<![CDATA[Kotaku: sin city]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: sin city]]> http://kotaku.com/tag/sincity http://kotaku.com/tag/sincity <![CDATA[Sin City Game Promises To Be True To Graphic Novel]]> 1593072945.01._SCLZZZZZZZ_.jpg Young game maker Red Mile Entertainment could have based the upcoming Sin City game on the star-packed movies. Instead, they opted to remain true to Frank Miller's original seven Sin City graphic novels, securing the rights to the books instead of the films. It probably helps that the rights to the graphic novels were cheaper, too. Glenn Wong, the now-former COO of Red Mile, says that the choice to use the books instead of the movies was to avoid the already filtered experience of the movies and instead return to the source material.

We decided that the 'Sin City' graphic novels, with their dark images and nonlinear stories, would work better as the basis for an interactive game. We don't have to track the linear movie screenplay and try to translate it into a game; we prefer to create an original story based on the characters from the books which, we think, will make for a longer, deeper video game experience.

The Sin City game is scheduled for release Christmas 2009.

Sin City Video Game Goes Straight to the Source [GameDaily Biz]

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<![CDATA[Sin City Gets Unreal]]> The Red Mile-developed video game version of Frank Miller's Sin City may very well not suck. It may very well also help Epic Games' Mark Rein sleep better at night, as the game based on the long-running comic book series will absolutely not feature a single bald space marine and will most likely not have that Unreal Engine 3 "look." Oh, did I forget to mention it's using the Unreal Engine? Well, it is, as Red Mile and Epic have announced today, cruelly teasing us with a tiny tidbit of info and failing to include a single screenshot for us to pick apart. Dare I say it? Dare I look forward to Sin City the game?

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<![CDATA[Sin City Game Just Might Not Suck]]> Frank Miller's Sin City graphic novels? Excellent. Sin City movie? Great. Sin City game? We'll see. Jackass: The Game publisher Red Mile Entertainment is creating the tentatively titled Sin City: The Game and announced that it has brought in 20 year game vet Flint Dille, who won "Story of the Year" for The Chronicles of Riddick: Escape to Butcher Bay and Dead to Rights, to shape up the game's story and overall production. Dille and Frank Miller actually go way back. Heck, the storyteller in 300 is even named "Dillos" after the scribe. Says Dille:


Frank and I met during what I call our 'professional adolescence' when he was doing the Dark Knight and I was doing the Transformers cartoon series, and we've been great friends ever since... Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and — without giving anything away — probably die horribly. It's great to be working with the Red Mile team on this project: They clearly share Frank's and my commitment to bringing a new and true Sin City to interactive life.

You know, this could actually work. Let's hope it actually does.
Dille for Sin City Game [Money via Joystick]
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<![CDATA[Red Mile Leads To Sin City]]> Basin City is about to be cracked wide open. I never imagined when I first read a Sin City story near 16 years ago that one day someone would want to make a video game about it, but here we are. Red Mile Entertainment has acquired the worldwide license to develop and publish games based off of Frank Miller series of gritty graphic novels. You might know Red Mile from Gripshift and Heroes of the Pacific (both published by Ubisoft) or even Lucinda Green's Equestrian Challenge, in which case I am pretty sure this game won't be for you. Miller himself seems confident enough in their skills.

"Taking Sin City into the world of video games is very exciting - games offer a whole new way to bring audiences into Sin City," said Frank Miller. "The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it."

If all goes well we'll be getting the black and whitest game we've ever seen. I'm trying to image what genre would fit Sin City well, and all I can think of is something in the vein of Indigo Prophecy or even Omikron: The Nomad Soul. Either that, or do the game in chapters using whichever genre seems appropriate. Armchair game designer Fahey, at your service.

Red Mile Entertainment Announces Exclusive Worldwide Video-Game License Rights to the Sin City Graphic-Novel/Comic-Book Franchise

SAUSALITO, Calif., May 23, 2007 - Red Mile Entertainment, Inc. (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, today announced it has entered into a multi-year, worldwide license agreement to develop and to publish video games based on the Sin City series of graphic novels by writer/artist and film director Frank Miller. Financial terms of the deal were not disclosed.

The winner of multiple awards in its original comic-book and graphic-novel forms, the Sin City property achieved even greater public awareness with the 2005 release of the successful Frank Miller's Sin City live-action theatrical feature film.

"Sin City enjoys a broad and devoted following. Its crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories provide an outstanding groundwork for video games," said Chester Aldridge, CEO of Red Mile Entertainment. "Red Mile is enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property."

"Taking Sin City into the world of video games is very exciting - games offer a whole new way to bring audiences into Sin City," said Frank Miller. "The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it."

Union Entertainment and Law Offices of Harris M. Miller II repped Frank Miller on the deal.

About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive entertainment software that is headquartered in Sausalito, California. Red Mile creates, incubates and licenses premier intellectual properties and develops products for console video game systems, personal computers and other interactive entertainment platforms.

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