Nintendo fires a shot at the hardcore Wii owner with Sin & Punishment: Star Successor, a new shooter from the shooting game masters at Treasure. It's brutally difficult and a sequel to a relatively obscure Nintendo 64 game, a Wii library anomaly.
Because, believe it or not, the people who designed some of the world's best scrolling shoot 'em ups, including Ikaruga, Gradius V and Radiant Silvergun, claim to have never seen the abbreviated term "shmup" used to describe their games before.
The best thing one can write about a game like the upcoming Wii title Sin & Punishment 2 is that it is busy, maybe hyperactive.
Nintendo has made today's Nintendo Summit in San Francisco the most exciting event of the day, dating two titles that have been TBA for far too long: Sin & Punishment 2 for the Wii and Picross 3D for Nintendo DS.
It's been a turbulent week for Wii box art, with two games - Sin & Punishment 2 and Ju-On: The Grudge - hitting the highest of highs and the lowest of lows.
Nintendo's best evidence that its E3 2009 showing was all "about the games" were the four kiosks dedicated to Sin And Punishment 2. Treasure's sequel to the Nintendo 64 shooter was given prominent attention at the front of Nintendo's booth.
Sequel to the Nintendo 64 shooter, Sin & Punishment 2 brings what the press release calls a "frantic arcade sensibility to a post-apocalyptic world."
Of everything announced at Nintendo's Fall Press Conference yesterday, few things were genuine surprises. The DSi, we had a fair idea it was coming. Punch-Out, kind of predictable. Same goes for the endless parade of DS RPGs. But Sin & Punishment 2? That was a surprise. And a pleasant one at that!