<![CDATA[Kotaku: simcity societies]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: simcity societies]]> http://kotaku.com/tag/simcity societies http://kotaku.com/tag/simcity societies <![CDATA[ SimCity Societies Gets Destinations ]]> It wouldn't be a Sim game without expansion packs, and come this May SimCity Societies is officially a Sim game. EA has announced the first expansion for the latest version of the city building sim, SimCity Societies Destinations, which gives your sims a place to go once they get tired of being crushed under the heel of your totalitarian regime. Players will be able to create a wide variety of vacation spots, from sun-drenched beaches to gigantic theme parks. The expansion comes complete with over 100 new buildings to help distract your sims from the fact that back home you've set all of their houses on fire.

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Kotaku-359259 Thu, 21 Feb 2008 12:20:26 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=359259&view=rss&microfeed=true
<![CDATA[ Zero Punctuation Plus A Touching Love Story ]]> This week Ben "Yahtzee" Croshaw of X-Play fame takes a look at SimCity Societies and doesn't quite like it, coming to the conclusion that drawing your own city in MS Paint would be a more fulfilling experience - but that's not important. What is important is the touching story of love and loss that follows the review, featuring characters from Valve's Team Fortress 2 and a musak version of "Up Where We Belong" from 1983's An Officer and a Gentlemen. It'll bring a tear to your eye. Share it with someone you love this Valentine's Day.

Zero Punctuation [the escapist]

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Kotaku-356014 Wed, 13 Feb 2008 11:20:59 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=356014&view=rss&microfeed=true
<![CDATA[ Week in Games: Super Mario Galaxy Edition ]]> We had a little break last week, but the cork popped out of the dam and the flood of games has begun anew. Super Mario Galaxy, Assassin's Creed and Umbrella Chronicles are all on my list of things to buy and eventually not get to play because I have too many other things to play. What's topping your list this week?

Super Mario Galaxy (WII)
It'sa Mario again... in space!

Assassin's Creed (X360, PS3)
Altair is da man in 1191.

Crysis (PC)
Fight aliens!

BlackSite: Area 51 (X360, PC)
Fight more aliens!

Need for Speed ProStreet (PC, X360, PS3, PS2, WII, DS)
Race around the world in your custom car.

WWE SmackDown! vs. RAW 2008 (X360, PS2, WII, PS3, PSP, DS)
Wrestlemania. Wait, that's something else...

Kane & Lynch: Dead Men (X360, PS3, PC)
Co-op killing.

Dragon Ball Z: Budokai Tenkaichi 3 (PS2)
Dragon Ball Z. Still going.

SimCity Societies (PC)
Learn how buildings shape society.

Resident Evil: Umbrella Chronicles (WII)
A zombie massacre on rails.

Soldier of Fortune: Payback (X360, PC)
The game based on the magazine based on killing and guns.

Medal of Honor Heroes 2 (WII, PSP)
Invade WWII with your Wii Zapper.

Rayman Raving Rabbids 2 (WII, DS)
Rayman's Raving Rabbids return.

Aliens vs. Predator: Requiem (PSP)
My money is on Aliens because they look cooler.

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Kotaku-321321 Sun, 11 Nov 2007 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=321321&view=rss&microfeed=true
<![CDATA[ EA & BP Add Global Warming Threat To SimCity ]]> Here's a fun new addition to the upcoming SimCity Societies game. EA and BP have teamed up to include climate education in the game...effectively adding the looming threat of global warming to the title. Hooray! While the game doesn't force you to power your city in any specific way, using cheaper, carbon dioxide producing sources of energy will raise the town's carbon ratings, causing disasters like droughts, heat waves, and the like. Alternatively, choosing from a variety of BP Alternative Energy low-carbon power options like hydrogen, natural gas, wind farms and solar power, players keep their cities safe from harm and feel all warm and fuzzy about themselves while learning about some of the causes and consequences of global warming, which may or may not exist depending on your viewpoint. BP was one of the first major energy companies to publicly acknowledge the need to reduce carbon emissions and begin taking precautionary measures, as well as being the world's number one source for food cooked on rollers.

EA And BP Collaborate To Include Climate Education In SimCity Societies

New Game in PC Gaming's Most Popular City-Building Series to Feature Alternatives to Carbon-Producing Energy Sources

REDWOOD CITY-Oct. 10, 2007-Electronic Arts (NASDAQ: ERTS) and BP have collaborated to include climate change education within SimCity Societies, the next iteration in the genre-defining city-building franchise that has sold more than 18 million games to date. The collaboration brings together world-class game building skills and industry expertise on energy, electricity production and greenhouse gas emissions to highlight the impact of electricity generation on the emissions of carbon dioxide that are linked to climate change. The low-carbon electricity choices and monitoring of SimCity's carbon emissions provide an entertaining, fully-integrated and accurate look at some of the causes and some of the major solutions available to combat rising levels of carbon and to help address the threat of global warming. SimCity Societies will be available at retailers across North America and Europe November 15.

"Since their inception in 1989, SimCity games have served as excellent creative and educational tools to convey complex subjects. With SimCity Societies, we have the opportunity not only to demonstrate some of the causes and effects of global warming, but also to educate players how seemingly small choices can have a big global impact," said Steve Seabolt, Vice President of Global Brand Development for The Sims Label at EA. "BP was one of the first major energy companies to publicly acknowledge the need to reduce carbon emissions and begin taking precautionary measures. As such, they are the perfect partner to help educate people on this important social issue in SimCity Societies."

The game does not force players to power their cities any specific way, but allows them to make choices, each of which come with advantages and disadvantages. Similar to real-life, the least expensive and most readily-available buildings in SimCity Societies are also the biggest producers of carbon dioxide, an invisible gas that contributes to global warming. Should players choose to build cities dependent on these types of sources for power to conserve their in-game money, their carbon ratings will rise and, at reaching critical levels, the game will issue alerts about the threat of the various natural disasters like droughts, heat waves and others that may strike their cities.

Alternatively, players can strive to create a greener environment and avoid hazards caused by excessive carbon emissions by choosing from a variety of BP Alternative Energy low-carbon power options. Using hydrogen and natural gas plants to wind farms and solar power, SimCity Societies encourages people to learn about some of the causes and consequences of global warming in an engaging, educational and meaningful way. While these power sources maintain nearby property values and keep the cities' citizens safer from disaster, they also mimic real-life in that they cost players more of their funds, and do not produce as much power as less green options that take up similar space. Informative real-world snippets about power production and conservation will also be available in-game, informing players of global warming issues both virtually and in reality.

"The time was right for this partnership. EA was developing the next iteration of the SimCity series at the same time that we were looking for opportunities to raise awareness about low-carbon power choices," said Carol Battershell, Vice President, BP Alternative Energy. "EA has a powerful reach to the next generation and BP has a suite of low-carbon power alternatives. In our collaboration through this innovative game, we can provide education on the issues surrounding climate change, its association with carbon emissions and the ability to take early positive action through low-carbon power choices."

The SimCity franchise is one of the most popular PC gaming franchises in history, having sold more than 18 million games worldwide to date since the SimCity launch in 1989. Subsequent base game releases include SimCity 2000tm (1993), SimCity 3000tm (1999) and SimCity 4 (2003). SimCity Societies is being published by Electronic Arts and developed by Tilted Mill Entertainment.

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Kotaku-309156 Wed, 10 Oct 2007 09:40:52 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=309156&view=rss&microfeed=true
<![CDATA[ Overly Influenced SimCity Socities Screens ]]> I am completely with Crecente, who in his impressions of SimyCity Societies at E3 mentioned having grown a bit bored with the SimCity formula over the years. Societal influences that change the way your city develops is just what the franchise doctor called for. Between the intriguing concept and this set of amazingly detailed city scenes highlighting the difference those influences make, I'm excited about a SimCity title for the first time in years.

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Kotaku-280140 Thu, 19 Jul 2007 09:20:19 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=280140&view=rss&microfeed=true