<![CDATA[Kotaku: skate it]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: skate it]]> http://kotaku.com/tag/skate it http://kotaku.com/tag/skate it <![CDATA[ New Skate It Video Shows Wii Balance Board Controls ]]>
Even though 64% of those who bought Wii Fit have it collecting dust in their closet, the new controls of Skate It using the Wii balance board look, well, promising. In the latest trailer we get another quick look at the Wii version of the game. I'm personally going to take my balance board in my yard and start practicing for this.The neighbors will love it. The game will be hitting the Wii and Nintendo DS this upcoming holiday season.

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Wed, 27 Aug 2008 15:40:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5042677&view=rss&microfeed=true
<![CDATA[ New Skate It Video Discusses Controls ]]>
We gave you an early look at Skate 2 a few weeks ago, now we look at the controls for Skate It. I am really excited to see how the Wii remote works as a skateboard. It sounds like they are going the same route SSX Blur took on the Wii. Expect it this holiday on Wii and Nintendo DS.

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Tue, 19 Aug 2008 13:40:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5038880&view=rss&microfeed=true
<![CDATA[ Balance Board Skateboard Add-on, Bwah? ]]> As posted earlier, Kotaku's own Mike "Michael" McWhertor was impressed with Skate It's straight forward incorporation of the Wii Balance Board. But for some, maybe just the regular Wii Balance Board isn't enough to get them in the mood for skating. Maybe they want something to sexy the board up. You know, like some sort of snap-on peripheral. Nothing's been announced by EA, but rumors persist Skate It will ship with something like that. When asked if such Balance Board peripheral exists, EA replied:

That's something I haven't heard. So... Our focus is just working with what is provided by Nintendo. So there's not an extra piece. You know, it's really about working with the Balance Board. So if you have one, this is another game you can play with it. It's not about fitness, it's about skateboarding and having fun.

There's a video after the jump. Watch it if you like.

EA denies Skate It Balance Board clip-on accessory [Balance Board Blog via Go Nintendo]

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Tue, 08 Jul 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022828&view=rss&microfeed=true
<![CDATA[ How's Wii Skate It? We Skate It To Find Out ]]> We hope you're ready for a world in which all games are controlled with your feet, because following the success of Wii Fit and the welcoming of the game's Balance Board peripheral by third-party developers, it's only going to ramp up from here. Fortunately, in the case of the Skate It at least, playing games with your feet may not be such a bad thing. It has the potential to be about as awkward as any attempt to ride a skateboard, if it's your first time, but you might be surprised at how easily one can pull off nose manuals and nollie kickflips within minutes.

Obviously, one isn't required to have a Wii Fit Balance Board to play Skate It. It can also be controlled using only a Wii Remote. And that, somewhat surprisingly, works rather well, too.

Still, it's a bit unnerving at first. It's simple, though, with little in the way of button pressing. Simply press A to accelerate, down on the D-pad to stop and B to perform grabs. Everything else is motion controlled — kicks, flips, ollies, turns, everything.

Turning your board with twists of the remote requires a steady hand. Skate It will require just as much extremity agility and concentration as the original Skate and sticks closely to the formula established by the first. You won't be doing as much wild waggling and joint-killing shaking as some of the Wii's other offerings. Instead, because Skate It's controls are about finesse and precision, you'll find yourself looking a bit more zen as you try to avoid unintentional board slides and the not-uncommon faceplant.

As with the original Skate, I had a bit of trouble shaking off my Tony Hawk Pro Skater past and becoming reaccustomed to EA's approach. But after a few minutes with the Wii Remote and the Balance Board schemes, both rewarding in their own way, it was very much a peaceful, enjoyable experience, similarly sandbox-y and mostly pressure free — editors from other outlets waiting in line notwithstanding.

My only complaints with the control scheme lie in their unfamiliarity. The Wii Remote would perform well in some parts, with nose manuals via a quick remote hop and downward angle working like a charm. But in other instances, I'd find myself steering wildly out of control. It was also pretty easy to lose one's center on the Balance Board and feel the strain of fake skateboarding on the underdeveloped calves. (Perhaps that possible skateboard-like frame could address this, but we'll have to wait to find out.)

Still, I left Skate It pretty impressed, admiring the control scheme and seemingly smart implementation of the Balance Board. We're looking forward to spending more time with it at E3, but for now we'll just soak in the screen shots and become more familiar with the controls in the galleries below.

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Mon, 07 Jul 2008 21:00:59 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5022728&view=rss&microfeed=true
<![CDATA[ Skate It Wii May Get Skateboard Frame for Balance Board ]]> I was blown away with how fun it was to mess around with the early build of Skate It with the Wii Balance Board that Electronic Arts had on display last week during their event. The controls were fun, easy to pick up and felt much more rewarding when you pulled off a trick than doing the same with two thumbsticks or a remote waggle.

But I was a bit worried about how the game would make sure virtual boarders weren't slowly moving off the balance board's sweet spot. Scooting was a problem I noticed while playing Wii Fit. The more into a game I got, the more intense it was the more I tended to scoot around on the board over time. After ten minutes or so of intense gaming I'd notice the game wasn't responding right because my feet were no longer centered.

The devs told me that that is a concern of theirs as well. So much so that they're actually looking into the possibility of shipping the game with some sort of form that snaps onto the balance board to give it more of a skateboard look and feel. More importantly, this skateboard frame would help gamers realize when they were scooting off the board's center spot without having to look down, and potential facing into a virtual curb.

Sounds like a fantastic idea to me. [Image Credit]

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Tue, 24 Jun 2008 08:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5018296&view=rss&microfeed=true
<![CDATA[ How To Skate It On Wii And DS ]]> Skate It is the newly announced version of EA's Skate for the Nintendo Wii and DS, and while Crecente did an excellent job of explaining the controls yesterday in his hands-on report, EA saw fit to release videos showing how things are done in the world of Skate It. Interestingly enough the two videos feature no actual gameplay, rather showcasing a real-life skater performing the moves with the controls displayed in a tiny box in the lower right corner. In fact, both the Wii and DS versions of the vid feature the same song and the same video, with only the control boxes replaced. Way to go the extra mile there. Hit the jump for the DS version of the clip.
The Wii controls look to translate the act of skateboarding to the Wiimote quite nicely, while I am sure the DS version is an extremely accurate simulation of drawing lines on a board. ]]>
Wed, 14 May 2008 12:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=390348&view=rss&microfeed=true
<![CDATA[ Skate It Wii Hands-On Impressions ]]> Standing on the tiny white stage set up in front of the back bar of Supperclub last night, a drink sloshing nearly out of its glass in one hand, Skate It executive producer Scott Blackwood promised not to use the phrase "built from the ground up" while explaining his game.

Boo me off the stage, he insisted, if I do... and then he proceeded to use the phrase.

"If it's not built from the ground up, is it a port? Not really."

Blackwood explained that before Black Box started their work on the Wii and DS versions of Skate, they had to figure out if the controls would work.

"It we couldn't get that great flick it feel, we weren't going to do it," he said.

Later on, while trying out the Wii version of the game for myself, I was told the team spent three to four months working on getting those controls right and for the most part, it felt like they succeeded.

To play the Wii version, you hold the remote flat, facing it toward the screen and then move it around as if it is the board you are standing on. The A button makes your skater push with his foot, and the B makes him hold the board. The rest is done with motion. You turn by tilting the remote side to side, manual and nose manual by tilting the remote forward or back and do tricks by snapping the remote up, to the side or in tight circles.

I was able to do quite a few tricks with the remote, including a new Kung-Fu move requires jumping up in the air and pushing both buttons at the same time, after just a few minutes with the controller. There was a slight lag between the motion and a jump, but it felt like it was something built into the game on purpose rather than a design flaw. The turning was tight and responsive and for the most part if felt like a Skate game.

One very noticeable difference is that in Skate it on the Wii there are no pedestrians. The developers explain this away by saying a series of disasters have struck the city, leaving you with a playground of upturned asphalt, broken signs and bent rails to skate in, but I suspect that some of that decision was also driven by the necessity of developing an Xbox 360, PS3 game for the Wii.

While the game will also make use of the Wii Balance Board, allowing you to steer and do manuals with it by shifting your weight, we weren't allowed to test that out at last night's event.

The game will have you leaving the city and traveling to real cities around the world to compete in skate events, the developers told me.

While the graphics certainly take a hit, the slick feel of the controls, I suspect, will more than make up for that.

I didn't get a chance to check out the DS version, unfortunately, but in the demo they showed how you will perform stunts by tracing lines across a skateboard on the touch screen. Most moves looked like they were made by drawing angles lines or open shapes, like a rough J or U, though one trick required a odd-looking loopdeloop.

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Tue, 13 May 2008 16:40:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5008860&view=rss&microfeed=true
<![CDATA[ Yup, Skate It Is Coming To Wii, Nintendo DS ]]> It won't come as any surprise that EA is planning Wii and Nintendo DS "spin off" versions of its skateboarding franchise skate—IGN spilled the beans accidentally in April—but you might be surprised at how good it looks. It might not be on par visually with the Xbox 360 and PS3 entries, but Skate It, at least based on the trio of screen shots IGN secured, looks pretty good.

Skate It looks to replace the dual analog control scheme from the original skate with a Wii remote-only method that looks serviceable based on the promo video. As expected, the game also plans to use the soon to be release Wii Fit Balance Board, but executive producer Scott Blackwood is light on details. IGN has the full scoop.

Skate It on Wii and Nintendo DS [IGN]

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Fri, 09 May 2008 19:40:48 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5008504&view=rss&microfeed=true
<![CDATA[ Skate Coming To Wii And Nintendo DS? ]]> OOPS!We may have a good idea what those Skate "extensions" are that EA Games president Frank Gibeau teased a couple months ago, as IGN reported earlier today that Skate It, a spin-off planned for the Nintendo DS and Wii, was in the works. Curiously, IGN has since pulled that report, hinting that either that information was wrong or not yet deemed fit to print by the powers that be.

Consider it rumor for now—whilst fantasizing about Wii Balance Board control!—and pretend to be surprised when EA and IGN work out their arrangement on the game's potential public reveal. In the meantime, we'll check with EA to see if there's more substance to this.

Formerly the Home of: Skate Shreds Wii and DS [IGN]

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Wed, 02 Apr 2008 17:20:17 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=375402&view=rss&microfeed=true