<![CDATA[Kotaku: Speculation]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Speculation]]> http://kotaku.com/tag/speculation http://kotaku.com/tag/speculation <![CDATA[ What's Coming From Microsoft At E3? ]]> E3 2008 is less than a week away, and come Monday morning the internets will be buzzing with the latest news from Xbox 360 producer Microsoft. While we know they'll be plugging their biggest titles - Gears of War 2, Banjo Kazooie: Nuts & Bolts, Fable II, and Viva Pinata - what big announcements could we see from the latest of the big 3?

Rumors have been stirring since December about a potential motion control apparatus for the Xbox 360, and instead of fading away like bad rumors generally do, more and more fuel has been added to the possibility as time went on. With the latest speculation indicating a new motion-controlled friendly redesign of the Xbox Dashboard, E3 could very well be the time for the big reveal.

The announcement of a motion controller would naturally lead to the reveal of a big-name title or titles that would use it. This could be Banjo Kazooie, once the subject of one of the motion controller rumors, or an entirely new title. Microsoft isn't the type of company to bank on innovative gameplay alone, so if a motion controller is announced you can bet they'll have the games to back it up.

Then there is the future of the Halo franchise. We all know something new is coming, whether it be Peter Jackson's Halo game or something entirely different. Microsoft isn't going to let the franchise stagnate, and as lovely as the strategy game Halo Wars is looking I very much doubt it has the strength to carry fans of the original FPS gameplay, so there's a good chance we'll be seeing something new, with or without Master Chief.

Personally I am hoping for more information regarding the Zune gaming we got a look at during GDC this year, including some actual titles and release dates for the functionality, but that might just be because I recently bought a Zune for some odd reason. Yeah, I don't know. It was shiny.

All will become clear Monday morning, so we have until then to speculate, assume, and wildly imagine to our hearts' content. What would you like to see from Microsoft? What do you think we'll get? This is why God created the comment section.

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Tue, 08 Jul 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5022993&view=rss&microfeed=true
<![CDATA[ Is This Image Proof Of Diablo III? Nah... ]]> We've been inundated with tips today pointing us to an image that, in some people's eyes, proves that Blizzard is on the cusp of announcing Diablo III. They may very well be, but that image is sadly no proof at all. Work that was attributed by some to "hackers" who weaseled their way into the well-secured depths of Blizzard's web site is more than likely just a ruse, just clever Photoshop work designed to toy with your emotions.

The full image — just after the jump — is huge, showing an even longer teasing progression from frosty, barely visible demon head to flaming red hellish visage coupled with an ominous "III." But we certainly don't think we're in for six more days of intolerable teasing, especially since the Blizzard Worldwide Invitational kicks off in Paris just hours from now.

Check back in with us later tonight, as the game announcing festivities kick off at 11 AM Paris Time. That's just eight hours or so from right now.

Thanks to everyone who sent this in. We think Chris was first. He gets a Kotaku No-Prize for his efforts.

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Fri, 27 Jun 2008 18:40:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020458&view=rss&microfeed=true
<![CDATA[ So What's Our Metal Gear Solid 4 Surprise? ]]> So Kojima Productions has responded to the review limitation problems regarding Metal Gear Solid 4: Guns of the Patriots, and that's nice and all, but did you guys catch the top paragraph of Assistant Producer Ryan Payton's e-mail?

Believe it or not, I've been so busy working on a special surprise for MGS4 buyers (that not even those who have leaked copies of the game can spoil! Haha!), that I haven't had time to catch up on most of the pre-launch excitement.

A special surprise? I love surprises! What ever could it be? It's something that people with leaked copies of the game can't spoil, meaning probably DLC of some sort to kick things off? A special outfit? A new weapon? A cutscene only available through download?

Or is this one of those special surprises like Michael Scott from The Office would come up with? There's no way that folks with leaked copies could ruin ice cream sandwiches.

I suppose that in the interest of more accurate speculation we should stick to the DLC idea. You guys throw out your ideas while I rush to my local grocer's freezer.

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Thu, 05 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013470&view=rss&microfeed=true
<![CDATA[ Folklore Devs Working On Secret Movie Game ]]> gamerepbrash.jpg Movie video game producers Brash Entertainment (Jumper: Griffin's Story, Alvin and the Chipmunks) has signed a deal with Japanese developer Game Republic (Genji series, Folklore) to work together on a game based on a "popular Hollywood film". While we've no idea what movie the game is to be based on, famed Game Republic CEO Yoshiki Okamoto hints at a fantasy theme.
"In collaborating with Brash, we were introduced to a very compelling fictional world and given the freedom to expand it through the game. We are working directly with the creative talent from the film, and feel that the close collaboration will result in an amazing game play experience that immerses the player in an incredible fantasy world."
Incredible fantasy world with a 2010 release? Warner Bros. 2010 remake of Clash of the Titans would certainly fit the bill, with the original film allowing it the "popular Hollywood" film label, and Brash does have an agreement with Warner Bros. Interactive Entertainment. Just my speculation mind you. We'll just have to wait and see!

Brash Entertainment Partners with Game Republic, Inc.

HOLLYWOOD, Calif., March 12 /PRNewswire/ — Today Brash Entertainment announced a game development deal with Game Republic, Inc., the Japan-based studio led by famed game producer Yoshiki Okamoto. Under the terms of the worldwide agreement, the partners will collaborate on an unannounced game based on a popular Hollywood film. The game will release in 2010.

Game Republic, Inc. was founded in 2003 under the leadership of industry visionary, Yoshiki Okamoto. A 20-year veteran of the game industry, Game Republic, Inc. CEO Okamoto has had a dramatic impact on the styles of gameplay prevalent in modern titles and is credited with pioneering new genres including "one-on-one fighting" with Street Fighter II and "survival horror" with Resident Evil. In addition, his teams have delivered such popular franchises as Lost Planet, Devil May Cry, Onimusha, Darkstalkers and many more.

"As a gamer, I am extremely excited to work with Okamoto-san, who has produced some of my favorite games," said Brash co-founder and CEO Mitch Davis. "The Brash business gives us the luxury to match the best Hollywood IP with the skills of the most talented independent game developers; our partnership with a strong studio such as Game Republic, Inc. is an excellent example of that."

"One of my goals with games is to do something revolutionary with something that has been never been seen before. The opportunity to re-imagine a fictional world provided by a compelling Hollywood IP using the interactive medium of games is very exciting to me," said Okamoto. "In collaborating with Brash, we were introduced to a very compelling fictional world and given the freedom to expand it through the game. We are working directly with the creative talent from the film, and feel that the close collaboration will result in an amazing game play experience that immerses the player in an incredible fantasy world."

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Wed, 12 Mar 2008 11:20:13 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366904&view=rss&microfeed=true
<![CDATA[ Square Enix Bringing "Dragon Quest Party" Stateside? ]]> ITSA PARTYIs Square Enix finally bringing its Itadaki Street series to North America? We've got a hunch it is. The latest entry, known as Itadaki Street DS in Japan, features a guest appearance in the long-running board game series from the Mario universe cast, including Peach, Bowser, Wario and Yoshi. While previous games in the series featured characters from Dragon Quest and Final Fantasy, the inclusion of Mario and pals may have the star power Square Enix needs to finally localize it.

Square Enix has made no such announcements about such a game, but its recently filed trademark for Party Castle certainly makes us think it may have sights set on an English port. Everyone knows "party" translates to "dice-rolling board game" in Nintendo-speak. Plus, Itadaki Street DS has no shortage of castles. Conjecture? Totally. That's why we're getting in touch with Square Enix to learn more about what this new trademark means. (Pray it's not a mobile game!)

Party Castle Trademark [USPTO]

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Mon, 03 Mar 2008 15:20:52 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=363134&view=rss&microfeed=true
<![CDATA[ New Sony, Ubisoft, Square-Enix Trademarks Reveal New Games? ]]> ???Recent filings at the US Patent and Trademark Office may give us some insight into upcoming plans for a number of publishers. While not all filings eventually make it to actual product, there are a few interesting unknowns within. Leading the pack is Capcom's Wolf of the Battlefield which, while unannounced, may be the final name or part of the name of the company's top-down shooter Commando 3.

Sony Computer Entertainment has just registered In The Beginning There Was Darkness, a game we don't believe is based on the book of the same name, chronicling a blind man's life journey while reading the Bible. [Update: As commenter CONFUSEDGAM3R points out, this is part of the God of War: Chains of Olympus ad campaign. Thanks!] Square-Enix has two new filings with Sigma Harmonics and My Life As A King, the latter of which may be a spin on the name of its announced WiiWare game.

Finally, it looks like Ubisoft has two new properties in the works, Aftershock and Strike Hawk. Why do both of those instantly sound like Tom Clancy branded games to me? Regardless, the first may simply be the post-earthquake survival game previously known as Alive. Go ahead, speculate!

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Tue, 12 Feb 2008 20:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=355788&view=rss&microfeed=true
<![CDATA[ Hasbro Readies Risk: Black Ops ]]> The last time I played Risk was New Year's Eve, 1999, which I spent with some folks from the local Renaissance Faire, figuring if the world were catapulted back into the Dark Ages, they would be the people to hang with. It went like many Risk games do...two hours of engrossing play followed by people wandering away from the table for various reasons, eventually forgetting we were playing. The game is just too damn long, and manufacturer Hasbro knows this. Their answer to the problem? Risk: Black Ops. It's the Risk you've come to know and love in short bursts, redesigned with a sleek and sexy new look, a new resource system that rewards possession of territorial capitols, and the big change - an objective system. Objectives are tasks such as "Control Europe" that reward a player for completing them. The game starts with four major and four minor objectives from a pool of twelve, and completing any three is considered a win. This changes the face of the game completely!


Imagine all of the fun, strategy, and intrigue of a game of Risk without having to set aside an entire evening in order to play a game through to conclusion! It makes me want to break out my old copy of the game and make up my own objectives, though in my case they'd be more like, "Avoid landing on any soda stains", which is much trickier than it sounds.

So why is this important to the video gaming crowd? As Newsweek's N'Gai Croal reminds us, back in August EA signed a deal with Hasbro granting them the rights to create casual games based off of Hasbro intellectual properties. While the original Risk would never have worked via Xbox Live or the PlayStation Network, Risk: Black Ops would be simply sublime. We'll keep an eye out, but don't be surprised if EA jumps on this one in the near future.

Risk: Black Ops [Gamers With Jobs via Newsweek's Level Up]

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Tue, 05 Feb 2008 08:20:26 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=352736&view=rss&microfeed=true
<![CDATA[ MicroCenter Dates GTA IV ]]> gtamarch08.jpgHas a retailer let slip the release date of the next Grand Theft Auto? National electronics chain Micro Center has released a sales circular with the bottom of one page stamped with the Grand Theft Auto IV logo, a few choice pieces of art, and the words, "March 08." That would be a Saturday for those of you who keep track of such things, which is a pretty odd day for such a huge title but certainly not unheard of. The circular warns that new release availability is subject to change, but it seems like an awful lot of black ink to waste on speculation. GameDaily, who broke this particular story, got in touch with the folks at Rockstar to see if they could get some sort of confirmation.
A Rockstar Games representative on Tuesday replied by reiterating that Grand Theft Auto IV "is going to come out during our second financial quarter of 08."
So no help there. With Super Smash Bros. Brawl releasing on the 9th, this could mark the most I've gone out on a weekend since I turned 21.

Recent circular advertises early March date for the upcoming Rockstar game. [GameDaily]

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Tue, 15 Jan 2008 08:20:39 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=344970&view=rss&microfeed=true
<![CDATA[ BioShock Getting The Prequel Treatment? ]]> bioshockprequel.jpgAh rumors, how I love you so. Especially when they make as much sense as this one does. Tom Ivan over at Next Generation's blog reports on rumors surrounding the next BioShock. According to what I can only imagine is wildly unfounded speculation, the next game will be a prequel that focuses on the initial fall of Rapture itself, giving players a glimpse at what the utopia looked like before it all fell to pieces and little girls were transformed into walking moral choices. Rumors also indicate that the development of the game will take place at the new 2K Marin studios, and that BioShock creator Ken Levine will not be involved in the project. While of course we take any unconfirmed rumors with a heaping helping of salt, it does sound like the perfect way to explore the BioShock universe without trying to build on the first game's lame endings.

BioShock Prequel in the Works?
[Next Generation Blog]

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Tue, 08 Jan 2008 11:40:04 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=342204&view=rss&microfeed=true
<![CDATA[ Treyarch Taking Call of Duty Back To WWII? ]]> The gang at UK pub Gamer picked up on a job listing from Call of Duty 3 developer Treyarch that might point to the series returning to its World War II roots. The posting at Activision's career opportunities page is looking for a level builder to work on an "industry leading First-Person Shooter action war franchise" with serious experience. Later in the job description, Treyarch writes "if you're a fan of World War 2 shooters, then even better!"

Quite the leap, no? While we're positive that Call of Duty 5 is coming, we aren't sure whether Infinity Ward or Treyarch or another developer altogether will be holding the reins.

Level Builder - Call of Duty [Treyarch via Gamer]

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Sat, 08 Dec 2007 22:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=331645&view=rss&microfeed=true
<![CDATA[ Team Fortress 2 Art Director's Next Vision ]]> Moby Francke must feel incredibly powerful at the moment. As Valve's art director on Team Fortress 2, he can look over the industry and point fingers to suckitude with unquestioned justification...a Zeus-like authority. And when he talks about the next project he'd like to do, we genuflect with one ear to the sky:

The next thing I'd love to do is not based on realism, but stylizing with a little more in-depth look to the materials in the world. Instead of just having an impressionistic background, or having highly stylized characters. Making the characters a little bit more believable, even incorporating bold design, getting a little bit more specific.

So it would be a little bit slash realism and stylization all at once. And it can be achieved. We've done experiments like this, where you take a character and you make them — instead of taking photographs of the character, you base it off of lots of drawings and studies and paintings of the character, with real proportions. But with true design to it. You'll be amazed at what you can do.
No no no. We'll be amazed what you can do. We just sit around in the endless quest to discover a raunchy piece of human anatomy that rhymes with "Metroid."

Valve's Francke: Game Art Direction In Its 'Infancy' [gamasutra]

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Fri, 07 Dec 2007 12:00:08 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=331286&view=rss&microfeed=true
<![CDATA[ Pachter - Rockstar May Split From Take Two ]]> Wedbush Morgan analyst always seems like such a mundane title when dealing with the master of video game precognizance that is Michael Pachter. Speaking with Shacknews, the Pachtman puts forth the possibility that Rockstar Games founders Sam and Dan Houser could very well slip from under Take-Two Interactive's wing once their contracts come up in February 2009, much like Bungie jumped from Microsoft. It all comes down to money.

"I don't think that this is an issue of dissatisfaction with Take-Two; rather, I think it is rational to believe that in the wake of the $850 million Pandemic/BioWare deal, high quality developers like Bungie and [Rockstar] North would look to test their market value"
How much do you think a company like Microsoft or Sony would be willing to pay to secure Rockstar's exclusive service? How much would you pay? What if we threw in the magic of Pancake Puffs?

Pachter: GTA Dev Rockstar North May Eventually 'Pull a Bungie,' Split from Take-Two [Shacknews]

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Thu, 06 Dec 2007 19:00:32 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=331077&view=rss&microfeed=true
<![CDATA[ WotC Partners With Stainless Games ]]> wizardscoast.jpgWizards of the Coast, creators of Magic the Gathering and holders of the sacred Dungeons and Dragons property are teaming up with the UK's Stainless Games to create an online downloadable video game. Stainless has done several games for Xbox Live Arcade, including Novadrome, Crystal Quest, and most recently Asteroids Deluxe.
"Wizards of the Coast has created many of the most popular brands in roleplaying, trading card and tabletop strategy games" said Patrick Buckland, CEO for Stainless Games. "We're proud to be working with one of the most treasured IPs in the games field in a true partnership which will produce a real gaming revolution later next year."
Let the wild speculation begin! Is it Magic the Gathering for Xbox Live? An online version of D&D with downloadable episodic content and community created modules? We won't know until details start trickling out next year. Until then, something is coming. Hooray for something!

Wizards of the Coast Announces Partnership With Stainless Games

December 3, 2007 (RENTON, Wash.) - Wizards of the Coast, the world leader in hobby gaming, and a subsidiary of Hasbro, Inc. (NYSE: HAS), today announced an agreement with leading UK video game developer Stainless Games to produce an exciting new online downloadable game.

"Wizards of the Coast has created many of the most popular brands in roleplaying, trading card and tabletop strategy games" said Patrick Buckland, CEO for Stainless Games. "We're proud to be working with one of the most treasured IPs in the games field in a true partnership which will produce a real gaming revolution later next year."

Details about the game will start to become available in early 2008.

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Thu, 06 Dec 2007 10:00:55 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=330781&view=rss&microfeed=true
<![CDATA[ Nintendo Says 200 Virtual Console Titles By Year's End ]]> During Nintendo's presentation at the BMO Capital Markets Conference, Nintendo of America president Reggie Fils-Aime came armed with the stock slides the company loves to show any chance it gets. Typically, they involved plenty of bar graphs featuring a brightly colored column towering over every other column that doesn't have the word "Wii" underneath it. One of the slides, publicly presented by a NeoGAF member, shows Nintendo planning for some 200 Virtual Console titles available by the end of the year.

As Game|Life's Chris Kohler points out, with some 166 VC games already online and with just 8 more Mondays in 2007, that should put us at 190. That's if Nintendo keeps the current three-per-week schedule going. Could the company be planning to up that frequency, now that its got more consoles on board? Is the VC gift giving channel inspiring a faster torrent of old-school releases? Or did someone just mean to type "190+" and got carried away?

Regardless of the reason, we certainly won't be surprised if Nintendo decides that this holiday is the perfect time to start pumping out VC releases like it's going out of style.

Nintendo slides from BMO conference [NeoGAF via Game|Life]

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Wed, 07 Nov 2007 18:40:48 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=320211&view=rss&microfeed=true
<![CDATA[ Wii Fit Board Might Work For Tony Hawk, Might Not ]]> You may or may not be interested in Wii Fit, but let's face it, no one wants to admit to having a step aerobics board in their bachelor pad. On the other hand, a skateboarding simulator...that could almost not get you laid. In an interview with Eurogamer, this from the Bird Man himself:

I think it's possible to incorporate the Wii Fit board into one of our games, but it would change the control scheme dramatically and we'd have to figure out how to make that work. So I don't know yet.
My guess is that the game would need to be simplified a bit to make this happen, but why not? Do it, Tony (and all the developers who actually do 99.999% of the work).

Tony Hawk on Proving Ground [via maxconsole]

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Wed, 24 Oct 2007 10:40:41 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=314509&view=rss&microfeed=true
<![CDATA[ Target Lists 40GB PS3s At $399 ]]> I'm starting to suspect that Sony Computer Entertainment America has a new PLAYSTATION 3 model coming to the U.S. Rumors telegrammed to our offices indicate that Europe already has such a model, the Federal Communications Commission reports it has allegedly tested such a device, and now Target is listing a 40GB hard disk drive model in its database, photographic evidence provided by Gaming Bits. Target even lists the device as shipping with a copy of Spider-man 3, the shitty movie, on Blu-ray! Conspiracy? Or is Sony actually planning to release such a device?

Target says the mystery machine will be in stock on October 28, but a street date could come days later. Something's up, ladies and gentlemen, but only time will tell if these insane PS3 40GB rumors pan out. I, for one, am very suspicious.

US Playstation 3 40GB Shows Up In Target Store Scan [Gaming Bits]

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Tue, 16 Oct 2007 15:20:05 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=311571&view=rss&microfeed=true
<![CDATA[ This IS The SSBB Box Art ]]> ssbbboxart.jpgLast month, this box art for Super Smash Bros Brawl showed up on Amazon and a few other retailers' sites causing some speculation on whether this was the official art or just some of the placeholder art we see all the time. Well, this box art has now shown up on Nintendo's official press site which, I would think, pretty much seals the deal. Like it or hate it, come February, this is what will be staring at you from store shelves. Of course, February is an awfully long way away and stranger things have happened. I do have one comment, though. Needs more Snake.

[via GoNintendo]

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Sat, 13 Oct 2007 13:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=310551&view=rss&microfeed=true
<![CDATA[ Is *This* The Super Smash Bros. Box Art? ]]> There's been tons of phony or placeholder Super Smash Bros. Brawl box art floating around. But when really neat art recently pops up on big name retail sites (Go Nintendo found it elsewhere), then we think that maybe, just maybe this is the real deal. If not, it's still pretty cool!
SSBB Box Art? [Amazon, Thanks Jacob!]

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Thu, 06 Sep 2007 02:00:29 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=296894&view=rss&microfeed=true
<![CDATA[ New Nintendo Trademarks - Wii Handle? ]]> wiibalanceblah.jpgNintendo has been busy at the Japanese trademark board recently, registering several new names that could hold a titillating look into future Wii products. Trademarked items include the Wii Body Controller, Mii Contest Channel, Nintendo Magic, Wii Handle, and something called Soma Bringer. Now the Wii Body Controller is probably the Wii balance board with a better name, and the contest channel speaks for itself. Nintendo Magic? The ability to make something called the Wii a commercial success? Powerful juju there. Soma was a ritual drink of importance among the early Indo-Iranians, Vedic and Persian cultures with hallucinogenic properties, so I am going to assume the Soma Bringer is a drug delivery device. Could be wrong. Finally we have Wii Handle, which intrigues me somewhat. Perhaps a unique user name for your Wii to do away with the cumbersome friend code system? I won't get my hopes up. It's probably just a carrying handle for your Wii. Guy can dream though.

Nintendo trademarks reveal new products? [CVG]

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Tue, 04 Sep 2007 11:30:13 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=296201&view=rss&microfeed=true
<![CDATA[ Was Square Enix Terrified of Own Original IP? ]]> m_UAQHb7w5Wa.jpg Back at the Square Enix Party (a delightful time), I got a look at Square Enix's Subarashiki Kono Sekai (AKA "It's a Wonderful World"). The game was developed by Kyoto's Jupiter Corporation, which also brought us Picross DS. The game is a totally original IP, based on Final Fantasy character designer Tetsuya Nomura's creations. Though, the characters don't look all that FF, but rather, have an urban edge. The game itself is interesting and difficult as players must concentrate on both screens (sometimes at the same time!) during play. In short, the game is somewhat risky for the conservative Square Enix — but a commendable risk. Oddly enough, the game wasn't reviewed in Famitsu when it was released last July. Next-Gen's Tim Rogers has a theory about that:

Perhaps Square was afraid of any negative buzz whatsoever regarding the game, their first original IP in years — even a single score of 7 would have ruined the game for some fence-sitters. In the end, the game ended up only selling to the hardest of hardcore fans of Tetsuya Nomura's character designs. Square-Enix could have tried to sell the game a bit harder — they could have utilized Nintendo's airtight network of copious DS download stations to allow DS-carrying gamers to try a playable demo of the game. The strategy has worked for so many other games by so many other publishers, so it's kind of confusing that Square-Enix doesn't give it a try.
Rogers goes on to point out that Japanese gamers (on the internet, at least!) are just starting to feel that if a publisher fails to provide a demo, that means it's probably ashamed of the title's quality. Subarashiki Kono Sekai has moved about 160,000 copies so far with used copies turning up in retailers. Sure, it's not a break out hit by any means, but hopefully it's enough to convince Square Enix to move away from driving Final Fantasy into the ground. Week in Japan [Next-Gen] ]]>
Fri, 24 Aug 2007 23:00:12 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=293387&view=rss&microfeed=true
<![CDATA[ Korea Getting New Elite Beat Agents Songs? ]]> Nintendo of Korea is localizing a trio of games into Hangul: Elite Beat Agents, Picross DS, Pokémon Mystery Dungeon. NoK is handling the translating duties, so it looks like the games will get proper releases. (Good news for Koreans traditionally neglected by Nintendo!) What is intriguing is the Elite Beat Agents release. Will it have Korean popstars like BoA or Rain or will it stick with the Sum 41 and the Ashlee Simpson? I sure hope not. For Korea's sake.
EBA for Korea [Siliconera]

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Tue, 07 Aug 2007 03:00:36 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=286577&view=rss&microfeed=true
<![CDATA[ New New Xbox 360 Chip Incoming!! Not Yet!!! ]]> Smaller. Cheaper. And hopefully cooler. Singapore's Chartered Semiconductor Manufacturing will 45-nanometer processors for video game consoles, but won't go into production until late 2008 or 2009 as designs are being finalized. According to Charted's president and CEO Chia Song Hwee:


We have customers' activity for products in the CPU space that goes into a video-game device.

This was said during a conference call with analysts. No, the exact gaming device was not named, but the smart money is on Microsoft. Charted has produced 90nm and the upcoming 65nm processors for the Xbox 360. Those on the fence about picking up an Xbox 360 might want to wait until 2009. Maybe they'll even stop crapping out all the time by then.
Xbox 360 New Processor [PC Advisor via Games Industry] ]]>
Wed, 01 Aug 2007 06:40:37 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=284700&view=rss&microfeed=true
<![CDATA[ UK Retailers Price Unpriced Xbox 360 Elite ]]> johninmanserving.jpg First American retailers let it slip that the 60GB PLAYSTATION 3 was getting a price drop, and now their British counterparts spill the beans that the Xbox 360 Elite is getting, well, priced. European sellers HMV, Play and GAME are all pricing the still unofficially priced Elite at £329.99 (US $676) when it drops on August 24th. (Yes, everything is expensive there!) When questioned about this leaked price, Microsoft replied that they have "nothing to announce at this point." Hey, why announce anything when retailers are doing it for you?!
Retailers Put Up Elite Price [Eurogamer]

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Wed, 18 Jul 2007 06:40:30 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=279608&view=rss&microfeed=true
<![CDATA[ Playstation Store Goes Down ]]> Kotakuite Zhabin points out that the Playstation Store is currently down for "maintenance." While this typically wouldn't be really worth a post, the timing does lend itself to vast amounts of speculation. Could it be that they took the store down to pack it full of trailers, demos and screens from E3? Or maybe it's down tonight so they can prep some new Killzone 2 information, since the Killzone 2 event is this evening.

Personally, I'm holding out hope that it's down because they're preparing to unveil and roll-out a new store with downloadable movies, music and television for both the PS3 and PSP... I also still believe in Santa Clause, so don't listen to me.

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Tue, 10 Jul 2007 12:00:52 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=276822&view=rss&microfeed=true
<![CDATA[ Rumble Sixaxis In Developer's Hands? ]]> We've gotten in several tips involving this developer diary posted a few days ago on IGN, showing the folks at Free Radical polishing up the Haze demo that was shown at the Ubisoft gamers day back in late May. At the beginning of this lengthy, relatively entertaining video we see Haze being demoed to the press using a standard Sixaxis, while at around the ten minute mark we are shown two separate developers testing the game and the controller they are using is mysteriously blurred out. Could it be that Free Radical already has their hands on the rumble ready PS3 controller?

I really doubt it. This video was shot in mid-May for one. Nothing stays quiet for that long in the industry, especially during the lead-in to E3, when you can almost imagine developers hopping up and down in their chairs like excited children with a secret they desperately want to tell.

Secondly...come on guys, it's just a blur. It could really mean anything. Maybe there is a stipulation about dev kit controllers not being shown, or they use special equipment during the development process that they'd rather not have people see. Hell, perhaps they have an odd habit of writing "FUCK" in big letters on all of their development tools and needed to make the vid kid safe.

Or it could very well be a less-than artfully hidden rumble Sixaxis, though as I said I have serious doubts. The main thing to take away from this flurry of speculation is that PS3 owners would really like their rumble back plz. THX!

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Sun, 08 Jul 2007 11:30:18 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=276014&view=rss&microfeed=true
<![CDATA[ In-Game Ads To Grow Exponentially ]]> fifaadverts.gif At least according to a new analysis published by the Yankee Group. According to them, "in-game advertising could climb considerably to $971.3 million by the year 2011, up from just $77 million globally in 2006 and $56 million in 2005, as companies begin to target the video game market for static and dynamic commercials."

Companies are apparently slowing with their traditional media ad budgets and investing more heavily in newer media forms, and the report says that "connected game devices 'are becoming the foundation on which providers build dynamic in-game insertion.'" Of course, they also warn that ads should not be used in a way that distracts from game play. Irritating product placement is bad enough in television and movies, but I'd be royally pissed if it became a common feature of the games I play.

In-Game Ads Grow To $971 Million By 2011 [Gamasutra]

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Sat, 07 Jul 2007 16:00:54 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=275964&view=rss&microfeed=true
<![CDATA[ New Bruce Lee Game Being Planned? ]]>

Xbox game Bruce Lee: Quest of the Dragon, not so good. In fact, it was pretty bad. With a misopportunity like that, you'd think that someone somewhere would be working on a Bruce Lee game. Perhaps an adaption of one of his classic flicks or a versus-style game. According to his daughter Shannon Lee:


There's definitely been talk. I can't really say right now what's going on. But definitely, we're very excited.

Let's hope they're more excited than they were with Quest of the Dragon. Fingers crossed they get it right this next time around.

Shannon Lee Talks Bruce Lee [VGB]

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Wed, 27 Jun 2007 04:30:14 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=272562&view=rss&microfeed=true
<![CDATA[ WipEout Gonna Wipe Out PlayStation Network? ]]> buckley.jpg

Whaddaya think? Sony working on WipEout for the PS3? Ha! That would be like Nintendo working on Mario Kart for the Wii. When asked if a PS3 version would be PSN only, Sony's WipEout Game Director Tony Buckley (pictured) said:


I think WipEout in HD would be stonking! And I think, you know, the arcade nature of WipEout, makes it so pick up and playable, so I think it would be brilliant... It's obvious we're doing a WipEout for the PS3 but... well, there will be an announcement in August.

Good on Buckley for being so upfront instead of the standard we-cannot-comment-on-that bull. We couldn't agree more. WipEout in HD would be stonking — on the PSN, even more so.

WipEout Interview [Kikizo]

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Wed, 20 Jun 2007 02:00:43 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=270407&view=rss&microfeed=true
<![CDATA[ Scottish Girl PWN3D By Animal Crossing ]]> fingcowpic.jpgAn little 11-year-old girl in Inverbervie Scotland and her mother were shocked when one of the colorful characters in the child's Animal Crossing DS game had called her a 'fucking cow'. As children these days are taught the 'screenshot or it didn't happen' rule from an early age, they were lucky enough to capture the precious moment for UK's Metro news. Of course it has to be user-input, seeing as the text is in blue, but how on earth did it get in there?

It's boundless speculation time!

This is the modern-day version of acting out your parents' marital problems with Barbie dolls. The girl sits in her room, listening to her parents fighting in muffled voices, and begins to think she isn't good enough to have a good-natured, friendly Animal Crossing town. She begins sending out letters to her 'friends', first calling Tom Nook a bloody wanker (deservedly so), and eventually getting to the point where she's distilling turnips into alcohol and calling Tippy a 'fucking cow'. It isn't until Whitney comes to confront her that she realizes she needs help and brings the DS Lite to her mother, who completely misunderstands. Eventually the truth will come out, leading to a dramatic, "YOU, okay!? I learned it from watching you!"

That or it was a used copy, but that's just boring.


Girl says Nintendo swore at her
[Metro.co.uk - Thanks Peanutismint!]

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Fri, 11 May 2007 09:20:07 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=259617&view=rss&microfeed=true
<![CDATA[ Rumor: Wii Launching Early? ]]>

Okay, okay. I hear you, no one's going to do a surprise launch right? Especially Nintendo. What's the point? We all know what happened with Sega's surprise Saturn availability announcement. So why the speculation?

Well, reader Jut wrote in to let us know that he (or she) looked up inventory info on both the PlayStation 3 and the Wii. Everything on the PlayStation 3 database entry looks kosher: ships November 17th, street date is November 17th. (Hey, that beast of a package weighs 15 pounds!)

The Nintendo Wii on the other hand, has a very different kind of entry.

wii_best_buy_info.jpg

According to the General Item Information on the Wii, Best Buy will be receiving their shipment from Nintendo on October 29th. Yet, no street date is listed, despite Nintendo announcing that the console would go on sale November 19th nearly a month ago.

Will Best Buy be sitting on their inventory for 3 weeks? It's not totally crazy, but maybe a little odd.

Definitely not as odd as Nintendo changing their launch date, but stranger things have happened. If there's one thing we have learned from the upcoming generation of consoles, it's that we can't count on previous generations to set the rules.

Still, this could be nothing more than outdated information or an errant entry, as an earlier than announced launch date sounds suspect at best.

If the console doesn't launch early, at least we'll have that much more time to hopefully trick a blue shirted sucker into breaking the street date. Yeah, consider this pure speculation that most likely won't turn out to be true. But if it does, can I pump my fists in the air and yell "I totally called it!"? Please?

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Sun, 08 Oct 2006 16:41:40 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=206059&view=rss&microfeed=true
<![CDATA[ Reggie Fils-Aime Comments Lead To Overly Credulous GTA Wii Speculation ]]>

Virtual pimp-smackin' gang-bangers are extrapolating worlds from recent cryptic comments dropped by NoA President Reggie Fils-Aime at least week's Nintendo Presser, in which he confirmed that Nintendo was in talks with Take Two.

I'll be spending some time later today with the folks over at Take-Two to see what type of support they can give our console.

What's so exciting about that? Well, in combination with Fils-Aimes' confirmation that Nintendo would be publish M-rated games for the Wii, there's a flurry of speculation that Fils-Aime might be alluding to bringing Grand Theft Auto to the Wii.

That's an Evel Knievel style leap over the gulf of counter-intuition, there. Take Two's got a host of properties it could put on the Wii without touching Rockstar. But gossip? It's what we do.

GTA to whack Wii? [Gamespot]

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Thu, 21 Sep 2006 06:00:00 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=202161&view=rss&microfeed=true
<![CDATA[ EA Expects Wii to Cost $170 ]]> It may not be official, actually it's not even close to official, but EA says that they expect the Wii to cost about $170. That would be sweet, but I'm guessing Nintendo doesn't really listen to EA when it comes to the cost of their console.

Contacted this afternoon, Nintendo replied with a big, fat, "We don't comment on speculation, etc, etc, etc."

EA expects Wii to retail for $170 [Games Industry]

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Mon, 21 Aug 2006 13:06:22 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=195594&view=rss&microfeed=true
<![CDATA[ Wii Retailing For $299? Come Again? ]]> 711, NEVER FORGETFirst, the good news. All you chubbies swilling down Slurpees, Big Bites, and Beef Taquitos can work off those extra calories with your Wii wand. Masters of convenience 7-Eleven will be giving away 711 Wiis as part of a promotional contest this holiday season.

The bad news? Price point confusion at 7-Eleven corporate! Or is there? The contest rules clearly define the approximate retail value of one Nintendo Wii, with no games or accessories included in the prize listing. See?

November 1, 2006 through January 31, 2007 the following Instant Prizes will be available to be won: (711) Nintendo Wii, ARV: $299.99 USD ($399.99 CDN) each; and (100) $60.00 USD ($70.00 CDN) Video Game Shopping Sprees awarded in the form of VISA Gift Cards (subject to issuer's terms and conditions).

So, what gives? Are 7-Eleven playing it safe with a higher ARV until Nintendo hammers out the details for its MSRP? Is this a bundle SKU? Have I gone acronym crazy? I wouldn't start cutting out that spare kidney, yet, as I'm fairly confident Nintendo will stick to its promised $249 or lower price point.

7-Eleven: Slurpees, stale hot dogs and ... Wii!? (thanks, Blake!)

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Sat, 05 Aug 2006 10:21:21 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=192311&view=rss&microfeed=true
<![CDATA[ Will the PS3 Play <i>Too</i> Much? ]]>

Business Week looks at the PlayStation 3 this week and wonders if all of the added functionality - think the centerpiece of your entertainment center - is going to confuse consumers to the point of turning them away from the console. As a result, Sony execs are hoping that the PS3 is not only the center of your living room, but the system also becomes the center of Sony's success. The risk, the article points at, in having a multimedia centerpiece as your next gaming machine is that consumers may not purchase as many games for the system. Business Week suggests that part of the reason the PSP software sales sagged was because of its increased media functionality. I'd contend that the reason the software sales sagged was because of a then-lack of exciting software. If Sony's PlayStation 3 lacks software - the games won't sell and the other functionality will.

This PlayStation May Play Too Much [Business Week]

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Thu, 09 Feb 2006 12:44:52 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=153862&view=rss&microfeed=true
<![CDATA[ <cite>Halo 3</cite>, MMOs and Pipe Dreams ]]> 256px-Halo2.jpg

An entry at Addicting Entertainment speculates that Bungie's totally unannounced Halo 3 game will be an FPS MMO hybrid. He lists a series of reasons that take Bungie comments and then apply them to the FPS/MMO formula. He cites Frank's mention of extreme UI work and a method to input text as two things the team was working on with their "next project." The problem with the speculation is that it just doesn't fit within the Halo universe. Why it doesn't is after the jump.

Halo 3 is an FPS MMO [Addicted Entertainment]

The Storyline Expanding from a primarily single player storyline (I'm not counting the dual-Masterchief/Arbiter element of the co-op mode) to go from playing a pretty singular hero to a faceless, nameless character in Halo 3 is pretty incongruent with Bungie's game design. Similarly, the cliffhanger ending of Halo 2 doesn't really lend itself to the beginning of a giant MMO - the story that needs to be told is the battle for Earth. I'd assume that Masterchief, controlled by the players, will be at the center of that final war.

Multiplayer mechanics Were Halo 3 to leap from a single player campaign into an MMO arena, players would choose sides, factions and essentially do battle on Earth first (assuming Bungie is seeking any resolution from the ending of Halo 2).

Would a Halo 3 MMO FPS be fun? Sure, but it just doesn't fit in place with the rest of the Halo-verse.

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Mon, 30 Jan 2006 17:00:41 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=151628&view=rss&microfeed=true
<![CDATA[ Non-Nintendo Fan Predicts Nintendo Success ]]> Talking WITH, not to, the hands

Over at Firing Squad, writer Jakub Wojnarowicz thinks Nintendo is positioned to make a run at Sony this generation. Wojanarowicz cites similarities between Xbox 360 and PlayStation 3's design (both are marketed as an all-inclusive media space for your living room) and in comparison the Revolution is committed to remaining a gaming machine. He cites the purported ease of development for the Revolution as a potential gateway for more small, independent games. The conclusion says "Nintendo is poised for a coup," but are they? Is this unshown console full of titles we haven't seen and a controller that looks like it could flip to ESPN Classic going to end up back on top? Que a prediction thread, below.

Nintendo: For the Win [Firing Squad]

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Mon, 23 Jan 2006 15:00:52 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=150196&view=rss&microfeed=true
<![CDATA[ Pioneer Exec Says 7 Million PS3s at Launch ]]> In direct contrast with information published yesterday speculating that the PlayStation 3's launch would be marred with the similar shortage issues that hounded the Xbox 360s, Next Generation reports that Pioneer senior VP Andy Parsons told digital bits that the PS3 (according to what he's heard) will ship initially with four to seven million systems. A far cry from the sparse one million suggested for the U.S. yesterday.
Andy_Parsons.jpg

However, according to yesterday's report, Japan would see a million, the U.S. a million and Europe a million, which puts global shipments around 3 million—if Parsons was citing worldwide figures the difference between 3 and 4 million is pretty marginal. Just food for thought, since he doesn't specify where or when these consoles are being shipped—Parsons could be quoting some worldwide shipment figures instead of region-specific shipments.

Pioneer Exec Cites 7M PS3 Launch [Next Generation]
Analyst: 1 Million PS3s This Fall

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Wed, 18 Jan 2006 08:40:50 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=149240&view=rss&microfeed=true
<![CDATA[ Analyst: 1 Million PS3s This Fall ]]> sony_ps3_console_controller_200y.jpg

According to Next Generation, a Pacific Crest analyst speculates that Sony's PS3 will "most likely" be released Nov. 1 and that the North American launch would contain about a million units. The Japanese launch would take place over this coming summer, with roughly the same number of units and the European release would follow in early 2007. It's a believable launch cycle, with modest quantities. Just for reference, one million PS3s would triple the Xbox 360's launch shipment numbers (but, the company shipped 1.3 million units by the time the holidays were over). I have a feeling that still won't be enough.

Analyst: PS3 in November With Just 1M Units [Next Generation]

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Tue, 17 Jan 2006 13:42:39 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=149126&view=rss&microfeed=true
<![CDATA[ Gaming Predictions for 2006 ]]> magic8ball.jpeg

Over the holidays, I did not score a new Magic 8-ball, so these predictions just have to be shot from the hip. Hopefully some of you can help me come up with some, too. What can we look forward to in 2006?

Nintendo Revolution - I'd like to see it launch for $149.99, but I don't know if that's in the cards for Nintendo, so my hunch is that we'll see a $199.99 price for Nintendo's next generation system.

PlayStation 3 - I'm not sure when exactly we'll see the PS3. Everyday we hear different things on the ease of developing for the console. Will it be in 2006? For Sony's sake, it kind of has to be, doesn't it?

PlayStation Portable - As I've hinted in several posts, I'll be incredibly disappointed if we don't see the PSP software evolve behind the "port" half of the portable moniker. This should be the year the PSP emerges from being a mini media device and into a bona fide gaming machine.

Nintendo DS - The new version of the Nintendo DS will be unveiled at some point in 2006. I doubt Nintendo would distract from the Revolution unveiling they're planning. Unless the redesigned DS and the Revolution go hand-in-hand, somehow.

Xbox 360 - I promise at some point this year, you'll be able to get one in stores. Maybe on Tuesday. Expect an announcement about Halo 3 this year, but I don't think the game will ship in '06. The two timetables Microsoft has provided don't seem to line up. Gates said it'd ship against the PS3. We've also heard it'd ship closer to the movie release (the film is expected in summer '07).

What do you, the readers, expect from 2006? Fair warning, maybe we'll dig some of this stuff up from the grave in a year.

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Fri, 30 Dec 2005 11:00:26 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=145921&view=rss&microfeed=true
<![CDATA[ Analyst: 200 Million PS3s in Five Years ]]> medium_playstation-ps3ladkjfa.jpg

A Business Week article makes some strong claims about Sony's PlayStation 3. In addition to claiming that the Cell processor would be a better chip than Intel's Pentium (I can hear that infernal Intel jingle in my head right now), the article also cites some numbers by the Envisioneering Group. These numbers are almost laughable. They suggest that the PS3 will sell 12 million units in year one and over the course of five years sell 200 million units.

OK, I lied, those aren't almost laughable, those are totally laughable.

Sony, Shooting from the Chip [Business Week]

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Fri, 23 Dec 2005 13:00:40 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=144892&view=rss&microfeed=true