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machinima

Half-Life's G-Man Gets Even More Frightening

The G-Man from Half-Life series has long been one of the spookiest figures in gaming for me. His mysterious motives and menacing disposition were the cause of many a nightmare while I was playing through the first game. Welcome to my new nightmare. Byron Mallett was screwing around with implementing some motion capture data in Source when something went horribly, horribly wrong. I'm not sure if this alleviates my fear of the G-Man or raises it to an all new level. Either way, thanks for sharing Byron!

source

Zombie Panic Source Brings Zombies, Panic To Source

Don't be jealous of the Germans. We can all have some fresh Source engine content to play, now that the Zombie Panic Source mod has gone live. The Half-Life 2 modification brings zombie versus human gameplay to Source earlier than Turtle Rock Studios' own Left 4 Dead will, but it probably won't, as a free product, arrive with the same amount of polish. The premise is fairly simple—a team of humans must fend off a zombie invasion, with one player taking the role of zombie virus carrier, adding to his or her zombie horde by taking out the opposing team. Each faction has its own quirks and abilities, naturally, to make the whole affair (hopefully) balanced and replayable. Regardless of the spitshine on this one, more zombie games are never, ever a bad thing.

Zombie Panic Source [Official Site via FileFront]


valve

Source SDK Adds Sweet Orange Box Support

The latest edition of the Source software developers kit adds support for the three most recent releases from Valve in Portal, Team Fortress 2 and Half-Life 2: Episode Two. You may know them collectively better as The Orange Box. That means we should be on the receiving end of a slew of new Portal and Team Fortress 2 user created maps courtesy of the Hammer World Editor and fabulous machinima nearing the levels of Valve's internally created TF2 character class clips courtesy of the Faceposer tool.

Details on the Source SDK are available at the Valve Developer Community wiki and should give budding map designers a good place to start. Quick, someone remake a working de_dust2 in Portal before the next guy does.


hot flashes

Flash As A Viable First-Person Shooter Platform?

It may not have the complex geometry capabilities or, say, ability to actually shoot at things of something like the Unreal Engine 3.0 or Source platform, but this tech demo for a 3D first person engine built in Flash Player 10—codenamed "Astro"—using Papervision3D is pretty impressive. I fully expect Quake to be ported to Flash within the week. Any longer and I'll have no faith in Earth's programming geeks.

First Person 3D Engine [ActionScript Architect via The In-Between]


extreme survival

Left 4 Dead Gameplay On PC Gamer

PC Gamer has the first gameplay video of Turtle Rock Studios' Left 4 Dead, the four-player co-op survival horror game built on Valve's Source engine. Their video podcast shows the editorial team taking on some Valve staffers in a humans versus infected match. The first-person team shooter looks like a more frenzied take on the Resident Evil: Outbreak series or, if you prefer, Counter-Strike with zombies. Left 4 Dead looks to add some interesting elements to the genre—like the ability to rescue your fallen teammates—and looks extremely intense. Like surfing down a lava flow from a pack of rabid lava wolves while "Doing The Dew" intense.

PC Gamer Video Podcast #36 [PC Gamer]


mario

Mario Vs. Luigi: Source

The best thing about Garry's Mod is that you can do almost anything, like gory copyright infringement without the legal penaly. Plus it allows you to fulfill your long-running fantasy of finally shutting up that loudmouth sonofabitch Luigi with a Steyr TMP. Alice finds all the good stuff on the internet.

valve

The Ballad Of Black Mesa

Part iPod advertising aesthetics, part Stomp, part Garry's Mod showcase, this clip from Mighty Crane Films is a gun-popping, Strider-killing tour de force that everyone and their mother just sent in. Must see YouTube fodder. Thanks to our tipsters (and their moms) for the flood of goodness.

source

The Black Mesa Source Teaser Trailer

This is the very definition of tease. No gameplay, no characters, just a look at the gorgeous remade environments from the first Half-Life. A higher res version of the teaser is available at the official Black Mesa Source web site.

steam

Steam To See Major Update

Starting next week, you can expect your Steam client to look and operate a little different. Here are the new features those of you still playing Counter-Strike and Half-Life 2 should be looking forward to. More »

goldeneye

Goldeneye Source Beta Live

After suffering a last minute delay, the beta version of Goldeneye Source has been released. A remake of the classic Nintendo 64 shooter built from the ground up to take advantage of Valve's Source engine, Goldeneye Source is available for download from the official site (or any of its many mirrors). More »

total conversion

Black Mesa Comes Out of Hiding

Looks like Black Mesa, the fan created Half-Life remake, isn't dead after all. In a site update posted yesterday, the team discussed the progress and the difficulties getting Black Mesa out the door. More »

steam

Dark Messiah of Might and Magic On Steam Today

It's been a hard wait since the excellent Dark Messiah of Might and Magic demo debuted a few months ago, but Valve has announced that starting tomorrow, the full game will officially be available through download today. More »

valve

The Ugly History of CS:S Hitboxes

The hit boxes in Counterstrike: Source used to be so bad, it was almost metaphysical. A wireframe doppelganger constantly leading your steps by over a couple of feet, not matching up in anyway to the steps of your character. They've since been fixed substantially, but it's still amazing to watch how something could ever have been this broken in just the most popular deathmatch game out there. I recommend hitting mute, by the way. Simpering rock ballad ahoy!

360

Source Engine Goes 360

Well, it certainly makes sense they'd optimize it with Half-Life 2 coming to the 360, but from Valve now comes official word that the Source engine has been optimized for licensing for the Xbox 360: More »

portal

Portal Interview At See Vee Gee

Over at Computer and Video Games they've posted up and interview with Valve's Kim Swift and Doug Lombardi on the upcoming Episode Two in-house mod, Portal. It's a pretty interesting read, documenting the jump from a small group of students giving a look to Gabe Newell of a proof-of-concept to being flung into the world of some of the best game designers on the planet. More »

portal

More Portal Gameplay

Prowling about on GooTube this morning for Portal stuff, I found this great gameplay video that — unlike the others I've seen — doesn't seem to take place at the Superdome in full riot. You can clearly hear the sound and the robotic announcer's voice, parroting the words of the mighty Erik Wolpaw: More »

valve

Counter-Strike Pricing Changes Enter Beta This Week

Valve has announced that their upcoming Counter-Strike worldwide dynamic pricing system will start testing soon, but when we can expect this to hit the masses is still an unknown. From the Valve weekly update: More »

dark messiah of might and magic

Dark Messiah Available For Pre-Order on Steam

Those who wish to avoid as much as possible of the inevitable Steam congestion when Dark Messiage of Might and Magic is released later this month should be aware that the game is available for pre-order and pre-load now: More »