<![CDATA[Kotaku: southpeak]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: southpeak]]> http://kotaku.com/tag/southpeak http://kotaku.com/tag/southpeak <![CDATA[Blood Bowl Teaser Hits Hard]]> This is why elves don't generally make good football players.

This teaser trailer goes along with yesterday's announcement that SouthPeak is bringing Blood Bowl to retail next year, though I highly doubt the action in the PSP, PC, and Xbox 360 versions will be quite as entertaining as the video clip. After spending the better part of a decade fighting alongside elves of various shapes and colors in assorted MMO titles, it's sort of cathartic to see one get punched in the gut and stomped flat. Go orcs!

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<![CDATA[A Little TNA On Your PSP]]> SouthPeak Interactive picked up the license for TNA Wrestling from the now defunct Midway, and now we get to see what they are doing with it with screens from TNA iMPACT!: Cross the Line.

Cross the Line is coming out later this winter for the PSP and Nintendo DS, so the turnaround time on the title will be relatively quick. I suppose it doesn't look too bad for a portable wrestling title, but it's certainly a far cry from Midway's initial attempt to capitalize on the franchise on the Xbox 360 and PlayStation 3.





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<![CDATA[Scenes From The Edge Of Twilight]]> The folks at Fuzzyeyes have a keen eye for gorgeous scenery, as displayed in this latest set of screenshots for the upcoming hack and slash platformer Edge of Twilight.

Planescape, Planescape, Planescape. Just had to get that out of my system, as I do every time new assets from Edge of Twilight are released. It's just got this whole alien steampunk thing going on that I absolutely adore, fondly reminding me of the work that artists Tony DiTerlizzi, Robh Ruppel, and Dana Knutson did on the 1994 Advanced Dungeons & Dragons setting. It's a good thing.







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<![CDATA[Section 8 Allows PC-Hosted Xbox 360 Severs]]> The Xbox 360 version of Timegate's Section 8 is getting a multiplayer boost, allowing players to create their own dedicated Xbox 360 server on their PC.

Upon the launch of Section 8 on September 1st, Timegate and publisher Southpeak will have free X Server software available for download, which allows players to create their own dedicated Section 8 servers on their Windows PC. Creating your own PC server doubles the multiplayer cap on the 360 from 16 to 32 players per server, allowing bigger battles at the cost of a PC you weren't using in the first place.

"FPS fans looking for the perfect multiplayer game expect fast, reliable servers when they're playing online. We go one step further by offering an increased player count and boosting the game play experience to a new level," said Richard Iggo, VP of Marketing at SouthPeak. "We're confident that Section 8's incredible team-based combat and our adoption of cutting-edge server technology provide an experience unlike anything else out there."

Along with the Xbox 360 server software, the publisher will also be releasing a PC Server application that will allow for up to 40 players per session.

It's definitely a cool new feature, but one wonders why the person hosting said server wouldn't just get the Windows PC version of the game and kick things up to 40 instead. It'll be interesting to see how many 32 player games show up on Xbox Live once the game hits next month.

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<![CDATA[The Story Of Section 8]]> Timegate has just released this stylish developer diary explaining the setting and story of Section 8, the upcoming shooter for the Xbox 360 and PC.

Section 8 is all about guys in power armor shooting at each other, and that's a story concept I can really get behind, but Timegate apparently thinks you need a bit more background on the game world in order to fully immerse yourself in the experience. Bah, I say! Give me power armor and some big guns and I shall write my own story, with bullets.

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<![CDATA[Trine Now In Convenient PC Demo Form]]> While we've still got a bit of a wait before Trine comes out on the PlayStation Network, we can play the PC version right now, courtesy of the recently released playable demo.

The demo comes by way of SouthPeak Interactive, who've picked up the PC publishing rights for Frozenbyte and Nobilis' 2D platforming physics-fest in North America. A mere 461MB worth of downloading now stands between you and a magical journey through a troubled kingdom, swapping between a wizard, warrior, and thief, each bound together by a mystical artifact known as the Trine, n order to traverse the various obstacles placed in your path.

Check out our previouse Trine stories to see if the game might be worth your while. I'm not here to bury it or praise it...just to give you a link. Here:

Trine PC Demo [GameTap - Thanks Cloudst69!]

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<![CDATA[Edge Of Twilight Has Come A Long Way]]> When I last set my non-fuzzy eyes on Fuzzyeyes' Edge of Twilight I was a bit disappointed. After seeing the latest trailer, I am absolutely ecstatic.

This is exactly what I was talking about when I compared the look and feel of the original screenshots to something out of the Advanced Dungeons & Dragons Planescape setting - a mixture of steampunk and fantasy that gives the game a completely otherworldly look and feel. The main character, Lex, has undergone a redesign in both his bulky human form and his lithe alien form, which he switches between as he explores the twin realms of Night and Day, and the environments themselves are places I definitely want to explore.

The voice over is similarly intriguing, with the final words giving me chills: "One little slip of your knife, and a lifetime of pain can just drain away." Shivers. I'm hooked. Edge of Twilight is scheduled for release this year on the PlayStation 3, Xbox 360, or PC. Check out the official web site for a little more background info.

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<![CDATA[Raven Squad Blends RTS and FPS]]> This batch of new screens shows off SouthPeak and Evolved's upcoming tactical action game, Raven Squad.

Raven Squad hopes to blend the first-person shooter experience with the command and overview elements of a real-time strategy game in battles that take place in the jungles of the Amazon. The game will let players switch between the two genres on the fly.

It's now due out this fall on the PC and Xbox 360.







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<![CDATA[Big Bang Mini Soundtrack Set Free]]> Due to overwhelming fan demand, Arkedo Studio and Southpeak have released the soundtrack to their unique Nintendo DS shooter Big Bang Mini as a free download.

Big Bang Mini ended up being a very pleasant surprise for the DS, combining simple yet addictive fireworks launching gameplay and great use of the touchscreen to create a shooter experience that is completely unique to the handheld. The experience is greatly enhanced by the soundtrack, created by French electronic group Yubaba, Smith & Fortune, adding life and atmosphere to the game's varied levels. Now the entire soundtrack is available to download for free at the Big Bang Mini website, with 24 tracks encompassing music styles from all around the world.

To get the free soundtrack, simply head to the official Big Bang Mini website and click on the floating download link. It's 102mb of zipped auditory goodness.

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<![CDATA[Half-Naked Woman Launches UK X-Blades]]> With last week's North American release of anime-inspired action title X-Blades going largely unnoticed, SouthPeak falls back on that old marketing standard to help liven up the UK launch - bare model bottom.

The hack and slash action of SouthPeak's X-Blades hits PAL territories tomorrow, so they've hired young model Jodie Dart, dressed her up in a reasonable approximation of main character Ayumi's outfit, Photoshopped her into a couple of game scenes, and distributed her shapely bottom about the internet in hopes of generating articles such as this one you are reading right now.

A lovely try, but the game remains rather mediocre, scantily clad model or no. Plus, anyone who has actually played X-Blades will tell you that without a liberal coating of orange paint, poor Jodie has no hope of accurately matching Ayumi's horrible skin tone. She's just too good to be true to character. See for yourself in the full images below.


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<![CDATA[SouthPeak's NYCC Plans Include Real Velvet Assassin]]> The 2009 New York Comic Con is kicking off this weekend, and SouthPeak Games plans on making their presence felt, throwing everything from space bears to live-action velvety assassins at convention goers.

SouthPeak is showing off a wide variety of titles at the NYCC this year, from the cute and cuddly Roogoo Twisted Towers! for the Wii and Roogoo Attack! for the DS, to more serious fare like the anime-inspired action adventure X-Blades and the futuristic military first-person shooter Section 8. There'll be public demos, a signing with Ninjatown creator Shawn Smith, and an X-Blades tournament where players can win a rare figurine of the game's main character, Ayumi.

While all of that is nice, the most popular attraction SouthPeak is bringing is most likely going to be Melinda Cohen, the model and in-game voice talent for their upcoming Nazi-shooter Velvet Assassin. You can keep your scantily-clad anime girls. A tough-as-nails special agent in bloody lingerie wins every time.





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<![CDATA[New X-Blades Screens Bring To Mind Creepy Cosplay]]> New screenshots from SouthPeak's fantasy action game X-Blades highlight the odd contrast between the game's realistic environments and the main character's anime-inspired look.

Something has been bothering me about X-Blades for awhile, and it wasn't until SouthPeak released this latest batch of screens for the Xbox 360, PlayStation 3 and PC title that I finally realized what it was. The environments in the game feature realistic textures and architecture, while the main character looks like she's been pulled straight out of a Japanese cartoon. It gives me the same sort of creepy vibe I get when seeing animegao - doll face cosplay. I have nightmares about this sort of thing on a regular basis.

Now that I've ruined the game for everyone, hit the jump for the latest screenshots. Sorry about that!

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<![CDATA[Edge Of Twilight Screens]]> Normally, whenever I see or hear the word 'Steampunk' (i.e. whenever I read Boing Boing) I fly into an uncontrollable rage and start Hulking Out with anguished cries of, "Arrrrgh! GET A NEW MEME YOU VICTORIANA-OBSESSED LOSERS!"

But then, doesn't everyone?

Edge Of Twilight just about avoids my wrath due to the lack of any obvious fob watches or handlebar moustaches. It looks a lot less Planescape Torment than the last time we looked in its direction though, which is a little disappointing.

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<![CDATA[Ninjatown Impressions]]> No, Crecente didn't go to Ninjatown over the weekend. He's in Tokyo covering TGS. But if he did go to Ninjatown, this is probably what he would look like. I say it's pretty spot on, actually. He even has that confused look on his face he gets every time I talk to him. Someone (I think it was Fahey) claimed the hair underneath his arms with actually armpit hair, and not part of the hair from his head. So what's this have to do with anything? I don't know. But what I do know is I finally got to play Ninjatown for the DS. I mean, I've seriously been waiting at least a year to play this damn thing. And after spending the whole weekend with it, I have to say it's pretty good.

The plot of this game is centered around Mr, Demon and he devious plan to steal the secret recipe for the Ninja Star Cookies. It's considered the most powerful recipe in the world and has a 'scrumptious' power, so as you can probably tell, it shouldn't fall into the wrong hands.

I initially had no idea how this game played. Sure, I've seen screenshots, but I still wasn't clear on exactly what I would be doing. Is it a RTS? An Adventure game? A puzzle game? But once I sat down with it, however, it finally answered all my questions.

So, it's a tower defense game. Well, sorta. Each maps as a Point A and Point B (or sometimes, many point A and B's), and the game will send wave after wave of enemies at you. Your job is to stop them by any means.

The game starts you out with standard units you obtain from building huts. The 'money' you use to build huts is replenished by defeating enemies. Yo also get money back from wrecking a hut. It may not seem like it through the first few introductory levels, but as you get further and further along, you'll have to start relying on enemies match ups rather than building as many huts as you can.

For example, the game gives you a heads up on what enemy unites are coming. If you see there is a group of flying enemies, you need ninja's with sling shots to shoot at them. But if you didn't build any sling shot huts and are out of money, then you need to sell some of your unusable huts to build the necessary huts to make it to the next wave and complete the level.

Also, this game boasts an amazing cast of characters. From the Ninja Consultant (who caries around pie charts) to the business ninjas that attack using cellphones. It's all really charming and it goes along great with the cleaver dialogue. Now all they need is a 'Blogger Ninja' that attacks with snarky insults and unsubstantiated rumors.

There was nothing really disappointing with the game during the time I had it. I do wish the graphics were a bit better. Yeah, I know it has a lower budget than the other titles, but I would have liked to have seen some better sprite work top to bottom

Overall, it's a really fun, addictive DS game. It's tough to play it for few hours straight (which it takes about 8 or so to finish). I noticed it's better to play in bursts. If you're into tower defense games, and you need something to play on the DS, this is right up your ally.

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<![CDATA[Ninjatown Invades New York City]]> My Plastic Heart, a small, yet expensive exquisite toy store in lower Manhattan, was overrun by a large band of ninjas late friday night. Not only was the store overflowing with Ninjatown plushies and original artwork from creator Shawn Smith, the developers from Venan Entertainment were on hand to demo a preview build of the game. I got a chance to talk to the team a bit about the game's development, what it was like working with Shawnimal himself, and their thoughts on the new DSi.

So how involved was Shawn Smith in the making of this game? Very, said Brandon Curiel, President of Venan.

"We would have weekly meetings with him to let him know how the game’s going," Brandon said. "When we started development, all the characters that were in the game didn’t exist in Ninjatown yet, so we worked with him to develop new characters that we could use."

"Everything in the game definitely went under his eye to make sure it fit Ninjatown perfectly."

I had asked Jeremy Pope, Producer, if there was any issues with the design possibly going overboard considering some of crazy ideas thought up in this game. He said, thankfully, Shawn knows what he's doing when it comes to making games.

"You deal with that often with a license where someone is coming out of left field, and they just assume that 'Why can’t we just do whatever we feel like doing?' Shawn understands there’s a structure and a framework that we’re working within."

Ninjatown's core gameplay closely resembles that of your typical tower defense game. However, the team says the similarities stop there. They actually call it a type of an action/strategy game, since its more character based and has a much faster pace. Oh, you can also burn enemies with a magnifying glass.

"We played a lot of tower defense games, try to get a feel for what they’re like, why they were fun, what mechanics we wanted to borrow for ours," said Alex Kain, Associate Designer. "I think we ended up making something totally unique,"

Like everyone else, the development team was completely unaware Nintendo had been working on the new DSi model, which was first revealed last week in Japan. And while the new features seem appealing from a design perspective, Venan expects to continue focusing on the current DS Lite for the majority of their upcoming projects.

"For us, it’s about the greatest common denominator. Even though they have this new DS, the vast majority of the market is going to be the old DS," Brandon added. "So, even when it’s out, we’ll be designing for the old one and probably will be for the foreseeable future"

So where does the Ninjatown franchise go from here? I popped the question about a possible release of the game on other platforms, such as PSN or XBLA. It makes perfect sense, after all, what with the apparent success of titles such as Braid, Castle Crashers, and the Pixel Junk series. There's clearly room for a game such as this in the downloadable console space. Right?

"We’re not talking about anything else just yet, but I think we can say that we’re all very pleased how the DS game as turned out and we’re excited about exploring other things," said Jeremy.

I'll be posting my impressions of the game later on, so keep an eye out for that. In the meantime, check out the rest of the gallery from the night below.




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<![CDATA[SouthPeak's Mister Slime DS Hits Retail Today]]> Southpeak's Mister Slime, which we last heard was coming to DS in April, actually hits retail today in North America. Oh, okay! It sounds fairly interesting, actually — players control Slimey, who must stop violence between warring clans, a rather serious pursuit for a young slime.

The gameplay uses both stylus and microphone to stretch and manipulate Slimey's arms toward anchor points in each level, which is how he navigates.

Screens plus more details after the jump!

SOUTHPEAK GAMES ANNOUNCES MISTER SLIME AVAILABLE NOW

Innovative Handheld Title Stretches into North American Retailers

MIDLOTHIAN, VA – July 23, 2008 - SouthPeak Games today announced that Mister Slime for Nintendo DS™ is available now on retail shelves in North America. The revolutionary adventure puzzler is rated “E” for everyone.

Tucked away in the deepest, darkest corner of the universe lies a seemingly peaceful world inhabited by strange and fascinating creatures. The Slimes and the Axons are the chief inhabitants of the planet, and they have brought chaos to the planet with constant bickering over the limited resources available to them. Every 40 years there are ritual battles held to redefine the territorial boundaries for each clan. No one, Axon or Slime, has had the courage to step up and stop this viscous cycle - until now.

Players enter the world as Slimey, a young slime determined to stop the violence between the warring clans. Using the touch screen and microphone capabilities of Nintendo DS, players must navigate the levels by stretching and manipulating Slimey’s arms to grab hold of small anchor points scattered throughout each level.

Mister Slime is available at an MSRP of $19.99. For more information, please visit www.southpeakgames.com.

About Lexis Numérique
Lexis Numérique develops top quality games for PC, Nintendo DS™, next generation consoles, and online games. With more than four million games sold worldwide working with top game publishers, Lexis Numérique is one of the biggest independent games design studios in Europe.

About SouthPeak Games
SouthPeak Interactive Corporation develops and publishes interactive entertainment software for all current hardware platforms including: PLAYSTATION®3 computer entertainment system, PSP® (PlayStation®Portable) system, PlayStation®2 computer entertainment system, Xbox 360® videogame and entertainment system, Wii™, Nintendo DS™ and PC. SouthPeak's games cover all major genres including action/adventure, role playing, racing, puzzle strategy, fighting and combat. SouthPeak's products are sold in retail outlets in North America, Europe, Australia and Asia. SouthPeak is headquartered in Midlothian, Virginia, and has offices in Grapevine, Texas and London, England. www.southpeakgames.com

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<![CDATA[SouthPeak's E3 Line Up - Brave Choices]]> SouthPeak Games has revealed their line up for E3 2008, where they'll be showing a wide variety of games in all shapes and sizes. Most prominent is their just announced reinvention of the Brave series, which started with Brave: The Search for Spirit Dancer on the PS2. Brave: A Warrior's Tale for the Xbox 360, PSP, and Wii has a now elderly Brave telling tales of his youth, with a new character named Courage who uses Brave's wisdom to stop a current-day threat. Meanwhile Brave: Shaman’s Challenge for the DS is a platforming tale starring Brave himself.

Aside from the new Brave title, SouthPeak will be showing off their anime action game X-Blades for the PC and "next-gen consoles", Igor The Game for PC, Wii, and DS, the RTS/FPS hybrid Raven Squad for PC and 360, Big Bang Mini for the DS, and the PS3 version of Monster Madness. The game I am most looking forward to? Going to have to go with Ninjatown for the DS. Have to represent my deadly peeps, yo.

SOUTHPEAK GAMES UNVEILS E3 LINEUP
SouthPeak to Debut Highly-Anticipated Titles at Annual Trade Show

MIDLOTHIAN, VA – July 10, 2008 - SouthPeak Games today announced its lineup for the upcoming E3 Media & Business Summit in Los Angeles July 15-17, 2008. Located at Booth 426, SouthPeak will showcase its Fall titles with extensive hands-on and producer-led demos, including presentations by Ninjatown creator Shawn Smith.

“This year’s products are among the best the company has ever produced,” said Melanie Mroz, CEO of SouthPeak Games. “We are coming to the show with strong momentum and we believe that will translate into a strong Holiday Season.”

The following is a list of titles that will be at the show:

Big Bang Mini (Nintendo DS™ – January 2009)

This addictive fast paced shoot’em up puts a flashy new spin on classic arcade gameplay. Players are challenged to navigate their ship through a brilliant array of highly stylized levels as they launch a bevy of fireworks at waves of dynamic enemies. Players will use the stylus to create their own fireworks displays and combo attacks in order to defeat waves of challenging enemies. Versus play, online rankings, and other gameplay modes only add to the chaos that ensues.

Brave: A Warriors Tale (Wii™, Xbox 360® & PSP® (PlayStation®Portable) system – Fall 2008)

Set many, many moons after Shaman’s Challenge, the game plays as a series of flashbacks in which a now elderly Brave describes the events of his life. Between the warrior’s tales of his youth, the player takes control of Courage, a young boy who takes lessons from his elder’s experiences to stop the current threat to their village. The game provides players expansive exploration and in-game interactivity on their quest to defeat the sources of evil, continuously offering a significant challenge to players as they advance through a world of untamed wilderness. Brave is able to transform into various animals, track prey, and battle enemies that stand in his way with bows and arrows, tomahawks and a variety of ancient powers.

Brave: Shaman’s Challenge (Nintendo DS – September 2008)

Taking place in Native American lands of long ago, Brave: Shaman’s Challenge follows a young boy named Brave in his quest to protect everything he holds dear. He alone stands against a group of evil Shaman dead set on reviving their old master; the Wendigo. Brave: Shaman’s Challenge features a cast of intriguing characters, a diverse set of amazing magic spells, a richly developed game world, and more puzzles than you can shake a shaman’s stick at!

Igor The Game (Windows PC, Wii & Nintendo DS – September 2008)

The game is based on the highly anticipated animated movie created by Exodus Film Group in cooperation with The Weinstein Company. In the Wii version of the game, players have the ability to choose one of the main characters (Igor, Eva, Scamper or Brain) and play either simultaneously or cooperatively with up to four people. The Nintendo DS version utilizes the stylus to perform movement combinations, combat enemies and solve puzzles. Players can custom build their own monsters to take on puzzle challenges and battle against other mad scientists.

Monster Madness: Grave Danger (PLAYSTATION®3 computer entertainment system – August 2008)

Taking on the role of four intrepid teenagers, players will set out to save their town from the evil that’s been unleashed. This top-down shooter also features new and improved controls, twenty five new mini-games, tightened camera system and a hundred new weapon upgrades and power-ups, as well as full online co-op adventure mode that allows up to four players to experience all of the gameplay of the story mode.

Ninjatown (Nintendo DS – October 2008)

A diverse group of fun-loving Ninjas populate the vibrant yet peaceful place known as Ninjatown. However, after the eruption of a nearby volcano, Ninjatown is attacked by hordes of sinister enemies lead by Mr. Demon, who, for reasons unknown, is bent on destruction. The game is played from the top down, where the player uses the stylus to strategically place Ninjas to defend each area. The action is non-stop!

Raven Squad (Xbox 360 & Windows PC – Fall 2008)

Raven Squad is a tactical action game set in the Amazonian jungles, and blends a first person shooter (FPS) experience with the command and overview advantages of a real-time strategy (RTS) game. Players can solve each mission situation using a combination of the two genres on their own or cooperatively with a friend. Also, they always have the ability to switch between eight different characters with their own unique background, personalities, behaviors, weapons and skills.

X-Blades (Windows PC & Next-Gen Consoles – Fall 2008)

Ayumi, the main character, is an adventurous relic hunter in search of an artifact believed to hold the fate of the world in its grasp. Featuring anime noir, film-quality animation and high-speed gameplay, players can upgrade magic abilities to fight off elemental beasts and design their own control scheme, mapping magic attacks to the buttons they want.

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<![CDATA[SouthPeak Scores $12.9 Million In Funding, Plans More Two Worlds]]> VentureBeat reports today that publisher SouthPeak (I was just there yesterday seeing Ninjatown) has picked up $12.9 million in private investments. It's worth pointing out, as Dean Takahashi does in his story on the financing, that rarely do console and PC video game publishers pick up venture capital - most VC dollars these days are going to more nouveau-media stuff like online games, social networks, virtual worlds and so-called "Web 2.0."

SouthPeak's apparently betting big on Ninjatown, X-Blades, Edge of Twilight and the rest of its lineup, which will include follow-ups to Two Worlds, hoping for big hits. According to Takahashi, SouthPeak is hoping to ride Two Worlds, which it considers its biggest to-date success, to fiscal year revenues of $30 million.

The publisher just went public in April, through a semi-complicated "reverse merger" situation it recently went through in April with Global Services Acquisition Corp - the quick story on that deal is the merger let SouthPeak go public without an IPO.

SouthPeak Interactive raises $12.9 million for indie games
[VentureBeat]

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<![CDATA[My Trip To Ninjatown]]>
This artwork by Shawnimals toy line creator Shawn Smith adorned one full wall at the PR office where I went to check out Southpeak's upcoming Ninjatown strategy title for DS. The game's based off of Smith's cute little ninja characters and quirky designs, and it's slated for an October release.

I got a chance to give it a try, and I had a hard time putting it down.

Ninjatown, the home of "Old Master Ninja," "Consultant Ninja," "Anti-Ninja" and yeah, a ninja that looks like a turd, among others, suffers a mysterious volcanic eruption, and now little red demons are marching on the town.

To defend it, you play top-down style on a plot of land, with a smaller mini-map in the top screen showing you where your forces are laid out and where the enemy's coming from. Basically, you pick a plot of land and decide what type of ninja hut to place down there.

There are two kinds of melee ninjas and three types of ranged ninjas, each with different strengths and weaknesses, and you strategize - y'know, 'cause it's a strategy game - who to put where based on what direction the little demons are marching in from, seen on your map. Once placed, the ninjas will attack on their own once the demons come in range, and your objective is to keep the devils from following their path all the way off of the screen into the town.

Each time the ninjas defeat an invader, you get points that can be used to buy more huts and plant more defenders. You can also upgrade your existing huts, increasing the strength of the ninjas fighting there. My first strategy of putting a lot of huts all over the place without upgrading the ones I had didn't work very well, as you can probably imagine - stronger ninjas equals a better front line.

One cool feature is that Old Master Ninja accompanies you - defeating demons also accumulates his power, and in the demo I played he could do two different types of attacks when I'd saved up enough. Tapping the picture of Old Master Ninja's staff let me choose between attacking physically and blowing some enemies back. With the physical "Hickory Lunge" attack, you touch as many enemies as you can within the time limit to have Old Master Ninja hit them all. With the blow-away attack, you choose a wind direction with the D-pad and blow into the microphone to push the advancing demons back away from your overwhelmed front lines.

Strategy titles tend not to be my favorite sort of game, personally, but I was surprised at how engaged I got with Ninjatown. The cute art style and the simple gameplay made it a lot more accessible than what one might normally think of in real-time strategy.

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<![CDATA[Russian Gaijins Go Anime-Style With X-Blades]]>

I saw a couple of Southpeak's upcoming titles today, including one that I didn't even know existed, to be perfectly honest. A development team of Russian Japanophiles - get this, their name is Gaijin - set out to create the most anime-styled action title they could, and came up with X-Blades, headed for PC and next-gen consoles in the Fall.

Like anime style? Like cel-shaded 3D cutscenes? Like crazy outfits? This one could be for you, maybe.

The lead character is a relic hunter named Ayumi, and the character design is distinctly RPG-inspired, right down to the fact she has three blond ponytails, robot shoes, and ass-less pants with just about nothing covering her butt except a piece of strategically placed floss.

The basic idea is, against better advisement Ayumi tracks down a dark artifact of great power, determined to win it for herself, and must wrest it away from some hordes of monsters both great and small. I didn't see more than the intro sequence and the first stage of gameplay, but the cutscenes are, in a word, absolutely beautiful, and so are the action animations. The art just looks great, and the character moves feel especially fluid and responsive. I loved the way Ayumi's hair and blades moved around - think Nariko a little bit, but in cute 3D cel-shaded art.

In addition to the blades, Ayumi has a gun and can also learn various spells that can be manually assigned to any button on the controller - I tried a fire spell against an ice elemental, and an earthquake spell in a craggy area full of little beasties.

The build I played was quite early, and the rep told me the team's still working out game balance and some control issues. That sort of work still obviously needs to continue, as it got a little hard to tell what was going on with some of the enemy swarms, and the gun, using the trigger buttons, doesn't feel nearly as spot-on or satisfying as the hack-and-slash X button moves.

So it's hard to tell whether this title will be a big win, but considering I hadn't heard of it until today, I was pleasantly surprised and impressed with some key aspects of the look and feel. We'll see if the rest of the gameplay comes up to snuff.

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