We updated the rosters. We updated the uniforms. We even updated the end zones. It’s time to CPU vs. CPU simulate Sunday’s Super Bowl in Tecmo Super Bowl, LIVE:
Grand Theft Auto games are all about attention to detail. A million little things come together to form the massive simulations we’ve come to know and love—and it’s fascinating to look at what, specifically, goes into defining a GTA space.
The Royal Australian Navy is teaming up with Invenio Engineering Solutions on a huge undertaking, to train sailors almost exclusively with video games of a sort.
The U.S. Defense Advanced Research Projects Agency, which some may recognize as a founding father of the Internet, is developing antisubmarine warfare drones and has released a video game hoping to crowdsource some of the tactical AI behind them.
Troubled that its trainees were flunking out at a rate of 30 percent, United Parcel Service turned to video game simulations to train rookies how to spot sales leads and not drive over little kids.
We historians are a little protective of our respective domains — but a constant (and well-deserved) criticism we lob at each other in general is that through various means, we deliberately make ourselves inaccessible to the average, interest layperson. Over at Terra Nova, Nate Combs takes up the question of…