<![CDATA[Kotaku: soul calibur IV]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: soul calibur IV]]> http://kotaku.com/tag/soul calibur iv http://kotaku.com/tag/soul calibur iv <![CDATA[ People Are Going SCIV Creator Crazy! ]]> That character creator in Soulcalibur IV certainly has opened up a barrel nutty! Picking up where Kotaku reader CB's Metal Gear Solid creations left off, just check out this rogues gallery which includes appearances by Ronald McDonald (with an afro!), the girls from Lucky Star, Mystery Dungeon: Shiren the Wanderer, Dante from Devil May Cry, Final Fantasy IV, the Mario Bros., the bride from Kill Bill, Gundam and many, many more! Right up there, that's Japan's number one Xbox fanboy Jamzy.

「ソウルキャリバー4」キャラクリで作る漫画、アニメ、ゲームキャラ [裏はちま起稿]

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Mon, 04 Aug 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5033035&view=rss&microfeed=true
<![CDATA[ There Are "No Plans" For Yoda v Vader In Soul Calibur IV ]]> While some could-be-real, could-not-be-real images and video of Vader battling Yoda in Soul Calibur IV have surfaced over the past few weeks, the rumour that both characters will feature as DLC (Yoda for PS3, Vader for 360) is far from confirmed. Enter Soul Calibur IV director Katsutoshi Sasaki, who...fails to confirm or deny said rumours, saying "We don’t have any plans" to add the pair as platform-crossing DLC. Once was a day "no plans" meant just that, there were no plans, but these days it could just as easily mean "sure we will, but we'll announce it in a month's time when you're starting to get sick of the game".

XCN Soul Calibur IV Q&A with Katsutoshi Sasaki, Director [MSXBOX World]

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Mon, 04 Aug 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5032583&view=rss&microfeed=true
<![CDATA[ The Inevitable "Vader & Yoda As SCIV DLC" Rumor [Update] ]]> Above, a pic that supposedly proves that, via the wonders of DLC, you will indeed be able to play as both Vader and Yoda in Soul Calibur IV, regardless of which version of the game you buy. It's certainly far from conclusive proof, in that all it proves is that Yoda is on the left of a digital image while Vader's on the right, but far crazier, far less likely rumours have turned out to be true than this one.

Update - Perhaps sensing the internet's trepidation, the source of the pics - GamersReports - have thrown a video clip up on YouTube, showing Yoda and Vader going at it. You can see it after the jump. Still not proof, but it's fun to watch regardless.

Vader Coming To 360 Soul Calibur IV As Download [GamersReports]

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Fri, 25 Jul 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5029391&view=rss&microfeed=true
<![CDATA[ Vader Does His Soul Calibur IV Business In Appropriate Surrounds ]]>
He still doesn't belong in this game, but if he's going to be in it, you may as well use him in his native surrounds. That way you can at least pretend Kilik's an curious bonus character in a Star Wars fighting game, and not the other way around.

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Wed, 23 Jul 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028045&view=rss&microfeed=true
<![CDATA[ Using The Force In Soul Calibur IV ]]> It seems almost pointless to write hands-on impressions of a game several of you have already gotten your hands on, by I assure you my hands are professional trained to receive impressions still harboring the faint traces of a spiral notebook I fell asleep on in 1989. Those are lasting impressions right there. Either way, I got a chance to test my Soul Calibur IV mettle against some of the Namco Bandai folk at E3 last week, and boy did I ever fail to kick complete ass. Word to the wise: don't button mash against employees of the company creating the game. They are wise to such tricks. Could I alter my strategy and beat them at their own game?

No. They were very good. After all, at that point they'd been playing the game for three days straight, so I didn't stand much of a chance. Still I took a few swings, only to discover the force isn't quite so strong in this one.

The reps were really keen on showing off the Star Wars characters, so that's what I mainly played. First came Yoda on the Xbox 360, who proved a bit of a nuisance to my opponent's Cervantes, who couldn't seen to land a high attack to save his life. Yes, Yoda effectively cuts the attack arsenal of his enemies by a third, with upper attacks harmlessly passing over his tiny, wispy head. His character model was excellent - in fact the characters have never looked better, but that's the sort of thing you'd expect from a "next gen" game. I was so busy button mashing gawking at Yoda's character model that I was soundly defeated.

Then I tried out Vader's secret apprentice, and proceeded to get pummeled by my opponent's newly useful upper attacks. He did show me some of the special force moves, including a force lightning attack that actually had me win a round before the Namco Bandai rep realized he was better than that and came back strong.

We moved over to the PlayStation 3 then, where another rep had been working on creating a custom character than looked a lot like Jack from the Tekken series. He moved aside to let me try my luck playing as Darth Vader in a match against an AI opponent.

"So who do you want to fight against?"
"Oh, let me fight against Raphael. She's hot."
"Um, Raphael is a guy."
*blank stare* "Riiiight.

Apparently Raphael is a vampire, a fact that I must have completely missed in the last two games? When did this happen?

Confusion aside, I quickly found the one hidden weakness of lightsabers - real swords. If Obi-Wan had just pulled out a scimitar during his final battle aboard the Death Star, the trilogy would have been severely truncated. I decided to forego button mashing and note taking for actually playing the game as it was intended, and Raphael went down like the little bitch he is.

My final match pitted me as the pointy-breasted, anime-inspired Angol against the game's big boss, bird-armored Algol - no relation. Using a secret combination of "blocking" and "attacking intelligently" the boss soon succumbed to my adorably spiky chest armor and I was triumphant.

Force powers aside, the game plays out much like any other Soul Calibur game does, only prettier. The Soul Calibur series has been uniformly excellent for years, and the fourth installment (technically fifth) looks to be no different. Tons of characters, smooth controls, and what looks like one of the best character creation elements ever included in a fighting game - you were expecting anything less?

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Mon, 21 Jul 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5027373&view=rss&microfeed=true
<![CDATA[ Soulcalibur IV Start Screen and Character Selection ]]> Reader Sourside21 found four Photobucket images of Soulcalibur IV breaking the street date by about 10 days. Well, maybe. It looks like these guys are playing it in the back of a store, so maybe they're employees (or friends) playing with the stock after hours. Naturally, we don't see any gameplay. But we do see the character selection page and Kratos ain't on it. "We'll probably be getting a lot of information on how each of the characters play soon," Sourside21 surmises. Good bet. All the full size photos are on the jump. Officially, Soulcalibur IV drops on July 29 in North America, July 31 in Japan, Australia and Europe, and Aug. 1 in the UK.



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Sat, 19 Jul 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5026953&view=rss&microfeed=true
<![CDATA[ Body Types: Why Ivy's Boobs Are Such A Big, Big Deal ]]> Ah, the onward march of technology. Though the fiddly arguments over what “next gen” really means are unceasing, the general trend is that games get bigger, slicker, richer and more lifelike with every passing year.

Soulcalibur’s Ivy may be the poster child for this annual augmentation – literally. It seems with each passing year, her endowment multiplies, ushering in each passing technological evolution with more ludicrous, top-heavy jiggle than the era before.

But it’d be unfair to pick on Miss Valentine. After all, unrealistic body types in games are nothing new, a conversation-starter as old as Lara Croft. The fact that “sex sells” and the proliferation of exploitive body types is a cultural pandemic, not simply a video game issue, is the easy way to explain it, but the “easy” way is seldom very enlightening, nor does it help us learn about why we play.

What does it all mean, in an interactive medium where realism, immersion and engagement are the primary goals? Are we seeking idealistic images as avatars for ourselves, to complete the fantasy of power that gaming can provide?

Is this a case where the gaming audience has been misjudged through the ages by marketing teams who assume each and every one of us is a vapidly salivating 15-17 year-old male – until their assumptions have unconsciously shaped our taste?

Is This What We Want?

Again, it’s an easy pastime to criticize our society for leaning too heavily on unrealistic stereotypes for male and female bodies. It can actually be an enlightening exercise, when you’re on a packed subway or on a crowded street, to simply take a look around you, and see what human beings really look like. Chances are the handsomest man you see will not be a broad-muscled he-man, nor will the loveliest lady be a leggy siren with burgeoning cleavage.

However, most of the heroes in popular entertainment are still uncommonly beautiful; ugly or even merely common looks are still considered a plot device or a character trait, and with a few exceptions, games generally seem to lag a bit behind film as far as discovering the appeal in the common. Even men with war-torn, unattractive faces, still have heroic bodies, usually.

But that’s because we don’t want games to be common, do we? Picture a fighting game where the characters were simply ordinary, dressed in suitable exercise gear, and not particularly special to look at. That would be true realism, and even with some glorious game mechanics, you’ve got to admit it’d be a bit boring.

It seems we don’t really mean it when we, as gamers, say we want “realism” – what we really want is an appealing fantasy so vivid we can really believe in it. A world where the women are titillating and the men are fierce, rendered with such eye-catching density that we can almost reach out and touch it.

The Flesh Is Weak

At the same time, we as an audience seem to reach a general consensus in rejecting games that seem to be manipulating us with too many crotch-shots. Using overblown flesh visuals and overt, eye-to-brain sexuality is a quick and dirty shortcut to emotional engagement, when we’d rather be drawn in by things like, oh, I don’t know – good characters, perhaps, a compelling backstory, and maybe, just maybe, really solid game mechanics?

We sense when the marketing campaign is trying to buy our attention with a huge neon sign emblazoned with “XXX,” and we resent that. Contrary to outsider belief, gamers comprise a spectrum of age ranges, motivations for play, tastes and preferences – if we’ve been caged into a single demographic in the past, it’s only because that makes it easier for the folks upstairs to sell us things. That’s just business, but games are personal to their audience.

We’re in a state, now, of continually considering what our young medium is and what we can expect to get from it, where we want it to go. We’ve richened in many ways, but are still using shortcuts – long cutscenes in lieu of narrative environments, high-powered explosions in lieu of crafted plot climaxes, and raw, primal flesh in lieu of subtler kinds of power.

We’d like to look at beautiful fantasies we can believe in, but that’s not all we want.

What We’re Fighting For

And there’s no backlash like that of the internet-based gamer audience when it doesn’t get what it wants. So if we’re not all salivating teenage boys, and we resist being bought with cheap sex alone, then why does the stereotype of unrealistic bodies in games persist? Why is Ivy’s exponential bustline such a hot issue to our community?

Maybe the genre has something to do with it. While most video games feature a hot woman at some juncture, fighting games seem to have the highest and most diverse population of them. Fighting games ask you to “choose your fighter,” and while those games generally are made or broken on game mechanics, part of the appeal is that the character images we control may be representations, unconsciously, of ourselves.

In a mechanics-driven genre, the star of the game is the player’s skill level. Yes, Taki might be beating Astaroth silly for mysterious reasons of ninja vengeance and sword-obsession, but it’s really about you, challenging the machine, or your friend, for control-pad dominance. Whose looks, and whose body movements, best represent you?

Though, is anyone reading this article five-foot-eight and 110 pounds with a 22-inch waist and a triple-E breast size? (And if you are, can I steal your figure?)

Assuming that body types in games represent ideals, and that game bodies are stand-ins for ourselves to some extent, we still haven’t figured out a good reason why we want to look quite this way.

Survival of the Fittest

The idealization of the human form in art is nothing new. When Botticelli painted Venus, or when Michelangelo chiseled David, we can assume they were not, at least on a conscious level, creating depictions of themselves, or even what they wanted to be. And if we think of games as art to the extent that we’re able to use them as vehicles for self-expression, the same holds true for our Soulcalibur lineup.

Venus was an archetype of female beauty, in the humanoid tradition of Greco-Roman gods; David was an archetype of male beauty, both representative of human evolution taken to its highest condition. And our fighting game characters are archetypes of what they represent – fearlessness, aggression, purposefulness, and primal fierceness. It’s even arguable that tapping into adrenaline-fueled aggression when we play video games is a biological replacement for how we as humans felt in an era when we had to fight more overtly for social dominance, physical superiority, the best mate, the food we had to kill to eat.

That’s Darwinism at work – survival of the fittest. And so in a game where you survive on your skills, you want to look like the fittest. Why not go over-the-top and be such an ideal that it wouldn’t be possible for you to exist in the current genetic landscape?

The Unanswered Questions

So even though we’ve generated a theory for why we like to be obscenely perfect women or aggressively idealized men when we play video games where aggression or combat is at the core of the gameplay (and that’s most games, really), there’s still one issue left – how does this affect us, and what does it mean for the future of games?

As a female, I’m not sure whether my perception of other women – or of myself – has been affected by the avatars I see in the games I play every day. I do know that, when I take that quick look around the crowded subway car to see how other women really look, I am always a little bit surprised – but there’s no clear way to blame games for that, when it’s such a pervasive complex in other entertainment media.

I do know that some of my female peers feel that the flesh displays in gaming are degrading to them – even if that primal, aggression-based exposure supports the core tenets of a particular title. And I’ve often wondered how my majority-male peers in the gaming audience feel about how men are portrayed in games, and whether being continually exposed to powerful, armed brawlers on the warpath makes them feel more or less powerful in their “real” lives.

Not to mention the fact that gaming is in steady pursuit of wider-spread cultural legitimacy. And while it’s good that many “casual gamers’” play habits are helping them understand ours better, and that Rock Band has made all kinds of folks quit believing that the console is a mysterious tool of evil for immature people, we’d really like it if people could appreciate our core titles the way that we do, consider the value in the things we find most valuable.

And if, when they take a closer look, all they can see from a distance is that we like tits, there’s going to be a problem.

While I’ve said before it’s not constructive to consider anything “just a game,” a game is still not in and of itself real, and that’s part of the appeal – we can explore fantasies, see and do things that aren’t possible in the real world. And we all, of course, can delineate the difference between fantasy and reality, right?

So, with a good reason or not, are idealized body types harmful or helpful to the identity and maturity of gaming? Next time, would you rather see the debut of a demure, complex Ivy – or one with bigger jugs than ever?

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Fri, 11 Jul 2008 13:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5024241&view=rss&microfeed=true
<![CDATA[ Soul Calibur IV - So Who Is Algol Anyway? ]]> Let's shift the focus away from the Soul Calibur IV women for a moment to focus on the new big boss of the Soul Caliburse, Algol. Not to be confused with petite Angol, Algol is the king of an ultra ancient civilization, and the strongest character ever in the Soul Calibur series. This according to character designer Hideo Yoshie, who addressed Angol's design in a statement accompanying these new screens of the character today.

So how powerful is the bird-armored ancient ruler? His right hand glows red because he is holding the Soul Edge, and his left hand holds the Soul Calibur and a blue glow. He has 10 different weapons built into his body. In short, he's much more of a bad ass than a generic energy being who mimics the other character's styles could ever be. Hit the jump for the full description in somewhat broken English from Hideo Yoshie.

Answered By Hideo Yoshie, Character Designer

We aimed to make a character that is the “king” of an ultra ancient civilization and a character that obviously proves the setting of being the strongest character ever in SC series.

So, he’s wearing a costume from the ancient kingdom that isn’t recorded in history, and it was really difficult and troublesome to make the design of his costume as so just by looking at it.
The final motif of the amour ended up being the “bird,” but there were many other ideas like the lion, cobra, dinosaur and more.
I believe the design combined dynamism and splendor, and is very cool.

His right hand glows red and his left hand glows blue because he holds the Soul Edge in his right and the Soul Calibur in his left.

Also he has 10 kinds of weapons built in his body and shows a variety of fights never seen before, including flying in the air and sitting in the throne.

I want people to have fun by his buzzard actions.

There was an idea for an additional option which he causes an off-site brawl with a pipe chair instead of the throne, but we were not able to put the idea in the game this time.

By the way, the Algol that shows up in the opening demo is Algol when he was still a human.. That’s why his hair has a different color from within the game. There are some more detailed differences, so please go on and find more differences on him for fun through the game.

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Fri, 11 Jul 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5024296&view=rss&microfeed=true
<![CDATA[ Check Out SoulCalibur IV's Darth Vader Stage In Action ]]>
With all this talk about Star Wars characters in your SoulCalibur IV, it's easy to forget that, yes, you can play as other SC on the Star Wars stages. Like, here Mitsurugi and Siegfried battle it out on the PS3 Darth Vader's stage. Neato stuff happening in the background.

Soul Caliber IV’s Starwars Stage [Aeropause]

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Tue, 08 Jul 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022820&view=rss&microfeed=true
<![CDATA[ The Soulcalibur IV Ladies In Action ]]> Ah, the ladies of Soulcalibur IV, as lovely as they are deadly. Namco Bandai has released a series of videos that highlights the various charms of the female side of their roster, from the annoyingly childish voice of Mina to Amy's gothic lolita goodness; Ivy's lack of adequate chest protection to Hilde's full-body steel casing. Hit the jump for four more videos featuring the best female-fighting the SC universe has to offer.

Wonder why they didn't include that Raphael chick? She was hot!

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Mon, 30 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020691&view=rss&microfeed=true
<![CDATA[ New Soul Calibur IV Screens: Tits ]]> Sorry for being curt there, but really, that's about all there is to these latest Soul Calibur IV shots. Tits. Oh, and that subtle crotch shot. Good to see Namco Bandai are remembering it's not all about Star Wars, and that there's a church full of the converted who still enjoy being preached to every now and again.

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Fri, 27 Jun 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020439&view=rss&microfeed=true
<![CDATA[ Soul Calibur IV Features Hot Tag-Team Action ]]> The latest issue of Famitsu has more news on Soul Calibur IV. Nothing on Star Wars or disappearing clothes here, though, this stuff's technical: the game will feature tag-team action. Yup, in the good old-fashioned Marvel v Capcom style. Well, almost. It's supposedly not quite as extensive - it's suggested that team-mates are used only for stuff like combos, not full-blooded, mid-battle tap-outs. There's also only mention of it being available in singleplayer, but still. A Vader-Kratos (if confirmed) one-two punch? What a weird and wonderful world we live in.

Soul Calibur IV Features 'Character Swapping' [1UP]

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Thu, 26 Jun 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020127&view=rss&microfeed=true
<![CDATA[ (RIP Soul Calibur: 1998-2008) Yoda, Vader Make SCIV Cover ]]> First Guitar Hero kicks the bucket, now this... Soul Calibur IV has been dated and priced for Japan. That's good news! The game will be released on July 31st for ¥7,800 (US$73). Above is the official Japanese box art for the game, box art that features Darth Vader for the PS3 version. Yoda is on the Xbox 360 version's cover. That's, well, not such good news. By putting these iconic Star Wars characters on the box doesn't it make Soul Calibur IV seem less like a Soul Calibur game and more like a Star Wars game? Yes, yes it does. You had a good run SC. Gonna miss ya.

Hit the jump for Yoda and try not to wonder why the Lightsabers aren't slicing through the swords!

Japanese Release Dates [Dengeki]

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Tue, 10 Jun 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014871&view=rss&microfeed=true
<![CDATA[ Oh La La, Soul Calibur IV's Destructible Clothes ]]> The most recent Soul Calibur IV trailer seems to indicate that besides Star Wars characters and enormous boobs, the game also has destructible body armor. Meaning? That it appears throttling opponents hard enough causes armor to fly off. Wonder if it will be possible to knock Vader's helmet off or if this is just going to your typical disrobe-female-fighters kinda thing. Honestly, we're pulling for naked Yoda.

Pic and video after the jump.

「ソウルキャリバーⅣ」、戦闘中にキャラクターの服が破けることが判明 [Hatimaki]

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Fri, 30 May 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012006&view=rss&microfeed=true
<![CDATA[ Vader Soul Calibur IV Footage ]]>

They got the scale right. Vader's a big guy. And they got the cloak right. And...the lightsaber. I guess. But really, all this does is confirm that while for a percentage of people their fanboy dreams are about to come true, it confirms for the rest of us that this is the stupidest Vader-related idea since someone thought screaming NNNOOOOOO would be touching.

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Tue, 27 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011261&view=rss&microfeed=true
<![CDATA[ More Soul Calibur IV Screens, More... Well, T&A. ]]> Namco Bandai has released new SCIV screens that depict new characters like Death-Star-under-construction dress wearin' and a battle axe carryin' Ashlotte along with sword swingin', thong donnin' Shura. There's more! The screens also confirm Setsuka from Soul Calibur III.


New SCIV Screens [Strategy Informer]

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Fri, 23 May 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010659&view=rss&microfeed=true
<![CDATA[ New Character for Soul Calibur IV: Ashlotte ]]> Well, if you've got a serious formalwear fetish and like to watch women fight in 'em, Soul Calibur IV is your game. Meet Ashlotte, who sports a Death-Star-under-construction dress and a battle axe that must weigh twice as much as she does.

Bash doesn't come in for another couple of hours (I think) so if a commenter can read/translate the text, we all thank you. Otherwise, I could find no word on special abilities, moves or where the rest of the dress is. Nice panties though. Yeah, like we couldn't see that one coming.

Full Size Version of New Soul Calibur IV Character "Ashlotte" [Thanks, readers Tim and Alberto]

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Sun, 18 May 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009587&view=rss&microfeed=true
<![CDATA[ Namco Bandai In SHOCK Soul Calibur Breast Cover-Up ]]> Yes. Shocking. For your submission, the above picture, showing Soul Calibur's Ivy as she's depicted on the game's official website. On the left, how she appears on the Japanese site. On the right? How she appears on the American site. This will not go down well with die-hard fans, Namco Bandai. They're not in this for the swordplay.

Thanks rikasao for the tip!

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Fri, 16 May 2008 23:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391421&view=rss&microfeed=true
<![CDATA[ Obviously, Yoda Is Not Fair ]]> C'mon, Yoda in Soul Calibur IV? Not exactly fair. He's a Jedi Master and short. Really, really short. How can bigger characters compete? Says the game's director Katsutoshi Sasaki:


The influences that Yoda will have in terms of gameplay because of his height, [is that] some of the upper attacks won't hit him... However, we always try to make the gameplay fun, so we prepare positive demerits of choosing Yoda and also negative demerits on it. There's always some give and take... I don't know who will be best to use to defeat him, but what's more interesting is you can use Asteroth to make it like David and Goliath. That'd be fun.

Yeah, a hoot... Seeing how Goliath lost and all.
Yoda's Unfair Advantage [Multiplayer] ]]>
Wed, 23 Apr 2008 21:00:48 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=383402&view=rss&microfeed=true
<![CDATA[ Look At What's Inside The Soul Calibur IV CE ]]> Here's the contents of the Soul Calibur IV Collectors Edition! The box, it's big and colourful. The book, it's black, and book-like. That other thing? That's the "Tournament Kit", which is the most overblown term for a card with a blank tournament tree on it I've yet to come across. The shirts? While different in colour and subject (white with Yoda for 360, black with Vader for PS3), they only come in XL. Sorry skinnies. And fatties. I leave it up to you to decide whether these contents of questionable worth warrant an $80 price-tag.
Tournament kit in Soulcalibur IV special edition explained [Siliconera]

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Tue, 22 Apr 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=382906&view=rss&microfeed=true
<![CDATA[ Namco Bandai Editor's Day: More Soul Calibur IV ]]> As we previously announced, the big news out of yesterday's Namco Bandai Editor's Day was the announcement of a street date for Soul Calibur IV: July 29, 2008. Also announced was a special Collector's Edition will be made available on the same date for both the 360 and PS3 versions. The Collector's Edition will come in a tin box and includes an art book, a t-shirt, a poster and exclusive access to downloadable content only available in this special edition. Announced at the same time was the news that the Original Soul Calibur will be making it's way to XBLA.

SC IV was on display for everyone to check out, but much like McWhertor's experience at GDC, there were only a limited number of characters to play with. My choices were a bit different than McWertor's however as I got to pick between Taki, Cassandra, Seung Mina and Hilde. I took Cassandra in hand and roundly bested my opponent (who's name I will leave out to save them embarrassment, but You know who you are!) in three rounds. I was also able to check out a little of Hilde and her shiny armor before i had to give up the controller to the next journo in the long line. I really like her fighting style and plan on exploring them more extensively when the final release happens. Something tells me she will be in my regular roster along with Ivy.

The controls for the PS3 version were tight and familiar and I was glad that they hadn't tried changing them up. The graphics were stunning as always and the really showed off the power of the PS3. A particular favorite was a large round arena with walls of gears and little mechanical men and carousel horses giving one the feeling of fighting in a giant cuckoo clock. The HUD has also received a makeover looking much tighter and sharper than it's predecessors.

So, mark your calendars for July 29th and if you want that Collector's Edition, be sure to pre-order it. I have a feeling they will be going fast. Be sure to check after the jump for a ton of new screenshots featuring Darth Vader and Yoda.

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Wed, 16 Apr 2008 18:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=380569&view=rss&microfeed=true
<![CDATA[ Soul Calibur 4 To Disregard Canon On July 29 ]]> Oh, so that's why we got a new trailer today. Namco Bandai have announced that Soul Calibur IV will be released in North America on July 29, in both vanilla and metal-box-collectors edition varieties. Those throwing down the $80 for the premium edition will get the standard, afore-mentioned metal box, a comic book, a "tournament kit" (no idea what that actually is) and access to "extra customization content".
Soulcalibur IV set for July 29 unsheathing [GameSpot]

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Tue, 15 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=380211&view=rss&microfeed=true
<![CDATA[ First Vader, Yoda Gameplay Footage From Soul Calibur IV ]]> Courtesy of GTTV. First half of the clip's pre-rendered stuff that you've seen before, but once it gets into the gameplay we get our first look at actual gameplay footage of Vader and Yoda. Should excite the fanboys no end, but lightsabers failing to cut through a steel sword is just...look, will nobody think of the canon!

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Tue, 15 Apr 2008 18:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=380185&view=rss&microfeed=true
<![CDATA[ More Sorta New Soul Calibur IV Screens ]]> Hinted at in the recent monthly manga Shonen Ace magazine article, here are three newish (low-res unfortunately!) screenies of pointy boob character Angol Fia. Sharp mammaries aside, spikes are fine and all, but these seem to just get in the way. She could get hurt!

Bonus Characters [Famitsu]

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Tue, 01 Apr 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=374338&view=rss&microfeed=true
<![CDATA[ New New Soul Calibur IV Screens, New Old Characters ]]> As new Soul Calibur IV characters are revealed, it's nice to see, you know, old SC characters. Game site 1Up brings word that classic Soul Calibur villian Cervantes is back (but wearing too many spikes). Soul Calibur III's Zasalamel also makes a return as well. Same for SCIII's French Gothic Lolita character Amy, who appeared as a competitor in the Japanese arcade version. Screens below. Look at them!

SCIV Info [1Up]

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Thu, 27 Mar 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=373228&view=rss&microfeed=true
<![CDATA[ New Soul Calibur IV Character, Has Sharp Nipples ]]> The recent issue of monthly manga Shonen Ace has a first look at new spiky-bobbie Soul Calibur IV character Angol Fia. She's was designed by famed mangaka Mine Yoshizaki, best known for creating Keroro Gunso (Sgt. Frog), and Fia is somehow connected to that universe's Angol Mois. Mois's mother was named "Tia," so hrm... Hit the jump for a pin-up style look at Angol Fia, pointy nipples and all.

sciv-1.jpg She's got spiky boots, too! Wait a sec, there's a theme going on here...

Thanks, Alberto!

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Wed, 26 Mar 2008 03:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=372244&view=rss&microfeed=true
<![CDATA[ Soul Calibur IV Trailer ]]>
This is for the 360 version, in case you're wondering. Has a combination of pre-rendered stuff and actual gameplay, in case you're wondering. And yes. Yoda's in there, lightsaber and all. In case you were, you know. Wondering.

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Wed, 12 Mar 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=366729&view=rss&microfeed=true
<![CDATA[ Soul Calibur IV Box Art ]]> The first images of the PS3 and Xbox 360 Soul Calibur IV box art have popped online. Color schemes shouldn't come as a surprise. My question: Vader or Yoda?
SCIV Box Arts [Game Class Thanks, Stephane!]

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Mon, 10 Mar 2008 04:00:37 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=365733&view=rss&microfeed=true
<![CDATA[ Soul Calibur IV Playble at CES, Character to be Unveiled ]]> sc4invite.jpg

Namco Bandai sent out word last night that they will be in full force at this year's Consumer Electronic Show in Las Vegas to show off Soul Calibur IV. The invite-only event promises to allow attendees to be the first to play the game and " be a part of a special unveiling."

The fact that the invite includes a silhouetted character with a big-honking question mark in place of a face leads me to believe that the unveiling will be a new character. Fortunately we only have to wait until Jan. 8 to find out.

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Wed, 05 Dec 2007 08:00:17 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=330093&view=rss&microfeed=true
<![CDATA[ Soul Calibur IV Trailer ]]>

Despite a great interview with the director, Soul Calibur IV wasn't playable here at TGS. But fortunately we do have a new trailer to see! The game is looking really sharp and will be a definite addition to my collection. Who can resist shiny armor, sexy fighters and giant weapons? Now I just have to make the big decision: Xbox 360 or PS3...

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Thu, 20 Sep 2007 23:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=302213&view=rss&microfeed=true
<![CDATA[ Soul Calibur Director Katsutoshi Sasaki on Weapons, Characters and Storyline ]]> sasaki.jpgBack when I lived in New Orleans, my friends and I would get together on Friday nights and play video games until the wee hours. Eighty percent of the time the evenings were dominated by one game: Soul Calibur 2. My friends would practice during the week, becoming proficient enough with certain characters to come back on the weekend and kick some serious ass. When I heard I would be covering Soul Calibur IV, I was looking forward to checking out the game, but the reality of the situation turned out to be even more exciting: I would be interviewing the series' director, Katsutoshi Sasaki.

I started off asking him some general questions about the new title and discovered that like every new release in the franchise that we could expect to see new characters and new weapons. I asked how many we might see and he grinned and said a few words in Japanese and his translator told me "several" but that they weren't saying an exact number at the moment. The game will be appearing on PS3 and Xbox 360 and the 360 version will have various achievements although they couldn't tell me at the time how many or what for. There will also be downloadable content in the form of new levels and costumes for both platforms. As we've heard before the game will be online compatible, allowing players to compete side by side or over their connection. Revamped gameplay and new moves will also add some more freshness to the franchise.

Once I was done with the regular questions, I decided to get a bit more personal. I asked him who his favorite character in the series was and he said Taki, followed swiftly by Lizard Man. We then talked about popular characters with fans and it seems that Sophitia is the most popular character across all territories. Nightmare and Zazamel are probably the most popular in the States while the Japanese tend more towards female characters. This led me to ask him a bit about his seeming attraction to strong female characters. Asking this actually revealed quite an interesting story about Soul Calibur's character design process. The character's look and feel are actually inspired by the weapon. The weapons are thought up first and then they design a character that they feel suits that particular weapon. An interesting process to be sure and one I never would have thought of. He also revealed that much like traditional animation, a set of designers is assigned a character that they work on exclusively with very little cross over.

Finally we chatted a bit about story. In my opinion, Soul Calibur has a pretty deep storyline for a fighting game, especially compared to other games in the genre. Mr. Sasaki felt that because the games is weapon based, that the story was very important to help add depth to the characters who could otherwise seem one dimensional. In addition, the game was designed to appeal to two types of gamers. Those who want a strong fighting game will find a rich battle system, and can play the vs. modes on their own merits, while those who wish to dig a little deeper will find a solid story and interesting characters. More games should take this approach and they might find themselves appealing to a wider audience and selling more copies.

After that my time was up and I thanked Mr. Sasaki for his time and for making the game that has kept my friends and I occupied and threating each others lives for years. I haven't been able to do that since Hurricane Katrina chased me out of New Orleans and I look forward to the release of Soul Calibur VI so I can put on that headset and use Ivy to lay the smackdown while I jeer at them from miles away. It'll be just like old times.

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Thu, 20 Sep 2007 23:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=302211&view=rss&microfeed=true
<![CDATA[ Soul Calibur IV Trailer Teases ]]>

Way on the short side and big on the armor fiber close-ups, here's the trailer for cross-platform Soul Calibur IV. It's due out in 2008, so you have all year to practice your button mashing!

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Tue, 12 Jun 2007 18:22:06 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=268302&view=rss&microfeed=true
<![CDATA[ Soul Calibur's 4 Confirmed, Gloved Hoods Excited ]]>

In an interview with Namco Bandai's Daisuke Uchiyama, the producer let it slip that the company is working on a new Soul Calibur title. GameDaily reports:

Since Namco and Bandai have now merged and Namco is well known for its fighting game series such as Tekken and Soul Calibur, we asked Uchiyama if it was possible for one of Namco's development teams to work on a future DBZ title. Uchiyama laughed and said that ideally that would be the scenario, but by the time the merger was finalized a new Tekken (Tekken 6) and Soul Calibur (Soul Calibur IV confirmed!) were already in the works.

That means not one new button masher, but two!

More Here [GameDaily]

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Tue, 20 Jun 2006 04:22:52 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=181886&view=rss&microfeed=true