<![CDATA[Kotaku: Square-enix]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Square-enix]]> http://kotaku.com/tag/square-enix http://kotaku.com/tag/square-enix <![CDATA[ Of Course, Final Fantasy XIII Is PC Bound! [Updated] ]]> Yes, yes, we know. While some just seem to be figuring this out, Final Fantasy XIII is coming to the Xbox 360 *and* the PC. Square Enix announced this way back at its E3 press conference. Probably going lost in the jaw-dropping Xbox 360 announcement. To review, here's how the FFXIII development cycle is going down: First do the PS3 version, then the PC version and then the Xbox 360 version. And hey, there's been Final Fantasy games on the PC game before, so this isn't exactly something out of left field.

In case you missed it, here's our liveblog of Square Enix's E3 presser. In it, I liveblogged: "kitase says they're currently running it on a pc, so they don't know the work load of getting it on the 360. they are putting priority on the PC version." Also, here's a link to a post on the Nvidia site about the PC version.

Update: We contacted Square Enix, and according to the company, "The game is being built using PC-based development tools, but that doesn’t mean it’s being created for the PC platform. Our current plans are to release FFXIII for the PS3 and Xbox 360 only. Sorry for the confusion!" So to recap, it's being created with PC-based dev tools, but with plans only for PS3/Xbox 360 console release.

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Thu, 24 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028961&view=rss&microfeed=true
<![CDATA[ "Leaked" Final Fantasy Versus XIII Trailer ]]>
Here is what's apparently a "leaked" Final Fantasy Versus XIII trailer from last year's Jump Festa in Japan. The footage is of a trailer that was only shown in a closed theater, and isn't the complete trailer, but a good chunk of it. Oh, and yes, the trailer is 100 percent CG. Sounds like Lost Odyssey music has been added.

Thanks, Nicoara for the tip! In case this clip gets pulled, we've posted the clip after the jump. That one is slightly better quality.

FFVXIII Trailer Leaked [Final Fantasy XIII.net via VG247]

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Thu, 24 Jul 2008 02:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028509&view=rss&microfeed=true
<![CDATA[ Frankenreview: Final Fantasy IV DS ]]> Every Final Fantasy fan has their favorite game from the series. Hell, some even break the franchise down into two eras, pre and post-PlayStation. For myself and good percentage of the FF fanbase, Final Fantasy IV (II in the U.S.) is that game. The story was deep, the characters memorable and well-developed, and the graphical leap from the NES to the SNES made it the prettiest version of the game to date. Now Square Enix has upgraded FFIV in the same fashion as they did FFIII precious, bringing the game to the Nintendo DS with new graphics, voice overs, and new mechanics to keep things fresh.

Remakes of classic games are often a dangerous proposition, risking alienating fans of the original games in order to attract new players. For this week's Frankenreview we've gathered opinions from RPG-centric sites along with the more mainstream gaming press to see how Final Fantasy IV measures up.

RPGamer
It is disappointing, then, that while the characters are tweaked to update and strengthen their personalities and motives, the main story and its transitional events are left entirely untouched. The happenings which progress the narrative often conflict with common sense or with the game world itself. The characters are the most believable they have ever been, but their actions are not. Added lines of dialogue, mostly with NPCs, explain or foreshadow the most spastic story moments and definitely create a rounder, more interesting world. Logic-defying occasions still stand out, though, and reveal a thick, solid line Square Enix refused to cross when remaking a famous game with a large fan following.


RPGFan

The opening FMV is marvelous, but that's basically the first and last time you'll actually be impressed. More FMVs would have given the game the cinematic feeling it deserves, like the FMV's in Final Fantasy VIII. FFIV uses a polished in-game engine for cutscenes, which is not bad but underwhelming. The resolution and detail are average for DS. Stylistically I found myself even less impressed. The characters looked cleaner and more mature back on the SNES. The blocky, disproportioned, childlike models do not suit the game's mature story.

G4 X-Play
The best changes to Final Fantasy IV are the minor ones. The game is less stingy when it comes to precious items. A new feature rewards players for uncovering every corner of dungeon maps. This tiny innovation does double the work. It provides much needed access to resources and it encourages players to get into more fights. The game encourages and, more importantly reduces, the tedium of grinding by rewarding exploration – an act that, for most of us, is a reward in and of itself.


GameSpot

Although it has been rereleased several times throughout the years, this full remake of one of the most celebrated stories in video game history is in many ways more poignant and impressive than it was all those years ago, despite minor irks with the voice acting. With a cast of memorable characters and villains, a more accurate and authentic translation, a new skill-customization system, and a few important new story elements that help to better explain key plot points, this is the definitive version of Final Fantasy IV that everyone should experience.

Interesting. RPG sites are generally more forgiving with roleplaying games, but not so much when you futz about with a classic.

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Wed, 23 Jul 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028229&view=rss&microfeed=true
<![CDATA[ Infinite Undiscovery: Jogging For A Long, Long Time ]]>

So, you know that Square Enix RPG that's coming to the Xbox 360? No, not that one. Infinite Undiscovery, which is actually being developed by Star Ocean developers Tri-Ace and published by Squeenix, looks rather like a Final Fantasy at first blush, which makes one wonder if it wasn't the backup plan in the event that Microsoft's much-prized (and Sony-disappointing) multiplatform deal with Square Enix for FFXIII didn't work out.

Nonetheless, in all of the FFXIII hysteria and hullabaloo, don't forget that Xbox 360 owners actually have more than one large-scale Square Enix RPG to look forward to.

The chill wind of neglect was blowing over the Infinite Undiscovery booth on the show floor last week, so I decided to stop in and give it a whirl.

You may recall that the original announcement of Infinite Undiscovery contained the promise that "every decision you make leads to a myriad of discoveries and affects every encounter." Lots of discoveries, huh? Possibly even infinite ones? Oh, wait, those are un-discoveries? Okay, okay, the title is somewhat confusing, but, moving on.

As I said, at first glance the game looks a little like FFXII — the bit I played featured a three-person party jogging across an expansive rolling meadow under a bright blue sky, with ruins dotted here and there, while creatures on casual strolls across the landscape could be attacked (or would attack) if the party got too close.

Unlike FFXII, though, the other two party members are largely AI-controlled, though there are specific buttons that can be used to instruct them to use specific techniques. Combat is entirely real-time, and you determine the lead player character's weapon combos through simple button combinations, rather than by choosing from a menu. At any time, you can tell your healer to heal simply by pressing Y.

My character was a handsome, sword-toting lad named Capell in the company of two beautiful brunettes — one seemed a range fighter, as I could instruct her to use an archery weapon, and the other seemed to use primarily magic-based skills. Needless to say, all of them had fabulous, gleaming hair.

It's a very appealing battle system, user-friendly, intuitive and fuss-free. It seems to follow a trend in JRPGs lately that seems to minimize menu-based combat in favor of optional AI with some control options — in other words, you can command the rest of your party if you like, but they can handle themselves well without your interference.

In fact, I enjoyed the real-time, action-style battles so much that I wish I encountered more enemies to fight. A good portion of my time with Infinite Undiscovery was spent jogging across the plain, watching my dot blip gently and slowly across the map in the upper right hand corner as I jogged, and jogged, and jogged. This gave the world a real sense of scale, but it also meant I spent a lot of time discovering nothing — undiscovering, if you will.

There were items in my environment occasionally, like a treasure chest that required I take a long detour through a largely featureless area just to descend a tall hill (my character couldn't hop down a small ledge and instead had to find a way around it). There are also occasionally herbs and plants around, that you can pick. You have to sheath your weapon using the right trigger, though, before you can pick something up.

My character had a cool ability — by holding the left trigger, he played a flute, which caused a white aura to spread about him in a narrow-radius ring. That ring, the booth staff told me, represented the range in which my character could search for special items concealed nearby him. I used the ability often as I jogged along, but I never did find anything.

I was slightly annoyed when my pretty archer couldn't shoot a nearby enemy when it seemed like he should be within range. He was in a bit of a depression in the ground, and it seemed to me they were not allowing me to engage with him because, with a ledge between him and me, he couldn't immediately fight back. Okay, fair enough, but what's the good of range fighting if you can't be at range? Archery switches to nearly a first-person view and lets the player aim the bow, which is very cool, but the aim didn't seem too precise at this stage.

Largely, though, there was a lot of jogging between fights, as I searched to try and discover more. At last I reached what looked like a castle wall with a heavy wood door in it — at which point the booth staff helpfully pointed out I'd gone all the way back to the entrance to the previous area, and couldn't re-enter.

Running and running endless miles across an expansive world has been a staple of this particular genre since the dawn of time, and perhaps I'm just terribly impatient in wishing there had been more to do in that great, big infinite area. The never-ending jog through huge environments was, in my opinion, one of the shortcomings in Twilight Princess.

Nonetheless, the quest to perfect the RPG's battle system without turning it into an action title has been a long evolution fraught at times with missteps, and it seems really worth something that Infinite Undiscovery has hit on a methodology that I found engaging, even addictive. I'm looking forward to seeing more than just a single segment of the game for a wider-lens view, especially as concerns the player-impacted environment promoted with the game.

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Mon, 21 Jul 2008 14:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5027294&view=rss&microfeed=true
<![CDATA[ This Guy Needs a Heaping Helping of "Get a Grip" ]]> This is absolutely parody. It could be unintentional self-parody. Or it could be someone masquerading as a PS3 fanboy to parody that particular constituency. But it's parody. A guy who gives the announcement of Final Fantasy XIII for the 360 equal weight to Asperger's is, shall we say, having a disproportionate reaction. (Full text on the jump). Still, we had a video earlier of an angry, ticked off PS3 fanboy who claimed to know Japanese culture about as well as Marcus Brody could [teeth clenched] blend in [/teeth clenched] in the Middle East of the late 1930s. That guy turned out to be a Something Awful goon.

The fact the text is available only as a screen capture (full version after the jump) leads me to be skeptical someone actually feels this way. But, if you're a Microsoft partisan and want to gloat, here you go. And if you are four-square for Sony and want to rage, here is a comrade-in-arms. And if you invest your emotions and identity in pro bono advocacy for multinational corporations with billions in market capitalization and brigades of PR professionals, you need some perspective. Like this guy.

Video Games are Fun to Play. I Enjoy Them [The Internet is Terrible]

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Sat, 19 Jul 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5026918&view=rss&microfeed=true
<![CDATA[ Relive The Thrill Of Final Fantasy XIII's Xbox 360 Announcement ]]> We were mere feet from Messrs. Mattrick and Wada as the two execs wrapped up the Microsoft E3 2008 press conference with a bang. I believe Leigh's words, at the time, were "HOLY SHIT!" when it was revealed that Microsoft had chipped away at the PlayStation exclusivity armor and Final Fantasy XIII was announced as an Xbox 360 release (in North America and Europe). There was laughter, tears, applause and so much more. We'll never forget we were there.

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Fri, 18 Jul 2008 19:00:07 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026902&view=rss&microfeed=true
<![CDATA[ No Changes On Final Fantasy Versus XIII Being PS3 "Exclusive" ]]> Square Enix's pledge of allegiance to the Xbox 360 platform in the form of a Final Fantasy XIII port may have shaken the PlayStation fanbase to its very core. The loss of yet another PlayStation 3 "exclusive" essentially makes message boards the equivalent of a dark alley for Sony devotees. What about the other Final Fantasy XIII project, Final Fantasy Versus XIII?

Shinji Hashimoto of Square Enix said at the publisher's press conference today that plans for Final Fantasy Versus XIII to ship as a PlayStation 3 exclusive haven't changed. Of course, we have no inkling about what exactly Square Enix's plans for the title have been from the get go, as the core entry, FF XIII, has long been touted as coming "only to PlayStation 3."

Stay strong, console warriors. We think it'd be best to resign yourselves to the fact that third party console exclusives are but a thing of the past and that both Xbox 360 and PS3 owners will be enjoying the title by 2012.

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Mon, 14 Jul 2008 19:00:20 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5025156&view=rss&microfeed=true
<![CDATA[ Is Final Fantasy XIII Xbox 360 Coming To Japan? "Ask Them" ]]> That's Xbox Japan bossman Takashi Sensui in that candy house. Earlier today, he wasn't in a candy house, but the Square Enix press conference. And he was sitting in the first row! While Final Fantasy XIII has not been announced for Japanese Xbox 360s, we asked Sensui how he felt about the announcement:

Question: "How do you feel about the announcement?"
Sensui: "We're really excited about it."
Question: "Do you think Final Fantasy XIII will be released on the Xbox 360 in Japan?"
Sensui: "Ask them [Square Enix]."

Okay, so Square Enix, will it?

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Mon, 14 Jul 2008 16:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5025115&view=rss&microfeed=true
<![CDATA[ Final Fantasy XIII: The E3 Trailer ]]>
That whole "coming to 360" thing's going to take a little getting used to, isn't it? It's good news, though: now most of you can watch this new trailer for the game safe in the knowledge you'll be able to play the thing.

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Mon, 14 Jul 2008 15:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025105&view=rss&microfeed=true
<![CDATA[ Liveblogging Square Enix Press Conference ]]> So, yeah! Final Fantasy XIII is coming to the Xbox 360. And now Square Enix is having a press conference, probably to explain how that went down. FFXIII producer Yoshinori Kitase is expected to be on hand as is Square Enix exec Shinji Hashimoto. Hit the jump for the liveblog.

So the presser is done! Towards the end of the press, Kitase also stated: "Regarding the fighting system, it's a fighting system called ATB, but we can't reveal details."

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Mon, 14 Jul 2008 13:46:40 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5025033&view=rss&microfeed=true
<![CDATA[ Final Fantasy XIII Coming To Xbox 360 ]]> Breaking news from the Microsoft E3 2008 press conference. Square Enix head honcho Yoichi Wada took the stage to announce Final Fantasy XIII for the Xbox 360.

Yes, just take a moment to soak that up. Final Fantasy XIII coming to the Xbox 360. Holy fucking shit. Simultaneous release in Europe and North America with PS3. Wow.

More info is being revealed during Ashcraft's liveblog of the Square Enix press conference.

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Mon, 14 Jul 2008 12:59:56 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5025018&view=rss&microfeed=true
<![CDATA[ Square Enix's E3 Line Up - Where Is Final Fantasy XIII? ]]> So what does RPG giant Square Enix have in store for E3 2008? Why RPGs, of course. The publisher's lineup doesn't come as a surprise to anyone who's been following the company since last E3. Starting on the portable side of things they'll be showing the remake Chrono Trigger for the Nintendo DS, along with Dragon Quest: Chapters of the Chosen and the Final Fantasy IV remake, with the PSP represented by their two Star Ocean remakes First Departure and Second Evolution. In console land we'll get a look at Xbox 360 exclusives Infinite Undiscovery and Star Ocean: The Last Hope, as well as The Last Remnant for the 360 and PlayStation 3. Topping things off will be Song Summoner: The Unsung Heroes, the company's new iPod game.

Also represented will be two DS titles from Square Enix subsidiary Taito, EXIT DS and The Legend of Kage 2.

Notice anything missing here? Not one mention of any of the Final Fantasy titles for the PlayStation 3. This could mean there is something special in store from PS3 FF fans, or it could simply mean they aren't showing anything, which would make me very sad. Hit the jump for more info on Squeenix's E3 08 line up.

FROM CHRONO TRIGGER TO THE LAST REMNANT: SQUARE ENIX ROLLS OUT AN EXCITING E3 2008 LINE UP OF NEW EPICS AND FAN FAVOURITES

London (9th July 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, and Square Enix, Inc. the publisher of Square Enix interactive entertainment products in North America, announced their extensive line-up for the E3 Media & Business Summit today, confirming an impressive array of games ranging from re-mastered classics to brand-new IP’s.

In addition to the much anticipated next-gen titles INFINITE UNDISCOVERY™, THE LAST REMNANT™ and STAR OCEAN®: The Last Hope™, Square Enix introduces STAR OCEAN: First Departure™ and STAR OCEAN: Second Evolution™ for the PSP® (PlayStation® Portable) system, TAITO Corporation’s EXIT™ DS and The Legend of Kage™ 2 for Nintendo DS™, and SONG SUMMONER™: The Unsung Heroes, the first full-scale Role Playing Game created for the iPod®.

John Yamamoto, president and chief executive officer of Square Enix Ltd. and Square Enix, Inc. comments, “With simultaneous global releases for several platforms on their way, gamers around the world will be able to experience the full grandeur of our games as never before. Additionally, Square Enix has offerings at this year’s E3 for every gamer, from fan favourites newly available on portable platforms to casual games accessible to a wide range of users.”

On display at the Los Angeles Convention Center at Concourse 401 from July 15 – 17, the following titles will have playable kiosks: CHRONO TRIGGER®, DRAGON QUEST®: The Chapters of the Chosen™, FINAL FANTASY® IV, INFINITE UNDISCOVERY and
SONG SUMMONER: The Unsung Heroes. With five playable titles of the show floor, Square Enix offers a wealth of deep and engaging experiences for a variety of platforms.

E3 2008 Line-up
(Square Enix)

Multiplatform

THE LAST REMNANT
Platform: Microsoft Xbox 360® / PLAYSTATION®3 computer entertainment system
Genre: RPG
PAL Release Date: (Xbox 360) This Winter / (PLAYSTATION 3 system) TBA

The Last Remnant is a brand-new RPG crafted using the finest artistry and technology Square Enix has to offer. Set in a fantasy world, war-torn and scarred by years of conflict, gameplay revolves around mysterious artefacts – Remnants – that possess magic powers. Groundbreaking graphics only possible on Xbox 360 bring the intensity to a whole new level. The Last Remnant will only be available on Xbox 360 this winter.

iPod

SONG SUMMONER: The Unsung Heroes
Platforms: iPod nano with video, iPod classic and fifth generation iPod
Genre: Role-Playing
Now Available (EU, JP, NA)

Now at the iTunes Store in 22 countries around the world, SONG SUMMONER: The Unsung Heroes is a Role-Playing Game that transforms tracks on your iPod® into powerful "Tune Troopers" that you can control in battle! As the protagonist Ziggy, you will embark on an epic journey to rescue your brother from the clutches of the Mechanical Militia! Intriguing characters, an epic story and a tactics-based battle system combine for a rich RPG experience previously only available on home consoles.

Nintendo DS

CHRONO TRIGGER
Genre: RPG
PAL Release: TBC

Re-mastered exclusively for Nintendo DS, CHRONO TRIGGER is a true classic that has set the benchmark for the RPG genre. This all-new edition of the game contains all the classic essence of the original release while introducing the portability, dual-screen presentation and Touch-Screen functionality of Nintendo DS, taking players back in time to re-experience the epic RPG that started it all.

DRAGON QUEST: Chapters of the Chosen
Genre: RPG
PAL Release Date: September 2008

For the first time, a fully-fledged DRAGON QUEST adventure arrives on Nintendo DS with DRAGON QUEST: The Chapters of the Chosen. Experience an adventure of epic proportions, presented through multiple character perspectives. While retaining the classic look and feel of the original release, this remake breathes new life into a much-loved entry in the DRAGON QUEST series with 3D graphics, dual screen presentation and newly animated monsters.

FINAL FANTASY IV
Genre: RPG
PAL Release Date: TBA

The latest entry in the franchise that has shipped 85 million copies worldwide*, FINAL FANTASY IV for Nintendo DS features beautiful, fully 3D cut-scenes with voiceovers, capturing the emotional drama that first touched the hearts of fans over fifteen years ago. The new ability system and added DS functionality introduce a fresh experience to both new and returning FINAL FANTASY IV fans. With a storyline that sets the stage for all subsequent FINAL FANTASY titles, FINAL FANTASY IV is a must-play for those looking to jump into the best-selling RPG franchise in the world.

*As of May 2008.

PSP system

STAR OCEAN: FIRST DEPARTURE
Genre: RPG
PAL Release: TBC

Space Date 346: The crew of a Terran Federation ship arrives on the planet Roak. With the help of a stalwart band of local heroes, the crew must work together to unravel a mystery and halt a galactic war. STAR OCEAN: FIRST DEPARTURE marks the first time that the initial instalment in the popular STAR OCEAN franchise is available in North America.

STAR OCEAN: SECOND EVOLUTION
Genre: RPG
PAL Release: TBC

Space Date 366: A young Federation officer finds himself transported to a mystical planet, where he is suddenly anointed as the Hero of Light. He begins a journey to fulfil a prophecy and save a newfound race. STAR OCEAN: SECOND EVOLUTION continues the STAR OCEAN saga!

Xbox 360

INFINITE UNDISCOVERY (Xbox 360 Exclusive)
Genre: RPG
PAL Release Date: September 5, 2008

Infinite Undiscovery is the newest fantasy role-playing console game from Square Enix, drawing gamers into a real-time world woven of countless threads where player choices spin untold discoveries. Players will be confronted with a variety of dramatic situational battles such as executing a daring escape while a gigantic ogre follows in hot pursuit, or waging battle amidst towering tidal waves. Dynamic environments change and respond in real time, creating an entirely new experience never before seen in the genre. The title is scheduled to release exclusively on Xbox 360 in September 2008.

STAR OCEAN: THE LAST HOPE
Genre: RPG
Release Date: 2009

STAR OCEAN: THE LAST HOPE is the long-awaited continuation of the celebrated science fiction and fantasy RPG series. Slated for release on Xbox 360 in 2009 and published by Square Enix, this prequel set during the aftermath of World War III combines sci-fi and fantasy elements spanning multiple planets and the vastness of space itself to recount the origins of the STAR OCEAN universe. Exhilarating combat expands upon the franchise's famous real-time battle system, introducing the amazing graphics and visual effects only possible on Xbox 360.

E3 2008 Line-up
(TAITO Corporation)

Nintendo DS

EXIT DS
Genre: Action Puzzle
PAL Release: TBC

The stylish and inventive action puzzle game comes to Nintendo DS! As professional escape artist Mr.Esc, players must manoeuvre through burning buildings and sinking ships as they dodge disaster and save survivors along the way. EXIT DS makes a smooth return to the portable scene with all-new Touch-Screen functionality and over 100 stages to solve.

The Legend of Kage 2
Genre: Action
PAL Release: TBC

The hit arcade game is back! The thrilling ninja action of The Legend of Kage 2 takes over both Nintendo DS screens, fully utilizing the dual-screen presentation and scrolling to draw players into a dynamic world filled with exhilarating midair combat. With rich, elaborate stages and a compelling story that follows the tale of two protagonists, The Legend of Kage 2 breathes renewed excitement into the classic action adventure experience.

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Wed, 09 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5023289&view=rss&microfeed=true
<![CDATA[ This Year Sees Two New DS Chocobo Games ]]> Square Enix has announced not one new Chocobo title, but two new DS titles: Chocobo and the Magic Storybook: The Witch and the Girl and the Five Valiant Men and Chocobo's Mysterious Dungeon: The Labyrinth of Forgotten Time DS Plus. The Magic Storybook is a Chocobo adventure title, while Chocobo's Mysterious Dungeon DS Plus is a DS version of Wii title Chocobo's Mysterious Dungeon, which was released abroad with the localized title Final Fantasy Fables: Chocobo's Dungeon. Regarding release time windows, Magic Storybook is slated for the Winter in Japan and Mysterious Dungeon DS Plus should hit this Fall. Hit the jump for very small Mysterious Dungeon DS Plus pics.

dungeonplus.jpg
チョコボ関連のニンテンドーDSソフト2タイトル [IT Media]

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Tue, 08 Jul 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=398154&view=rss&microfeed=true
<![CDATA[ Square Enix Announces, Releases Song Summoner For iPod ]]> Square Enix has announced and subsequently released Song Summoner: The Unsung Heroes a music-themed role-playing game for the iPod. It's available right now via iTunes for the low, low price of $4.99 USD. As Ziggy, you'll battle the Mechanical Militia with your band of Tune Troopers, soldiers that you create with your iPod library, in an attempt to save the world or win your freedom or address some other pressing matter.

Song Summoner uses a "tactics-based battle system" and is controlled via the iPod's click wheel. Your Tune Troopers allies can also be "powered up" by listing to the tracks used to create them. Sound cool? If your answer is "YES!", then make your way to the gallery and press release, both after the break.

SQUARE ENIX ANNOUNCES SONG SUMMONER: The Unsung Heroes, a Full-Scale Role-Playing Game for iPod, Now Available on iTunes

LOS ANGELES (July 7, 2008) – Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, announced the release of SONG SUMMONER™:

The Unsung Heroes, on sale at the iTunes® Store worldwide (www.itunes.com) and available for play in English and Japanese on the iPod nano with video, iPod classic and fifth generation iPod.

SONG SUMMONER: The Unsung Heroes is a Role-Playing Game that transforms your iPod® songs into powerful "Tune Troopers" that you can control in battle! As the protagonist Ziggy, you will embark on an epic journey to rescue your brother from the clutches of the Mechanical Militia! Intriguing characters, an epic story and a tactics-based battle system combine for a rich RPG experience previously only available on home and handheld game consoles.

SONG SUMMONER: The Unsung Heroes
Publisher: Square Enix, Inc.
Platform: iPod nano with video, iPod classic and fifth generation iPod\
Genre: Role-Playing
Launch Date: July 8, 2008
Price: 4.99 USD (iTunes Store download)

Story
From the days of old, Melodica was a land of music, a land of freedom. The people sang, played and danced to the music they so cherished. Until one day, they came — the Mechanoids, who enhanced their bodies with machinery. Those who were tempted by greed and power willingly gave away their souls for bodies of steel, forsaking their humanity to become cold, emotionless automatons. Now, they seek to destroy all that do not embrace their way of life.

But there is hope on the horizon. There are those who are fated to stand against the tyranny of the machines — the Superstars, who can turn sound into lethal weapons, and the Conductor, also known as the Song Summoner, who can summon powerful warriors born of music.

In their most desperate hour, Melodica awaits the arrival of their new Song Summoner...

Game Features
- Transform your iPod songs into "Tune Troopers" to combat the evil Mechanical Militia.
- Tune Trooper types and abilities are determined by the songs used to create them.
- Your Tune Troopers can be powered up even outside of the game—just by listening to the songs you used to create them!
- Control Ziggy, a "Conductor" that creates warriors out of music, and guide him through his journey to save his brother Zero from the Mechanical Militia.
- Experience a turn-based tactics battle system, divided into player and enemy phases where each side takes turns maneuvering their forces.
- Deploy the right troopers at the right time, and use contraptions found on the map effectively to achieve victory in battle!
- iPod Click Wheel allows players to play the game as easily as selecting music.

About Square Enix Co., Ltd. and Square Enix, Inc.
Square Enix Co., Ltd. (Square Enix), with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe. Square Enix brings two of Japan's best-selling franchises -

FINAL FANTASY®, which has sold over 85 million units worldwide, and DRAGON QUEST®, which has sold over 43 million units worldwide - under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix, Inc. is a wholly-owned subsidiary of Square Enix Co., Ltd. with offices in Los Angeles, California. It handles operations in North America, including development, localization, marketing, and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com.

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Mon, 07 Jul 2008 17:40:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5022646&view=rss&microfeed=true
<![CDATA[ Chrono Trigger DS Screens ]]> You've seen the Chrono Trigger DS trailer. Now look at the first screens of the Super-Nintendo-game-turned-DS-game. And yes, it looks pretty much like the SNES version, but the DS version will make use of the Touch Screen. Hit the jump for another two smallish screens.

『クロノ・トリガー』のDS版が発売決定! [Dengeki Online]

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Mon, 07 Jul 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022436&view=rss&microfeed=true
<![CDATA[ Yes, This Is The Chrono Trigger DS Trailer ]]>
Here it is, you've been waiting, have a look: The Chrono Trigger DS debut trailer. Well... whaddaya think?

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Sun, 06 Jul 2008 16:45:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022371&view=rss&microfeed=true
<![CDATA[ Chrono Trigger Site Debuts in Japan ]]> Hi everybody. Lots of you tipped us off to the countdown at Chrono Trigger's Japanese website. Technical difficulties over here, compounded by the short weekend, meant I couldn't get advance word out to you in time. But there's the screenshot above, with two seconds left, to prove I was watching!!!

The site has now transitioned to a flash movie introducing the various characters in the game. FYI, the North American Chrono Trigger DS site still has the clock ticking, but no countdown yet.

Chrono Trigger [Square Enix]

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Sun, 06 Jul 2008 09:45:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=397935&view=rss&microfeed=true
<![CDATA[ Here's Four Minutes Of Infinite Undiscovery ]]>
Yup. Four minutes of Tri-Ace's Infinite Undiscovery. Looks like the very first four minutes of the game, too, so don't press play expecting to see some kind of pre-rendered sales pitch or innovative new feature. If you're after some stodgy animation and a lot of Japanese speech, however, go right ahead!

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Thu, 03 Jul 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021707&view=rss&microfeed=true
<![CDATA[ Square Enix Confirms Chrono Trigger DS ]]> Square Enix has gone ahead and made it official - Chrono Trigger is coming to the Nintendo DS in North America this holiday season! The game is a port of the classic Super Nintendo RPG, modified to take advantage of the DS's dual-screen presentation and touch screen functionality. They'll also be spicing things up a bit with an entirely new dungeon for the DS version, as well as wireless multiplayer battles.

I think I speak for every RPG fan ot there when I say that this is pretty much the best news I've heard all year. I can only hope that the Japanese and North American release of the game eventually leads to a version for PAL regions, who have never had the chance to play either of the Chrono titles.

Hit the jump for the official word!

CHRONO TRIGGER Returns! The Timeless Classic Teleports to Nintendo DS This Holiday Season

LOS ANGELES, CA USA
Journey Through Time with the RPG Masterpiece that Started It All

LOS ANGELES, July 2 /PRNewswire/ — Square Enix, Inc., the publisher of Square Enix(TM) interactive entertainment products in North America, announced today that it will release CHRONO TRIGGER(R) in North America this Holiday season. Remastered exclusively for Nintendo DS(TM), this marks the first time that the groundbreaking RPG will be available on a handheld console.

Originally released in 1995 on Super NES(R) and shipping more than 2.5 million copies worldwide, CHRONO TRIGGER has been hailed as one of the greatest games of all time by critics and fans alike. With a unique and multifaceted storyline, the game revolutionized the world of RPGs with
never-before-seen features, including an unprecedented soundtrack and multiple endings determined by side quests and the player's actions.

With artwork by famed manga artist Akira Toriyama and an unprecedented and inspiring musical score created by Yasunori Mitsuda, CHRONO TRIGGER represents the best-in-class of the video game world. This newly revamped edition maintains all of the game's original elements and spirit while
introducing the portability, dual-screen presentation and Touch-Screen functionality of Nintendo DS. Players will soon be able to rediscover the exhilarating RPG experience, breathtaking storyline and innovative gameplay in the palm of their hands.

STORY

When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

FEATURES

— A masterpiece with an engaging and unparalleled storyline, leading to the discovery of multiple epic conclusions to a journey that transcends time

— An unprecedented and inspiring musical score created by Yasunori Mitsuda

— Intriguing battle system made possible by the unique combination of the Active Time Battle system and Tech skills

— Famed character designer Akira Toriyama lends his signature art style to create the vibrant world that has captivated gamers around the world

— Taking advantage of the Nintendo DS hardware, CHRONO TRIGGER makes its way onto the portable platform with all-new dual screen presentation and Touch-Screen functionality

— A brand new dungeon and a Wireless Play mode adds exciting new dimensions to this timeless classic

CHRONO TRIGGER has not yet been rated. Please visit the Entertainment Software Rating Board website at http://www.esrb.org for more information about ratings. The official website can be found at
http://na.square-enix.com/ctds.

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Wed, 02 Jul 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021416&view=rss&microfeed=true
<![CDATA[ Is Chrono Trigger DS Coming To America? ]]> Previously we've seen the Japanese countdown page, and Kotaku reader Frog did some digging and found what looks like the North American version of that supposed Chrono Trigger DS page with the URL http://na.square-enix.com/ctds/. ("na" apparently referring to "North America".) Meaning? Meaning that if that "ctds" clock is indeed counting down to Chrono Trigger DS for North American peoples, too. That's not good news, that's damn good news.

Do keep in mind Square Enix has yet to officially announce the game or put out a press release about Chrono Trigger DS. But still.

Clock Counter For North America [Square Enix Thanks, Frog!]

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Wed, 02 Jul 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021353&view=rss&microfeed=true
<![CDATA[ Is This Official Chrono Trigger DS Confirmation? ]]> Earlier, we posted what looked like an announcement that Chrono Trigger DS was coming. But hey, it was a crappy magazine scan, and we weren't sure. This new countdown clock (synced up to actual Japan time) on the official Square Enix site makes us way more sure — surer, even. The design is kinda like the original Chrono Trigger starting screen, and there's that ticking sound. And not to mention the url: http://www.square-enix.co.jp/ctds/

"ctds"? Chrono Trigger DS. Hrm, hrm.

Countdown Site [Square Enix Thanks all who sent this in!]

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Tue, 01 Jul 2008 22:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021339&view=rss&microfeed=true
<![CDATA[ Dissidia Script Is "Double The Length" Of Crisis Core: FFVII's ]]> Square Enix's upcoming PSP "action RPG" Dissidia: Final Fantasy features heroes and villians from Final Fantasy, Final Fantasy II, Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX and Final Fantasy X. Epic stuff! The game does look and sound big for a PSP title. But just how big? Says the game's senior director Takeshi Arakawa:

Mr. Nomura [the game's character designer, pictured] has been at all the voice recordings, and the script is double the length ofCrisis Core: Final Fantasy VII.

Sure sounds like Square Enix is making a AAA PSP title. Good for Square Enix. Good for PSP owners.

Dissidia: Final Fantasy Interview [Forever Fantasy via PSP Fanboy]

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Tue, 01 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021309&view=rss&microfeed=true
<![CDATA[ Chrono Trigger *Might* Be Coming To The Nintendo DS ]]> We know that the very suggestion of a Chrono Trigger port, remake or sequel for just about any platform (that isn't a mobile phone) might just make your head swim or various body parts explode with delight. Therefore, we'd like to ask that you sit down for the duration of this post. Pregnant women and those operating heavy machinery are advised not to read further. Instead, a friend read it to you.

Okay, here's the deal. We're hearing that in the new issue of Jump magazine, Square Enix has announced Chrono Trigger DS for a Winter release in Japan. Currently, that rumor and a very shady scan is all we got. Rock gently while repeating to yourself "This is a rumor, this is a rumor" until we get some sort of confirmation.

Thanks to Jay and Tim for the heads up.

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Tue, 01 Jul 2008 20:40:18 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021227&view=rss&microfeed=true
<![CDATA[ OnNet Launches Concerto Gate Closed Beta ]]> Square Enix's free-to-play, item-based MMORPG Concerto Gate is gearing up for a North American release via publisher OnNet, and now gamers are getting a very, very limited chance to get in on the closed beta for the game. How limited is very, very limited? 5,000 keys will be up for grabs via FileFront later today, which is probably something I should have waited to tell you until I had secured my own. Oh well. The closed beta only lasts today through July 14th, so if you miss out you won't be missing out for long.

"It is our pleasure to introduce Concerto Gate to American audiences through Gamescampus.com. We hope now that even more players can experience our game's revolutionary world and its exciting, new features such as 'Terra Generating'," says Mr. Noriaki Watanabe, producer of Concerto Gate at Square Enix Co., Ltd.

Check out the game's official site for more info and screens, or hit the jump for the full press release.

Gamers Meet Square Enix For Free In Concerto Gate

Gamescampus.com begins closed beta for Square Enix's Concerto Gate

San Jose, CA (July 1, 2008) - Concerto GateTM, an item-based MMORPG produced by Square Enix Co., Ltd., is finally ready to launch in North America. Square Enix fans and MMORPG players alike have long waited to play this exciting title in America and will soon have a chance to participate in Concerto Gate's closed beta test to be held from July 1 to 14. Users can go to Filefront.com to download the client software.

Concerto Gate, published at Gamescampus.com (run by OnNet USA), is the sequel to Cross Gate, an MMORPG launched in Japan back in 2001. In the game, players are summoned to the Kingdom of Fahren, a fantasy world of magic and sorcery, in hopes of becoming the legendary hero that has been foretold to save the world.

Concerto Gate boasts new and interesting features that every MMORPG player can look forward to, including the innovative "terra generating" system which allows players to change the environment's topography. For example, players can shape mountains and destroy or grow forests over a several week period of time.

"I am thrilled and excited to introduce Concerto Gate to American players. Square Enix is, without doubt, one of the most famous developers in the world, and I believe the features of this game surely live up to their reputation. Concerto Gate is a terrific addition to Gamescampus.com, the leader in item-based games" says Kevin Kim, CEO of OnNet USA.

"It is our pleasure to introduce Concerto Gate to American audiences through Gamescampus.com. We hope now that even more players can experience our game's revolutionary world and its exciting, new features such as 'Terra Generating'," says Mr. Noriaki Watanabe, producer of Concerto Gate at Square Enix Co., Ltd.

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Tue, 01 Jul 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021078&view=rss&microfeed=true
<![CDATA[ Infinite Undiscovery Box Art Clues In DLC ]]> That right there is the box art for upcoming tri-Ace developed, Square Enix published Xbox 360 game Infinite Undiscovery. While Square Enix never said that the single player game would have online play (hence the no "Xbox LIVE" box decal), the game's box art does have a "LIVE" logo on it (no "Xbox" though). Hrm, does that mean this offline game could very well feature online DLC? The Japanese Infinite Undiscovery site states "Xbox Live: DLC" under the "Spec" tab. So, sure seems like it.

INFINITE UNDISCOVERY Box Art [Square Enix Members via Siliconera]

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Mon, 30 Jun 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020951&view=rss&microfeed=true
<![CDATA[ New Dissidia Final Fantasy Trailer ]]>
Here's the latest Dissidia Final Fantasy trailer to go with the screens we previously posted. The game's character designer Tetsuya Nomura previously stated that the game was "50 percent done", and this trailer dates the game for 2008.

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Fri, 27 Jun 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020184&view=rss&microfeed=true
<![CDATA[ New Dissidia Final Fantasy Screens ]]> Dissidia Final Fantasy reunites characters from previous FF games like Final Fantasy, Fantasy II, Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX and Final Fantasy X. That's a lot of Final Fantasy! While the full character roster hasn't been yet revealed, here are some new screens to look at. So, yeah, go ahead and look at them. Pretty game!

Official Site [Square Enix via Siliconera]

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Thu, 26 Jun 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019796&view=rss&microfeed=true
<![CDATA[ Square Enix Classics Start Hitting Japanese PSN ]]> If you need to get your "man, the Japanese PSN is so much better" rants out of your system first, do it, then get back to us. All better? Right, on we go! Square-Enix has committed to re-releasing many of their classic titles over the PlayStation Network, starting today, with two Square games (Xenogears and Einhander) and two Enix games (Rakugaki Showtime and Astronoka). They're all available for ¥600 (USD$5.50). According to this week's issue of Dengeki PlayStation, they're planning on releasing twelve games in total, so you've got plenty more chances to whine about the absence of your game of choice.

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Tue, 24 Jun 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019417&view=rss&microfeed=true
<![CDATA[ Final Fantasy IV DS Screens Draw Tears ]]> Still the better part of a month away from release, the fact that Square Enix saw fit to tease us with these images from the DS remake of Final Fantasy IV is painful enough, but the image up at the top there was really mean. Palom and Porom represent the first time a video game ever made me cry, and while I know how the story ends now I still sniffle every time I get to that one particular part. Next month I get to relive it all over again, with voice acting potentially endearing me to the characters even more before the incident. So mean, Squenix. So very mean.

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Tue, 24 Jun 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019246&view=rss&microfeed=true
<![CDATA[ Square Enix - Final Fantasy Versus XIII Not On Hold ]]> Yesterday we reported that on comments made by Final Fantasy Versus XIII director Tetsuya Nomura in the latest issue of Famitsu that seemed to indicate that the game was being put on hold while team members helped get plain old FFXIII out the door. Not true, says Square Enix.

"Reports that development for Final Fantasy Versus XIII is on hold are false," the publisher said in a statement passed on to Eurogamer. "The truth of the situation is that when free, some staff from the Versus team have been helping with the XIII team on development of Final Fantasy XIII. Development for both titles is continuing as originally scheduled."

So either a misunderstood statement or perhaps someone a bit ticked that his staff is being nicked exaggerating a bit. I'm just a bit boggled by the very concept of game developers with free time myself. Does that happen?

FF Versus XIII reports "are false" [Eurogamer]

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Thu, 19 Jun 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5017889&view=rss&microfeed=true
<![CDATA[ This Square Enix CD Cover Does Not Hurt Eyeballs ]]> Phew, yesterday's Final Fantasy Remix album cover? Man, that was brutal. My eyes still hurt at the mere thought of looking at that! This, this right here is quite nice. Here is the CD cover art for The World Ends with You CD soundtrack, which is also getting an iTunes release. It goes on sale next month.

Side note: Shame that this game didn't do better.

Subarashiki Kono CD [Famitsu]

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Thu, 19 Jun 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017875&view=rss&microfeed=true
<![CDATA[ DISSIDIA: Final Fantasy Half Done ]]> DISSIDIA: Final Fantasy? 50 percent done. So says the game's character designer Tetsuya Nomura in the upcoming issue of Japanese game mag Famitsu. This shouldn't come as a huge surprise as only half the cast has been revealed. That, and Square Enix does like to take its sweet time putting out its games. There's no rush, we guess.

Dissidia Final Fantasy [Videogamerx via PSP Hyper via PSP Fanboy]

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Wed, 18 Jun 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017779&view=rss&microfeed=true
<![CDATA[ Final Fantasy Versus XIII Put On Hold ]]> Square Enix's grandiose plans for a Final Fantasy XIII three-way appear to be a bit stalled. The action oriented spin-off known as Final Fantasy Versus XIII may be coming even later than expected, which should come as a surprise to absolutely no one. According to an interview with Versus XIII director Tetsuya Nomura in the newest issue of Famitsu, he explains that development is the side story is currently "on hold," with development staff of that game now tasked with getting FFXIII out the door.

Given that it's been over two years since Square Enix first showed off its FFXIII offerings and we're still getting trailers devoid of gameplay, we certainly don't expect to see Final Fantasy XIII until well into 2009. We'll pencil in Versus for 2013 or so.

Let's give it up for ten-year console life cycles!

Nomura: Square Enix blow-out at TGS, Versus XIII on hold [Forever Fantasy]

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Wed, 18 Jun 2008 14:40:38 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5017694&view=rss&microfeed=true
<![CDATA[ No, You Cannot Party Demo Final Fantasy XIII (Only Watch!) ]]> On August 2nd and August 3rd, Square Enix is holding a "private party" with the utterly ridiculous name DKΣ3713 that will be limited to only 2,400 attendees, picked by raffle through the Japanese Square Enix Members website.. It will showcase Final Fantasy and Kingdom Hearts games. And just like we thought, Final Fantasy XIII will not be playable. Hit the jump for the full rundown of what will be there and what form it will be in. Bring on the disappointments!

FINAL FANTASY XIII(PS3)Trailer
FINAL FANTASY Versus XIII(PS3)Trailer
FINAL FANTASY Agito XIII(Mobile)Trailer
KINGDOM HEARTS Coded(Mobile)Trailer
KINGDOM HEARTS 358/2 Days(DS)Trailer/Playable Demo
KINGDOM HEARTS Birth by Sleep(PSP)Trailer/Playable Demo
DISSIDIA FINAL FANTASY(PSP)Trailer/Playable Demo
The 3rd Birthday(Mobile)Trailer
Sigma Harmonics(DS)Trailer/Playable Demo
FINAL FANTASY VII ADVENT CHILDREN COMPLETE(Movie/Blu-ray)Trailer

Best part? Knowing how Square Enix rolls, photograph of the demo trailers will be strictly prohibited, and the trailers for the big titles will mostly likely be shown in "closed theaters." So! If you want to see them, be prepared to wait in line for like an hour. Make sure you bring your memory cap so you don't forget the experience! Does Square Enix know how to party or does Square Enix know how to party.

Square Enix Party Info [Famitsu]

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Wed, 18 Jun 2008 06:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017491&view=rss&microfeed=true
<![CDATA[ New Final Fantasy Versus XIII Scans ]]> Here, have a look! Here are new Final Fantasy Versus XIII images from the upcoming issue of Famitsu. The PS3 exclusive is part of the Final Fantasy XIII label Fabula Nova Crystallis and is being directed by famed character designer Tetsuya Nomura. According to the Famitsu scans, Square Enix thinks it will be able to announce the latest news regarding FF Versus XIII this summer. Smart money says they do it at that "private party" this August.

Hit the jump for another scan.

Final Fantasy Versus XIII Image [Jeux-France]

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Wed, 18 Jun 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017475&view=rss&microfeed=true
<![CDATA[ Square Enix Final Fantasy Album Screws Up Human Eyes ]]> See that? That's the top of Square Enix music album Final Fantasy Remix. We are putting the rest of the album behind the jump — not because it's risky or anything, but because it will give you a headache into enternity. The actual CD features piano "remixes" of Famicom, Super Famicom and PlayStation era Final Fantasy tunes. On sale this August, but the exact title list is still being finalized. Hit the jump for the full album art and regret it for the rest of your life.

Two minutes, that's all I can last before getting angry and feeling like throwing up.

Final Fantasy Remix Album

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Wed, 18 Jun 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017462&view=rss&microfeed=true
<![CDATA[ Square Enix's New Japanese Arcade Game ]]> Bust out the fancy hats! Square Enix honcho Yoichi Wada held the opening ceremony for card-based arcade game Lord of Vermilion at Shinjuku Taito Station. The game isn't Square Enix's first entry into card-based arcade games, which are very popular in Japan, as previously the company released a slapped Dragon Quest on a kiddy card game. In LoV and other similar card-based games, players moved cards around on a sensor field, which corresponds to their on-screen movement in real time. These arcade games are a tad on the pricey side, forcing players to not only pay-per-play but also for the actual cards themselves. It goes without saying that the cards are collector's items themselves! Click through the gallery for some screenshots.

Lord of Vermilion Launches [Game Watch Impress]

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Tue, 17 Jun 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017105&view=rss&microfeed=true
<![CDATA[ Square Enix's Concerto Gate Trailer Doesn't Bore You With Gameplay ]]>

Trailers with actual MMO gameplay? Yawn. Dramatic anime sequences with doe eyed lads and lasses in medieval costumes prancing about to a dramatic sweeping score? Yay! Square Enix gives us the good stuff in this trailer for Concerto Gate, the massively multiplayer online role playing game that's coming to America sometime this year via publisher OnNet. It looks to feature lovely princesses that transform into massive birds, a serious turn off. See how many RPG cliches you can spot!

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Thu, 12 Jun 2008 17:20:25 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016033&view=rss&microfeed=true
<![CDATA[ Square Enix Event Confirms That, Yep, FFXIII's Still PS3 Only ]]> Yesterday, Square Enix announced a couple games for the Xbox 360. Previously PS3-only Star Ocean 4 is indeed Xbox 360 bound. And multiplatform release The Last Remanent is getting released on the Xbox 360 first. Today, Square Enix announced it's upcoming "private party" in August that will be showcasing PS3, PSP, DS and mobile games. (No Xbox 360 titles, apparently!) Dubbed "DKΣ3713", the two-day Shinjuku event will be limited to only 2,400 attendees, picked by raffle through the Japanese Square Enix Members website. The event will have new demos and new trailers. Games that will be on hand are:

FINAL FANTASY XIII(PS3)
FINAL FANTASY Versus XIII(PS3)
FINAL FANTASY Agito XIII(Mobile)
KINGDOM HEARTS Coded(Mobile)
KINGDOM HEARTS 358/2 Days(DS)
KINGDOM HEARTS Birth by Sleep(PSP)
DISSIDIA FINAL FANTASY(PSP)
The 3rd Birthday(Mobile)
Sigma Harmonics(DS)
FINAL FANTASY VII ADVENT CHILDREN COMPLETE(Movie/Blu-ray)
Whew! Look at that, FINAL FANTASY XIII is of course still listed as only a PS3 title. And look, that rumor that FINAL FANTASY Agito XIII has been canned is not true. Just what Japan needs, more Final Fantasy. But where is Dragon Quest IX? Not listed, that's where! The event seems geared towards the FFXIII series and the Kingdom Hearts franchise.

Oh, and note, no clue what will be in trailer form and what will be playable — but we seriously doubt FINAL FANTASY XIII will be in playable demo form.

New Square Enix Event [IT Media]

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Wed, 11 Jun 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5015354&view=rss&microfeed=true
<![CDATA[ Microsoft 360 RPG Screenshot Extravaganza ]]> The dust may have settled on last night's 360 RPG shindig in Tokyo, but the post-event media blowout, well, that's only just warming up. On offer here: screenshots for Infinite Undiscovery (some new, some not), the gorgeous-looking Star Ocean 4, Last Remnant and the tastefully cel-shaded Tales of Vesperia. If you're only stumbling upon all this now, you may as well get yourself up to speed on all the announcements, save us having to repeat ourselves.

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Tue, 10 Jun 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5015245&view=rss&microfeed=true