<![CDATA[Kotaku: smack talk]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: smack talk]]> http://kotaku.com/tag/smacktalk http://kotaku.com/tag/smacktalk <![CDATA[Bayonetta Designer Concedes He Is Bald, But Not Gay (Squabbles With Itagaki?!)]]> M'kay... We're not sure why it matters how much hair covers his head and where he dips his candlestick, but Bayonetta designer Hideki Kamiya brought his hairless noggin and heterosexuality into a recent interview — among other things.

"I am bald, but I am not gay."

Thanks for sharing? Perhaps Kamiya was making some off-handed remark or whatever — he did say he was "sleepy". Unfortunately, Kotaku only has a summary of Kamiya's comments that has been floating around the Japanese internet and thus don't know the full context, which could better explain his statement.

The majority of the comments are concerned with the actual game: "For the opponent, dodging attacks is more humiliating than blocking them." He also talks about how blocking already means you've turned a win-lose into a lose.

One of the main mechanics for Bayonetta is dodging attacks.

Some on the Japanese internet point out that Kamiya also seems to be revisiting his feud with former Team Ninja lead Ninja Tomonobu Itagaki. "It's a huge mistake to think like an idiot that big breasts on women seem erotic." Itagaki is known for his chesty characters in games like Dead or Alive.

The Kamiya vs. Itagaki has been ongoing with Itagaki recommending laser-eye surgery for Kamiya, and Kamiya saying that Itagaki's Ninja Gaiden didn't have "the power" to pull him in.

Previously, Itagaki also said, "My daughter tried playing Okami, and she got sick of it pretty quickly — and I got pretty sick of it, too... So I heard Kamiya said something about the action genre not moving forward in eight years. Can you tell me more about that? ...Was he asleep for eight years?"

The Japanese internet seems to believe that Kamiya's recently comment that he's "sleepy" is in reference to this Itagaki remark. Oh the drama, the drama.

ゲームクリエイターの神谷氏と板垣氏の抗争が本格化してきた件について [はちま起稿] [Pic]

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<![CDATA[Itagaki Bayonetta Creator Hate May Provide Game Clues]]> Dead or Alive creator Tomonobu Itagaki has left Tecmo's Team Ninja. He's been away, but has returned with a new start-up, unofficially dubbed the Tokyo Vikings.

He's also back to fill the vacuum of Japanese game developer trash talk. From an excerpt of Itagaki interview with 1Up comes this bit about Platinum Games developer Hideki Kamiya, who is currently making Devil-May-Cry-in-heels action title Bayonetta:

1UP: What do you think about Bayonetta, as a game? Do you think Kamiya is right to follow the Devil May Cry formula so closely?

TI: If I made a similar game as a game I made in the company I quit, people would say, "What an idiot, can't he make anything else?" Well, that is more or less the opinion I have for, uh, that Bayo-something game.

1UP: What do you think of Bayonetta's character design? She's covered in hair.

TI: Covered in hair, is she? I dunno, Mr. Kamiya must have a lot going through his head. Well, in any case, I would first recommend laser eye surgery. I'm sure he's not that strapped for cash, right?

A bit of background: Bayonetta designer Hideki Kamiya stated previously that he had never played Itagaki's Ninja Gaiden because he said the game "didn't have the power" to pull him in.

Moving beyond the smack talk and Itagaki's recommendation that Kamiya get laser eye surgery if he's not strapped for cash (ouch), this chatter could provide clues regarding what the former Team Ninja lead ninja and his team are up to. Elsewhere in the interview, he says he's gotten tired of making games with girls that have enormous breasts and won't be making games with Aerosmith music anymore.

"I have to apologize to my fans, but since I won't be making Dead or Alive games," Itagaki explains, "I won't be using Aerosmith's music anymore. I want to send the deepest gratitude to Aerosmith and Steven Tyler. The power I needed to make DOA came from Aerosmith and the movie Armageddon."

So is it safe to assume for the sake of assuming that Itagaki is working on something different than his previous games, something light on the norgs and something free of Aerosmith?

Developer Interview: Itagaki Skewers the Competition [1Up via Sega Nerds]

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<![CDATA[Command & Conquer: Red Alert 3 Calls Out Starcraft]]>
You know, I'm not gonna try to guess the viral marketing policies or in-house/contractor authorizations of Electronic Arts to determine if this really does constitute EA taking potshots at Blizzard. But that is undeniably the actors J.K. Simmons (President Ackerman) and Jonathan Pryce (Field Marshall Bingham, on the jump) and they're calling out other RTSes, specifically ones set in space, so, sounds to me like Command & Conquer: Red Alert 3 is talking shit to StarCraft players, perhaps Star Trek: Online.

These are part of a series of videos (one above, two more on the jump that have been posted as replies to other videos on YouTube, in some cases unrelated, so there's your viral aspect. The uploaders, RedWhiteBlueAlert and ThrowingStarz both joined in the past week, so, likely viral. And remember that Battlefield: Bad Company, also an EA title, took a few swings at its competition too.

And here's another one from Suki (Kelly Hu), posted as a response to a Star Trek vid. Actually, she's got others up in which she hates horror (Left 4 Dead) and expansion packs (you name it). She also likes "impressive creatures" which is probably carrying water for Spore.

Red Alert 3 Disses SC2 [sc2Pod]

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<![CDATA[Sony: PAL PS3 to Beat 360 By Summer]]> While the PS3 may have been late out of the gate, David Reeves, President/CEO of Sony Computer Entertainment Europe, claims that the console is quickly gaining momentum in the European market. And while we have no specific numbers to report, Reeves has plenty of smack to talk all the same:

We don't often mention the competition, but I will give you some interesting data: In terms of installed base in some of our major markets, such as France, Spain, Germany and Italy - plus some distributor territories in smaller markets like Switzerland - our current cumulative installed base is now higher than Xbox 360.
As for the UK...
It has not yet reached that in the UK. But the team here expect to overtake the installed base of Xbox 360 across all PAL territories in late summer. It's also worth mentioning that last week we outsold Xbox 360 in PAL territories by a ratio of three to one.
Late summer? Alright, we'll mark our Google calendars to follow up on that little tidbit. Is there an official start to late summer?

Reeves: PS3 will overtake 360 by summer [mcv][image: gettyimages]

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<![CDATA[John Romero Dishes on "Bitch Ad"]]> Doom co-creator John Romero and Gamecock's Mike Wilson go way back. Before he founded Gamecock, Mike Wilson was the CEO of Ion Storm, a company Romero founded. In less than a year, he was pushed out. (The company churned out the acclaimed Deus Ex and the not-so acclaimed Daikatana.) But Wilson's gone on to set up Gamecock, which he describes as an "independent film company for small developers." After reading the Gamecock's release schedule right here on Kotaku, Romero blogged this about his former colleague:


I got a chuckle out of reading the reader's comments on the article. People are now starting to get a clue about how Mr. Wilson operates. Hey everyone, he hasn't changed in over 10 years — these are the kinds of jackass stunts he pulled at Ion Storm with Daikatana. Remember the bitch ad? Yeah. He also ran ads ("image ads") that just had pictures of Ion Storm founders, himself and our COO. That was just the beginning of his madness.

It got much worse at Godgames where he pretty much just partied all the time and after the whole thing got reined in by Take 2 he went underground for a while, waiting for his next victim/investor so he could go hogwild all over again. And thus was born Gamecock.


Bitter, John? Perhaps you have every right to be...
Gamecock Release Schedule [planet rome.ro Thanks, Witz!]
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<![CDATA[Hackers Join Next-Gen HD Format Wars]]> In a sense, the next-generation HD battle of blu-ray versus HD DVD closely parallels the current generation console battle between Sony and Microsoft. Both have clear advantages and disadvantages over the other, and every time I try to choose between the two, something happens to cloud my judgment. Transformers on HD DVD. Uncharted: Drake's Fortune. Over the holiday season the battle grew more heated, as both formats tried to out special deal the other and forums broke out into the verbal equivalent of fisticuffs, escalating to the point where hackers threw their hat into the ring, redirecting visitors to Blue-raydisc.com to HD DVD's "The Look and Sound of Perfect" website. Nasty! The hack was quickly fixed, but the message is clear. This is still very much a war, and perhaps "Hack the Planet!" Makes you wonder if all industries have fights like this, and somewhere on a craft site a knitter is calling a crocheter a little bitch. F***ing crocheters.

Hacks and smack-talking make hi-def format war even uglier [Ars technica]

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<![CDATA[NCSoft: Home Could Be Good, Won't Move PS3s]]> PSHome looks like it could be the PS3's underestimated weapon in recapturing public interest in a brand that's taken its share of bruises this time around. But NCSoft's Thomas Bidaux sees the platform's potential a little differently:

I think Home is very interesting, but I want to see how people use it. Again - content. If there is an incentive for people to go into Home, beyond just customising their avatar, then it will be very, very good. If there is no incentive, then it will remain quite limited.
One of the limitations is linked to the PlayStation 3 - so the success of Home is 100 per cent tied to the PS3's penetration into the market.

I don't think you can say you will sell more PS3s because of Home, but if the PS3 had the right penetration in the market, then yes - Home will be very interesting.

We've become less excited about Home since its announcement—granted the adrenaline rush dies down when Sony isn't after you—but that's only because we haven't seen much more since then as we're forced to sort through the limited experiences of beta testers for more info. If Home has the content and it's marketed with gusto, why couldn't it move some consoles?

Virtual Reality
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<![CDATA[The Outsider is Next Gen, Halo 3 and Bioshock Aren't]]> Frontier Developments' boss David Braben is feeling really confident about his upcoming game, The Outsider (for PS3 and Xbox 360). Players take control of an ex-CIA agent framed for the assassination of the President in what looks to be a good, "high octane" time. But like we said, he's feeling really confident about it.

I loved the 1930s-1950s atmosphere of BioShock...but the gameplay itself was not 'next-gen'...I found Halo 3 great fun, too, but also a little disappointing - as although there were a few nice touches and improved graphical fidelity, it hadn't really moved on much from Halo 2 in terms of the gameplay.
His game on the other hand, is going to be fantastic:
...if anything I am reassured; I think Outsider more than stands up to them, and I still think Outsider will be one of the first 'next-gen' games.
Braben's point is that gameplay has failed to evolve with this generation, and player choice is a letdown (as with Bioshock, you can only "choose" to be good or bad, not much in between).

Here's hoping The Outsider is everything Braben claims it to be, offering us a robust world of possibilities while making two critically acclaimed AAA releases look like Atari 2600 titles. But until then, it seems like a lot of talk, and not a lot of...

BioShock, Halo 3 not "next-gen" [eurogamer]

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<![CDATA[Crytek: Bioshock Pwns Halo 3, But Both Drool and PCs Rule]]> Crytek head Cevat Yerli must be feeling pretty good about Crysis. Because even though he's trying not to talk smack, it's pouring from his mouth anyway.

I don't want to talk bad about [Halo 3]. The trailer looked great. I know there are millions of people who love it.
C'mon, let the poison out. You're amongst friends.
I tried to play Halo 1, I tried to play Halo 2. (laughs) I really didn't get it. It didn't get me, well I bought copies though Again, conversely the Bioshock demo got me. It's not that it's not possible, but console shooters are at the level of PC shooters 5-6 years ago.
Later in the interview Yerli goes on to explain just how Crysis could make its way to consoles—by altering level design. And then even later, Yerli discovered that wedgies can break skin and even require surgery.

Shooting For Perfection: The Cevat Yerli Interview [gameinformer]

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<![CDATA[Eggebrecht: Wii Games Should Look Better]]> Factor Five's Julian Eggebrecht may have taken some knocks on the chin for Lair's gameplay, but not many were complaining about the unquestionably stellar graphics of the title. And that's pretty much enough for me to name him an unquestionable authority on every platform's individual graphical nuances (and anything else necessary for this article to be extremely important). Right now, Eggebrecht's questioning an industry that's all but given up on the Wii ever making pretty games:

If you connect you can get a lot of shader effects which would've been on the 360 or the PS3...it's got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things.
So why does he think games aren't looking better?
Hmmm I don't know, the hardware is very, very easy to understand. Now the problem might be -and it just might be- is that some studios -or some publishers specifically- are discarding the graphical capabilities automatically simply because it is a Wii title and they're basically telling the developers "look, we won't pay for any advanced graphics."
He admits that the Wii will have difficulty achieving photorealism, but I have a feeling that his conspiracy theory isn't so far off...if you look at certain titles.

Factor 5's Julian Eggebrecht on Wii Graphics [flamewaradvance]

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<![CDATA[Space Giraffe is Rubbish, The Shirt]]> I'll be honest. I haven't played Space Giraffe, because my Xbox 360 is still in the intense care unit. (Have you? You like it?) Paper mag Official Xbox Magazine didn't dig the game much at all, giving it a 2/10. Over at Something Awful, Space Giraffe creator and head yak Jeff Minter called the review "the most extraordinary example of egregious fuckwittery" he's ever seen. Right or wrong, the magazine is certainly entitled to its opinion! Just as Minter is entitled to make t-shirts lampooning that review. They're available for purchase, too. Buy one if you like. Wear it, too.

Fuckwittery. Gotta remember that one. Funny.
Minter Makes Shirt [YakYak]

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<![CDATA[Splinter Cell Producer Trashes PS3's AI Capabilities]]> In a recent interview with Gameplayer, one Splinter Cell: Conviction producer "Danny" adamantly declared:

It's NEVER gonna come out on the PS3 or the Wii.
Why? The Wii is self-explanatory, but he also said the Xbox 360 handles AI better than the PS3. That seems to be a bit overreaching, and maybe the real answer is that Splinter Cell's software architecture would make it difficult to bring to the PS3. But what do I know? Any real devs in the audience want to clarify for the group?

Splinter Cell: Conviction
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<![CDATA[Mark Rein - Halo 3 Shouldn't Have Shown at E3]]> Epic head Mark Rein, though a huge Halo fan, has been dissing Bungie's/Microsoft's decision to show Halo 3 at E3.

I think that [showing the single-player campaign] hurt Halo 3 at E3...[it] didn't win any game of the show awards that I could see....I'm sure if they'd actually had a big Halo 3 presence, if Microsoft had set up eight machines or 12 or 16 machines so you could sit and play it, it would have won all kinds of awards. But they don't need to because, like me, everyone's already placed their order... So I think that worked against them at E3.
I saw Halo 3 at E3, and would agree with Rein. There wasn't much to gain and there wasn't much shown. But the big reason Halo 3 might not have stolen every award is not directly because it wasn't playable so journalists couldn't love it enough, but because you couldn't vote on what you couldn't play*. And Bungie wasn't offering hands-ons, even in small group sessions. On a side note, I did get to touch the new Xbox. And I palmed that shit, Peter Moore style.

*Critics who requested could play the game, but there was confusion on that point even amongst the critics themselves.

Mark Rein: Halo 3 showing at E3 "hurt" Bungie's sequel [cvg]

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<![CDATA["Hardware With Pokemon Wins"]]> ishihara.jpg

The console wars decided by Final Fantasy? Pffft, what-ever! Tsunekazu Ishihara, CEO of Nintendo affiliate The Pokémon Company, says the hardware with Poké will win. Yes, that's almost EXACTLY what he says. Here's the direct quote:


The hardware which has Pokémon on it will be the winner.

There ya go. So, does that mean Pokémon would ever go multi-platform? Fat chance! Ishihara weighs in:

When you look at multi-platform games, because they are multi-platform you have to consider what is universal to all of the platforms when you're making it and therefore that limits the actual creativity.

In summary: Multi-plat not original, buy the Wii, Pokémon FTW.

Poké Pride [GameSpot via VGB]

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<![CDATA[Clip: Smash Talk vs. Trash Talk]]>

CheapyD from CheapAssGamer is back, in need of a shave and reviewing the Trash Talk for the Xbox 360. We featured the Smack Talk a while back, but Cheapy gives a quick run done on how the Trash Talk works and offers his two cents on which is a better buy. The peripheral seems pretty annoying, actually. Then again, that is the point!

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<![CDATA[EA: "Gears of War? Zero Innovation."]]>

Oh snap! Oh. Oh it's ON now. Electronic Arts Montreal general manager Alain Tascan laid a little smack down on the competition.

What is Gears of War? I mean Gears of War brings nothing in terms of innovation to the shooter... Like, zero. Only two very brave UK-based journalists said, 'You know what, Gears of War is a great game but it's like what Quake was a few years ago.'

Dude. Army of Two had better be the best game EVER or you're going to hear about this for a long time.

Tascan admits that he hasn't actually played Gears yet—and neither have I—but is in essence calling out the industry for being putting graphics before gameplay. I can get behind that, Alain, but you really ought to focus on your own game a bit more.

Gears of War has 'zero innovation', says EA exec [Eurogamer]

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<![CDATA[Microsoft Blogger Says PS3 Online "Likely Underwelming"]]>

With PLAYSTATION 3 Online getting propped up by Xfire, Microsoft blogger Ozymandias weighs in for the requisite thunder stealing. Sony mentioned that Xfire is not replacing SCE's PlayStation Network Platform, but simply be "complementary" in that it will provide additional features and connectivity with the Xfire network. Cool, huh?

Not so, says Ozymandias:

What we end up with is a bit of a mishmash of online accounts, logins, and services. For example, now when I play a PS3 title I simply can't depend on having a single Friends list. Sony will manage the 'master' list, which should have presence in every PS3 title, and Xfire will be a plugin that some publishers integrate into some games. This means gamers can't depend on finding their friends in one place (if the game even supports Xfire)...

Another challenge is that Xfire is now effectively middleware—and that's not free. Had Sony purchased and integrated Xfire into their SDK I could see the effective cost of integration being 'free' to publishers. Now, unfortunately, each and every publisher has to look at their budget and decide whether adding a second online service/friends list/presence is worth it. I have no idea what Xfire's licensing costs are, but whatever it is, it's not free—Sony lost that opportunity. And that means publishers have to decide whether to spend extra dollars, effort, and time in an era when game costs are already spiraling higher and higher.

Sadly, this appears to be an artifact of Sony's online service being late to the game and likely underwhelming.

We're a little less than a month away from when the console launches in Japan, and we're still largely in the dark. Or rather, feel in the dark. Obviously, Sony will illuminate more on its online service for the PS3 at its San Francisco presser later this month. My concern: The PS3's online functions have been lost in a Blu-ray haze. Yours?

Not So Cool, Dudes [Ozymandias]

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<![CDATA[Improve Your Smack Talk]]>

Meet smack talk Version 2.0. With the GameDR Smack Talk, press one of five buttons to taunt your Xbox Live foe with a movie one-liner ("Go ahead, make my day"), a music clip ("We Are the Champions") and any other customized sound bite. Here's how it works: Plug the pint-sized accessory into the Xbox 360 controller's bottom and the headset jack. There are five preset sounds that run the gamut of evil laugh to crowd applause, which can be replaced. The clips can run up to five seconds in length, stored on Flash memory. Drops this October for US $29.99 and will hopefully lead to more creative smack talk. Until then continue with the "I pwn noobs" and the f-bombs.

More Here [CNET]

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<![CDATA[Xbox Australia Slams Sony Delay]]>

Kicking a dog when its down, Xbox Australia's honcho David McLean added his two cents to the PLAYSTATION 3 PAL region delay, which has pushed back the console from November 2006 to March 2007. Before going on to flatter the Wii, McLean said:

[The PS3 delay] doesn't surprise me—and it further wouldn't surprise me if this product wasn't seen in March next year either. We have always been comfortable with our strategy for Christmas irrespective of Sony. We are completely unsurprised by this situation. We have actually been a little surprised at how surprised other people have been.

And we were surprised how surprised Microsoft Australia was at how surprised others have been.

More Here [GameSpot UK]

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<![CDATA[VoIP Headset for the DS]]>

Well, this is rather nifty. At a recent retail product fair in Japan, Nintendo announced a VoIP headset for the DS and DS Lite. It's set to go on sale in Japan around September 14th. Price? Only about $10, surprisingly. It's designed to allow you to engage in more comfortable, lower volume smack talk with your Metroid Prime: Hunters or Pokemon buddies.

Something occurred to me looking at this, though. We're now getting Opera for the DS. Where the hell is Skype for the DS? I will never, ever browse the Internet on the DS, but make long-distance phone calls far cheaper than I could make on my mobile phone? That's just fills my sack with sunshine. Thanks, Bernard!

Nintendo announces headphone VoIP set for DS [Video Games Blogger]

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