<![CDATA[Kotaku: sonic unleashed]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: sonic unleashed]]> http://kotaku.com/tag/sonicunleashed http://kotaku.com/tag/sonicunleashed <![CDATA[Games On Demand: Fist-Bumping, Werehogs, And LA Traffic]]> Whether you enjoy shooting, driving, or bemoaning the sad decline of a once-beloved franchise, today's additions to the Xbox 360 Games on Demand lineup have something for you!

Three old Xbox 360 titles are made new again this week, thanks to the magic of digital delivery. Today you can download Army of Two, Midnight Club: LA, or Sonic Unleashed directly to your Xbox 360, with no need to leave the safety and comfort of your own abode. Just because we say you shouldn't play Sonic Unleashed is no reason not to drop $29.99 for it and see why you shouldn't play it for yourself!

Midnight Club: LA also rings up at $29.99, while EA's buddy mercenary joint is a steal at $19.99.

Has anyone out there purchased a game through Games on Demand? I've only picked up BioShock myself, and that's because I was given a code to test out the service when it launched. Has the convenience moved you?

Xbox 360 Games on Demand: Army of Two, Midnight Club: LA and Sonic Unleashed [Major Nelson]

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<![CDATA[You Haven't Seen The Last Of Sonic The Werehog]]> Sonic the Hedgehog fans (read: masochists) will be delighted to learn that, should Sega see fit to subject them to another Sonic Unleashed title, the lumbering, stretchy "werehog" is almost guaranteed to return.

Sonic and the Black Knight director Tetsu Katano tells Videogamer "You will see the Werehog again." That's despite the general shunning of the Werehog version of Sonic by many longtime Sonic the Hedgehog fans and mixed reviews from critics.

"In principle, I think that the users are always right. They're the ones paying the money and playing the games. If they don't enjoy it, they're not going to buy it," Katano tells Videogamer. "I don't think that producing the Werehog was a mistake per se, but there were a lot of things we could have done better if we had more time and resources."

Katano kind of backs away from confirming a Sonic Unleashed sequel later in the interview, but we have a good feeling Sega sees a winning combination in expanding the Sonic the Hedgehog market to furry enthusiasts. That's something that can only be done with either more Werehog or some disturbing Miles "Tails" Prower spin-offs.

Sonic and the Black Knight Interview [Videogamer via NeoGAF]

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<![CDATA[Kids Can Sit On Sonic For A "Full-Body Sensory Experience"]]> ...with the Reactor Mini Chair from Ultimate Gaming Chair! The gaming chair manufacturer is delivering its first kid-sized, speaker-stuffed chair in time for the holiday season which just happens to coincide with the release of Sega's Sonic Unleashed. The smaller sized gaming chair is designed for kids ages three to nine years and comes with a full color image of Sega's enduring mascot Sonic the Hedgehog.

Rob Lightner of Sega of America says that the chair is "an ideal complement to the Sonic franchise and delivers the ultimate game experience to young player." However, he also says that Sonic Unleashed "reinvents the Sonic The Hedgehog dynasty" with "imaginative new storylines" so we're not sure we can trust him.

Still, if you're kid's in need of something to sit on and isn't jaded by Sonic games, this is the chair for him or her!

Ultimate Game Chair Unveils First Video Game Chair for Kids Featuring SEGA’s Sonic The Hedgehog

New Reactor Mini Game Chair Coincides with Debut of SEGA’s Best-Selling Kids’ Franchise “Sonic Unleashed”

November 18, 2008, ANTIOCH, CA – The Ultimate Game Chair, maker of all-in-one virtual game, massage and home theatre chairs, today unveiled the first-ever kids’ video game chair – the Reactor Mini Game Chair. The new Reactor Mini Chair is a result of a licensing deal between SEGA and Ultimate Game Chair and will feature SEGA’s Sonic The Hedgehog – one of the best-known kids’ franchise in the history of games. In addition, the Reactor Mini debut will coincide with the release of SEGA’s hotly anticipated Sonic Unleashed.

The Reactor Mini represents Ultimate Game Chair’s first-ever game chair designed for the 3-to-9 year old crowd. The Reactor Mini includes a larger-than-life, full-color image of SEGA’s iconic blue mascot, Sonic The Hedgehog, which appears on the seat back and wraps around the chair for a three-dimensional effect.

“Sonic Unleashed reinvents the Sonic The Hedgehog dynasty to deliver innovative and unexpected game play, along with imaginative new storylines,” said Rob Lightner, Vice President of Business Development of SEGA of America. “The Reactor Mini is an ideal complement to the Sonic franchise and delivers the ultimate game experience to young players.”

Weighing only 13 pounds and measuring 25 ¾ inches (H) by 14 ½ inches (W), the Reactor Mini is sized and stylized specifically for young gamers. With four high-impact vibrating motors and 3D-stereo sound, the Reactor Mini amplifies game play with any title on all gaming systems.

Your browser may not support display of this image.“Perched in the Reactor Mini, young gamers will embark on a high-speed adventure where movements, fighting and speed deliver a full-body sensory experience – all in the comfort of a chair that is sized perfectly to fit,” said Jamie Duran, president of Ultimate Game Chair. “Drawing on SEGA’s legacy of the best game play and most engaging storylines, we have built a chair that will unleash a child’s inner hedgehog and redefine video game fun.”

The Reactor Mini Game Chair will be available online at www.ultimategamechair.com beginning November 21. SONIC Unleashed Xbox 360 games in the United States will include a promotional piece spotlighting the Reactor Mini and offering Sonic fans a 10 percent discount. The Reactor Mini is $69.99 (MSRP) or $62.99 (with coupon), plus shipping. Sonic Unleashed will be rated E10.

ABOUT ULTIMATE GAME CHAIR

Ultimate Game Chair, Inc., headquartered in Antioch, California, designs all-in-one virtual game, massage and home theater chairs. Ultimate Game Chair amplifies the video gaming experience by delivering patented special effects and high-impact vibration capabilities that deliver the ultimate in game play intensity. For more information, visit http://www.UltimateGameChair.com.

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<![CDATA[Sonic Delay Due To "Manufacturing", Not "Quality"]]> On Monday, we heard that the Japanese release of Sonic Unleashed had been delayed until Spring 2009. Due to, we were told, quality concerns over the 360 and PS3 versions of the game. Uh oh. Now, a little later in the week, Sega's damage control team has taken over, and changed the company's tune. The game hasn't been delayed in Japan due to "quality" concerns. It's been delayed due to the company's "manufacturing schedule", the Western versions won't be affected, there's nothing to see here, move along, move along. Whatever guys. Consider us, until further notice, sceptical.

海外在住のソニックファンの皆様へ [Sega]

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<![CDATA[Team Sonic Upbeat About Sonic Criticism]]> Sonic has it rough. His games like 2006's Sonic The Hedgehog and Sonic Heroes often get torn apart by many. That must be pretty damn hard for the Team Sonic developers. Actually, according to Sonic Unleashed director Yoshihisa Hashimoto (not pictured), it's not for him. "I think the fans' evaluations are fair I often read the forums run by Sonic fans on a routine basis," says Hashimoto. "I hardly feel any discomfort from their comments. I often find myself rather agreeable to them." Classy!

Sonic Unleashed: Yoshi Hashimoto Interview [Kikizo] [Pic]

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<![CDATA[Sonic Delayed in Japan "to Improve Quality"; Still on Schedule for US]]> Siliconera reports that the Japan version of Sonic Unleashed — titled Sonic World Adventure — will be delayed until Spring 2009. It was originally scheduled for a Dec. 18 release date. Sega is using the time to improve Sonic World Adventure, but Sonic Unleashed is still on target for its North American dates (PS2, Wii on Nov. 18, 360 on Nov. 24, PS3 on Dec. 12). The Wii version of Sonic World Adventure is not affected by the delay.

It's a valid point — is Japan getting a noticeably different game, or will Sega USA follow suit and delay the title too?

Sega Delaying PS3/360 Sonic Unleashed to Improve Quality, but Only in Japan [Siliconera]

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<![CDATA[Sega Reminds All of Dreamcast]]> Just because Sega shitcanned the Dreamcast, doesn't mean the company has forgotten. (We haven't!) The company still has a Dreamcast game page on its corporate site. And if you look very closely at this Sonic Unleashed screenshot, you can glimpse that magic enjoyment box. Dr. Robotnik has stellar taste in game consoles. He should be congratulated.

Dr. Robotnik still plays his Dreamcast [Sega Nerds]

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<![CDATA[Sonic to Star in Animated Short]]>
Sega has a page up now touting "Night of the Werehog," an animated short that should release sometime soon to build hype for Sonic Unleashed, which hits Europe Nov. 14 and North America Nov. 18. Not sure if the story will be part of the game's canon or what, or if it will tease in-game cutscenes but visually it's some first-rate CGI, and here you can enjoy watching Sonic beat ass as his werehog self.

Sonic Set to Star in Animated Short: Night of the Werehog [The BBPS]

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<![CDATA[Sega Japan NoThankYou.JPGs Sonic Unleashed For PS2]]> Sonic Unleashed is getting, erm, unleashed on every console under the North American sun: Xbox 360, Wii, PLAYSTATION 3 and PlayStation. Retitled as Sonic: World Adventure for the Japanese market, the SEGA game is not getting a PS2 release in The Land of the Rising Sun. Game site Siliconera wonders why the title is not getting a PlayStation 2 port — especially because the PS2 version would be ready in time for the Japan release. SEGA hasn't abandoned the PS2 platform yet as shooter Thunderforce IV is hitting that platform later this month. Could it be SEGA Japan's last PS2 title?

Sega Japan Passing On PS2 Sonic Unleashed [Siliconera]

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<![CDATA[On The Possibility Of 2D, HD, XBLA & PSN Sonic Games]]> Yesterday, I got the chance to sit down for tea and biscuits with Akinori Nishiyama, producer on Sega's upcoming Sonic reboot Sonic Unleashed. When you get a chance to ask someone high up at Sega why they, uh, don't make good Sonic games anymore, you don't pass that chance up. So I asked him, in light of the company's insistence on including 3D elements in Unleashed, whether Sega would be taking a leaf out of Capcom's book and putting out a 2D, HD Sonic remake (or even a new game) on XBLA or PSN?

Nishiyama: There's always the possibility. Whether it would be viable remains to be seen, but having a new game - or even a remake of the GBA games, which we now can't use [thanks to the DSi] - would certainly be possible. If we made one, would you buy it?

Me: [nods]

Nishiyama: Really?

Me: [nods]

Nishiyama: [laughs] Great! One of our ideas has been that on older consoles, you may have had only 16 colours. One thing we could do is make a game like Mega Man 9; do a new Sonic, but in an old style.

Encouraging words, but let's not jump the gun. This is Sega we're talking about, after all.

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<![CDATA[New Sonic Unleashed Screens]]>
There's little doubt, Sonic Unleashed is looking a lot better than Sonic Team's other recent outing most of us are still trying to forget. In fact, any Sonic game without a blue hedgehog's desire to trade saliva with a Homo sapien appeals to me. Speaking of Unleashed, we got some new screenshots from what looks like the Wii version. Apparently the Xbox 360 and PS3 version of the game will use Sonic Team's "Hedgehog Engine," which has been in development since 2005.

Expect the game on PS3, Xbox 360, PS2 and Wii November 18th.

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<![CDATA[New Sonic Unleashed Trailer]]> So here's a trailer for Sonic Unleashed, added on Thursday. You can judge for yourself if the Were-Sonic features here look like something you want to play. Regular Sonic mode seems all know-and-love familiar; in the beastly beat-em up, check out the spinning Schick Quattro attack and the running man tap-dance on a foe's skull. Tipster Max Mello points out Sonic does talk in lycanthrope mode, so listen for it.

I dunno, the dual "dark" character, stretchy arms combat ... reminds me a little too much of Venom and Ultimate Spider-Man.

Sonic Unleashed — Werehog Unleashed [Gametrailers]

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<![CDATA[Sega's GC Line Up - Sonic, Samba, And Surprises]]> Sega has just announced their line up for Games Convention 2008 in Leipzig, Germany next week, with Sonic the Hedgehog and the public debut of Samba De Amigo at the forefront of their presentation, though both could be upstaged by the super-secret world premier hinted at in Headstrong's pre-convention postcard. Along with the world premier of a new title, Sega will be parading about Sonic in both Unleashed and Chronicles: The Dark Brotherhood flavors, with Mario & Sonic at the Olympic Games thrown in for good measure. Rounding out their booth presence will be the game of the TV show Dinosaur King, and Gas Powered Games' Space Siege.

The company's presence in the Business Center closely mirrors that of E3, with Alpha Protocol, the new RTS Stormrise, and PlatinumGames titles Bayonetta and MadWorld on display, along with Empire: Total War, Golden Axe, and Valkyria Chronicles. Between the titles we know about and the one we hope we know about, it should be a very exciting GC for Sega indeed.

SEGA UNLEASHES SONIC AND BRINGS SAMBA RHYTHMS TO LEIPZIG

GC 2008 – SEGA confirms games line-up

LONDON & MUNICH (August 14, 2008) – SEGA® Europe Ltd. and SEGA® Germany GmbH today announced the titles which will be presented to the public and industry professionals at Games Convention 2008. Two SEGA heroes will dominate events in the consumer area (Hall 5, Booth F02), which will strongly and positively stand out from the usual trade fair booths thanks to its special design. Amigo, the clever monkey from the Samba De Amigo game series celebrates his comeback exclusively on the Wii, and at the same time, his public premiere. For the first time customers will be able to shake their Wii remotes to the beat, next to, and on the stage – 40 well-known songs and new game modes provide long-lasting enthusiasm. Samba De Amigo will also be the primary element of our professionally moderated stage show – with full audience participation.

Sonic will also be taking the trip to Leipzig and presenting himself to the public in two games. Along with his role-playing game premiere Sonic Chronicles: The Dark Brotherhood, developed exclusively for the DS by BioWare, the cool hedgehog will play up his strengths in Sonic Unleashed. Visitors to the Games Convention will get to experience the new and, in many areas, heavily improved gameplay for themselves. With the Olympic Games in mind, the SEGA booth will also showcase the athletic field – along with Mario & Sonic at the Olympic Games, Beijing 2008 will also be waiting for medal-worthy video game athletes. The booth will be rounded out with Dinosaur King, the game to the new TV series, and Space Siege – another thrilling PC adventure from cult designer Chris Taylor.

In the Business Center (Hall 1, Booth I31), SEGA will provide an outlook for more up-coming highlights. Notable developers from Japan (Platinum Games), the UK (Headstrong Games, The Creative Assembly), and Australia (The Creative Assembly Australia) will give media representatives a sneak peek at forthcoming SEGA titles for all platforms.

Besides a world premiere, which will be announced in time for the start of the trade fair, new versions and demos of the presented games have been developed especially for GC. The titles presented in the business area include the epic Empire: Total War, the action packed espionage RPG Alpha Protocol, Platinum Games’ highly anticipated Madworld and Bayonetta, the long-awaited comeback of Golden Axe, the Japanese strategy eye-catcher Valkyria Chronicles, and Stormrise – an all new kind of strategy game designed specially for the PlayStation 3 and the Xbox 360. In addition, all titles from the consumer area will also be available in the Business Center.

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<![CDATA[Sonic Unleashed: Half Classic, Half Stretchy Werewolf]]> Oooo, so very close. I sat in on a presentation of Sonic Unleashed at the Sega booth today, and things look pretty much as I feared when I first heard about the game. On one hand you have the daylight gameplay, which features Sonic racing across levels inspired by real-world locations such as Greece and China, alterating between the 3D platforming we know from Sonic Adventure and the 2D perspective from classic Sonic titles.

The sense of speed in the daylight sections is completely amazing. The Sega rep informed us that once Sonic fills up his ring power and boosts he can reach the real-world equivalent of 300 miles per hour. Watching Sonic speed through the levels made my hands ache to get my hands on the controller.

Then the evening comes.

Sonic Unleashed begins with Dr. Eggman using the chaos emeralds on Sonic, cursing him to evenings filled with beat-em up platforming and fuzzy, implausibly stretchy arms. Yes, Sonic becomes a were-hog, a hulking beast that runs slowly on all fours, beats up hordes of enemies at a time with his giant fists, and uses his elastic arms to help him navigate some traditional platforming segments.

The difference between gameplay neatly parallels the shifting of my emotions while watching the demo in action. The daylight portions had me grinning from ear-to-ear, bringing to mind the magic of Sonic games long since past. Why does Sega then shift gears and give us a beat-em-up, with gameplay elements that have nothing to do with the original premise of the franchise?

I'd imagine the idea men at Sega are as split as Sonic is over this next game. A part of them realizes that fans want gameplay similar to the 2D platformers of the past, while another portion believes they are keeping the franchise fresh and new by adding these new concepts. With 50% of the game night and 50% of the game day, Sega has effectively halved my interest in the title. When we said we hated the stupid tacked on 3D gimmicky elements of the 3D Sonic games, we didn't mean we hated them only 50% of the time. 50% of crap and marshmallows is still 50% crap.

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<![CDATA[Oh Dear: New Sonic Unleashed Trailer]]>
Oh Sega. Here we were, getting all optimistic about Sonic Unleashed, to the point where we'd even dropped the long-necessary "oh, but it's Sega, it's Sonic, it'll suck" mantra. And then you go and release this. It's not the gameplay we're worried about (since the trailer doesn't feature any), but the tone. We thought it had been made explicitly clear that there were to be no more humans!

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<![CDATA[This Sonic Unleashed Trailer Makes Us Wonder...]]>

Why do the civil engineers in the Sonic universe feel the need to construct boost pads, spring loaded bumpers and twisting rails that connect to nothing? They're everywhere! And who's putting those gold rings all over the place? I realize we're discussing a game in which a giant blue hedgehog who wears shoes battles robots at high speeds and occasionally gets freaky with human beings, but c'mon. Sure, Sonic Unleashed looks good — better than any Sonic the Hedgehog effort we've seen in a long time — but when Sega's mascot gets all real world on us, we have to question this stuff.

This much crisper look at the Xbox 360/PlayStation 3 version is also available in impressive high definition.

Sonic Unleashed Trailer [GameTrailers]

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<![CDATA[Happy Birthday Sonic!]]> Seventeen years ago to this day, Sonic spirited onto the Genesis/Mega Drive. And he did it with 'tude. That's right! SEGA's Sonic the Hedgehog was released in North America and Europe on June 23, 1991. The game came out a month later in Japan. In his heyday, the blue hedgehog gave Mario as run for his money during the 16 bit generation. While SEGA seemed to have lost the plot in the last few years (human kissing anyone?), recent Sonic titles like the Sonic Team and Dimps developed Sonic Unleashed show promise of a return to form. And that is probably the best birthday present Sonic could ask for.

Sonic's Birthday [Sega Nerds]

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<![CDATA[Sonic Unleashed Looks Too Good To Be True]]>
It does! I mean, look at this thing. It looks amazing. Absolutely amazing. Speed, bright colours, Sega music, speed, blue skies...oh man. And yet...it's a Sega game. A Sega Sonic game. Made after 1992. Part of me wants to give myself over to the excitement, while the other part is afraid. Afraid they'll find some way to balls this up.

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<![CDATA[Sonic Unleashed Impressions]]> Coming this holiday, Sonic Unleashed is the first Sega title built on the Sonic-loving "Hedgehog Engine," a next-gen platform in development since 2005. Perhaps to show off the new engine's muscle, Sonic Unleashed will take place in real world settings on a fractured Earth and feature both 3D third-person and 2D side-scrolling action. I caught a glimpse of the first level set in Greece and the fourth set in an unnamed European city during Sega's recent Gamer's Day.

The multiplayer-free game has Sonic traveling through the fractured chunks of an Earth recently shattered by Dr. Eggman, collecting Chaos Emeralds in an attempt to return the planet to its former state. The game will include stylized humans, but likely no hot hedgehog-on-female action.

The developers said one version of Sonic Unleashed is being developed for the Xbox 360 and PS3 and another for the PS2 and Wii. The Wii version of the game will allow you to use the remote and nunchuk or the classic Gamecube controller.

The developers showing off the game to media said that, while the engine was designed to "work well with Sonic titles," it can be used for other games.

Sega brought on Yoshihisa Hashimoto to lead the project because he "knows what needs to happen to make Sonic new and relevant again."

It was unclear if that meant the occasionally over-the-blue-fur look of the game or the yet to be unveiled "surprise" about the game, which I suspect might be his still-unconfirmed werewolf nature.

In our short session watching the game, it felt to me that playing through the third-person perspective sections of the game could be, if not nauseating at times, at least very daunting. The developer who ran us through several sections did just fine, though I imagine first-time gamers wouldn't be as adapt at jumping and maneuvering through the maps with such little warning of approaching turns.

Sonic Unleashed will have day and night gameplay and maintain the ability to collect ring energy. The faster you collect the energy the more you obtain. Eventually you can use it to boost your speed, making Sonic go so fast it blurs the scenery.

The sections we saw did include a couple of split paths, giving the game at least a bit of replayability.

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<![CDATA[New Sonic Unleashed Screens]]> New Sonic Unleashed screens? Sure, why not. They're not from the most official of sources, but then with this game, what else is new. I'm kinda sure I've seen one or two of these before. But I've included them just in case. I'm definitely sure the rest are new, though (from what looks like a pre-level fly-by), so bon appetite.
[via eNe3 via VG247]

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