drew about 35 father and son pairs to the Nintendo World store in New York this weekend.

The bracket-style tournament had the teams of two fight it out until Dannis Tighe and his son Michael were the last two standing. The two won a Wii, a copy of Super Smash Bros. Brawl, a trophy and the right to rub their victories in the faces of all of those father/son teams who waste their training regiments on sack races and egg tosses.

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Mon, 16 Jun 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5016716&view=rss&microfeed=true
<![CDATA[ Smash Bros. Dojo: Stop Sending Us Panties ]]> Masahiro Sakurai is not amused! Apparently someone has been fostering an unnatural fascination with getting a peek at Princess Peach and Zelda's panties, sending them in to the Dojo on a regular enough basis that Sakurai needed a disclaimer at the bottom of the picture page.

Please understand that snapshots depicting inappropriate content or containing inappropriate comments will not be eligible for selection.

To this point, I've received a great number of screenshots that focus on peeking at the undergarments of certain Brawl combatants. So let me just say it again—shots like these will never be posted to the Dojo or sent out to users via the Smash Service.

I am ashamed of you all. Completely and utterly disappointed. You don't send upskirt shots to Masahiro Sakurai! He has access to the 3D models and can see their panties anytime he wants. You send them to Kotaku, c/o Brian Ashcraft. Get with the program, people!

Screenshot Collection #2 [Smash Bros. Dojo!! - Thanks Stephen!]]

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Fri, 11 Apr 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=378681&view=rss&microfeed=true
<![CDATA[ From Pixel To Polygon: Super Smash Bros. Brawl Stars Evolved... Again! ]]> You may recall the previously handy Nintendo evolution chart, chronicling the change from 8-bit sprite to modern day Super Smash Bros. Brawl polygonal form, but it wasn't quite complete. The creator, Kotaku commenter TaeK, has tied up a few loose ends, going beyond Mario, Link, Samus, Donkey Kong, Kirby and Sonic, fleshing it out with Wario, Pikachu, Peach and more. He's pulled out a few hidden, classic characters that may be considered Brawl spoilers. Make the jump for the full, giant pic.

SUPER SMASH BROS BRAWL

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Fri, 04 Apr 2008 21:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=376440&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Brawl In Egg Form ]]> Our egg contest continues! Reader DaRebel sends in this SSBB-style entry with Kirby and Meta Knight about to bust shells. Dazzling coloring skills, too! Here's what's going on: Decorate an egg (yes, an actual egg), take a pic of it with a Kotaku sign and send it to kotakucontestATgmailDOTcom. Commentland will vote for its favorite finalist. We'll kick this baby off right now, wrap it up on April 4th April 5th. Here's the loot, plus the bonus signed Fallout 3 shirt.

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Wed, 02 Apr 2008 00:00:45 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=374922&view=rss&microfeed=true
<![CDATA[ Show Of Hands: Wii Online ]]> wii222.jpgAlong with many of you, I've been playing quite a bit of Super Smash Bros. Brawl since it's been released. All in all, I'm impressed by the update more than I thought I would be. And the stiff platforming elements sorta grew on me.

But wow. Online play. That's not working too well, is it? Last night, I finally decided to give online a spin. I gave up after trying to join several games and waiting 5 to 10 minutes a pop for other players that never showed. Later, attacking with more resolve, I finally I got into one match—felt like a lottery winner—only to find that lag makes the hyperactive game completely unplayable. So I just wanted to run a quick poll to catch reader impressions of Wii's online services and see if I'm the only one having issues:

Gawker Media polls require Javascript; if you're viewing this in an RSS reader, click through to view in your Javascript-enabled web browser.

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Tue, 01 Apr 2008 13:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=374771&view=rss&microfeed=true
<![CDATA[ Slate Declares the Wii Online 'A Smashing Failure' ]]> ssbbbox.jpg On the heels of Leigh Alexander musing about the potential for 'a Wii for grownups', Jack Patrick Rodgers takes on the Wii's online functionality (or lack thereof, in his estimation). It's clunky, he says, and while he wouldn't expect Xbox Live-esque service from a service that is trying to keep itself 'easy and free,' it really showed its unsophistication while playing SSBB online:

It's legitimate to ask whether the Wii needs an online service as rich and powerful as Xbox Live .... Much of the Wii's charm comes in watching your friends and family make fools out of themselves by swinging the remote like a baseball bat; that sort of amusement would be lost online. But it's important to note that many of the Wii's games (including Brawl) don't require physical exercise and are similar to the games on Xbox 360 or PlayStation 3. And while Nintendo could be forgiven for designing a more streamlined network than Live in order to appeal to casual gamers, the one they've given Wii owners makes it difficult to do even the most basic things, like interact with your friends.

Being the solitary type when I'm gaming, I've never made much of any online features except in a few rare cases, but it would be nice if Nintendo would think of maybe, just maybe, doing some tweaking with online functionality so it's more ... functional.

Smashing Failure [Slate, thanks to HeavyFuel]

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Sun, 30 Mar 2008 15:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=373840&view=rss&microfeed=true
<![CDATA[ Solid Snake Getting All SSBB Sexy ]]> Better lock the door, close the blinds. That's right moppets, Kotaku After Dark starts now. Last time we visited Super Smash Bros. Brawl's riskier elements, it was in the form of underoos. Pedestrian! This time, we've got Solid Snake engaging in some snaking of his own with SSBB's female cast members. The clip's after the jump, and might be someone NSFW depending on how your boss thinks of simulated sexual encounters between fictional video game characters. Know: The clip isn't just a collection of scandalous shots, but there's a story of a woman scorned in there. No, really.

Thanks, jkaccnt!

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Wed, 26 Mar 2008 21:00:58 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=372717&view=rss&microfeed=true
<![CDATA[ On Fanboyism and Reviewing ]]> autoneuroticasphyxia.jpg Leigh Alexander has another great Aberrant Gamer column up over at GameSetWatch, this one talking about 'fanboyism' and the inherent conflicts that crop up with the review system:
I would like you to briefly indulge me by participating in an exercise. Remove all of the mascots and familiar faces from Super Smash Bros. Brawl, and replace them with original constructs. Notice, if you will, the somewhat clumsy user interface, the high percentage of total content that must be unlocked to be enjoyed, the complete lack of usability of the Wii controls, and the lack of significant graphical or gameplay progression over the previous generation. It's true that even then, you'd have a good game. But would you have a 10 game?

What does it mean that I'm hesitant to even state my opinion that it'd be a 7 game? And what does that crap even mean, anymore?


Leigh suggests overhauling the review system in some easily achievable ways (starting by scraping numerical scores), and proposing that we "we embrace our own subjectivity, neutering fanboyism by accepting it — because it sure ain't going anywhere." It's a musing that's well-worth a read through.

Auto-Neurotic Asphyxiation

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Sun, 23 Mar 2008 19:00:39 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=371136&view=rss&microfeed=true
<![CDATA[ Freeloader for Wii: All hype and no substance Posted ... ]]>

Freeloader for Wii: All hype and no substance

Posted on March 19th, 2008 by ahmad

Dear readers. In my last post for a week (I’m visiting the big smoke - Auckland), I wish I could bring you some good news. Unfortunately I have to give you some "I told you so" news that skeptics like Newsy and I had been predicting since the announcement of Datel’s Wii Freeloader.

Sure, the disc is allowing owners to play Super Smash Bros. Brawl (US) months before its PAL release. But what about future games, and what if Nintendo chooses to "break" Freeloader like they did with the earlier version (which was for GameCube games only)?

When Freeloader Wii was first announced a few weeks ago, I immediately emailed Codejunkies and this morning received a generic email reply with the following FAQs:

Q. What if Nintendo release a firmware update which affects the usage of the Wii Freeloader ?

A. No guarantee can be given of compatibility with future firmware releases so if Online updates are performed on your console this may prevent Freeloader from functioning correctly

We recommend that you consider the benefits of any Online upgrade against the possible loss of compatibility with Freeloader and its functions.

Q. A number of games will not function unless the upgrade program has first been loaded from the game disc how will my console be affected by allowing an upgrade program to run on my EUR console from a USA game disc for example ?

A. The freeloader can allow for the upgrade program from a game disc to be selectivity loaded so that only updates which will not affect the usage of the console are loaded, we do recommend before you load any game which requires the usage of an upgrade program to check the FAQ section which is due to be added to our website in the near future.

Q. Is the product compatible with any released Wii games ?

A. If a game does not require the usage of an upgrade program before the game is loaded you should not experience any problems in using the game. If a game requires the usage of an upgrade program from the game disc the freeloader can allow for the upgrade program from a game disc to be selectivity loaded so that only updates which will not affect the usage of the console are loaded, we do recommend before you load any game which requires the usage of an upgrade program to check the FAQ section which is due to be added to our website in the near future.

I have only included questions and answers of interest above. The rest of the FAQs in the email appear below. Needless to say, this is not the magic bullet that some were hoping for. This is a massive blow to PAL Wii owners. Datel have been quoted as saying that future Wii firmware updates would not break the functionality of the Freeloader, but this information is contradicatory to that. Furthermore, they appear to be keeping quiet on this as I was not able to find these FAQs on their website. Frankly I find the original claims misleading - sure, the disc can disable firmware updates, but if these are required to play future games, then you will be left stuck in the past playing old games only.

I will make my return next week after the dust has settled - have a safe and enjoyable Easter break.

Q. When will the product be released ?

A. The product is now available for despatch.

Q. Is the freeloader compatible with the Wii firmware version 3.2 and any versions prior to this version ?

A. The Wii Freeloader works with all current versions of the firmware at the time of its release been v3.2 or below.

Q. Can imported games be played online ?

A. We are not aware of any problems in playing imported games online.

Q. Can the Wii Freeloader be used on the a modified console ?

A. We are not aware of any problems in using the Wii Freeloader on modified consoles.

Q. Is there any problems in saving any region of game on any region of console for example saving a USA game on a EUR console ?

A. We are not aware of any problems in saving any region of game on any region of console.

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Tue, 18 Mar 2008 17:36:03 MDT juliopalio http://kotaku.com/index.php?op=postcommentfeed&postId=5004007&view=rss&microfeed=true
<![CDATA[ A Wii For Grownups ]]> wii.jpg Leigh Alexander has an interesting proposal (one that will never, ever happen, but interesting nonetheless): two versions of the Wii console to rid the system of the pesky Friend Code system (which is, as Alexander points out, frequently a pain in the ass):

Friend Codes are a pain, right? The Wii doesn't have the sort of lobby system that just about every other game machine has managed to perfect. The mechanism exists, sure, but I've never seen it function usably. If current reviews of Brawl are to be believed, it's best to match up with a friend than to try and get a random battle.

Of course, the Wii is a family console; I don't think Nintendo has anything to gain from making it easier for random strangers to hook up with kids on the internet. But why don't they make like Xbox did and offer different console packages?

Clearly, the Wii is selling like hot cakes and Nintendo doesn't need to do anything; but it would be nice to have the option of dumping the clunky Friend Code system, no?

Wii For Grown-Ups [Sexy Videogameland]

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Sat, 15 Mar 2008 13:30:43 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=368322&view=rss&microfeed=true
<![CDATA[ Frankenreview, Super Smash Bros. Brawl (Wii) ]]> Super Smash Bros. Brawl. Honestly, I don't get it. It's not that I didn't play the hell out of the last Smash Bros. title. It's just that, as far as I've been concerned, Nintendo only has so many throw-backs to nostalgia left in them—like a band that keeps releasing greatest hits collections...without putting out any new records.

But after double-checking with the critics, it appears that I'm definitely in the minority. So hit the jump for our Frankenreview on Super Smash Bros. Brawl—what is pretty much a 5-chapter review of a fanboy wet dream.

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GameSpy
From a visual standpoint, Brawl doesn't look much better than Super Smash Bros. Melee did on the GameCube. There is some slight improvement, as you can run the game in 16:9 widescreen format at 480p, and the difference is more noticeable on newer television displays. The real benefit is that everything runs at a silky-smooth 60 frames per second. But outside of the new characters and stages, you'd be hard-pressed to tell this game apart from its GameCube predecessor when viewed side-by-side.GAM195.pre_smash.b5_3—screenshot_viewer_medium.jpg

NintendoWorldReport
Hands down, my favorite new thing about Brawl is its stages, which have been upgraded significantly for Brawl and are much more fun than those from Melee. Similar stages have enough differences so as to still feel unique. The levels pulled straight from Nintendo DS games—such as the frantic Pictochat stage—are some of my favorites. There is so much variety in the fighting locations that Melee's stages, some of which are included in Brawl, seem rather boring in comparison. GAM195.pre_smash.b2_1—screenshot_viewer_medium.jpg

GamesRadar
Brawl's biggest addition...is Wi-Fi Connection support, and it functions... fairly well. If you're brawling with pals off your Friend Code list, the experience should be generally clean and lag-free. However, our attempts to play random opponents led to more than one unplayable choppy scrap that ended in disconnection. There's also no practical way to communicate with other players, and it's a total pain in the ass to share saved pictures. Apparently swapping 16-digit Friend Codes isn't enough, as you also have to share 12-digit Brawl codes. We'd say this'll get ironed out as the weeks wear on, but Wii's online "presence" has never seemed a priority. Diddy—screenshot_viewer_medium.jpg

1UP
I encountered some difficulty in putting a score on this game. Do I give it a B+ and say, "But if you're a huge Nintendo fan, add a point?" Or do I give it an A and say, "If you're a less committed fan, drop a point?" The answer was simple: This game was made for Nintendo fans. If you'd like to debate that fact, question whether Joe Schmo in Best Buy, who buys Madden once a year and maybe Halo cares whether or not Saki from Sin and Punishment is an unlockable trophy. As a Nintendo fan, I found great pleasure in unlocking all of the minutiae, in playing with characters that, to me, were unexpected surprises, and in reveling in what is clearly the greatest celebration of Nintendo culture around. ssbbcharacters.jpg

Kotaku
Super Smash Bros. Brawl improves upon its predecessors in every way imaginable - a truly worthy successor to the Nintendo fighting throne...[it] isn't just a game that will sit in your Wii for months, it's a game you'll actually play for months, if not longer. Capt%20Falcon—screenshot_viewer_medium.jpgAlright, alright. I'll give in to the masses and pick up a copy.


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Thu, 13 Mar 2008 13:00:56 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=367251&view=rss&microfeed=true
<![CDATA[ Brawl Online Not Working, Nintendo Says Try Again ]]> Super Smash Bros. Brawl online is not working. Sure, you might find a good match or two during the day, or late at night, but at 9PM Eastern on a school night? Forget about it. Nintendo's forums, our tips box, and my television set are all chock full of Error Code: 85010, which kicks you back to the main menu of the game, disconnecting you from Nintendo WiFi service. It's either that, or "Your connection to other players was lost. Returning to menu". When I reviewed the game, most of my online play was in the wee hours of the morning, and I still had some issues. We contacted Nintendo for comment on the issue, and were told the issue was being looked into, but so far all they can tell is that it seems as if every Smash Bros. owner is getting online at once and the issue would slowly get better. What, as people gave up trying? Their suggestion? If at first you don't succeed, try, try again. How wise.

brawlconnectionlost.jpg Trying again is not working either, and I would imagine that once enough people give up and the service starts functioning as it should, the flood of players hopping online once the gaming news outlets reported it would just screw things up all over again. Perhaps we all should get together and work out shift assignments?

They had to have seen this coming. The game had similar issues when it was released in Japan, as Ashcraft reported back in January. If a smaller group of people situated on a much smaller piece of real estate had that much of a problem, how could the U.S. even have a remote chance at flawless online play?

It's frustrating as hell on this end, so I know you guys must be pissed off as well. My last successful online Brawl was yesterday morning around 9AM, so I am currently jonesing for a fix with no relief in sight. In the meantime I've been going through event mode in between trying over and over again to unlock Wolf, who keeps kicking my sorry Hedgehog ass.

We'll keep you posted as the issue evolves. For now, you might want to adjust your sleep schedule or call in sick to work for a chance to play online. Just not everybody at once please.

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Tue, 11 Mar 2008 20:00:28 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366692&view=rss&microfeed=true
<![CDATA[ "Improved" SSBB Tourney Trophy ]]> You were, I'm sure, as horrified as we were when you caught your first glance of the GameStop Super Smash Bros Brawl trophy.

Lucky for us, we weren't the only ones permanently scarred by the sight of a singlet-wearing, gold-dipped high school wrestler. The assistant manager of a EB Games said he and his fellow employees broke into gales of laughter when they unboxed the trophy at their story. Fortunately, they figured out a way to make the trophy more SSBB "appropriate."

I like it!

[Thanks Brett]

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Sat, 08 Mar 2008 16:00:05 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=365491&view=rss&microfeed=true
<![CDATA[ The GameStop Super Smash Bros. Brawl Trophy ]]> After reading the news yesterday morning, thousands of gamers across the country made plans to get up early on Saturday and head down to their local GameStop store to enter the gigantic, nationwide Super Smash Bros. Brawl tournament for a chance at prizes and glory. Now that they've seen the trophy the local winner receives, courtesy of Kotaku commenter Prguitarman GoNintendo reader Travisto, sleeping late is looking a bit more attractive. What is that, a High School wrestling trophy? Nothing says you kicked ass at a video game than an athletic young man in a tight singlet. You go, you local legend of wreckage!

UPDATE - PRGuitarman failed to tell us that the picture was taken by Travisto and submitted originally to GoNintendo. If you're going to send us a picture from another site, just send us the link. Thanks!

GameStop's Brawl trophy is...well... [GoNintendo]

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Fri, 07 Mar 2008 20:00:17 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365438&view=rss&microfeed=true
<![CDATA[ Being WAY TOO EXCITED For Super Smash Bros. Brawl ]]> Excited about Super Smash Bros. Brawl? We're willing to be not as much as the dude who created this special briefcase to lug the game around. Over at forum Wii Chat, poster Belarr writes:


This is a custom case for my copy of SSBB, it was crafted out of a blue foam to specific dimensions and has a tight seal. Watcha think?

We think you have a messy room. That, and you don't need a custom padded case, but a custom padded room. :)
SSBB Case [Wii Chat via Go Nintendo] ]]>
Wed, 05 Mar 2008 02:00:09 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=363968&view=rss&microfeed=true
<![CDATA[ A First Look At SSBB In North America ]]>
Super Smash Bros. Brawl may be old hat for all of you in Japan, but with March 9 still a whole week away, us North Americans are still chomping at the bit to get our hands on the game.

Luckily, due to my good fortune of being related to an EB Games employee, I was invited to attend the SSBB Retailer Event, held in five cities across Canada on Friday, February 29.



Each event was hosted by a boxing gym, in hopes of setting the dramatic stage for one of Nintendo's most anticipated releases. It also proved a good way to hide the event from the eyes of the general public.

000_0064.JPG

Although I noticed after we left, it should have been a lot more obvious.

000_0065.JPG

Walking into the gym, it felt as if we were part of some sort of secret club (despite the blatant advertising outside). We ascended two staircases to finally reach our destination.

000_0063.JPG

And at the top of those stairs, it was an entirely different world. The boxing ring and other proof that in another world, this was a gym, were hidden from view, obscured by bright consoles and people everywhere.

100_0454.JPG

We managed to avoid the main rush, so getting hands-on time with the games wasn't too difficult. The one thing I missed out on was the eight man tourney and the two player co-op demos going on in the ring, but judging by the rapt attention everyone in the ring was paying, I'm thinking they were both pretty good.

100_0442.JPG

When I finally got my hands on a controller, I have to admit, I was pleasantly relieved. For me, I found Melee to be a frustrating experience: something didn't exactly mesh between the way SSB evolved into SSBM. This game, however, is easy to pick up, but takes a little bit to get really good at, just like the original Smash.

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I'll be the first to admit I'm a fan of Nintendo and Smash, so me gushing over this game should come as no surprise. But even taking that into account, I do have to go on about how happy I am with the evolution of this franchise. This game takes all the ideas from the first two games, and moves in a very natural direction - something that shouldn't be unique, but often is. The characters and levels all look very clean and pretty, just like you'd expect, but it's the little things about the game that really made me take notice. In the first round I played, I was Bowser and my brother was Wario. If Wario transformed onto his motorcycle, but was then knocked off, Bowser could pick up the motorcycle and throw it around. More than that, he could throw pieces of the motorcycle around (I got a good shot in with one of the wheels).

100_0447.JPG

While playing, I overheard two people discussing the game behind me. One guy said to his friend, "a lot of the characters are fun, but if you want to actually get serious and win, you have to pick one of the real fighters." Not entirely true, but an interesting sentiment to think about, nonetheless. Smash has evolved to now offer something to everyone. There's the fun, gimmicky characters that anyone can play, or there's the traditional fighters featured in the game, for people who want the feeling of a "real" fighter. SSBB is another step in the direction of Nintendo trying to cater to a wider audience - this time, without forgetting the real gamers - and they seem to have succeed.

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What stood out to me were the final smashes (and really, shouldn't that be the way it is?). They took a little bit of getting used to, but once I got the hang of it, they look really, really cool. I pulled off a smash with Shiek, and watching him slice through two of your enemies really makes you sit back and go "...wow."

100_0452.JPG

Of course, Smash has long been a game built around memories of the characters, settings, and especially old matches against friends. This was true for me even at this brief SSBB event, when I managed to pull off a very unexpected victory with Mario, my faithful character of choice from when I started playing at the age of 12. Winning a match of SSBB really does give you that same feeling of accomplishment that was so strong with the original Super Smash Bros, which I definitely think is a good thing.

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Mon, 03 Mar 2008 11:00:00 MST torif http://kotaku.com/index.php?op=postcommentfeed&postId=362822&view=rss&microfeed=true
<![CDATA[ Sakurai Apologizes for No Voice Chat ]]> Masahiro_Sakurai_Kirby.jpg Super Smash Bros. Brawl creator Masahiro Sakurai had the best intentions, really. Like, when he started making SSBB, he thought it would be great if the online battles between friends had voice chat and possibly even keyboard chat. Hey, that sounds pretty great! What the hell happened?

But there are all sorts of rules and regulations regarding communication on the Wii platform and so it was apparent to me that it just wouldn't come together, we weren't going to be able to do it, so we decided to cancel that feature. I'm very sorry about that. But if you're really desperate for it, you could set up Skype by your game station and go at it with a friend if you like.

Eh? No, thanks. We'll stick to talking loudly at the television. Sure, Nintendo has said in the past that it hopes to make online pleasant for those not used to it — meaning, they didn't want people to get their feelings hurt. Fair, enough! But, why no online SSBB ranking? "It can also be kind of trying and painful for some people who want to be at the top and think that they're really good at Smash and they look at their online ranking and they're the one-hundred-thousandth best Smash Bros. player," Sakurai says. Wow, just wow. After you've figured that one out, hit the jump for Sakurai's say on future franchise installments:

Well, the series has already had three iterations so I cannot say with one-hundred percent confidence that there won't be any additional Smash Bros. games ever. But, at the same time I'd really like to note that I feel like with Brawl there are already so many modes and so much to do that it's really hard to exhaust what you can do with this game. I'm really against the idea of merely creating a sequel that would add modes or increase the number of characters in the roster — all the sort of things that just simply fatten up the game. I'd like to avoid just doing that if a sequel ever came out.
Is he joking or being ironic or something? Elsewhere in the interview, Sakurai says he has no plans on making a DS port.

Sakurai on SSBB [IGN via Eurogamer] [Pic]

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Thu, 21 Feb 2008 21:00:24 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=359450&view=rss&microfeed=true
<![CDATA[ Nintendo Crushes Super Smash Bros. Brawl Release Rumors ]]> While people in Japan are playing the crap outta Super Smash Bros. Brawl and people in America are waiting to play the crap outta SSBB, people in Europe are waiting to find out how long they'll need to wait to play the game. As previously posted, there was a glint of hope when a Dutch gaming site claimed a June 6th release date was confirmed by Nintendo at the Macromania Games Awards in France. Not so! says Nintendo. A company mouthpiece for the UK arm says:


This is a rumour and purely speculative. Nintendo is yet to confirm any release dates for Smash Bros.

Well, at least you get Wii Fit and Mario Kart Wii early. That should be proof that Nintendo doesn't totally hate you, Europe!
Latest Rumor Crushed [VideoGamer] ]]>
Wed, 20 Feb 2008 06:00:43 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=358443&view=rss&microfeed=true
<![CDATA[ The Princess Peach Freeze Frame to End All Peach Freeze Frames ]]> Last week, we posted Princess Peach and Zelda's Super Smash Bros. Brawl upskirts. That was risky. Now, we bring you this compromising Peach SSBB shot that isn't just risky, it's MAXIMUM RISKY. You've been warned!

Thanks, rhoddi!

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Mon, 11 Feb 2008 21:00:11 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=355157&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Brawl Peach and Zelda Upskirts ]]> An attempt to answer the eternal question: Does Princess Peach actually wear pink underoos? ]]> Thu, 07 Feb 2008 00:00:28 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=353552&view=rss&microfeed=true <![CDATA[ Why Is There No Capcom In Super Smash Bros. Brawl? ]]> With all the characters in Super Smash Bros. Brawl, there are a few that are missing. Where's Mega-Man? That character certainly wouldn't be out of place. Or what about Chun-Li or Ryu? The SNES controller was designed to suit the Street Fighter II port! Likewise, those characters would be right at home with the Smash Bros. Want to know why? Several insiders tell us that Nintendo was apparently still upset about GameCube exclusive Resident Evil 4 going multi-platform, and thus, decided not to include Capcom characters in Super Smash Bros. Brawl during development. However, with Capcom making a valiant effort at third part Wii developing with Zack & Wiki, do expect better relations between the two companies. Old wounds do heal — even when you are Nintendo! Heck, we wouldn't be surprised if Capcom and Nintendo were ironing out a deal for the developer to make more Wii titles.

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Fri, 01 Feb 2008 00:00:23 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=351377&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Brawl In The House ]]> Yes, that is my green carpeting, and yes, that is a copy of Super Smash Bros. Brawl. Check back through the night for impressions!

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Wed, 30 Jan 2008 21:40:40 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=350943&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Brawl Pokeboss Battle ]]>

I love the intro to this fight, though I'm not a huge fan of the actual fight's final setting. A little too two-dimensional for my tastes... wait does that make it four dimensional?

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Wed, 30 Jan 2008 09:00:31 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=350566&view=rss&microfeed=true
<![CDATA[ Some Still Offering Super Smash Bros. Brawl Pre-Orders ]]> Earlier, we brought word that there could very well be a Super Smash Bros. Brawl shortage in Japan. Japanese blog Ota Road points out that early this week, it's been possible to reserve the game at two large Sofmap shops in Den-Den Town. Many online sites, however, have ceased taking reservations. Though, whispers persist that SSBB will be hard to come by at launch. Still, seeing how the game is dropping midweek, and the 31st isn't a holiday in Japan, I'm not so worried about picking up the game here in Japan. You?
SSBB Pre-orders [Ota Raod]

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Tue, 29 Jan 2008 01:00:29 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=349931&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Brawl Bug Confirmed? ]]> Earlier, we brought news of a minor Super Smash Bros. Brawl bug. The screen goes black and displays an error message that the game cannot be booted. However, the bug doesn't actually effect the game and can be ignored. Another retail-minded site Game no Urabanashi confirms this rumor, point out that the error message occurs when the game is first started up on consoles that haven't been updated since last summer. Game no Urabanashi doesn't see the bug as a huge problem as it can be corrected, but does point out that it could be an issue if not all customers are aware of it. The Nintendo flier that stores will apparently be giving out has popped up online. This looks like pretty good confirmation, but we're still going to call this a rumor until we're able to verify for ourselves when SSBB drops this Thursday in Japan. For a game that's been delayed repeatedly, this seems, well, pretty shitty. If this is true, why is Nintendo, known for its impeccable quality, willing to ship its biggest title with a bug? Then again, Paper Mario had a bug and the DS Lite had hinge cracks, so. One thing you can bet, Nintendo would've never shipped Wii Fit with a bug. No way in hell.
SSBB Bug [Game no Urabanashi Thanks, Muu!]

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Mon, 28 Jan 2008 21:00:30 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=349900&view=rss&microfeed=true
<![CDATA[ SSBB Smash Ball Gameplay ]]>

This incredibly short video shows how you have to grab the Smash Ball in upcoming Super Smash Bros. Brawl to execute a final smash. Mario's seems to really clear the field.

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Mon, 28 Jan 2008 11:00:42 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=349583&view=rss&microfeed=true
<![CDATA[ Three New SSBB Characters Accidently Leaked? ]]> New challengers! Accidentally! Apparently!! In one of the Smash Bros. DOJO!! updates last week, it was announced that stickers could power-up characters during Adventure Mode. In the Japanese preview clip, a couple new characters have been apparently revealed via in-game stickers. What looks like Pokémon Jigglypuff and Lucario seem to be visible. Lucario is really popular in Japan right now with 4, 5 and 6 year olds. So his inclusion makes sense! Also, Ness from the Earthbound series is visible as well in another frame. (To see that frame, click here.) The original clip that appeared on Nintendo's site, which we've posted after the jump, contained these in-game stickers at about four minutes, twenty seconds in. The "corrected" clip doesn't. But, who knows? Confirmation should come soon enough thanks to the DOJO!! publicity machine.

Super Smash Bros. Brawl [Edible at GameFAQs via Dtoid] ]]>
Mon, 21 Jan 2008 04:00:22 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=347048&view=rss&microfeed=true
<![CDATA[ Newest Super Smash Bros. Brawl Ads ]]> Here's the latest Japanese ad, complete with new January 31st release date. Be aware: Clip image quality isn't so hot, but the game still looks fun/fab. There's another after the jump that walks viewers through the game. It's five minutes plus and in Japanese. Well, that instructional clip is for Japan. Go figure.
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Wed, 16 Jan 2008 07:40:03 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=345418&view=rss&microfeed=true
<![CDATA[ What SSBB Means for PAL? "No Dates Ever Announced" ]]> 2010delay.jpg Well, Japan and North America see a Super Smash Bros. Brawl delay. But what about PAL terretories? No comment! VideoGamer.com got in touch with Nintendo UK to see what this change in schedule means, and the British arm was unwilling to divulge whether these delays will impact the PAL release. According to the spokesperson:

...no European date has ever been announced for Smash Bros...

So what, late 2008? Early 2009? 2010?! Place your bets here!
No Comment [VideoGamer.com]

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Tue, 15 Jan 2008 22:00:17 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=345296&view=rss&microfeed=true
<![CDATA[ Bioshock Creator Craves Smash Bros. Brawl and WoW ]]> ssbb_6.jpgKen Levine may have the dark, twisted mind behind Bioshock, but that doesn't mean he can't enjoy the happy-go-lucky violence of a good Nintendo franchise or the happy-go-bored violence of a solid MMO. In a recent interview, Levine told 1UP:
This may disappoint some people with this, but the game I'm looking forward to in 2008 is Smash Bros [Brawl]...[and] now that I finally managed to crack my way into Outland, I'm now psyched for the next WoW expansion.
Is it any surprise? Since the fabled Bioshock II probably isn't coming out next year, who can blame the guy for wanting to play some new stuff?

BioShock Dev Most Excited For Nintendo Wii Game In 2008
[via gonintendo]

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Mon, 31 Dec 2007 10:07:26 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=339125&view=rss&microfeed=true
<![CDATA[ SSBB Gets Stage Builder, "Smash Friends" ]]> various10_071029f.jpg Another Super Smash Bros. Brawl reveals another new cha— Hang on! Today's Smash Bros. DOJO!! update announces SSBB stage building. That's way better than some adding some a character from one of Nintendo's less popular games. The editor lets players pick the background pattern and pre-installed music. From the looks of it, the editor seems pretty straightforward and easy as the controls let you flip parts left to right, enlarge/shrink parts, zoom in/out, swap palettes and erase.

The stage editor is SD card compatible, and the stages can be sent via Friend Codes to your buddies that have been registered as a "Smash Friend." (Does that mean another code to register?) What's more, it's also possible to submit your stages to Nintendo (sounds like one a day). Then, Nintendo will select one from all those submitted and then send that to everyone's Wii, giving players a new stage every day! The site does say:


This is our ideal current plan. We still don't know the exact service period. And future tuning may result in changes to the spec.

Fingers crossed that any changes they make is for the better.
Stage Builder [Smash Bros. DOJO!! Thanks to all who sent this in!]

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Mon, 29 Oct 2007 05:00:34 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=316092&view=rss&microfeed=true
<![CDATA[ King Dedede Ready to Kick Ass ]]> And the new challengers just. Keep. Coming. Kirby's archenemy King Dedede has entered the Super Smash Bros. Brawl ring. It's about time! Originally, he was slated to be a playable character in Super Smash Bros., but ended up only in the Dream Land stage's background. He didn't make the cut for Super Smash Bros. Melee as he's just a trophy. This time around, he's one of the heavyweights like Donkey Kong and Bowser. Don't think of that as a consolation prize!
Dedede Enters [SB Dojo!!, Thanks Redfield!]

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Thu, 25 Oct 2007 04:00:54 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=314872&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Wii-mote Sideways Controls ]]> Super Smash Bros. Brawl is compatible with four different types of controls: Wii Remote and Nunchuk, Classic Controller, GameCube Controller and Wii Remote turned on its side. Above is the button layout for the last option. It's pretty great that Nintendo is providing players with so many options. Though, I think I'm going to stick with the GC Controller thank-you-very-much. You?
How to Use Wii-mote [Smash Bros. DOJO!! via Infendo]

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Thu, 18 Oct 2007 01:00:04 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=312219&view=rss&microfeed=true
<![CDATA[ First Sonic SSBB Official Images ]]> Sure, fifteen years ago, this never ever would've happened — but that's not the point! Sonic and Mario can now beat the snot out of each other. Official SSBB website Smash Bros. DOJO!! has posted a few screenshots if moving images aren't your thing.

Sonic in Brawl [Smash Bros.]

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Wed, 10 Oct 2007 02:00:09 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=309042&view=rss&microfeed=true
<![CDATA[ All Snake, All Smash, All Brawl ]]> For all the gazillion characters in Super Smash Bros. Brawl, I am excited to have Snake beat the crap outta Mario. Or even, have Mario beat the crap outta Snake. I mean, who isn't? ]]> Tue, 02 Oct 2007 03:00:44 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=305954&view=rss&microfeed=true <![CDATA[ MOTHER 3 Character In SSBB ]]> lucasssbb.jpg Another character drivels out on Super Smash Bros. Brawl. Yes, that's Lucas from Japan-only GBA game MOTHER 3. From the official SSBB site Smash Bros. Dojo:

The youth with the psychic powers has appeared—it's Lucas! He makes his anticipated debut from the Japan-only release MOTHER 3.

While he is timid in nature, he fights splendidly. Is it possible he can surpass even Ness?!


Does this mean that MOTHER 3 (aka Earthbound 3 in English) will get that long overdue English language release? Hope so.
New SSBB Character [Smash Bros. Dojo, Thanks REDFIELD!]

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Mon, 01 Oct 2007 04:00:21 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=305469&view=rss&microfeed=true
<![CDATA[ Smash Bros. Brawl Online Detailed ]]> The latest update to the Smash Bros. Dojo! delivers details on the online multiplayer portion of the game and dammit, friend codes are still in effect. Every day I wake up and rush to the PC hoping to read an announcement about them going away, and every morning I die a little inside. Brawl players will be able to link up with their friends via impersonal strings of random numbers to battle it out online, complete with personalized, pre-entered messages mapped to the d-pad for taunting purposes. You can also opt to play random strangers, but without the personalized messages to keep the child predators at bay. Stats aren't kept for battles with strangers either, so you get all the fun of beating up random people with none of the joy of taunting or indeed any proof that the match ever happened at all. Joy! Visit the Dojo yourself for more details and pretty pictures, and remember, "If you think of your opponent as a simple scarecrow, any psychological barriers may melt away."

Wi-Fi Play [Smash Bros. DOJO!]

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Tue, 18 Sep 2007 06:30:53 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=300864&view=rss&microfeed=true
<![CDATA[ Is *This* The Super Smash Bros. Box Art? ]]> There's been tons of phony or placeholder Super Smash Bros. Brawl box art floating around. But when really neat art recently pops up on big name retail sites (Go Nintendo found it elsewhere), then we think that maybe, just maybe this is the real deal. If not, it's still pretty cool!
SSBB Box Art? [Amazon, Thanks Jacob!]

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Thu, 06 Sep 2007 02:00:29 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=296894&view=rss&microfeed=true
<![CDATA[ Diddy Kong Ready to Beat Up SSBB ]]> Another Super Smash Bros. Brawl update brings yet another character. This time it's Donkey Kong's best buddy Diddy Kong. The game's official site notes:


Donkey Kong's pal has finally joined the battle! Unfortunately, screenshots fail to truly capture the way he moves.
He scrambles around the battle, using whimsical fighting moves while wielding both his Rocketbarrel Boost and Peanut Pop Gun!

Shouldn't come as a surprise as Diddy has been recently making cameos in Mario Hoops 3-on-3 and Mario Strikers Charged. Do people actually like these carefully calculated PR updates? They just seem to endlessly drag on and on and on...
Diddy Kong [SSBB, Thanks Erick!] ]]>
Wed, 22 Aug 2007 05:30:58 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=292089&view=rss&microfeed=true