<![CDATA[Kotaku: Sonic the Hedgehog]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Sonic the Hedgehog]]> http://kotaku.com/tag/sonic the hedgehog http://kotaku.com/tag/sonic the hedgehog <![CDATA[Fan-Made Sonic 2 HD Remix Coming]]> SONIC HDSuper Street Fighter II Turbo isn't the only classic getting the "HD Remix" treatment, as an unofficial, fan-created remake of Sonic 2 is underway. A team of five superfans from the Sonic "community" have released some of the artwork and animation from the high-def update which can be gawked at SavyGamer. Early looks at Sonic, Tails, Knuckles and Dr. Robotnik should give you a clear indication just how pretty this looks. Let's hope they finish it before the cease and desist departs Sega HQ.

Sonic 2 HD fan remake on the way [SavyGamer via UK:R]

]]>
http://kotaku.com/385387/fan+made-sonic-2-hd-remix-coming http://kotaku.com/385387/fan+made-sonic-2-hd-remix-coming Tue, 29 Apr 2008 16:20:36 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=385387&view=rss&microfeed=true
<![CDATA[Don't Blame Sonic For Hedgehog Violence]]> hedgehogbomb.jpg We have to nip this story in the bud before the mainstream media get a hold of it, though it may already be too late! There is absolutely no connection between Sonic the Hedgehog and the New Zealand man who allegedly assaulted a 15-year-old boy with a flying erinaceus europaeus.
"It hit the victim in the leg, causing a large, red welt and several puncture marks," said Senior Sgt Bruce Jenkins, in the North Island town of Whakatane.
The suspect has been charged with assault with a weapon (the hedgehog) and faces trial on April 17th. Police cannot tell if the hedgehog, found on the ground dead after the assault, was alive pre-flight. The gaming community needs to distance ourselves from this incident quickly, before another gaming icon comes under fire from major media outlets. Gamers don't mildly injure people. Crazy men flinging small pointy mammals mildly injure people.

NZ man 'used hedgehog as weapon' [BBC - Ninja Girlden]

]]>
http://kotaku.com/376709/dont-blame-sonic-for-hedgehog-violence http://kotaku.com/376709/dont-blame-sonic-for-hedgehog-violence Mon, 07 Apr 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=376709&view=rss&microfeed=true
<![CDATA[Sonic To Be Unleashed On Wii and PS2?]]> When we first saw screens of Sonic Unleashed, it was pretty clear that we were looking at something that was only feasible on the Xbox 360 and PlayStation 3. No offense intended to the GameCube Turbo, but Sonic and the Secret Rings didn't look this good. Chatter about a sensible Wii version has been making the rounds since first screens and video sneaked out, but it would appear that Sega is planning to unleash more Sonic love on every viable platform.

Retailer GameStop is currently listing Sonic Unleashed for the PlayStation 3 and Xbox 360, as well as the Wii and PlayStation 2. All listings are labeled with November 4 ship dates, along with platform appropriate pricing.

Thanks for the heads up, Daniel!

]]>
http://kotaku.com/373660/sonic-to-be-unleashed-on-wii-and-ps2 http://kotaku.com/373660/sonic-to-be-unleashed-on-wii-and-ps2 Fri, 28 Mar 2008 15:40:45 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=373660&view=rss&microfeed=true
<![CDATA[Leaked Sonic Unleashed Footage]]> To go along with the alleged (for now) Sonic Unleashed screenshots, a video has appeared on YouTube courtesy of Sega On that matches up with the art style of the screenies, showing off what could very well be a side of Sonic the Hedgehog we've not seen for years. Until we hear anything official I shall try desperately to curb my excitement, but I cannot help get a little bit tingly thinking that Sega may have finally gotten it right. Thanks to everyone who sent in the clip!
SEGA's Sonic Unleashed - WE HAVE THE VIDEO! [Sega On] ]]>
http://kotaku.com/371098/leaked-sonic-unleashed-footage http://kotaku.com/371098/leaked-sonic-unleashed-footage Sun, 23 Mar 2008 02:00:38 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=371098&view=rss&microfeed=true
<![CDATA[Rumor: First Look At Sonic Unleashed]]> Sonic fan site Sonic Stadium writes that it may have uncovered the first shots of Sonic Unleashed, the title Sega trademarked earlier this month. According to Sonic Stadium, the screen shots, some in-game, some pre-rendered CG, were culled from one of Sega's FTP servers. They certainly look like the genuine article, giving the impression that Sonic Unleashed will be coming to the PlayStation 3 and Xbox 360, hopefully with gameplay that's more Sonic and the Secret Rings than it is Sonic the Hedgehog "Next-Gen."

New Sonic Game Screenshots Discovered [Sonic Stadium - thanks, Dylan and Daniel!]

]]>
http://kotaku.com/371019/rumor-first-look-at-sonic-unleashed http://kotaku.com/371019/rumor-first-look-at-sonic-unleashed Sat, 22 Mar 2008 18:00:28 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=371019&view=rss&microfeed=true
<![CDATA[BioWare Will Make You Love Sonic's Shitty Friends]]> ATTACK!A Sonic role-playing game may seem like a real head scratcher at first, but with BioWare behind Sonic Chronicles: The Dark Brotherhood it has to be good. Anything less than a stellar RPG adventure would violate some universal law, we're sure of it. The only problem? Sonic's shitty friends, the hangers-on who get way too involved, taking valuable screen time away from Sega's mascot.

MTV Multiplayer's Stephen Totilo asked BioWare founders Ray Muzyka and Greg Zeschuk about the challenge of making, say, Rouge the Bat or Big the Cat tolerable to play.

"I think maybe the challenge there, if people are not as excited about having the friends, is making them worthwhile, making them a good part of the game," Zeschuk says. "They're not going to be gimmicky. They're not going to be side things. It is actually a core part of the gameplay mechanic. It's actually, we think, going to revitalize the love of the Sonic friends, especially Big the Cat."

We'll give it a fighting chance and promise to go in with an open mind. We might even learn to... like Shadow the Hedgehog in some tiny way. But you've got your work cut out for you BioWare.

BioWare: New RPG Will 'Revitalize The Love Of The Sonic Friends' [MTV Multiplayer]

]]>
http://kotaku.com/367632/bioware-will-make-you-love-sonics-shitty-friends http://kotaku.com/367632/bioware-will-make-you-love-sonics-shitty-friends Thu, 13 Mar 2008 15:40:17 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367632&view=rss&microfeed=true
<![CDATA[Sonic Unleashed Trademarked By Sega. What's ... ]]> SONIC SONIC SONIC SONICSonic Unleashed Trademarked By Sega. What's this? Another possible Sonic the Hedgehog game from Sega? You don't say! Sonic Unleashed is the newest filing from the Japanese publisher, one that applies to "video game software [and] computer game programs." Yes, those are the entirety of the details. We just hope it's far, far better than the shittacular Xbox 360 and PlayStation 3 games known simply as Sonic the Hedgehog.

]]>
http://kotaku.com/367122/ http://kotaku.com/367122/ Wed, 12 Mar 2008 18:20:07 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367122&view=rss&microfeed=true
<![CDATA[Sega Superstars Tennis Gets Chu Chu Rockety]]>

Sega Superstars Tennis gives us the most conflicted early feelings of any game we know of in development. On the one hand, it's Sega. On the other, Sumo Digital is actually doing the work. On the original hand, it's going to prominently feature Sonic the Hedgehog and Shadow the Hedgehog. On that other hand again, it has Ulala and Gum and Beat. But back on the negative hand, this is certainly not how we expected to hear from Space Channel 5 and Jet Set Radio's main players. Returning to the positive hand, we are pleasantly surprised to see how well Chu Chu Rocket mini-gameplay seems to be integrated.

My brain is about to be ripped in half as I struggle to come to terms with Sega's answer to Mario Tennis. Do we hate it to death or smother it into oblivion? Someone! Do the thinking for us!

]]>
http://kotaku.com/363340/sega-superstars-tennis-gets-chu-chu-rockety http://kotaku.com/363340/sega-superstars-tennis-gets-chu-chu-rockety Mon, 03 Mar 2008 17:40:38 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=363340&view=rss&microfeed=true
<![CDATA[First 4 Figures Nabs Sonic License]]> First 4 Figures, creators of some of the most amazing Zelda, Metroid, and Transformers collectible statues you're likely to find, have just announced an agreement with Jetix Consumer Products to produce viynl figures and statues based off of the 'classic version' of Sonic the Hedgehog. The first series of 4 to 5 inch figures is slated for July 2008 release, with the lineup - as pictured above - featuring Sonic, Tails, and Knuckles. Depending on where they draw the line with 'classic' Sonic, there might not be all that many more in the pipe. I mean, what's left? Robotnik? Maybe some mechanical animals? As far as I am concerned, vinyl Sonic figures are a dime a dozen anyway. I'm holding out to see what they do in the statue department.

Sonic The Hedgehog-05-FEB-2008 [First 4 Figures]

]]>
http://kotaku.com/352785/first-4-figures-nabs-sonic-license http://kotaku.com/352785/first-4-figures-nabs-sonic-license Tue, 05 Feb 2008 10:20:59 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=352785&view=rss&microfeed=true
<![CDATA[Do These Gaming Franchises Need To Retire?]]> sonic_golden_years.jpgThe San Francisco Chronicle's Peter Hartlaub has put together a dead pool of some of the video game industry's longest running, longest in the tooth franchises. It's not a bet necessarily on who will die, but who should die, sequentially speaking. Topping the list? Pac-Man. Sure, the excellent Pac-Man Championship Edition gets a pass and Nintendo would do right to bring Pac-Man Vs. to WiiWare, but we could certainly do without another Pac-Man World.

The rest of the list features properties that many wouldn't mind seeing taken out back and put out of their misery—looking at you Tony Hawk—but there are a few choices I take issue with.

I'd be perfectly happy to see another (good) Tomb Raider, for one, and hope that Underworld is giving proper time to incubate. But I can't agree that Spyro the Dragon should be put to bed before yet another awful Sonic the Hedgehog game. And Guitar Hero's getting better with each iteration? Really? I guess we can agree to disagree.

These video game sequels need to be retired [San Francisco Chronicle - thanks, Matthias!]

]]>
http://kotaku.com/345172/do-these-gaming-franchises-need-to-retire http://kotaku.com/345172/do-these-gaming-franchises-need-to-retire Tue, 15 Jan 2008 16:40:27 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=345172&view=rss&microfeed=true
<![CDATA[Dojo Dump: Super Sonic Racing]]> sonic_final_smash.jpgWe're going to start with the bad news. There will be no updates to the Smash Bros. Dojo next week and, in turn, no Dojo Dump next Friday. The lazy bums at Nintendo are taking a week off to rest comfortably in hammocks or possibly scrounge up fresh content from Super Smash Bros. Brawl for the official site. At least this week contains some gems, some of which we've already covered. We get a fresh look at personal favorite Wario and a healthy dose of Sonic the Hedgehog, who I wouldn't mind never hearing from again. The rest? Well, it's mostly filler. On with the Dump!

Monday: Take a look Wario's overalls. You might prefer these over his WarioWare biker duds.
Tuesday: Sonic's Final Smash makes him into a golden god. For more of the hedgehog, listen to the Angel Island Zone theme remix.
Wednesday: Collection obsessives will want to learn more about Trophy Stands and how they're used.
Thursday: Looking to earn more trophies (and stickers)? You'll have to try your luck at Coin Launcher a simple shooting game.
Friday: The Dragoon item is detailed as is info on how to Share your data with Smash Bros. Friends. Good times.

We'll see you in a fortnight!

]]>
http://kotaku.com/338627/dojo-dump-super-sonic-racing http://kotaku.com/338627/dojo-dump-super-sonic-racing Fri, 28 Dec 2007 15:20:57 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=338627&view=rss&microfeed=true
<![CDATA[Shadow the Hedgehog Steals Christmas]]> Nothing says Happy Holidays like a beloved mascot character giving in to angst and peeing on a friend's belongings. "How The Hedgehog Stole Christmas" is a Christmas video that explores a slightly darker Shadow the Hedgehog than the gun-toting gangsta Sega has transformed him into. Basically he goes completely apeshit, urinates on Amy's floor, and is seemingly about to forcibly take Cream's mother until a child's voice brings redemption. Thanks Bryan for pointing this out, and allowing me to transfer my disturbing fascination with Cream into a more socially acceptable obsession with her mom. Hooray! ]]> http://kotaku.com/338147/shadow-the-hedgehog-steals-christmas http://kotaku.com/338147/shadow-the-hedgehog-steals-christmas Thu, 27 Dec 2007 13:00:15 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=338147&view=rss&microfeed=true <![CDATA[Sonic's Final Smash - Super Sonic!]]> While we're not generally in the habit of posting updates on Super Smash Bros. Brawl news outside of the weekly Dojo Dump aside from new characters and the occasional costume, I thought Sonic the Hedgehog fans would get a real kick out of the Christmas reveal of his Final Smash super move. Using the power of the Chaos Emeralds combined, he is Captain Planet Super Sonic! The hedgehog transforms into a golden streak, blazing over enemies in an unblockable display of what makes Sonic the fastest game character around. This just goes to show that while Sega might have lost sight of what sonic is all about, Nintendo still has a pretty good idea. SSBB promises to be the best Sonic game in years. Sad, isn't it?

Sonic Final Smash
[Smash Bros. Dojo!!]

]]>
http://kotaku.com/338151/sonics-final-smash-+-super-sonic http://kotaku.com/338151/sonics-final-smash-+-super-sonic Thu, 27 Dec 2007 11:20:03 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=338151&view=rss&microfeed=true
<![CDATA[Welcome New Gamers]]> sonicgame.jpg

It's the day after Christmas and, for many, a time to check out new gaming rigs.I suspect this may have been the year for many of those reluctant gamers to make the switch from old gen to current gen hardware, or for parents to take the plunge into the world of console gaming for the first time.

I know at least one of my neighbors were suspecting a Wii for Christmas and another a 360. I introduced my dad to the Wii last night and after spending a bit of time playing Carnival, Jenga, and Excite Truck I showed him how you could check news, browse the internet and get weather updates. Now he's talking about getting a Wii, or a next-gen console, when he retires in a few months.

I, of course, didn't get any new gaming hardware, because I've already got all of the systems, but my son received one of the newer iPods with a copy of Sonic installed on it. So even he get a chance to check out a new gaming platform. What about you, are you new to a gaming system today or did anyone in your family receive a new console this holiday?

]]>
http://kotaku.com/337573/welcome-new-gamers http://kotaku.com/337573/welcome-new-gamers Wed, 26 Dec 2007 08:00:05 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=337573&view=rss&microfeed=true
<![CDATA[Sonic Races To Your iPod]]> sonicipod.jpgOld school and new school clash as Sega announces the original Sonic the Hedgehog now available for play on the latest batch of iPods. For $4.99 on the iTunes Store you can download and play the classic platformer on your iPod Nano with video, iPod Classic, or fifth generation iPod. What, no iPhone?
"Sonic The Hedgehog is one of the most beloved video game characters of all time," said Simon Jeffery, President and COO of SEGA of America, "And with the installed base that iPod enjoys Sonic now becomes available to a whole new group of casual and hardcore gamers just in the time for the holidays."
Unfortunately I only have a crappy little white 2GB Nano, so I'll just have to rely on one of the 20,000 other things I have laying around my house that are capable of playing the game. *sigh*

Sonic The Hedgehog Comes to the iPod

Fan-favorite Sonic The Hedgehog Now Available for Purchase or Gifting on the iTunes Store

SAN FRANCISCO—(BUSINESS WIRE)—SEGA of America, Inc. today announced that Sonic The Hedgehog is now available for play on the new iPod nano with video, the iPod classic and the fifth generation iPod. Sonic The Hedgehog was originally introduced in 1991 and has become one of the most popular video game franchises in history, selling well over 45 million copies. Sonic fans can purchase and download the game from the iTunes Store for $4.99 (www.itunes.com). Sonic has been designed specifically for the iPod and is available on the 22 iTunes Stores around the world.

"Sonic The Hedgehog is one of the most beloved video game characters of all time," said Simon Jeffery, President and COO of SEGA of America, "And with the installed base that iPod enjoys Sonic now becomes available to a whole new group of casual and hardcore gamers just in the time for the holidays."

iTunes customers can buy the game for themselves, or easily give the gift of Sonic The Hedgehog. Similar to music and video content on the iTunes Store, customers simply find the game on iTunes and click the "Gift This Game" button.

]]>
http://kotaku.com/gaming/ipod-gaming/sonic-races-to-your-ipod-335138.php http://kotaku.com/gaming/ipod-gaming/sonic-races-to-your-ipod-335138.php Tue, 18 Dec 2007 08:20:08 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=335138&view=rss&microfeed=true
<![CDATA[Yuji Naka Spied At E For All]]> Caught roaming the South Hall at this weekend's E For All expo, former Sonic Team head honcho Yuji Naka spent a good portion of his time cruising the Into The Pixel exhibition, looking for something to occupy his time. If you take a look at Naka's badge, you'll see he's there as a regular Joe, not attending under the name of his development company PROPE, nor as a guest of one of the exhibitors. So, what exactly was Naka doing there? He wouldn't say, unfortunately, and kept mum on what PROPE's plans were, simply opting to enjoy the show.

Wonder if he got in some time with Sonic in Super Smash Bros. Brawl? He orbited the Nintendo booth during my eagle-eyed stalking, but never dove in. He may disapprove.

]]>
http://kotaku.com/gaming/kotaku-stalku/yuji-naka-spied-at-e-for-all-313691.php http://kotaku.com/gaming/kotaku-stalku/yuji-naka-spied-at-e-for-all-313691.php Mon, 22 Oct 2007 15:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=313691&view=rss&microfeed=true
<![CDATA[Samba de Amigo... Tennis?!]]> Sega, capitalizing on the two things it does best, creating original tennis games and pumping out Sonic the Hedgehog appearances, is bringing the two together with Sega Superstar Tennis. Like the PlayStation 2 EyeToy cash-in Sega Superstars, the tennis game brings together franchise leaders Sonic, Ulala from Space Channel 5 and Amigo from Samba de Amigo, puts them in various Sega themed tennis courts and lets them duke it out. Other franchises are sure to be represented in Sega Superstar Tennis, in good hands at Sumo Digital, and we have our fingers crossed for representation from House of the Dead and Altered Beast.

It's coming to everything—PlayStation 2, PlayStation 3, Xbox 360, Wii and Nintendo DS—for maximum profit. A handful of screens await you.

]]>
http://kotaku.com/gaming/sega/samba-de-amigo-tennis-312481.php http://kotaku.com/gaming/sega/samba-de-amigo-tennis-312481.php Thu, 18 Oct 2007 17:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=312481&view=rss&microfeed=true
<![CDATA[Sonic at 140 Inches]]> Mitsubishi showed off Sonic the Hedgehog on this enormous 140 inch LED Resolia TV at CEATEC in Japan. How big is 140? That's like 11 and a half feet — aka HUGE. There's a booth companion there for handy comparison. Shame they choose the human kissing Sonic game to show off, because that's one of many things I wouldn't want to see at 140 inches.

Hit the jump for a clip of the TV.

Sonic at 140 Inches [Gizmodo Japan]

]]>
http://kotaku.com/gaming/big-ass-hedgehog/sonic-at-140-inches-306401.php http://kotaku.com/gaming/big-ass-hedgehog/sonic-at-140-inches-306401.php Tue, 02 Oct 2007 23:00:21 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=306401&view=rss&microfeed=true
<![CDATA[Sega On Success After Sonic]]> shadow_sega.jpgThe post-Dreamcast Sega is very different publisher, with bold, creatively risky games like Jet Set Radio, Shenmue, Rez and Typing of the Dead pushed to the wayside. The new Sega is focusing on mature, more-Western targeted fare like The Club, Condemned: Criminal Origins, and licensed properties like Iron Man, Alien and The Golden Compass. That shift in strategy is working, apparently, possibly to the dismay of long time Sega fans, but to the delight of management.

Business Week recently examined the new Sega, the Sega that doesn't need to rely on Sonic the Hedgehog, nor any of his shitty friends. Sure, Sonic will be properly whored out for Mario & Sonic At The Olympic Games, but even Sega of America president Simon Jeffrey admits the blue rodent "loses its cool factor when you get about 12 years old."

Fortunately, there are 14 year olds who will graduate to Shadow the Hedgehog games after they've outgrown watching human on hedgehog on-screen romances. Don't worry, Sega's got all the bases covered.

Sega Goes Beyond Sonic [Business Week]

]]>
http://kotaku.com/gaming/the-worst-of-times/sega-on-success-after-sonic-289441.php http://kotaku.com/gaming/the-worst-of-times/sega-on-success-after-sonic-289441.php Tue, 14 Aug 2007 17:40:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=289441&view=rss&microfeed=true
<![CDATA[Meet Ken Penders!]]> He's the artist for Archie Comics' Sonic the Hedgehog comic book and he made his only public convention appearance at the San Diego International Comic Con this weekend. Ken was selling Sonic the Hedgehog stuff and ONLY Sonic the Hedgehog stuff, including limited edition art prints, signed Sonic the Hedgehog comic books, Sonic the Hedgehog toys and original Sonic the Hedgehog comic book artwork. Ken was even wearing a Sonic the Hedgehog t-shirt based on his painting for the Sonic the Hedgehog cartoon DVD collector's set.

Actually, Ken was selling some of his Star Trek artwork and The Lost Ones material, too, but I wanted to make sure this gets linked from UK: Resistance. [Note to Cmdr. Zorg - I have plenty of other pictures of Ken Penders and the Sonic the Hedgehog comic books he was selling if you're interested.]

]]>
http://kotaku.com/gaming/comic-con-07/meet-ken-penders-283662.php http://kotaku.com/gaming/comic-con-07/meet-ken-penders-283662.php Sun, 29 Jul 2007 17:30:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=283662&view=rss&microfeed=true
<![CDATA[BioWare Talks Sonic RPG]]> sonicioware.jpgMy mind still reels every time I imagine what a Sonic the Hedgehog RPG from BioWare for the Nintendo DS could possibly end up like. Whenever I ponder it too deeply I have to have a lie down until the world stops spinning. Luckily for me, Susan over at Wired's Game | Life blogs was able to push past the delirium-inducing concept to pose some hard-hitting questions to BioWare's CEO Ray Muzyka and President Greg Zeschu about the project. Unfortunately the interview reads like they handed the questions off to a PR representative and then went out for a latte.
GL: Many feel that the Sonic franchise has lost its way. Do you see this RPG as a chance to revitalize the property?
RM: Sega and BioWare are committed to delivering a high quality game. Story driven games have been BioWare's bread and butter for years, so we're certainly utilizing the knowledge and experience we've learned to create a brand new and immersive Sonic with a rich adventure and story that's fast-paced and incredibly fun to play.

Susan Arendt did her very best to get the goods on the game, but almost every answer she received in return sounded exactly like that, filled with all the adjectives they teach you on flash cards during 'Hyping Your Game 101'. All I really walked away from the Q&A with was that Sonic is good, BioWare is excited, and the game will be easy to pick up and play, which is awesome considering I eventually plan on picking it up and indeed playing it.

All we can do now is sit and wait for more details, taking solace in the fact that BioWare could simply swap Sonic for a character in anything they've developed in the last five years and it would still be the best Sonic the Hedgehog game since Sonic Adventure hit the Dreamcast.

Q&A: BioWare Speaks About Sonic RPG [Wired's Game | Life via Slashdot]

]]>
http://kotaku.com/gaming/canned-response/bioware-talks-sonic-rpg-279661.php http://kotaku.com/gaming/canned-response/bioware-talks-sonic-rpg-279661.php Wed, 18 Jul 2007 08:40:46 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=279661&view=rss&microfeed=true
<![CDATA[Sega Announces Sonic Rivals 2]]> Finally ending the Sonic the Hedgehog drought, Sega announced today that Sonic Rivals 2 will be hitting the PSP this fall. Joining the original crew will be Miles "Tails" Prower, the mutant freak of a fox introduced in Sonic 2 for the Sega Genesis.

New power ups, new cards to collect, a new "jostling" gameplay feature and new wi-fi game sharing multiplayer modes will surely make the original pale in comparison. Four screens of the game were released and are available in our gallery.

Who's pumped for yet another Sonic game?! Wooo!

]]>
http://kotaku.com/gaming/sonic-reducer/sega-announces-sonic-rivals-2-270630.php http://kotaku.com/gaming/sonic-reducer/sega-announces-sonic-rivals-2-270630.php Wed, 20 Jun 2007 14:40:07 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=270630&view=rss&microfeed=true
<![CDATA[Sonic X-Treme "Nights Version"]]>

This Saturn-era Sonic the Hedgehog never made it past this conceptual stage. Why? I'll let YouTube uploader AssemblerX explain.

This is a video of the concept "nights" version of Sonic Xtreme for Sega Saturn. Looking to produce a concept for a 3D sonic, a Sega USA team either used or closely followed the design of "Nights" and caused problems internally at Sega. Thinking or knowing that the US team had used their engine, the Japanese nights team had a fit. The engine was scrapped and a different engine, the so called "fish eye" version was used. This engine was later canceled as unworkable.

There's not much to it, but it looks at least somewhat workable from my perspective.

]]>
http://kotaku.com/gaming/clips/sonic-x+treme-nights-version-265872.php http://kotaku.com/gaming/clips/sonic-x+treme-nights-version-265872.php Mon, 04 Jun 2007 19:20:51 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=265872&view=rss&microfeed=true
<![CDATA[More Sega Vintage Games For XBLA]]> ECCOThose Sega Vintage Collection images? They were real. Last week, we took the Sega PR doublespeak at face value, thinking that someone had faked images of Sonic the Hedgehog for Xbox Live Arcade. We've learned our lesson and know not to those marketing types ever again.

Today, a new batch of ratings from the ESRB turned up two potential Vintage Collection additions, Ecco the Dolphin and Sonic the Hedgehog for the Xbox 360. The latter is, of course, a different entry from the awful 3D version Sonic Team shat out for Microsoft's console last year. Sega announced a singular Genesis title for the 360 at E3 2006, then called Sonic the Hedgehog High Speed.

So, Xbox 360 owners, expect even more Sega Genesis to be dredged up yet again for future XBLA releases. I've completely given up hope of Sega actually tapping into their arcade library.

ESRB Watch: Ecco, Sonic on 360 [IGN]

]]>
http://kotaku.com/gaming/dead-horse-dept%27/more-sega-vintage-games-for-xbla-260745.php http://kotaku.com/gaming/dead-horse-dept%27/more-sega-vintage-games-for-xbla-260745.php Tue, 15 May 2007 18:40:11 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=260745&view=rss&microfeed=true
<![CDATA[Sonic Rush Adventure Revealed]]> RUSH RUSHSega has officially announced that the sequel to the Nintendo DS hit Sonic Rush is now in development and slated for a fall 2007 release.

Despite my misguided and wishful thinking that Sonic Rush Adventure would introduce new gameplay mechanics or shift to the newest generation of consoles, the game is indeed a relatively straight sequel to the Dimps developed 2D platformer, featuring speedy, Genesis-era sidescrolling action with 3D boss battles.

This time Sonic takes to the high seas, looking to score some pirate booty and take out robotic bad guy "Captain Whisker." Scary! Yes, you'll also get to take Sonic out for a few jet ski races, just like you always wanted.

Okay, Sega, now is it time to give Sonic a much needed rest and invigorate the series with some new ideas? Maybe? Please?!

Press release in 2D after the jump.

SEGA ANNOUNCES SONIC RUSH ADVENTURE FOR THE NINTENDO DS

Sequel to Critically-Acclaimed Sonic Rush is now in Development

LONDON & SAN FRANCISCO (April 16, 2007) - SEGA Europe Ltd. and SEGA of America Inc. today announced the development of Sonic Rush Adventure for the Nintendo DS system. Sonic Rush Adventure will seamlessly utilise both screens of the Nintendo DS to navigate the high seas in search of pirate treasure, delivering Sonic's classic high-speed 2D gameplay in the ultimate Sonic handheld experience. Developed by SEGA Studios, Sonic Rush Adventure for the Nintendo DS will be available in Autumn 2007.

Sonic returns to the Nintendo DS in an all-new frantic adventure complete with dizzying dives, near vertical curves and brain twisting loops. Sonic Rush Adventure will retain the DS action that fans loved so much from Sonic Rush , as well as providing a new high seas adventure where Sonic clashes with ruthless pirates. Players will set off from Windmill Village as Sonic and blast their way through seven action-packed and widely diverse levels. Sonic Rush Adventure will make full use of the DS Download Play feature and Nintendo Wi-Fi Connection, which enables gamers to compete with friends in wireless racing and mission-based battles.

Guide Sonic through numerous action stages in the fast and furious single player mode, whilst collecting valuable items and materials that enable Sonic and Tails to track down the villainous pirates. With a fleet of up to five ships, including a submarine, water bike and hovercraft, Sonic Rush Adventure uses the Touch Screen technology in exciting new ways. Use the Nintendo DS Stylus to help control vessels as they race across the ocean gathering rings, performing tricks, and torching pirate boats, whilst engaging in fierce ship-to-ship battles. At the end of each level, epic 3D boss battles spanning both screens will test gamers skills to result in an ultimate showdown with the evil boss character, Captain Whisker.

Sonic Rush Adventure allows players to bounce, fly, swing, ride and run through grand environments of lush forests, an ominous ghost ship, snow covered mountains, pirate villages and a vast underwater sea cave. Along the way there will be a variety of enemy characters to battle against including robots, skeleton warriors, pterodactyls, and a robotic triceratops.

For more information on Sonic Rush Adventure and other titles from SEGA, please visit www.sega-europe.com. For assets, please visit the SEGA Press site at www.sega-press.com

- ends -

About SEGA Europe, Ltd.
SEGA Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe's Web Site is located at www.sega-europe.com.
About SEGA of America Inc.

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America's Web Site is located at www.sega.com.

NINTENDO DS IS A TRADEMARK OF NINTENDO.

###

]]>
http://kotaku.com/gaming/sonic-the-hedgehog/sonic-rush-adventure-revealed-252712.php http://kotaku.com/gaming/sonic-the-hedgehog/sonic-rush-adventure-revealed-252712.php Mon, 16 Apr 2007 15:40:51 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=252712&view=rss&microfeed=true
<![CDATA[What Is Sonic Rush Adventure?]]> RUSH RUSHTrademark hunters at Sonic the Hedgehog fansite Sonic Stadium uncovered an interesting recent filing from Sega for a video game named Sonic Rush Adventure. While details are miniscule—there's nothing to go on save the game's title—I have to wonder what the game could be.

Is it simply a sequel to the Nintendo DS sidescrolling game Sega released in the fall of 2005? It could very well be. It was one of the best rated Sonic games of the past five years, performing just as well critically as Sonic's first forays into 3D gaming, Sonic Adventure and Sonic Adventure 2. Sonic Rush did pretty well in the sales department, too.

Maybe Sonic Rush Adventure is a totally new title, distinct enough from its DS ancestor to warrant new branding.

Given Sega's recent comments that a "reinvention" of the series is overdue, comments made after the release of Sonic the Hedgehog for PS3 and Xbox 360 and Sonic and the Secret Rings for the Wii, I wouldn't be surprised to see a new take on the Adventure series.

Will Sega keep the Sonic Rush 2D gameplay, adding more story driven elements and exploration? Could they take a Super Paper Mario approach, merging the series' 2D and 3D strengths, eliminating one of its biggest weaknesses, shoddy 3D camera control? Why wouldn't they simply name a standard Sonic Rush sequel Sonic Rush 2?

I'm just riffing here and fully aware that all this conjecture based on a simple trademark registration is mostly wishful thinking, but I'm hoping that Sonic Rush Adventure isn't just Sonic Rush 2 and will give Sonic an opportunity to shine.

New Sonic Rush game in the works? [Sonic Stadium via NeoGAF Forums]

]]>
http://kotaku.com/gaming/sonic-rush-adventure/what-is-sonic-rush-adventure-251253.php http://kotaku.com/gaming/sonic-rush-adventure/what-is-sonic-rush-adventure-251253.php Tue, 10 Apr 2007 19:20:20 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=251253&view=rss&microfeed=true
<![CDATA[Yuji Naka: No Sequels For Me]]> LET ME ROCK YOU, NAKA SANWe already know that Sonic the Hedgehog creator Yuji Naka won't be on board for the next version of Sega's NiGHTS, but the famed developer now says he doesn't want to work on sequels or ports at all. Guess that means the future of Billy Hatcher is in jeopardy.

Now at indie developer Prope, Naka and his team of roughly two-dozen staff members instead want to focus on "works that have the power to fill the children of the world with dreams." Magical! He's sounding more and more like he would be at home in the Tokyo equivalent of Neverland Ranch ensconced in purple velvet atop a throne built from gingerbread and lollipops.

Sadly, we have little more to go on in regard to Prope's plans, only that they're going to platform agnostic in the Sega tradition.

Interview: Life after Sonic [CVG]

]]>
http://kotaku.com/gaming/sega/yuji-naka-no-sequels-for-me-247855.php http://kotaku.com/gaming/sega/yuji-naka-no-sequels-for-me-247855.php Wed, 28 Mar 2007 16:20:54 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=247855&view=rss&microfeed=true
<![CDATA[Team Sonic On Why Sonic The Hedgehog Stunk]]>

Poor, poor Sonic. The once heroic character was subjected to last year's cross-platform travesty Sonic The Hedgehog. The glitch-ridden game received scathing reviews and disappointing sales. So, Team Sonic leader Yojiro Ogawa what the hell happened?

The reason why probably ended up with what we see today, involves a lot of reasons. One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them. It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge.

That still doesn't excuse the human kissing. WE SHALL NOT FORGET!

Team Sonic Interview [Kikizo]

]]>
http://kotaku.com/gaming/sonic/team-sonic-on-why-sonic-the-hedgehog-stunk-238288.php http://kotaku.com/gaming/sonic/team-sonic-on-why-sonic-the-hedgehog-stunk-238288.php Wed, 21 Feb 2007 01:00:24 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=238288&view=rss&microfeed=true
<![CDATA[Sonic Wii Hits Early]]> Maybe we're all setting ourselves up for disappointment, but it seems that everywhere you turn people are holding out hope that maybe, just maybe, Sonic and The Secret Rings for the Nintendo Wii will be good. The wait for impending disappointment (or return to Sonic glory) is now just a little bit shorter, as Sega has pushed up the release date for the racer-platformer to February 20th.

Cross your fingers, hope that Shadow is not unlockable and wait patiently for reviews.

]]>
http://kotaku.com/gaming/wii/sonic-wii-hits-early-232389.php http://kotaku.com/gaming/wii/sonic-wii-hits-early-232389.php Mon, 29 Jan 2007 20:40:39 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=232389&view=rss&microfeed=true
<![CDATA[Week in Games: New York City Hangover Edition]]>

A few good titles out this week including Rouge Galaxy, Mario Kart for the VC and Sony opens the curtain on it's new MMO, Vanguard: Saga of Heroes. With the exception of possibly grabbing Mario Kart, games won't be on my shopping list this week. I'll be nursing my poor credit card back to health after a week in NYC.

  • Rogue Galaxy (PS2) Level 5's new RPG space opera. Wait, is that Crecente on the cover?
  • Battlestations: Midway (PC, X360)
    More WW II strategy fun.
  • Vanguard: Saga of Heroes (PC)
    Sony Online entertainment's entry into the MMO melee.
  • Sonic the Hedgehog (PS3)
    The most famous blue hedgehog ever speeds his way on to the PS3.
  • Fuzion Frenzy 2 (X360)
    Spastic Party games: Now for the Xbox 360!
  • City Life: World Edition (PC)
    Build a city using landmarks from around the world
  • Monopoly Here and Now (PC)
    The all new updated version of the famous game that no one ever finishes.
  • Earache Extreme Metal Racing (PS2)
    Race to the dulcet tones of death metal.
  • Mario Kart 64 (WII VC)
    FINALLY!
  • Comix Zone (WII VC)
    Help Sketch Turner escape from his own comic.
  • Bonanza Bros (WII VC)
    You and your brother get together and steal stuff. Just like real life!

]]>
http://kotaku.com/gaming/week-in-games/week-in-games-new-york-city-hangover-edition-232065.php http://kotaku.com/gaming/week-in-games/week-in-games-new-york-city-hangover-edition-232065.php Sun, 28 Jan 2007 16:32:59 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=232065&view=rss&microfeed=true
<![CDATA[Gaming's Best (Ruined) Franchises]]> Games Radar has a sharp little piece up about the best gaming series that have been "run into the ground." Games that once were at the top of their ... err, game, only to see endless cash-in sequels that tarnished their once good names. I won't spoil the number one pick for you (okay I might have already), but it's probably one of my least enjoyed, most confounding franchises and one that I'll take any opportunity to pick apart.

The saddest entry on the list though, in my opinion, is the Viewtiful Joe franchise. After an amazingly creative debut, my enthusiasm for the character and the gameplay plummeted at record speeds.

Read on for an appropriately jaded look at the best games that have simply worn out their welcome.

The Top 7... series run into the ground [Games Radar]

]]>
http://kotaku.com/gaming/tomb-raider/gamings-best-ruined-franchises-231264.php http://kotaku.com/gaming/tomb-raider/gamings-best-ruined-franchises-231264.php Wed, 24 Jan 2007 18:20:31 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=231264&view=rss&microfeed=true
<![CDATA[Sega Threatens YTMND With Legal Action]]> sonic_ytmnd.jpgWho's the man now dog? Not Sega of Europe, as they've issued a threat to the proprietors of YTMND.com demanding that they cease and desist the display of one marginally NSFW posting on their site. If you're not familiar with YTMND, you're lame. I mean... the site generally consists of a tiled background image, usually humorous, with layered text on top, often accompanied by a looping soundtrack.

The Sonic entry that Sega finds so contentious contains a still from the Sonic the Hedgehog cartoon which appears to have Tails mounting Amy from behind while Sonic looks on bewildered. One look at the URL here should give you an idea of the type of content Sega is unhappy with.

You know Sega, if you really cared about the Sonic property that much you wouldn't have released the latest Sonic the Hedgehog game at all. The same goes for Shadow the Hedgehog, Sonic Shuffle, Sonic the Hedgehog Genesis, Sonic Riders... you get the idea.

You can read the complaint below.

]]>
http://kotaku.com/gaming/sega/sega-threatens-ytmnd-with-legal-action-228260.php http://kotaku.com/gaming/sega/sega-threatens-ytmnd-with-legal-action-228260.php Fri, 12 Jan 2007 00:51:32 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=228260&view=rss&microfeed=true
<![CDATA[Sonic, El Blaze Shill For LG At CES]]> The LG booth is an impressive one. If Sharp weren't showing off a 108" LCD television, LG's 102" showing would be pretty impressive. Instead, it's a yawn-inducing also-ran. Maybe next year LG!

Still, it's worth noting that LG has partnered with Sega to show off their 1080p displays with pre-rendered movies from Sonic the Hedgehog and Virtua Fighter 5. And, strangely enough, cinematics from Q Entertainment and Phantagram's Ninety-Nine Nights also were on rotation.

Okay, okay, they actually look pretty damn good. Seeing Sarah's leather-clad butt in 1080p does give one a little bit of gadget lust.

]]>
http://kotaku.com/gaming/lg/sonic-el-blaze-shill-for-lg-at-ces-227224.php http://kotaku.com/gaming/lg/sonic-el-blaze-shill-for-lg-at-ces-227224.php Mon, 08 Jan 2007 21:20:53 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=227224&view=rss&microfeed=true
<![CDATA[Clips: The Loading Tragedy Of Sonic The Hedgehog]]>

Not only do owners of Sonic the Hedgehog have to suffer through bad gameplay, poor camera angles and lousy design decisions, but they also must endure painful loading, the kind that hurts in waves like a series of soft flicks to the family chaos emeralds. Anyone with the PlayStation 3 version on pre-order ought to watch the above clip, just to see what kind of mess they might be getting themselves into. Bravo, Sonic Team! Another job well done!

]]>
http://kotaku.com/gaming/sega/clips-the-loading-tragedy-of-sonic-the-hedgehog-225562.php http://kotaku.com/gaming/sega/clips-the-loading-tragedy-of-sonic-the-hedgehog-225562.php Tue, 02 Jan 2007 17:40:46 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=225562&view=rss&microfeed=true
<![CDATA[Pseudo-Sonic School Lunch Game]]> Kotaku Reader Greg is accusing the UK School Food Trust flash game, Snack Dash, of ripping off everyone's favorite spiky blue hedgehog. I just can't see it. I mean, sure, it contains a spiky-haired protagonist in red sneakers who travels levels filled with loops and ramps. And yeah, maybe he can curl up into a ball to go even faster, but other than that it is merely an accurate representation of the school lunch system. The nutritious snacks, the tempting unhealthy treats, the killer robots and spike traps.

Besides, our hero Ebee Dbee wears cool-ass headphones! Did Sonic ever wear headphones? I don't think so.

So yeah, completely ripping off Sega's mascot here. It's almost as if they took the same sprites and just recolored them to look like an obnoxious kid. The saddest thing? It's still more faithful to the series than the new 360/PS3 game.

School Food Trust Snack Dash [Thanks Greg!]

]]>
http://kotaku.com/gaming/sonic-the-hedgehog/pseudo+sonic-school-lunch-game-216054.php http://kotaku.com/gaming/sonic-the-hedgehog/pseudo+sonic-school-lunch-game-216054.php Mon, 20 Nov 2006 12:40:06 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=216054&view=rss&microfeed=true
<![CDATA[Oblivion PS3 Delayed, Misses Launch]]>

Another PlayStation 3 launch game bites the dust.

Following yesterday's announcement that Sega's next-gen Sonic the Hedgehog would ship after November 17th and the cancellation of NBA Live 07, comes word from Bethesda that The Elders Scrolls IV: Oblivion would also see a delay.

The game is now schedule to ship in the first quarter of 2007, with no specific reason given for the delay, but we're guessing the limited number of PS3 launch units, combined with alleged issues on the downloadable content front might have something to do with it. PC gamers and Xbox 360 owners will still get their expansion, Knights of the Nine, before the holidays.

You know what this means? More money for extra copies of Resistance!

The Elder Scrolls Forums: News and Information

]]>
http://kotaku.com/gaming/oblivion/oblivion-ps3-delayed-misses-launch-213737.php http://kotaku.com/gaming/oblivion/oblivion-ps3-delayed-misses-launch-213737.php Thu, 09 Nov 2006 16:20:13 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=213737&view=rss&microfeed=true
<![CDATA[Sonic The Hedgehog Will Miss PS3 Launch]]>

Those of you looking forward to spending more time with Shadow the Hedgehog, this time on your PlayStation 3, are going to have to wait a little bit longer. Another PS3 title is going to miss the launch, and this time it's Sega's own flagship mascot, Sonic.

Why the delay, this close to launch? It seems Sega wants to spend more time working on downloadable content, but didn't specify exactly what that downloadable content was. I can only assume they're working on new ways to ruin my positive childhood memories of the Sega Genesis or they've finally inked a deal to get some 50 Cent tracks for Shadow's in-car stereo.

The game is specified now as "holiday 2006". Hopefully, they'll update it to "never". Sorry, I'm surly tonight. Still bitter about that whole Shadow thing.

Sonic PS3 Delayed [IGN]

]]>
http://kotaku.com/gaming/sega/sonic-the-hedgehog-will-miss-ps3-launch-213504.php http://kotaku.com/gaming/sega/sonic-the-hedgehog-will-miss-ps3-launch-213504.php Wed, 08 Nov 2006 23:20:13 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=213504&view=rss&microfeed=true
<![CDATA[Sonic the Hedgehog Demo on Live]]>

According to Aeropause, the Sonic the Hedgehog demo is now up on Xbox Live. Run faster than you can possibly react into walls full of spikes! Jump at supersonic speeds into bottomless pits! If you're a furry, unzip! The demo weighs in at 384 megs.

Sonic The Hedgehog Demo On Live [Aeropause]

]]>
http://kotaku.com/gaming/sonic/sonic-the-hedgehog-demo-on-live-203613.php http://kotaku.com/gaming/sonic/sonic-the-hedgehog-demo-on-live-203613.php Wed, 27 Sep 2006 11:50:25 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=203613&view=rss&microfeed=true
<![CDATA[TGS06: Sega Wii Games Close Proximity Impressions]]>

As Sega didn't actually let any of the Kotaku editors touch their Wii titles, we instead decided that we'd just watch the six extremely attractive booth girls play for an hour. Decked out in outfits that matched the games they were playing, they'd clearly been playing Wii games all day since they had a thin layer of sweat and a solid grasp of the gameplay—both rare for booth girls.

Bleach, the fighting game based on the popular manga, has a very interesting cel shaded style, with a sketch-like cross hatching effect thrown on for good measure. Watching the Sega cutie frantically stab at the screen made me cautious than ever about using the Wii wand to control a traditional fighter. This really requires some personal play.

Super Monkey Ball: Banana Blitz looked like a bunch of minigame fun. The girls played the party game version of frisbee golf, which looked fair but still enticing, and a running/hurdling bit that looked exhausting. Check the video at the end of the post to see the... err, gameplay.

Sonic The Hedgehog was my favorite Sega Wii title on display. Looking surprisingly good for the underpowered Wii, it finally got me interested in playing a Sonic game again. Essentially a Sonic driving game with jumping and occasional platforming action, it had a great sense of speed and a fun control scheme. Far better looking in motion than simple screenshots.

Even though it's too bad we didn't actually get to touch the damn games at TGS, watching girls in ninja outfits and grass skirts was a fairly good replacement.


]]>
http://kotaku.com/gaming/sega/tgs06-sega-wii-games-close-proximity-impressions-202850.php http://kotaku.com/gaming/sega/tgs06-sega-wii-games-close-proximity-impressions-202850.php Sun, 24 Sep 2006 18:06:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=202850&view=rss&microfeed=true
<![CDATA[Case Shot of PS3's Sonic the Hedgehog]]>

PS3 Fanboy snagged a shot of a genuine Playstation 3 game in the wild. The image shows Sonic the Hedgehog for the PS3 clothed in it's freshly printed, blue-capped case. It makes sense that as we approach the official launch date for the console more of these will be getting out.

PS3 Game Caught in the Wild [PS3 Fanboy]

]]>
http://kotaku.com/gaming/ps3/case-shot-of-ps3s-sonic-the-hedgehog-201176.php http://kotaku.com/gaming/ps3/case-shot-of-ps3s-sonic-the-hedgehog-201176.php Sun, 17 Sep 2006 17:05:09 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=201176&view=rss&microfeed=true