I am usually very VERY careful with my purchases. SNK duped me this time. KOF XII was possibly the worst waste of money I can remember spending in the last 3 years. Maybe more but it gets fuzzy thinking that far back.
My only real gripes are the lag (which has been fixed/patched now for 360) and the lack of characters, Mai mostly.
People like to talk shit about Mai, but when used correctly, she's almost unstoppable. She's what got me playing KOF in the first place, cos she was my main character in Fatal Fury 2.
A boss or story would've been nice, and the pushover AI is annoying, but I'm not bitching about the pared down movelists. I actually love that. It plays more like '94-'99.....before they had to throw in everything but the kitchen sink. In that sense, I think it's a perfect rebirth of the series. #thekingoffightersxii
@Billkwando: In short, the game sucks....but only because it's sooo good.
"Do what?", you say? I mean that the parts that they got right (80 percent of the game) are so well done that it pisses you off that it doesn't live up to its potential....and that's part of the reason people are so angry.
If they'd just "finished" the game, it would've been a legendary success, at least among fans. #thekingoffightersxii
@Demonbird: That's because SNK can't market their games to an audience outside of their diehard fans even if their lives depended on it. #thekingoffightersxii
@Demonbird: I saw it. It's damn ugly. Definitely not invisible.
Seriously, when I first saw pics I was so excited for this, then when it finally arrived I was gutted. It looks terrible.
It may be 100% hand-drawn, with fantastic animation, but it still looks like pixelated shit to me. Even the filters can't hide it. SSF2THD Remix looks way better, even with it's gloriously 16-bit animations. #thekingoffightersxii
@Demonbird: I did actually. I honestly couldn't get past the sheer bloody ugliness of the thing so switched to Blazblue.
Of course gameplay is more important than graphics, but KoF only has the former, while Blazblue has both - If I'm going to spend my money on a good fighter, why would I go for the ugly one?
A price-drop this soon was inevitable. The game was alright and I love King OF Fighters, but the price of admission was too much. Especially for a 2D fighter that was offering less than it's predecessors and competitors like BlazBlue or Street Fighter IV. It was doomed to fail unfortunately.
SNK was on the right track, but they should have taken as much time needed to help the game reach it's full potential, instead of just rushing it out the door. Yes, it would have taken longer to release, but it would have been a much more polished and complete game than what we got. #thekingoffightersxii
SNK-Playmore is a joke of a company now. They haven't made anything truly worth playing since 2000. Since then, they've given us a few Mugen KOF titles, a few Mugen Metal Slug titles, and a few Mugen Samurai Spirits titles.
SNK as it was in it's absolute creative peak is no more, and never will be again. They're just reduced to trying to cash in on their marquee franchises which are progressively cheapened with each new installment. It's amazing to think I once supported them by spending $250-$300 for their new release home carts years back. #thekingoffightersxii
@DangerousK: SNK is first and foremost an arcade developer. As the arcade scene is dying, SNK will find it harder to keep releasing games, therefore they grab onto their most recognizable franchises.
I'll tell you one thing though, if they ever start releasing franchise compilations for ps3 i'll be all over them. Sengoku series, Samurai Shodown, Streets of Rage, Metal Slug, Neoturf Masters, Puzzle Bobble, King of Fighters...
@D-K, a burning sensation: The arcade scene is still strong in Japan so they can still be primarily an arcade developer. Cave is a great example of a company that does primarily arcade titles...sure they put them out on home consoles every so often, but none of their titles are made with the home console as the main focus.
I think SNK's biggest problem is they can't seem to do anything that seems creatively fresh any longer. It didn't help much that their final Neo Geo releases were mostly giant sprite rips. It's disappointing to see since they were such a great company for a long time. #thekingoffightersxii
I might have to import it for that price... My neighbour plays the hell out of the game but refuses to use the old man with a red nose, who I always insist on using in spite of the fact that he's reputedly shit.
If I practice his move sets then maybe I'd be able to derive some humiliating defeats for the relatively tiny amount of cash! #thekingoffightersxii
maybe the lack of mai ment that no one really wanted it?.... i know i didnt , i am a mai user though... so maybe thats y . anyway i dont think well have to worry about never seeing her in a game again , what do u guys think? #thekingoffightersxii
@photonarbiter: Seems that nearly everyone doesn't understand what SNK was doing with this version.
a REBIRTH.
So there isn't as many characters as usual. So what? KOF XIII will come along within a year or 2 and have probably around 40 characters (and Mai most likely I would hope).
The online is the only thing that's completely botched up and broken in KOF XII, but other than that, it's a great fighting game for the gameplay and is great for local multiplayer. #thekingoffightersxii
I think $11 is a bit drastic, hard to swallow a game with just three months in being that bad in game sales. Maybe a $20, but $11 is burnt worthy.
Haven't played the game though, could be the game really was as bad as it's $11 markdown indicates.
Truthfully, Playmore should count their blesses this major retailer didn't package it with Twilight. #thekingoffightersxii
@Outkastprince: I don't think the game warranted that much of a markdown. It definitely needed to lower its price, but not that much. #thekingoffightersxii
@toadstoolporridge: Glad I'm not the only one, I've seen much worse games sell for more.
The earlier King of Fighters weren't half bad, can't imagine this one even if lacking in features could warrant such a markdown.
Though for $11, I recommend any fighting fan to get on it. In Japan of course. Man, this is when I wish I was in Japan enjoying the life. #thekingoffightersxii
@Outkastprince: I was pissed off after having bought the game.
Less characters? I can deal with that, it's new sprites, they need time to draw it all, i'll support anyway.
No singleplayer? Ok, I wasn't expecting something of BlazBlue caliber but damn, 5 fights?
Lack of modes? Ok, at this point i'm a little put off but it's KoF.. i can deal.
Neutered and missing special moves? No. no, no, no, no, no! Fuck that shit! I bought this game to see awesome special moves on my PS3.. Goddamnit, KoF2002 had brilliant finishers, at least 3 per character.
At this point i cursed at my beloved franchise, removed the disc, gifted the game to a friend (die hard, would've bought it anyway) and i resumed my BlazBlu.
@Outkastprince: It's an arcade game so reasonably, i can forgive a bit of half-assery. When it comes to my gameplay, especially in an arcade game, however, I expect a true KoF experience.
About 85% off that experience comes from over-the-top specials and the timing of these moves. Besides, of all the stuff they left out or messed up, the only thing actually harming the core gameplay was the absence of so many special moves.
Honest to god, it pains my heart that i hate it so much.
@Outkastprince: Also, yes.. The law says i can't lie and i am supposed to uphold it... so... yeah.. You can take my word for it. Just don't do anything to it.. I'm serious.. if you touch my word innapropriately, I'll have you dissapear..
Too bad SNK has become a social pariah with KOF XII. I enjoyed it, but I guess everyone was spoiled by all the crap Arc System Works threw into BlazBlue. A solid, balanced fighting engine just isn't enough anymore. It's better to forgo balance in favor of a whole bunch of stuff that will only be seen in single-player these days.
Let's look at what else they have coming up - a 3D Samurai Showdown and another KOF:Maximum Impact.
I guess we're going to find out very soon if a Pheonix can die and revive itself twice. SNK's only hope at this point is Doki Doki Majo Shinpan.
@the7k: I think that the fighting should definitely be the important part. But when you can grab fantastic fighters for 800 points or whatnot on XBLA, or $10 on PSN, you have to justify the $60 pricetag with a fully-functional game. I think even if they hadn't added the copious bells and whistles of BlazBlue, and had just made an online that was as functional as SF4's or MvC2's, the response to the game would've been worlds different.
What we got was more or less a straight arcade port for full price, which in this day and age, just smacks of being lazy.
I’m sure I’ll be burned by some people for this, but for me the problem is content. Just an arcade and versus mode and online?? That’s not enough for a home console release. Look how much content Blazblue, a new IP shoved into its console releases. Look how much Street Fighter IV shoved into its console releases. What about a story mode, a trial mode, maybe even something explaining the history of KOF. It just seems like a bare minimum full price port.
@excel_excel: It sounds about right. I like the KOF games, but it doesn't feel right when I could get ANY of the other games of the series for other systems that offer a lot more value for far less. It won't look as hot, but hey... I'd rather have a jet engine in a Model T than a Hamster Wheel in a Ferrari.
@excel_excel: No, you're absolutely right. As I said in another reply, excellent fighters are a dime a dozen these days, so when one doesn't even bother with a decent online mode or a basic story mode (the latter being a requirement since what, the PS1?), it's setting itself up for a fall. Especially when games like SF4 and BlazBlue go above and beyond what should be minimum requirements at this point.
It's disappointing about the online, mostly because its not easy getting people who aren't normally fighting game fans to pick this up and play w/ you in person because of unfamiliarity with the brand. SF4 everyone knows and will at least get a couple of matches from them if they see it on your shelf o' games.Too bad, because I feel as if the fighting system is easier to step into with the two less buttons and counter moves that make every match balanced and 2d fighter noob friendly. Maybe i'll just tell them to check out Ash's sexy outfit......
decided to pick up a copy of BlazBlue limited edition over this...was looking forward to it, but honestly the final straw that killed it was Mai not being included day one...I figure she will be DLC, but too late. BlazBlue is amazing, if you like fighting games give it a try.
@Seiven: If ONE character is what kept you from buying this game, then you probably didn't even like it that much to start with. Some other people are complaining about several of them classics not being in the game, like K', Billy Kane, Yamazaki, Kula, or Geese, to name a few... but ONE character?
I mean, at least it has twice the characters as BlazBlue.
@FlameEye: Hell, ALL of my favorite characters short of Iori are missing in this game. All the ones you mentioned (Especially Kula), Blue Mary, Yuri, King, Kasumi, Eiji, Vanessa, May Lee, Maxima, Duck King, Oswald, Momoko, Malin - and I still got the game. And I am still enjoying the game, despite all the turtlers online.
11/04/09
Thankfully, I still have BlazBlue for comfort. #thekingoffightersxii
11/04/09
People like to talk shit about Mai, but when used correctly, she's almost unstoppable. She's what got me playing KOF in the first place, cos she was my main character in Fatal Fury 2.
A boss or story would've been nice, and the pushover AI is annoying, but I'm not bitching about the pared down movelists. I actually love that. It plays more like '94-'99.....before they had to throw in everything but the kitchen sink. In that sense, I think it's a perfect rebirth of the series. #thekingoffightersxii
11/04/09
"Do what?", you say? I mean that the parts that they got right (80 percent of the game) are so well done that it pisses you off that it doesn't live up to its potential....and that's part of the reason people are so angry.
If they'd just "finished" the game, it would've been a legendary success, at least among fans. #thekingoffightersxii
11/03/09
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11/03/09
They don't even try. #thekingoffightersxii
11/04/09
Seriously, when I first saw pics I was so excited for this, then when it finally arrived I was gutted. It looks terrible.
It may be 100% hand-drawn, with fantastic animation, but it still looks like pixelated shit to me. Even the filters can't hide it. SSF2THD Remix looks way better, even with it's gloriously 16-bit animations. #thekingoffightersxii
11/04/09
And yet you never bothered to see if it is a good fighting game? #thekingoffightersxii
11/04/09
Of course gameplay is more important than graphics, but KoF only has the former, while Blazblue has both - If I'm going to spend my money on a good fighter, why would I go for the ugly one?
11/03/09
SNK was on the right track, but they should have taken as much time needed to help the game reach it's full potential, instead of just rushing it out the door. Yes, it would have taken longer to release, but it would have been a much more polished and complete game than what we got. #thekingoffightersxii
11/03/09
SNK as it was in it's absolute creative peak is no more, and never will be again. They're just reduced to trying to cash in on their marquee franchises which are progressively cheapened with each new installment. It's amazing to think I once supported them by spending $250-$300 for their new release home carts years back. #thekingoffightersxii
11/03/09
I'll tell you one thing though, if they ever start releasing franchise compilations for ps3 i'll be all over them. Sengoku series, Samurai Shodown, Streets of Rage, Metal Slug, Neoturf Masters, Puzzle Bobble, King of Fighters...
I want that... badly. #thekingoffightersxii
11/04/09
11/04/09
I was naming series i'd wanna see, not just snk properties. #thekingoffightersxii
11/04/09
I think SNK's biggest problem is they can't seem to do anything that seems creatively fresh any longer. It didn't help much that their final Neo Geo releases were mostly giant sprite rips. It's disappointing to see since they were such a great company for a long time. #thekingoffightersxii
11/03/09
If I practice his move sets then maybe I'd be able to derive some humiliating defeats for the relatively tiny amount of cash! #thekingoffightersxii
11/03/09
Though the part I'm surprised about is that for PS3 in particular, KoF XII is the $40 one, and Blazblue is the $35 one. What? #thekingoffightersxii
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a REBIRTH.
So there isn't as many characters as usual. So what? KOF XIII will come along within a year or 2 and have probably around 40 characters (and Mai most likely I would hope).
The online is the only thing that's completely botched up and broken in KOF XII, but other than that, it's a great fighting game for the gameplay and is great for local multiplayer. #thekingoffightersxii
11/03/09
But it in no way justifies all the missing special moves.
Seriously. No. #thekingoffightersxii
11/03/09
Yes it was rebirth we get it, but why take a step backwards in this mighty franchise.
That's like having Street Fighter Rebirth and Ryu only having a super hard to pull off fireball from part one and nothing else.
NO FUN.
Especially with the amount of other high quality fighting games out there now. There's no room to skimp. #thekingoffightersxii
11/03/09
The special moves (or combo's, depends on the game) make the fighting game. Always have, always will. #thekingoffightersxii
11/03/09
I think $11 is a bit drastic, hard to swallow a game with just three months in being that bad in game sales. Maybe a $20, but $11 is burnt worthy.
Haven't played the game though, could be the game really was as bad as it's $11 markdown indicates.
Truthfully, Playmore should count their blesses this major retailer didn't package it with Twilight. #thekingoffightersxii
11/03/09
11/03/09
The earlier King of Fighters weren't half bad, can't imagine this one even if lacking in features could warrant such a markdown.
Though for $11, I recommend any fighting fan to get on it. In Japan of course. Man, this is when I wish I was in Japan enjoying the life. #thekingoffightersxii
11/03/09
Less characters? I can deal with that, it's new sprites, they need time to draw it all, i'll support anyway.
No singleplayer? Ok, I wasn't expecting something of BlazBlue caliber but damn, 5 fights?
Lack of modes? Ok, at this point i'm a little put off but it's KoF.. i can deal.
Neutered and missing special moves? No. no, no, no, no, no! Fuck that shit! I bought this game to see awesome special moves on my PS3.. Goddamnit, KoF2002 had brilliant finishers, at least 3 per character.
At this point i cursed at my beloved franchise, removed the disc, gifted the game to a friend (die hard, would've bought it anyway) and i resumed my BlazBlu.
Utter dissapointment. #thekingoffightersxii
11/03/09
From the comments seems some enjoyed the experience while others feel the $11 justifies the gameplay. #thekingoffightersxii
11/03/09
About 85% off that experience comes from over-the-top specials and the timing of these moves. Besides, of all the stuff they left out or messed up, the only thing actually harming the core gameplay was the absence of so many special moves.
Honest to god, it pains my heart that i hate it so much.
Totally killed it. #thekingoffightersxii
11/03/09
Yeah.. i can totally do that..
08/07/09
Let's look at what else they have coming up - a 3D Samurai Showdown and another KOF:Maximum Impact.
I guess we're going to find out very soon if a Pheonix can die and revive itself twice. SNK's only hope at this point is Doki Doki Majo Shinpan.
08/08/09
What we got was more or less a straight arcade port for full price, which in this day and age, just smacks of being lazy.
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I mean, at least it has twice the characters as BlazBlue.
08/07/09