<![CDATA[Kotaku: spyborgs]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: spyborgs]]> http://kotaku.com/tag/spyborgs http://kotaku.com/tag/spyborgs <![CDATA[The Wii Buyer's Guide]]> With a new Super Mario Bros. title to tide fans over, and plenty of third-party software, this year's Wii offering includes an eclectic mix of games. But which to buy?

While the list below isn't a rundown of all of the reviews that ran this year on Kotaku, it is a fairly strong sampling. Use it to help you decide what you should and shouldn't get.

Which games make your list for wishlist or gift list?

A Boy and His Blob

Price: $39.99
Rating: Everyone
Genre: Platformer
Subject Matter:A Boy and His Blob is a platform game in which the titular duo use their wits and the Blob's transformative powers to overcome obstacles as they try to save the planet from an evil alien overlord.
Value: Moderately lengthy for a platformer, A Boy and His Blob's main draw is it's combination of platforming and puzzle-solving, using the unique morphing blob mechanic to create ladders, holes, trampolines and more to help traverse increasingly hostile environments. The graphics are gorgeous and the presentation is charmingly bare. It's almost artistic.
Buy it for: fans of the original game and people with a strong bond to their pets
Read the Full Review

Bakugan Battle Brawlers
Price: $49.99
Rating: Everyone
Genre: Marble-shooting, creature-battling action game.
Subject Matter: Based on the wildly popular collectible toy game and cartoon series, Bakugan follows in the footsteps of Pokemon but adds transforming marbles to the mix. The game does a good job of capturing the essence of the franchise.
Value: With a relatively robust single-player campaign and ability to battle up to three friends on one television in a slew of interactive arenas, this game is a pretty good deal.
Buy it for:fans of Bakugan and maybe even curious fans of Pokemon.
Read the Full Review

The Beatles: Rock Band
Price: The stand-alone game sells for $59.99, the Limited Edition Premium Bundle sell for $249.99, the Rickenbacker 325 Standalone Guitar and the Gretsch Duo Jet Standalone Guitar sells for $99.99.
Rating: Teen
Genre: Rhythm music game
Subject Matter: The Beatles: Rock Band is a musical journey through the history of one of the world's most popular bands.
Value: For those new to the Rock Band phenomenon and fans of The Beatles, this 45-track game is well worth a purchase because this is the only way you'll play The Beatles music in a Rock Band game. If you're not into the band, give this a pass.
Buy it for: huge Beatles fans.
Read the Full Review

Call of Duty: Modern Warfare Reflex
Price: $49.99
Rating: M
Genre: First-Person Shooter
Subject Matter: The Call of Duty series jumps from old school wars to modern combat in an edgy politically-charged tale of nuclear warfare.
Value: With Wii shooters few and far between, this is a must-have for FPS fans.
Buy it for: FPS fans who also happen to be Wii owners. Or your grandma, if you're trying to get un-invited to the family reunion.
Read the Full Review

Contra ReBirth

Price: $10.00 (WiiWare)
Rating: Teen
Genre: Action
Subject Matter: A new entry in the Contra series in glorious, Super Nintendo-era 2D.
Value: It's short and hard, like a body-building elf. ReBirth takes the classic 2D run-and-gun gameplay of the Contra series and...doesn't do all that much with it. It's a new game with an old look.
Read the Full Review

Dead Space Extraction
Price: $49.99
Rating: M
Genre: Dynamic on-rails first-person shooter.
Subject Matter: Sci-fi horror prequel to 2008's Dead Space, featuring survivors on the run from alien horrors.
Value: A short Wii game, but one of the best-looking and most exciting ones in recent memory.
Buy it for: Fans of the Dead Space series and Wii gamers looking for a game targeted to an older crowd; this one's too profane for kids.
Read the Full Review

DJ Hero
Price: $119.99
Rating: Teen
Genre: Rhythm
Subject Matter: DJ Hero is a rhythm game featuring a replica DJ turntable so players can mix and scratch to the beat of original music mash-ups.
Value: DJ Hero features upwards fo 100 different DJ-driven mash-ups featuring songs from the 70's on up to present-day hits. Unlike the latest Guitar Hero or Rock Band games, however, it's only good for one or two players, so the party element just isn't there. The innovative turntable-based gameplay makes it a breath of fresh air in the currently band-centric music genre, but it certainly isn't as social.
Buy it for: Fans of eclectic music mixes and lonely Guitar Hero fans.
Read the Full Review

Excitebike: World Rally

Price: $10 (download only)
Genre: Arcade racer
Subject Matter: An update to the classic Nintendo racer Excitebike, with a few minor gameplay tweaks and a revised link.
Value: A touch pricey for what is essentially a modern day port of a classic racer, but I suppose nostalgia has no price.
Buy it for: fans of classic Nintendo games and pick up and play gaming.
Read the Full Review

Final Fantasy Crystal Chronicles: My Life As A Darklord

Price: $10 (download only)
Rating: E10+
Genre: Tower Defense
Subject Matter: In an twist on the genre, evil princess gets to stack one tower against invaders.
Value: Lots of levels, but the creators charge extra for a lot of the cooler items and features.
Buy it for: Tower defense fans who want a major change to the traditional formula
Read the Full Review

Ju-on: The Grudge

Price: $29.99
Rating: M
Genre: Horror, Action
Subject Matter: Relive the eeriness of the Japanese horror sensation in this "haunted house simulator."
Value: With a second Wii Remote, you can randomly inflict scary "haunting" moments on the person playing the game by mashing A.
Buy it for: Japanese horror film fans and anybody you secretly hate but don't dare give lumps of coal to.
Read the Full Review

LEGO Rock Band

Price: $49.99
Rating: Everyone
Genre: Rhythm
Subject Matter: It's the family version of Rock Band, with adorable LEGO characters.
Value:The value in LEGO Rock Band comes mainly from knowing your children won't be exposed to any suggestive lyrics or imagery, so if you're the type of parent/aunt/uncle that actually worries about such things, then there you are. Otherwise, you get somewhere around 44 songs that will just be released as downloadable content for the main game anyway.
Buy it for: Younger fans of good music who already have access to Rock Band instruments.
Read the Full Review

Little King's Story

Price: $49.99
Rating: T
Genre: Role-playing game mixed with empire-building
Subject Matter: A fairy-tale-style king at odds with increasingly clever and culturally-interesting enemies tribes and kings.
Value: High. Lengthy, imaginative single-player quest.
Buy it for: Wii owners who want a game that will last; fans of quirky, more artsy video games.
Read the Full Review

LostWinds: Winter of the Melodias

Price: 1000 Wii Points
Rating: Everyone
Genre: Platform
Subject Matter: It's the sequel to 2008's LostWinds with the new ability to switch between seasons (winter and summer).
Value: Small touches, like the character being realistically refracted when standing behind ice, made us forget this is not a packaged retail release. The graphics and music are both deliver — as does the Wii Remote gameplay.
Buy it for: Gamers looking for a breezy and cute platformer.
Read the Full Review

Marvel Super Hero Squad
Price: $39.99
Rating: Everyone 10+
Genre: Beat-em Up
Subject Matter: A standard tale of good versus evil told with tiny, superdeformed Marvel characters
Value: While the adventure mode will only last a couple of hours, Marvel Super Hero Squad features a Battle Mode that lets your kids fight against each other using iconic Marvel Comics characters, so there is some lasting value there, if only for the youngins'.
Buy it for: kids old enough to enjoy Marvel Characters but not old enough to handle Captain America getting shot and killed
Read the Full Review

Muramasa: The Demon Blade

Price: $49.99
Rating: Teen
Genre: Action RPG
Subject Matter: A highly Japanese hack and slash RPG with very striking 2D visuals.
Value:A gorgeous single-player action RPG, Muramasa has a great deal of gameplay but very little in the way of story development. Lots of over-the-top action and some very impressive boss fights make up for the overall lack of depth.
Buy it for: Japanese RPG and anime fans.
Read the Full Review

MySims Agents

Price: $49.99
Rating: E
Genre: Action/Adventure
Subject Matter: Make your MySim into the ultimate secret agent by unraveling a huge mystery.
Value: Lots of customizable costumes and outfits, plus a secret alternate ending and bonus puzzles lend the game replay value.
Buy it for: Your kids and play it when they aren't looking.
Read the Full Review

New Super Mario Bros. Wii

Price: $49.99
Rating: Everyone
Genre: Side-scrolling, nostalgia-tugging platformer
Subject Matter: New Super Mario Bros. Wii doesn't explore any new narratives, you're still Mario who is still trying to save the princess, but this time around you can play with three friends, and the game is there to help you when you get stuck.
Value: New Super Mario Bros. Wii feels like two games in one, and there are several mulitplayer modes to add to the fun after you've beaten the game.
Buy it for: Anyone with a Wii, anyone considering a Wii.
Read the Full Review

Rabbids Go Home
Price: $49.99
Rating: E10+
Genre: Comedy platformer
Subject Matter: Three manic rabbit-like creatures and their shopping cart put to task to rob humanity of its junk in order to build a pile and pathway to the moon. Plus, the Rabbids can and must yell the clothes off ridiculous people.
Value: A pleasant and funny adventure that will last a weekend, but longer for those who want to collect 100%.
Buy it for: Gamers who want a game that makes them laugh out loud; fans of platforming looking for a Mario alternative; people looking for the Rabbids to finally star in something that isn't a mini-game compilation.
Read the Full Review

Resident Evil: The Darkside Chronicles
Price: $49.99
Rating: M
Genre: On-rails shooter, Resident Evil retrospective
Subject Matter: Single-player or co-op light gun shooter takes on Resident Evil 2 and Resident Evil Code: Veronica, wrapped up in a short, new pre-Resident-Evil-4 campaign, all presented with RE's mix of horror and cheese (though this one isn't scary).
Value: Light gun games are usually very short, but this one has three campaigns and enough unlockables to offer at least nine hours of first-time play.
Buy it for: Resident Evil fans; people looking for a less innovative Wii light gun game than Dead Space Extraction and a less outrageous one than House of the Dead: Overkill, but, of the three, the one with the most content. A solid game.
Read the Full Review

Spyborgs

Price: $19.99
Rating: Teen
Genre: Beat-em Up
Subject Matter: Spyborgs is a simple arcade-style beat-em up with cartoon tendencies.
Buy it for: Young children and early teens who've yet to develop discerning tastes.
Value: $19.99 could very well translate into keeping your kids quiet (or at least only yelling at each other) for a few hours, or some quality parent-child bonding time. It's not particularly exciting, but it'll do in a pinch.
Read the Full Review

Sword & Soldiers

Price: $10 (download only)
Rating: E10+
Genre: Side-scrolling real-time-strategy game.
Subject Matter: Vikings vs. ninjas vs. Aztecs
Value: High, given the amount of levels, the gleefully violent cartoon visuals and the creative campaign.
Buy it for: Fans looking for cartoon violence on the Wii and fans of Patapon the only game remotely like this.
Read the Full Review

Wii Energizer 4X Charging Station

Price: $49.99
Rating: N/A
Genre: N/A
Subject Matter:An induction panel that charges up to four remotes at a time.
Value: With four rechargeable battery packs included with the induction panel, this seems like a fairly good deal.
Buy it for:Wii owners sick of burning through batteries and people who have their console set up in a place where space is at a premium.
Read the Full Review

Wii Fit Plus

Price: $19.99 (game only), $99.99 (with Balance Board)
Rating: E
Genre: Fitness, Sports
Subject Matter: A slew of next mini-games and a handful of new exercises round out Nintendo's home fitness tool.
Value: With a new multiplayer function and the ability to weigh your cat, baby or dog, Wii Fit Plus pushes its fun on the whole family.
Buy it for: Yourself because you're too lazy to go to the gym, your grandparents who need help getting over last year's hip surgery, or your brother-in-law who should really be watching his weight.
Read the Full Review

Wii Sports Resort

Price: $49.99
Rating: Everyone
Genre: Casual sports
Subject Matter: Wii Sports Resort drops you on an island with a dozen sports to attempt using the Wii's new, more accurate MotionPlus device.
Value: Packed with a MotionPlus remote add-on and a hefty collection of sports, this is a must have for Wii owners.
Buy it for: Fans of Wii Sports, casual gamers, anyone looking for some family time on their Wii.
Read the Full Review

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<![CDATA[Spyborgs Review: Not-So-Heavy Metal]]> Part man. Part machine. All beat-em up. This is Capcom's Spyborgs for the Nintendo Wii.

First introduced at Capcom's 2008 Captivate event, a ho-hum reception cause Bionic Games to go back to the drawing board, changing what was a cartoony action-adventure puzzler into a darker, somewhat grittier cooperative beat-em up. What could have been a subtle, nuanced title became an in-your-face, no-holds-barred biomechanical brawl to the death featuring three cyborg spies taking on an evil army led by a rogue member of their organization. Was this rapid change in direction a change for the better?

Spyborg Style: Spyborgs feels like an attempt to establish a brand, and in order to do so you need to have a distinctive style that sets you apart from similar titles. While not wholly successful, Bionic Games certainly nailed it with the visual design of the characters and enemies in the game. The robotic enemies you face have a unique look about them that I really liked, and the player characters are unique enough that I really wanted to know more about them and their motivations. Unfortunately the game doesn't delve into those areas, but I appreciate the effort the developers put into making things at least look interesting.

Playing Doubles: Spyborgs shines brightest when played with another living person. The repetitive gameplay and lack of depth that make the game a poor single-player experience make it perfect for an afternoon of mindless cooperative gaming with a friend. There isn't much thinking involved, there are hidden items to squabble over, and when the game gets too tedious you can always poke fun at it mercilessly to help keep things fresh. Definitely a title that plays better with a partner.

Difficulty Curve: In its quest to appeal to gamers of all different skill levels, Bionic Games has include a wide range of difficulty levels in Spyborgs. At its easiest, you'll be able to survive for a good long time merely mashing the attack buttons. Ramp up the difficulty and suddenly you'll find yourself hugging the guard button for dear life. It's a nice spread, though even at the lowest setting you need to keep an eye on your health bar when fighting larger enemies.

Hated
Invisible Gimmicks: Talk about tacked on. Spyvision is a mechanic that requires you to point the Wii remote at the screen, press a button, and then swing the remote in order to reveal hidden objects that the enemy has cloaked in order to impede your progress. There is no compelling reason for this feature to be in the game, other than to perhaps half-heartedly justify the word 'Spy' in the title. When the 'spies' spend 95% of the time mindlessly bashing away on a horde of robots, stopping to play hide and seek seems like a silly way for them to catch a breather. As you progress through the game, enemies begin to cloak, but the action of de-cloaking them just seems silly. Obviously you can see where they are. Why not just hit them to make them appear and cut out the extra step?

Walking The Beat: Endless hordes of enemies, walls that appear and disappear when you clear the area - you all know the drill here. While new enemies appear on a regular basis, they're generally just slight variations on the old enemies. Repetitive stages don't help either, and it soon becomes readily apparent in any given level when and where the bad guys are going to pop up. Upgrading your abilities doesn't have enough of an effect on gameplay to really keep things fresh.

Mindless Cyborgs: Without a human partner at your side, Spyborgs' flaws become more obvious. The repetition eats away at your patience faster, and the fact that your AI teammate for the most part does their own thing doesn't help matters much. At several points during my play through I noticed my partner standing off to the side, waiting patiently for something while I got pummeled senseless, or wandering off to chase down some smaller enemy while the larger ones showed me their various implements of destruction. Luckily the enemy AI seems to suffer similar problems, sometimes failing to acknowledge your existence until you are right on top of them, and other times seeing you from a mile away. A little more consistency would have been appreciated.

Ultimately Dull: Despite the visual flair that went into creating the characters and their enemies, Spyborgs suffers from a distinct lack of personality. These unique characters do battle across repetitive landscapes, with brief tidbits of story teasing a depth that never really gets explored.

Simply put, Spyborgs feels like a video game based on a licensed cartoon property, only there is no licensed cartoon. Cartoon tie-ins tend to present simple gameplay and only the barest of stories, relying on the animated properties they are based on to fill in the blanks. Unfortunately, Spyborgs' blanks are just that - blanks. There is no fill-in.

Spyborgs was developed by Bionic Games and published by Capcom for the Wii on September 22nd. Retails for $39.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Completed the game on Hard, and played a couple of hours of co-op on casual.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Spyborgs Webisode 2: Webisode Harder]]> When we last left our intrepid half-human heroes, armless guy and ninja girl were hang gliding, Kinetic was missing, and Jackal was nowhere to be found. The Spyborgs action continues in webisode 2!

It looks like Capcom has toned down the corny dialog a bit in the second webisode for its upcoming Wii beat-em up. Either that, or they used up all the cheese in webisode one and had to revert to regular exposition. Now that they've established the game's three heroes - Stinger, Clandestine, and Bouncer - along with some obvious villains, we're just a cliffhanger away from the epic conclusion, which should hit sometime on or before the game's September 22nd release.

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<![CDATA[Spyborgs Shooting Bromance]]>
There's a lot to like in these two short clips, but what stands out for me is just how much shooting is going on. Good thing Capcom made the call to reboot this game. It looks like it may be worth a check out.


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<![CDATA[Spyborgs Gets Pushed Up, Celebratory Webisode Commence]]> Capcom's cyborg secret agent game is now hitting stores a week earlier than anticipated, and the company celebrates with the release of the first cheese-flavored animated webisode for Spyborgs.

In a season full of delays, Capcom pushes up a game for a change, moving Spyborgs' release date from September 29th to September 22nd. Capcom punctuates this happy news with the release of the first episode of the Spyborgs animated web series, and my goodness is it oozing with cheese. This is hammy cartoon voice acting at its best right here, with overly dramatic enunciation almost unavoidable when delivering lines like "I eat bots for breakfast," "Boom baby," and "Time to kick bot, partner!" If this was done intentionally, then it's brilliant! If it wasn't, we'll just pretend it was.

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<![CDATA[Capcom Brings Dark Void to Gamescom, Shoots Gamers Into the Air]]> We are a week away from Electronic Arts and Sony Computer Entertainment's press conferences unofficially kicking off the massive Gamecom convention in Cologne and I'm downright giddy.

Capcom is too, it sounds like, shooting off an email about all of the games that they'll have on hand for European gamers to check out.

Lost Planet 2, Monster Hunter Tri, MotoGP, Dark Void, Spyborgs and Tatsunoko vs. Capcom Ultimate All-Stars will all be on the show floor this year round.

Because this is Germany's biggest gaming party as well, Capcom isn't just about the games. They've also decided to bring along a Dark Void machine that will let gamers take to the sky on a 180 kmh vertical airstream. I wonder if I've told McWhertor yet that he'll be the one doing that?

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<![CDATA[Spyborgs Combo System Delivers a Century Clubbing]]> Spyborgs, Capcom's remastered old-school brawler for the Wii, is promising old school brawler bona fides in the form of combo bonuses - going up to 100-plus hit combos for those talented enough.

Capcom-Unity released this gameplay video, which in addition to showing, like, gameplay, also accompanied a 10-point breakdown of how to exploit Spyborgs' combo system. The pre-release record, from Capcom's combo guru Derek, is 350.

Spyborgs Combo Video Exhibition [Capcom-Unity]

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<![CDATA[Play Spyborgs at Comic-Con, Get a Free Comic]]> Capcom will have Spyborgs on hand during this week's San Diego Comic-Con for attendees to play. Better still, those who take the time to go hands-on with the title walk away with a free comic.

The Spyborgs prequel was created by Udon and will lead up to the start of the game, giving you a bit of background on the "tragedy" that happened to the team.

SPYBORGS: Comic-Con Exclusive Comic Giveaway

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<![CDATA[Spyborgs Gets Box Art, Drop Date]]> Capcom just announced a drop date in North America for Spyborgs, its Wii-exclusive co-op brawler, and it is Sept. 29. It'll set you back $49.99, of course.

You may recall Spyborgs went off to a less-than-whelming reception in 2008, and Capcom took the shoulder-shrugs to heart. The game you'll get is less of an homage to Saturday morning cartoons, and more of an action-packed super-team throwdown.

The game is developed by Bionic Games, and ESRB rates it a T.

Spyborgs Preview: Why Waggle

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<![CDATA[How About A Bonus Character For Each Wii Peripheral?]]> Capcom's Spyborgs producer sees something else his team could do to their game to possibly support Wii MotionPlus, something no other developer has pondered publicly yet.

Developers are adding MotionPlus controls to their Wii games as you read this. They're making their controls more responsive thanks to Nintendo's add-on.

But what if they went another way?

What if MotionPlus wasn't about introducing an extra control scheme?

Darly Allison, producer of upcoming Capcom Wii game Spyborgs told Kotaku last week that the game's development team is still considering how they might implement MotionPlus to the co-op beat-em-up, which doesn't currently support it. Once idea the team is considering is to add an extra playable character that would take advantage of MotionPlus's sensitivity.

This seemed like a promising idea and got Allison and Kotaku riffing: why not add another character that's controllable just with the Balance Board? And one just with the Wii Zapper or Wii Wheel? OK, those last two wouldn't apply, because those peripherals don't add functionality to the Wii Remote.

But this still seems like a novel idea: instead of tweaking controls to fit a peripheral not every consumer might have, why not just add alternate playable characters that only play with the add-on?

If anyone is ready to pursue that, bring on the guitar-controlled bonus character as well.

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<![CDATA[Capcom's Next Wii Original Learning From Mistake Of Last One]]> As promising as Capcom's upcoming Wii game Spyborgs is, it runs the risk of suffering the fate of the company's last Wii original. But Capcom thinks it figured out what went wrong last time.

Spyborgs, the impressively-rendered co-op brawler created by Bionic Games for the Wii, gives a good first impression. It looks better than most Wii games and plays well.

The same things could have been said about 2007's puzzle-based treasure-hunting game, Zack & Wiki. It looked great. It played well. It wasn't a hit.

How to avoid that history repeating itself?

Just hours ago, as we wrapped up a two-person co-op run through the same levels Kotaku chief Crecente played in Monte Carlo, the game's senior producer, Daryl Allison told me what lesson Capcom had learned:

The struggle for Zack & Wiki, Allison said, was that "the art style made the game come across as a kids' game, but it played like more of an adult's game." The graphics were silly; the gameplay complex.

Spyborgs is going for a teen market (but I enjoyed it, ok?) and therefore pushing a more all-ages Pixar style.

If this is already more than you're used to reading about graphics for a Wii game, that's no accident. Graphics are important to this Wii game. Allison said the team's philosophy is that: "If we can be compared with the God of Wars and Devil May Crys then we have to look that good. There's no excuses."

Spyborgs will be out for the Wii later this year. And, if all goes well, it will look not just like it plays, but as good as it's supposed to play. That, perhaps, is doing a Wii game right.

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<![CDATA[Spyborgs Preview: Why Waggle]]> Spyborgs could become the year's Cinderella story for the Wii: A game of confused design and cluttered play completely revamped to become a sizzling Wii brawler.

But it needs more work.

What Is It?
Cartoon, mini-game sporting action Wii title, overhauled with a new grittier look and heavy brawling button-mashing. The game has a trio of cybernetically-enhanced super heroes brawling their way through 35 stages.

What We Saw
A sizable chunk of a single level, ending with the appearance of an over-sized boss.

How Far Along Is It?
The build we played is two to three weeks old and still in the pre-alpha stages. It's due out later this year.

What Needs Improvement?
Waggle: It's in there. They mostly avoided motion control in the game, sticking to good-old-fashioned button mashing, but when the motion rears its head, it's ugly. The on-screen symbols for what to do and when to do it are confusing and the timing sloppy and far too forgiving. These special attacks need much work.

Spy Vision: The game allows you to use the remote like a flashlight, shining it all over the screen looking for things to "pull" into the world with a flick and then, typically, destroy for stuff. Really not necessary. Lose it.

What Should Stay The Same?
Aesthetic: Mostly because I like that word. But also because the games new look is heaps better than the Saturday morning fare they were showing around last year. Now the look of the game matches its tongue-in-cheek, occasionally off-color humor.

Button Controls: Thumbstick to move. C button for one attack, B for another. A to jump, Z to block. It's all fairly simple when motion is left out of it. I think the Wii can stand a solid button-masher and I think it doesn't need a single motion control to do it.

Fun: The game isn't really trying to do anything complicated, just to do it well. What I played of the game, motion control frustration aside, was quite a bit of fun. I'd play this game. I'd buy this game.

Co-Op: The game's cooperative play is just what the Wii needs. Playing with a friend allows you to tag-team and string together attacks. Playing alone allows you to slip between the three characters seamlessly.

Final Thoughts
Spyborgs is a graphically impressive game. It also delivers on basic game play, so why much all of that up by forcing in some Wii controls that I can't imagine anyone really wants. If the game can either fix or ditch the motion and waggle, I'll be mostly sold on Spyborgs.

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<![CDATA[Spyborgs In Action]]> There were a lot of comments yesterday when we posted the story and screens about Spyborgs, about how good the game looks.

Here's a gander at some of the presentation showing off gameplay. Do you feel the same way now that it's in action?

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<![CDATA[Spyborgs Moves Away From Cartoon and Toward Ratchet and Clank]]> Spyborgs is not: Game Party 82; Bad port, "now with waggle"; Sports Minigames 15; Saturday morning license – Sign displayed prominently inside Spyborgs' presentation room.

There are lots of things Spyborgs isn't, or at least isn't anymore. Back in January, Bionic Games announced that they had scrapped the original premise of the Wii brawler and started over. Good thing too, this new iteration seems to have more in common with Ratchet and Clank than a Saturday morning cartoon.

"This is a much different game than last year," said Daryl Allison, Spyborgs producer. " We went with the focus of what worked and to try and keep the flow of the original title."

Kraig Kujama, director of design for Capcom U.S. product development, said that the Wii market needs a great action game and that Spyborgs, which they described as Ratchet and Clank meets Devil May Cry, will be it.

The coop third-person action game has players take control of a cybernatically-enhanced group of super heroes. The game will include 35 stages and three Spyborg characters to choose from. During our demonstration we were only shown two of the, an oversized, gorilla-like robot and a katana-wielding woman.

Much of the play is conducted by moving around the screen with the nunchuk's thumbstick and pressing buttons to attack, though certain special attacks do require timed waggles or movement of both the remote and nunchuk. There are cooperative attacks as well which require both players to land motion controls at the same time.

The game also features a feature called spy vision which allows you to search the screen by pointing the remote at it, when you pass over a hidden object the control shakes and you can see it silhouetted in the beam of the remote's spy vision. By holding a button and yanking you can pull the item into the visible world to interact with.

The developers, made up former Insomniac Games and High Impact Games developers, are also looking at the possibility of adding Wii Motion Plus support to the game, they said.

Spyborgs will also include an achievement system, which rewards achievement titles for certain accomplishments. These achievements also unlock bonus videos, concept art and new challenges in the game.

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<![CDATA[Spyborgs Goes Back To The Drawing Board]]> Capcom unveiled Spyborgs earlier this year. It was met with near-universal "uh, nothankyou". So, rather than soldier on, Capcom have taken your advice to heart, and will be almost entirely remaking the title.

The latest issue of Nintendo Power has the news, as it reports the Wii exclusive is to be "significantly retooled and will bear little resemblance to what’s been shown thus far." Or, in other words, they've binned what we saw in '08, and in '09, we'll hopefully see something a little more promising.

Nintendo Power - Capcom ’significantly retooling’ Spyborgs - second confirmation [Nintendo Power, via Go Nintendo]

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<![CDATA[Capcom Announces Spyborgs For Wii]]> The only title to be officially announced at Captivate 08 was Bionic Games' Spyborgs, a Wii exclusive action game touted as resembling a Saturday morning cartoon, complete with mini-games as commercial breaks. Spyborgs may be more Adult Swim than it is Saturday morning fodder, despite having a clean and unoffensive visual style, as its sense of humor seems to learn toward intentionally off-beat and is self-described as "tongue-in-cheek."

With five playable characters, each with their own unique traits, Bionic Games hopes that their Wii remote waggler will "provide players with a dynamic and fresh gaming experience like no other."

Unfortunately, Spyborgs wasn't available for hands-on play, so you'll have to settle for an introductory trailer devoid of gameplay and a press release to get a better perspective on what Capcom and Bionic Games are offering. We were treated to a hands-off presentation, however, getting a rough sense for Spyborgs' cartoonish sci-fi fisticuffs. In short, it may not look like much, but it has potential.

A NEW TEAM OF SUPERSPIES ROCKS Wii™ WITH CAPCOM’S SPYBORGS™
Saturday Morning Cartoons Explode to Life in This Revolutionary Wii Title

SAN MATEO, Calif. — June 3, 2008 ⎯ Capcom® Entertainment, a leading worldwide developer and publisher of video games, today announced Spyborgs™, a new action game coming exclusively to the Wii™ home video game system from Nintendo. In Spyborgs, players take on the role of a diverse team of five bionic superspies in a fight to save the world from a group of dastardly villains. Wii gamers will be set to save the world when the game launches in 2009.

The first title developed by Bionic Games™, a newly-formed development team comprised of former Insomniac Games and High Impact developers known for their work on hugely popular franchises Ratchet and Clank™ and Resistance: Fall of Man™, Spyborgs is a unique action-adventure game set in a stylish world that resembles a Saturday morning cartoon. Engaging players in team-based challenges designed to utilize 2-player co-op play, Spyborgs takes the theme of “team” to a whole new level of fun. In Single-player mode the “team” theme continues as players jump from one member of the superspies’ team to the next, rapidly tackling different challenges designed around each character’s unique abilities. Fast, addictive gameplay, unique controls offered by the Wii Remote™, and a storyline that refuses to take itself too seriously, Spyborgs will provide players with a dynamic and fresh gaming experience like no other

“Our goal is to maximize the potential of the innovative Wii Remote while delivering a new paradigm in cooperative game play,” said Michael Haller, president, Bionic Games, “We also wanted to bring a lot of humor to the game which we feel we have accomplished. This game will make you laugh — for all the right reasons.”
Players jump between the identities of a team of five bionic superspies to combat a rogue squad of wacky, dysfunctional super villains. Each character has unique powers to match their super-spy skills, such as heavy firepower, martial arts, bladed weaponry, acrobatic skateboarding skills or pure robotic destruction. This cast of characters may make a misfit group individually, but by utilizing them as a team, the Spyborgs will have the power to save the world – if they don’t blow themselves up first! Spyborgs’ tongue-in-cheek action and compelling interactive cartoon theme keeps players engaged from the first episode to the last with one of the most fun and entertaining games to be developed for the Wii system.

ABOUT BIONIC GAMES
Bionic Games, Inc. is an independent game development studio located in Hollywood, California. Bionic Games was formed specifically to bring the best talent together in order to create SPYBORGS for Capcom as the ultimate action/adventure experience on the Nintendo Wii. The studio pedigree includes leading artists, programmers and designers responsible for such mega-hit games such as RATCHET & CLANK, SPYRO, CALL OF DUTY, TONY HAWK, SHREK, LEGENDARY, SIMS, RESISTANCE: FALL OF MAN and MEDAL OF HONOR

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May C ry®. Capcom maintains operations in the U.S., U.K., Germany, Tokyo, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, HYPERLINK "http://www.capcom.com/" \o "http://www.capcom.com/" www.capcom.com.

Capcom, the Capcom logo, Lost Planet, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. Wii and the Wii logo are trademarks of Nintendo. © 2006 Nintendo. All other marks are the property of their respective owners.

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<![CDATA[Capcom Trademarks Spyborgs]]> Last week, Capcom went and registered the trademark Spyborgs. Two weeks before that, they registered the domain name spyborgs.com, which at time of writing sits empty and unused. This of course means absolutely nothing right now, but at an unspecified future time, when writing about Capcom's official unveiling of the exciting new Spyborgs franchise, we'll be able to link on back to this post and show you where it all began.
Spyborgs [Trademork]

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