<![CDATA[Kotaku: Space Invaders]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Space Invaders]]> http://kotaku.com/tag/space invaders http://kotaku.com/tag/space invaders <![CDATA[ Back In The Day, Seven Year Old Writes About Space Invaders ]]> Taito's Space Invaders went supernova in late 1970s Japan and even caused a national coin shortage! Yokai Attack! co-author Matt Alt was a gaming nut back then, putting an endless stream of quarters into arcade game after arcade game. When he was seven years old, he sat down and composed his first opus space invaders, based on the classic Taito title. Recently found at his grandparents' house, it reads:

The space invaders took off in their spaceship shooting their lasers at some ships. A laser hit their ship; it crashed. The space invaders got out just in time! When the ship blew up, the fire was so bright it looked like a sun! They built a bigger and better ship. It took 10 weeks to build. As time went by, the ship got bigger and bigger! The time came when the space invaders invaded earth! There were no bad things, like fires or stealing. They made some friends and had to get their computers help to take off. They went to ziron home base, 50,0000 miles from earth.

Whew! So glad to know that when the space invaders finally do come, there will be no bad things like fires or stealing.

Nov. 2, 1980 [Alt Japan]

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Thu, 25 Sep 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5054557&view=rss&microfeed=true
<![CDATA[ Space Invaders: The Inevitable Keyboard ]]> We say inevitable because, really, by 2008 it's one of the last things that hasn't seen some kind of Space Invaders cash-in. And while we'd be well within our rights to loathe this particular tie-in, what with the fact Space Invaders isn't really a PC "thing" and the fact you can't see the letters on the keys, we're going to set our blasters to stun and go easy on it. Because not only does it looks surprisingly appropriate, with all the bad guys the keys and the spacebar our lone hero, it's modelled on the new Mac keyboards, which we wish more PC hardware types would take heed of.

space invaders bendiboard keyboard [technabob]

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Wed, 03 Sep 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5044697&view=rss&microfeed=true
<![CDATA[ Games As Art, But At What Cost? ]]> We'd like to see games as art. Even those of us who'd personally rather just shoot stuff, thank you very much, realize in general that "games as art" might be a simple way to vault them into the sphere of mainstream relevance, earn them appreciation and understanding from an audience that currently, unjustly, looks down on them.

We love, of course, when games have themes and messages, when they offer the player a choice - this equates to more complexity, we feel, this places a game on level with other media that aim to make us feel. There's an entire segment of the audience that devotes itself to finding the emotional moments in games; we write essays, post blogs and have forum discussions about Little Sisters, about holding hands with Yorda or getting rid of GLaDOS.

And many of us have even accepted, to some extent, that games are currently a little bit self-referential and insular. They often tread dangerously in the direction of comic books, which by giving comic book fans only and exactly what they wanted, ended up being of interest only to comic book fans and no one else. We see that games, as an interactive medium, have much greater potential than this.

But what happens when a game doesn't create the message from inside its fictional world, but uses a message that already exists?

What if "games as art" in the real world actually looks like something we really, really don't like?

Let's talk about Invaders!.

Anatomy of a Firestorm

By now you've heard the story - at the Games Connection Developer Conference in Leipzig, Germany, digital artist Douglas Edric Stanley presented what he calls an "art installation" - a Space Invaders mod that has players trying to fight off the destruction of the World Trade Center's Twin Towers. And it's not winnable; based on the hands-on impressions by Mike McWhertor, it seems deliberately engineered to be an exercise in futility.

According to McWhertor, the exhibit - since closed down by the artist himself amid a firestorm of controversy following Kotaku's initial report - was also accompanied by video clips of American films and President George W. Bush, additional peripheral elements that let us know we had a nebulous "political message" on our hands.

McWhertor's report on Kotaku garnered over ten thousand comments fairly rapidly - Fox News, who can often be said to be on the hunt for a sensational controversy, rapidly picked up the story. Stanley says he's received death threats.

Amid all this, Stanley doesn't appear to have ever stated why he made the game; in the statement he made when he voluntarily closed his GC exhibit, even the artist admitted there was "uncomfortable ambiguity." But a day on which thousands of lives were lost in a tense political climate is a topic so broad and raw as to constitute a wound which might never wholly heal, and emotions are running high.

It doesn't, at a glance, seem like appropriate subject matter for a "game."

Is It Art?

Especially because, if there was ever a time when the "relax, it's just a game" defense was wildly inappropriate, it's now. In a case like this, many of us are so bred-in to defending games against Fox News that we reply that Stanley's work is "art" without thinking much about it - without knowing why it's art, without knowing how we feel about it or what its value is or is not.

It has "messages," people say. It's "making a statement," and that alone is a reason why it ought to exist, why someone with criticisms of American policy is justified in taking one of the most painful days of the modern American's life and making it into an arcade shooter.

It's offensive. It's upsetting. Those who are angry with Stanley have a right to be.

However, that doesn't exclude having a basic respect for his right to have an opinion - and that he found an innovative way to express himself. The artist's statement says "it was never created to merely provoke controversy for controversy's sake," and in taking responsibility for the "ambiguity" he mentioned, Stanley seems to be suggesting that he intends for those who view the piece to discuss it.

Self-expression in an attention-catching way with the aim of presenting a viewpoint with numerous possible angles of discussion. That's pretty much the definition of modern art.

What's The Point?

In fact, Stanley's work is obviously far more "art" than it is "game." The entire issue begs comparisons to Danny Ledonne's Super Colombine Massacre RPG!, an unsettling and involved title that tasks players on the most basic level with acting out the 1999 Littleton, Colorado school shooting in the role of killers Eric Harris and Dylan Klebold. Ledonne told the Washington Post that his intention with the title was never to glorify the tragedy, but to "confront their actions and the consequences those actions had." Super Columbine RPG! contains several elements that suggest themes of game violence, the connection (or disconnection) between fantasy and reality, and the influence of culture on behavior.

Like Stanley's Invaders!, Ledonne and his title stopped short of providing a direct interpretation - neither artist has been especially specific about "what it means," or in instructing players on how they should interpret their work or what "message" should be taken away.

Art, by definition, is subjective and open to interpretation - that it is a collection of images and themes designed to mean something different to each person who looks at it is part of its nature. Some people were pained by Stanley's Invaders! Some people supported the messages they thought they saw inside. Still others became angry, and in the resulting discussions surfaced many questions along the lines of, "what is the purpose of this game? Why did he make this? What's the point?"

"Contrary to previous reports, I am an American, and it saddens me that we as a people remain so profoundly unable to process this event outside of some obscure, but tacitly understood, criteria of purely anesthetized artistic representation," says Stanley in his statement - by taking issue with so-called "pure anesthesia," he seems to suggest he intends for people to use his game to confront and "process" the events of September 11th in a new way.

Some would say he's been successful in his aim - it's a new way, all right, and it's not "anesthetized." Others will disagree - but the fact that there's no right answer, no pass or fail, no win or lose, is the strongest argument yet as to why Invaders! is art.

The more interesting question, however: Is it a game?

Well, Is It?

It can be argued that a game that's impossible to win - that has no achievable objective whatsoever - is not a game at all. Remove the "art" aspect and pretend we're talking about an image-neutral Space Invaders mod that was designed so that defeat is an inevitability. It defies the logic innate to game design, doesn't it?

Games need rules and they need an achievable objective. It helps if there are rewards and penalties, and information that helps players learn how to interpret and interact with the game environment. Even if the "rule" is something simple as "player needs to go from point A to point B," there is a task, a start point, an end point and a result, even if there's not an end game.

Invaders! isn't a "game with a message." The tasks the creator intends players to undertake have nothing to do with what's on the screen. The real "gameplay" takes place away from the exhibit, in the arena of private thought and public discussion. Ultimately, it has little to do with the game itself at all.

It's a tough call to even call it "games as art" — Okami's brushed-glorious landscape, Braid's radiant, strange skies, BioShock's meticulous Art Deco are "games as art." This is more like "art as game."

Still, semantics aside, Invaders! actually accomplishes everything we've constantly asked games to achieve - it draws mainstream attention. It provokes thought and discussion. It deals with a real-world issue. It's open to interpretation. It's independently-created art.

And it stings, doesn't it, to see our hopes for the medium twisted into such an uncomfortable, painful shape. But let's not let the pain force us to dismiss it. This is an achievement.

And in a way, by embracing Invaders!, we use it in the way the artist intended - we take away from it what we choose. Because there's no way to win Stanley's game - except to take away only the valuable lessons on games, art and ourselves as players.

Leigh Alexander is news director for Gamasutra, freelances and reviews often for a variety of outlets including Variety and Paste, and maintains her gaming blog,Sexy Videogameland. Her monthly column at Kotaku deals with cultural issues surrounding games and gamers. She can be reached at leighalexander1 AT gmail DOT com.

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Mon, 25 Aug 2008 12:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5041184&view=rss&microfeed=true
<![CDATA[ Invaders! Indeed No Longer Playable At GC 08 ]]> Digital artist Douglas Edric Stanley requested that his interactive installation Invaders! be pulled from the Games Convention show floor on Friday. The motion-controlled Space Invaders remake, featuring two continually crumbling World Trade Center towers, was yanked after negative response, one that Stanley referred to as "immature" and "lacking the sophistication and consideration that other parts of the world have shown the work."

In place of the Invaders! exhibit, Stanley's full statement in English and German was projected on the massive screen. We're still waiting to receive comment from Games Convention organizers on their reaction to the removal of the art installation.

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Sun, 24 Aug 2008 15:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5041096&view=rss&microfeed=true
<![CDATA[ Artists Pulls 9/11 Invader Exhibit from Games Convention ]]> Artist Douglas Stanley has asked the organizers of the Leipzig Games Convention to "simply turn off" his art installation, which features a mash-up of the attack on the World Trade Center and Space Invaders, at the show.

On his website Stanley says simply that he's given the group permission to turn off the exhibit, and then hours later writes that a statement on his website can be considered his official reason for taking down the display. Stanley also mentions on his site that he has received death threats since his exhibit first appeared on Kotaku and then in national and international press.

The decision comes the day Taito said they may be seeking legal action against the artist.

“After three days of a steady downward spiral in public discussion of the piece, I have just given my agreement to the organizers of the Leipzig Games Convention to simply turn off the installation Invaders! While I realize the dangerous precedent of allowing the lowest common denominator dictate what is and is not a valid form of expression, unfortunately the current tone has totally obfuscated the original aims of the piece. While I take full responsibility for the uncomfortable ambiguity of certain aspects of this work, it was never created to merely provoke controversy for controversy’s sake, and unfortunately, this is what the piece has now become. The American response to this work has been, frankly, immature, and lacking the sophistication and consideration that other parts of the world have so far shown the work. Contrary to previous reports, I am an American, and it saddens me that we as a people remain so profoundly unable to process this event outside of some obscure, but tacitly understood, criteria of purely anesthetized artistic representation. Due to these profound misunderstandings, I simply feel that from an artistic point of view, the work has lost the ability to have any valuable impact, poetic or otherwise. I have not been pressured by the Leipziger Messe, nor by the Computerspiele Museum in this decision — to the contrary, they have offered their support in defending the right of artists to speak freely, and in whatever context they may choose.”

While I don't get exactly what Stanley was going for, I didn't have a chance to interact with the exhibit. Mike McWhertor, who did play through a chunk of the game, called it an unsettling exhibit that delivered a complex message with simple means.

I'm not sure where I stand on the piece itself, but I do feel strongly that art, no matter how seemingly crass or insensitive, should be protected.

Games Convention officials were unavailable at press time, but we will update the site if and when we can get a response.

++30 Years of Invasions! [Abstract Machine]

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Fri, 22 Aug 2008 21:32:59 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5040822&view=rss&microfeed=true
<![CDATA[ Hands-On: Losing The Twin Towers With Invaders! ]]> Seeing Invaders!, digital artist Douglas Edric Stanley's Space Invaders attacks New York's Twin Towers art installation, is very effective in eliciting an immediate emotional response. That makes it a successful work of art, even if reaction to such confrontational themes are rarely positive.

Spending more time absorbing and, of course, playing Invaders! gives one a better perspective on what Stanley was aiming for. Invaders! is a two-player motion controlled spin on classic Space Invaders gameplay. Your best tactic, swinging your arms from side-to-side to fire a spread of bullets from your off screen cannon, is tiring. And futile.

The towers will always fall, along with dozens of of its anonymous inhabitants.

No matter how quickly you'll attack the air with movement, the alien invaders will always cause enough destruction to the World Trade Center towers to make them fall. In addition to raining down bullets, suicide UFOs will occasionally crash into the towers. You'll always fail, as clearing a screen full of invaders will simply be followed by a freshly restocked swarm.

The Invaders! installation features a video loop that runs alongside the playable game. This video features scenes from the films Taxi Driver, Independence Day, Air Force One and Die Hard — all of which are American made films with a xenophobic streak — interspersed with stills of George W. Bush in his flight suit and John Wayne pointing a gun at the screen. Peppered in are brief clips of people playing Invaders! with a ticker listing "hi" and "lo" scores in red, white and blue text at the bottom of the screen.

The artist's statement describes Invaders! as "an articulated and critical commentary about the current war strategy."

Invaders! may be unsettling, with its blending of archaic gameplay and modern day catastrophe, but it's also an impressive accomplishment in that it delivers complex messages via simple means. Despite its perceived insensitivity, Stanley's ability to use video games as a medium of artistic expression will likely be an important step in the form being taken seriously (by people who take things seriously).

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Fri, 22 Aug 2008 09:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5040358&view=rss&microfeed=true
<![CDATA[ Space Invaders Attack World Trade Center At Games Convention ]]> Let's file this one under "Too Soon." Seen at the "Invaders!" booth, tucked away in Hall Four of the Games Convention being held in Leipzig, Germany right now, was this non-interactive installation featuring the classic Taito space faring aliens laying waste to the Twin Towers. It was projected on a massive screen in the vicinity of lots of classic Space Invaders goods, as the game is celebrating its 30th anniversary this year. It was... it was weird.

This hits three years after the first and last game to take on the World Trade Center hit Brooklyn.

Honestly, we're not quite sure what's going on here quite yet, as we didn't know the German translation for "What the fuck?" We do know, however, that the 8-bit tower jumpers and the negative score applied to each WTC tower to indicate damage aren't going to sit well with, we're thinking, everyone we know who doesn't hate freedom.

Update: It is an art exhibit, according the the French-American artist.

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Wed, 20 Aug 2008 12:10:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5039398&view=rss&microfeed=true
<![CDATA[ Space Invaders Boutique Swag For The Refined Space Invaders Fan ]]> This year, the year of the 30th anniversary of the release of the original Space Invaders, you can get Taito's iconic aliens on anything and everything — luggage, bath towels, fitted caps, pillows, tumblers, headphones, whatever! No product is too cheap or too expensive to have some invaders impressed upon it!

Thankfully, for the more boutique focused Japanese consumer, Taito has teamed up with the many designers who set up shop in the Laforet Museum, a multi-tiered shopping center in Harajuku that caters to the discriminating shopper. They're selling Space Invaders branded tees, parkas, underwear, dresses, ties bejeweled frilly things, all at outrageous prices, all in sizes that don't fit you.

Taito X Laforet Harajuku "Space Invaders 30th Anniversary" Collaboration [Game Watch]

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Fri, 01 Aug 2008 19:00:51 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5032180&view=rss&microfeed=true
<![CDATA[ Space Invaders Worldwar Tourney Launches ]]> Square Enix just kicked off a Japan versus US tournament to showcase their free-to-play Flash game Space Invaders Worldwar. The 30th Anniversary game plays like a blend of Galaga and Space Invaders with a touch of Tempest thrown in for good measure.

In the tournament players will be drawn from the 194 nations represented and "pitted directly against each other." Not sure what that means, but I think they mean that they will be tracking scores. Real-time progress reports will be provided throughout the tournament on the Yahoo! America and Yahoo! Japan sites.

The tournament itself seems sort of pointless, what with seemingly no prizes or real individual winner, but I'm kinda loving this new take on the game. My only issue with it is that there's some lag for me when I play. It would be great to see this show up on the Playstation Network and Xbox Live Arcade. Hey they could even drop it in for free!

Hit the jump to give the game a try.

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Thu, 31 Jul 2008 10:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5031442&view=rss&microfeed=true
<![CDATA[ Space Invader Headphones Set to Invade my Head ]]> Yes! More Space Invaders!!

To celebrate the 30th Anniversary of the famous shump precursor, Taito has been going hog wild with bizarre Space Invaders products, which is pretty awesome. The latest in the slew of bad merchandising that I still plan on buying are these headphones featuring the bitty bad guys. No details on who actually made the guts of these $20 cans so I'm thinking they're absolute crap... and yet I still want them when they hit in October.

Space Invader Headphones [ShopNCSX, thanks NCS]

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Wed, 18 Jun 2008 10:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5017574&view=rss&microfeed=true
<![CDATA[ Pong Table Blends The Real With The Virtual ]]> I am a creature of basic interests. I love Space Invaders. I love Pong. In fact I own the first pair of Invader shoes and one of those limited edition Pong clocks, so when I saw this table I got way too excited... judging by the absolute silence that greeted my enthusiasm when I shared this with the others in Kotaku Tower.

Created by German designer Moritz Waldemeyer, Pong Effect uses 2400 LEDs and two track pads to essentially recreate a game of air hockey. The best part, it looks like it was created for 4-year-olds. Oh, I know how absurd that is, but does it sound like I care? It doesn't.... for those of you who can't detect the waves of enthusiasm rippling off my keyboard right now.

Pong Updated for the 21st Century [The BBPS]

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Wed, 04 Jun 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5013050&view=rss&microfeed=true
<![CDATA[ Invader Takes on Brooklyn ]]> Anyone who reads this site regularly probably knows I have a weakness for Space Invaders. There's just something very iconic, for me, about the blocky bad guys. I've been following the Invader movement for almost a decade now (heck, I even had the first pair of shoes Invader made) , and while we don't post ever single pic of a tile Invader that people send to us, I thought this one, located on North 11th and Wythe in Brooklyn, looked pretty cool. I particularly like how it stands out so vibrantly against the dull and dirty reality that surrounds it.

[Thanks James]

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Tue, 27 May 2008 10:00:41 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5011101&view=rss&microfeed=true
<![CDATA[ Space Invaders Tumbler Can Be Your Cup ]]> You sit in His cubicle every day. You do His work. On His computer. While drinking His coffee. We'd say that your life sucks, but your life isn't even your life. It's His life. The Man's life. And yeah, it sucks.

So keep one thing for yourself. Drink His coffee out of your own damn cup. Available in 3 different colors, the Space Invaders Tumbler will cost you $10.90 of His money. Enjoy.

Space Invaders Tumbler
[NCSX via Play Gadgets]

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Mon, 21 Apr 2008 12:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=382215&view=rss&microfeed=true
<![CDATA[ 30th Anniversary Space Invaders Pillows ]]> spaceinvaderspillows.jpg Following in the footsteps of the 30th Anniversary Space Invaders bath towels, Taito is now offering up Space Invaders pillows. They're actually kind of cute and certainly nowhere near as hideous as they could have been. Shipping in July, you can get them for $29.90 each.

Space Invaders Pillow [NCSX via ALBOTAS]

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Sat, 05 Apr 2008 17:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=376532&view=rss&microfeed=true
<![CDATA[ Taito Brings Space Invaders To Wii, Lets *You* Be The Invader ]]> Japanese publisher Taito is going all out for the Space Invaders thirtieth anniversary. In addition to the rock solid Space Invaders Extreme for Nintendo DS and PSP (which I quite liked) and a suit of new Invader-branded products, Taito has announced it's dragging out the property for another go on the Wii. In Space Invaders Get Even, you're in control of up to 300 of the pixelated aliens, raining death and destruction upon the humans. Take that humans!

It's sounding like a fun Space Invader-y mash up of Pikmin and Rampage, something we could definitely get behind. No word yet on whether Space Invaders Get Even is a full-fledged disc release or a WiiWare title, but we hope they clear it up soon.

Taito Announces Space Invaders Get Even [Game Watch]

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Fri, 07 Mar 2008 16:20:09 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=365323&view=rss&microfeed=true
<![CDATA[ Space Invaders 30th Anniversary Bath Towels ]]> NCSX is now taking pre-orders for these lovely Space Invaders 30th anniversary bath towels; if you've been waiting to complete that retro game-themed bathroom, here's your chance. Orders will be shipping in mid-to-late June, and are retailing at $19.90 a pop.

Space Invaders 30th Anniversary Bath Towel [NCSX via Bits Bytes Pixels Sprites]

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Sun, 24 Feb 2008 13:30:44 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=360124&view=rss&microfeed=true
<![CDATA[ Space Invaders Underpants ]]> siboxerbriefs.jpg I think that the Space Invaders icons have to be the most used video game symbols in clothing and accessories. We've seen hats, pants, shoes, shirts, man purses, jewelery and all other manner of accoutrement featuring the little pixelated aliens. And now, to complete the entire ensemble we have Space Invaders boxer briefs. These were snapped at Ted Baker in London as evidenced by the label in the box. Someone please make a note to get these for Crecente so he'll finally have that last piece to his museum collection of decorative video game related underpants.

[via Wonderland]

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Sat, 23 Feb 2008 17:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=360029&view=rss&microfeed=true
<![CDATA[ Space Invaders Invade Snow Festival ]]> Reader Ryan attended the Sapporo Snow Festival last week in Hokkaido, Japan. He spotted this Invader and writes:


It was dwarfed by some of the larger creations there but was still very cool to see. A lot more cool than the Al Gore snow sculpture that looked like Kim Jong-il.

Ice pixels, what's not to love? ]]>
Fri, 08 Feb 2008 21:00:59 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=354493&view=rss&microfeed=true
<![CDATA[ Asteroids Coffee Table, Helloooo Compromise ]]> All those gaming figurines are neat and everything, but the last thing I want to be doing is explaining who Cloud is and how he carries such a large sword without his arm falling off during a dinner party. And multiply that statement times a thousand for my wife.

Items like this Asteroids coffee table balance that gaming yin with having a house that doesn't look straight out of a Pokemon episode yang. It's subtle, classy and will match just about any couch you can throw at it. But only 50 will be produced in a limited run this year, proving once again that anyone who says happiness comes free is a fucking delusional bastard. Check out the "Invasion" version after the jump.

invasion.jpg
Brand New, Your Retro
[Mostly This: via Wonderland]

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Fri, 01 Feb 2008 12:00:05 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=351652&view=rss&microfeed=true
<![CDATA[ Steampunk Space Invaders Tee Ready To Invade Your Closet ]]> The Space Invaders inspired design that we posted about late last year has become an official Threadless item, ready to be snapped up by t-shirt fans with an extra $15 (or $17, for the ladies) in their pockets. Putting me in poppy orange is like putting me in madras, so I'll be passing, but retro fans with an eye for steampunk may find it suitable enough. Everyone else seemed to like it at the time, so a link to the online haberdasher is provided below.

Interloper From Beyond The Heavens [Threadless]

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Mon, 28 Jan 2008 15:40:24 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=349771&view=rss&microfeed=true
<![CDATA[ The Space Invaders Fashion Show Continues, This Time With Hats ]]> Premiere cap manufacturer New Era is getting into the video game thing in a major way it would seem, as the follow up line to their Pac-Man series of fitted hats is an even wider Space Invaders collection. Seven caps, each with embroidered classic Space Invaders graphics, make up the line and each run about 6000 yen (somewhere near $55 US). They're currently available at Japanese retailer Cap Collector and will match well with your expensive Space Invaders Porter luggage in the same vein. Somehow I don't think Taito is done commercially exploiting the game's thirtieth anniversary quite yet.

Space Invader X New Era [Cap Collector via Strictly Fitteds]

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Fri, 11 Jan 2008 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=343900&view=rss&microfeed=true
<![CDATA[ Cooking Mama Huge Success For Taito ]]> cookingsucess.jpgJust how important is the quirky little DS and Wii game Cooking Mama to Japanese developer Taito? Speaking to Gamasutra, Taito's U.S. representative Keiji Fujita revealed that only one game in the company's stable has managed to surpass the success of the little cooking sim that could, that game being the Japanese-only title Densha De Go (Let's Go By Train). In an interview posted on the website today, Fujita discusses the wild success of the franchise, which has now sold over 2 million copies around the world, as well as the future of Mama and her friends - including the possibility of an arcade version of the game somewhere down the line.
"Taito has the skill and the quality of arcade machines, so they could develop an arcade version of Cooking Mama. A virtual knife and cooking board or something..."
Check out the full interview below for more on Cooking Mama, Exit for the DS, and the 30th anniversary of Taito's classic, Space Invaders.

Revitalizing The Legacy: An Interview With Taito's Keiji Fujita [Gamasutra]

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Fri, 11 Jan 2008 13:40:39 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=343888&view=rss&microfeed=true
<![CDATA[ Made to Order Pixel Art Beanies ]]> Reader Lukas writes to point out that a friend of sorts has started a small label for headwear that now takes orders for custom-designed hats. The site uses a pixel-like pattern for creating the custom hats which are, Lukas says, very suitable for making retro-gaming themed hats. He had them make himself a custom Space Invaders cap which set him back $70.

It might be a bit too late to buy these as presents, but that doesn't stop you from just picking one up for yourself. If you're interested hit up the site below, but make sure to contact them directly at info [ at [ idolwear.ch if you want a custom pattern.

Idol Wear

invader_cap2.jpg

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Tue, 25 Dec 2007 09:00:06 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=337463&view=rss&microfeed=true
<![CDATA[ Space Invaders Destroying Offices (God Exists, Happy Holidays) ]]> OK, we totally lied. This "space invader" is not destroying that lowly cubicle (yet). It's the product of a bored office employee/writer of Geekadelphia and some well-arranged post-it notes. And needless to say, it's trouble waiting to happen.

Don't get us wrong. We're not asking nor begging for a confrontation—we're just saying that if that little alien decides to animate, go rabid and go on an office-destroying rampage across the US, who are we to use our mad Space Invaders skills to stop him?

CUBESDAY: Win a USB Missile Launcher!
[via hawtymcbloggy]

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Fri, 21 Dec 2007 13:20:13 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=336738&view=rss&microfeed=true
<![CDATA[ Space Invaders To Invade Overpriced Baggage ]]> Tokyo based Yoshida & Co. are no stranger to collaborations with video game properties. Yoshida's Porter line has had a long standing relationship with Sony, resulting in a long line of PS Pictogram cases in which PlayStation Portables can be crammed. The pricey Porter line is going to be further extended in 2008 to commemorate the 30th anniversary of the release of Taito's Space Invaders.

The three-way collaboration will give Space Invaders fans a chance to bedeck themselves with bitmapped aliens on backpacks, wallets, messenger bags, totes and more. How much? Don't concern yourself with that. You either can't afford it or simply don't care.

Gallery1950 × Space Invader × PORTER [Conope via Hypebeast]

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Mon, 17 Dec 2007 14:40:05 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=334795&view=rss&microfeed=true
<![CDATA[ The Steampunk Space Invaders Tee ]]> Being the t-shirt freak that I am, I always promise myself that I will stop buying them so that I don't fill yet a second chest of drawers. But, inevitably one comes along that you can't resist and this would fall into that category for me. Artist etherbrian has posted his steampunk space invader design "Interloper From Beyond The Heavens" up for votes on Threadless and it's still got about six more days left to rack up enough points to get it printed. Amazingly awesome.

Vote for Interloper From Beyond The Heavens at Threadless.

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Sun, 16 Dec 2007 11:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=334417&view=rss&microfeed=true
<![CDATA[ The Invader Scarf Holds Secret Message ]]> The Invader Scarf would have a place in our hearts if it were just a scarf that celebrated Space Invaders. But it does one better, combining the talents of pixel knitwear designer Office Lendorff and mobile specialist Kaywa, and fulfilling all of our geek urges in one. Each of these 500 limited edition scarves have QR-Codes at the bottom. When photographed with certain mobile phones (generally the type too cool to hit US shores), they reveal a secret message...and it sounds like many of the messages are different. So no, we have no clue what those little blocks say. But if you pony up $66 for one of these scarves, be sure to hit up our tips line.

Product [via textually]

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Thu, 13 Dec 2007 12:20:15 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=333460&view=rss&microfeed=true
<![CDATA[ Space Invaders Immortalized In Pumpkin ]]> By artist Jonathan H. Liu, this Space Invaders pumpkin has a protip built right in. He scraped away at the outside shell as opposed to cutting directly through it. This allowed him to keep the floating eyes on all four of the invaders, while subsequently making us fear ever setting knife to a pumpkin again. Hit the jump for not one, but two bonus shots of Liu's work.

04-invaders1.jpg
04-atari.jpgSpace Invaders [rainybayart]

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Wed, 17 Oct 2007 12:40:02 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=311971&view=rss&microfeed=true
<![CDATA[ The Space Invaders Sweater ]]> Etsy member n2Imaginations has been working overtime to create this sweet Space Invaders sweater. Not surprisingly it has already sold, but if you're feeling extra crafty or know someone who does, n2Imaginations is also offering a PDF version of the pattern for download.

I really like the pattern and all, but something about the shape reminds me of the sweaters you see at the thrift store with teddy bears or Christmas trees on them. Personally I prefer something a little more fitted, but it's pretty cool nonetheless. And in case you were wondering it was made in a nice one-size fits all XXL. Doesn't anyone make anything in medium anymore?

Video Game Sweater 1 [Etsy]
[via Wonderland]

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Sun, 02 Sep 2007 10:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=295821&view=rss&microfeed=true
<![CDATA[ Space Invaders Against Sexism ]]> sisexism.jpgKotakuite Baltech sent in this snap of a sticker he found hanging about on a pole in Austria. If you were ever curious about which side of the fence those 8-bit invaders were on on the subject of sexism, now you know. I didn't even know those little guys had a gender. Although when you shoot them all down, more just show up so they must be coming from somewhere.

For those of you that would like to make the pilgrimage to see what's sure to be the hottest thing since the Virgin Mary appeared on a taco shell, Baltech sends along the location of this wonder which is in the city of Klagenfurt at the intersection of Perhartgasse and Dr. Hermann Gasse. And you better hurry because it looks like someone's already trying to scratch it off.

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Sun, 05 Aug 2007 13:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=286148&view=rss&microfeed=true
<![CDATA[ Space Invaders Hoodies Invade Closets, Hearts ]]> The Cool Hunter is selling some swank Space Invaders hoodies in promotion of their new online store. But as of this morning, there are only 100 left for sale. Patterned in either subtle, hypnotic repetition, or slap-you-in-the-face, giant "I'M A GEEK"-style over solid black, these sweatshirts transcend their cotton lineage to become royalty of the geek fashion world.

But for $150, I will probably stay dressed like that emperor guy who streaked everywhere, too cheap/stupid/unhip to buy clothing I actually want to wear.

Space Invader Hoodies [thecoolhunter]

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Wed, 25 Jul 2007 12:20:43 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=282287&view=rss&microfeed=true
<![CDATA[ The Space Invaders Bathroom ]]>

Kotakuite Stefan sends news Vienna, Austria of a Space Invaders inspired bathroom in an art gallery called INOPERAbLE. The bathroom is cool, but even more interesting is the site that is hosting the video footage of the fancy can. It's a museum/shop dedicated to video game culture called Subotron. We've posted a few tidbits about it here and there, but if you are unfamiliar allow me to enlighten you with one of the only portions of the shop's website that's in English.

The SUBOTRON SHOP is positioned at the cutting edge of electronics, gaming, music, and design and explores the historic and future development of computer, video, and telegames in a sociocultural context.

The permanent exhibition of handhelds and consoles from the Neufeld collection forms the basis of its inventory. All devices can be played and purchased and the shop also sells textiles, literature, music, and gadgets from around the world.

The SUBOTRON Association for the Promotion of Electronic Game Culture organizes lectures, workshops, exhibitions, and concerts on gameculture since 2005. It started the scientific and artistic studies of computer- & videogames in Vienna.

Sounds like a pretty sweet place and if I ever get out to Vienna I will be sure to drop by for a look see. But, if you would like to explore the wonder of INOPERAbLE's Space Invaders themed bathroom, check out Subotron's website for a video.

Space Invaders inspired bathroom [Subotron.com]

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Sun, 24 Jun 2007 10:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=271708&view=rss&microfeed=true
<![CDATA[ Space Invaders To Cuddle ]]>

Contrary to popular belief, I'm not really a heartless person. Helping old ladies across the street, saving Hallmark cards and crying — I'm so occasionally there. And these 8-bit alien plush toys? Adorable! Indie toy artists Amy and Jude Buffum created these very cute Space Invaders at limited edition run of 25 with each selling for US $25. That's easy to remember.

Space Invaders [Daddy Types via Alice]

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Sat, 28 Apr 2007 00:00:48 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=256064&view=rss&microfeed=true
<![CDATA[ Pro Keds Arcade Series ]]> Like many of you, I used to laugh whenever Crecente would start going on about his love for gaming shoes. Until I saw these beauties from Pro Keds, of all places. When I was a young lad, Keds were those plain white shoes your mother would always buy and try to pass off as sneakers. These are definitely not my mother's Keds. Crecente and I have been killing ourselves trying to find these for sale, since the Pro Keds site's Buy Them Online button isn't working. Bastards. I must have your Centipede shoes!

Thanks Invaderbacca for helping me develop yet another gaming-based obsession.

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Thu, 26 Apr 2007 14:20:42 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=255473&view=rss&microfeed=true
<![CDATA[ Feet-On Space Invader Kicks Impressions ]]>

That's right baby: I got my new kicks today. They're a little tight, but I'm sure they'll break in just fine. And the look, the look's so spectacular even my game-hating wife had to admit that they were "pretty cool."

Just what I needed after a long, stressful day at the house.

Crecente's New Space Invader Kicks [Kotaku]

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Tue, 17 Apr 2007 15:59:13 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=253082&view=rss&microfeed=true
<![CDATA[ Welcome, Invaders ]]> simat.jpg

This definitely falls into the "For the gamer who has everything including a lot of money" category. This Space Invaders inspired (read: ripped off) doormat by La T te Au Cube is more than your normal ordinary doormat, it moves! Those little green invaders are actullay displayed on an LED screen and is run by two AA batteries. Before you go rushing to order one though, be aware that this puppy costs a whopping $110. Plus shipping!

Perhaps we can all pitch in and get one of these for Crecente's birthday so he'll have something to wipe his fancy SI shoes on. Throw in an Space Invaders t-shirt, pants, jaunty cap and man-purse and he'll be ready to hit the town!

Back Off Door Mat [Charles & Marie]
[via Wonderland]

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Sun, 15 Apr 2007 11:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=252375&view=rss&microfeed=true
<![CDATA[ Crecente's New Space Invader Kicks ]]>

Remember those fancy Nintendo shoes that Pandamanda made with fabric pens and a pair of plain white shoes? I loved the art so much I paid her to make a pair just for me featuring what else but Space Invaders.

I haven't received them yet, but she just sent me a slew of pictures and I nearly passed out from how amazing they are. I like how from a distance they almost look like those checkered Vans. I had a pair of checkered Vans when I was in high school, but the cool just didn't take. Maybe it will this time around.

These set me back $130, which includes the price of the shoes. A very fair price for such ass-kickery. Pandamanda says she is taking orders, so if you're interested hit her up at PandaSneaks [ at ] gmail.com

Now the only question is will I have the nerve to wear these in public. And I think you know the answer.

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Fri, 13 Apr 2007 09:00:02 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=252059&view=rss&microfeed=true
<![CDATA[ Clip: Monitor Your Network Through the Eyes of Space Invaders ]]>

One of the greatest things about blogs is that they entertain you while still making it look like you are kind of doing work, so it's always nice to see something on the web that can actually do the opposite and make your work entertaining.

NetQoS has made a little program called Netscom that monitors the traffic on your network and remodels them into fun little game-like scenarios. Right now the program is only running on their systems, but it's always better to see some one else's server blow up instead of yours.

Watch Your Network Play Space Invaders [Tech Crunch]

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Wed, 11 Apr 2007 14:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=251329&view=rss&microfeed=true
<![CDATA[ Turkey Invasion ]]> Kotakuite Adam submitted to us this picture, taken in Istanbul (not Constantinople) Turkey, depicting our old friend in shiny tile art. Adam wasn't so much impressed by the craftsmanship as he was when his mother asked, "Is that Space Invaders?"


10,000 years from now, when future archeologists dig through the ruins of our once proud and mighty planet, they'll assume that this is an image of some ancient god worshipped all around the world, bringing together people from every cultural, racial, and economic background.

The nifty thing? Wouldn't be too far from the truth.

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Wed, 04 Apr 2007 14:20:30 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=249576&view=rss&microfeed=true
<![CDATA[ Space Invaders Mahjong ]]>

While we hate to post eBay stuff, this is too good to pass up: A Space Invaders mahjong set. Know that in Japan mostly men play mahjong. Men who smoke. And like Space Invaders, apparently.

Space Invaders Mahjong [eBay via Siliconera]

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Thu, 29 Mar 2007 03:00:40 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=247976&view=rss&microfeed=true