Following the traumatic journey of a war veteran as he decides if he's willing to let it all go and go through the hell of battle once more for what some may say is only a medal...- in Prestige Mode.
lol, from the guy wearing an avatar character designed by Tetsuya Nomura, coz him making Advent Children wasn't about pumping money out of a franchise..was it?
@NaruThai:
We all know S-E are money hungry bastards, but come on now... We're talking about Activision here... Activision... Or you may know their other name, Satan.
@BubbleF**kingBuddy: then there'll be that scene where the heroes are pinned down by the enemy forces until one brave Sgt. figures out that all he has to do is walk past that one house and they'll stop coming.
Rocketknight promoted this comment
Edited by latiosking: extinguishing the flame since 1994 at 10/05/09 6:25 PM
latiosking: extinguishing the flame since 1994 was starred
latiosking: extinguishing the flame since 1994 was unstarred
@latiosking: Can't reply =/: Yeah, but you wouldn't have all those compelling characters like...um...mustache guy, and that one guy who raps at the end...and um...oh, yeah, the really quiet camera man who ends up having to do all the work.
The is EXACTLY what I've wanted ever since Netflix started streaming movies. I know we have a road ahead due to download rates, hard drive sizes, and overall game capacity, but I dream one day I'll be able to sit in front of my PS4/Xbox720/WiiThrii, and browse an enormous library of games, renting what I want for any number of predetermined days, and then purchasing the game outright for a slight discount if I want.
@Pitchswitch: still, nothing beats buying a game and sitting with the manual in your hands while you put the disc in the drive. and that new manual smell. mmm...
but again, it would be a nice way to try out a game, and then you could buy it if you wanted, either digital, or pay a little extra and get a boxed version. this could make demos obsolete. I think this is something Mr. Molyneux would agree with me on as a good thing!
@Creampope: Actually I get no satisfaction out of "holding the manual" or "putting the disc in the drive". My satisfaction comes from the game itself. I don't need to put a cd in to appreciate my music when it comes out of my iPod.
I want to play more games for as much money as I can. I'm not the kind of person that likes to line my bookshelf with games, dvds, cds, ect. I feel that's just a form of boasting. To me, the satisfaction comes from the experience not holding the physical medium.
The idea of digital rentals, actually, sounds pretty good. I mean, it really depends on the price but paying a couple of £/$ to play the full version of a game for a few days of a game that your not quite sold on paying full price on is a nice idea.
That and its real [On demand]. So much better than actually renting a game from a a rental store and you don't even have to go to the hassle of returning it.
Obviously the idea has major drawbacks.
- The rental price needs to be spot on. Its no good offering a 3 day rental for 1/4 the cost of the actual game.
- I think a lot of publishers will shoot themselves in the foot. Majority of games can be completed in a day and people would actually be put off wanting to go out and buy the full thing.
You know, I've said this before--in fact, I was going to just copy and paste but I can't find it anymore--but since it is the weekend, perhaps I can get some relevant, diplomatic discussion.
I'm not really sure if Sony is really expecting this to do great, or even well. I'm sure they are expecting to make a little profit (and that that exorbitant price, I guess it could happen), but I just have to speculate: that this is all just a testbed.
Lay down an all-digital platform now, see how it goes, how the market trends when its not a phone, and then when the PSP2 comes out, they have this great infrastructure ready to go that they actually have some experience with. They could actually be AHEAD of the curve from a non-hardware point of view, instead of spending time and money playing catchup.
Not necessarily saying the original Xbox was a test, as I have absolutely no facts/quotes/sources on that, but I think bringing it up is a good parallel to what I'm talking about here. Xbox comes out, largely considered pretty mediocre outside of being a Halo vehicle (please don't cite some random game; there are other games I enjoyed on it too, that the average person obviously didn't), but it just has this great community experience that I had never really experienced before outside of Phantasy Star Online for the Dreamcast. The Xbox dies, and then the 360 is born from the ashes, centered around what is universally considered the best online experience on a console to date.
Granted, this would be a very expensive test on their part, so perhaps I give them too much credit. But its silly to think that a company that size doesn't have the sense to know that the Go is going to be/has been berated and written off, especially when you factor in their inclusion of Blu-ray, a feature that is becoming more and more obvious that is was a right choice.
Anyways, early morning rambling while my coffee pulls my mind into the real world. Feel free to agree or disagree.
@LordThayer: Every console is basically a test for the next model though, Except the DS where it's not so much a test, it's more blatant money grabbing, I mean, do we really need 3 different version of the DS, or even the PSP for that matter?
The Go smells like Sony are trying to wrangle every penny out of it's customers, no resell/trade on a console game is a big turn off for a lot of people.
@DragonNinja: You legally have no right to sell on a copy of a game. It's grey law but legally when you buy a game you don't buy the game but you buy a user licence and a copy of the data, distributed on disk or by other medium. If you go on to sell the data then the games company loses out on a licensing fee that they earned by making the game.
Most people refuse to accept this but as far as second hand games go you may as well be pirating the title as far as the developers of the game are concerned. DLC is their only way to make any sort of profit from people who buy games in this way.
@rorkimaru: I'm sure there was a developer who said something like "I'd much rather you pirate the game than buy it used because then at least I can guage how many people want the game"
@LordThayer: The go is very much laying down the foundation of DD in consoles. The 3000 is still on sale so no one is forcing people to participate in this 'experiment' (so folks really should stop whining) and if the Go does well then potentially the PSP2 could be a full DD console. Hanhleds suit well to the small cheap game so it's not a far-out idea that this would happen.
I still think it's a while off getting a DD console though, Blu-Ray sizes will most likely be the norm next gen and in 5 years I still don't see the net being structuralaly and commercially viable to grab 50GB titles. And I still think people would be put off buying something for £40/$60 that doesn't really exist. [www.escapistmagazine.com] - recommend this as a good read of DD on consoles.
@DragonNinja: No we don't really need so many version of either the psp or DS but what Sony and Nintendo know is that once a new version is out there are some people that will flock to grab the latest version of the psp/ds and while that is happening their stock of the previous versions drops in price which also starts selling.
The pspgo on the other hand is as LordThayer stated, its more likely to be a setup or prototype for psp2. While it may not sell alot at least the the pspgo is being talked about (good or bad) which may either bring in new customers for the pspgo or more likely new customers the psp 3000 that will get a price cut (an assumption)
@Coollead: It may have been slightly off topic but talking about the Go as a DD only device in an article about digital rentals specific for the device is far from a left field topic. And it was about a million billion times more useful comment than yours.
Next time try contributing instead of being a prick.
@rorkimaru: No game ships with a license, and I've said in the past that precedent lawsuits such as Nintendo v. Galoob would indicate that video games are physical media and wholly owned by the end user (barring activities which break copyright, of course). Game developers saying the second hand market is bad are just scapegoating for poor sales; while there's certainly an argument that GameStop's practice of selling "used" literally days after a new release does bite into sales, the game industry has grown and profited with used game sales along the ride for decades now. It's too late to try to switch gears when nothing was done about it in the past, and I'd wager any judge would be inclined to agree so far as making used game sales illegal or somesuch.
Likewise, used game sales still keep money in the industry, and saying that a person buying used might as well just pirate is ignorant. While there is a clear argument that used sales of a release during the launch lifetime does undercut sales, to scapegoat them all is just silly. It's akin to the fashion industry saying it is hurting from Goodwill or refilling your ink cartridges is going to bring down Hewlett-Packard. A used game buyer indirectly supports the purchase of new game sales; a pirate does nothing of the sort.
@Coollead: No, no, no, you missed my point all together. I DIDN'T get to copy and paste it--had to type it all again, and it wound up being even longer :(
10/05/09
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I thought that at first, but it could turn into quite a cool SAS film if they did it properly - there are some good moments in that game.
Still, a decent non-game based war film would probably be better.
10/05/09
There had better be a Captain Price in a CoD movie.
10/05/09
10/05/09
I'll take a dozen!
10/05/09
Makes me laugh every fucking time, even thinking about it makes me chuckle hahaha.
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*movie starts on a Middle-Eastern battlefield, two American soldiers are taking cover behind a wall, riddled with bullets*
Soldier 1: We're running outta ammo, they just keep coming! *headshots two terrorists*
Soldier 2: I'M ON MY LAST CLIP!!!
*releases a barrage of bullets, killing a single soldier*
Soldier 2: FUCK!!!
Soldier 1: Don't worry back-up will be here soon!
*continues shooting*
*A third solider appears on screen, and is instantly headshotted*
Soldier 2: WAS THAT BACK-UP? THEY COULDN'T HAVE SENT ONLY ONE GUY!?!?!
*Two more solider appear on screen and are instantly killed via sniper*
*This continues for two and a half hours, until the terrorists grenade spam our two heros*
The end.
10/05/09
:'(
10/05/09
Don't!
10/05/09
10/05/09
But it begs the question, how is it any different from a typical war movie, and for that matter, why should it even be made?
Oh, right, Bobby Kotick needs to fill his swimming pool with orphan blood again. That shit's expensive.
10/05/09
lol, from the guy wearing an avatar character designed by Tetsuya Nomura, coz him making Advent Children wasn't about pumping money out of a franchise..was it?
10/05/09
We all know S-E are money hungry bastards, but come on now... We're talking about Activision here... Activision... Or you may know their other name, Satan.
10/05/09
10/05/09
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10/05/09
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10/04/09
10/04/09
10/04/09
but again, it would be a nice way to try out a game, and then you could buy it if you wanted, either digital, or pay a little extra and get a boxed version. this could make demos obsolete. I think this is something Mr. Molyneux would agree with me on as a good thing!
10/04/09
I want to play more games for as much money as I can. I'm not the kind of person that likes to line my bookshelf with games, dvds, cds, ect. I feel that's just a form of boasting. To me, the satisfaction comes from the experience not holding the physical medium.
10/04/09
That and its real [On demand]. So much better than actually renting a game from a a rental store and you don't even have to go to the hassle of returning it.
Obviously the idea has major drawbacks.
- The rental price needs to be spot on. Its no good offering a 3 day rental for 1/4 the cost of the actual game.
- I think a lot of publishers will shoot themselves in the foot. Majority of games can be completed in a day and people would actually be put off wanting to go out and buy the full thing.
10/04/09
I'm not really sure if Sony is really expecting this to do great, or even well. I'm sure they are expecting to make a little profit (and that that exorbitant price, I guess it could happen), but I just have to speculate: that this is all just a testbed.
Lay down an all-digital platform now, see how it goes, how the market trends when its not a phone, and then when the PSP2 comes out, they have this great infrastructure ready to go that they actually have some experience with. They could actually be AHEAD of the curve from a non-hardware point of view, instead of spending time and money playing catchup.
Not necessarily saying the original Xbox was a test, as I have absolutely no facts/quotes/sources on that, but I think bringing it up is a good parallel to what I'm talking about here. Xbox comes out, largely considered pretty mediocre outside of being a Halo vehicle (please don't cite some random game; there are other games I enjoyed on it too, that the average person obviously didn't), but it just has this great community experience that I had never really experienced before outside of Phantasy Star Online for the Dreamcast. The Xbox dies, and then the 360 is born from the ashes, centered around what is universally considered the best online experience on a console to date.
Granted, this would be a very expensive test on their part, so perhaps I give them too much credit. But its silly to think that a company that size doesn't have the sense to know that the Go is going to be/has been berated and written off, especially when you factor in their inclusion of Blu-ray, a feature that is becoming more and more obvious that is was a right choice.
Anyways, early morning rambling while my coffee pulls my mind into the real world. Feel free to agree or disagree.
10/04/09
10/04/09
The Go smells like Sony are trying to wrangle every penny out of it's customers, no resell/trade on a console game is a big turn off for a lot of people.
10/04/09
Which is why the thousand series is still being sold.
10/04/09
Most people refuse to accept this but as far as second hand games go you may as well be pirating the title as far as the developers of the game are concerned. DLC is their only way to make any sort of profit from people who buy games in this way.
10/04/09
Next time, you can copy and paste your little tirade into the correct discussion, eh?
10/04/09
10/04/09
I still think it's a while off getting a DD console though, Blu-Ray sizes will most likely be the norm next gen and in 5 years I still don't see the net being structuralaly and commercially viable to grab 50GB titles. And I still think people would be put off buying something for £40/$60 that doesn't really exist.
[www.escapistmagazine.com] - recommend this as a good read of DD on consoles.
10/04/09
The pspgo on the other hand is as LordThayer stated, its more likely to be a setup or prototype for psp2. While it may not sell alot at least the the pspgo is being talked about (good or bad) which may either bring in new customers for the pspgo or more likely new customers the psp 3000 that will get a price cut (an assumption)
10/04/09
Next time try contributing instead of being a prick.
10/04/09
Likewise, used game sales still keep money in the industry, and saying that a person buying used might as well just pirate is ignorant. While there is a clear argument that used sales of a release during the launch lifetime does undercut sales, to scapegoat them all is just silly. It's akin to the fashion industry saying it is hurting from Goodwill or refilling your ink cartridges is going to bring down Hewlett-Packard. A used game buyer indirectly supports the purchase of new game sales; a pirate does nothing of the sort.
10/04/09