<![CDATA[Kotaku: spectrobes]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: spectrobes]]> http://kotaku.com/tag/spectrobes http://kotaku.com/tag/spectrobes <![CDATA[ New Spectrobes 2 Creature DLC Available ]]> Staff at Disney Interactive Japan & Jupiter Corp hand picked their 'favourite' new creatures for the wholly un-Pokemon-like monster egg archaeology game Spectrobes: Beyond The Portals.

Each of the eggs will be available for download at a cost of one point each. Interestingly (to me, anyway - feel free to form your own opinions) the option of using the Nintendo Wi-Fi Connection to download content is itself an unlockable ability within the game.

That list of downloadable Spectrobe beasties in full, after the jump.

Komanoto
Selected by Kentaro Hisai, Producer
“I used Komanoto during all the battles I fought during my global media tour this fall and took a liking to the creature’s battle skills and I fared well in those.”

Hapazoa
Selected by Yasutaka Kimura, Associate Producer
“He disappears and then strikes the enemy just like a Japanese ninja. Evolve him and train him into a master ninja.”

Zaamaru
Selected by Adam Evanko, Associate Producer/Localization
“At level 99, he is the most powerful Spectrobe in the entire game, even stronger than his evolved form, so keep him as is. I love power.”

Rygazelle
Selected by Tetsuro Hosokawa, Director
“He is so cool looking and easy to use for beginners. He makes up for any loss of power with his awesome speed.”

Masetosu
Selected by Agaru Tanaka, Planning Director
“He’s modeled after a fighting android, which I think is really cool. He’s a great distance fighter, but has a weak defense, which is why this one comes with defensive parts equipped.”

Sametosu
Also selected by Tanaka-san
“This is the most destructive and powerful Spectrobe in my opinion. Pair him with the Masetosu that I selected and you have a virtually unbeatable team.”

Montrados
Selected by Hayato Fukunaga, Battle Planner
“He’s fast, powerful and well balanced. He’s great for hit and run tactics and a great all-around Spectrobe for wireless battles.”

Inkaflare

Kouji Kiriyama, Art Director
“He’s armored like a tank. He may be slow but nothing feels better than mowing down enemies with his powerful punches.”

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Kotaku-5098806 Tue, 25 Nov 2008 13:30:00 MST Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5098806&view=rss&microfeed=true
<![CDATA[ Giving Spectrobes A Second Chance With Beyond The Portals ]]> Last year's Spectrobes on DS sold around a million copies, but I have heard tell that critics found it lacking in substance a bit. From what I saw at Disney Interactive's E3 booth, though, they've fleshed things out.

For monster-collector nerds like me, it's exciting to know that Spectrobes: Beyond the Portals has doubled the number of Spectrobes you can unearth through touch-screen archaeological digs, and it looks like they've expanded upon the battle system, too.

So how does the new Spectrobes stack up?


It's no Pokemon, but it looks cute and complex enough to possibly be fun. You play as either Jeena or Rallen, interplanetary police officers, and as you traverse the story you unearth fossils that you can take back to your ship to make into creatures. Each one has a child form, an adult form and an evolved form, and, paging through the scrapbook of character designs, I was thoroughly impressed.

That level of detail, though, doesn't translate so well to the full 3D graphics on the DS. The 3D adds depth, but looks a little bit crude. Not that that's necessarily a deal-breaker — after all, no one ever called Pokemon graphically sophisticated, and it thrives on gameplay.

When you get a fossil, you actually use the DS' microphone to wake it up — you need to pitch your voice exactly the right way, and certain variations in how you speak can affect what color affinity your new Spectrobe will have (red, green and blue in Spectrobes work the same way element types in Pokemon do). This has the potential to make me feel pretty silly — I generally feel dumb making noise at a video game machine — but I bet kids would love it.

You can take two Spectrobes adventuring with you at a time; one follows you like a pet or "helper," and the other one handles the combat, which you engage by approaching ominous-looking funnel clouds. The color surrounding the cloud tells you what element you should get ready to face.

When they're not with you, Spectrobes "live" in one of many little environment screens you can access from your ship; there you can check on them and feed them, which helps them get ready to evolve. Spectrobes will do better in a screen that suits their elemental affinity.

The game was developed by Japanese developer Jupiter Corp., and as such retains a lot of JRPG aesthetic that should help it appeal to traditional monster-hunter fans.

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Kotaku-5026801 Fri, 18 Jul 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5026801&view=rss&microfeed=true
<![CDATA[ Spectrobes Contest Winners ]]>

We're announcing the twenty lucky folks who will win a Spectrobes stylus and two Spectrobes cards. These twenty readers correctly answered the question (the answer was "Jupiter") and were the first twenty people to send us emails on March 19. Without further adieu, the winners are:

Graham N., Michael L., Ivan M., M.K., Mike B., Tim S., Chris V., Ryan N., Genadi V., Jouhaine A., Evan X. M., Patrick W., Zac C., Ty C., Noah M., Andrew K., Michelle S., Brady L., Bryan B. and Jose G.

The prizes will be sent to you directly. Do not, and I repeat, do not send us emails asking why you didn't win, blah, blah, blah. And to the above lucky twenty, congrats!

Win Spectrobes Stuff... Easy! [Kotaku]

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Kotaku-245779 Tue, 20 Mar 2007 22:00:54 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=245779&view=rss&microfeed=true
<![CDATA[ Win Spectrobes Stuff... Easy! ]]>

Disney's been gracious enough to toss 20 Spectrobes touch pens and 40 Spectrobes cards our way for us to give out. Quick one-day contest: The first twenty people to tell us the name of the developer who made the game for Disney will get one stylus and two cards. Send your answer and your home address to kotakucontest@gmail.com. Contest ends tonight at midnight EST. Good luck!

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Kotaku-245109 Mon, 19 Mar 2007 08:00:30 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=245109&view=rss&microfeed=true
<![CDATA[ Spectrobes Hates Sega ]]> cantusesega.jpg

Not all four letter words are kosher in Spectrobes. It's possible to name things in-game. But, it's a family title by Disney, so words like "shit," "fuck" or "Sega" are not acceptable. According to game site Siliconera, names like "Xbox" or "Capcom" are a-okay, it's just "Sega" that gets nixed out. Huh. Somebody else must be pissed about what's happened to Sonic!

Sega Is A Bad Word [Siliconera]

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Kotaku-244349 Thu, 15 Mar 2007 07:40:46 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=244349&view=rss&microfeed=true
<![CDATA[ Clip: Spectrobes Final Webisode ]]> With the release of Spectrobes for the DS tomorrow (though several outlets have been selling the game earlier than the release date), Disney has released the fifth and final webisode, in which annoying pink-haired girl fails to get killed by falling debris.

Walmart actually had the game on the shelf this Saturday, but when I tried to buy it the computer refused to let them ring it up because it wasn't supposed to launch until tomorrow. Walmart: crushing children's dreams since 1962.

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Kotaku-243424 Mon, 12 Mar 2007 10:20:06 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=243424&view=rss&microfeed=true
<![CDATA[ Nintendo Store Hosts Spectrobes Shindig ]]> This Saturday, March 10, Nintendo and Disney will be throwing a party at the Nintendo World Store in New York City to show off the upcoming Nintendo DS game Spectrobes. Unfortunately, we don't think this party will be on par with the ones held at GDC this week, as it will most likely be booze free, but Kentaro Hisai from developer Jupiter will be on hand. Maybe he'll buy you some shots.

Anyone interested in possibly netting some swag, getting their hands on the Pokemon-esque DS game and hanging with the Nintendo World Store crew should hit up the party between 11 AM and 4 PM.

Nintendo World Store

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Kotaku-242808 Fri, 09 Mar 2007 14:40:03 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=242808&view=rss&microfeed=true
<![CDATA[ Clip: Japanese Spectrobes Commercial ]]> Ever since Ashcraft's feature on the game, I've been pretty excited about Spectrobes, actively trying to dig up all I can on the game, like this Japanese commercial, for instance.
I think this could very well be a Pokemon-killer for me. I've long been shamed by my secret love for Nintendo's pocket monsters. It'll be nice to be shamed by something else for a change.

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Kotaku-237013 Thu, 15 Feb 2007 11:40:31 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=237013&view=rss&microfeed=true
<![CDATA[ A Touch Pen To Dig Fossils With ]]>

OH! I totally forgot to post this neat Spectrobes pen I was given at my Jupiter visit last week. It's even got Disney stamped on its arse.

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Kotaku-233850 Mon, 05 Feb 2007 07:40:44 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=233850&view=rss&microfeed=true
<![CDATA[ Clip: Spectrobe Trailer ]]>

After Ashcraft filled us all with breathless anticipation for Disney and Jupiter's upcoming Spectrobes, I decided to take a look around and see what else I could find on the Pokemon-esque game for the DS. While I couldn't find out much more info that wasn't included in Ashcraft's feature on the game, I did manage to turn up this new trailer on Gametrailers.com. While it's not quite my style of game, it certainly looks very well put together. Now if I can just get the sound of that shaggy ragamuffin saying "Wake up!" over and over out of my head...

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Kotaku-233760 Sat, 03 Feb 2007 10:00:19 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=233760&view=rss&microfeed=true
<![CDATA[ Spectrobes Screen Smorgasbord ]]> Here's a handful of screenies and box art from Buena Vista Games and Jupiter's original title, Spectrobes. That sexy group shot? Why that's the Jupiter team.

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Kotaku-233708 Fri, 02 Feb 2007 19:22:08 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=233708&view=rss&microfeed=true
<![CDATA[ Feature: Disney Finds Tradition With Spectrobes ]]>

By Brian Ashcraft

Somewhere along where the bullet train glides and down past where Suntory distills whiskey, lies Kyoto. If Tokyo is in charge of keeping things new and modern, Kyoto bares the burden of upholding the old, the traditional. It's a crisp, warm morning in late January as I hop in a taxi. It's a four dollar train ride from my house to Kyoto. The cab's gonna be slightly more expensive, but I was told Disney would reimburse.

First up, meet with Buena Vista Games PR. Then head over to Jupiter Corporation to check out their new joint DS title, Spectrobes. Jupiter is the studio behind Kingdom Hearts: Chain of Memories, Mario's Super Picross and the upcoming It's A Wonderful World. The company has gone from a three man team working out of a beat-up, run-down apartment to its current incarnation in just 15 years.

For Disney, a company that has relied on its own movies for game ideas, this is their first original game. There are no established characters, no mice and no ducks for it to rely on. And for the 100 employee strong Jupiter, its biggest title to date — An entirely new game backed by Disney.

We arrive in Kyoto's Fushimi area. We being me, Anoop Gantayat from IGN and some gentleman from Play Magazine. I didn't get his name, because he never gave it to me, but he seemed friendly enough. With him is a rotund Japanese photographer. There's William Barns, who does localization and translating for Jupiter as well. We clomp out of the station, down a street towards a covered shopping street.

jupiterfeaturetraincar.jpg

It appears that Jupiter Corporation is located across from the bullet train and the car ride. A camera crew appears. They are going to film b-roll someone says, but I'm not paying attention. We enter a building, climb out of the elevator and take off our shoes. There's a room in the back. I do a quick inventory: Refrigerator, microwave, cardboard boxes, CRT television, Wii, three Wii games, Spectrobes posters and a table covered with canned and bottled drinks.

There was a press event yesterday in Tokyo. Jet-lagged and cranky, I missed it. Buena Vista's Kentaro Hisai is bringing me up to speed. Jupiter guys are scurrying about trying to connect the DS to a Samsung screen. No luck.

jdsupclose.jpg

"The screens are so small, we gotta get friendly," he says, scooting his chair close. He gives a quick plot run down. In short: Set in the future. An evil species called the Krawl is attempting to take over. Planetary Patrol Officers Rallen and Jeena dig up an extinct species called "Spectrobes," the Krawl's enemy. These fossils are re-animated and used in a battle to save the galaxy.

There are 24 base type creatures, which can then evolve into 127 different types. Adding items and customizing the creatures brings the grand total to over 500 monsters. Ensuing Pokémon comparisons are inevitable, if not warranted. Though, there is something fresh about the game, something that keeps it from Poké-clone territory.

jdisneysamsung.jpg

DS connected to the Samsung screen!

In-game, both screens are in 3D. We've seen this before, but it's still nice to see it again. Graphic Designer Kouji Kiriyama explains: "We wanted to show the entire field as you played." Kiriyama is wearing a bandana. Spectrobes director Aguru Tanaka is not and adds, "DS games usually run at 64 frames per second. To make the both screens in 3D, we had to run each at 32 frames per second and then alternate between them as they run."

I count the people in the room. There are 14.

To find the fossils, players scour planets. A small Spectrobe follows the player and to scan the ground, simply press the touch screen. If blue sparkles appear, then there is a mineral to be unearthed. Yellow sparkles indicate that there are fossils. Touch the screen again and begin the excavation.

Press the "L" button to scan the fossil or mineral. There are an array of tools for digging. Some of them are more powerful and can accidently destroy whatever you're digging up.

jdrinkstable.jpg

"You've got all this debris. What do you do?" Hisai asks me.
"Get a vacuum," I retort.
"Good idea, but no. You blow." He blows at the mic, and all the debris is dusted off the rock.
Oh, right.

Hisai pulls out a fossil — A fossil for a creature that the game's Planner Koji Arai doesn't seem to have heard of. Arai asks what the fossil is, and Buena Vista's Hisai tells him. Arai kinda sits there, hands on hips, thinking. He looks over at the posters off all the monsters. Still thinking out loud. Someone locates the monster on the poster. Oh, of course!

jupiterfeatureposter.jpg

I give it a go. Start clearing off rock and promptly destroy the fossil. Another go, and start gingering unearthing the stone. Once you clear 95 percent of the fossil, you can unearth it. Easy, it's not, but fun. We're told that the remains haven't been placed randomly, and it's hinted at that fossils are usually located behind rocks or next to trees.

jgameplay.jpg

After you've got your fossil, you take it to the ship and put it in an awaking chamber. Then scream at the DS for three seconds to awaken it. Perfect for train gaming! After that, give the creature a name.

I count the drinks on the table. There are 12. We are two drinks short. Somebody's gonna be thirsty.

jteamtabledrinks.jpg

The Creature Planner (capitalize?) Kyouske Sakaya says that the creatures were inspired by traditional Japanese art. That was the design motif. He elaborates;

"You know, Kyoto has been around for many generations. Seeing these traditional things definitely has influenced me. We would go to temples and gather ideas."

Later, Buena Vista's Hisai chimes in: "We have two thousand years of history that people still are interested in. People haven't forgotten. It's popularity isn't waning." Hisai is wearing a camouflage Mickey Mouse shirt.

Jupiter has been working on this title for two and a half years — one and half of it being actual production. Sure, the game wasn't something they took to Disney, but something Disney asked them to make. But they've put in insane hours to finish it and figure out things like ad-hoc WiFi. The bandanna guy actually ended up in the hospital, apparently from overwork.

We're shown plastic cards that can be used with the game. There are little numbered holes in the cards. Pplace them on the screen in order and press in the holes with your stylus to unlock a monster. The cards are slightly bigger than the touch screen.

jgamecard.jpg

One of the other journalists asks if there are plans to franchise Spectrobes like Pokémon, spin it off until oblivion. The attitude on both the Disney and the Jupiter appears to be wait and see how the game does.

"How much are the cards?" I ask.
"Free."

Four of them will be included with the game, and extra packs will be distributed for free at retailers. They're still ironing it out. Some creatures are available only via cards. So add cards to monsters and the DS, and Spectrobes seems to have every base in kiddy hit covered.

jphotographer.jpg

The meeting wraps up. Slowly. We trade business cards, and the team stands against the wall with posters, because they make a better background than a fridge, microwave and cardboard boxes. The rotund photographer snaps off a flurry of shots, and we all shuffle over to the door. The bottled and canned drinks sit on the table untouched.

There's a lunch planned, but I politely decline and make my way up the shopping arcade towards the train station. Alone. There's a convenience store, and I duck in for something to drink. Make my way over to the register, where there's a display for a Tokyo Disneyland campaign. I pay for my drink and leave.

jdisneylandcampaign.jpg

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Kotaku-233376 Fri, 02 Feb 2007 18:00:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=233376&view=rss&microfeed=true