<![CDATA[Kotaku: Software]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Software]]> http://kotaku.com/tag/software http://kotaku.com/tag/software <![CDATA[ So Many id Games! So Few Dollars! Valve just ... ]]> So Many id Games! So Few Dollars! Valve just dropped word that this weekend, not only can you get a quintet of X-COM titles on the cheap through Steam, the "id Super Pack," which is normally $70, will be going half-price. That means Quake, Quake II, Quake III, Final Doom, Doom III, Return to Castle Wolfenstein and much, much, much more for just $35. That's less than the price of a cup of coffee every day for a month! Maybe. Zounds!

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Fri, 05 Sep 2008 17:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5046214&view=rss&microfeed=true
<![CDATA[ Gearbox Partys In Dallas Tonight With DJ Jazzy Jeff ]]> Gearbox Software is celebrating the upcoming release of Samba De Amigo and Brothers in Arms Hell's Highway with a Victory Party, being held this evening at the Palladium Ballroom in Dallas, TX. Festivities kick off at 8:30PM, running til whenever the booze runs out. The party features musical guests Candy West and the Whatchamacallits, Josh Taylor, and (Fresh Prince of Bel-Air guest star) DJ Jazzy Jeff featuring SKILLZ.

The party is open to everyone, but you have to be 21 (Samba De Amigo is pretty racy) and you have to RSVP at the website before heading out. They've still got slots open, so if you're in the Dallas area tonight or just a really big DJ Jazzy Jeff fan with airfare money to burn, hit the link below to sign up!

Gearbox Software Victory Party [Gearbox Software - Thanks Connor!]

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Fri, 05 Sep 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5045879&view=rss&microfeed=true
<![CDATA[ How Did Too Human & Afrika Fare In Japan? ]]> Well, Afrika certainly outperformed the Silicon Knights-developed import; the PlayStation 3 safari game nabbed the number two spot, behind another solid week by Rhythm Tengoku Gold. Too Human debuted at #17, higher than the week's other new Xbox 360 entry, Clannad.

In other news, the latest Fire Emblem for the DS rebounded after an off-week, with Square-Enix's Sigma Harmonics showing no signs of recovery. Oh, and some people bought Battlefield: Bad Company.

01. Rhythm Tengoku Gold (DS) - 76,000 / 612,000
02. Afrika (PS3) - 38,000 / NEW
03. J-League Winning Eleven 2008 Club Championship (PS2) - 38,000 / 117,000
04. Fate/Tiger Colosseum Upper (PSP) - 34,000 / NEW
05. Wii Fit (Wii) - 31,000 / 2,578,000
06. Inazuma Eleven (DS) - 29,000 / 71,000
07. Battlefield: Bad Company (PS3) - 26,000 / NEW
08. Dragon Quest V (DS) - 23,000 / 1,148,000
09. Phantasy Star Portable (PSP) - 23,000 / 618,000
10. Mario Kart Wii (Wii) - 23,000 / 1,734,000

11. Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken (DS)
12. Daigasso! Band Brothers DX (DS)
13. Monster Hunter Portable 2nd G (PSP)
14. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS)
15. Shinseiki Evangelion Ayanami Ikusei Keikaku DS with Asuka Hokan Keikaku (DS)
16. Sigma Harmonics (DS)
17. Too Human (X360)
18. Wii Sports (Wii)
19. To Love Ru Trouble: Waku Waku! Rinkangakkou-Hen (DS)
20. Jikkyou Powerful Pro Yakyuu 15 (PS2)
21. DS Bimoji Training (DS)
22. Mario Kart DS (DS)
23. Jikkyou Powerful Pro Yakyuu Portable 3 (PSP)
24. Wario Land: Shake It! (Wii)
25. Clannad (X360)
26. Katekyoo Hitman Reborn Nerae!? Ring x Bongole Returns (PS2)
27. Bokura wa Kaseki Holder (DS)
28. Wii Play (Wii)
29. Tokyo Majin Gakuen: Kenfuuchou (DS)
30. Animal Crossing: Wild World (DS)

Media Create Weekly Software Sales [Gpara]

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Thu, 04 Sep 2008 15:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5045561&view=rss&microfeed=true
<![CDATA[ Even More Ninja Blade Screens ]]> Microsoft and From Software's new ninja action game -Ninja Blade, was unveiled earlier this week at the Fall Press Conference in Tokyo and we even managed to get a few screens up, but they didn't really show much.

This new batch, sent our way from Xbox 360 USA, gives a bit of a better glimpse into the game which has players defending Tokyo from a "horrific, genetically mutating disease."




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Thu, 04 Sep 2008 11:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5045438&view=rss&microfeed=true
<![CDATA[ Your Ninja Blade Gameplay Questions ANSWERED ]]> Yesterday, From Software unveiled Ninja Blade, and the pre-rendered trailer looked pretty great. Then again, pre-rendered trailers have a way of doing that, so we were left with a whole bunch of questions about how the game would actually play. Questions that have now been answered! IGN spoke with the game's producer, Masanori Takeuchi, at yesterday's MS Japan presser, and he says that the game will be around 12 hours long and will feature a bunch of stuff that...well, it sounds fairly run-of-the-mill. Scanning, weapons upgrades, the gradual unlocking of ninja abilities (even though you're already a ninja), that kind of thing. Then again, these kind of games are rarely swinging for the fences as far as revolutionary content goes, so we'll hold off on saying nasty things about it til we see how solid the controls and camera are.

Ninja Blade Cutting Up Xbox 360 [IGN]

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Tue, 02 Sep 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5044069&view=rss&microfeed=true
<![CDATA[ Here's What Ninja Blade Looks Like ]]> Microsoft & From Software unveiled their new action game - Ninja Blade - at today's Fall Press Conference. When we say "unveiled", we mean they showed a brief, brief trailer, which you can watch here. Should trailers not be your thing, there's some screens (from the trailer) below. Not ideal (we have GAMEPLAY QUESTIONS!!) but still, it's better than trying to imagine what it would look like for a ninja to jump off a helicopter, kill some dragons then run down the side of a building, no?

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Mon, 01 Sep 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5044006&view=rss&microfeed=true
<![CDATA[ Japanese Gamers Love Soccer, Hate New Square Enix IP ]]> The Japanese love Winning Eleven brand soccer. Specifically, they love J-League Winning Eleven 2008 this week, as the PlayStation 2 game nabs the top spot on the Media Create software sales charts.

Less impressive were new debuts from Level 5 (Inazuma Eleven) and Square Enix (Sigma Harmonics). The pathetic first week sales for the Nintendo DS RPG led by Chrono Trigger vets Yoshinori Kitase and Hiroki Chiba will likely have Square Enix execs pondering "Why should we bother with new IP again?"

The company's Dragon Quest V remake, by comparison, sits comfortably above its new sibling in its sixth week on the chart.

01. J-League Winning Eleven 2008 (PS2) - 79,000 / NEW
02. Rhythm Tengoku Gold (DS) - 57,000 / 536,000
03. Inazuma Eleven (DS) - 41,000 / NEW
04. Dragon Quest V (DS) - 32,000 / 1,125,000
05. Phantasy Star Portable (PSP) - 31,000 / 595,000
06. Wii Fit (Wii) - 30,000 / 2,546,000
07. Harukanaru Toki no Naka de: Yumenoukihashi (DS) - 26,000 / NEW
08. Sigma Harmonics (DS) - 23,000 / NEW
09. Mario Kart Wii (Wii) - 19,000 / 1,711,000
10. Daigasso! Band Brothers DX (DS) - 16,000 / 296,000

11. Tokyo Majin Gakuen: Kenfuuchou (DS)
12. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS)
13. Jikkyou Powerful Pro Yakyuu 15 (PS2)
14. Monster Hunder 2nd G (PSP)
15. Wii Sports (Wii)
16. Memories Off 6: Trial Wave (PS2)
17. Wario Land: Shake It! (Wii)
18. DS Bimoji Training (DS)
19. Powerful Pro Baseball Portable 3 (PSP)
20. Bokura wa Kaseki Holder (DS)
21. Tales of Vesperia (X360)
22. Mario Kart DS (DS)
23. Gundam Battle Universe (PSP)
24. Soulcalibur IV (PS3)
25. New Super Mario Bros. (DS)
26. Family Trainer: Atheletic World (Wii)
27. Wii Play (Wii)
28. Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken (DS)
29. Densetsu no Stafi: Taiketsu! Dire Kaizokudan (DS)
30. Mario Super Sluggers (Wii)

Media Create Weekly Software Sales [Gpara]

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Fri, 29 Aug 2008 16:00:15 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5043640&view=rss&microfeed=true
<![CDATA[ Microsoft Confirms Corrinne Yu Hire, Internal Halo Team Expansion ]]> Yesterday, we broke that Gearbox Director of Technology Corrinne Yu has been hired by Microsoft Game Studios to be Principle Engine Architect for Microsoft's Halo Franchise Team. Microsoft has confirmed to Kotaku that Yu had in fact been hired by Microsoft. "As the Halo franchise continues to flourish, Microsoft Game Studios is growing its internal team to develop future Halo projects," Microsoft stated.

We've been told by several industry sources that Yu was part of a package deal. She, and her husband, Kenneth Scott are both joining Microsoft Game Studios. Scott is an art director at id Software, most recently working on Enemy Territory: Quake Wars.

But why does it matter that Corrinne Yu is headed for Microsoft Game Studios? Let's look at the tech Gearbox is using and deduce from that. Brothers in Arms, Aliens: Colonial Marines and Borderlands all use Unreal Engine 3 — with Borderlands using a heavily modded version of the Unreal Engine 3. Sources tell us that Yu has been staffed to work on the Peter Jackson Halo game, which Microsoft is still in the planning stages of. The company is ready to kick that project into full gear. (Remember this job ad?)

And since Microsoft Game Studios is doing the Peter Jackson Halo game, that means the chances of Microsoft using Bungie's proprietary, in-house "Halo 3 Engine" are slim at best. Though, if she's not bringing her Unreal Engine 3 expertise to Microsoft's internal studio, she could very well be working on a new in-house engine specifically for the Peter Jackson game.

[Pic]

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Thu, 28 Aug 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5043287&view=rss&microfeed=true
<![CDATA[ ESA Cheers For Pirates' Prison Sentences ]]> The Entertainment Software Association issued a press release today that for once wasn't scolding a U.S. state for pursuing unconstitutional game legislation. Instead, they take a moment to applaud the sentencing of two convicted software pirates - Kevin Fuchs of New York and Kifah Maswadi of Florida, both of whom received prison terms for their efforts at taking away money from hardworking developers and publishers.
“We commend the U.S. Department of Justice Criminal Division’s Computer Crime and Intellectual Property Section, the U.S. Attorney’s Offices for the Western District of North Carolina and the Eastern District of Virginia and the Federal Bureau of Investigation for their work in bringing these criminals to justice,” said Michael D. Gallagher, CEO of the ESA... “These decisions illustrate, once again, that game piracy will not be tolerated and the extent at which these criminals will be prosecuted. The ESA and its members will continue to support law enforcement’s efforts to protect the intellectual property of our industry.”

It's just another friendly way of saying don't f*** with the ESA.

ESA APPLAUDS PRISON SENTENCES FOR NEW YORK AND FLORIDA GAME PIRATES

August 28, 2008 – Washington, DC – The Entertainment Software Association today applauded the recent sentencings of two convicted pirates to significant prison time. These rulings send a clear message that intellectual property theft and game piracy are serious offenses. On August 20, 2008, U.S. District Judge Frank D. Whitney in the Western District of North Carolina sentenced Kevin Fuchs of West Amherst, NY, to eight months in prison, to be followed by eight months of home confinement during two years of court supervision. On August 15, 2008, U.S. District Judge T.S. Ellis III in the Eastern District of Virginia sentenced Kifah Maswadi of Oakland, FL, to fifteen months in prison, followed by three years’ supervised release and fifty hours of community service. Maswadi was also ordered to pay $415,900 in restitution.

“We commend the U.S. Department of Justice Criminal Division’s Computer Crime and Intellectual Property Section, the U.S. Attorney’s Offices for the Western District of North Carolina and the Eastern District of Virginia and the Federal Bureau of Investigation for their work in bringing these criminals to justice,” said Michael D. Gallagher, CEO of the ESA, the trade group representing U.S. computer and video game publishers. “These decisions illustrate, once again, that game piracy will not be tolerated and the extent at which these criminals will be prosecuted. The ESA and its members will continue to support law enforcement’s efforts to protect the intellectual property of our industry.”

On January 3, 2007, Fuchs plead guilty to conspiring to reproduce and distribute copyrighted works, including entertainment software. Fuchs played a key role in the “warez scene” where he was a “supplier,” whose role was to obtain pre-release copies of copyrighted software, and a “tester” who checked the functionality of pirated software after the copy protection was removed or bypassed by other warez scene members. This case was part of Operations Fastlink and Site Down, two of the largest piracy investigations conducted by the Federal Bureau of Investigation and the Department of Justice. The operations targeted “warez groups,” which illegally distribute copyrighted movies, games, software and movies online.

The Federal Bureau of Investigation field office in Charlotte, NC, handled the investigation of defendant Fuch’s activities. Trial Attorneys Richard D. Green and John Zacharia of the U.S. Department of Justice Criminal Division’s Computer Crime and Intellectual Property Section, Assistant U.S. Attorney Eric Klumb, along with Assistant U.S. Attorney Corey Ellis of the Western District of North Carolina, handled the prosecution.

The Fuchs sentencing comes on the heels of a fifteen month sentence imposed on a Florida game pirate. On June 3, 2008, Kifah Maswadi pleaded guilty to one count of criminal copyright infringement. He admitted to selling “Power Players,” which are game systems that connect directly to a television and were pre-loaded with at least 76 pirated copies of video games. From 2006 to 2007, Maswadi sold these game systems containing illegal copies of games via the Internet and earned more than $390,000 through this illegal activity. Maswadi was facing up to three years in prison but received a reduced sentence for cooperating with the government.

The Federal Bureau of Investigation field offices in Washington, DC, Tampa, FL, and Jacksonville, FL, handled the investigation of defendant Maswadi’s activities. Assistant U.S. Attorney Jay V. Prabhu and Trial Attorney Tyler G. Newby of the U.S. Department of Justice Criminal Division’s Computer Crime and Intellectual Property Section handled the prosecution.

The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the E3 Media & Business Summit, business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.

# # #

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Thu, 28 Aug 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5043123&view=rss&microfeed=true
<![CDATA[ Play Games, Win Prizes, Support Future Developers ]]> Proceeds from the Level Up Charity Games competition at the upcoming Austin Game Developers Conference next month will go toward the ESA Foundation, the Entertainment Software Association announced today.

“The ESA Foundation is committed to helping improve the lives of young people,” said Jenny Lai, Vice President of the ESA Foundation. “The proceeds of this event will allow us to give back even more and enable students from across the country to pursue studies in computer and video game development and design.”

The competition will pit gamers in a collection of single-elimination events featuring Rock Band 2, Madden 08, I-Play Bowling and Super Smash Bros. The event's $20 entry fee will go toward the ESA Foundation Scholarship Program.

The program assists women and minority students continuing their education in video game development, including those studying graphic design, computer science, animation, programming, digital entertainment or software engineering. The Foundation’s scholarships are awarded annually to full-time students at accredited four-year colleges and universities.

The competition will run from 6 to 10 p.m. on Wednesday, Sept. 17 in the ballroom of the Four Seasons Hotel Austin.

Prizes for the event include cash, video games, t-shirts, caps, gaming accessories, video game collectibles and 3D art which will be awarded to the first and second place winners for each game title, plus two grand prize winners for overall score, excellence and sportsmanship.

LEVEL UP CHARITY GAMES COMPETITION TO BENEFIT THE ESA Foundation

Austin Event Will Support Foundation’s Scholarship Program for Future Video Game Developers

WASHINGTON, D.C. – The ESA Foundation will be the beneficiary of the upcoming Level Up Charity Games competition in Austin, Texas, the charitable organization announced today. Proceeds from the September 17 event will support the ESA Foundation’s Scholarship Program, which provides tuition assistance to women and minority students studying video game subjects.

“The ESA Foundation is committed to helping improve the lives of young people,” said Jenny Lai, Vice President of the ESA Foundation. “The proceeds of this event will allow us to give back even more and enable students from across the country to pursue studies in computer and video game development and design.”

Hosted by game industry partner GameRecruiter, the Level Up Charity Games competition will take place during the Austin Game Developers Conference at the Four Seasons Hotel Austin. The event is open to gamers of all ages and types and the competition will feature four popular game titles: Rock Band 2, Madden 08, I-Play Bowling and Super Smash Bros. Brawl.

The event’s $20 per competitor entry fee will benefit the ESA Foundation Scholarship Program. The program assists women and minority students continuing their education in video game development, including those studying graphic design, computer science, animation, programming, digital entertainment or software engineering. The Foundation’s scholarships are awarded annually to full-time students at accredited four-year colleges and universities.

"We have a long-standing commitment to supporting the educational needs of minority and female students who are interested in being part of the video game industry,” said Marc Mencher, CEO of GameRecruiter. “By providing this support to the ESA Foundation’s Scholarship Program, we hope to allow deserving individuals to further their education and expand workplace diversity within our industry.”

The Level Up Charity Games are scheduled from 6 to 10 p.m. on Wednesday, September 17, with early registration beginning at 5 p.m. The event will be staged in the ballroom of the Four Seasons Hotel Austin, which is located at 98 San Jacinto Boulevard, directly across the street from the Austin Convention Center, the site of the Austin Game Developers Conference.

Competitors are invited to come and play for prizes, including cash, video games, T-shirts, caps, gaming accessories, video game collectibles, 3D art software and more. Each player has opportunity to play in single elimination competitive play. Prizes will be awarded to the first and second place winners for each game title, plus two grand prize winners for overall score, excellence and sportsmanship.

The event’s co-sponsors include MTV Games, IGN.com, Obsidian Entertainment, McDonald's, Southwest Airlines, Powered by Game Spy, Havok, TransGaming, I-play, 1-up Network, Belkin International, DAZ 3D, Bethesda Softworks and Petroglyph Games, with game competition elements sponsored by Midnight Gaming Championships.

The ESA Foundation was created by the American interactive entertainment software industry to support and provide opportunities that can make a difference in the lives of America’s youth. One of the foundation’s key efforts is scholarship program that assists women and minority students studying for careers in the video game industry. For more information about the ESA Foundation and its programs, please visit www.theESA.com/foundation.

With a 2-decades-long history of recruitment specializing in unique and unadvertised opportunities focused exclusively in games, GameRecruiter has earned an international reputation for recruiting the technical, production, and executive staff who build game industry companies and make game history. For more information about GameRecruiter and the Level Up Charity Games Competition, please visit www.gamerecruiter.com or www.levelupcharitygames.org.

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Wed, 27 Aug 2008 16:00:22 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5042526&view=rss&microfeed=true
<![CDATA[ Rhythm Tengoku Has Its Revenge On Phantasy Star ]]> Nintendo has snagged the top spot for another week, with Rhythm Tengoku GoldRhythm Heaven in my neck of the woods — beating out a host of back catalog releases, including Sega's unsurprisingly popular Phantasy Star Portable. It debuted at #2, dropped to #3, then leapfrogged to #1. That's Nintendo software for you. Older titles creep higher up the charts in this slow week, as Monster Hunter Portable 2nd G threatens to return to the top ten.

Not much in the way of new Japanese software releases for the week of August 11 to 17. Hit the snooze button and save your excitement for next week.

01. Rhythm Tengoku Gold (DS) - 137,000 / 480,000
02. Phantasy Star Portable (PSP) - 74,000 / 564,000
03. Dragon Quest V (DS) - 74,000 / 1,092,000
04. Wii Fit (Wii) - 47,000 / 2,516,000
05. Mario Kart Wii (Wii) - 36,000 / 1,692,000
06. Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken (DS) - 35,000 / 180,000
07. Band Brothers DX (DS) - 24,000 / 280,000
08. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS) - 20,000 / 282,000
09. Jikkyou Powerful Pro Yakyuu 15 (PS2) - 19,000 / 161,000
10. Wario Land Shake It! (Wii) - 18,000 / 76,000

11. Tales of Vesperia (360)
12. Monster Hunter Portable 2nd G (PSP)
13. Wii Sports (Wii)
14. Soulcalibur IV (PS3)
15. Powerful Pro Baseball Portable 3 (PSP)
16. Mario Kart DS (DS)
17. Densetsu no Stafi: Taiketsu! Dire Kaizokudan (DS)
18. Gundam Battle Universe (PSP)
19. Bimoji Training DS (DS)
20. Fatal Frame IV (Wii)
21. Bokura wa Kaseki Holder (DS)
22. Wii Play (Wii)
23. Mario Super Sluggers (Wii)
24. New Super Mario Bros. (DS)
25. Jikkyou Powerful Pro Yakyuu 15 (Wii)
26. Sangokushi Taisen Ten (DS)
27. Akane Iro ni Somaru Saka: Parareru (PS2)
28. Mame Goma 2: Uchi no Ko ga Ichiban! (DS)
29. Crazy Taxi: Double Punch (PSP)
30. Persona 4 (PS2)

Media Create Weekly Software Sales [Gpara]

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Fri, 22 Aug 2008 19:20:25 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5040780&view=rss&microfeed=true
<![CDATA[ ESA Snags Former RIAA Exec As New Counsel, Stiffer Enforcement Coming? ]]> Kenneth Doroshow, former executive at the Recording Industry Association of America and senior counsel to the United States Department of Justice, has been named the Entertainment Software Association’s new General Counsel, the association announced today.

Doroshow, who start his new position at the ESA in September, replacing Gail Markels who was let go when the ESA's New York office was shuttered in March.

“The ESA continues to attract and recruit the brightest individuals. Ken has remarkable expertise in the protection of intellectual property and an excellent understanding of the increasingly connected, dynamic, and innovative entertainment environment we live in,” said Michael D. Gallagher, CEO of the ESA, which represents U.S. computer and video game publishers. “The computer and video game industry will be well-protected with Ken’s guidance and I know he will help facilitate our growth to even greater heights.”

One can't help but wonder if Doroshow's appointment, the announcement of which comes on the heels of some pretty draconian piracy enforcement in the UK, could signal a change in the approach the world's software associations, including the Entertainment Software Association, is taking in their anti-piracy efforts.

ESA TAPS FORMER RECORDING INDUSTRY EXECUTIVE, KENNETH DOROSHOW, AS NEW GENERAL COUNSEL

AUGUST 19, 2008 - WASHINGTON, DC – Kenneth Doroshow, former executive at the Recording Industry Association of America (RIAA) and senior counsel to the United States Department of Justice, is the Entertainment Software Association’s (ESA) new General Counsel, the association announced today. Doroshow will start his new position at the ESA in September.

“The ESA continues to attract and recruit the brightest individuals. Ken has remarkable expertise in the protection of intellectual property and an excellent understanding of the increasingly connected, dynamic, and innovative entertainment environment we live in,” said Michael D. Gallagher, CEO of the ESA, which represents U.S. computer and video game publishers. “The computer and video game industry will be well-protected with Ken’s guidance and I know he will help facilitate our growth to even greater heights.”

Doroshow served as Senior Vice President, Litigation and Legal Affairs for the RIAA, the trade group that represents the U.S. recording industry. As the head of the RIAA’s litigation department, he led efforts to protect the copyrighted works of recording artists and managed cutting-edge anti-piracy lawsuits against companies like LimeWire, Usenet.com and AllofMP3.com.

“Ken has been such a solid and dynamic leader at the RIAA. His spirit, diligence, intelligence and legal capacity made him a very special part of our team and we know he will be an outstanding addition to the ESA senior management,” said Mitch Bainwol, chairman and CEO of the RIAA. “We’ll miss Ken, but look forward to working together for years to come advancing the interests of content innovation.”

Before joining the RIAA, Doroshow was Senior Counsel with the Computer Crime and Intellectual Property Section of the United States Department of Justice. Charged with responsibility as a criminal prosecutor and manager of international criminal intellectual property enforcement policy, he played a key role in the largest-ever multinational criminal investigation of software piracy over the Internet.

“The copyright community is fortunate to have strong advocates in Washington at a number of trade associations who are working on their behalf, and I am so pleased to see one of these seasoned professionals continue this work to the benefit of the entire creative community. Ken brings a wealth of intellectual property knowledge and experience to the Entertainment Software Association,” said Patrick Ross, executive director of the Copyright Alliance. “He has worked in multiple facets of the copyright industries and will be a knowledgeable addition to the ESA. The Copyright Alliance looks forward to continuing to work with Ken in this new role.”

Doroshow graduated from Cornell Law School and clerked for the Honorable Joseph L. Tauro of the U.S. District Court for the District of Massachusetts. Prior to his service with the Department of Justice, Doroshow was with the litigation practices of the Washington, DC law firm Covington & Burling and the Washington office of New York firm Weil, Gotshal & Manges.

The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the E3 Media & Business Summit, business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.

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Tue, 19 Aug 2008 14:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5038894&view=rss&microfeed=true
<![CDATA[ U.S. Celebrates Independence With $1.9 Billion Game Shopping Spree ]]> According to NPD figures, the video game industry racked up $1.19 billion in hardware, software and accessory sales in July. You could do worse, I suppose. Last year's take from the same month failed to crack the billion mark, but $446.9 million worth of hardware purchased by U.S. consumers and $591.1 in software, you make it close to a billion pretty easily. That $149.1 million in accessories just pushes you right over the edge.

The overall take for the month was up 28% for you percentage fetishists, making the year to date take $9.47 billion. Expect another record breaking year for the industry.

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Thu, 14 Aug 2008 17:40:02 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5037308&view=rss&microfeed=true
<![CDATA[ NCAA 09 [Insert Football Pun]s U.S. Software Sales In July ]]> Nintendo may have reigned supreme in U.S. hardware, but it's the Xbox 360 that enjoys the best selling software for the month of July, as NCAA Football 09 moved close to 400,000 copies on Microsoft's platform. Wii Fit wasn't far behind, as it helped 369,000-plus Wii owners become that much healthier.

NCAA Football had a strong showing on the PlayStation 3 as well, garnering a fifth place showing in the top ten, beating out the month's other new debut, Soulcalibur IV. Namco Bandai's fighter sold better on the 360 than it did on the PS3 to the tune of about 60,000 units. With only three days of sales accounted for in July, 375,000 or so copies sold isn't too shabby.

One top ten surprise, Sid Meier's Civilization Revolution, adds a bit of variety to the NPD best sellers, which are after the jump.

01. NCAA Football 09 (Xbox 360) - 397,600
02. Wii Fit (Wii) - 369,600
03. Guitar Hero: On Tour (DS) - 309,700
04. Wii Play (Wii) - 284,000
05. NCAA Football 09 (PS3) - 242,500
06. Soulcalibur IV (Xbox 360) - 218,900
07. Mario Kart Wii (Wii) - 174,500
08. Rock Band Special Edition (Wii) - 165,800
09. Soulcalibur IV (PS3) - 155,800
10. Sid Meier's Civilization Revolution (Xbox 360) - 147,600

Thanks to NPD for providing us with monthly sales data.

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Thu, 14 Aug 2008 17:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5037299&view=rss&microfeed=true
<![CDATA[ Tales of Vesperia Is Xbox 360's Fastest Selling Game In Japan ]]> Sure, Namco Bandai's latest Tales RPG had to settle for a fourth place finish, but it faced strong competition. Phantasy Star Portable, with its Monster Hunter Portable-like appeal, still holds down the number one spot, with the newest Fire Emblem and Rhythm Tengoku Gold placing and showing, respectively, with well over one hundred thousand units sold. Tales of Vesperia's 100K-plus debut week is certainly going to move some Xbox 360s in Japan, as gamers there were lining up en masse to secure the 360 exclusive RPG.

Not much in the way of new, notable entries, but it would appear that Metal Gear Solid 4 won't be returning to the top 30 any time soon. Maybe when that "Best Price" version hits.

01. Phantasy Star Portable (PSP) - 148,000 / 490,000
02. Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken (DS) - 145,000 / NEW
03. Rhythm Tengoku Gold (DS) - 130,000 / 343,000
04. Tales of Vesperia (Xbox 360) - 108,000 / NEW
05. Dragon Quest V: Tenkuu No Hanayome (DS) - 73,000 / 1,019,000
06. Sangokushi Taisen Ten (DS) - 33,000 / NEW
07. Summon Night 2 (DS) - 30,000 / NEW
08. Wii Fit (Wii) - 27,000 / 2,470,000
09. Mario Kart Wii (Wii) - 23,000 / 1,656,000
10. Soulcalibur IV (PS3) - 23,000 / 97,000

11. Jikkyou Powerful Pro Yakyuu 15 (PS2)
12. Code Geass: Hangyaku no Lelouch R2 - Banjou no Geass Gekijou (DS)
13. Monster Hunter Portable 2nd G (PSP)
14. Band Brothers DX (DS)
15. Wario Land: Shake It! (Wii)
16. Aoikuro no Kusabi: Hiiro no Kakera 3 (PS2)
17. Gundam Battle Universe (PSP)
18. Monster Farm DS 2: Yomigaeru! Master Breeder Densetsu (DS)
19. DS Bimoji Training (DS)
20. Fatal Frame IV (Wii)
21. Wii Sports (Wii)
22. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS)
23. Persona 4 (PS2)
24. Powerful Pro Baseball Portable 3 (PSP)
25. Soulcalibur IV (Xbox 360)
26. Katekyoo Hitman Reborn! DS Flame Rumble Hyper Moeyo Mirai (DS)
27. Densetsu no Stafi: Taiketsu! Dire Kaizokudan (DS)
28. Jikkyou Powerful Pro Yakyuu 15 (Wii)
29. Siren: New Translation (PS3)
30. Mario Super Sluggers (Wii)

Media Create Weekly Software Sales [Gpara]

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Thu, 14 Aug 2008 13:40:09 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5037103&view=rss&microfeed=true
<![CDATA[ Tenchu 4 Answers Ninja Cat Gameplay Prayers ]]>

From Software and Acquire are bringing Tenchu-style ninja action to the Wii with Tenchu 4, the eleventh game in the series. This promotional clip, via Insert Credit, shows that Acquire is on the right track, finally letting us take control of kitties for some of the game's stealthier sections. It would appear that ninja-trained cats needs a bit of coercion to enter stealth mode, but when they do, expect serious pussy action.

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Wed, 13 Aug 2008 16:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5036687&view=rss&microfeed=true
<![CDATA[ Carmack Respectfully NOTHANKYOU.jpgs Wii Development ]]> Id Software's John Carmack spends his free time playing Nintendo games with his son. They're currently making their way through Super Paper Mario. And when not playing that, they have a go at Mario Kart DS. So does that mean Carmack is keen on, say, Wii development? According to Carmack:

The Wii is one of those markets where Nintendo owns both the hardware and the software, but part of that is because they make such damn good products. So it’s the toughest platform for third party developers. We don’t have a software or content base ideally suited for it. So it doesn’t really play to our strengths and we’re pretty busy with other stuff right now. I’m thrilled that Nintendo has had this kind of success because they took some risky bets, and it’s always nice some bold thinking pay off for them. But I don’t think we’ll be on the platform.

At least he's honest!

Carmack on Doom, Rage, EA and More [Tom's Games via Go Nintendo]

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Fri, 08 Aug 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5034581&view=rss&microfeed=true
<![CDATA[ Sega Hits It Big In Japan With Phantasy Star Portable ]]> Looking at this week's Media Create software sales chart, Sega's attempt to target the Monster Hunter crowd with a new Phantasy Star seems to have worked. Phantasy Star Portable topped the charts this week, fending off a number of new debuts — Rhythm Heaven Gold, Soulcalibur IV, Fatal Frame IV — selling a third of a million copies to Japanese PSP owners.

The news for Fatal Frame wasn't as good, as the hardcore focused horror title, developed by Tecmo and Grasshopper and published by Nintendo, didn't scare up much in the way of big numbers.

01. Phantasy Star Portable (PSP) - 342,000 / NEW
02. Rhythm Heaven Gold (DS) - 213,000 / NEW
03. Dragon Quest V: Tenkuu No Hanayome (DS) 112,000 / 946,000
04. Soulcalibur IV (PS3) - 75,000 / NEW
05. Jikkyou Powerful Pro Yakyuu 15 (PS2) - 37,000 / 121,000
06. Soulcalibur IV (360) - 35,000 / NEW
07. Fatal Frame IV (Wii) - 33,000 / NEW
08. Wii Fit (Wii) - 32,000 / 2,442,000
09. Mario Kart Wii (Wii) - 23,000 / 1,633,000
10. Gundam Battle Universe (PSP) - 21,000 / 201,000

11. Wario Land: Shake It! (Wii)
12. Siren: New Translation (PS3)
13. Persona 4 (PS2)
14. Monster Hunter Portable 2nd G (PSP)
15. Katekyoo Hitman Reborn! DS Flame Rumble Hyper Moeyo Mirai (DS)
16. Bimoji Training DS (DS)
17. Jikkyou Powerful Pro Yakyuu 15 (Wii)
18. Mame Goma 2: Uchi no Ko ga Ichiban! (DS)
19. Wii Sports (Wii)
20. Dokidoki Majo Shinpan! 2 DUO (DS)
21. Eiyuu Densetsu: Sora no Kiseki the 3rd (PSP)
22. Daigasso! Band Brothers DX (DS)
23. Densetsu no Stafi: Taiketsu! Dire Kaizokudan (DS)
24. Jikkyou Powerful Pro Yakyuu Portable 3 (PSP)
25. PC Engine Best Collection: Tengai Makyou Collection (PSP)
26. Nobunaga no Yabou DS 2 (DS)
27. Super Mario Stadium: Family Baseball (Wii)
28. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS)
29. Kirarin * Revolution: Minna de Odorou Furi Furi Debut! (DS)
30. Major DS: Dream Baseball (DS)

Media Create Weekly Software Ranking [Gpara]

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Thu, 07 Aug 2008 13:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5034374&view=rss&microfeed=true
<![CDATA[ Failed California Game Law Costs State $282K ]]> The Entertainment Software Association would like to remind the citizens of the United States that letting their politicians run around pursuing unconstitutional video game laws is a very costly affair. Just as they did with Minnesota, Illinois, and Michigan before, the ESA has issued a press release detailing just how much California's failed game law is costing the taxpayers. $282,794 to be exact, and as the ESA points out, this is at a time when CA is facing a $15 million billion budget gap, firing 10,000 state employees and seeking to cut wages for the rest.

The California game law was terminated in federal court last year. The state, never the brightest of the bunch, is currently pursuing an appeal.

CALIFORNIA REIMBURSES TRADE GROUP OVER $280,000 FOR ATTORNEY’S FEES

AUGUST 5, 2008 - WASHINGTON, D.C. - The state of California today reimbursed the Entertainment Software Association (ESA) $282,794 for attorney’s fees. The monies were received after the state attempted to defend an unconstitutional law restricting the constitutional rights of video game publishers, developers and consumers.

“California deserves more from its legislators than pursuing flawed legislation. State employees are facing pay cuts. California’s services are being scaled back. And, anxiety is rising in Sacramento to find funds,“ said Michael D. Gallagher, CEO of the ESA, the trade association representing U.S. computer and video game publishers. “Rather than tackling real problems affecting Californians, they chose to waste time, money and state resources. It is shameful that legislators pursued personal agendas in spite of the facts.”

The ESA noted that this payment comes at an especially troubling time for the state, calling to mind other pressing budgetary and legislative priorities and issues, including:

* California is currently facing a $15-billion budget gap[1]
* More than 10,000 California state employees were laid off last week in light of the budget crisis[2]
* Governor Schwarzenegger is seeking to cut wages for nearly 200,000 state employees[3]
* The state already cut 10 percent to its Medicaid reimbursement rate and deferred payments to vendors[4]

“Caregivers are not well-served by court battles and legal fees. Rather, they would have been far better off if state officials worked together with our industry to raise awareness about video game ratings and the parental controls available on all new game consoles—both of which help ensure that the games children play are parent-approved.”

On August 6, 2007, Judge Ronald M. Whyte ruled in favor of the ESA's Motion for Summary Judgment, permanently enjoining enforcement of the California video game law that regulated the sale of computer and video games in that state. Judge Whyte acknowledged that video games are protected by the First Amendment and found there was no evidence that playing violent games results in real world violence. The state currently is appealing this decision.

“It is unfortunate that the state is stubbornly pursuing an appeal that is likely to lead to even more court-awarded fees,” concluded Gallagher.

The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the E3 Media & Business Summit, business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.

###

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Tue, 05 Aug 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5033336&view=rss&microfeed=true
<![CDATA[ Hollenshead on Everything ]]> I had a chance to chat with Todd Hollenshead, CEO of id Software, earlier today about a bunch of different things, from QuakeCon to the future of PC gaming to id's love/hate relationship with the Playstation 3.

Here's the run-down:
Also check out our E3 Interview with John Carmack
Next Doom May Not Be a True Sequel
Rage and id's Love/Hate Relationship with the PS3
id Would Like Another Doom Movie
id Considering Wolfenstein RPG, Doom 2 RPG for iPhone
Hollenshead: E3 Was Pretty Much a Disappointment to Everyone
Does PC Gaming Need a Savior?

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Fri, 01 Aug 2008 19:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5032187&view=rss&microfeed=true
<![CDATA[ Does PC Gaming Need a Savior? ]]> Despite the doom and gloom that seems to follow the future of PC gaming around there have always been a group of stalwart supports. Developers and companies whose best works appeared first on PC and later, if ever, on consoles. But these days those few shouts in the dark seem to be dwindling. The latest to make the jump? id Software.

But id CEO Todd Hollenshead, doesn't totally agree that they have switched sides, or that there even need to be sides for PC gaming to survive.

"That whole PC first thing, you have to go back in id history to see why id initially developed for the PC," he said.

It used to be, he said, that developers had to change so many things, jump through so many hoops, to get their games on consoles that it just wasn't worth it for some.

"Wolfenstein 3D, there was a Nintendo version of that, that was like a black day in id history, how they made us change it to run on the Nintendo platform," he said. Platform owners "wouldn’t let you publish games on the console. We didn’t want to have our content governed by a third-party."

"But that dynamic isn’t really like there anymore. There are lots of games that have content, whether it's language or other forms of adult content, that is pushing the bounds of content on all platforms."

With that hurdle gone, the decision comes down to one of economics, Hollenshead said.

"Our decision about multiplatform is dictated by the market," he said. "We need to have all of these coordinated and released at the same time because that's the way to get your game out to the most people."

And doing that, he says, also allows you to maintain quality control, making sure all of your versions are good.

In many ways, that was the impetus for id Tech 5, to be able to create top notch, quality games for all platforms at the same time.

"So there is no stepdown or dilution between platforms," he said.

But that doesn't mean that Hollenshead and id Software thinks PC gaming isn't important anymore.

"I think there are still some problems in the PC market," he said. "There are issues in the market from a business standpoint, which means having a PC only title that the level of investment to make a triple A game is a tough thing if your not doing a subscription model."

id actually thought about tinkering around with a subscription model for some of their games, but in the end realized it wasn't a good fit for what they create.

"To open that up for the type of games we make isn't really appealing to us," he said. "World of Warcraft I can understand that, they have a service based aspect to that game. With our games we have always been about the free multiplayer stuff."

Despite that, id still sees PC gaming as viable platform for games, even some exclusive games.

"Obviously Quake Live is only pc and we certainly hope we do well with that," he said. "We still feel PC is a very important market. "

[Pic]

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Fri, 01 Aug 2008 16:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5032169&view=rss&microfeed=true
<![CDATA[ Hollenshead: E3 Was Pretty Much a Disappointment to Everyone ]]> "E3 this year, in my opinion, it was pretty much disappointing to everybody" id CEO Todd Hollenshead told me early today during an interview. "The press were disappointed, the people I talked to in the industry are disappointed, almost everyone agree that that was the wrong way to do it."

It's too early to tell if the shrinking E3 has helped bolster id's own id-centric annual show QuakeCon. Usually id Software waits until the Saturday of the show to get official attendance numbers.

But Hollenshead is already sure that QuakeCon is the right way to host a gaming conference.

"I think we struck a balance of being vendor supported and still being in touch with the gamers," he said. "We had over 6,000 hours of volunteer time, that's like the polar opposite of E3,. which is all about business."

In fact id Software only officially showed up at E3 as a single announcement during the Electronic Arts press conference. They were there to tell the world that EA would be publishing their upcoming id Tech 5 game, Rage.

And even that had to be modified to fit in with what E3 and its attendees expect from the show.

"We were told you can't show this stuff because of these five reasons," Hollenshead said. "Last night (during QuakeCon) we had the bigger, better, more hardcore, not suitable for investor conference (announcement) for Rage and Doom."

[Pic]

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Fri, 01 Aug 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5032165&view=rss&microfeed=true
<![CDATA[ id Would Like Another Doom Movie ]]> id Software CEO Todd Hollenshead would like to do another Doom movie, perhaps one based on the still in production, and yet-to-be-named, new Doom game.

"Personally I'd like to do another Doom movie, I thought working with it was a blast," he said. "There are some lessons we learned. The best way to do things better is to get the experience."

Hollenshead said that Universal still has the rights for the Doom movie and sequels, so the ball is really in their court on whether another is made.

"We’ll see what happens when we get further along in development of the (new Doom) game and there's more buzz and we share more about what the game will be about.

"As the buzz meter starts to go up that may kind of kick start the guys over at Universal."

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Fri, 01 Aug 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5032016&view=rss&microfeed=true
<![CDATA[ No Digital Distribution For Rage, Doom 4 ]]> The only way to get your hands on id Software's Rage and Doom 4 will be through traditional means, according to a report from Maximum PC. The id co-founder said at today's QuakeCon keynote that it would shy away from digital distribution with its next two id Tech 5-powered titles. An odd move, considering EA is publishing Rage and has its own digital distribution method, not to mention the availability of id's catalog through its official web store and Steam.

Maximum PC also reports that the Xbox 360 version of Rage may wind up shipping on up to three DVDs — or suffer some serious compression compared to the Blu-ray version — a move that could cost millions in per-disc royalty fees. And think of the paper sleeve costs!

QuakeCon 08: No Digital Distribution for Rage or Doom 4; Rage will be on Multiple DVDs for Xbox 360 [Maximum PC]

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Thu, 31 Jul 2008 20:00:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5031748&view=rss&microfeed=true
<![CDATA[ Doom 4 To Use 3X The Horsepower Of Rage, Run At 30 FPS ]]> John Carmack revealed at the opening day of QuakeCon today that "the next Doom", which we'll just call Doom 4 for now, will surpass the already announced Rage, running on id Tech 5, in visual quality.

"The next DOOM game will look like it's built on another engine, as it uses three times the horsepower," Carmack said, according to a 1UP report.

That visual fidelity will come at a price though, as Carmack says that Doom 4 will run at 30 frames per second, compared to Rage's 60 frames per second. The only other details provided by Carmack on Doom 4 was that the game would feature "guns, blood, demons, and gibs." Should've sent a poet...

Quake Con Keynote — Live Blog [1UP]

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Thu, 31 Jul 2008 18:40:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5031779&view=rss&microfeed=true
<![CDATA[ Wolfenstein's QuakeCon Trailer Features Exploding Nazis (The Best Kind) ]]>

Here's your second look at the new Wolfenstein in motion. The QuakeCon trailer is similar to its E3 predecessor, but features new, chilling, German accented voiceover work, more exploding bodies and even more terrifying Nazi experiments with bluish-green lighting. It's also about twice as long, making it twice as awesome.

Wolfenstein QuakeCon Trailer HD [GameTrailers]

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Thu, 31 Jul 2008 17:40:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5031769&view=rss&microfeed=true
<![CDATA[ Dragon Quest V Sales Still Hotcakesesque In Japan ]]> Square Enix's Dragon Quest V remake for the Nintendo DS enjoys another week atop the Media Create software sales charts, further proving my theory that Japanese people like Dragon Quest. A few new name make top ten appearances, including the excellently titled Katekyoo Hitman Reborn! DS Flame Rumble Hyper - Moeyo Mirai.

Wario Land: Shake It!'s debut, as well as that of the overseas release of Bully, is far less impressive. Nintendo-based titles continue to dominate the charts, with 19 of the top 30 games released on the DS and Wii.

01. Dragon Quest V: Tenkuu No Hanayome (DS) - 190,000 / 834,000
02. Jikkyou Powerful Pro Yakyuu 15 (PS2) - 84,000 / NEW
03. Gundam Battle Universe (PSP) - 43,000 / 180,000
04. Eiyuu Densetsu: Sora no Kiseki the 3rd (PSP) - 39,000 / NEW
05. SIREN: New Translation (PS3) - 35,000 / NEW
06. Katekyoo Hitman Reborn! DS Flame Rumble Hyper - Moeyo Mirai (DS) - 32,000 / NEW
07. Wii Fit (Wii) - 30,000 / 2,410,000
08. Wario Land: Shake It! (Wii) - 25,000 / NEW
09. Mario Kart Wii (Wii) - 25,000 / 1,610,000
10. Jikkyou Powerful Pro Yakyuu 15 (Wii) - 22,000 / NEW

11. Daigasso! Band Brothers DX (DS)
12. Persona 4 (PS2)
13. Kirarin * Revolution: Minna de Odorou Furi Furi Debut! (DS)
14. Densetsu no Stafi: Taiketsu! Dire Kaizokudan (DS)
15. Monster Hunter Portable 2nd G (PSP)
16. Bimoji Training DS (DS)
17. Bully (PS2)
18. Wii Sports (Wii)
19. Derby Stallion DS (DS)
20. Bully: Scholarship Edition (Xbox 360)
21. Mario Super Sluggers (Wii)
22. Jikkyou Powerful Pro Yakyuu Portable 3 (PSP)
23. Tears to Tiara: Kakan no Daichi (PS3)
24. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS)
25. Family Trainer: Athletic World (Wii)
26. Metal Gear Solid 4: Guns of the Patriots (PS3)
27. Twilight Syndrome: Kinjiratera Toshi Densetsu (DS)
28. Pokémon Diamond (DS)
29. Wii Play (Wii)
30. Mario Kart DS (DS)

Media Create Weekly Software Sales [Gpara]

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Thu, 31 Jul 2008 15:40:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5031642&view=rss&microfeed=true
<![CDATA[ Ubisoft Confirms New Amored Core with Still Horrible Name ]]> As we pointed out just yesterday, Ubisoft is bringing Japanese Rock-Em Sock-Em robot sim Amored Core for Answer to U.S. Playstation 3s and Xbox 360s. For those keeping track, this will be the thirteenth game in the series.

The giant-robot game will hit in September featuring online cooperative play, eight-player online battles, plenty of customization and one very convoluted storyline.

In the distant future, massive urban development and pollution have critically damaged the planet. There is widespread fear that the end of the world is approaching. The League corporations, a military superpower, control the planet's infrastructure and have forced most of the world's population to live in huge aerial communities, called Cradles, to avoid the contamination. The ORCA, a rebel resistance still residing on the surface of the polluted planet, have amassed a formidable arsenal and are mobilizing to attack The League's bases to put an end to their iron grip on the planet. As a mercenary armed with cutting-edge military robot technology, choose your side and defeat the other factions by harnessing the power of the deadliest and most gigantic weapons ever created by mankind.

Here's the full run down of game features ripped straight from Ubisoft's brand-spanking new fact sheet for the game:

• EPIC BOSS BATTLES – For the first time in the series, cut your way inside colossal mobile battle stations and destroy them from their very core. Identify and exploit the weaknesses of 10 uniquely designed GIANT mobile battle stations to defeat them.

• PLAY WITH A FRIEND IN SEAMLESS CO-OP MODE OR FACE SEVERAL FRIENDS IN MULTIPLAYER MODES - Cooperate online with a friend in more than 30 missions or face up to 7 other players online in more than 80 different battlefields.

• CUSTOMIZE YOUR MECH WITH HUNDREDS OF PARTS AND WEAPONS - Find the right combination of weapons and armor that will help you take down colossal enemies. With more than 130 new parts and 400 parts total, enhance your mech to take on increasingly deadlier mobile battle stations. Create the perfect mech design to defeat a powerful enemy and share it with your friends online.

• SWITCH FACTIONS AND MAKE DECISIONS THAT CHANGE BOTH THE STORYLINE AND YOUR COMBAT EXPERIENCE - Choose your side among different factions including The League, The ORCA and the independent city states, each one having their own sets of giant mobile battle stations, mechs and characteristics, allowing for unique battle experiences. The decisions you make during your adventures will result in one of 3 different possible endings to the war.

• FIGHT GIGANTIC MILITARY VEHICLES IN BEAUTIFUL, EXPANSIVE ENVIRONMENTS - Experience high-velocity daylight combat or low-visibility night battles as changing weather and time modify the atmosphere of more than 40 battlefields including snow field, desert, ocean, underground and city. Fully destructible environments will bring even more sensational realism to your epic battles.

• 2 DIFFERENT CONTROL SCHEMES FOR BEGINNERS AND VETERAN PLAYERS - New intuitive controls will allow beginners to skilfully operate your mech in no time. If you are a veteran player, enjoy the full range of controls available in previous Armored Core installments.

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Wed, 30 Jul 2008 14:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5031026&view=rss&microfeed=true
<![CDATA[ Ubisoft Snatches Up Armored Core 5 ]]> Publisher Ubisoft may be taking a chance on another Japanese niche title, as its future publishing schedule lists the terribly named Armored Core: for Answer for a release this year. As part of its second financial quarter, which runs July to September, Ubi plans to bring the sequel to Armored Core 4 — published outside of Japan by Sega — to Western markets.

Armored Core: for Answer has been available to Japanese gamers since March, but we've heard little about its chances domestically since then. We've also heard little in the way of rabid interest.

Don't worry, Ubi fans. They'll still be releasing six titles under the Imagine brand and two under the Petz brand during the same time frame. This giant robot sim won't upset the balance of its line up by a noticeable degree.

Armored Core: For Answer Nabbed By Ubisoft, Ships This Fall [GameCyte via SiliconEra]

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Tue, 29 Jul 2008 20:40:09 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5030777&view=rss&microfeed=true
<![CDATA[ QuakeCon Kicks Off on Thursday ]]> Just a friendly reminder that the all-things-id convention, QuakeCon, kicks off this Thursday in Dallas, Texas.

This year will include a chance to win a Corvette, Brawl chugging, Enemy Territory: Quake Wars tournaments, Guitar Hero contests and plenty more. The convention will give gamers a chance to check out id's new browser-based Quake Live, watch pro-gaming documentary FRAG and play a bit of tourney poker.

The highlight for the show for us non-attendees though will be John Carmack's keynote during the id press conference Thursday morning. Here's hoping we hear more about id Tech 5.

Don't worry, we've already got an interview set up and are plugged into whatever announcements maybe coming. In the meantime check out our interview with Carmack and company earlier this month to hear him talking about his new game engine, new publisher and the future of PC and Apple gaming.

QuakeCon

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Tue, 29 Jul 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5030395&view=rss&microfeed=true
<![CDATA[ Dragon Quest Remakes Are Big In Japan ]]> You know how this works. Square-Enix takes classic game, remakes it for the Nintendo DS, Japan freaks. The gamers in that nation snapped up well over a half-million copies of the Dragon Quest V do-over last week, according to Media Create. They also grabbed a considerable amount of the latest Gundam thing, further lining the pockets of Namco Bandai bigwigs.

Capcom's Monster Hunter Portable 2nd G returns to the top ten, after a drop in sales. The rest of the best sellers are after the jump.

1. Dragon Quest V: Tenkuu No Hanayome (DS) - 644,000 / NEW
2. Gundam Battle Universe (PSP) - 138,000 / NEW
3. Persona 4 (PS2) - 41,000 / 233,000
4. Tears to Tiara: Kakan no Daichi (PS3) - 34,000 / NEW
5. Wii Fit (Wii) - 27,000 / 2,380,000
6. Mario Kart Wii (Wii) - 24,000 / 1,584,000
7. Daigasso! Band Brothers DX (DS) - 21,000 / 212,000
8. Derby Stallion DS (DS) - 16,000 / 223,000
9. Monster Hunter Portable 2nd G (PSP) - 16,000 / 2,293,000
10. Densetsu no Stafi: Taiketsu! Dire Kaizokudan (DS) - 16,000 / 44,000

11. Bimoji Training DS (DS)
12. Super Mario Stadium: Family Baseball (Wii)
13. Metal Gear Solid 4: Guns of the Patriots (PS3)
14. Wii Sports (Wii)
15. Jikkyou Powerful Pro Yakyuu Portable 3 (PSP)
16. Resident Evil 0 (Wii)
17. Pokémon Diamond (DS)
18. Hanayori Danshi: Koi Seyo Onago (DS)
19. Tales of Symphonia: Knight of Ratatosk (Wii)
20. Wii Play (Wii)
21. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS)
22. God of War: Chains of Olympus (PSP)
23. Pokémon Pearl (DS)
24. Family Trainer: Athletic World (Wii)
25. Initial D: Extreme Stage (PS3)
26. Mario Kart DS (DS)
27. Gegege no Kitarou: Youkai Daigekisen (DS)
28. Bokura wa Kaseki Holder (DS)
29. Super Smash Bros. Brawl (Wii)
30. Hisshou Pachinko*Pachi-Slot Kouryoku Series Vol. 12: CR Shinseiki Evangelion: Shito, Futatabi (PS2)

Media Create Weekly Software Sales

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Fri, 25 Jul 2008 00:20:31 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5028706&view=rss&microfeed=true
<![CDATA[ E3 09 Opening Its Doors to the Public? ]]> The only thing there was more of at E3 than games were complaints about E3's new, tidy, business-like format. Everyone from company execs to game developers to the working press seemed to have something unhappy to say about the show.

Coasting right there along with the complaints was a building buzz that next year's E3 was going to have to undergo some mammoth changes. Just how mammoth? According to a number of well connected sources I spoke with during the show, there's considerable thought going into opening the doors, this time officially, to the public at next year's big event.

Reached for comment earlier today, the Entertainment Software Association had this to say:

"The ESA is currently in the process of receiving feedback and will make an announcement about the 2009 E3 Media & Business Summit at an appropriate time."

My two cents? I find Leipzig's Games Convention to be the best format going for large gaming events. In the big Europe-centric show you have a number of mammoth halls showing off the best and brightest gaming has to offer to the public. You also have a hall or two dedicated solely to the press where writers and reporters can have quiet meetings and interviews with developers, producers and businesses types. The best part for a working journalist? Being able to do your interviews with the movers and shakers of the industry and then walk five minutes to get a chance to talk to the people who play those games. It's like reporting nirvana.

Come on ESA, follow suit.

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Wed, 23 Jul 2008 18:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5028367&view=rss&microfeed=true
<![CDATA[ Aliens Game Being Written By Battlestar Galactica Team ]]> How many more reasons do you need to get all excited over Gearbox's upcoming Aliens shooter? It's being done by Gearbox, for starters. Syd Mead's had a hand in designing the gear. And now we hear that Battlestar Galactica's writers are behind the story? The good news just keeps on rolling. Seems Bradley Thompson and David Weddle - the show's lead writers - had plenty of spare time on their hands during the TV writers strike, and kept themselves busy writing a "whole season" of TVs worth of material for the game. Excellent.

Gearbox Talks Aliens Creative Team: BSG Writers, Original Film Artists, Craig Mullins [Shacknews]

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Wed, 23 Jul 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028021&view=rss&microfeed=true
<![CDATA[ New York Gov Signs Video Game Law ]]> New York Governor David Paterson signed a video game bill into law yesterday that requires parental controls on all consoles, pushes game rating enforcement and launches a state-backed study of video games and violence.

The bill takes effect in 2010.

"The state has ignored legal precedent, common sense and the wishes of many New Yorkers in enacting this unnecessary bill," said Richard Taylor, senior VP of communications and research for the Entertainment Software Association. "This government intrusion will cost taxpayers money and impose unconstitutional mandates for activities and technologies that are already voluntarily in place. It also unfairly singles out the videogame industry over all other forms of media."

Laws that try to enforce the ratings system by providing fines against retailers have been ruled unconstitutional over and over again — just look to states such as in California, Oklahoma, Louisiana, Illinois and Minnesota for examples. In those cases, the ESA ended up collecting hefty damages from the states — at taxpayer expense.

"One wonders where this overreach by government in New York will end," said the ESA's Taylor. "If New York lawmakers feel it is the role of government to convene a government commission on game content, they could next turn to other content such as books, theater and film."

The bill was part of a group of public safety bills that the governor signed as a "package"; the official announcement from the New York Governor's Office follows. The part about the video game bill is in bold:

GOVERNOR PATERSON SIGNS PACKAGE OF BILLS THAT WILL PROTECT THE PUBLIC SAFETY AND RIGHTS OF NEW YORKERS

Includes Reforms to Protect Children and Adults in Residential Care and “Jonathan’s Law” Extension

A New Law Will Protect Children by Automatically Revoking Teaching Certificates from Educators Convicted of Sex Crimes

New Law Will Expand Access to Civil Orders of Protection to Victims of Abuse

Governor David A. Paterson signed a package of bills, many of which are focused on public safety and protecting the rights of New York residents. Among the more than three dozen bills signed into law by Governor Paterson, some will enhance protections for children and adults in residential care, revoke teaching certificates for educators who are convicted of sex crimes and ensure the State will explore the negative effects of violent video games.

“We have the obligation to be constantly vigilant about amending our laws to protect the residents of New York State. Many of these bills will do just that by closing loopholes or creating new laws to enhance the quality of life for all New Yorkers,” said Governor Paterson. “The first duty of government is to provide a safe society for our resident to live, work and raise their families. These new laws will enhance the protections afforded to the citizens of this state and will address gaps in protection that have existed for years. I applaud the Legislature for working with me and my staff to reach agreements on fixing these problems.”

Governor Paterson has also signed a new law (S.8665 / A.11707), which will expand access to Civil Orders of Protection, allowing a person who is or was in an intimate relationship with an abuser – even though not related to that person – to seek an order of protection in family court. This substantially expands protections for victims, who for a variety of reasons may be unwilling to press charges in criminal court.

Another specific package of reforms – consisting of four bills – will represent a significant improvement for adults and children who live away from their families in residential care, particularly in mental hygiene facilities. The package includes: enhancing the standards used to determine if child abuse or neglect has occurred in residential facilities (S.8534-A / A.11753); extending the time period for retroactive requests for information under Jonathan’s Law (S.8389-A / A.10897-A); prohibiting the withholding of food or hydration from residents of mental hygiene facilities (S.8551-A / A.11482-A); and making recommendations as to appropriate work hours for direct care employees in mental hygiene facilities (S.8679-A / A.11757).

Two other bills signed by Governor Paterson are directly aimed at protecting children: A.11500-A / S.8553 automatically revokes the teaching license of any school official who is convicted of a sex offense; A.11717 / S.6401-A establishes an advisory council to conduct a study on the connection between interactive media and real-life violence in minors exposed to such media. This bill will also require new video game consoles to have parental lockout features by 2010, and mandate that games sold at retail disclose the ratings obtained from the gaming industry's voluntary rating system.

In addition to these bills, Governor Paterson signed another 31 bills relating to criminal justice and the judiciary, as well as education issues and business and finance.

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Tue, 22 Jul 2008 11:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5027774&view=rss&microfeed=true
<![CDATA[ Persona 4 Takes Japanese Software Competitors To School ]]> Everything old is new again, as PlayStation 2 release Persona 4 rockets to the top of the Japanese sales charts, with the Wii remake of Resident Evil 0 seeing a rather unimpressive, but still top ten debut. Probably a good call on Capcom USA's part not to release the title stateside. RE4 Wii Edition this is not.

A handful of new, notable releases chart, including a new Stafi DS adventure, as well as two Western born releases, God of War: Chains of Olympus and Kane & Lynch: Dead Men. Those two appear after the jump.

01. Persona 4 (PS2) - 193,000 / NEW
02. Wii Fit (Wii) - 30,000 / 2,353,000
03. Densetsu no Stafi: Taiketsu! Dire Kaizokudan (DS) - 29,000 / NEW
04. Mario Kart Wii (Wii) - 25,000 / 1,560,000
05. Daigasso Band Brothers DX (DS) - 23,000 / 190,000
06. Resident Evil 0 (Wii) - 21,000 / NEW
07. Derby Stallion DS (DS) - 20,000 / 206,000
08. Hanayori Dango: Koi Seyo Onago (DS) - 20,000 / NEW
09. Gegege no Kitarou: Youkai Daigekisen (DS) - 16,000 / NEW
10. Monster Hunter Portable 2nd G (PSP) - 16,000 / 2,277,000

11. God of War: Chains of Olympus (PSP)
12. DS Bimoji Training (DS)
13. Mario Super Sluggers (Wii)
14. Initial D Extream Stage (PS3)
15. Metal Gear Solid 4: Guns of the Patriots (PS3)
16. Tales of Symphonia: Knight of Ratatosk (Wii)
17. Nanashi no Game (DS)
18. Jikkyou Powerful Pro Baseball Portable 3 (PSP)
19. Custom Beat Battle: Draglade 2 (DS)
20. Wii Sports (Wii)
21. Naruto Shippuuden: Saikyou Ninja Daikesshuu - Gekitou! Naruto vs. Sasuke (DS)
22. Hisshou Pachinko * Pachi-Slot Kouryaku Series DS Vol. 12: CR Neon Genesis Evangelion - Shito, Futatabi (PS2)
23. Kane & Lynch: Dead Men (PS3)
24. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS)
25. Wii Play (Wii)
26. Ken to Mahou to Gakuen Mono (PSP)
27. Super Robot Taisen A Portable (PSP)
28. Mario Kart DS (DS)
29. Pokémon Diamond (DS)
30. Higurashi no Nakukoru ni Kizuna: Dai-Ichi-Kan - Tatari (DS)

Media Create Weekly Software Sales [Gpara]

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Thu, 17 Jul 2008 22:30:54 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026565&view=rss&microfeed=true
<![CDATA[ Left 4 Dead May Get Machinima Maker Post Launch ]]> Valve's Doug Lombardi sat down with us this week to talk on a bunch of topics including the decisions behind the creation of zombie thrill-killer Left 4 Dead and why Microsoft hasn't given up on Games for Windows Live and just moved to Steam. We also learn that Left 4 Dead, which includes 20 maps stretched over four "movies", will likely get a movie viewer down the line that will allow gamers to watch their entire game session as a movie after a playing through a chapter.

Check out our three-parter after the jump.

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Wed, 16 Jul 2008 15:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5026009&view=rss&microfeed=true
<![CDATA[ Carmack Talks: From id/EA to Mac gaming and PS3 Programming ]]> We had a chance yesterday to sit down with id's John Carmack and Tim Willits as well as Electronic Arts' David DeMartini to talk over the freshly minted deal between Electronic Arts and id Software. The deal, he tells us, is for just Rage. id has never, apparently, signed a multi-game deal with a publisher. In fact, Activision is still signed to release the next Wolfenstein.

Check out our four -part interview to hear the three talk about the deal, id's new engine and new game, the future of Doom and other interesting tidbits.

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Tue, 15 Jul 2008 12:00:00 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=5025229&view=rss&microfeed=true
<![CDATA[ Band Bros. Replaces Derby Training As Current Japanese Obsession ]]> It may have settled for a third place showing last week, but with less fierce competition the week after Daigasso! Band Bros. DX gets a chance to shine in the top spot. Media Create's Japanese software ranking shows drifting drama Initial D Extream Stage relegated to second. Not bad for a PS3 game (still), but a low key week across the board.

Little in the way of new debuts makes for a rather dry chart. Still, if you want to see how the PS2 port of Ratchet & Clank: Size Matters fared, it's after the jump.

01. Daigasso! Band Bros. DX (DS) - 47,000 / 167,000
02. Initial D Extream Stage (PS3) - 43,000 / NEW
03. Derby Stallion DS (DS) - 38,000 / 186,000
04. Wii Fit (Wii) - 31,000 / 2,323,000
05. Nanashi no Game (DS) - 30,000 / NEW
06. Mario Kart Wii (Wii) - 28,000 / 1,535,000
07. Tales of Symphonia: Knight of Ratatosk (Wii) - 27,000 / 164,000
08. Mario Super Sluggers (Wii) - 20,000 / 108,000
09. Metal Gear Solid 4: Guns of the Patriots (PS3) - 18,000 / 585,000
10. Monster Hunter Portable 2nd G (PSP) - 18,000 / 2,261,000

11. DS Bimoji Training (DS)
12. Hisshou Pachinko * Pachi-Slot Kouryaku Series DS Vol. 12: CR Neon Genesis Evangelion - Shito, Futatabi (PS2)
13. Jikkyou Powerful Pro Baseball Portable 3 (PSP)
14. Super Robot Taisen A Portable (PSP)
15. Wii Sports (Wii)
16. Higurashi no Nakukoru ni Kizuna: Dai-Ichi-Kan - Tatari (DS)
17. Ken to Mahou to Gakuen Mono (PSP)
18. Bleach: The 3rd Phantom (DS)
19. Wii Play (Wii)
20. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS)
21. Mario Kart DS (DS)
22. Boura wa Kaseki Holder (DS)
23. Sengoku Basara X (PS2)
24. Bokura no Telebi Game Kentei (DS)
25. Pro Yakyuu Team o Tsukurou! (DS)
26. Ratchet & Clank: Size Matters (PS2)
27. Pokémon Diamond (DS)
28. Pokémon Ranger: Batonnage (DS)
29. Family Trainer: Athletic World (Wii)
30. New Super Mario Bros. (DS)

Media Create Weekly Software Sales [Gpara]

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Fri, 11 Jul 2008 01:30:11 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5024057&view=rss&microfeed=true
<![CDATA[ QuakeCon 2008 Details ]]> Going to QuakeCon 2008? The 13th annual event is being held at the Anatole Hotel in Dallas (my hometown!) from July 31st to August 3rd. Organizers are expecting 6,000 folks to be in attendance over the four day extravaganza. This year's QuakeCon will see the debut of QUAKE LIVE as well as an Enemy Territory: QUAKE Wars console tourney, a QuakeCon first. Hit the jump for a full rundown and more details.

The Intel QUAKE LIVE Championships

QuakeCon 2008 will mark the debut of the first-ever Intel QUAKE LIVE Championships pro tournament. QUAKE LIVE is id Software’s new game created to deliver the excitement and energy of a first-person multiplayer game to a broader audience through a free and easily accessible browser-based experience. The Intel QUAKE LIVE Championships will feature a classic $12,500 One Versus One tournament along with a $12,500 Capture the Flag Team Tournament.

The Activision Enemy Territory: QUAKE Wars Team Championships

Enemy Territory: QUAKE Wars™ makes its second annual tournament appearance with the Activision Enemy Territory: QUAKE Wars Team Championships. Featuring competitions on both PC and for the first time on Xbox 360, the tournament contests will enlist six-person teams to battle it out in double-elimination bracket-style competitive play, in which each squad will have the chance to attack and defend. On the Windows PC side, 16 teams will compete for $15,000 in prize money and in the Xbox 360 competition, eight teams will vie for $10,000 in prizes.

The Alienware Quick-Draw Challenge

For anyone who’s dreamed of competing for prize money on the QuakeCon main stage, the Alienware Quick-Draw Challenge offers $10,000 in prize money to randomly selected attendees competing in special QUAKE LIVE competitions throughout the course of the event.

In addition to their prize money, the top 2 finalists and teams in each of the above competitive tournament events will also be given tickets to the previously announced “QuakeCon Ultimate Power Up” raffle contest, sponsored by Ventrilo, for the brand new 2008 Corvette. Additional raffle tickets and eligibility will be subject to contest rules.

“QuakeCon 2008 will be the grand slam of competitive gaming with the best games and an amazing prize list,” said Todd Hollenshead, CEO, id Software. “We’ve partnered with our sponsors this year to bring the top competitive players what they want most: skill based games, top money prizes, the most enthusiastic fans and audience and the world’s best Finals party!”

More information, including map names, prize money distribution, detailed format and rules, and sign-ups for both tournaments will be available soon at www.quakecon.org.

QuakeCon Ultimate Power Up Rules:

QuakeCon 2008 registered attendees who are 18 years of age and older AND are legal residents of the United States, its territories and possessions and the District of Columbia are eligible to participate. No purchase necessary. 250 raffle tickets will be distributed throughout the event. Additional information about contest rules, eligibility and requirements will be available at www.quakecon.org.

[Pic]

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Thu, 10 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023681&view=rss&microfeed=true
<![CDATA[ Portable Horse Training Fever Sweeps Japan ]]> Out with the old, in with the NEW. The weekly Media Create sales chart is packed with new Japanese releases, with Derby Stallion DS snatching first place from Tales of Symphonia. It's a big week for the Wii and Nintendo DS overseas, as a ton of new titles for Nintendo's hardware platforms sell and sell big.

This week's chart is potentially less good news for the PSP, as two of its big sellers — Super Robot Taisen A Portable and Monster Hunter Portable 2nd G — fall out of the top ten. Will this spell the end to PSP hardware dominance in Japan?

01. Derby Stallion DS (DS) - 148,000 / NEW
02. Tales of Symphonia: Knight of Ratatosk (Wii) - 137,000 / NEW
03. Daigasso! Band Brothers DX (DS) - 120,000 / NEW
04. Hisshou Pachinko * Pachi-Slot Kouryaku Series DS Vol. 12: CR Neon Genesis Evangelion - Shito, Futatabi (PS2) - 55,000 / NEW
05. Higurashi no Nakukoru ni Kizuna: Dai-Ichi-Kan - Tatari (DS) - 42,000 / NEW
06. Wii Fit (Wii) - 34,000 / 2,292,000
07. Metal Gear Solid 4: Guns of the Patriots (PS3) - 34,000 / 566,000
08. Mario Kart Wii (Wii) - 31,000 / 1,508,000
09. Mario Super Sluggers (Wii) - 31,000 / 89,000
10. Mobile Suit Gundam: Operation: Troy (Xbox 360) - 28,000 / NEW

11. Ken to Mahou to Gakuen Mono (PSP)
12. Sengoku Basara X (PS2)
13. Super Robot Taisen A Portable (PSP)
14. Bleach: The 3rd Phantom (DS)
15. The King of Fighters '98 Ultimate Match (PS2)
16. DS Bimoji Training (DS)
17. Monster Hunter Portable 2nd G (PSP)
18. Jikkyou Powerful Pro Baseball Portable 3 (PSP)
19. Battlefield: Bad Company (Xbox 360)
20. Disgaea: Hour of Darkness (DS)
21. Ookami to Koushinryou: Boku to Horo no Ichinen (DS)
22. Bokura no Telebi Game Kentei (DS)
23. Wii Sports (Wii)
24. Aria the Origination: Aoi Wakusei no El Cielo (PS2)
25. World Neverland Olerud Okoku Monogatari & Pluto Kyouwakoku Monogatari 2 in 1 Portable (PSP)
26. The Tower DS (DS)
27. Taiko Drum Master DS: Seven Island Adventure (DS)
28. Pro Yakyuu Team o Tsukurou! (DS)
29. Wii Play (Wii)
30. DS Yamamura Misa Suspense: Maiko Kogiku - Kisha Katherine - Sougiya Isa Akashi - Koto ni Maru Hana Sanrin: Kyoto Satujin Jinken File (DS)

Media Create Weekly Software Sales [Gpara]

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Thu, 03 Jul 2008 14:40:11 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5022003&view=rss&microfeed=true