Lollllllz, Ballack just got BAKED by Theo Walcott @ 0:20. I effin' hate Chelsea with a passion. Man Utd till death of me!
In other news, FIFA10 lookin' top notch this year. I've skipped it (and sports games in general)since '05. I dunno, I got jaded b/c I just feel sports games can never fully replicate a real player's emotions during a game. They'll never feel real. The Adidas live season stuff is def a step in the right direction and is rebuilding my confidence in the sports genre , so that's why I personally would pick FIFA over PES this year.
I don't get it. Yukes makes all the Smackdown games and there are plenty of wrestlers with long hair. And Wrestling is full of headlocks and bulldogs and the like. If long hair works in those games why not this game?
well as someone who knows members of staff who made the game, I would never, ever accuse them of being lazy, they worked their asses off.
why do you think almost all characters have either next to no hair or have it tied / short? if it's one character out of a roster of many, do you think they would redo the the collision system, or spend exorbitant amounts of time rejigging the the engine for one character?
Hair and water have been longtime enemies of realtime game graphics. Even so, there are plenty of Japanese-made fighting games that feature characters with big flowy hair. They should have been able to come up with something. Shame on them!
@High Speed Indeed: The characters in Soul Calibur are very stylized, but it's the character design, not the physics, that are particularly unrealistic. Well, other than the boob physics. Those are a bit exaggerated. :P
@ThursdayNext: I don't know that it's lazy of them to weight up the pro's and con's of spending time sorting out hair physics just for one guy. Hair physics bring nothing to the game play and it's not like they don't have enough things missing from the game.
I think this was a smart choice by the dev's but don't get me wrong - they are lazy mofo's in general.
@Mike Newlad: Read a few threads above, where the guys who actually know about game development were discussing why the devs are NOT lazy. Sounds like it was a valid decision to drop his character.
@High Speed Indeed: Firstly - I don't know how this comment ended up here. The comment I wrote for this reply was that there is an error in the networking code that is causing a lot of "quitters". As in more often than not, if your match ends just as you are in the second stage of a submission - it's not a human quitting, it's the machine. Having patrolled forums for the last week there have been plenty of stories of how people thought there were a lot of quitters until they themselves got disconnected when they were losing. It happened to me too and I messaged the guy asking him why he quit when I was about to tap and he said he thought I quit.
Secondly - "Read a few threads above, where the guys who actually know about game development were discussing why the devs are NOT lazy."
I have 2 degree's, 1 in Software Engineering and another in Computer Games Production. I am more than qualified to comment on how lazy some developers are and believe me THQ/Yukes as a combination in general are pretty bad developers. If you read what I said though - you will see I was defending their design choice to leave him and his hair out of the game. I think that was a smart move and had nothing to do with them being lazy or not.
There is an interview with Guida, at Cagepotato.com or Bloodyelbow.net I can't remember which, where he says that it was Dana White, not THQ, that offered him $10,000 to cut his hair.
@Filthy_O_Bedlam: Anyone? Anyone? "something D.O.O." economics? Anyone? "Voodoo economics?" Did it succeed? Anyone? It did not succeed, and the US slid further into the Great Depression...
@BritBloke916: Just another totally off-topic Bueller observation: at that time (1986), Mia Sara was the single most desirable woman on this planet. That is all :)
@ThursdayNext: Yeah wtf i haven't heard of anyone quitting that easy on something, I mean i've seen games where hair is long, maybe not as long but still come on, you fail as a dev if you can't overcome this, also good for guida not to accept.
@GunSilence: @ThursdayNext: Congrats for being ignorant on game design. "Other games have teh hair, WTF!?" is a really stupid position to take. Do you know anything about game development? About collision mechanics? More specifically, about how their engine rendered collision? No? Then perhaps you should learn a bit about the actual subject before saying they "fail as a dev."
@stupid_mcgee: uber pyro > zerg rush, markhilol: I do work in the game industry, have done for 5 years now and know enough about game design to know that devs will often KS issues or remove whole sections of gameplay rather than fix them because they simply can't be bothered to fix mistakes.
If they can't get the collision mesh to work with big hair then either the engine is flawed or the devs are. I will guarantee you that there is a fix for this and that it wasn't implemented because it risked ship date.
I find it funny that you don't think I have a right to an opinion on video game design just because, in your opinion, I am not as talented or skilled as the THQ devs, have you worked alongside me or a THQ dev? If not I find it amusing that you think you know about both myself and THQ devs just from reading a one line post on a blog site. Before you go throwing around insults maybe you should try to rein in your hipocrisy.
As for moviegoers, almost all movie critics of note are moviegoers with little to no box office success to their name yet are still able to make statements about the level of skill and effort that went into making a film.
If in my opinion a "design choice" was made because it was easier than actually fixing what was broken, I reserve the right to express that opinion.
You're welcome to disagree and I'm happy to take some of woons assertions into consideration when assessing my opinion, but whining at me about how I don't understand dev's does nothing to further the discussion.
@stupid_mcgee: uber pyro > zerg rush: Granted, I've only had experience with 2D Design, but shouldn't making hair that doesn't get you killed be as simple as limiting the collision box to just the body?
I've seen plenty of 3D fighters with insane hair - Bloody Roar and Battle Arena Toshinden being two I can think of off the top of my head. The only thing that can limited a dev team the size of THQ is their lack of ambition, which they have clearly shown.
07/02/09
In other news, FIFA10 lookin' top notch this year. I've skipped it (and sports games in general)since '05. I dunno, I got jaded b/c I just feel sports games can never fully replicate a real player's emotions during a game. They'll never feel real. The Adidas live season stuff is def a step in the right direction and is rebuilding my confidence in the sports genre , so that's why I personally would pick FIFA over PES this year.
What do u guys think?
07/02/09
07/02/09
05/28/09
IFD Station 1
05/28/09
05/28/09
05/28/09
05/28/09
o.O
What the fuck?!?
05/28/09
I don't get it. Yukes makes all the Smackdown games and there are plenty of wrestlers with long hair. And Wrestling is full of headlocks and bulldogs and the like. If long hair works in those games why not this game?
05/28/09
well as someone who knows members of staff who made the game, I would never, ever accuse them of being lazy, they worked their asses off.
why do you think almost all characters have either next to no hair or have it tied / short? if it's one character out of a roster of many, do you think they would redo the the collision system, or spend exorbitant amounts of time rejigging the the engine for one character?
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
its Lyoto "The Dragon" Machido to you sir. lol
and he just won the belt kiddo, he isn't the best yet. i think Fedor Emelianenko would like a word with you.
@TomyDingo: your comment was pure win. you can tell he was ina rush to get his comment in :P
back on topic,
im pissed that Clay did not make the game. how could they have UFC classic fights without having the
Clay Guida v. Roger Huerta war.
Roger Huerta went on to be the first MMA fighter featured on the cover of SI.
and plus Clay is the king of cardio.
a shame really. Toasticus is right... long hair is a mortal enemy videogame developers.
05/28/09
05/28/09
How realistic do the characters in those Japanese fighting games look?
05/28/09
05/28/09
05/28/09
I think this was a smart choice by the dev's but don't get me wrong - they are lazy mofo's in general.
05/28/09
05/28/09
Secondly - "Read a few threads above, where the guys who actually know about game development were discussing why the devs are NOT lazy."
I have 2 degree's, 1 in Software Engineering and another in Computer Games Production. I am more than qualified to comment on how lazy some developers are and believe me THQ/Yukes as a combination in general are pretty bad developers. If you read what I said though - you will see I was defending their design choice to leave him and his hair out of the game. I think that was a smart move and had nothing to do with them being lazy or not.
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
well played sir.
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
05/28/09
If they can't get the collision mesh to work with big hair then either the engine is flawed or the devs are. I will guarantee you that there is a fix for this and that it wasn't implemented because it risked ship date.
I find it funny that you don't think I have a right to an opinion on video game design just because, in your opinion, I am not as talented or skilled as the THQ devs, have you worked alongside me or a THQ dev? If not I find it amusing that you think you know about both myself and THQ devs just from reading a one line post on a blog site. Before you go throwing around insults maybe you should try to rein in your hipocrisy.
As for moviegoers, almost all movie critics of note are moviegoers with little to no box office success to their name yet are still able to make statements about the level of skill and effort that went into making a film.
If in my opinion a "design choice" was made because it was easier than actually fixing what was broken, I reserve the right to express that opinion.
You're welcome to disagree and I'm happy to take some of woons assertions into consideration when assessing my opinion, but whining at me about how I don't understand dev's does nothing to further the discussion.
05/28/09
I've seen plenty of 3D fighters with insane hair - Bloody Roar and Battle Arena Toshinden being two I can think of off the top of my head. The only thing that can limited a dev team the size of THQ is their lack of ambition, which they have clearly shown.