-
vp of swords
Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords
Too Human developer Silicon Knights hired Michael Mays, a "skilled financier" with nearly 20 years financial experience, as their new vice president. More » -
silicon knights
Silicon Knights Exec Leaves Company
Rob DePetris, vice-president of finance for Canadian developer Silicon Knights, has left the company. His reason? -
music
Too Human Soundtrack Hits CD and iTunes
Too Human had a mixed reaction from reviewers. I thought the game had merit, but was flawed. Now you can buy what some may say was the best part of the title: The music. More » -
sega
Rumor: Sega Drops Silicon Knights' Unannounced Game
The newest issue of EGM, the one with Watchmen's Rorschach on the cover, contains a rumor that the unannounced game that Eternal Darkness and Too Human developer Silicon Knights is prepping for Sega may have to find a new home. The title is said to be looking for a new publisher but doesn't expound upon the reasoning for the alleged change. More » -
silicon knights
Silicon Knights Lays Off 25 to 30
Silicon Knights laid off 25 to 30 employees today. More » -
too human
What's Working for Denis Dyack Like
Right before you go to sleep, ever wonder what it's like to work for Too Human creator Denis Dyack? Neither do we. But let's say, hypothetically, that you did wonder that. Read what some Too Human employees say about Dyack: More » -
too human
Oh, So Too Human Didn't Take Ten Years To Make
Too Human was first announced as a PS1 game back in 1999, but does that really mean it's been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they'd finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but four. Course, that gives them even less of an excuse for some of the game's more outdated elements, but hey, if Dennis wanted that cleared up, he's cleared it up! More » -
silicon knights
No, Famitsu Does Not Hate Too Human
Adding to our Too Human Frankenreview, Famitsu has given the game a score of 7, 7, 7 and 7 — 28 out of 40. Not amazing, but not terrible. The publication liked the game's online and co-op play features. One Famitsu editor even slated the game as a "Pick of the Week". Stay tuned for our review later in the week. More » -
-
xbox 360
Microsoft Compares Too Human To Star Wars And Lord of The Rings
Once again that Microsoft has "Never Say Die!" tattooed in neon green across its corporate chest, the company has announced it is sticking by Denis Dyack and Too Human. While the reviews have been mixed at best, Microsoft states: More » -
silicon knights
Next Silicon Knights Game Nothing Like The Last Silicon Knights Game
Too Human's actually coming out. And good for it, it's been long enough. But what are Silicon Knights doing next? According to boss Dennis Dyack, it's going to be something completely different: More » -
microsoft
It Finally Happened. Too Human Went Gold.
Almost a decade and a couple platforms later, Microsoft has announced that, yes, Too Human's gone gold. There's even a demo of Denis Dyack's game up on LIVE to prove it. It's apparently been downloaded more than another action demo on LIVE Marketplace in its first week. That's what Microsoft says! Feel free to download it. Or not. It's your choice. More » -
silicon knights
Denis Dyack Explains Too Human (In Bed)
Watch as Silicon Knights' Denis Dyack exercises Herculean strength of willpower, describing the concept behind his Xbox 360 game Too Human to women in underthings, maintaining constant eye contact. Penthouse Pets Heather Vandeven and Jaime Lynn are wooed and wowed by the concept of cybernetic Norse mythology, a story told in two parts. More » -
Too Human
Dyack Promises "Dynamic, Intelligent Camera" For Too Human
Look who's writing a column in the recently-revamped Edge Online! It's Silicon Knights' Denis Dyack, and he's talking about cut scenes. That's been sort of a hot-button issue lately, hasn't it? On one hand, it's difficult to tell a story without cut scenes. On the other hand, they fly in the face of a video game's ultimate goal: interactivity. More » -
too human
Too Human Gets Euro Release Date
Silicon Knights' Too Human is coming to our shores on August 19th, and we now know our neighbors in Europe will get the Xbox 360 exclusive precisely ten days thereafter, on the 29th. More » -
too human
Too Human Demo - There's a demo for Silicon Knights' upcoming giant bear sim Too Human up on Xbox Live. Go see if you can make out what all the fuss is about. -
xbox 360
Too Human Demo Coming To LIVE Next Week
As part of its "Bringing It Home" E3 campaign, Microsoft will finally let loose the public demo of Too Human via Xbox Live, reports IGN. Anticipation for the demo is likely at an all-time high, as Silicon Knights' bossman Denis Dyack has been teasing a demo since August of '07. We expect a flurry of varying opinions upon its release. More » -
silicon knights
Dyack vs. NeoGAF, Part II
Oh, the drama. In the latest 1Up Yours podcast, Too Human creator Denis Dyack explains just why he went after the NeoGAF Too Human haters. In his own words, Denis Dyack: More » -
too human
Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?
Stephen Totilo from MTV Multiplayer and I tag-teamed a Troll today. Multiple Trolls, actually, and dozens of Goblins, as we tackled Too Human's online multiplayer co-op mode. Having completed the core single player campaign last night - it took me about 11 hours and change, for the record - and whipping through the first chapter again with my Champion class Baldur, I was a pretty good candidate for a Totilo power-leveler. More » -
too human
Too Human: "This Has To Be The Worst Game I've Played In The Last 5 Years"
Poor Denis Dyack. Too Human's not even out yet, and already, the knives are out. None sharper than this one: over on the Eurogamer boards, one of the site's mods - a chap who claims to be a journo - says his Too Human review NDA is "against [his] human rights". He also says "this has to be the worst game I've played in the last 5 years", citing everything from the game's animation to its supposedly repetitive combat. This follows on from a few hands-on impressions hitting yesterday that range from the wary to the downbeat to the cautiously damning. None of which are the final word. But all of which will nevertheless be taken as final gospel/reviews by the impressionable and trollish (despite the potential that one is a complete fabrication), which should make a fascinating case study in the construction of internet preconceptions for some student, somewhere. More » -
preview
Too Human Hands-On: Six Hours In And Half-Way Home
It's puzzling to think that Silicon Knights has been plugging away at Too Human for well over a decade now. Sure, it's been planned as epic stuff from the get go, back when it was a PlayStation title and boasted of a scope that would require four game discs over 80 hours of gameplay. It later became a GameCube title, a transition that obviously required much of its previous iteration to be scrapped. More » -
too human
Denis Dyack Tells Too Human Trolls "Put Up Or Shut Up"
Silicon Knights bossman Denis Dyack is sick and tired of the Too Human bashing at popular gaming board NeoGAF. From the lowly rank and file to the very folks running the GAF circus, there's nary a Too Human thread to be found without its share of detractors. Dyack has, rather unwisely we think, issued a challenge to the teeming masses at the board, an attempt to... fuck if I know, but something Denis says is intended "to draw the digital line" between the SK haters and the faithful. More » -
denis dyack
Dyack: Hollywood-Like Publisher Consolidation To Continue
Silicon Knights president Denis Dyack has often spoken about the so-called "one console future," where the hardware biz will consolidate sufficiently so that there are no more platform wars. More » -
clips
Sega Says Leaked "Crucible" Is Not Its Silicon Knights Game
One of the many rumored games—that may or may not be actual games—that sneaked out of the Intellisponse leak this weekend was a title known as "Crucible." A trailer for the unannounced action game quickly made its way to YouTube, leading many to believe it was Sega's The Crucible: Evil Within, a title the publisher trademarked in April 2007. More » -
silicon knights
Too Human Just Days Away From Completion
Silicon Knights head Denis Dyack writes on his IGN blog that Too Human development is finally coming to an end and that the team expects to deliver a gold master of the Xbox 360 game after squashing a pair of bugs. A positive Dyack writes that "this is likely just days away." He calls Too Human's development "a very rough road" but talks of "staggering" depth and an "awesome experience," something we look forward to evaluating for ourselves when the game is finally complete. More » -
too human
Too Human Screens Got Giant Bears
It's easy to forget about Too Human. Not because it looks bad or anything, just because...it's one of those games that's been coming for so long that your brain just doesn't want any more to do with it. Know what I mean? Looks like Silicon Knights have found a way around this, though: giant ghost bears. And giant other stuff, too, like giant ghost wolves, but shit, Dennis, how'd you know the quickest way to my heart is with giant, angry bears? More » -
silicon knights
Dyack Stepping Down?
Denis Dyack (right, wearing glasses) might be stepping down. The Silicon Knights president has led the developer through the lengthly Too Human development process, and it seems Dyack is thinking of calling it a day. Says Denis: More » -
eternal darkness
There's A "Strong Chance" Silicon Knights Will Return To Eternal Darkness
Ah, Eternal Darkness. Never really got into it myself, but I can still see why people dig it, and I appreciate that. There weren't many games like it last generation, and there definitely weren't many games like it on the GameCube. So what do Silicon Knights think about returning to the series, should they ever actually get the Too Human "trilogy" out the door? Surprisingly, SK boss Dennis Dyack sounds keen as beans:There is a chance; we love all the games we work on. We don't want to be pigeon-holed [into a genre], we want to be known for strong content...There's a strong chance we'll return to it, but there's no announcements yet.
No, no announcements, but the intent's there, and that's good enough for today. Thanks. More » -
xbox 360 spring showcase
Too Human Co-op Scaled Back To Just Two Humans
When Silicon Knights and Denis Dyack showed off the epic Too Human to IGN last year, the outlet was right to call its four-player cooperative multiplayer mode "ambitious." The feature has been scaled back, Microsoft revealed today, keeping Too Human's campaign buddy system limited to just two players. More » -
release dates
Too Human Arrives In August, Officially
Silicon Knights' epically developed third person action game Too Human finally has an official date. A fact sheet released by Microsoft this morning pegs the Xbox 360 game, a "modern take on classical Norse mythology", for an August 19 release. We have new media, including video and screen shots of Too Human's co-op multiplayer mode, coming right up. -
xbox 360
Dyack Affirms Too Human Is Trilogy Worthy
What's with all the trilogies game developer people? Like, why not make one game, and if that doesn't suck, make another. And so on! If things go really well you can use the Square Enix playbook and go batty. Silicon Knights' years-in-the-making Too Human is no exception. The game has been announced as a trilogy. But why? Says game designer Denis Dyack: More » -
media
Too Human Development Diary, Silicon Knights Officially Goes Crazy Edition
Some of you will enjoy the gameplay footage in Silicon Knights' latest Too Human developer diary. But make sure that you fast forward to the middle before losing another battle of attention span against the internet. Because this diary features a strange short film called The Goblin Man of Norway. We think it's meant to be a mockumentary. Chronicling the excavation of a faceless mythical artifact, huge orchestration and high production values clash with touches like clearly satirical woolly mammoth maps. It's a gloriously awkward miss, really, like Silicon Knights take Too Human so seriously that they can't even joke about it, even when they try very, very hard. More » -
rumor
Too Human Now Unofficially Dated For August
True, Too Human for Xbox 360 hasn't yet been given an official release date by Silicon Knights or Microsoft Game Studios. However, when we last heard from the GameStop shipping department, May was said to be the month. But head Knight Denis Dyack isn't afraid of delays, so we wouldn't be surprised if it was pushed back a bit more. More » -
too human
Dyack Drones On About One Console Future
Too Human creator Denis Dyack (right, wearing glasses) has talked about his desire for a one console before. Now, he's doing it again! This time, he's going on in greater depth about why one console just makes sense. Or something. He's like your uncle who drones on and on every Christmas about the time he met Frank Sinatra in Palm Springs. Sorry. We're being rude, we're all ears and Denis Dyack, the floor is yours: More » -
too human
Dyack Wants Better Game Stories
Denis Dyack is not happy about your run-of-the-mill video game plot line. Not at all! He wants better. He wants more. Says Dyack: More » -
too human
No Sweat! All The Big Hits Are Delayed.
Silicon Knights' Too Human has been a long haul. Too long. The game was first shown at E3 in 1999 for the original PlayStation. Eons ago! The development dragged on for donkey's yonks, and the game switched to the GameCube. Later, Microsoft stepped in and partnered up with Dyack and co. to publish the game exclusively on the Xbox 360. All that, and Silicon Knights' head knight Denis Dyack isn't worried! Heck, this huge delay is a good sign. Says Dyack: More » -
gdc08
New Too Human Screens Make With The Pretty
Microsoft and Silicon Knights lifted the lid on the epic and epically late Too Human to press at GDC tonight, giving us hands-on time with the game after an extended presentation by Denis Dyack. You want impressions? Well they're coming. In the meantime feast your eyeballs on sixteen fresh screens of the Xbox 360 exclusive in our gallery. Nitpickers may find one or two things to fuss over, but I suspect that these impressively anti-aliased shots will make Too Human followers only want it that much more. More » -
denis dyack
Silicon Knights Gets Cash Infusion For Whatever's After Too Human
Too Human and Eternal Darkness developer Silicon Knights got a little walking around money from the Video Game Prototype Initiative for an unannounced title. Numbers-wise, it's a cool half-million Canadian bucks that will go toward a multi-platform title scheduled for 2010. The game, which wasn't discussed by name, seems to be the third project in development at the studio, with Too Human (hopefully) wrapping up soon and a Sega-published product already over three years in development. More » -
gdc preview
Too Human Playable At GDC
Continuing our tease of next week's coverage of GDC, we wanted to lift our ankle-length skirt half and inch higher, almost up past our white athletic socks that are in the need of severe airing out. More » -
canada
Silicon Knights Expands, Hires 80 More Knights
Silicon Knights has had it rough. Game Too Human years in development. A legal battle with developer Epic. Like we said, rough. But that can't be that bad — SK is expanding its Niagara, Ontario office. The dev is looking to add 80 new staffers to its team of 165 as part of a plan to rejuvinize Niagara's economy and keeping talented workers in Ontario. More » -
rumor
Too Human Finally Arriving In May, Says GameStop
Retailer GameStop says that the extremely long in development Too Human from Silicon Knights is scheduled for a May 6 release—yes, that's in 2008—in its weekly e-mail update. More »






































