I think the last creative ensemble that had a relatively large amount of people's engines roaring was the trifecta working on "Blue Dragon" - Hironobu Sakaguchi (FF, director), Nobou Uetmatsu (FF, composer), and Akira Toriyama (DQ, artist).
(Not coincidentally, that was also the touted trio for Chrono Trigger.)
Anyway, I think more and more gamers are becoming aware of who worked on a game. Is it to the point that an "all-star cast" can be promoted and recognized? Not quite. But I think we will eventually get there.
I, for one, would buy - or at least have a serious interest in - a game by a crew consisting of Shuyo Murata, Norihiko Hibino, and Yoji Shinkawa (all from ZOE2).
P.S. - Little King's Story was acknowledged for its wide array of game talent from all over the Japan game industry.
cast no not necessarily, devs hell yes
like I intend to see James Cameron's Avatar
but if it was just some dude's Avatar very few actors would make me go OMG must see (Bruce Campbell and Simon Pegg perhaps)
We probably don't see games marketed this way because even among the hardcore, most people don't know what the various jobs entail. Sure, people can at least guess what a lead game designer does based off the words "game" and "design," but how many people can sit down and discuss specifics of the job? How many people can say what lead programmer X brought to the table? Or what makes one art director better than another?
It's the same thing in film - the people who have the most visible presence get the most credit. Directors, producers, and actors are, generally speaking, the people who sell films. Their influence is the most visible to the public at large, and so they get the most credit whether they deserve it or not.
Same for gaming - it's why we have the Carmack's, Kojima's, Miyamoto's, and Molyneux's of the industry. They aren't the only ones involved in development (well, maybe Carmack in the old days) but they take a directing role and control the direction of the project.
It's also easier, from a marketing perspective, to sell a team than individuals. While the turnover rate for gaming is low compared to other tech fields, people do move around. And it's easier for a publisher to sell a game on the name "Infinity Ward" or "Tri-Ace" or "Team ICO" regardless of whether the original members of the team are still there are not. Come to think of it, this is probably the primary reason we don't see games, or films either, marketed this way. It's far easier to hold onto the name of a group while individual members fluctuate than to hold onto one individual.
While there's nothing wrong with recognizing the individuals who make up development teams, your average gamer doesn't care enough to make the effort to understand the positions. Any specific knowledge of them then becomes rather irrelevant, as they're just being told "this person is good" with no understanding of why. Combine that with publishers desire to use name dropping to sell games, and I don't really see individual programmers, artists, or sound engineers getting acknowledgment outside of the credits anytime soon.
One reason that devs are not spotlighted more can be thanks of John Romero and his infamous "Daikatana". People still bristle at the ad campaign for that game.
@coalhalo: The only real reason for that ad campaign was because they didn't have any media to show for the game - no screenshots, trailers, pre-rendered sequences, etc.. All they had was John Romero's name...so they used that.
Not that I'm defending it, just pointing out that considering how late in the development cycle games are announced these days (comparatively) something like that probably won't happen again.
I'd be excited for a game with music by Howard Drossin. His work on Comix Zone and the Sega Tunes soundtracks is amazing.
That said, I think the main difference between video games and film studios is that film studios can often produce all kinds of films while it's not uncommon for a lot of developers in the video game industry to stick to a particular genre.
Hell, look at Bungie. They're most famous for their first person shooters. Blizzard? RTS and RPG. Bioware? RPG. Square Enix? RPG. Treasure? When was the last time they DIDN'T make an action game?
Thus, someone who is a fan of a game will pay a lot of attention to the developer, who will, in all likelihood, continue to make similar games. Meanwhile, employees who are hired generally for a particular project may very well drift from company to company. They make take their particular style of game development with them, but the company itself will make products almost exactly like it.
@VergessenHeld: +1. That was the exact point I wanted to make, especially as someone who's not really a hardcore gamer. Sure, I've played all the famous games from Baldur's Gate to Halo 3, and I know all the big studios, but I have NO IDEA who Cliffy B is. Seriously. Who the hell is this guy?
@VergessenHeld: And then a company like Nintendo comes along. They don't stick to genre they've made every genre, besides a few titles, most their games have the same theme or feeling...Kiddie Cartoony ot Family. I know I'm stating the obvious but its still a fact.
VergessenHeld promoted this comment
Edited by Stephen Totilo at 08/20/09 3:35 PM Stephen Totilo approved this comment
Dontpanik42 was starred
Dontpanik42 was unstarred
@Dontpanik42: There are obviously exceptions, but most developers stick to this plan.
Sega also branches into many different genres. Sonic, NiGHTS, Shenmue, Virtua Fighter, Skies of Arcadia, Condemned, Mad World, etc.
The point is that MOST developers stick by this because it's what they know and programming for one kind of game is nothing like programming for another.
Er, Stephen, what did this guy say that was wrong?
Quite so Stephen. I will buy anything with Warren Spectors name on it, for example. Thief & Deus Ex were more than enough pedigree to sell anything he makes, in my opinion.
@Jarerex: Cool, but I guess I set this post up poorly. I know that some people will buy a game based on one developer's name (people keep affirming that in the comments here). The proposition in this post is to sell a game based on a bunch of people's names. Look at that collection of people Wedgwood rattled off. That's what seemed unusual to me and intriguing.
@Stephen Totilo: You are talking about a bunch of production names. Not a bunch of actors, yes?
People rarely go past the director of a film (possibly the script writer or producer). Ensembles that get people into movies are generally the actors.
I'm not sure even film geeks would see a movie because it had costumes by the people that did the costumes in 'Lord of the Rings,' or had sound editing from the guy who edited the sound in 'Transformers 2,' or had the animal wrangler who worked on 'Babe, Pig in the City.' Not that these roles aren't important, but people generally don't care.
@Stephen Totilo: As a programmer, I like to see programmers credits in a game. Most of the time, I use this knowledge when I attend conference or read papers made by another programmer. Having his record sheet of game tells me the influence he had and if his ideas help those games.
However, if you talk only from a game consumer point of view, I don`t think that most of the crowd will give attention to those you mentioned earlier.
Some big names will always catch some attention like Will Wright, Miyamoto, Molyneux, Sid Meier or Warren Spector. But these are pionners in the game industry.
@slimky: It's the same in most of the entertainment industry really as pointed out by Brodka. People will know of the actors the director and if you're a film buff perahps the DP. No one would know the editor unless they're a Walter Murch (Even he'd get a who's that from a lot of people) and Producers are known mostly thanks to the production companies but people mostly know producers who direct or write or producers from the US like Weinstein or Bruckheimer.
It's rare that people realize it's a team effort really.
@Brodka: The difference is that actors have a minimal part in videogames and doesn't/shouldn't hog all the spotlight. In a video game the voice actor is the equivalent of the animal wrangler and the animators and gameplay programmers are the stars.
There might not be much point in buying a game just because a "famous" artist/programmer worked on it though, as there is usually not that much room for creative freedom, but it should at least be some assurance of the quality
@beril: There's a slight flaw in what you're thinking though. I mean the average gamer isn't going to think who programmed this awesome level that I'm now enjoying, just like they're not going to ask who's the 1st AD who filmed this amazing action/chase sequence.
In longer narrative media, people get involved with the characters and the story and that's actually the intention of the game creators - to get people hooked on the premise and the characters so they can continue to tell their stories. Despite certain technical bits being done better by key people.
In the 80s and 90s the dev teams for games were smaller you could read most of their names as you finished the game and remember most of them. But when you have a movie length credit and multiple people working on the different elements of the same bit of code they'll be overlooked.
For instance Nelson Shin of the original transformers and gi joe fame (also the simpsons of course) was one of the people who worked on the look/design of the lightsaber in the first star wars movie. But unless you're into films or into any of these three franchises you won't be aware of that fact.
Edited by ShaggE wants to join the Egg Council. at 08/20/09 2:40 PM
ShaggE wants to join the Egg Council. was starred
ShaggE wants to join the Egg Council. was unstarred
Still no gameplay video's for the rest of the world to witness tho :(
well, there is 1.. but it sucks, the other 2 are character customization (which are good :) )
@Etheris: Because upon impact with a bullet, the muscles will burst no matter how bulky the muscles may be, therefore rendering your wounded area useless.
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
08/20/09
(Not coincidentally, that was also the touted trio for Chrono Trigger.)
Anyway, I think more and more gamers are becoming aware of who worked on a game. Is it to the point that an "all-star cast" can be promoted and recognized? Not quite. But I think we will eventually get there.
I, for one, would buy - or at least have a serious interest in - a game by a crew consisting of Shuyo Murata, Norihiko Hibino, and Yoji Shinkawa (all from ZOE2).
P.S. - Little King's Story was acknowledged for its wide array of game talent from all over the Japan game industry.
08/20/09
like I intend to see James Cameron's Avatar
but if it was just some dude's Avatar very few actors would make me go OMG must see (Bruce Campbell and Simon Pegg perhaps)
08/20/09
It's the same thing in film - the people who have the most visible presence get the most credit. Directors, producers, and actors are, generally speaking, the people who sell films. Their influence is the most visible to the public at large, and so they get the most credit whether they deserve it or not.
Same for gaming - it's why we have the Carmack's, Kojima's, Miyamoto's, and Molyneux's of the industry. They aren't the only ones involved in development (well, maybe Carmack in the old days) but they take a directing role and control the direction of the project.
It's also easier, from a marketing perspective, to sell a team than individuals. While the turnover rate for gaming is low compared to other tech fields, people do move around. And it's easier for a publisher to sell a game on the name "Infinity Ward" or "Tri-Ace" or "Team ICO" regardless of whether the original members of the team are still there are not. Come to think of it, this is probably the primary reason we don't see games, or films either, marketed this way. It's far easier to hold onto the name of a group while individual members fluctuate than to hold onto one individual.
While there's nothing wrong with recognizing the individuals who make up development teams, your average gamer doesn't care enough to make the effort to understand the positions. Any specific knowledge of them then becomes rather irrelevant, as they're just being told "this person is good" with no understanding of why. Combine that with publishers desire to use name dropping to sell games, and I don't really see individual programmers, artists, or sound engineers getting acknowledgment outside of the credits anytime soon.
08/20/09
08/20/09
Not that I'm defending it, just pointing out that considering how late in the development cycle games are announced these days (comparatively) something like that probably won't happen again.
08/20/09
I'm refering to the ad that said ...."John Romero will make you his bitch."
The fact that the game was mediocre made the bitch be Romero. I personally saw it as karma for his unbridled arrogance.
08/20/09
08/20/09
That said, I think the main difference between video games and film studios is that film studios can often produce all kinds of films while it's not uncommon for a lot of developers in the video game industry to stick to a particular genre.
Hell, look at Bungie. They're most famous for their first person shooters. Blizzard? RTS and RPG. Bioware? RPG. Square Enix? RPG. Treasure? When was the last time they DIDN'T make an action game?
Thus, someone who is a fan of a game will pay a lot of attention to the developer, who will, in all likelihood, continue to make similar games. Meanwhile, employees who are hired generally for a particular project may very well drift from company to company. They make take their particular style of game development with them, but the company itself will make products almost exactly like it.
08/20/09
Also, I'd prefer to forget Peter Molyneux.
08/20/09
08/20/09
Sega also branches into many different genres. Sonic, NiGHTS, Shenmue, Virtua Fighter, Skies of Arcadia, Condemned, Mad World, etc.
The point is that MOST developers stick by this because it's what they know and programming for one kind of game is nothing like programming for another.
Er, Stephen, what did this guy say that was wrong?
08/20/09
No, I'm pretty sure I created Commander Shepard.
08/20/09
Not a huge fan of metal but his name alone get's my panties wet.
....And.I.Don't.Wear.Under.Pants.
08/20/09
08/20/09
08/20/09
08/20/09
People rarely go past the director of a film (possibly the script writer or producer). Ensembles that get people into movies are generally the actors.
I'm not sure even film geeks would see a movie because it had costumes by the people that did the costumes in 'Lord of the Rings,' or had sound editing from the guy who edited the sound in 'Transformers 2,' or had the animal wrangler who worked on 'Babe, Pig in the City.' Not that these roles aren't important, but people generally don't care.
08/20/09
However, if you talk only from a game consumer point of view, I don`t think that most of the crowd will give attention to those you mentioned earlier.
Some big names will always catch some attention like Will Wright, Miyamoto, Molyneux, Sid Meier or Warren Spector. But these are pionners in the game industry.
08/20/09
It's rare that people realize it's a team effort really.
08/20/09
There might not be much point in buying a game just because a "famous" artist/programmer worked on it though, as there is usually not that much room for creative freedom, but it should at least be some assurance of the quality
08/20/09
In longer narrative media, people get involved with the characters and the story and that's actually the intention of the game creators - to get people hooked on the premise and the characters so they can continue to tell their stories. Despite certain technical bits being done better by key people.
In the 80s and 90s the dev teams for games were smaller you could read most of their names as you finished the game and remember most of them. But when you have a movie length credit and multiple people working on the different elements of the same bit of code they'll be overlooked.
For instance Nelson Shin of the original transformers and gi joe fame (also the simpsons of course) was one of the people who worked on the look/design of the lightsaber in the first star wars movie. But unless you're into films or into any of these three franchises you won't be aware of that fact.
08/20/09
Also, I'd love to see a credit summary on the back of game cases, a la movies. Devs don't get enough recognition.
08/15/09
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08/15/09
Its about how big my head feels when trying to read this without a gameplay video.
08/15/09
08/15/09
well, there is 1.. but it sucks, the other 2 are character customization (which are good :) )
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08/14/09
Brought to you by killjoy.
08/15/09