@Rachel Fogg: Yeah, being a fan as well, it is hard to live up to all of the years of imagining what a revival would be like. Sure it's kinda sad what happened to Bottlerocket in the end, but they were kinda making a crap job out of it. I'm glad that higher-ups at Namco noticed and moved the more talented people from Bottlerocket into a new studio with someone else in charge to continue the game. #splatterhouse
@Rachel Fogg: On that note, I heard that they might be including the original trilogy. Don't know if they will be the NA versions of the japanese. Also apparently in that interview, the new game will have side scrolling segments which play like the original! #splatterhouse
What I can make out is a step in the right direction. In that first trailer, the monsters looked...a little too human. One of my favorite things about Splatterhouse was its gross, disgusting, abominable monsters. Real nightmare fuel kind of creatures. Simply making humanoid demons wouldn't cut it for this game.
@Mister Jack is F***ing Metal: The screaming mimis in the second one were pretty human looking, and that game was my favorite of the 3. That said, I completely agree with you.
Are developers immune to bankruptcy problems? It seems no matter which studio closes, they always start new ones the same day, pretending nothing ever happened.
Over here only politicians can screw things up without having to take responsibility.
@twinturbo2: LucasArts pulled funding for Battlefront 3 out from under them, leaving them without any projects to work on or any money to pay their employees with. Haze hurt them, but it was LucasArts that delivered the final blow.
It's well and fine for Namco and BottleRocket to point fingers at each other, but at the end of the day, a developer that accuses its publisher of ineptitude sounds suspect to me.
Just because a game's been in development for 18 months and has had milestones approved along the way don't mean shit. Especially if the milestones were fluffy and not substantive.
Think about this kids- for a game that was supposed to be released sometime in the fall of this year, Namco/BR did minimal to zero PR for the game. If you think about print press and retailer lead times of 3 to 9 months or more, they would have needed good looking PR materials back in January, or even earlier than that.
The lack of solid marketing materials means that BR didn't have the game in good enough shape for the Namco marketing people to do a proper job to promote the game. When you can't promote the game properly, the sales people won't sign up to sales numbers. When the sales people won't sign up, the marketing people will bug out and won't support the product.
If BOTH Namco and BR had their shit together, we would have been enjoying awesome screenshots, videos, and early impressions up the wazoo by now.
There are many moving pieces when you're in game development. Support from your marketing and sales departments is just as important as the competence of your developer and publisher-side project management.
@memtrace: You've got the best comment on the board right now, hands-down. My question is, if BOTH Namco and BR needed their shit together, which side would be more at fault for not having their shit together?
I feel like the more I read about videogame development, the more bad games can be blamed on bad management. Obviously, someone didn't have their shit together. If Namco's contractual requirements were too low and then they realized their mistake, that puts them at least one step ahead of somebody like... Midway? But they're still one step behind a publisher like Nintendo, or dare I say it, EA or Activision (not that I really love the business models of all companies listed).
Either way, I think Namco has a problem. If their contractual requirements were too low, that's their fault. If they hired a developer that was under-qualified to make the game they wanted, that's still Namco's fault. And who knows? Maybe Namco just wasn't willing to pay for enough man hours to make the game happen right.
There are so many variables not answered, but my gut instinct is to say Namco is more at fault than BR. Just my two cents plus (bailout-inflated) tax.
You would think that Bottlerocket could sue them for defamation, after all if Namco cited performance issues, its only going to hurt Bottlerockets business down the line...
On the other hand, money (and big businesses) talks...
Ramonskito commented on Patent Troll Lawsuit Begins on Tuesday "By calling them patent trolls wouldn't that open Kotaku up to a defamation suit?" [kotaku.com] 6:51 PM on Mar 15
Dude...wtf? I'm assuming then you're a lawyer? Oh forgive me...assumptions make an ass out of you and me right?
Regardless, I don't claim to know or be read up on the case we were discussing beforehand. It was just a simple comment and you ironically twisted it the wrong way.
11/04/09
11/04/09
11/04/09
11/04/09
11/04/09
Anyhoo, nice job on the figure Jin! #splatterhouse
11/04/09
[playmagazine.com]
Personally, I think the new team seems to be doing a much better job at recreating the original than what Bottlerocket was doing. #splatterhouse
11/04/09
Really? Well then good...I loved the original Splatterhouse so I was happy to hear about the next version of it.
Hope is now restored!! #splatterhouse
11/04/09
11/04/09
That's how it appeared...I feel bad for the people at Bottlerocket though, hopefully they found more work.
But I NEED this game...my hope is that they include the original on the disc. #splatterhouse
11/04/09
11/04/09
11/04/09
OMG! I remember that, that and playing this in the arcades!!
God I miss arcades. It was this game and another one I loved to waste my quarters in.... #splatterhouse
11/04/09
That would be a Christmas miracle if they did...oh please let it be true!! #splatterhouse
10/13/09
10/13/09
10/13/09
TOO DARK.
10/13/09
10/13/09
@madog: SPOILERZ!
10/13/09
10/13/09
10/13/09
09/04/09
Over here only politicians can screw things up without having to take responsibility.
09/03/09
LucasArts killed Free Radical, Brash killed Factor 5, Square Enix killed GRIN (allegedly) and now Namco killed Bottle Rocket.
Here's an idea, publishers. Stop fucking over your developers. If you don't like what they're making, help them fix it.
09/03/09
09/03/09
09/03/09
And maybe if you weren't so jaded... nah, that's asking for too much.
09/04/09
05/01/09
05/01/09
05/01/09
03/16/09
Just because a game's been in development for 18 months and has had milestones approved along the way don't mean shit. Especially if the milestones were fluffy and not substantive.
Think about this kids- for a game that was supposed to be released sometime in the fall of this year, Namco/BR did minimal to zero PR for the game. If you think about print press and retailer lead times of 3 to 9 months or more, they would have needed good looking PR materials back in January, or even earlier than that.
The lack of solid marketing materials means that BR didn't have the game in good enough shape for the Namco marketing people to do a proper job to promote the game. When you can't promote the game properly, the sales people won't sign up to sales numbers. When the sales people won't sign up, the marketing people will bug out and won't support the product.
If BOTH Namco and BR had their shit together, we would have been enjoying awesome screenshots, videos, and early impressions up the wazoo by now.
There are many moving pieces when you're in game development. Support from your marketing and sales departments is just as important as the competence of your developer and publisher-side project management.
03/16/09
I feel like the more I read about videogame development, the more bad games can be blamed on bad management. Obviously, someone didn't have their shit together. If Namco's contractual requirements were too low and then they realized their mistake, that puts them at least one step ahead of somebody like... Midway? But they're still one step behind a publisher like Nintendo, or dare I say it, EA or Activision (not that I really love the business models of all companies listed).
Either way, I think Namco has a problem. If their contractual requirements were too low, that's their fault. If they hired a developer that was under-qualified to make the game they wanted, that's still Namco's fault. And who knows? Maybe Namco just wasn't willing to pay for enough man hours to make the game happen right.
There are so many variables not answered, but my gut instinct is to say Namco is more at fault than BR. Just my two cents plus (bailout-inflated) tax.
03/16/09
On the other hand, money (and big businesses) talks...
03/16/09
03/16/09
03/16/09
*shrugs*
03/16/09
Ramonskito commented on Patent Troll Lawsuit Begins on Tuesday
"By calling them patent trolls wouldn't that open Kotaku up to a defamation suit?"
[kotaku.com] 6:51 PM on Mar 15
Dude...wtf? I'm assuming then you're a lawyer? Oh forgive me...assumptions make an ass out of you and me right?
Regardless, I don't claim to know or be read up on the case we were discussing beforehand. It was just a simple comment and you ironically twisted it the wrong way.
:D
03/16/09
*snap snap*
*head jerk*
*snap snap snap jerk jerk snap jerk jerk snap snap jerk*
03/16/09
*jerk snap*
*BREAK*
03/16/09