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Slate

nintendo

Slate Declares the Wii Online 'A Smashing Failure'

On the heels of Leigh Alexander musing about the potential for 'a Wii for grownups', Jack Patrick Rodgers takes on the Wii's online functionality (or lack thereof, in his estimation). It's clunky, he says, and while he wouldn't expect Xbox Live-esque service from a service that is trying to keep itself 'easy and free,' it really showed its unsophistication while playing SSBB online: More »

nothing new

In Defense of Game Cliches

Cut scenes, health packs and cheat codes. They're all video game clichés, but necessary and even helpful ones at that. Over at Slate, Chris Baker has an insightful piece up on how old hat makes your gaming experience more enjoyable. He writes:

Every time you fire up a new title, you've got to learn how to look around, run, and fire an Uzi all over again... Each game world is like a foreign country, full of unfamiliar sights and sounds and seemingly arbitrary rules. How do gamers survive in these strange lands? Clichés. Loads and loads of clichés.

Baker's right — the tried and true really construction basic gaming grammar and without them we'd be lost. Game clichés? Live 'em, love 'em, need 'em.
Game Cliches [Slate]

get a learn on

Slate's Slant On Videogame Violence

Feeling out of touch on the videogame violence issue? There are plenty of fans of the art form who are quick to defend violent games, albeit from personal and anecdotal experience, that violent videogames do not a violent person make. But some research indicates otherwise. More »

slate

Slate Hates The Wii For Hate Hat Trick

Don't hate the player, hate the sometimes, somewhat inaccurate infrared sensor and internal gyroscope and accelerometer. Slate's a bit whiny about the not-quite dead on targeting when using the Wii-mote as a pointer and that you don't really need to know a proper golf stance to play Wii Sports. More »

indie

Lack of Indie Games Depresses Entire Industry

Slate.com has a fantastic article up today about the quiet crisis in game development: the dearth of independently-released titles. Author Luke O'Brian cites a variety of causes for the drought, such as overblown budget requirements, a convoluted distribution model, and the few big names like Electronic Arts, Sony, and Activision hogging the market with endless sequels and remakes. The 19th Madden is about to slime its way onto shelves, with all updated player names and numbers. I dunno about you man, but I'm fuckin' stoked. More »