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sin city

Sin City Game Promises To Be True To Graphic Novel

Young game maker Red Mile Entertainment could have based the upcoming Sin City game on the star-packed movies. Instead, they opted to remain true to Frank Miller's original seven Sin City graphic novels, securing the rights to the books instead of the films. It probably helps that the rights to the graphic novels were cheaper, too. Glenn Wong, the now-former COO of Red Mile, says that the choice to use the books instead of the movies was to avoid the already filtered experience of the movies and instead return to the source material.

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epic games

Sin City Gets Unreal

The Red Mile-developed video game version of Frank Miller's Sin City may very well not suck. It may very well also help Epic Games' Mark Rein sleep better at night, as the game based on the long-running comic book series will absolutely not feature a single bald space marine and will most likely not have that Unreal Engine 3 "look." Oh, did I forget to mention it's using the Unreal Engine? Well, it is, as Red Mile and Epic have announced today, cruelly teasing us with a tiny tidbit of info and failing to include a single screenshot for us to pick apart. Dare I say it? Dare I look forward to Sin City the game?


super smash bros. brawl

Dojo Dump: Sin, Punishment & Final Smashes

This week's additions to the Smash Bros. Dojo include more detail depth from some of the game's non-marquee characters. Lucas, Ice Climbers, Saki Amimiya, anyone? Not exactly household names for Nintendo. But who cares? This is Super Smash Bros. Brawl and it's for the hardcore fan. Of note is this week's detail on costume changes. Don't miss Solid Snake's stylish alternate colorways, including a sexy cheetah print! The Dojo Dump is right after this. More »

hollywood

Sin City Game Just Might Not Suck

Frank Miller's Sin City graphic novels? Excellent. Sin City movie? Great. Sin City game? We'll see. Jackass: The Game publisher Red Mile Entertainment is creating the tentatively titled Sin City: The Game and announced that it has brought in 20 year game vet Flint Dille, who won "Story of the Year" for The Chronicles of Riddick: Escape to Butcher Bay and Dead to Rights, to shape up the game's story and overall production. Dille and Frank Miller actually go way back. Heck, the storyteller in 300 is even named "Dillos" after the scribe. Says Dille:

Frank and I met during what I call our 'professional adolescence' when he was doing the Dark Knight and I was doing the Transformers cartoon series, and we've been great friends ever since... Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and — without giving anything away — probably die horribly. It's great to be working with the Red Mile team on this project: They clearly share Frank's and my commitment to bringing a new and true Sin City to interactive life.

You know, this could actually work. Let's hope it actually does.
Dille for Sin City Game [Money via Joystick]

vc update

Sin & Punishment

This week the Wii Virtual Console shines with the warm light of promise, as an amazing title that had never seen the light of day on North American shores, and while it may cost a bit more than normal, who am I to put a price on Sin & Punishment? It's an on-rails shooter from shooter masters Treasure, which was released for the N64 in Japan back in 2000. Despite the odd mix of English voiceovers with Japanese subtitles, it never made it to the U.S., despite high critical praise from stateside media outlets. Well now it's here, and 1200 points is a pittance to pay for the privilege of playing it. This week also sees the release of Super Mario Bros: The Lost Levels, better known in Japan as Super Mario Bros. 2. The true sequel to the original classic, this one doesn't involve yanking up vegetables. Discover the origin of the poison mushroom for a mere 600 points. Very well done this week Nintendo. More imports please! More »

september surprise

Sin And Punishment Coming To Virtual Console... In Australia?

With Treasure's Nintendo 64 rail shooter Sin and Punishment: Successor of the Earth recently revealed as a release candidate for the Wii Virtual Console service in Japan, we wondered if we'd (finally) get a proper English language translation of the game. That possibility looks more and more likely as the Australian Classification Board rated the game M for "moderate violence" and "moderate themes" just a few days ago.

Good news for the Aussies, but what about those of us in North America? While the rating doesn't guarantee a release above the equator, any English language region release certainly lends more weight to a release here. I know I've got 1000 Wii Points earmarked, just in case.

SIN & PUNISHMENT: SUCCESSOR TO THE EARTH [Australian Classification Board via NeoGAF]


treasure

Sin And Punishment Coming To Virtual Console... In Japan

The fact that Japan gets Neo Geo games on the Virtual Console service starting in September is big news. Finally, a chance to play through Magician Lord again! What's even more potentially exciting is the just announced release of Treasure's Sin and Punishment: Successor to the Earth, originally released on the Nintendo 64 in Japan and China only. More »

i love hitmen

Red Mile Leads To Sin City

Basin City is about to be cracked wide open. I never imagined when I first read a Sin City story near 16 years ago that one day someone would want to make a video game about it, but here we are. Red Mile Entertainment has acquired the worldwide license to develop and publish games based off of Frank Miller series of gritty graphic novels. You might know Red Mile from Gripshift and Heroes of the Pacific (both published by Ubisoft) or even Lucinda Green's Equestrian Challenge, in which case I am pretty sure this game won't be for you. Miller himself seems confident enough in their skills.
"Taking Sin City into the world of video games is very exciting - games offer a whole new way to bring audiences into Sin City," said Frank Miller. "The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it."

If all goes well we'll be getting the black and whitest game we've ever seen. I'm trying to image what genre would fit Sin City well, and all I can think of is something in the vein of Indigo Prophecy or even Omikron: The Nomad Soul. Either that, or do the game in chapters using whichever genre seems appropriate. Armchair game designer Fahey, at your service. More »

treasure

Treasure Artist Gets Collection

The fine folks at DrMaster Publications tipped us today to help in informing the internet that the collected works of famed Treasure designer Yasushi Suzuki will be coming stateside this May. More »

sin

SiN Episodes NOT Canned?

After reading that developer Ritual Entertainment had been aquired by casual games house MumboJumbo, I assumed we'd never hear from the SiN crew ever again. I also theorized that SiN Episodes: Emergence was a certified sales failure (fortunately, that's not in print). Turns out I was about 74.2% wrong. More »

ritual

Ritual Entertainment Bought By Casual Games Dev

MumboJumbo, developer of mind-numbing "casual games" like Luxor and Super Collapse has snapped up Ritual Entertainment, most recently known for their work on SiN Episodes. After releasing only one episode for the promised multi-chapter game, the company's future was called into question months ago amid rumors of key personnel changes. More »

sin

SiN Episodes Canned?

Is SiN Episodes already done? After making what seemed like a minor splash on the Steam platform with its first episode, the Games For Windows magazine crew sounds down on the future of Ritual Entertainment's episodic title, SiN Episodes, on their weekly podcast. More »

violent video games

Priest Uses 3rd Century Writings To Denounce Violent Video Games

Wow, talk about reaching! Father Germogen Tucker of Florence, KY has written a thoughtful editorial on his thoughts about the endless debate over violence in video games. But, the Father has taken a new approach. He doesn't need to rely on statistics or pie charts or specific examples, oh no. Father Tucker has the sage words of 3rd century Priest, St. Hescios... More »

blizzard

Diablo 3 Hinted At By Novelist

When World of Warcraft came out, I lamented the fact that it wasn't Diablo 3. After all, Diablo 2 is probably still my favorite game of all time: I actually scratched a good chunk of flesh off my face when I missed the 90 day window for logging into B.net by a couple of days and lost three 90+ Hell characters and one 70+ Hard Core Necromancer. More »

blizzard

Good News? Diablo Trilogy Announced

Bad news? It's a bunch of books. You know, Blizzard, I play games so I can avoid the crushing boredom of looking at black ink on paper, not so I can pretend to be literate. When I want to read something, it better be a game FAQ or an instruction manual. More »

pope

Forgive Us, For We Have Sinned

Destructoid's readers (and contributors) are a tawdry, villainous bunch. As are scoundrels over at The Age blogs, where Destructoid got the idea for compiling a list of gaming sins in the first place. More »

id software

Kevin Cloud Hates Warez

id's Kevin Cloud hated the idea of doing Doom 3. Obviously, history's vindicated him on that one. So perhaps history will also vindicate his confusing thoughts on piracy. More »

sin

Pirates to Buyers Ratio for SiN Episode 1? 5:1

So how's Steam doing in stopping piracy? Surprisingly poorly, according to Mike Russell over at Ritual. According to him, technical support requests for pirated copies of Sin Emergence: Episode One are five times more prevalent than from legitimate copies. More »