Posts Tagged “
Slate
”
nothing new
In Defense of Game Cliches
Cut scenes, health packs and cheat codes. They're all video game clichés, but necessary and even helpful ones at that. Over at Slate, Chris Baker has an insightful piece up on how old hat makes your gaming experience more enjoyable. He writes:
Every time you fire up a new title, you've got to learn how to look around, run, and fire an Uzi all over again... Each game world is like a foreign country, full of unfamiliar sights and sounds and seemingly arbitrary rules. How do gamers survive in these strange lands? Clichés. Loads and loads of clichés.
Baker's right — the tried and true really construction basic gaming grammar and without them we'd be lost. Game clichés? Live 'em, love 'em, need 'em.
Game Cliches [Slate]
get a learn on
Slate's Slant On Videogame Violence
Feeling out of touch on the videogame violence issue? There are plenty of fans of the art form who are quick to defend violent games, albeit from personal and anecdotal experience, that violent videogames do not a violent person make. But some research indicates otherwise. More »
slate
Slate Hates The Wii For Hate Hat Trick
Don't hate the player, hate the sometimes, somewhat inaccurate infrared sensor and internal gyroscope and accelerometer. Slate's a bit whiny about the not-quite dead on targeting when using the Wii-mote as a pointer and that you don't really need to know a proper golf stance to play Wii Sports. More »
indie






