<![CDATA[Kotaku: sketches]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: sketches]]> http://kotaku.com/tag/sketches http://kotaku.com/tag/sketches <![CDATA[The Slightly Late Shadow Of The Colossus Concept Sketch Gallery]]> While looking through Sony's PlayStation image archive for my story on Ico and Shadow of the Colossus, I found some development sketches for the latter game that I'd never seen. I had to share. Sorry this is four years late.









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<![CDATA[The Level Art Design of BioShock]]> It's no secret that I am a BioShock junkie, taking in every drop of media from the game much like the genetically altered freaks of Rapture take in plasmids. One of the things I noticed when I did my hands on with it at E3 was just how amazingly beautiful everything was. I spent a fair amount of time just looking at everything and marveling at all the work that must have gone into that incredible amount of detail.

The Cult of Rapture has posted a small gallery of level sketches and concept art that eventually became the beautiful and tragic locales of BioShock. Ranging from pencil sketches to fully realized paintings, the six images are a great look for anyone interested in the artistic side of this "beyond your typical FPS" game.

BioShock Level Art Design [The Cult of Rapture

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