<![CDATA[Kotaku: smash bros.]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: smash bros.]]> http://kotaku.com/tag/smash bros. http://kotaku.com/tag/smash bros. <![CDATA[ Smash Bros. Champ Joins Survivor Cast ]]> Did you realize that the television show Survivor was a going concern among television viewers? I certainly didn't, having completely given up on network television after those bastards decided to cancel Journeyman after one partial season, which is why I had no idea that the one of the cast members for the latest season of Survivor is professional gamer Ken Hoang, the current international champion of Nintendo's Super Smash Brothers Melee. Survivor: Gabon premiers on September 25th, when we'll get to see Ken put his gaming skills to the test in the very physical competition.

My prediction? Ken gets ironically eaten by several wild animals who have never before appeared together hunting the same game.

Ken's Bio Page For Survivor: Gabon [CBS.com - Thanks RLJohn!]

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Thu, 28 Aug 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5043019&view=rss&microfeed=true
<![CDATA[ EVO Fighting Game Finals This Weekend! ]]>
It's that time of the year again! That's right, it's EVO time. This weekend the Evolution 2008 fighter tourney finals will be held at the Tropicana Casino in Las Vegas. That's right, Vega$, baby! Check out the trailer above and commend it on its new use of Hamasaki Ayumi. Registration still seems open; Evo link below.

EVO2k [Official Site]

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Tue, 05 Aug 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5033580&view=rss&microfeed=true
<![CDATA[ Brawl Once "Had A Lot More Characters" ]]> Smash Bros. Brawl has more characters than you can shake a lamb's tail at. Too many, perhaps? Don't dare suggest that, the series' fans will string you up. Instead, suggest that the game doesn't have enough characters. That'll wash over well. With fans and the game's creator Masahiro Sakurai, who says that earlier in the game's development he "had a lot more characters", but had to trim the numbers as they got closer to release. So which ones made the cut? Sakurai's not telling, leaving you free to chime in with your own hair-brained speculation. Me, I was hoping for one of the Rito postmen to make an appearance...

[Official Nintendo Magazine, via Wii Fanboy]

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Thu, 03 Jul 2008 00:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021696&view=rss&microfeed=true
<![CDATA[ Dojo Dump: Smash Bros. Dojo Returns! ]]> Welcome back, Smash Bros. Dojo! We were wondering if you were going to do anything to commemorate the European launch of Super Smash Bros. Brawl. We absolutely love it when you do these "Snapshots Galore" posts, because we need more images of Donkey Kong in a spotted diaper floating around our brains.

Sadly, we think the "return" of the Smash Bros. Dojo will be very short lived and that it will be some time before we see another update to the site. Our European friends who have expertly avoided spoilers up until this point will want to steer clear of this latest update, as unlockable characters abound.

Snapshots Galore #3 [Smash Bros. Dojo - thanks, Kiriphii!]

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Fri, 27 Jun 2008 19:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020461&view=rss&microfeed=true
<![CDATA[ Amazon's Gold Box Kick Off With Super Cheap SSBB [Updated] ]]> Amazon deals! No, no, no Amazon Nintendo deals! Today's Amazon Goldbox has kicked off with Super Smash Bros. Brawl, originally priced at US$49.99, but now going for $25.99. Whadda steal. Throughout the day, Amazon will be cutting prices on nine — yes, NINE — Nintendo titles. Expected games and times are:

Current - Super Smash Brothers: Brawl (Wii)

6:00 AM PDT - Yoshi's Island DS

8:00 AM PDT - The Legend of Zelda: Phantom Hourglass (Nintendo DS)

10:00 AM PDT - Super Mario Galaxy (Wii)

12:00 PM PDT - The New Super Mario Bros. (Nintendo DS)

2:00 PM PDT - Mario Kart Wii

4:00 PM PDT - The Legend of Zelda: Twilight Princess (Wii, presumably, though possibly Gamecube)

6:00 PM PDT - Mario Party DS

8:00 PM PDT - Pokemon Diamond and/or Pearl (Nintendo DS)

Check Amazon during the day to see if these predictions are true — and more importantly, just how low the deals go.

Eds Note: Slight correction: Mario Kart DS, NOT Mario Kart Wii and Pokemon Diamond confirmed, not Pearl as a choice.

Super Smash Bros. Brawl [Amazon Thanks, FitzRhapsody!]

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Fri, 27 Jun 2008 02:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020167&view=rss&microfeed=true
<![CDATA[ Smash Bros. Brawl Father's Day Tourney Winners ]]> The Father's Day Super Smash Bros. Brawl Tourney drew about 35 father and son pairs to the Nintendo World store in New York this weekend.

The bracket-style tournament had the teams of two fight it out until Dannis Tighe and his son Michael were the last two standing. The two won a Wii, a copy of Super Smash Bros. Brawl, a trophy and the right to rub their victories in the faces of all of those father/son teams who waste their training regiments on sack races and egg tosses.

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Mon, 16 Jun 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5016716&view=rss&microfeed=true
<![CDATA[ Nintendo's Father's Day Smash Bros. Tournament ]]> Sunday June 15th is Father's Day, and what better way to celebrate than playing Super Smash Bros. Brawl all day long? Alright, so some of you were planning on doing that anyway, but if you're in the New York City area that weekend you can get your father involved for a chance at fabulous prizes!

Nintendo is hosting a Super Smash Bros. Brawl Wii Father's Day Tournament at the Nintendo World store in Rockefeller Plaza on the 15th from 1 to 4 PM, with the winners of the bracket-style playoff walking away with two Wii, two copies of the game, and a trophy commemorating the event. Photographers will be on hand throughout the event to offer framed father and son pictures so at least you come away with something if the tourney only drives home the fact that you and your father have absolutely nothing in common.

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Mon, 09 Jun 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5014573&view=rss&microfeed=true
<![CDATA[ This Is Nintendo's Excuse For Smash Bros' European Delay ]]> Laurent Fischer is senior marketing director at Nintendo Europe. Laurent knows why Smash Bros. Brawl will be released five months later in Europe than it was in Japan. The answer? Exactly what you thought it would be: localisation timeframes, along with some bonus, very vague stuff about Nintendo's production capabilities. Answers Europeans are very accustomed to, and probably getting quite sick of, as they're only pointing out a disease's symptoms, not giving them news of a possible cure.

Nintendo explains Euro Brawl wait [CVG]

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Wed, 21 May 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392274&view=rss&microfeed=true
<![CDATA[ Smash Bros. Brawl Gets Australian Release ... ]]> smallbrawl.jpg Smash Bros. Brawl Gets Australian Release Date - Aussie Brawl fans, you can release those baited breaths. Nintendo Australia have just announced that Super Smash Bros. Brawl will be released in the country on June 26, a day before it's released in Europe. That's in 43 days' time, in case you were wondering.

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Tue, 13 May 2008 22:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=390231&view=rss&microfeed=true
<![CDATA[ Smash Bros. Gets Official European Release Date ]]> Sing. And rejoice. For Europe, you long wait is over. Nintendo Europe have published their Q2 release schedule, and Super Smash Bros. Brawl is pencilled in for a June 27 launch. No, really. Also dated are the Everyone's Nintendo Channel (May 30), as well as the WiiWare service, which will launch - as (sorta) expected - on May 20. Oh, pick that mouth up off the floor. It had to come out eventually, didn't it?
[Nintendo Europe]

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Thu, 24 Apr 2008 04:05:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=383467&view=rss&microfeed=true
<![CDATA[ Zero Punctuation Beats On Smash Bros. Brawl ]]> This week sees Yahtzee take on a subject that has been plaguing him for weeks, his fans. Specifically his fans who have been angrily demanding a Super Smash Bros. Brawl review since time began. Well here it is folks, and he isn't exactly pleased with the way things turned out, though a great deal of the negativitiy seems to stem from where he decided to review it rather than the game itself. A fine job, with special thanks to GAMETRADERS ROBINA, but still only the second best video review of SSBB on the internets. ]]> Wed, 23 Apr 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=383143&view=rss&microfeed=true <![CDATA[ Wii Owners Don't Buy Games ]]> superpeach_1.jpgAccording to a well-argued piece by the New York Times, Wii owners don't buy games. They look at the issue from a variety of angles, including the facts (Wii owners buy one game less per year than their 360/PS3 counterparts), the analysts (Michael Pachter explains this represents a "broadening of the demographic") and the consequences (Super Smash Bros. Brawl sales dropped 90% over the first four weeks, forcing companies like Walmart to turn to bundling the game).

All in all, it's a good thing that Nintendo makes loads of cash on the Wii, Wii controllers and accessories for Wii controllers. Because even their traditional franchises are failing to inspire many of those who purchased Wiis in the first place.

New Wii Games Find a Big (but Stingy) Audience
[NYT]


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Mon, 21 Apr 2008 12:00:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=382123&view=rss&microfeed=true
<![CDATA[ Smash Bros. Dojos Past The Competition To Take #1 Spot In March ]]> Yeah, dojos is now a verb. Live with it. Super Smash Bros. Brawl has not only beat out, it has final smashed the competition, selling 2.7 million units on its way to claiming the the title of top-selling game in the US for March. For reference, its nearest competitor - Rainbow Six Vegas 2 on the 360 - could shift "only" 752,000 units. And for perspective, Smash Bros. sold more than the second, third, fourth, fifth, sixth and seventh best-selling games combined.

The rest of charts sees two surprise entries: MLB2K8 at #8 and the PS3 version of Army of Two (the only PS3 game in the top 10) sneaking in at #10. Meanwhile Wii Play continues its march towards sales immortality, notching up another 400,000 units, while previous two-time winner Call of Duty 4 hold onto a spot in the top of the charts with the 360 version managing to sell 237,000 copies.

01. Super Smash Bros. Brawl (Wii) - 2,700,000
02. Rainbow Six Vegas (360) - 752,300
03. Army of Two (360) - 606,100
04. Wii Play/w Remote (Wii) - 409,800
05. God Of War: Chains Of Olympus (PSP) - 340,500
06. Crisis Core: Final Fantasy VII (PSP) - 301,600
07. Guitar Hero III (Wii) - 264,100
08. MLB2K8 (360) - 237,100
09. Call Of Duty 4 (360) - 237,000
10. Army Of Two (PS3) - 224,900

Software sales for the month amounted to $945 million, a rise of 63% over last year's March sales of "only" $579.1 million.

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Thu, 17 Apr 2008 17:04:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381169&view=rss&microfeed=true
<![CDATA[ Do Gaming Skills Develop Like Other Childhood Skills? ]]> development.jpgBrandon Erickson at Gamecritics puts forth an interesting question. Is there a "critical period" in children for learning video game skills, the same as there is for language? It doesn't preclude the learning of languages, or the innate hand-eye coordination specific to video games, later in life, but it may explain why younger kids who grow up using controllers second nature will, depending on the game, always whip the ass of an adult who learned on that stupid Colecovision phone-looking thing.

Using Super Smash Bros. Brawl as an example, Brandon tells us his brother, with little current gaming experience, utterly thrashed him. On a more complex game like Call of Duty 4, Brandon had the upper hand.

This makes me wonder if gaming skill operates similarly to language acquisition. Maybe my brother's early-life exposure to previous Smash Bros. games gives him a built-in advantage that my practice will never overcome. It could be that after age 12 our brains can't instinctively master certain gameplay styles that we weren't previously exposed to, hence my suckiness at newer fighting games. I'm not saying older people can't master new gameplay styles, but rather that there might be a developmental cutoff after which achieving such mastery becomes much harder.

That's a pretty good question, and I'm disappointed I didn't think of it first. So I'm linking to it. I'd like to think this hypothesis could be supported by child development experts, if only to level the competitive imbalance with my father, who is 58 and can still kick my ass in driveway hoops. (Thanks for teaching me a jump shot during that "critical period," Pops.)

Is there a "critical period" for videogame skill acquisition? [Gamecritics.com]

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Sat, 12 Apr 2008 15:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=379094&view=rss&microfeed=true
<![CDATA[ Super Smashing Proposal ]]> When it came time to pop the question, reader Brian Klima did it right. No scoreboard message at a baseball game, no skywriting, no jewelry buried in the dessert. He proposed marriage to his one true love with all the charm and romance that is Super Smash Bros. Brawl Grab your hankies and hit the jump.

In Brian's words:

"I came home from work with the ring on Wednesday, and while she was attending her grad school classes, I got to work on a custom level that would successfully convey my intentions.

"I first tried spelling out 'Will You Marry Me?' but the limitations on the level's file size wouldn't allow it, so I then settled for the abridged version, "MARRY ME?" I set the match time limit to infinity, and then simply set up Mario, Peach, and Kirby (her favorite) around the level so that the camera was zoomed out as much as possible and the entire message fit on the screen. I then turned the TV off and just waited for her to come home.

"When she went to watch TV, the first image that appeared when the set powered on was my level. At first she asked, "Oh, are you in the middle of a game?" But after she noticed the small box in my hand, and I insisted that she give the TV another look, she figured out what was going on."

"Oh, and she said, 'Yes!'"


Pardon me, there's ... some dust in my eye or something ... That really is beautiful Brian. (Just one thing, you forgot to tell us your lucky bride's name.)

And, genuinely, best wishes from Kotaku for your new life together.

Update: Brian writes to say his fiancee's name is Allison, and your kind words and reactions mean a lot to them.

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Sat, 12 Apr 2008 14:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=379092&view=rss&microfeed=true
<![CDATA[ Dojo Dump: The End ]]> Well, this is it folks, the final Friday of regular Smash Bros. Dojo updates and, essentially, the final Dojo Dump wrap up. The final daily update to the official site will be on Monday, but we expect the odd new post, sometime around the launch of the PAL version of Super Smash Bros. Brawl. Oh, the bittersweetness of it all! You may already know that the Dojo had a bang up post for today, helping the medicine go down easier, but don't think we aren't crying ourselves to sleep tonight!

For the final, spoiler-filled wrap up, roll on.

Monday: Want to know the secret behind every unlockable everything in Brawl? Then read Revealing Brawl's Secrets.
Tuesday: A handy checklist of All Trophies is offered. More secrets!
Wednesday: A handy checklist of All Stickers is offered. Even more secrets!
Thursday: The Mysteries of The Subspace Emissary are revealed, providing insight into the single player campaign's story and ruining pretty much everything plot-wise.
Friday: Yay! Screenshot Collection #2 gives us more wacky snaps from Brawl games and absolutely no panty shots.

That's it! Thanks for taking part in the many Dojo Dump conversations, kids. See you next Smash!

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Fri, 11 Apr 2008 19:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=378983&view=rss&microfeed=true
<![CDATA[ Smash Bros. Dojo: Stop Sending Us Panties ]]> Masahiro Sakurai is not amused! Apparently someone has been fostering an unnatural fascination with getting a peek at Princess Peach and Zelda's panties, sending them in to the Dojo on a regular enough basis that Sakurai needed a disclaimer at the bottom of the picture page.

Please understand that snapshots depicting inappropriate content or containing inappropriate comments will not be eligible for selection.

To this point, I've received a great number of screenshots that focus on peeking at the undergarments of certain Brawl combatants. So let me just say it again—shots like these will never be posted to the Dojo or sent out to users via the Smash Service.

I am ashamed of you all. Completely and utterly disappointed. You don't send upskirt shots to Masahiro Sakurai! He has access to the 3D models and can see their panties anytime he wants. You send them to Kotaku, c/o Brian Ashcraft. Get with the program, people!

Screenshot Collection #2 [Smash Bros. Dojo!! - Thanks Stephen!]]

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Fri, 11 Apr 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=378681&view=rss&microfeed=true
<![CDATA[ Smash Bros. Dojo To End Daily Updates Next ... ]]> Smash Bros. Dojo To End Daily Updates Next Monday. This is it, folks; your last week of daily brain droppings from Masahiro Sakurai on the official Smash Bros. Dojo. Hopefully, Mr. Sakurai and the fine translation team at Nintendo will make the effort to freshen up the content now and then, giving Super Smash Bros. Brawl owners news on post-launch happenings. The Dojo actually broke the bad news last Monday, but it's taken us this long to come to terms with the fact that we'll be doing the Dojo Dump for the last time this Friday. Off to have a good cry!

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Mon, 07 Apr 2008 17:40:45 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=376916&view=rss&microfeed=true
<![CDATA[ From Pixel To Polygon: Super Smash Bros. Brawl Stars Evolved... Again! ]]> You may recall the previously handy Nintendo evolution chart, chronicling the change from 8-bit sprite to modern day Super Smash Bros. Brawl polygonal form, but it wasn't quite complete. The creator, Kotaku commenter TaeK, has tied up a few loose ends, going beyond Mario, Link, Samus, Donkey Kong, Kirby and Sonic, fleshing it out with Wario, Pikachu, Peach and more. He's pulled out a few hidden, classic characters that may be considered Brawl spoilers. Make the jump for the full, giant pic.

SUPER SMASH BROS BRAWL

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Fri, 04 Apr 2008 21:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=376440&view=rss&microfeed=true
<![CDATA[ Dojo Dump: Twilight ]]> LINKThis week at the Smash Bros. Dojo, it's nothing but "spoilers." Hidden characters, unlockable stages, post completion goodies—you know the drill. The most interesting thing to come out of producer Masahiro Sakurai's official blogging was his wee opinion paragraph about the lack of new Nintendo owned characters this decade. It might be annoying as a producer, I suppose, but I don't have such an aversion to playing through yet another Mario starring adventure. The rest of the updates are more in the way of T-crossing and I-dotting, as the twilight days of the official site and its daily updates draw closer. In the meantime, take part in more Super Smash Bros. Brawl conversation after this week's Dojo Dump.

Monday: Hidden character number twelve is Wolf, who not only looks like Fox, he plays a hell of a lot like him too.
Tuesday: The unlockable Pirate Ship stage just makes me want to play Wind Waker again. What a lovely little game that was.
Wednesday: We talked about the All-Star mode earlier this week, but it's all about character battles. Sakurai squeezes in a thinly veiled complaint.
Thursday: Want the Full Song List with Secret Songs? Print out your checklist!
Friday: The Dojo offers a good look at the Final Smash Trophies. They're rather attractive, no?

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Fri, 04 Apr 2008 15:20:40 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=376361&view=rss&microfeed=true
<![CDATA[ Nintendo Asking Stupid Questions ]]> Gee, uh, nuetral or undecided? I don't know...from where I'm sitting, I didn't think the game went down too well. Didn't really get anyone excited, didn't sell too many copies. Maybe, Nintendo, you'd be better off leaving the beating of this dead horse and just shift the dev team onto something like Wii Clean.
Brawl Sequel Survey [Go Nintendo]

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Wed, 02 Apr 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=375470&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Brawl Characters Re-imaged As Anime ]]> Characters from Super Smash Bros. Brawl re-envisioned as characters from doujin visual novel Higurashi no Naku Koro ni. Not all the Brawl characters, but enough to satisfy our curiosity. This, right here, is truly great stuff. Bravo. ]]> Wed, 02 Apr 2008 06:40:10 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=374981&view=rss&microfeed=true <![CDATA[ Super Smash Bros. Brawl In Egg Form ]]> Our egg contest continues! Reader DaRebel sends in this SSBB-style entry with Kirby and Meta Knight about to bust shells. Dazzling coloring skills, too! Here's what's going on: Decorate an egg (yes, an actual egg), take a pic of it with a Kotaku sign and send it to kotakucontestATgmailDOTcom. Commentland will vote for its favorite finalist. We'll kick this baby off right now, wrap it up on April 4th April 5th. Here's the loot, plus the bonus signed Fallout 3 shirt.

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Wed, 02 Apr 2008 00:00:45 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=374922&view=rss&microfeed=true
<![CDATA[ Show Of Hands: Wii Online ]]> wii222.jpgAlong with many of you, I've been playing quite a bit of Super Smash Bros. Brawl since it's been released. All in all, I'm impressed by the update more than I thought I would be. And the stiff platforming elements sorta grew on me.

But wow. Online play. That's not working too well, is it? Last night, I finally decided to give online a spin. I gave up after trying to join several games and waiting 5 to 10 minutes a pop for other players that never showed. Later, attacking with more resolve, I finally I got into one match—felt like a lottery winner—only to find that lag makes the hyperactive game completely unplayable. So I just wanted to run a quick poll to catch reader impressions of Wii's online services and see if I'm the only one having issues:

Gawker Media polls require Javascript; if you're viewing this in an RSS reader, click through to view in your Javascript-enabled web browser.

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Tue, 01 Apr 2008 13:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=374771&view=rss&microfeed=true
<![CDATA[ Dojo Dump: Soft Focus ]]> It's funny how much I have written about Super Smash Bros. Brawl. The Wii fighter has stolen a few hours of my life, but you might be shocked to learn how little I've played of the final retail copy. Pre-release? Hours! The full-fledged game? Embarrassingly little. It's just that the Wii is quite frequently powered down or *gasp* not hooked up at all. In my defense, I have eight consoles fighting for receiver hook ups.

Perhaps I should squeeze some Brawl time in this weekend, get some of those unlockable stages I hear the kids are into. This week at the Smash Bros. Dojo, Sakurai and crew talk about a few more precious hidden characters, plus talk about post-completion goodies. It's all in the Dump!

Monday: Beat the Subspace Emissary campaign yet? If not you won't be playing in the Boss Battles stadium.
Tuesday: The second pink puffball you'll play in Brawl is the unlockable Jigglypuff. Such a pretty voice.
Wednesday: Unlockable stage Hanenbow is from the Nintendo DS non-game Electroplankton. It's weird.
Thursday: Character Roll Call is less of an attendance survey and more of a point and shoot mini-game. Maybe you'll find Sheik's Special Moves a bit more rewarding.
Friday: Another hidden character, this time it's Toon Link who doesn't quite look... right without being properly cel-shaded.

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Fri, 28 Mar 2008 15:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=373589&view=rss&microfeed=true
<![CDATA[ Solid Snake Getting All SSBB Sexy ]]> Better lock the door, close the blinds. That's right moppets, Kotaku After Dark starts now. Last time we visited Super Smash Bros. Brawl's riskier elements, it was in the form of underoos. Pedestrian! This time, we've got Solid Snake engaging in some snaking of his own with SSBB's female cast members. The clip's after the jump, and might be someone NSFW depending on how your boss thinks of simulated sexual encounters between fictional video game characters. Know: The clip isn't just a collection of scandalous shots, but there's a story of a woman scorned in there. No, really.

Thanks, jkaccnt!

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Wed, 26 Mar 2008 21:00:58 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=372717&view=rss&microfeed=true
<![CDATA[ Dojo Dump: Criminally Upskirt Free ]]> By now, the updates to the official Super Smash Bros. Brawl web site are simply interesting to see how snappily Masahiro Sakurai's writing is translated. The Dojo is unusually lacking in Peach upskirts, seemingly the only interesting development post release, so we really are reading it for the articles at this point. We think the Dojo Dump is nearing its end, as this week's updates focus on house cleaning and organizing, resulting in things like the Pokémon Encyclopedia. Join us post jump for a round up of all of this week's updates.

Monday: If you're still having a hard time with the adventure mode, perhaps you'll find value in these Boss Strategies. But I doubt it!
Tuesday: Secret character Ganondorf is explained. Why is he so angry all the time?
Wednesday: If you're above the age of twelve and don't know your Pokeymanz, the Pokémon Encyclopedia is solid reference.
Thursday: Why do only Snake and Starfox characters get Smash Taunts? That's a missed opportunity, Sakurai.
Friday: The Subspace Emissary: The Great Maze is a-maze-ing. Peach's Special Moves not so much, not an upskirt kick in sight!

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Fri, 21 Mar 2008 15:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=370850&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Brawl Sells 1.4 Million In One Week ]]> Wii fans starved for more Super Smash Bros. have dropped cash on Nintendo's newest mascot fighter at an alarming, record setting rate. Nintendo announced today that it had shifted 1.4 million copies of Super Smash Bros. Brawl in the United States during its first week on store shelves, with 874,000 of those being snapped up on day one. It still has a long way to go to get to the numbers its Gamecube predecessor did (7 million!). Insert something about printing money, it's a fad or Nintendo going third party here.

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Mon, 17 Mar 2008 16:20:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=368929&view=rss&microfeed=true
<![CDATA[ UK Supermarket Sees Funny Side Of Euro Brawl Delays ]]> Europe's delay in getting Smash Bros Brawl is causing great amounts of distress. So it's good to know that amidst all the wailing and teeth-gnashing, somebody can see the funny side of it all. Above is a shot of the game's product page from the online store of British supermarket chain Tesco. Obviously not a release date that's come from Nintendo themselves, but hey, the way things are going it may not end up being too far off the mark!
Super Smash Bros. Brawl [Tesco, via Nintencast]

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Mon, 17 Mar 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=368462&view=rss&microfeed=true
<![CDATA[ The $4000 Wii Of Bedazzlement! ]]> Regular Wii just a bit too vanilla for you? Perhaps you ought to have won Nintendo's Super Smash Bros. Brawl tournament! Of course, if you suck at Brawl and think a Wii decked out with 20,000 Swarovski crystals is very much "your thing," you could possibly just grab one from Crystal Icing, maker of all things crystallized. They're not currently selling them, but I'm sure if you got them on the phone and asked them to charge four grand to your credit card, something could be worked out.

The Brawl to End Them All... [Crystal Icing]

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Sat, 15 Mar 2008 17:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=368340&view=rss&microfeed=true
<![CDATA[ Dojo Dump: ???? ???? ????! ]]> Now that Super Smash Bros. Brawl has shipped in both Japan and North America, expect there to be nothing but spoiler-filled content at the official site. Sure, it's probably all old hat to you—and certainly can't match last week's update—but if you want to take a look at some fabulous Assist Trophy art, make sure to check out what the Smash Bros. Dojo had to offer. Me? I'm gonna go play Brawl!

Monday: Secret character Mr. Game & Watch returns, attacking with nothing but the best Game & Watch attacks.
Tuesday: Mr. Game & Watch's stage, Flat Zone 2, has its own soundtrack in Game & Watch: Flat Zone 2.
Wednesday: A few Hidden Masterpieces are scattered throughout the game, essentially slightly different demos of NES and SNES games.
Thursday: Details on a few of the Secret Melee Stages are added. I used to be really good at the original F-Zero, perfecting my Death Wind I lap times for hours on end.
Friday: Some of the Latecomer Assist Trophies come from titles like Custom Robo Arena, Advance Wars and Daigasso! Band Brothers. Yay for fan service!

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Fri, 14 Mar 2008 15:20:35 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=368175&view=rss&microfeed=true
<![CDATA[ Frankenreview, Super Smash Bros. Brawl (Wii) ]]> Super Smash Bros. Brawl. Honestly, I don't get it. It's not that I didn't play the hell out of the last Smash Bros. title. It's just that, as far as I've been concerned, Nintendo only has so many throw-backs to nostalgia left in them—like a band that keeps releasing greatest hits collections...without putting out any new records.

But after double-checking with the critics, it appears that I'm definitely in the minority. So hit the jump for our Frankenreview on Super Smash Bros. Brawl—what is pretty much a 5-chapter review of a fanboy wet dream.

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GameSpy
From a visual standpoint, Brawl doesn't look much better than Super Smash Bros. Melee did on the GameCube. There is some slight improvement, as you can run the game in 16:9 widescreen format at 480p, and the difference is more noticeable on newer television displays. The real benefit is that everything runs at a silky-smooth 60 frames per second. But outside of the new characters and stages, you'd be hard-pressed to tell this game apart from its GameCube predecessor when viewed side-by-side.GAM195.pre_smash.b5_3—screenshot_viewer_medium.jpg

NintendoWorldReport
Hands down, my favorite new thing about Brawl is its stages, which have been upgraded significantly for Brawl and are much more fun than those from Melee. Similar stages have enough differences so as to still feel unique. The levels pulled straight from Nintendo DS games—such as the frantic Pictochat stage—are some of my favorites. There is so much variety in the fighting locations that Melee's stages, some of which are included in Brawl, seem rather boring in comparison. GAM195.pre_smash.b2_1—screenshot_viewer_medium.jpg

GamesRadar
Brawl's biggest addition...is Wi-Fi Connection support, and it functions... fairly well. If you're brawling with pals off your Friend Code list, the experience should be generally clean and lag-free. However, our attempts to play random opponents led to more than one unplayable choppy scrap that ended in disconnection. There's also no practical way to communicate with other players, and it's a total pain in the ass to share saved pictures. Apparently swapping 16-digit Friend Codes isn't enough, as you also have to share 12-digit Brawl codes. We'd say this'll get ironed out as the weeks wear on, but Wii's online "presence" has never seemed a priority. Diddy—screenshot_viewer_medium.jpg

1UP
I encountered some difficulty in putting a score on this game. Do I give it a B+ and say, "But if you're a huge Nintendo fan, add a point?" Or do I give it an A and say, "If you're a less committed fan, drop a point?" The answer was simple: This game was made for Nintendo fans. If you'd like to debate that fact, question whether Joe Schmo in Best Buy, who buys Madden once a year and maybe Halo cares whether or not Saki from Sin and Punishment is an unlockable trophy. As a Nintendo fan, I found great pleasure in unlocking all of the minutiae, in playing with characters that, to me, were unexpected surprises, and in reveling in what is clearly the greatest celebration of Nintendo culture around. ssbbcharacters.jpg

Kotaku
Super Smash Bros. Brawl improves upon its predecessors in every way imaginable - a truly worthy successor to the Nintendo fighting throne...[it] isn't just a game that will sit in your Wii for months, it's a game you'll actually play for months, if not longer. Capt%20Falcon—screenshot_viewer_medium.jpgAlright, alright. I'll give in to the masses and pick up a copy.


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Thu, 13 Mar 2008 13:00:56 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=367251&view=rss&microfeed=true
<![CDATA[ Brawl Online Not Working, Nintendo Says Try Again ]]> Super Smash Bros. Brawl online is not working. Sure, you might find a good match or two during the day, or late at night, but at 9PM Eastern on a school night? Forget about it. Nintendo's forums, our tips box, and my television set are all chock full of Error Code: 85010, which kicks you back to the main menu of the game, disconnecting you from Nintendo WiFi service. It's either that, or "Your connection to other players was lost. Returning to menu". When I reviewed the game, most of my online play was in the wee hours of the morning, and I still had some issues. We contacted Nintendo for comment on the issue, and were told the issue was being looked into, but so far all they can tell is that it seems as if every Smash Bros. owner is getting online at once and the issue would slowly get better. What, as people gave up trying? Their suggestion? If at first you don't succeed, try, try again. How wise.

brawlconnectionlost.jpg Trying again is not working either, and I would imagine that once enough people give up and the service starts functioning as it should, the flood of players hopping online once the gaming news outlets reported it would just screw things up all over again. Perhaps we all should get together and work out shift assignments?

They had to have seen this coming. The game had similar issues when it was released in Japan, as Ashcraft reported back in January. If a smaller group of people situated on a much smaller piece of real estate had that much of a problem, how could the U.S. even have a remote chance at flawless online play?

It's frustrating as hell on this end, so I know you guys must be pissed off as well. My last successful online Brawl was yesterday morning around 9AM, so I am currently jonesing for a fix with no relief in sight. In the meantime I've been going through event mode in between trying over and over again to unlock Wolf, who keeps kicking my sorry Hedgehog ass.

We'll keep you posted as the issue evolves. For now, you might want to adjust your sleep schedule or call in sick to work for a chance to play online. Just not everybody at once please.

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Tue, 11 Mar 2008 20:00:28 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366692&view=rss&microfeed=true
<![CDATA[ Toys 'R' Us Smash Bros. Brawl Semi-Super Deal ]]> DEALSStill sitting on the fence on your Super Smash Bros. Brawl purchase? Perhaps this Toys R Us deal, giving you 50% off a second game with a purchase of Brawl will light a fire under you. We're talking Zack & Wiki: Quest for Barbaros Treasure for $15 or Mario & Sonic At the Olympic Games for $25, people.

Sure, the rest of the Wii offerings may peak at Tony Hawk's Proving Ground, but it's not such a bad deal. Head on over to the official Toys R Us site to see if there's anything that strikes your cheap-ass(TM) fancy.

Super Smash Bros. Brawl [Toys R Us via Slickdeals]

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Tue, 11 Mar 2008 17:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=366518&view=rss&microfeed=true
<![CDATA[ FoxTrot Jumps on SSBB Band Wagon ]]> WoW, Sim City, Nintendogs. It's obvious that FoxTrot creator Bill Amend is a gamer, or at least he knows someone who is. His latest strip features a tip of the hat to Super Smash Bros. Brawl and video game stores' habit of requiring preorders to pick up hot new titles.

FoxTrot [Thanks SAKY]

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Mon, 10 Mar 2008 16:00:20 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=366028&view=rss&microfeed=true
<![CDATA[ Which Controller Do You Brawl With? ]]> The first thing that struck me as I started digging into Super Smash Bros. Brawl for my review, was the fact that this wasn't a game designed with the standard Wiimote controls in mind. The only time the motion sensing comes into play is when you shake the controller to activate your Smash Attack, and even then it's easier done with the control stick and a button. Me? I tried all the configurations, and finally settled with my trusty old GameCube controller. What's your weapon of choice?

Gawker Media polls require Javascript; if you're viewing this in an RSS reader, click through to view in your Javascript-enabled web browser.

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Mon, 10 Mar 2008 14:00:52 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365994&view=rss&microfeed=true
<![CDATA[ Super Smash Bros. Brawl Review: Mascot Mashing Mania ]]> Back in 1999, Nintendo released Super Smash Bros. for the Nintendo 64, taking their most popular characters and dropping them into a simplistic fighting game that captured the hearts of millions of gamers around the world. Its sequel, Super Smash Bros. Melee, was the best-selling title in the entire GameCube library, so you can see why Super Smash Bros. Brawl has a lot to live up to. The game is bigger, with more characters, more stages, and star cameos from a few non-Nintendo properties like Sonic the Hedgehog and Solid Snake, but does it live up to the legacy of its predecessors?

The results are plain as red and blue.

Loved:
* Tons of Characters: Impressive from the get go, once you've unlocked all of the characters that Super Smash Bros. Brawl has to offer you'll have one of the greatest assemblages of video game legends of all time at your disposal.
* Excellent Music: The musical talent assembled for the game reads like a who's who of famous Japanese game composers. Akihiro Honda, Koji Kondo, Yoko Shimomura - the soundtrack alone is worth the $50 price tag.
* Their Level Design, Your Level Design: As always, Masahiro Sakurai and his team have done an excellent job of creating fighting game levels that incorporate the elements of classic games. Rather than just being backdrops, the level you are fighting can determine how you play. Don't agree? Then see if you can do better, using the relatively simplistic level editor to create and share your own levels with your friends.
* Pretty Graphics: Some of these characters have never looked quite as good as they do in Brawl. Nothing too complex, but pretty enough while still maintaining a blazing frame rate.
* Extra, Extra: The game is filed to the brim with extra bits of fan service goodness. Trophies, game demos, music, and even a history of Nintendo game releases current as of December.
* Finally Online: Despite some issues with lag, online fighting via Nintendo WiFi is a dream come true for fans of the series. Extremely fun, while still quick enough to grab yourself a quick match before heading off to work or school. Potentially dangerously addictive. Even while not playing, I could watch Spectator Mode for hours.

Hated
* Wii Controls: If you don't own a GameCube controller, now is a good time to pick one up. Brawl just feels unnatural when played with the Wiimote/nunchuk combo, and the classic controller is too sensitive, which screws up jumping. It's odd when what could be the best game on the console does little to take advantage of the console's main selling point.
* Online Lag: A good quarter of the online matches I've participated in so far have suffered from extreme, stuttering lag, while a few times I had the game freeze in mid-bout and kick me out of the match. Even with a good group, the frame rate still suffers from time to time. Hopefully this is an area Nintendo can improve upon in future updates.
* Adventure Mode: Excellent cut scenes wrapped around 8 hours of poorly implemented platforming with repetitive enemies and some odd design choices. Remember the lesson of Tekken 5 - platforming and fighting game controls don't mix. The plus side? You don't have to play it to unlock characters - it's just a bit faster.
* Friend Codes: Screw the Friend Code system. Enough said.

Despite a few flaws, Super Smash Bros. Brawl is the best thing the Nintendo Wii has going for it right now. With addictive multiplayer, tons of collecting to do, the ability to create your own levels and share them with friends, Brawl isn't just a game that will sit in your Wii for months, it's a game you'll actually play for months, if not longer.

Super Smash Bros. Brawl improves upon its predecessors in every way imaginable - a truly worthy successor to the Nintendo fighting throne.

Super Smash Bros. Brawl, developed by Sora, published by Nintendo, released March 9, for $50. Available on Nintendo Wii, story mode and several characters in solo mode played to completion. All characters unlocked except Wolf.

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Mon, 10 Mar 2008 12:00:51 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365814&view=rss&microfeed=true
<![CDATA[ MIT Celebrates SSBB Release ]]> Following in its grand tradition of "hacking" reality with silly pranks around campus, a bunch of MIT students dressed up the main lobby of MIT with a bunch of Super Smash Bros. Brawl power-ups.

Celebrating the release of a big video game is starting to become a regular theme over there. If you recall, some pranksters dressed up John Harvard's statue to look like Master Chief when Halo 3 was released. The rather fuzzy pictures show a Mario hat, the Smash Bros. box, a Poke ball, a Smash ball, a banana peel. Not shown were some other power-ups hanging from the ceiling.

Ah MIT.

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Mon, 10 Mar 2008 09:00:50 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=365815&view=rss&microfeed=true
<![CDATA[ Brawl Doesn't Work With Some Wii ]]> sbb.jpg Looks like Super Smash Bros Brawl is having some problems working on a few Wii out there. We've only received a handful of complaints about this here at Kotaku, but it's a big enough problem that Nintendo already has a site set up to deal with the problem in North America.

Super Smash Bros. Brawl utilizes a double-layer disc which has a large memory capacity. A very small percentage of Wii consoles may have trouble consistently reading data off this large capacity disc if there is some contamination on the lens of the disc drive. Nintendo has specialized cleaning equipment that can resolve this problem. (Please do NOT attempt to clean the lens yourself, as you may damage the system.)

Hit the jump for the mini FAQ on the issue:

"How can I get this fixed and how long will it take?"
If you are experiencing disc read errors, please utilize the form below to request a repair order. Nintendo is upgrading inbound and outbound shipping to expedite the total repair process. Specific repair times will be provided as you fill out the repair form below. There is no cost for the repair or shipping. Please note: returning the game to the retail store will not solve the problem. So we encourage users who are experiencing issues with playing Super Smash Bros. Brawl to utilize this repair order process.

"What if I have Virtual Console games or other stored data on my Wii console?"
Due to the nature of this particular issue, you should not lose any of your stored data. In some rare cases you may have to re-download your Virtual Console games from the Wii Shop Channel, but there is no cost to doing so.

Repair Form [Nintendo, thanks to everyone for the tip]

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Sun, 09 Mar 2008 09:00:03 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=365603&view=rss&microfeed=true
<![CDATA[ "Improved" SSBB Tourney Trophy ]]> You were, I'm sure, as horrified as we were when you caught your first glance of the GameStop Super Smash Bros Brawl trophy.

Lucky for us, we weren't the only ones permanently scarred by the sight of a singlet-wearing, gold-dipped high school wrestler. The assistant manager of a EB Games said he and his fellow employees broke into gales of laughter when they unboxed the trophy at their story. Fortunately, they figured out a way to make the trophy more SSBB "appropriate."

I like it!

[Thanks Brett]

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Sat, 08 Mar 2008 16:00:05 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=365491&view=rss&microfeed=true