<![CDATA[Kotaku: southpeak]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: southpeak]]> http://kotaku.com/tag/southpeak http://kotaku.com/tag/southpeak <![CDATA[ Edge Of Twilight Screens ]]> Normally, whenever I see or hear the word 'Steampunk' (i.e. whenever I read Boing Boing) I fly into an uncontrollable rage and start Hulking Out with anguished cries of, "Arrrrgh! GET A NEW MEME YOU VICTORIANA-OBSESSED LOSERS!"

But then, doesn't everyone?

Edge Of Twilight just about avoids my wrath due to the lack of any obvious fob watches or handlebar moustaches. It looks a lot less Planescape Torment than the last time we looked in its direction though, which is a little disappointing.

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Kotaku-5065253 Fri, 17 Oct 2008 14:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5065253&view=rss&microfeed=true
<![CDATA[ Ninjatown Impressions ]]> No, Crecente didn't go to Ninjatown over the weekend. He's in Tokyo covering TGS. But if he did go to Ninjatown, this is probably what he would look like. I say it's pretty spot on, actually. He even has that confused look on his face he gets every time I talk to him. Someone (I think it was Fahey) claimed the hair underneath his arms with actually armpit hair, and not part of the hair from his head. So what's this have to do with anything? I don't know. But what I do know is I finally got to play Ninjatown for the DS. I mean, I've seriously been waiting at least a year to play this damn thing. And after spending the whole weekend with it, I have to say it's pretty good.

The plot of this game is centered around Mr, Demon and he devious plan to steal the secret recipe for the Ninja Star Cookies. It's considered the most powerful recipe in the world and has a 'scrumptious' power, so as you can probably tell, it shouldn't fall into the wrong hands.

I initially had no idea how this game played. Sure, I've seen screenshots, but I still wasn't clear on exactly what I would be doing. Is it a RTS? An Adventure game? A puzzle game? But once I sat down with it, however, it finally answered all my questions.

So, it's a tower defense game. Well, sorta. Each maps as a Point A and Point B (or sometimes, many point A and B's), and the game will send wave after wave of enemies at you. Your job is to stop them by any means.

The game starts you out with standard units you obtain from building huts. The 'money' you use to build huts is replenished by defeating enemies. Yo also get money back from wrecking a hut. It may not seem like it through the first few introductory levels, but as you get further and further along, you'll have to start relying on enemies match ups rather than building as many huts as you can.

For example, the game gives you a heads up on what enemy unites are coming. If you see there is a group of flying enemies, you need ninja's with sling shots to shoot at them. But if you didn't build any sling shot huts and are out of money, then you need to sell some of your unusable huts to build the necessary huts to make it to the next wave and complete the level.

Also, this game boasts an amazing cast of characters. From the Ninja Consultant (who caries around pie charts) to the business ninjas that attack using cellphones. It's all really charming and it goes along great with the cleaver dialogue. Now all they need is a 'Blogger Ninja' that attacks with snarky insults and unsubstantiated rumors.

There was nothing really disappointing with the game during the time I had it. I do wish the graphics were a bit better. Yeah, I know it has a lower budget than the other titles, but I would have liked to have seen some better sprite work top to bottom

Overall, it's a really fun, addictive DS game. It's tough to play it for few hours straight (which it takes about 8 or so to finish). I noticed it's better to play in bursts. If you're into tower defense games, and you need something to play on the DS, this is right up your ally.

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Kotaku-5059296 Mon, 06 Oct 2008 10:20:00 MDT Jim Reilly http://kotaku.com/index.php?op=postcommentfeed&postId=5059296&view=rss&microfeed=true
<![CDATA[ Ninjatown Invades New York City ]]> My Plastic Heart, a small, yet expensive exquisite toy store in lower Manhattan, was overrun by a large band of ninjas late friday night. Not only was the store overflowing with Ninjatown plushies and original artwork from creator Shawn Smith, the developers from Venan Entertainment were on hand to demo a preview build of the game. I got a chance to talk to the team a bit about the game's development, what it was like working with Shawnimal himself, and their thoughts on the new DSi.

So how involved was Shawn Smith in the making of this game? Very, said Brandon Curiel, President of Venan.

"We would have weekly meetings with him to let him know how the game’s going," Brandon said. "When we started development, all the characters that were in the game didn’t exist in Ninjatown yet, so we worked with him to develop new characters that we could use."

"Everything in the game definitely went under his eye to make sure it fit Ninjatown perfectly."

I had asked Jeremy Pope, Producer, if there was any issues with the design possibly going overboard considering some of crazy ideas thought up in this game. He said, thankfully, Shawn knows what he's doing when it comes to making games.

"You deal with that often with a license where someone is coming out of left field, and they just assume that 'Why can’t we just do whatever we feel like doing?' Shawn understands there’s a structure and a framework that we’re working within."

Ninjatown's core gameplay closely resembles that of your typical tower defense game. However, the team says the similarities stop there. They actually call it a type of an action/strategy game, since its more character based and has a much faster pace. Oh, you can also burn enemies with a magnifying glass.

"We played a lot of tower defense games, try to get a feel for what they’re like, why they were fun, what mechanics we wanted to borrow for ours," said Alex Kain, Associate Designer. "I think we ended up making something totally unique,"

Like everyone else, the development team was completely unaware Nintendo had been working on the new DSi model, which was first revealed last week in Japan. And while the new features seem appealing from a design perspective, Venan expects to continue focusing on the current DS Lite for the majority of their upcoming projects.

"For us, it’s about the greatest common denominator. Even though they have this new DS, the vast majority of the market is going to be the old DS," Brandon added. "So, even when it’s out, we’ll be designing for the old one and probably will be for the foreseeable future"

So where does the Ninjatown franchise go from here? I popped the question about a possible release of the game on other platforms, such as PSN or XBLA. It makes perfect sense, after all, what with the apparent success of titles such as Braid, Castle Crashers, and the Pixel Junk series. There's clearly room for a game such as this in the downloadable console space. Right?

"We’re not talking about anything else just yet, but I think we can say that we’re all very pleased how the DS game as turned out and we’re excited about exploring other things," said Jeremy.

I'll be posting my impressions of the game later on, so keep an eye out for that. In the meantime, check out the rest of the gallery from the night below.




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Kotaku-5059288 Mon, 06 Oct 2008 09:00:00 MDT Jim Reilly http://kotaku.com/index.php?op=postcommentfeed&postId=5059288&view=rss&microfeed=true
<![CDATA[ SouthPeak's Mister Slime DS Hits Retail Today ]]> Southpeak's Mister Slime, which we last heard was coming to DS in April, actually hits retail today in North America. Oh, okay! It sounds fairly interesting, actually — players control Slimey, who must stop violence between warring clans, a rather serious pursuit for a young slime.

The gameplay uses both stylus and microphone to stretch and manipulate Slimey's arms toward anchor points in each level, which is how he navigates.

Screens plus more details after the jump!

SOUTHPEAK GAMES ANNOUNCES MISTER SLIME AVAILABLE NOW

Innovative Handheld Title Stretches into North American Retailers

MIDLOTHIAN, VA – July 23, 2008 - SouthPeak Games today announced that Mister Slime for Nintendo DS™ is available now on retail shelves in North America. The revolutionary adventure puzzler is rated “E” for everyone.

Tucked away in the deepest, darkest corner of the universe lies a seemingly peaceful world inhabited by strange and fascinating creatures. The Slimes and the Axons are the chief inhabitants of the planet, and they have brought chaos to the planet with constant bickering over the limited resources available to them. Every 40 years there are ritual battles held to redefine the territorial boundaries for each clan. No one, Axon or Slime, has had the courage to step up and stop this viscous cycle - until now.

Players enter the world as Slimey, a young slime determined to stop the violence between the warring clans. Using the touch screen and microphone capabilities of Nintendo DS, players must navigate the levels by stretching and manipulating Slimey’s arms to grab hold of small anchor points scattered throughout each level.

Mister Slime is available at an MSRP of $19.99. For more information, please visit www.southpeakgames.com.

About Lexis Numérique
Lexis Numérique develops top quality games for PC, Nintendo DS™, next generation consoles, and online games. With more than four million games sold worldwide working with top game publishers, Lexis Numérique is one of the biggest independent games design studios in Europe.

About SouthPeak Games
SouthPeak Interactive Corporation develops and publishes interactive entertainment software for all current hardware platforms including: PLAYSTATION®3 computer entertainment system, PSP® (PlayStation®Portable) system, PlayStation®2 computer entertainment system, Xbox 360® videogame and entertainment system, Wii™, Nintendo DS™ and PC. SouthPeak's games cover all major genres including action/adventure, role playing, racing, puzzle strategy, fighting and combat. SouthPeak's products are sold in retail outlets in North America, Europe, Australia and Asia. SouthPeak is headquartered in Midlothian, Virginia, and has offices in Grapevine, Texas and London, England. www.southpeakgames.com

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Kotaku-5028213 Wed, 23 Jul 2008 14:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028213&view=rss&microfeed=true
<![CDATA[ SouthPeak's E3 Line Up - Brave Choices ]]> SouthPeak Games has revealed their line up for E3 2008, where they'll be showing a wide variety of games in all shapes and sizes. Most prominent is their just announced reinvention of the Brave series, which started with Brave: The Search for Spirit Dancer on the PS2. Brave: A Warrior's Tale for the Xbox 360, PSP, and Wii has a now elderly Brave telling tales of his youth, with a new character named Courage who uses Brave's wisdom to stop a current-day threat. Meanwhile Brave: Shaman’s Challenge for the DS is a platforming tale starring Brave himself.

Aside from the new Brave title, SouthPeak will be showing off their anime action game X-Blades for the PC and "next-gen consoles", Igor The Game for PC, Wii, and DS, the RTS/FPS hybrid Raven Squad for PC and 360, Big Bang Mini for the DS, and the PS3 version of Monster Madness. The game I am most looking forward to? Going to have to go with Ninjatown for the DS. Have to represent my deadly peeps, yo.

SOUTHPEAK GAMES UNVEILS E3 LINEUP
SouthPeak to Debut Highly-Anticipated Titles at Annual Trade Show

MIDLOTHIAN, VA – July 10, 2008 - SouthPeak Games today announced its lineup for the upcoming E3 Media & Business Summit in Los Angeles July 15-17, 2008. Located at Booth 426, SouthPeak will showcase its Fall titles with extensive hands-on and producer-led demos, including presentations by Ninjatown creator Shawn Smith.

“This year’s products are among the best the company has ever produced,” said Melanie Mroz, CEO of SouthPeak Games. “We are coming to the show with strong momentum and we believe that will translate into a strong Holiday Season.”

The following is a list of titles that will be at the show:

Big Bang Mini (Nintendo DS™ – January 2009)

This addictive fast paced shoot’em up puts a flashy new spin on classic arcade gameplay. Players are challenged to navigate their ship through a brilliant array of highly stylized levels as they launch a bevy of fireworks at waves of dynamic enemies. Players will use the stylus to create their own fireworks displays and combo attacks in order to defeat waves of challenging enemies. Versus play, online rankings, and other gameplay modes only add to the chaos that ensues.

Brave: A Warriors Tale (Wii™, Xbox 360® & PSP® (PlayStation®Portable) system – Fall 2008)

Set many, many moons after Shaman’s Challenge, the game plays as a series of flashbacks in which a now elderly Brave describes the events of his life. Between the warrior’s tales of his youth, the player takes control of Courage, a young boy who takes lessons from his elder’s experiences to stop the current threat to their village. The game provides players expansive exploration and in-game interactivity on their quest to defeat the sources of evil, continuously offering a significant challenge to players as they advance through a world of untamed wilderness. Brave is able to transform into various animals, track prey, and battle enemies that stand in his way with bows and arrows, tomahawks and a variety of ancient powers.

Brave: Shaman’s Challenge (Nintendo DS – September 2008)

Taking place in Native American lands of long ago, Brave: Shaman’s Challenge follows a young boy named Brave in his quest to protect everything he holds dear. He alone stands against a group of evil Shaman dead set on reviving their old master; the Wendigo. Brave: Shaman’s Challenge features a cast of intriguing characters, a diverse set of amazing magic spells, a richly developed game world, and more puzzles than you can shake a shaman’s stick at!

Igor The Game (Windows PC, Wii & Nintendo DS – September 2008)

The game is based on the highly anticipated animated movie created by Exodus Film Group in cooperation with The Weinstein Company. In the Wii version of the game, players have the ability to choose one of the main characters (Igor, Eva, Scamper or Brain) and play either simultaneously or cooperatively with up to four people. The Nintendo DS version utilizes the stylus to perform movement combinations, combat enemies and solve puzzles. Players can custom build their own monsters to take on puzzle challenges and battle against other mad scientists.

Monster Madness: Grave Danger (PLAYSTATION®3 computer entertainment system – August 2008)

Taking on the role of four intrepid teenagers, players will set out to save their town from the evil that’s been unleashed. This top-down shooter also features new and improved controls, twenty five new mini-games, tightened camera system and a hundred new weapon upgrades and power-ups, as well as full online co-op adventure mode that allows up to four players to experience all of the gameplay of the story mode.

Ninjatown (Nintendo DS – October 2008)

A diverse group of fun-loving Ninjas populate the vibrant yet peaceful place known as Ninjatown. However, after the eruption of a nearby volcano, Ninjatown is attacked by hordes of sinister enemies lead by Mr. Demon, who, for reasons unknown, is bent on destruction. The game is played from the top down, where the player uses the stylus to strategically place Ninjas to defend each area. The action is non-stop!

Raven Squad (Xbox 360 & Windows PC – Fall 2008)

Raven Squad is a tactical action game set in the Amazonian jungles, and blends a first person shooter (FPS) experience with the command and overview advantages of a real-time strategy (RTS) game. Players can solve each mission situation using a combination of the two genres on their own or cooperatively with a friend. Also, they always have the ability to switch between eight different characters with their own unique background, personalities, behaviors, weapons and skills.

X-Blades (Windows PC & Next-Gen Consoles – Fall 2008)

Ayumi, the main character, is an adventurous relic hunter in search of an artifact believed to hold the fate of the world in its grasp. Featuring anime noir, film-quality animation and high-speed gameplay, players can upgrade magic abilities to fight off elemental beasts and design their own control scheme, mapping magic attacks to the buttons they want.

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Kotaku-5023739 Thu, 10 Jul 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5023739&view=rss&microfeed=true
<![CDATA[ SouthPeak Scores $12.9 Million In Funding, Plans More Two Worlds ]]> VentureBeat reports today that publisher SouthPeak (I was just there yesterday seeing Ninjatown) has picked up $12.9 million in private investments. It's worth pointing out, as Dean Takahashi does in his story on the financing, that rarely do console and PC video game publishers pick up venture capital - most VC dollars these days are going to more nouveau-media stuff like online games, social networks, virtual worlds and so-called "Web 2.0."

SouthPeak's apparently betting big on Ninjatown, X-Blades, Edge of Twilight and the rest of its lineup, which will include follow-ups to Two Worlds, hoping for big hits. According to Takahashi, SouthPeak is hoping to ride Two Worlds, which it considers its biggest to-date success, to fiscal year revenues of $30 million.

The publisher just went public in April, through a semi-complicated "reverse merger" situation it recently went through in April with Global Services Acquisition Corp - the quick story on that deal is the merger let SouthPeak go public without an IPO.

SouthPeak Interactive raises $12.9 million for indie games
[VentureBeat]

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Kotaku-5018001 Thu, 19 Jun 2008 13:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5018001&view=rss&microfeed=true
<![CDATA[ My Trip To Ninjatown ]]>
This artwork by Shawnimals toy line creator Shawn Smith adorned one full wall at the PR office where I went to check out Southpeak's upcoming Ninjatown strategy title for DS. The game's based off of Smith's cute little ninja characters and quirky designs, and it's slated for an October release.

I got a chance to give it a try, and I had a hard time putting it down.

Ninjatown, the home of "Old Master Ninja," "Consultant Ninja," "Anti-Ninja" and yeah, a ninja that looks like a turd, among others, suffers a mysterious volcanic eruption, and now little red demons are marching on the town.

To defend it, you play top-down style on a plot of land, with a smaller mini-map in the top screen showing you where your forces are laid out and where the enemy's coming from. Basically, you pick a plot of land and decide what type of ninja hut to place down there.

There are two kinds of melee ninjas and three types of ranged ninjas, each with different strengths and weaknesses, and you strategize - y'know, 'cause it's a strategy game - who to put where based on what direction the little demons are marching in from, seen on your map. Once placed, the ninjas will attack on their own once the demons come in range, and your objective is to keep the devils from following their path all the way off of the screen into the town.

Each time the ninjas defeat an invader, you get points that can be used to buy more huts and plant more defenders. You can also upgrade your existing huts, increasing the strength of the ninjas fighting there. My first strategy of putting a lot of huts all over the place without upgrading the ones I had didn't work very well, as you can probably imagine - stronger ninjas equals a better front line.

One cool feature is that Old Master Ninja accompanies you - defeating demons also accumulates his power, and in the demo I played he could do two different types of attacks when I'd saved up enough. Tapping the picture of Old Master Ninja's staff let me choose between attacking physically and blowing some enemies back. With the physical "Hickory Lunge" attack, you touch as many enemies as you can within the time limit to have Old Master Ninja hit them all. With the blow-away attack, you choose a wind direction with the D-pad and blow into the microphone to push the advancing demons back away from your overwhelmed front lines.

Strategy titles tend not to be my favorite sort of game, personally, but I was surprised at how engaged I got with Ninjatown. The cute art style and the simple gameplay made it a lot more accessible than what one might normally think of in real-time strategy.

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Kotaku-5017744 Wed, 18 Jun 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5017744&view=rss&microfeed=true
<![CDATA[ Russian Gaijins Go Anime-Style With X-Blades ]]>

I saw a couple of Southpeak's upcoming titles today, including one that I didn't even know existed, to be perfectly honest. A development team of Russian Japanophiles - get this, their name is Gaijin - set out to create the most anime-styled action title they could, and came up with X-Blades, headed for PC and next-gen consoles in the Fall.

Like anime style? Like cel-shaded 3D cutscenes? Like crazy outfits? This one could be for you, maybe.

The lead character is a relic hunter named Ayumi, and the character design is distinctly RPG-inspired, right down to the fact she has three blond ponytails, robot shoes, and ass-less pants with just about nothing covering her butt except a piece of strategically placed floss.

The basic idea is, against better advisement Ayumi tracks down a dark artifact of great power, determined to win it for herself, and must wrest it away from some hordes of monsters both great and small. I didn't see more than the intro sequence and the first stage of gameplay, but the cutscenes are, in a word, absolutely beautiful, and so are the action animations. The art just looks great, and the character moves feel especially fluid and responsive. I loved the way Ayumi's hair and blades moved around - think Nariko a little bit, but in cute 3D cel-shaded art.

In addition to the blades, Ayumi has a gun and can also learn various spells that can be manually assigned to any button on the controller - I tried a fire spell against an ice elemental, and an earthquake spell in a craggy area full of little beasties.

The build I played was quite early, and the rep told me the team's still working out game balance and some control issues. That sort of work still obviously needs to continue, as it got a little hard to tell what was going on with some of the enemy swarms, and the gun, using the trigger buttons, doesn't feel nearly as spot-on or satisfying as the hack-and-slash X button moves.

So it's hard to tell whether this title will be a big win, but considering I hadn't heard of it until today, I was pleasantly surprised and impressed with some key aspects of the look and feel. We'll see if the rest of the gameplay comes up to snuff.

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Kotaku-5017703 Wed, 18 Jun 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5017703&view=rss&microfeed=true
<![CDATA[ Southpeak Tapped For Igor Movie Game ]]> MGM Studios and The Weinstein Company's new animated film Igor is set to get the video game treatment courtesy of publisher Southpeak Interactive this September. Developed and co-published by Legacy Interactive, the game, in development for the Wii, DS, and PC, will follow the exploits of the John Cusack-voiced Igor, a mad-scientists helper who dreams of one day winning the Evil Science fair.

"Legacy and I2G are doing a tremendous job bringing Igor into the virtual gaming world,” said Melanie Mroz, CEO of SouthPeak Games. “This is a great property and promises to be a huge hit when it comes out this fall. We love the fact that the game is able to capture the elements of the film so well and turn it into a fun, interactive environment.”

The Wii and PC versions will allow players to team up for four-player co-op, while the DS version will utilize the stylus to perform movement combinations, battle enemies, and solve puzzles, as well as letting players build their own monsters.

SOUTHPEAK INTERACTIVE CORPORATION TO CO-PUBLISH VIDEOGAME BASED ON NEW ANIMATED FILM FROM THE WEINSTEIN COMPANY AND MGM STUDIOS

SouthPeak, Interactive Game Group and Legacy Interactive to Publish "Igor" for WiiTM, NINTENDO DSTM and PC

MIDLOTHIAN, VA, June 13, 2008 – SouthPeak Interactive Corporation (OTC Bulletin Board: SOPK; SOPKU; SOPKW; SOPKZ) announced today it will be co-publishing Igor The Game for the Wii™, Nintendo DS™ and PC. The game is based on the highly anticipated animated movie created by Exodus Film Group in cooperation with The Weinstein Company. MGM Studios is distributing the animated film in the United States, launching wide this September. Interactive Game Group (“I2G”) is financing and coordinating the game project on a worldwide basis. Co-published and developed by Legacy Interactive in the US, Igor lures players through Malaria, a world where mad scientists create dubious inventions to compete in the annual Evil Science Fair.

“Legacy and I2G are doing a tremendous job bringing Igor into the virtual gaming world,” said Melanie Mroz, CEO of SouthPeak Games. “This is a great property and promises to be a huge hit when it comes out this fall. We love the fact that the game is able to capture the elements of the film so well and turn it into a fun, interactive environment.”

Igor, the movie, follows a hunchbacked lab assistant named Igor (voiced by John Cusack) forced to serve a mad scientist while dreaming of one day becoming a notorious mad scientist himself and winning the Evil Science Fair. Other stars contributing their voice talents to the film are Molly Shannon (as Eva), Steve Buscemi (as Scamper), Sean Hayes (as Brain) and Eddie Izzard (as the maniacal Dr. Schadenfreude).

In the Wii and PC versions of the game, players have the ability to choose one of the main characters (Igor, Eva, Scamper or Brain) and play either simultaneously or cooperatively with up to four people. They’ll be challenged to play within locales from the film, fight enemies and achieve goals that advance them through the storyline.

The Nintendo DS version utilizes the stylus to perform movement combinations, combat enemies and solve puzzles. Players can custom build their own monsters to take on puzzle challenges and battle against other mad scientists.

“With Igor, we set forth to capture the unique mix of dark, yet playful aspects seen in the movie. It’s a great game that can be enjoyed with both friends and family and will appeal to a younger audience as well,” said Ariella Lehrer, President of Legacy Interactive.

Igor The Game will be available this September. For more information, please visit www.SouthPeakGames.com or www.IgorGame.com.

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Kotaku-5016224 Fri, 13 Jun 2008 13:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5016224&view=rss&microfeed=true
<![CDATA[ Oniblade Becomes Southpeak's X-Blades ]]> Today, SouthPeak Games has unveiled X-Blades, an anime-inspired action adventure game that features a cute blond heroine using guns, swords and magic to battle her way through hordes of demonic enemies, developed by TopWare Interactive. Looking through the screenshots, I realized I had seen the game before as Oniblade from Russian company Gaijin Entertainment, which we posted a trailer for back in November. Due out in late 2008 for the PC, Xbox 360, and PS3, you can see more of the game either by waiting a week for the X-Blades website to launch or head over to the Oniblade website, already filled to the brim with screenshots and clips. Weird.

SOUTHPEAK'S CUTTING EDGE REDEFINES THE GENRE

Blade-Swinging Blonde Bombshell Battles Evil In X-Blades

Friday 29th February/...SouthPeak Games has announced X-Blades, a dynamic third-person hack-and-slash action title for next-gen consoles and PC, due for release in late 2008. X-Blades sees players controlling an enchanting anime-style heroine who must battle through a host of locations using guns, blades, magic and a healthy dose of cinematic flair.

"The unique anime-style backdrop combined with high-octane, multi-discipline combat gameplay really pushes X-Blades into brand new territory," said Melanie Mroz, CEO of SouthPeak Games. "The 3rd-person 'hack-em-up' genre needs a fresh perspective and X-Blades is poised to deliver it."

X-Blades features a special combination of cinematic style, beautiful animation and relentless high-speed gameplay. Players assume the role of Ayumi, a stunningly seductive yet tenacious heroine who battles enemies with her pistol blades, acrobatic ability and magic spells. With full anime-style cut scenes, the story unfolds revealing demonic hordes and spectacular landscapes, all ripe for exploration and frenetic supernatural battling.

"We are big fans of anime and that was really our inspiration for X-Blades," said James Seaman, Managing Director at Topware Interactive. "Our goal was to create stylistic characters and artwork and to mix that bombastic visual style with lightning fast action. The result is a killer title that gamers and animation fans won't be able to put down."

X-Blades will be released for next generation consoles and PC in late 2008.

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Kotaku-362266 Fri, 29 Feb 2008 09:40:38 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=362266&view=rss&microfeed=true
<![CDATA[ Southpeak Getting Roogoo All Over XBLA ]]> First SouthPeak delivers Things on Wheels to the Xbox Live Arcade, and now they're dropping Roogoo on it. What is Roogoo? According to SouthPeak and developer SpiderMonk, Roogoo is a frantic puzzle game in which you try to drop geometrical shapes through rotating discs in order to save the planet Roo and the Roogoo race, which look like cute little teddy bears you just want to cuddle. According to Symantec, Roogoo is adware that installs a Layered Service Provider that monitors network traffic. I'll take the second one please. Roogoo should be available for Xbox Live Arcade and PC this spring, and I'll buy it simply for the fact that it has a cheerful bear flying across the bottom of the screen pooping rainbows. That's all I ever wanted.

SouthPeak Make It Two For LIVE Innovative, Charming Puzzle Title Coming To Xbox LIVE Arcade and PCs This Spring Tuesday 12th February/...SouthPeak Games has announced it will be releasing Roogoo for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft® and PC this spring. Developed by Spidermonk Entertainment, Roogoo uses geometric shapes and rotating discs to craft a frenetic, exciting puzzle game framed within an imaginative storyline and a delightfully realised fantasy universe and is the second title SouthPeak have announced for Xbox LIVE Arcade for Xbox 360.

Roogoo tasks players with guiding meteors in the form of shaped blocks though a series of rotating disks as a means of saving the planet Roo and the entire Roogoo race. If aligned correctly, the disks allow the blocks to reach the ground and scores are awarded. However, it's not as easy as simply rotating the disks to form a neat tunnel. Various obstacles and enemies will impede the blocks' transit and with the flow of meteor blocks steadily increasing as the game progresses, players will have to think on their feet to save the Roogoo and rack up seriously high scores.

"Roogoo is a rare breed of puzzle game that combines compulsive play with an engaging storyline and a wonderful fantasy world," said Melanie Mroz, CEO of SouthPeak Games. "With its accessible gameplay, unique charm and high production values, Roogoo is set to carve its own niche when released for Xbox LIVE Arcade and PC. Gamers will definitely have loads of fun mastering its unusual depth and trying to become the guru of Roogoo."

"We set out to build an addictive, casual game that would be easy to play yet difficult to master," said Scott March, President at SpiderMonk Entertainment. "SouthPeak gave us the freedom to push the limits of creativity and it resulted in a game that is truly different and has something for everyone. Not only do we have solid gameplay mechanic, but we have added a story element to the experience to really keep players engaged."

Roogoo will be released for Xbox LIVE Arcade and PC this spring.

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Kotaku-355387 Tue, 12 Feb 2008 09:40:49 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=355387&view=rss&microfeed=true
<![CDATA[ Things On Wheels Coming To XBLA ]]> SouthPeak games is entering the Xbox Live Arcade ring, partnering with Load Inc. - the creators of XBLA racing game Mad Tracks - to create Things On Wheels, an RC car racing title due out this summer.

"We've been looking to move into Xbox LIVE Arcade titles and Load Inc. wanted to do something brand new with the racing genre. This really appealed to us," said Melanie Mroz, CEO of SouthPeak Games. "Competing with real life remote control cars is great fun, so why not do it in a videogame?
So completely new! No one has ever done the mini-cars racing through large environments thing before, unless you count all those Micro Machine games, or the RC series, or maybe Mad Tracks for the PC and XBLA. Other than that - and countless other titles - no...never been done. Let's hear it for innovation!
SouthPeak Get Wheels, Goes Live

Things On Wheels Coming To Xbox LIVE Arcade

Wednesday 30th January/...SouthPeak Games has announced that it will be publishing Things On Wheels for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft®. Things On Wheels is an accessible, pure arcade racing title placing players at the helm of radio-controlled vehicles as they compete on tracks set within a gigantic house. Developed by experienced Xbox LIVE Arcade alumni Load Inc., Things On Wheels promises to deliver plenty of radio-controlled racing fun when released in summer 2008.

A key innovation for Things On Wheels is its non-linear track design. Moving from room to room within an expansive virtual house, courses are constructed from routes that incorporate everyday items as hazards and obstacles. It's entirely possible that a championship could be won by taking the right path around a set of table legs, or cruelly lost by failing to avoid the searing heat of an electric heater. With huge scope for a variety of wildly entertaining courses, developers Load Inc. are promising to infuse Things On Wheels with as much radio-controlled racing mayhem as possible.

"We've been looking to move into Xbox LIVE Arcade titles and Load Inc. wanted to do something brand new with the racing genre. This really appealed to us," said Melanie Mroz, CEO of SouthPeak Games. "Competing with real life remote control cars is great fun, so why not do it in a videogame? Things on Wheels will deliver the same reckless thrill and as such, is a perfect candidate for us to announce as our first Xbox LIVE Arcade game."

Things On Wheels will be released for Xbox LIVE Arcade in summer 2008

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Kotaku-350522 Wed, 30 Jan 2008 09:20:07 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=350522&view=rss&microfeed=true
<![CDATA[ Edge Of Twilight Gets Publisher, 2009 Release ]]> SouthPeak Games has announced that it will be publishing Fuzzyeyes' steampunk action-adventure fantasy Edge of Twilight for 'next-gen' consoles and the PC in North America and Europe in 2009. The game features an art direction that I have described in the past as "vaguely reminiscent of something out of the Planescape D&D universe." And while the brief teaser trailer they released back in October didn't exactly knock me off my feet, the screenshots and concept art coming from Fuzzyeyes continues to impress me, as does the official game website. They got another year to make this game spectacular. Here's hoping they use it wisely!

SOUTHPEAK GAMES TO PUBLISH FUZZYEYES' EDGE OF TWILIGHT

Steampunk Action-Adventure Fantasy Game To Debut In 2009

GRAPEVINE, TX - December 6, 2007 - SouthPeak Games, a leading publisher and distributor of entertainment software, today announced it will be publishing FUZZYEYES' upcoming colossus Edge of Twilight in North America and Europe. Scheduled for release in 2009 on next-gen consoles and PC, Edge of Twilight is a fast paced cinematic combat and action game set in a steampunk inspired fantasy world.

"Edge of Twilight appealed to us because of its exquisitely original vision," said Katie Morgan, Executive Vice President at SouthPeak Games. "We look forward to working with the talented team at FUZZYEYES on this incredibly ambitious title."

Edge of Twilight promises a look into a post-apocalyptic landscape where day and night no longer coexist. As the only living half-breed, Lex, the player travels between the two parallel realms engaging in over-the-top battles and exploring a living and breathing, yet desperate, landscape.

"Edge of Twilight has been our labor of love for some time now and we could not be more excited to partner with SouthPeak to bring it to market," said Wei-Yao Lu, CEO of FUZZYEYES. "There is still so much to reveal about the game we can't wait to share more."

Visit www.edge-of-twilight.com for more.

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Kotaku-330802 Thu, 06 Dec 2007 11:20:44 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=330802&view=rss&microfeed=true
<![CDATA[ Iridium Runners Brings Futuristic Foot Races To PS2 ]]> Foot racing games haven't exactly taken off on consoles over the past few generations. There was that one running game with the animals whose name escapes me, and I know there was one for the PSone, but having played both of them they obviously didn't leave much of an impression. SouthPeak is giving the running game another go this February, bringing Playstos' Iridium Runners to the PS2. The game is set in 2050, and features futuristic tracks where runners must use weapons and power-ups to win. Imagine your Wipeout racer breaks down and you have to hoof it. It looks...um. Well it sure is a running game!

SouthPeak Games Announces Iridium Runners on Playstation®2 system

Original Racing Game Features "On-Foot" Races in Futuristic Tracks with Special Powers and Weapons; Set to Release in February 2008

GRAPEVINE, Texas - November 15, 2007 - SouthPeak Games, emerging publisher and distributor of entertainment software, today announced it will release Iridium Runners on Playstation®2 computer entertainment system in February 2008. The new racing title is an original IP developed by Italian game studio Playstos Entertainment. Iridium Runners, rated "E" for Everyone by the ESRB, gives gamers a futuristic world of on-foot races that requires special powers and weapons to compete.

"Iridium Runners is a racing game from the future with crazy twists and turns that all gamers can get into," Melanie Mroz, executive vice president at SouthPeak Games. "Playstos developed a captivating game that SouthPeak is really happy to bring to market because we know there are a ton of PlayStation 2 system fans looking for fun, new titles."

Set in the year 2050, Iridium Runners puts players in pursuit of the Iridium Championship, a series of athletic on-foot races hosted on wildly inventive tracks and sponsored by futuristic mega corporations. The game combines speed with collectable power-ups and weapons which add to a frenetic pace of the game and many unexpected challenges along the way.

"We created an imaginative racing game experience with Iridium Runners," said Luca Da Rios, CEO and executive producer, Playstos Entertainment. "It's an ideal addition to the PlayStation 2 system's catalog of racing games and now SouthPeak gives us the opportunity to bring it to consumers across the globe."

Iridium Runners will feature several game modes, from full-championship to single-race, with the highlight being split-screen multiplayer. The multiplayer function is split into traditional free-for-all racing and a tactically rich team mode that allows for CPU players to fill space where human adversaries aren't available. The team mode features teams of two players each, with each team racing for the finish line while also attempting to hamper the efforts of their opponents with the available collectables. The game is rendered in a cartoon-style format with visuals that underline the futuristic nature of the overall concept.

For more information about Iridium Runners please visit www.iridiumrunners.com or to learn more about SouthPeak Games go to www.southpeakgames.com.

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Kotaku-323559 Fri, 16 Nov 2007 08:40:19 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=323559&view=rss&microfeed=true
<![CDATA[ PS3 Catches Monster Madness ]]> mmcomingsoon.jpgMonster Madness: The Battle for Suburbia didn't exactly take the Xbox 360 by storm, but it must have done well enough for SouthPeak Games, who just revealed plans to bring a new version of the game to the PlayStation 3 early next year as Monster Madness: EX. What does the EX mean? Extra time in development apparently, as features of the new version include a polished camera system and tightened controls, which in a roundabout way is admitting that the 360 controls could have been better and the camera sucked. Other than that, MM:EX adds mini games and mysterious "newly built in extras" to the mix, hopefully transforming the mildly received 360 game into "the beat-em-up brawler PLAYSTATION 3 system owners have been looking for." Good luck!

SouthPeak Games Announces Monster Madness: EX On The PLAYSTATION®3 Computer Entertainment System SouthPeak Games Invades the PLAYSTATION 3 System with Hordes of Werewolves, Zombies & Teenagers

Grapevine, Texas - September 12, 2007 - SouthPeak Games today announced plans to release Monster Madness: EX in North America early next year. Following in the footsteps of Monster Madness: Battle for Suburbia, Monster Madness: EX four player co-op gameplay has an all new polished look and improved game elements for its debut on the PLAYSTATION 3 system.

"The Monster Madness series has a lot to offer gamers of all ages, whether they're old school or new school," said Melanie Mroz, Executive VP of SouthPeak Games. "The top down camera combined with the co-op and online multiplayer make it the perfect title for the PLAYSTATION 3 system."

"It is exciting for us to expand upon this game and to add new content and gameplay," said Dave Hagewood of Psyonix. "We are broadening the experience of Monster Madness on the PLAYSTATION 3 system to more players than ever before."

Monster Madness: EX is building off of the base created by the original Monster Madness: Battle For Suburbia released earlier this year on Xbox 360™ video game and entertainment system from Microsoft. Taking on the role of four intrepid teenagers, players will set out to save their town from the evil that's been unleashed. With tightened controls, a host of mini-games, a polished camera and newly built in extras, Monster Madness: EX promises to be the beat-em-up brawler PLAYSTATION 3 system owners have been looking for.

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Kotaku-299176 Wed, 12 Sep 2007 14:00:38 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=299176&view=rss&microfeed=true
<![CDATA[ Two World's Collectors Edition Detailed ]]> twoworldscollect.jpgA little less than a month before SouthPeak Games releases Two Worlds, Reality Pump's action RPG, and they've just released details on the collector's edition of the game that should be hitting retail shelves come August 7th. Encased in an attractive holographic slipcase, both the PC and Xbox 360 versions will come with exclusive maps and a second disc containing music and video content as well as a fansite kit so you can become an active part of SouthPeak's marketing initiative. Fansite kits always come across as a bit presumptuous to me.

While the PC version comes with exclusive in-game items, 360 players get a 48 hour Xbox Live Gold trial card to add to their stack of 48 hour Xbox Live Gold trial cards.

The package will also contain a 72 page color pen and paper RPG book, which sounds rather vague but could very well be some sort of adventuring supplement for various tabletop systems...or it could be adventure Mad Libs for all I know. Does this all add up to $10 worth of extra stuff? Answer with your wallets my friends.

SOUTHPEAK GAMES ANNOUNCES COLLECTOR'S EDITIONS OF TWO WORLDS

Grapevine, Texas - JULY 2, 2007 - SouthPeak Games has announced collector's editions for Two Worlds, the much anticipated role playing game coming this August for Xbox 360™ and PC.

Both collector's editions come in stunning holographic slipcase packaging and include a map of the expansive world, a bonus Pen and Paper 72 page color fantasy RPG book along with a second disc packed with bonus music and video content, such as web kit that allows players to create fansites. The Xbox 360 version will also include a 48 Hour Xbox Live Gold Trial card, while the PC edition will include exclusive unlockable in-game items.

The collector's edition of Two Worlds on Xbox 360 will be available for $69.99 and the PC version will be $59.99. Both will be on shelves August 7. Preorder in-store at Gamestop, EB, and Hollywood/GameCrazy, and online with Best Buy.com and Amazon.com.

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Kotaku-274618 Tue, 03 Jul 2007 11:20:41 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=274618&view=rss&microfeed=true